Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
Cuddlepile of Death... I'm not sure that particular combination of words has ever been used before.
I think it came up in my sliver quest. It's appropriate though.
I have been playing a lot of Sliver Micro Empire quests lately, although most of them have slowed/stopped fairly quickly due to everyone, players and QMs, getting overwhelmed. Really makes you appreciate how awesome both of you are for even attempting them.

For clarity you have a way to do it. That doesn't necessarily mean that it's the same way they use.
It's almost certainly different. Given the whole temple theme we've seen from them, as well as Hiko's status of being incredibly old, her method would have to be something she could do by herself, rather than relying on two individuals trusting one another. One way that occurs to me is to create/empower a place of power--a shrine or somesuch--over a long period of time to "hold" a spell in place so it can be build up slowly, layer on layer, into something really powerful.

We get that. Eyes was suggesting that Serena have her aura up 24/7 so that they have more ability to acclimate.
I'm also suggesting it'll take a little bit of extra training, over and above the aura-acclimation process, to do the whole "throw MAX power at everything" fighting style that makes these Serena-Vets such powerhouses; if it didn't then our own girls would have had no problem throwing around ridiculous amounts of power when we got bounced this month and that whole fight would have gone very differently.

:facepalm: Of course we'd get all the greens who want to join up with Serena aka Sailor Moon.

Still... at least they won't have bad habits. Focus on teaching them hunting tech, and they can help us with propagating that to the girls back in Tokyo once the youma have been cleared.

We'll just have to use pack hunting. We'll have the girl power for it.

Also... as all greens, that suggest a better morale actually... too young to know yet how bad things are, and our girls suddenly get to be sempai.
The question, though, is what their Wish magic proportions are. Our farming style is really heavily dependent on clairvoyants and massively benefits from more teleporters. We're really low on stealth/illusion types too. Fortunately we should actually have a higher percentage of clairvoyants and illusionists living in Tokyo, and an even higher proportion among the evacuees, since those types would survive disproportionately in such an environment and be better equipped to run the gauntlet of paired youma still running patrols, although the existence of the beholder should mean teleporters are pretty much all going to be long dead.

Still... it would prevent getting jumped like we just did and give us time to retreat in a more orderly fashion.
Yeah, but what we really need are barriers that can prevent teleporters from fleeing, and we don't really have that yet. Hopefully another month of research will nail it, or we can get one from Hiko; otherwise we're pretty much stuck.
 
It's almost certainly different. Given the whole temple theme we've seen from them, as well as Hiko's status of being incredibly old, her method would have to be something she could do by herself, rather than relying on two individuals trusting one another. One way that occurs to me is to create/empower a place of power--a shrine or somesuch--over a long period of time to "hold" a spell in place so it can be build up slowly, layer on layer, into something really powerful.

I suspect that they have an enchanted item/location research focus.

Yeah, but what we really need are barriers that can prevent teleporters from fleeing, and we don't really have that yet. Hopefully another month of research will nail it, or we can get one from Hiko; otherwise we're pretty much stuck.

Well... I figure next month we will want to continue with a much lower intensity of youma hunting. Focus on research, trade, diplomacy, and training. Then pick the hunting back up the following turn.

-------------------------

Busy looking at houses today. So I won't be able to post a draft plan until late tonight at the earliest.
 
3: Are they traditionalists... yes, but not overwhelmingly so. Seems more like they don't see the reason to struggle for change. Yet... I wonder why Hiko decided to form a group now, when she never had before... It does not seem that appeals to defend the Emperor would be helpful.
Sounds like the Madoka effect. Trying to figure out the 'why' of behavior from before Madoka doesn't always make sense.
You're looking at nearly all greens in terms of how you'd classify skill levels. (Veteran composition roll 1d100 = 1)
So, something like 1 vet and 39 greens. Annoying, but workable. We'd be sending most of them job-hunting anyway, which is largely the green domain.
So if you turn that to teleportation. Something try to teleport in from max range would not have the energy to get through the barrier, but that just drops them off outside the barrier. They aren't being charged the cost to penetrate the barrier 30km away where they started their jump, they're being charged it when they get to where the barrier actually is.
Hmm. OK.
Approximately 1100. The drop is from them running away instead of dying though.
Not that I'm complaining about the number, but weren't there about 1000 last month? Whatever; will work with 1100 now.
This is a bit of a false assumption imo. It's less mercenary and more practical.
I'm not referring to our reasons for acting that way, but to their perceptions of our actions, which is another thing entirely.

Ah! Yes. We decided to call them Youma, didn't we?
Yeah. If we eliminate the -class monikers, something like:

General descriptor of these entities: demons
Class 1: familiar
Class 2: wraith
Class 3: youma
Class 4: oni
Class 5: dragon
 
So we're decided on accepting all 40 of the refugees?

I wonder how our current 4 will react to there suddenly being a bunch more tokyo girls in the group.
 
So we're decided on accepting all 40 of the refugees?

I wonder how our current 4 will react to there suddenly being a bunch more tokyo girls in the group.
Annoyed, most likely. Our four are grizzled veterans, meaning they probably spent around six to eight whole months in Tokyo, while these newbs probably have an average of two or three. :)
 
We can also institute the same controls Nagoya has, and put some of the girls on ice while we work to build enough territory to support them. If we have to, we can even buy the process they use if it has some particular method to make it cheaper or less intensive.
Just a note that the reason a lot of these girls were still in Tokyo is that they didn't accept Nagoya's storage offer. Of course, given that these are all greens, that might not be entirely the case for this set of girls, but we should generally expect a "No thanks" response to such a suggestion.

Light on the Youma hunting you mean.
Yes.

Not sure how helpful Seto will be in the near term what with her being unable to endure Serena's aura at all.
It would mainly be for the charm side of things. But it may not be as useful as I'd hoped, either.

We'll just have to use pack hunting. We'll have the girl power for it.
If we put them in the North (where we'd be overhunting), they'd hit 1% casualty rates even with full kevlar. However we can put them in the South just fine. Replace 7 pair vets with 12 pack greens (who wouldn't even need armor). That would give them experience hunting (and thus promote to vet faster), while freeing up vets for other projects, if needed. Not quite as numbers efficient, but we can do more stuff with our vets than the greens, so probably useful.
 
If we put them in the North (where we'd be overhunting), they'd hit 1% casualty rates even with full kevlar. However we can put them in the South just fine. Replace 7 pair vets with 12 pack greens (who wouldn't even need armor). That would give them experience hunting (and thus promote to vet faster), while freeing up vets for other projects, if needed. Not quite as numbers efficient, but we can do more stuff with our vets than the greens, so probably useful.
These greens won't have any of our training bonuses though; given that, will they still have 0% casualty?
 
These greens won't have any of our training bonuses though; given that, will they still have 0% casualty?
Hmm. True. No training bonuses, and no experience bonuses either. And given helix's descriptions of their situation, they won't even have carry-over experience in pack hunting and the like.

Yeah, scrap that idea. They need serious training first.
 
I'd say taking in all 40 at once, basing the future of the organization on "we'll figure it out" and "we have a three months" to be pretty irresponsible. Besides, taking in 40 and then telling them we're going back to Tokyo, the place they're fleeing for their lives from, that is going to cause problems.

But if we do end up taking them in they definitely need some training. Class 3s don't seem to be something simple numbers can overcome.
 
How many of the groups that we've interacted with have we given the rotating tactics info to? How many have actually implemented it? While "dozens" of girls fled Tokyo, we have no idea what percentage of those are the ones we got, and how many additional are fleeing.

We need to know how much of the 'spare' space of other groups are being filled in, to have any chance of finding space for any of the greens that came to us, to help relieve the pressure on our own situation.

I'd say taking in all 40 at once, basing the future of the organization on "we'll figure it out" and "we have a three months" to be pretty irresponsible.
Unfortunately, not taking them in is also irresponsible, as those girls will have to turn to other groups' areas for support, and honestly, I doubt any of them could support that large of an influx, which means conflict and killing all around us, which will be "our" fault because of our position and activities. (IE: We're the ones that attacked Tokyo, claimed we could clean it up, and were all about helping people out; but when refugees start fleeing, we'd be dumping them on all the other groups around us. That does not win friends, and may instigate conflict that we are just not prepared to handle.)

Besides, taking in 40 and then telling them we're going back to Tokyo, the place they're fleeing for their lives from, that is going to cause problems.
But we're not taking the greens back to Tokyo, so that entire bit is moot.
 
Unfortunately, not taking them in is also irresponsible, as those girls will have to turn to other groups' areas for support, and honestly, I doubt any of them could support that large of an influx, which means conflict and killing all around us, which will be "our" fault because of our position and activities. (IE: We're the ones that attacked Tokyo, claimed we could clean it up, and were all about helping people out; but when refugees start fleeing, we'd be dumping them on all the other groups around us. That does not win friends, and may instigate conflict that we are just not prepared to handle.)
How about we take in some, but not all, then? We simply do not have the capability to realistically handle a sudden influx of 40 meguca.
 
How about we take in some, but not all, then? We simply do not have the capability to realistically handle a sudden influx of 40 meguca.
What I'm hoping to do is to accept all 40, but then start soliciting our neighbors to see if they can take a few for us. Just 1 or 2 each to the Coalition, 15/16, 13, 14, and Kofu could reduce our load by 5 to 10 meguca, while not generating the political fallout just rejecting them would. Worst case, we ask Nagoya, as their capacity should have just increased dramatically; however they are very unlikely to want to accept greens, particularly when they have vets in storage that they're probably taking off of ice, now.

If we end up only handling even just 30, that drops costs enough to double the amount of time we can support them on just our reserves.
 
Sounds like the Madoka effect. Trying to figure out the 'why' of behavior from before Madoka doesn't always make sense.

Yes, I got that. I'm not asking why she didn't do it before. I'm asking what made her decide to change what she was doing since it was apparently working for her before and her personality seems resistant to change.

I wonder how our current 4 will react to there suddenly being a bunch more tokyo girls in the group.
Annoyed, most likely. Our four are grizzled veterans, meaning they probably spent around six to eight whole months in Tokyo, while these newbs probably have an average of two or three. :)

I sort of figured we'd be sticking those 4 in charge of training operations and pack hunting.

Hmm. True. No training bonuses, and no experience bonuses either. And given helix's descriptions of their situation, they won't even have carry-over experience in pack hunting and the like.

Yeah, scrap that idea. They need serious training first.

Actually, they'd get the dispatch bonus, the shield bonus, that's -4% together, add Kevlar armor and they have -10% and are at 0% casualty risk if not over hunting.

How about we take in some, but not all, then? We simply do not have the capability to realistically handle a sudden influx of 40 meguca.

You keep saying this, but no matter how many times you repeat it does not make it true. The actual numbers suggest that while difficult it may very well be possible.

I'd say taking in all 40 at once, basing the future of the organization on "we'll figure it out" and "we have a three months" to be pretty irresponsible. Besides, taking in 40 and then telling them we're going back to Tokyo, the place they're fleeing for their lives from, that is going to cause problems.

First of all, no one is suggesting taking the girls in and then "figuring it out" rather we are refusing to dismis the possibillity out of hand, crunching the numbers and determining how plausible it is, what the dangers are, and if we can reasonably take the risk.

Also, sending them back to Tokyo after clearing the area of youma is not outlandish nor likely to cause problems. Additionally, we almost certainly attracted the ones that want to fight for Tokyo. Since you know, we seem to be winning.
 
We need a minimum of 3 vets on the delivery service. Currently have 4. Can put one green in a vet's place, there.

Minimum number of vets in the restaurant is 2. Currently have 4. Can replace a couple vets with greens.

We have 5 greens currently in the courier service. We can probably replace 2 of the restaurant delivery vets with greens who have courier experience, now.

Overall, we can probably free up 5 vets from jobs, and replace them with new (or shuffled) greens.

--

I have no idea how much we'll need to assign to training. The last batch required 1 vet and 2 greens for 3 months. Since we'd gotten 6 or 8 new greens, it seems like around 1/3 of the new population for 3 months. So we'd probably need to put about 12 greens on training, with an unknown number of additional vets to supervise. 3?

Though training upkeep might be radically altered. @inverted_helix?

--

With a total of 114 meguca, a morale day will use up 4 meguca. However with the current split in the population sizes, can probably designate it as 2 vets + 2 greens, instead of 4 vets.

--

Found the info on job seeking. Looks like 25% success rate on the first month, and a 100% success rate on the second.

With the redistribution of jobs as outlined above, that puts 11 greens on our current jobs, 12 greens on training, and 2 used for morale day, out of 45 (assuming 39 new greens and 1 vet, based on the "almost all" comment), which leaves 20 greens on 'other'. If we assign all of them to job seeking, 5 of them will likely find jobs, and any number of them we choose can get jobs next month.

5 would get us $5000 per month, which covers most of the money shortfall.

If we manage to foster some of them off to nearby territories, the ones who failed to find a job are open to be picked.

--

Diplomacy with all our neighbors, to see:

1) If they have had to accept refugees from Tokyo, and if so, can they handle it? Have they implemented our rotating tactics system yet? Do they need any assistance in getting that working?
2) If they have not had refugees hit them directly, do they have the capacity to support a couple more meguca? Assuming they've implemented RT, they should be able to support 9 girls for every 8 girls they supported before.

This would hopefully be a relatively short term deal. Once we clear Tokyo, it's going to need to be repopulated, and the girls from Tokyo are going to be the natural picks to do so.

- Suggestive: If they were hosting some of the Tokyo girls for the duration, then in the reclamation of Tokyo, they will probably benefit from having 'standing', either to gain a small bit of territory, or at least some of the cube surplus from hunting things back up to safe levels.

--

We need to continue working on the research.

1) Work on using the fusion spells with charms.

2) Work on expanding which powers we can combine. While the teleportation interdiction isn't fully useful, there are other ideas we can pursue.
- Clairvoyance/Barrier: Keep the demons from easily locating us in the first place, giving us time to get in and out. May not help with their still unknown communication methods, but may be useful to hand out to Tokyo hunters to keep them safer.
- Clairvoyance/Stealth: Similar to above.
- Teleportation/Clairvoyance: Can we expand the clairvoyance effect so that we're not just looking at a single spot at a time? Better scouting coverage.
- Telepathy/Barrier: Can we block their communications methods to prevent them from calling for help in the first place?

If/when any of these are worked out, then we also need to spend time making the charms.

--

Analysis. We need to review how things went in Tokyo with a fine-toothed comb. Spend a month going over the numbers, every tracked bit of data, behavior, movement tracking, response times, everything. This is downtime for the hunt (can have most of the Nagoya groups return for a breather), because we want to be better prepared for the next run.
 
@notgreat

Your expertise with numbers will be useful here.
Your call has been heard and shall be answered. (I read the discussion yesterday but didn't have time to do a writeup before needing sleep)


We can definitely handle the influx of 40, but we shouldn't. We'd be bleeding cubes a little, but that can be dealt with via trade. $1k/month jobs wouldn't be enough though- we'd then be bleeding money instead. If they were vets it'd be a lot closer, but greens barely pay for themselves even if we have the territory to support them. While Megucamonths are an important resource, getting this many low-quality megucamonths would mean we'd have to effectively throw most of them away in doing low-effectiveness upkeep to deal with the influx.

Even with all this, it'd be about even to accept them, but we shouldn't for one simple reason- there will almost certainly be more refugees in the near future. We need to make sure we have space for anyone useful from there.


As such, my recommendation: Accept the vet and anyone with useful wish magic- probably ~10 people in total. We can easily support that many greens, and it'll leave us enough room to pick up useful people next month. For morale reasons we can keep anyone who's in a group with the ones we want. We need more teleporters and clairvoyants, and if we could pick up someone unique like our translator or cook it'd be really useful.

We'll take some morale penalties for turning them away and may have to deal with a few who decide to attack us, but taking them in will probably drop our morale anyway since they're in pretty bad shape. More importantly, we'd take harsh penalties next month when we have to turn away everyone that shows up. Turning away some now and some then should spread out the pain and make the drop a lot less harsh.

I'll get a full plan up in a few hours probably, though it'd be nice to know the wish magics of the refugees.

@inverted_helix How many wish magics among the refugees? In particular: teleporters, clairvoyants, and unique magics like translation or cooking.
 
Yes, I got that. I'm not asking why she didn't do it before. I'm asking what made her decide to change what she was doing since it was apparently working for her before and her personality seems resistant to change.
She probably formed her group as a reaction to pressure from the other groups being formed. I presume that, as the area's "wise old sempai" she ended up shaping the entire region in the pre-Madoka era, much like Mami did Mitakihara. She would be the Elite sherif of her little area of Kyoto, settling disputes between other meguca, fostering little kohais that would go off on their own after apprenticing to her for awhile (and then eventually doing something stupid and dying). Then, when one or more of the other groups formed and started pressuring girls from her area to join (I like the Junta for this; they seem the type, and it explains both why they don't like the Junta and why they define themselves in relation to other groups), Hiko reacts by formalizing the little informal feudal lord relationship she had already fostered around herself.

I sort of figured we'd be sticking those 4 in charge of training operations and pack hunting.
Hmm, that could be a good idea, or it could be a very bad idea. It depends on whether the non-Manami girls are still as standoff-ish as they were in their original omakes, or if they've better integrated themselves into the group (maybe they haven't even noticed? That could be amusing).

You keep saying this, but no matter how many times you repeat it does not make it true. The actual numbers suggest that while difficult it may very well be possible.
Primarily, the grief cubes and timeline figures. To me, it looks like they are assuming the dice don't screw us over again.
On one hand, it's not possible to keep all 40 in the long term. The numbers suggest it's survivable for a couple of months, maybe, but it's yet another gamble that we're going to have to make. On the other hand, not accepting them might well be worse than accepting them, as we could be setting off a Japan-wide Class 3 apocalypse if too many meguca flee from Tokyo all at once and everyone reacts the same way as Europe/America is reacting to the RL refugee crisis.

Analysis. We need to review how things went in Tokyo with a fine-toothed comb. Spend a month going over the numbers, every tracked bit of data, behavior, movement tracking, response times, everything. This is downtime for the hunt (can have most of the Nagoya groups return for a breather), because we want to be better prepared for the next run.
On the other hand, we do need to keep the clairvoyant teams on-task; we need to know when the youma go back to singleton patrols again so we can go back to hitting the non-teleporters. Thank Madokami that we un-lost Taya.
 
I have been playing a lot of Sliver Micro Empire quests lately, although most of them have slowed/stopped fairly quickly due to everyone, players and QMs, getting overwhelmed. Really makes you appreciate how awesome both of you are for even attempting them.
I get overwhelmed all the time ;) That's why updates are so irregular.

Fortunately we should actually have a higher percentage of clairvoyants and illusionists living in Tokyo, and an even higher proportion among the evacuees, since those types would survive disproportionately in such an environment and be better equipped to run the gauntlet of paired youma still running patrols, although the existence of the beholder should mean teleporters are pretty much all going to be long dead.
The baseline table is going to be significantly adjusted for Tokyo yes.

Sounds like the Madoka effect. Trying to figure out the 'why' of behavior from before Madoka doesn't always make sense.
This is very true. It's actually quite intentional that there's a jarring discontinuity in a lot of things at that point.

Not that I'm complaining about the number, but weren't there about 1000 last month? Whatever; will work with 1100 now.
Could you get me a quote on that? The last I remember was 1200, so I knocked it down 100. If it was 1000 then it should be 900. Sometimes even I forget the numbers. (Well more than sometimes, you're constantly correcting my accounting figures.)

We could use the cubes, but Serena might object.

@inverted_helix, would Serena object?
I believe this was asked before, and yes, she'd object.
Yes she'd object to the unnecessary exposure for the human population.

I have no idea how much we'll need to assign to training. The last batch required 1 vet and 2 greens for 3 months. Since we'd gotten 6 or 8 new greens, it seems like around 1/3 of the new population for 3 months. So we'd probably need to put about 12 greens on training, with an unknown number of additional vets to supervise. 3?

Though training upkeep might be radically altered. @inverted_helix?
Call it 13 greens and 3 vets to supervise for the general training.

I'm thinking of pushing general training upkeep to just 10% of your pool. That should make it much simpler to track. It's only a little higher than the 8.3% it previously was, but you're suffering some pretty heavy dilution anyways.

With a total of 114 meguca, a morale day will use up 4 meguca. However with the current split in the population sizes, can probably designate it as 2 vets + 2 greens, instead of 4 vets.
Yes.

Found the info on job seeking. Looks like 25% success rate on the first month, and a 100% success rate on the second.
What? I don't remember that at all. Are you going from listed success chance or the actual results? Because your dice are loaded keep in mind. I had success chance bonus during summer months as well as a stacking bonus to success chance per month seeking.

@inverted_helix How many wish magics among the refugees? In particular: teleporters, clairvoyants, and unique magics like translation or cooking.
I'll answer that in a bit, I need to figure out just how I'm going to adjust the wish magic table %s.
 
Could you get me a quote on that? The last I remember was 1200, so I knocked it down 100. If it was 1000 then it should be 900. Sometimes even I forget the numbers. (Well more than sometimes, you're constantly correcting my accounting figures.)

Here you go:
4: Ask for information on general demon strength levels in Tokyo city, the number of class 3 demons, and the number of surviving magical girls - so that we can more accurately estimate both the cost of cleaning up the class 3 demons, and the cost of stabilizing the area after cleanup.

40 Class 3s, possible Class 4 activity data inconclusive. 32 Grade 3 Contracted, 1000 Contracted of all Grades.
 
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