Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
Turn 33
Turn 33
Training
General training

Even with much of your forces deployed to Tokyo this month you continue the basic training you need to get your new recruits up to snuff, and by the end of the month they at least understand your organization enough to not drag the standards down.

Learning Japanese
Learning Japanese is no easy task, or at least so you've heard. All the languages they have between them are from the same linguistic family, while Japanese is not. None of your girls have actually taught anything beyond magical girl skills before either. They start picking up basic phrases, but this is going to be a fairly long term activity, though you likely could leave it to their free time and they'd eventually learn.

Review and Training
This month was the first time that Serena's really faced demons that didn't just fall over from proximity. While her friends had some prior experience before being caught in her orbit that still is somewhat distant and rusty. Some discussion of what they encountered and ways they could have done better is certainly helpful.



Diplomacy
Trade Deal (Coalition): (1.5 Vet): Attempt to trade for their Tandem Casting research. Explain that we need to improve our Tandem Casting to help with the clean up of Tokyo. Be willing to offer more in addition to our own Tandem Casting research if necessary.

Your efforts to persuade the coalition to exchange their research notes with you surprisingly bear fruit. You've gone a long way at bringing relations with them to a more neutral level.

Their notes on tandem research give you some perspective, but at the basic level it's largely matches with what you already knew. Synchronizing magic between casters is hard and requires some form of mnemonic timing mechanism. They use ritual dances to do so, but fundamentally it is all about more precisely matching timing, and it is possible to do so in other ways.

There may be more value in their notes in what it tells you about the way they think though than in terms of the research itself. They're very focused on concealment. All of their attempts on fusion are in relation to stealth. It's no wonder that the girls in area 1 never had trouble eluding you. (Insight: The girls in Area 1 which formed the core of the coalition were sharply skewed towards stealth, and doubled down on it. They gain bonuses to stealth, surprise attacks, and stealth research, and penalties in other fields.)

You suspect their research on fusion has had the results redacted, as they give you enough information to rapidly piece together your own success but do not include their own variants. They have only had luck with individuals with very strong connections to each other and suggest that to some degree it is a trust exercise. While two girls with the same magic type can externally synchronize their magic and project it cohesively this method doesn't seem to work when the magic types differ. With truly different abilities there must be some degree of magical give and take, passing magic between the two to blend its flavor.


Open Formal Relations (Heaven's Chosen):
You personally handle making the initial contact with the Heaven's Chosen. Their name itself is rather ominous to you and you haven't particularly heard good things about them, but you don't let that cloud your perspective. Your initial contact goes pretty well. The contact information you have essentially connects you to Taura's counterpart, the leader's personal assistant. She speaks in a sort of overly formal and archaic manner most of the time but occasionally slips up in minor ways.

As you work to arrange a formal meeting directly with Hiko you try to feel out the basis of the organization through three of her assistants. You get the feeling that she's not very often in her nominal office. You slowly wheedle some details out of the various girls you end up talking to. There's a sort of layer of imposed tradition upon them, but that's not exactly something they chafe against, following the leader is something that's heavily ingrained in Japanese society from birth.

To their perspective the NM is too corporate. Hiko runs a sort of feudal responsibility system where people are responsible for fulfilling their duties to those above them, but those above them are also responsible for the wellbeing of those beneath them. The NM only serves the people at the top. But at the very least that makes the NM somewhat predictable once you have a grasp for what the top level goals are.

The Junta and Republic are far less simple to work around. The Junta is always pressing for weaknesses, a society built purely on martial lines, and they're dangerously aggressive. The Republic has the failings of any democratic system and is unpredictable and unreliable with goals and directives changing too fast.

Their probing on you is more subtle you would have expected from how open they are in answering your questions. They try to determine your goals, the treatment of your subordinates, and angle for the number of members of your group though they seem to have an estimate already. You can't be sure how well you prevented them getting information, though they took your deflections with good grace. They also open the possibility of long term trade deals.

You're questions about their quality of life are poorly answered. They say they're fine, but you don't trust the answer. They're vague and comparative. They live less dangerous lives than the Junta, they aren't subject to contrary directives like the Republic, and they aren't sent to fight distant wars like the NM.

They can't really answer why the name is what it is for you. It's not something they've really questioned. Tokyo doesn't seem to matter as much to them as you'd expect. They don't seem very concerned, though you try to keep your own worries about it out of your voice.

At the end of the month you get a short audience with Yashiro Hiko. You are allowed to bring whatever honor guard you like. They don't even give you a limit to how many, though they warn you that the location will not be safe for teleportation. You take a small entourage on the bullet train to get there. It travels fast enough that from your knowledge magical girls don't care about you passing through unless you get off in their territory.

You're escorted by a pair of very modestly dressed girls from the Kyoto station to what appears to be an old but very well maintained Shinto shrine. You're glad you wore a formal kimono for this. You're hardly use to measuring demon strength by feel given your group's usual methods, but you're thinking it's definitely not negative, you'd feel that for sure, you suspect from the appearance of the human population that it's probably well above baseline.

Your guides take you through an illusion barrier into a larger building than the shrine building. Entering the building feels strange. The closest comparison would be entering a miasma but that's not really close. There's a sort of heavy weight to the building, spiritual pressure almost, you can tell magic runs through the bones of the building. You find yourself suddenly remembering the myth that old items can gain a life of their own, but it's probably nothing.

There weren't all that many people in the building. Certainly no obvious guards as your guides directed you to a sliding door and waited. Yashiro Hiko was waiting in a traditional largely empty room. She would have looked young, ten or twelve maybe in a cute priestess outfit, but even a human would surely have felt the weight of years behind her eyes, and her sheer presence filled the room. It wasn't something magic or you would have noticed, but you could feel her eyes scything through you, silently judging. Then her demeanor changes and she cheerfully greets you with a voice and expression befitting her appearance. That sets the tone for the rest of the meeting as she seems to stick to an upbeat personality with odd bits of young and old.

You're treated to a rather strange mix of cut down traditional customs. She apologizes that she doesn't have time to do things the long way as she abbreviates many things with casual magic use and unnerving grace.

The conversations that follow are an array of careful probes, oblique deflections, implications, and metaphors that leave you confused at times if you're even talking about the same things. You really aren't sure what to make of her.

You think she'd like Kyoto to be the capital again, but that seems like it's more a means to her than an end. The Emperor would endure either way she's sure.

She's certainly not as concerned about Tokyo's fate as you are, but restraining your own anxieties about it limits your approaches on the matter. She claims that over the years many entire towns have died out from the folly of their magical girls, and Japan has nonetheless endured. She can hardly be expected to clean up the mistakes of every foolish girl in the country, nor can she ask her subordinates to risk their lives to do so. She has a hard enough time just keeping them safe as it is.

Her responses about tradition and culture are interesting. The way she speaks of it proves more than anything else that she's had a great many years to ponder it. Her tradition and culture have diverged from what she grew up with; many ideas have been cast aside as useless or completely wrong. She's oddly more pragmatic than you'd expect for someone so traditional. Anything about the weakness of females or females taking a subordinate role has essentially been discarded as absurd. And she's perfectly capable of adapting to the times where it's clearly useful, she even has a computer and a cell phone. But why should things change that work fine? Why has cuisine shifted so radically, or architecture, or clothing? She spends at least an hour on the subject and she's much less guarded about it than other things.

She encourages you that you're used to thinking in the short term, but you should also think about the long term, and you have a feeling she has a different perspective on what those mean.

You get less out of her in the end than you wanted, but more than you perhaps expected. She's interesting, and you definitely don't think she's crazy, but you could see why some might think that.



Daily Progress Updates (0 vets):
Nagoya Teams - Give them the locations we feel are likely to provide the best screening for demons heading west if they flee from our actions (though they may of course adjust as they see fit). Let them know that our progress is likely to be slow and steady, so they might not see any action for the first few days, but we'd appreciate if they let us know about any unusual behavior in the areas that are outside of our scan range.

Tokyo Contacts - Maintain contact with the elites, and inform them of our progress through the month. We will let them know if we have a situation that is ready for their direct assistance, but otherwise expect that mostly they should play defensively, particularly when the demons start getting more agitated and disturbed.

You maintain contact with the groups, but there's nothing unusually significant outside of what was already reported.
The Tokyo girls give you some idea of how many girls are leaving Tokyo, but even they don't have solid numbers.



Research
Tandem Casting, Fusion x3:
Intensified research.
The amount of resources you spend on research this month dwarfs all of your previous efforts. 14 meguca months and 14.25 GCU spent on this project trying to brute force your way into an immediate breakthrough.

Even with the enormous resources you throw into it, you still face tremendous trouble trying to bring together different magic types. With so many people to throw at the problem but so little time there's a number of positively odd experiments running through the month. Some are apparently taking the musical metaphor a little too far and even trying to use music directly. Other times you see the positively jarring clashes from people throwing magic at each other, which results mostly in wasteful light displays.

In the end partly through brute force efforts of trying so many mechanisms and with a little help from the research notes you traded for you come up with a usable solution. You end up passing little bits of magic between girls, pushing the magical energy across in a somewhat similar manner to enchanting. You start with a small amount and the partner blends an equally small amount of their own energy into it while holding it stable. You keep passing it back and forth blending a bit more together each time until you get a useful amount. Blend too much at once and you get an unusable mess. You think of it like pouring flour into a mixer gradually working while pouring it all at once just results in a messy kitchen.

It definitely requires a high degree of connection to let someone pass magic into you without resisting, like not flinching when someone throws a punch at you knowing it will stop. Even a bit of resistance can disrupt the fragile process.

It's very different from the previous comparisons to music, but then magic is neither music nor flour. No analogy is likely to hold in all cases.

Generally speaking it will require some training and practice to even use it, and some research time for any new application. You had some extra time though because the Coalitions note's helped you finish early. Your focus for the result of this research was something combining teleportation and barrier magic to interdict teleports and with that time you've got some early results. Shinobu and Aiko managed to handle blending their teleportation and barriers and turn the result towards preventing teleportation, but it's not really at a level you can accept at this point.

Blending magic is both slow and inefficient in how much they can build up. They've managed to stop a teleport in tests with anchors, though it just materializes the object bouncing off the barrier rather than anything more dramatic. But the capability to stop a determined teleporter simply isn't there. A few teleports even at a veteran's casting capability can break through their barrier. Seto can punch through in one try if she puts enough into it, though it degrades her performance severely.

Maybe you could combine it with your charm techniques to get something more functional, but the magic is far more unstable at this point than anything you've dealt with before.


Morale
Welcome home dinners (1.0 vets, $2,000): Every day that the Tokyo teams go out, have special "Welcome Home" dinners (comfort food) prepared when they get back, with the camaraderie of everyone else supporting them in a difficult endeavor.

In spite of the frenzy of activity this month you still set some time aside for safer more normal activity. A good hot meal and some time together to eat has been a staple of human combat morale for centuries for good reason. You don't force anyone to come, but most of your girls do anyway. Teenagers basically never turn down the offer of good food.

Mountain Hiking & Picnic (2.0 vets, $750): A day early in the month (after the first week in Tokyo) spent hiking and appreciating nature. Pack up snacks and a good picnic lunch, and do some mountain hiking in the nomadic area, with a picnic at the top. Have Mami accompany Serena, while Seto goes with the main group. Keep the groups separate since we still want to minimize aura exposure this month.

The mountain hike goes well enough, though not everyone really appreciates nature. There's something to be said for the perspective you gain from standing on a hill and looking out on the land stretching out beneath you though. A view of what you're fighting for. Serena appreciates you going with her, talking to someone that's not affected is nice, though she claims that after living in the wilderness for much of the time since she Contracted she's more than happy to stay indoors.


General
With the global economic slowdown things are a little hardscrabble keeping profits up in your businesses, but you still manage normal profits.

With the finishing of your training program both Tama and Yukari are promoted from green to veteran.

The aftermath of the primary assault on Tokyo is a mixed bag. You've lost a girl straight in front of your eyes, and you don't think you'll ever be okay with that. But you've eliminated about a quarter of the Oni class that were stalking the magical girls of Tokyo and you knew going in there were risks.

More immediately you've got new problems. While you don't have any sort of exact numbers estimates are that dozens of magical girls have been fleeing Tokyo through the holes in the defensive ring you've punched. You've had around forty come to you looking to join up after the string of victories and you doubt you can take them all right away without the safe territory to support them.

Worst still is how many groups on the periphery of Tokyo are dealing with random migrants pushing through their territory and competing for the limited safe resources. It's sparking new problems fast.

The attacks of Tokyo this month, particularly the messy retreat from the final fight of the month have left people quite shaken up though, and the number of spirals was quite severe as a result. Not even counting that you issued everyone present some extra grief cubes just to calm nerves afterwards, including yourself. There were 7 spirals this month: four of them pretty minor including Sayaka having what Kyouko referred to as a crisis of faith. There was also a moderate spiral costing two cubes, but worst still were two extra severe spirals. (2 death level spirals)



Rumors
The disease outbreak in Hong Kong appears to have burned itself out to a large degree, too fast and too lethal. It was at least contained, though none of the explanations really hold much weight, especially as much of the medical workers and researchers that responded died in mysterious circumstances. It screams government cover up to most, but it's unclear who and why.

An American naval vessel shot down a North Korean missile above the Sea of Japan, before it could cross Japan. This follows a steady increase in rhetoric which appears to have driven the North Koreans to saber rattling and the Americans to need to make a show of their own in response.

The economic downturn seems to be proportionally worse in Tokyo with unemployment rising and productivity falling, and suicide rate as ever when people lose jobs have skyrocketed. There has also been an unusual shift of population from Tokyo to the other major metropolitan areas where the economy is performing better.

In magical news, there has been a major breach of the Tokyo encirclement. Casualties in Tokyo are down significantly but many are taking this as a chance to flee. Hino's faith in the Serene now appears somewhat justified. Many wonder however why the Serene's leader previously controlled from the shadows and only now appeared in direct combat.



Resources

  • 4 (5) Elite Meguca: Mami (+20% persuasive), Kyouko (can act as if two Elites), Taya (Can fill role of two clairvoyant vets), Seto (Elite teleporter)
  • Legendary Serena, +4 vet/elite special
  • 58 Veteran Meguca, 6 Green Meguca, 1 Associate
    • Upkeep: 21.5 Veteran, 6 Green, 1 Associate
      • Support/Training (8.5 Vet)
        • 3 vet demon finding training (+20% grief cubes)
        • 2 vets on dispatch service (+30% grief cubes additive with demon finding, -1% casualties)
        • 2 vet on telepathic communication (-2% pair hunting, -1% pack hunting)
        • 1.5 Veteran, Paperpushing
      • Jobs (13 Vet, 6 Green, 1 Associate)
        • 1 veteran (Hainako) Translation service
        • 4 veteran + 5 green working courier business (Minimum 3 vets)
        • 1 Akeno Delivery
        • 4 Vets (Akane), 1 Green, 1 Associate Restaurant
        • 3 vets - Restaurant delivery
  • Grief Cubes 114.3
  • Money: $88,950
    • Expenses: $30,920
      • $1480 upkeep on cellphones (-2% solo hunting, -1% pair hunting)
      • $600 upkeep on cable/internet
      • $5000 upkeep on apartments
      • $8000 upkeep on house
      • $300 upkeep on Akiya
      • $7400 upkeep on stipend
      • $7400 upkeep on food
      • $740 upkeep on gear (bikes, shields, misc)
    • Income $37,500
      • Translator: +$5500 per turn
      • Courier Business, Mitakihara: +$9500 per turn
      • Courier Business, Kasamino: +$4500 per turn
      • Restaurant +$9000 per turn
      • Akeno Delivery +$4000 per turn
      • Restaurant Delivery +$5000 per turn
  • Morale: [4 of 10] Your girls are pretty shaken up about the events of this month.
  • Assets
    • Tiny household shrine: Somewhat reduces losses to morale from deaths. (Bonus Increased by omake)
    • Shields: -3% Casualties
    • [*]Basic General Combat Training: -2% Casualties (May decay with losses or recruitment).
      [*]Basic Solo Combat Training: -1% Pack Hunting, -2% pair hunting, -3% Solo Hunting
      [*]Defending Others Training: -2% Pair Hunting, -1% Pack Hunting
      [*]Pack Tactics Training: -4% pack hunting, -2% pair hunting
      [*]PvP training: Still terrible, but slightly less so +2% PvP effectiveness
      [*]Experienced Hunters +10% grief cube gather rates
      [*]Tandem trained
      - Healer: 2
      - Teleporter: 5+Seto
      - Stealth: 2+Kyoko
      - Clairvoyant: 3+Taya
      - Barrier: 11
    • 74 Bicycles (Mobility Bonus)
    • 28 Bulletproof vest (-2% casualty)
    • 29 Sets of Kevlar Clothing (-4% casualty)
    • 3 Sets of Leather (-2% casualty)
    • 9 sets hardened leather (-3% casualty)
    • Housing (68/93)
      • Apartments (40 capacity)
      • House (50 capacity)
      • Mami's Apartment (HQ of sorts) (Can be traded for $1200 per turn)
      • Akiya (5/6 capacity, special)
  • Territory
    • Urban
      • North
        • Demon Status: Average -0.1
        • Sustainable Harvest: 37
      • South
        • Demon Status: Average 0.0
        • Sustainable Harvest: 37
    • Rural
      • Demon Status: Weak -4.8
      • Sustainable Harvest: 8
________________________________________________________________________________________
I've cut down the amount of armor you had a little bit, count it as actual destructive damages from the fights you've been in. It wasn't clearly referenced in the mini-turns, but you knew going in that in these fights you'd actually take armor destruction, and Mami isn't actually the type to note such losses immediately.

Cubes you gained 109 GCU from the Tokyo demons you destroyed. This was knocked down significantly though by various expenses. You burned 14 on grief spirals this turn. Plus a lot of extra on extraordinary magic use and just generally handing them out like candy as a preventative measure after a terrifying retreat.

And there's a couple of options imbedded in here. You have two fatal spirals that you can choose to put with Serena indefinitely (I did secondary rolls which gave you the opportunity to do so if you want to). Plus you have approximately 40 meguca from Tokyo willing to join up.

Tempted to flatten out training upkeep in to a general 10% upkeep to training instead of specific ones highlighted. In retrospect would have made more sense to keep general combat training and tactics working with each other as the upkeep and drop the demon finding to renewable.

As ever I expect a million errors in my post, especially since I wrote it in many little bits over time.
 
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She claims that over the years many entire towns have died out from the folly of their magical girls, and Japan has nonetheless endured.
This tells me that she either A) is unaware of just how many people live in and around Tokyo these days or B) is deluding herself that Japan can endure losing a very significant chunk of its population in a short time span.

The attacks of Tokyo this month, particularly the messy retreat from the final fight of the month have left people quite shaken up though, and the number of spirals was quite severe as a result. Not even counting that you issued everyone present some extra grief cubes just to calm nerves afterwards, including yourself. There were 7 spirals this month: four of them pretty minor including Sayaka having what Kyouko referred to as a crisis of faith. There was also a moderate spiral costing two cubes, but worst still were two extra severe spirals. (2 death level spirals)
I expected the large jump in spirals, but certainly not two lethal ones. Damn it.

And there's a couple of options imbedded in here. You have two fatal spirals that you can choose to put with Serena indefinitely (I did secondary rolls which gave you the opportunity to do so if you want to).
*frowns* Either way, they're effectively dead now. Rather unfortunate.
 
This tells me that she either A) is unaware of just how many people live in and around Tokyo these days or B) is deluding herself that Japan can endure losing a very significant chunk of its population in a short time span.
I spent a long time working on this section and decided I'd never get it quite right.

It's probably twistier than it first appears. Writing someone with a long perspective always is. Especially when they were raised in a society that made an artform out of not saying things directly.

There's a lot of imperfect information going on from her side that you don't realize. A lot of this game is based on the idea that no one has perfect information, or even good information. Everyone is operating with imperfect and outright wrong information at times. Players have always complained about how they don't know anything and everyone else knows everything, but that's never been the case, and it continues to apply here.

I expected the large jump in spirals, but certainly not two lethal ones. Damn it.
Morale roll was naturally a 2.
 
It's probably twistier than it first appears. Writing someone with a long perspective always is. Especially when they were raised in a society that made an artform out of not saying things directly.
Even so, I think her long view perspective is rather flawed in this case if she even somewhat thinks that Japan would successfully weather losing tens of millions of people in a relatively short time span.
 
And there's a couple of options imbedded in here. You have two fatal spirals that you can choose to put with Serena indefinitely (I did secondary rolls which gave you the opportunity to do so if you want to). Plus you have approximately 40 meguca from Tokyo willing to join up.

I am inclined to say yes to both of these. We have the cubes to handle the influx for at least a few more turns if we keep up the attack on Tokyo, and better to be with Serena than dead.

Morale roll was naturally a 2.

Thats... appropriate really. We did lose a girl, I figure most of the spirals were right after she didn't come back.

*frowns* Either way, they're effectively dead now. Rather unfortunate.

Not really. Even if they're stuck with Serena they aren't gone. They can still phone their friends and internet chat.
 
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She speaks in a sort of overly formal and archaic manner most of the time but occasionally slips up in minor ways.
I don't know why, but this statement strikes me as incredibly adorable. :D

You're questions about their quality of life are poorly answered. They say they're fine, but you don't trust the answer. They're vague and comparative. They live less dangerous lives than the Junta, they aren't subject to contrary directives like the Republic, and they aren't sent to fight distant wars like the NM.
Translation: they're doing fairly poorly, but don't want to lose face by saying anything.

Your guides take you through an illusion barrier into a larger building than the shrine building. Entering the building feels strange. The closest comparison would be entering a miasma but that's not really close. There's a sort of heavy weight to the building, spiritual pressure almost, you can tell magic runs through the bones of the building. You find yourself suddenly remembering the myth that old items can gain a life of their own, but it's probably nothing.
Whew, an illusion that hides a large building? The building is probably enchanted to hide itself or help maintain the illusion/barrier; that's pretty heady stuff even if it were only powered up for the sole purpose of intimidating outsiders, which is itself somewhat unlikely.

In any case, it's relatively certain that Hiko will have the knowledge we seek, so we should probably try to deal with her. The update seems to be leaning towards my explanation for her behavior: that she hasn't been outside of Kyoto in a long time or considered the wider ramifications of Tokyo going the way of Hong Kong. I think, however, that we can't entirely eliminate @Kinematics's idea that Hiko is feeling the pressure at home too deeply to commit to anything in Tokyo. I think we can eliminate @Elder Haman's idea that Hiko is too bound by tradition to see that time has marched on, and sees herself as restoring Japan to its "rightful" Imperialistic roots: she is being flexible in her traditions, uses cell phones and computers (putting her ahead of my grandparents!), and generally seems better able to adapt to changing times than that would indicate.

And there's a couple of options imbedded in here. You have two fatal spirals that you can choose to put with Serena indefinitely (I did secondary rolls which gave you the opportunity to do so if you want to). Plus you have approximately 40 meguca from Tokyo willing to join up.
Hmm...
Morale roll was naturally a 2.
Dammit Keiko, hell of a time to spare the kittens. :)

I am inclined to say yes to both of these. We have the cubes to handle the influx for at least a few more turns, and better to be with Serena than dead.
For the two death spirals, yeah, send them to Serena. What were their specialties @inverted_helix, or did they have any?

As for accepting new meguca, 10 is pushing it, for our area. 40 will bankrupt us almost instantly. I'd be inclined to take all the ones with useful skills (Elites first, then clairvoyants, then teleporters, then stealth/illusion), up to 10, then send the rest on their way with a month's worth of cubes and a sincere apology.
 
To their perspective the NM is too corporate. Hiko runs a sort of feudal responsibility system where people are responsible for fulfilling their duties to those above them, but those above them are also responsible for the wellbeing of those beneath them.

Ahh... a true feudal system. Much more traditional.

I wonder... that may make them like us quite a bit. We are modeled more on a family type of system. There is the mother (Mami) and then the Onee-Sans (Kaoru, Kyouko, Taura, Taya, Aiko, Keiko) and then the rest of the children. With cult overtones.

Probably a: "To be the master one must be the servant of all" vibe considering Mami's attitudes.

The NM only serves the people at the top. But at the very least that makes the NM somewhat predictable once you have a grasp for what the top level goals are.

Interesting criticism. Not very consistent with Nagoya trying to save Tokyo.

The Junta and Republic are far less simple to work around. The Junta is always pressing for weaknesses, a society built purely on martial lines, and they're dangerously aggressive. The Republic has the failings of any democratic system and is unpredictable and unreliable with goals and directives changing too fast.

Interesting the way they perceive them.

You're questions about their quality of life are poorly answered. They say they're fine, but you don't trust the answer. They're vague and comparative. They live less dangerous lives than the Junta, they aren't subject to contrary directives like the Republic, and they aren't sent to fight distant wars like the NM.

Interesting... maybe... a sense of ennui? Things stay the same, they aren't bad, so why make it better?

Well... I'm not very good at discovering hidden motivations.

However I'd probably approach it by considering the initial theories, and asking questions that might validate or invalidate those theories:

1: They are worried about looking like an ally of Nagoya
-- Ask them for more information about Nagoya. Perhaps share our initial, less than pleasant experience with Nagoya, and ask what their first experience with Nagoya was like. Try to get a feel for how they view Nagoya.
-- Ask them for more information about the other Osaka groups. Do they seem to care about the way those other groups perceive them?
-- What questions do they ask us? Do they seem concerned about appearances?

2: They are too focused on local concerns and fail to see how Tokyo's collapse will harm them
-- Ask them more general questions about Meguca life. Do their responses seem focused on other Osaka groups?
-- Ask them how they think Tokyo's problems are effecting the rest of Magical Japan?
-- Ask them what they think about Hong Kong?
-- What questions do they ask us? Do they seem focused on our local situation?

3: They are traditionalists who truly believe that Kyoto ought to be capital
-- Ask them about the reason for their name "Heaven's Chosen"
-- Ask questions about history. What was it like in the earlier days of Magical Japan? How have things changed since then? What lessons can we learn from the past?
-- How do they behave? What comments and values do they seem to show towards us?

So... reviewing our questions...

1: It looks like they are concerned with the Junta's perception of them. But that's only reasonable. Weak supporting evidence at best.

2: It does seem that they are very focused on the local conditions. They compare themselves to their neighbors and say "we are better off" and seem unaware that greater Tokyo is something like 1/4 of Japan's population. Perhaps the way to frame the argument is to ask about the importance of saving 25% of Japans population.

3: Are they traditionalists... yes, but not overwhelmingly so. Seems more like they don't see the reason to struggle for change. Yet... I wonder why Hiko decided to form a group now, when she never had before... It does not seem that appeals to defend the Emperor would be helpful.

You're escorted by a pair of very modestly dressed girls from the Kyoto station to what appears to be an old but very well maintained Shinto shrine. You're glad you wore a formal kimono for this. You're hardly use to measuring demon strength by feel given your group's usual methods, but you're thinking it's definitely not negative, you'd feel that for sure, you suspect from the appearance of the human population that it's probably well above baseline.

Your guides take you through an illusion barrier into a larger building than the shrine building. Entering the building feels strange. The closest comparison would be entering a miasma but that's not really close. There's a sort of heavy weight to the building, spiritual pressure almost, you can tell magic runs through the bones of the building. You find yourself suddenly remembering the myth that old items can gain a life of their own, but it's probably nothing.

Interesting... better add this to the research projects. Sicne demons can create folded space it makes sense that meguca ought to be able to do so to. Essential creating a labyrinth (like Homura did).

But why should things change that work fine? Why has cuisine shifted so radically, or architecture, or clothing? She spends at least an hour on the subject and she's much less guarded about it than other things.

Why shouldn't it?

Cuisine is a matter of taste, and so is clothing. It shifts and changes all the time and always has. You might as well ask why water doesn't hold it's own shape.

Architecture however does not change as much naturally. Tends to be driven by materials available, space available, and changes in living routines. Specifically Japanese architecture has changed significantly because the poor now have access to more resources and can afford superior housing compared to the old walls made of paper. (There is also the benefits of greater fire resistance). The continual crowding of people into cities for economic reasons has forced more efficient use of space, multi-family housing, etc. While the moving of population centers, and the reduction in family size has also reduced the number of generations and the size of generations living together, which effects the best housing formations.

Sounds like the main problem is that they do not see how the collapse of Tokyo will harm them.

Daily Progress Updates (0 vets):
Nagoya Teams - Give them the locations we feel are likely to provide the best screening for demons heading west if they flee from our actions (though they may of course adjust as they see fit). Let them know that our progress is likely to be slow and steady, so they might not see any action for the first few days, but we'd appreciate if they let us know about any unusual behavior in the areas that are outside of our scan range.

Tokyo Contacts - Maintain contact with the elites, and inform them of our progress through the month. We will let them know if we have a situation that is ready for their direct assistance, but otherwise expect that mostly they should play defensively, particularly when the demons start getting more agitated and disturbed.

You maintain contact with the groups, but there's nothing unusually significant outside of what was already reported.
The Tokyo girls give you some idea of how many girls are leaving Tokyo, but even they don't have solid numbers.

Didn't a vet already join us in the first part of the mini turn?

More immediately you've got new problems. While you don't have any sort of exact numbers estimates are that dozens of magical girls have been fleeing Tokyo through the holes in the defensive ring you've punched. You've had around forty come to you looking to join up after the string of victories and you doubt you can take them all right away without the safe territory to support them.

Hmm... That's a minimum of 104 cubes a turn we need to generate. Out territory supports 82 without rotating harvests

I think... that if we use our most inefficient of methods and pull out all stops, we might be able to get that much in cubes.

I'm leaning towards grabbing them all.

@inverted_helix Are they all vets? Some vets and some greens? Any elites? Do they contain subgroups, or are they single girls who have been trailing in?

Are any of them those identified by Nagoya as trouble makers?

Also... we should probably try to spread our information on harvesting tactics around as much as we can to the various nearby groups. Maybe even start trying to organize some "refugee" quotas. With our harvest tactics as bribes to get them to take people? Let it be known that we are organizing this thing, and more and more will come to us first.

On the one hand, accepting all of them will mean more and more will come to us, and overwhelm us quickly...

On the other hand, not accepting them means they will go elsewhere and cause problems and we will have no influence.

Worst still is how many groups on the periphery of Tokyo are dealing with random migrants pushing through their territory and competing for the limited safe resources. It's sparking new problems fast.

Oh dear...

The attacks of Tokyo this month, particularly the messy retreat from the final fight of the month have left people quite shaken up though, and the number of spirals was quite severe as a result. Not even counting that you issued everyone present some extra grief cubes just to calm nerves afterwards, including yourself. There were 7 spirals this month: four of them pretty minor including Sayaka having what Kyouko referred to as a crisis of faith. There was also a moderate spiral costing two cubes, but worst still were two extra severe spirals. (2 death level spirals)

Ouch... two fatal spirals...

  • 4 (5) Elite Meguca: Mami (+20% persuasive), Kyouko (can act as if two Elites), Taya (Can fill role of two clairvoyant vets), Seto (Elite teleporter)
  • Legendary Serena, +4 vet/elite special
  • 58 Veteran Meguca, 6 Green Meguca, 1 Associate

Huh... so you added the 1 vet who already join and removed the one that died?

But haven't added the additional 40 that want to join up, or removed the two that grief spiraled?

Cubes you gained 109 GCU from the Tokyo demons you destroyed. This was knocked down significantly though by various expenses. You burned 14 on grief spirals this turn. Plus a lot of extra on extraordinary magic use and just generally handing them out like candy as a preventative measure after a terrifying retreat.
Okay... so we may get a stockpile of cubes built up... don't know if we can keep up this level of pressure though...

And there's a couple of options imbedded in here. You have two fatal spirals that you can choose to put with Serena indefinitely (I did secondary rolls which gave you the opportunity to do so if you want to). Plus you have approximately 40 meguca from Tokyo willing to join up.

Oh... interesting. Of course we will send them to be with Serena.

*frowns* Either way, they're effectively dead now. Rather unfortunate.

Not at all, they can still do research, and be involved in class 3 clean up... and hopefully we will be able to do something for them eventually.
 
As for accepting new meguca, 10 is pushing it, for our area. 40 will bankrupt us almost instantly. I'd be inclined to take all the ones with useful skills (Elites first, then clairvoyants, then teleporters, then stealth/illusion), up to 10, then send the rest on their way with a month's worth of cubes and a sincere apology.

Except that Meguca Months is the fundamental resource. They are what holds territory, turns territory into cubes, and earns cash. We have the cube reserves to support all them them for months when you add in our sustainable hunting, which we can do better than. If cash will be tight with that many meguca, then put a bunch of them on job hunting and they will support themselves.

I won't deny there will be growing pains, but unless taking them all instantly puts us into money debt the gigantic influx of meguca power will make the Serene's much stronger.
 
As for accepting new meguca, 10 is pushing it, for our area. 40 will bankrupt us almost instantly. I'd be inclined to take all the ones with useful skills (Elites first, then clairvoyants, then teleporters, then stealth/illusion), up to 10, then send the rest on their way with a month's worth of cubes and a sincere apology.

How will 40 bankrupts us?

Remember that we can use IRT and grief management. They are incredibly meguca inefficient, but it we have the meguca we can do it. We can even hunt up the DS to +12 or something (using pack tactics). It's a marginal risk we will spawn a class 3 demon, but with Serena around we can most likely kill it before it becomes much more powerful. And then next turn let DS drop back to zero.

Plus, it's a way of banking on obtaining part of Tokyo. If we have 40 Tokyo girls, and they are not "running away" but joining up with the group fighting for Tokyo... well that increases the claim by quite a bit.

In any case, it's relatively certain that Hiko will have the knowledge we seek, so we should probably try to deal with her.

We don't need to though, since we have the Tandem research so we made the break through. We instead need to spend a month training and doing additional research.

Still ought to see what Hiko is willing to trade us though.
 
@inverted_helix Are they all vets? Some vets and some greens? Any elites? Do they contain subgroups, or are they single girls who have been trailing in?

Are any of them those identified by Nagoya as trouble makers?

Also, can we get the name of the vet that died?
 
That's a minimum of 104 cubes a turn we need to generate. Out territory supports 82 without rotating harvests

104 - 82 = 22

We have the cubes to support everybody for 5 months from reserves alone if we only do sustainable hunting and don't keep getting bounties. By the time it comes to a head we should be establishing a Tokyo Territories.
 
Hmm... That's a minimum of 104 cubes a turn we need to generate. Out territory supports 82 without rotating harvests

I think... that if we use our most inefficient of methods and pull out all stops, we might be able to get that much in cubes.
Our most inefficient collection method nets us (37+37)*1.25 + 8 = 100 cubes per month before spirals and other expenses.

Your math is also off. Current upkeep is 5+5+58+6 = 74 before spirals; adding 40 will give us upkeep of 114, before spirals, research, training, costs to make anchors, etc. We literally can't afford to keep them all.
 
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104 - 82 = 22

We have the cubes to support everybody for 5 months from reserves alone if we only do sustainable hunting and don't keep getting bounties. By the time it comes to a head we should be establishing a Tokyo Territories.

Well... do realize that we need cubes for establishing the Tokyo territories. And even more worrisome is what if next month 400 Tokyo girls try to join up?

We may have to try and do something like hunt in Tokyo with clairvoyants trying to warn us about demons, and maybe Serena on standby to drop in transformed to the hunting pack for when demons teleport in on top of them?
 
Our most inefficient collection method nets us (37+37)*1.25 + 8 = 100 cubes per month before spirals and other expenses.

Your math is also off. Current upkeep is 5+5+58+6 = 74 before spirals; adding 40 will give us upkeep of 114, before spirals, research, training, costs to make anchors, etc. We literally can't afford to keep them all.

You are right, I missed the elites/Serena when counting costs. However...

Grief Management also takes effect... 3 vets to gain... 5.7 cubes.

So that puts us at 105.7 cubes per a month, prior to Tokyo Demon bounties/drops.

A cost of 114 prior to grief spirals...

So that's probably still positive with the Tokyo bounties... assuming we still hunt some this next month. And without it... maybe -20 cubes a month?

It's at least possible. I'd like more information about them before deciding how to handle it.

And something we could do would be to train them in hunting techniques this month and then try to get other groups to take some of them next month

"Here, we have 4 girls for you that are trained in our hunting techniques on how to safely increase your harvest by 8!"
 
We don't need to though, since we have the Tandem research so we made the break through. We instead need to spend a month training and doing additional research.

Still ought to see what Hiko is willing to trade us though.

Eh. The results of fusion casting don't seem too promising in the short term. Probably going to be really important for the hax stuff later on, but I feel we may be better off trading with Hiko for the interdiction knowledge. At the very least we should see what she wants for it, on the chance we can afford it.
 
Hmm, with regards to the two fatal grief spirals, I am leaning towards giving them to Serena if she has already agreed to this. One, because it lets them a chance to say goodbye if they so choose. Secondly, gone may not be gone for good.

There is generally less desire to seek another fix than in normal addiction cases among humans, but it is likely a significant factor that they are largely unaware that this is a condition for which they could get another fix. In magical girls aware of the cause of the effect there are some who seek another fix, but as magical girls are largely immune to normal addictive substances it cannot be properly compared to normal addictions. Comparison testing involving creation of an addictive substance which could affect magical girls was considered, but discarded as not useful enough information to merit the costs.

Withdrawal effects are mostly in line with normal human depression. Lethargy, hopelessness, change in appetite. Essentially the result of making someone believe that the world loved them and their every hope and dream would be fulfilled, and then taking that away and confronting them with the harsh truths of reality. With only normal short term exposure these feelings fade within a few days.

There is generally less desire to seek another fix than in normal addiction cases among humans, but it is likely a significant factor that they are largely unaware that this is a condition for which they could get another fix. In magical girls aware of the cause of the effect there are some who seek another fix, but as magical girls are largely immune to normal addictive substances it cannot be properly compared to normal addictions. Comparison testing involving creation of an addictive substance which could affect magical girls was considered, but discarded as not useful enough information to merit the costs.

Going cold turkey detox with an addiction can kill, but if we can ever produce charms capable of either recreating Serena's aura to a very high extent, or charms capable of partial shielding... We could then try to take them off the aura step by step. Like a use of a nicotine patch.

As for the recruitment, I think I'll wait for those who understand the numbers to come to a decision.
 
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Interesting criticism. Not very consistent with Nagoya trying to save Tokyo.

Interesting the way they perceive them.
Keep in mind that you're seeing their perceptions of the groups. It's always a little tainted. Though consider that Nagoya's leadership is serving their own goals by fighting in Tokyo. Hino's perspective is that if Tokyo falls so too does the rest of Japan, so she's dedicated a lot of resources fighting there. But that is a top down leadership, the leadership is ordering that they go fight there even though from a short term perspective that's more risk for the individuals.

You're talking about someone that's lived for over a century. She likes the old styles. She has a bit of perspective that if you can't demonstrate that something is actually better than what it's replacing there's not much reason to replace it.

A calculator is better than an abacus, a computer is better than a calculator. A telephone is better than a runner. These things are obvious improvements.

You can't show a clear benefit to wearing shorter skirts, or different styles of handbag. So to her it just seems like unnecessary changes. Not all changes are beneficial.

Didn't a vet already join us in the first part of the mini turn?
Huh... so you added the 1 vet who already join and removed the one that died?
Yes. Because at the start you wanted to take whoever you could.
But haven't added the additional 40 that want to join up, or removed the two that grief spiraled?
Correct, because the 40 is large enough that I wouldn't just tack that on without prompting because the strain on your resources. The two that grief spiraled I will amend depending on whether people want them dead or added to Serena's pool.

@inverted_helix Are they all vets? Some vets and some greens? Any elites? Do they contain subgroups, or are they single girls who have been trailing in?
Just did a roll for elites (based off 1 in 40 girls in Tokyo being elites now) and no elites. There are some greens and some vets, some groups and some singletons.

Are any of them those identified by Nagoya as trouble makers?
As none of them are elites, Nagoya data on them isn't applicable. (Keep in mind Nagoya's government compromise was that they blame only Elites as they should be held accountable as leaders.)

Also, can we get the name of the vet that died?
Miya Mayako, no specific magic just one of your artillery.
 
Just did a roll for elites (based off 1 in 40 girls in Tokyo being elites now) and no elites. There are some greens and some vets, some groups and some singletons.

Are any of the groups significant? (ie seem to be organized and experienced in pack hunting, or are significant percentage of the total (more than 4 in the group)).

How many are greens?
 
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Eh. The results of fusion casting don't seem too promising in the short term. Probably going to be really important for the hax stuff later on, but I feel we may be better off trading with Hiko for the interdiction knowledge. At the very least we should see what she wants for it, on the chance we can afford it.

We should see what she will trade, but should not be depending on it.
 
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