Eh I've been really just pricing options on an ad-hoc basis at this point.
A lot of those options were things that we could reasonably do in future turns however, which would make them really useful to have listed.
Anyway, here's my current preliminary plan. Note that I couldn't immediately find good information on housing or research, so those parts of this plan should probably be changed.
[X] Plan notgreat
Hunting:
North: RT 0.5 Elite solo, 12 vet pair cap 68.6
South: RT 12.5 vet pair cap 67.9
Rural: 0.5 vet solo, 3 green solo (cap 8.6 to be safe, expected 8.1)
Pay 1 cube for forecasting, 2.3 cubes for teleportation (though I'm not 100% certain on this cost, that's what the spreadsheet says. Not sure where the teleportation data is for Seto's price and why there's a -4 to the GCU cost in the spreadsheet)
total: +141.3 cubes
1 Elite (0.5 any elite, 0.5 Seto)
25 Vets
3 Greens
Refugees: Fully accept 1 vet cook, 3 clairvoyant, 2 teleporter, 5 stealth/illusion.
For the rest, give them 1 cube, food, housing, and promise that we'll try to help them find them a spot in the other groups. Warn them that we may have to let them go if they can't find anywhere soon. (For reasoning/details, see after the plan) They are in charge of getting themselves adopted in another group. (As such I am not adding them to our pool of available workers)
Remaining (include fully adopted): 3 Elite, 12.5 vet, 7 Green
1 vet cook: add her to the restaurant, stack the bonuses
2 Elite, 1.5 vet- Scouting and analyzing Tokyo, make sure nothing horribly unexpected happens. Prepare for our next incursion next month. Do a little light raiding if it seems safe, but the focus is reconnaissance.
3 vet, $5,000: Get 40 capacity of apartments (Can't find recent info on the cost in megucamonths to get the apartments)
1 Mami, 2 vet, 6 green: Help the remaining refugees find other groups. Also do whatever diplomacy we deem useful. I'll leave that to others to decide.
3 vets, 3 cubes: Tandem Casting, Fusion (If I understood the update correctly, we need a bit more research on applications)
3 vets, 1 green, 3 cubes: Research, Improving Speed
Cubes: +25.3 to 139.6
+141.3 hunting, -80 full members, -30 temporary aid, -6 research
Money: We're now ~neutral in terms of cost, but hopefully good rolls from double bonus on the restaurant should help. Once we drop the $3k extra in food costs we'll be safe.
--END PLAN--
So, we've dropped our rural down to -4.8. This is actually really nice since it lets us safely harvest with solo greens. As such I'm preserving the rural DS to act as a permanent training ground of sorts. The rest I'm harvesting to the maximum with the intent of going back into Tokyo next month, where we'll need all the vets we can spare.
The stuff after the hunting/refugee plan is very up in the air right now as I don't have all the options laid out in front of me so I just chose some reasonable defaults which we can modify as necessary. (Probably replace the speed research with something more specific to what we're currently doing)
As for the refugees, I really don't want to fully take them in since we wouldn't be able to use them effectively. We'll help them out quite a bit, but make it clear that they're the ones truly in charge of selling themselves. They're free to try to sell themselves to us, but having done the math it's actually only sustainable to take in the ~11 that my plan does if we don't want to start bleeding cubes (or trading for more cubes from other people)
Be warned that next turn, this plan will only harvest ~44 cubes, though it should get a reasonable number from Tokyo as well to make up for that.