Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
Right now our current model of her has her either not understanding the scale and scope of the Tokyo disaster, or prioritizing local issues over those of a place hundreds of kilometers away. Similarly, her ability to enchant locations sounds like a long-term evolution of Anchoring, so our insights there have probably long been duplicated, save perhaps for the use of thermoses.
Or, she's refusing to acknowledge it as a problem so that she doesn't have the obligation to help.
 
Back from house hunting! About to start responding...

Holy crap how much did this thread grow in one day?

@inverted_helix A question I have been meaning to ask: Are demons still cycling in through the Odawara, Hadano, Minamiashigara area that we cleared out in our first action?

With the redistribution of jobs as outlined above, that puts 11 greens on our current jobs, 12 greens on training, and 2 used for morale day, out of 45 (assuming 39 new greens and 1 vet, based on the "almost all" comment), which leaves 20 greens on 'other'. If we assign all of them to job seeking, 5 of them will likely find jobs, and any number of them we choose can get jobs next month.

Again, I point out that we can in fact use the untrained greens on Pack Hunting in +0 DS with 0% casualty chance.

Pack Hunting base risk = 10%
Dispatch = -1%
Shields = -3%
Kevlar = -6%

1) Work on using the fusion spells with charms.

2) Work on expanding which powers we can combine. While the teleportation interdiction isn't fully useful, there are other ideas we can pursue.
- Clairvoyance/Barrier: Keep the demons from easily locating us in the first place, giving us time to get in and out. May not help with their still unknown communication methods, but may be useful to hand out to Tokyo hunters to keep them safer.
- Clairvoyance/Stealth: Similar to above.
- Teleportation/Clairvoyance: Can we expand the clairvoyance effect so that we're not just looking at a single spot at a time? Better scouting coverage.
- Telepathy/Barrier: Can we block their communications methods to prevent them from calling for help in the first place?

I think we need to better prioritize our research. We need to be focused on things to help us kill the demons. That means more effort on the Teleport Barrier, and possibly the training of multiple pairs.

Analysis. We need to review how things went in Tokyo with a fine-toothed comb. Spend a month going over the numbers, every tracked bit of data, behavior, movement tracking, response times, everything. This is downtime for the hunt (can have most of the Nagoya groups return for a breather), because we want to be better prepared for the next run.

I agree that we want analysis. Not sure if we can afford a whole month of no hunting. Besides the pressure to keep it up, there is also the question of morale. There is a reason they say it's important to get back on the horse after being thrown.

Even with all this, it'd be about even to accept them, but we shouldn't for one simple reason- there will almost certainly be more refugees in the near future. We need to make sure we have space for anyone useful from there.

Well, I agree that the problem are future girls, but I don't think that there is going to be "room for them" and I think it unwise to assume that the new batch will be better.

A bird in the hand is worth two in the bush.

On the other hand, we do need to keep the clairvoyant teams on-task; we need to know when the youma go back to singleton patrols again so we can go back to hitting the non-teleporters. Thank Madokami that we un-lost Taya.

Hmmm... something I hadn't considered. With excessive manpower, we could shift back to a non clairvoyant dispatch service.

Call it 13 greens and 3 vets to supervise for the general training.

What about Pack Hunting?

Refugee Wish Magic Results:
1 cook (The vet ironically)
3 clairvoyant
4 healer
2 teleporter
2 barrier
5 stealth/illusion

Heh... odd distribution. Definitely want all those stealth girls.

The main real argument is what to do at the end of this month, when the next batch of refugees escapes. We cannot reject both groups, because that will necessarily lead to fires starting up all over Japan. On the other hand, you could argue that, given the extremely high likelihood that the next batch of refugees would be of higher quality than the current batch, it would be more worth our while to accept them, and that accepting the greens now means we cannot accept the vet+ group, because we'd already be pushing past our limits.

We don't know what the next group will be like. Maybe it will have an elite and more vets, but it's also possible they could be former Tokyo group members who might join with old loyalties to confuse things.

Or possibly the numbers will be much higher.

I think instead we ought to be looking at being able to support actual (limited) hunting in Tokyo the following turn. That way we could support more girls. We'd want to clear out the youma in a limited area on the edge, set up our teleportation interdiction, and then hunt the heck out of that area.

I think leveraging our diplomacy efforts is our best bet, here. And while I put Nagoya as worst-case foster option, I forgot that they have a ton of vassal states around them that could likely also absorb 1-2 greens each. Best case would be fostering off about 20 greens to various other factions, which puts us at a perfectly sustainable point.

Not to mention we could also talk to Osaka groups, and the Niigata groups. Even further afield. We could even send squads to the areas that have no magical girl groups at all and try to establish outposts, and start spreading the hunting tech.

Also, the vets are going to be about as desperate as the greens to get out of Tokyo- perhaps even more since they've been alive in there longer. We could take them in and then try to shuffle them off into other groups, but that IMHO doesn't seem any better than just letting them go off on their own to try their luck with other groups. It's a "damned if you do damned if you don't" situation, so we might as well try to take the best of the crop that we can.

I think the situation has been unpredictable, so we should avoid assuming that we will get "better" girls later.

Even if we can't completely cleanse Tokyo, if we have that, we can get things rolling on a hunting annex for it.

Yes, if we can get some areas of Tokyo available for hunting, like maybe the Maebashi and Isesaki area that would allow us to absorb more girls.

I disagree on this. I think it's a lot better in several ways.

1) They get introduced by a trusted group (us) rather than just showing up in someone's doorstep. The introduction is likely to be considered more seriously, while just showing up is likely to get the door slammed in their face.

2) They don't have to sell themselves. That is, they don't have to prove to any particular group they meet that they're worth taking in. By passing through us, it lends a degree of credibility to their existence. They're not just a random street urchin.

3) It distributes them in a much more even manner. If 40 girls show up, most groups are going to flat-out say no, but if they only have to consider taking 1 to 3 girls, they'll give it much more serious thought, since the cost of considering the offer isn't so high. We know who to talk to, so no single group has to be overwhelmed. Also vastly reduces the risk of too many girls in one place leading to poaching, leading to PvP or youma spawn.

4) It raises our rep both in the image we want to present (ie: we're trying to help everyone, and we're being careful about how we go about it), and in the eyes of the girls fostered off (ie: we didn't just flat out reject them and leave them to their own devices, even if we can't support them ourselves directly).

5) It leverages our connections to other groups, which none of the refugees are going to have. We know somebody who knows somebody, and now they know we know somebody who knows somebody, so when they need to find 'somebody', they're more likely to look to us for such aid. One of the weakest parts of us playing diplomat is that up until now, we always have to be the ones to initiate; almost nobody else ever comes to talk to us. We need more people coming to us to really gain the strength of a diplomatic power.

In addition:

6) They will have had a month's worth of training by us, and if we have them hunt a month's worth of hunting experience.

7) We then will have a body of friends inside these other groups. So we gain a big advantage this way.

I have thought to have the occasional offer start heading your way from other parties.

Yes. It makes sense that offers are unusual at first, but as we develop a diplomatic reputation you'd expect others to start proposing ideas.

Also don't forget the part with the HC, I put a lot of effort into that expecting a lot of analysis in return :D

There is actually something they want that you could trade, but they aren't like the corporates, they can't reveal weakness easily.

My analysis wasn't enough?

Anyway, sounds like their living considerations are actually lower than the Republic. Either they lack money, or cubes, or both.

Since I'm a bit behind the times, what are our current and near-future Tokyo plans?

Current plans: finish clearing out all the youma class demons.
Near-future: Establish courier business throughout, organize the Tokyo girls into subareas that are sustainable in both hunting and money, and get DS back up to 0 (currently below -10).
 
Again, I point out that we can in fact use the untrained greens on Pack Hunting in +0 DS with 0% casualty chance.

Pack Hunting base risk = 10%
Dispatch = -1%
Shields = -3%
Kevlar = -6%
That's a lot of kevlar. We only have 28 full suits right now, due to Tokyo losses; between allocations to whatever team we send to Tokyo and what we need for the pack IRT up-cycle in North (we're going for the 50% IRT bonus this month, right?) I don't think we also have enough to put a bunch of greens in full kevlar in the South too.

I agree that we want analysis. Not sure if we can afford a whole month of no hunting. Besides the pressure to keep it up, there is also the question of morale. There is a reason they say it's important to get back on the horse after being thrown.
Any hunting we do will have to be light, if we do any at all next month. Right now the youma are pack-hunting with a dispatch service/ready reaction force running; I do not want to find out what they have in store for the next stage of their escalation.
 
As for something that hasn't really been touched on, perhaps we she should create some kind of system to let girls opt in or out of being serena'd (before they spiral, of course, because a spiraling girl is not exactly in full possession of their facilities). I don't know about anyone else, but I would prefer to have a choice in that situation.
 
As for something that hasn't really been touched on, perhaps we she should create some kind of system to let girls opt in or out of being serena'd (before they spiral, of course, because a spiraling girl is not exactly in full possession of their facilities). I don't know about anyone else, but I would prefer to have a choice in that situation.
If they'd really rather be dead there's not much stopping them from just leaving her AOE and dying, so I don't think it's a priority. Maybe do this if we find ourselves with a limited number of people we can be prepared to send to Serena at any given time.
 
If they'd really rather be dead there's not much stopping them from just leaving her AOE and dying, so I don't think it's a priority. Maybe do this if we find ourselves with a limited number of people we can be prepared to send to Serena at any given time.
But people in the aura are also not in full possession of their facilities due to it's effect. And it's not like it would be a massive undertaking; just take a quick survey.
 
Again, I point out that we can in fact use the untrained greens on Pack Hunting in +0 DS with 0% casualty chance.

Pack Hunting base risk = 10%
Dispatch = -1%
Shields = -3%
Kevlar = -6%
OK, untrained greens.

Base risk @pack: 10%

Green: 0%
Shields: -3%
Full Kevlar: -6%
Dispatch: -1%

Total: -10%

Net risk: 0%


Harvest rate:

Green: 1.00
Pack: 1.25
Dispatch: 1.30
Demon forecasting: 1.10
Seto/Teleport: 1.35

Total: 2.4

Number of greens needed to hunt the South area: 15.5 (37.2, capped at 37.0)


Also need 12 more sets of full kevlar for the elite and vets in the North, and 3.5 for the vets in the rural area.

Total kevlar needed: 31 full sets
Total kevlar on hand: 28 full sets


So we'd need to buy 3 more sets of full kevlar, and not do any Tokyo youma hunting, in order to safely use the greens for hunting this month.
 
So we'd need to buy 3 more sets of full kevlar, and not do any Tokyo youma hunting, in order to safely use the greens for hunting this month.
We also need a teleporter, Taya and a second clairvoyant, and maybe paired stealth meguca, to scout Tokyo; even if we don't hunt there at all, we still need to collect data on the youma and oni/tengu, whatever we're calling the beholder. We need to know if/when they split up from their pairs, if possible where their dispatch service/ready response teams are based, how extensive and coordinated their communications are (right now they seem to be able to near-instantly communicate across the entire city, which is really worrisome).
 
we're going for the 50% IRT bonus this month, right?
By the way, I'm assuming standard RT, because I want to leave as many vets as possible for research/analysis/diplomacy stuff this month, and don't want to add any tricky stuff until we know what we want to plan on there.

IRT would be +3.5 vets for +5 cubes at a 1% casualty rate.
 
Eh I've been really just pricing options on an ad-hoc basis at this point.
A lot of those options were things that we could reasonably do in future turns however, which would make them really useful to have listed.


Anyway, here's my current preliminary plan. Note that I couldn't immediately find good information on housing or research, so those parts of this plan should probably be changed.
[X] Plan notgreat

Hunting:
North: RT 0.5 Elite solo, 12 vet pair cap 68.6
South: RT 12.5 vet pair cap 67.9
Rural: 0.5 vet solo, 3 green solo (cap 8.6 to be safe, expected 8.1)
Pay 1 cube for forecasting, 2.3 cubes for teleportation (though I'm not 100% certain on this cost, that's what the spreadsheet says. Not sure where the teleportation data is for Seto's price and why there's a -4 to the GCU cost in the spreadsheet)
total: +141.3 cubes
1 Elite (0.5 any elite, 0.5 Seto)
25 Vets
3 Greens

Refugees: Fully accept 1 vet cook, 3 clairvoyant, 2 teleporter, 5 stealth/illusion.
For the rest, give them 1 cube, food, housing, and promise that we'll try to help them find them a spot in the other groups. Warn them that we may have to let them go if they can't find anywhere soon. (For reasoning/details, see after the plan) They are in charge of getting themselves adopted in another group. (As such I am not adding them to our pool of available workers)


Remaining (include fully adopted): 3 Elite, 12.5 vet, 7 Green

1 vet cook: add her to the restaurant, stack the bonuses

2 Elite, 1.5 vet- Scouting and analyzing Tokyo, make sure nothing horribly unexpected happens. Prepare for our next incursion next month. Do a little light raiding if it seems safe, but the focus is reconnaissance.

3 vet, $5,000: Get 40 capacity of apartments (Can't find recent info on the cost in megucamonths to get the apartments)

1 Mami, 2 vet, 6 green: Help the remaining refugees find other groups. Also do whatever diplomacy we deem useful. I'll leave that to others to decide.

3 vets, 3 cubes: Tandem Casting, Fusion (If I understood the update correctly, we need a bit more research on applications)

3 vets, 1 green, 3 cubes: Research, Improving Speed

Cubes: +25.3 to 139.6
+141.3 hunting, -80 full members, -30 temporary aid, -6 research
Money: We're now ~neutral in terms of cost, but hopefully good rolls from double bonus on the restaurant should help. Once we drop the $3k extra in food costs we'll be safe.

--END PLAN--

So, we've dropped our rural down to -4.8. This is actually really nice since it lets us safely harvest with solo greens. As such I'm preserving the rural DS to act as a permanent training ground of sorts. The rest I'm harvesting to the maximum with the intent of going back into Tokyo next month, where we'll need all the vets we can spare.

The stuff after the hunting/refugee plan is very up in the air right now as I don't have all the options laid out in front of me so I just chose some reasonable defaults which we can modify as necessary. (Probably replace the speed research with something more specific to what we're currently doing)

As for the refugees, I really don't want to fully take them in since we wouldn't be able to use them effectively. We'll help them out quite a bit, but make it clear that they're the ones truly in charge of selling themselves. They're free to try to sell themselves to us, but having done the math it's actually only sustainable to take in the ~11 that my plan does if we don't want to start bleeding cubes (or trading for more cubes from other people)

Be warned that next turn, this plan will only harvest ~44 cubes, though it should get a reasonable number from Tokyo as well to make up for that.
 
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Or, she's refusing to acknowledge it as a problem so that she doesn't have the obligation to help.
A first time post :) Thanks for reading.

@inverted_helix A question I have been meaning to ask: Are demons still cycling in through the Odawara, Hadano, Minamiashigara area that we cleared out in our first action?
Currently they aren't properly patrolling the area.

What about Pack Hunting?
What about it.

Yes. It makes sense that offers are unusual at first, but as we develop a diplomatic reputation you'd expect others to start proposing ideas.
This is part of my consideration. Also there's the fact that the groups are stabilizing their own affairs at this point.

My analysis wasn't enough?
Nope :)

Right now the youma are pack-hunting with a dispatch service/ready reaction force running; I do not want to find out what they have in store for the next stage of their escalation.
Awww, it's so fun though!

A lot of those options were things that we could reasonably do in future turns however, which would make them really useful to have listed.
Not sure what options you're referring to, if you have some in mind I could add them to the front page.
 
Not sure where the teleportation data is for Seto's price and why there's a -4 to the GCU cost in the spreadsheet
Seto's extra bonus is that she can act as a teleporter for the teleporter hunting bonus for up to 16 hunters (4 cubes) without incurring a cube cost.

According to the first page, new apartments cost 250/person-month whereas the house costs 180/person-month, but 400/person for the first month. This is inconsistent with current results though, so may need to be modified.
I believe housing has been normalized to be $125 per meguca capacity for apartments, and $160 per meguca capacity for a house. First month paid up front, in addition to upkeep.

Approximately half are assumed to still live with their families. I'm not sure what impact that would have with any Tokyo refugees. You want to keep actual occupancy below about 80% of capacity.
 
HC ruminations.

You're hardly use to measuring demon strength by feel given your group's usual methods, but you're thinking it's definitely not negative, you'd feel that for sure, you suspect from the appearance of the human population that it's probably well above baseline.
They're running a high DS value, which means they're probably a bit stretched for cubes, or they're dealing with poachers. Or both.

Hiko runs a sort of feudal responsibility system where people are responsible for fulfilling their duties to those above them, but those above them are also responsible for the wellbeing of those beneath them.
You get the feeling that she's not very often in her nominal office.
She has a hard enough time just keeping them safe as it is.
You're treated to a rather strange mix of cut down traditional customs. She apologizes that she doesn't have time to do things the long way as she abbreviates many things with casual magic use and unnerving grace.
Hiko is very active in dealing with the problems that arise. She's not often in her office. For someone that has so much regard for tradition, she still used cut-down versions to save time.

She's running herself ragged trying to put out fires in her backyard.

However, despite all that:
But why should things change that work fine? Why has cuisine shifted so radically, or architecture, or clothing? She spends at least an hour on the subject and she's much less guarded about it than other things.
For someone who's always pressed for time, she suddenly becomes very gregarious about certain topics, and less guarded. This implies these things are personal interests for her, to cause her to forget she's on a schedule.


For their views on the other nearby groups:
To their perspective the NM is too corporate. Hiko runs a sort of feudal responsibility system where people are responsible for fulfilling their duties to those above them, but those above them are also responsible for the wellbeing of those beneath them. The NM only serves the people at the top.
The Junta is always pressing for weaknesses, a society built purely on martial lines, and they're dangerously aggressive.
The Republic has the failings of any democratic system and is unpredictable and unreliable with goals and directives changing too fast.
Quality of life:
You're questions about their quality of life are poorly answered. They say they're fine, but you don't trust the answer. They're vague and comparative. They live less dangerous lives than the Junta, they aren't subject to contrary directives like the Republic, and they aren't sent to fight distant wars like the NM.

They don't speak of what they are, of how their lives are better than the others; rather, they point at the flaws of the others, and note that their lives are not that bad. Justification for their own hardships. Maybe life kinda sucks, but at least it's not as bad as the other guy.

She encourages you that you're used to thinking in the short term, but you should also think about the long term, and you have a feeling she has a different perspective on what those mean.
For us, short term is next month; maybe two to three months out. Long term is six months to a year. We've never even contemplated 5-year, 10-year, or 20-year plans.

For Hiko, who's lived over a century and a half, she probably measures short term in years, and long term in decades.


She doesn't like things that change too fast. If what you have is good enough, why change for change's sake? However, because she thinks far more long-term than most, I wonder if she feels like she's missed things entirely because of rapid shifts that passed her by entirely? She gripes about it, but is that just sour grapes, that she didn't even have the chance to appreciate something before it was gone?


I have the outlines of an idea for the type of person Hiko is, and how to approach her, but I'll need to give it more time to really solidify. Will sleep on it. Maybe the above can help trigger some extra speculation.
 
Anyway, sounds like their living considerations are actually lower than the Republic. Either they lack money, or cubes, or both.
Money and cubes are probably things Hiko probably has plenty of; if she doesn't have plenty of both at this point she's just not trying.
Interesting how different the views are here, and this is an important point.

Approximately half are assumed to still live with their families. I'm not sure what impact that would have with any Tokyo refugees. You want to keep actual occupancy below about 80% of capacity.
Hmm, was considering if I should push cost higher, but it's annoying to complicate the upkeep tables.

yay
 
Hiko is very active in dealing with the problems that arise. She's not often in her office. For someone that has so much regard for tradition, she still used cut-down versions to save time.

She's running herself ragged trying to put out fires in her backyard.
I disagree. I think she's running herself ragged putting out fires in the house. The feudal responsibility system is effective from the standpoint that it cuts away a lot of bureaucracy, but it also runs the issue of powerful subordinates having problems with other powerful subordinates. Hiko is probably the single most powerful magical girl in Japan, including Serena for consideration, simply because she has had so much time to delve down the magical research tree to give her the ultimate edge over other girls. I wouldn't be surprised if she can out-and-out mimic other specialties simply through spells she's figured out.

That said, the Junta shouldn't pose such a critical issue when Hiko can disseminate even a handful of these techniques to her vassals. If, however, they're too busy infighting...
 
Seto's extra bonus is that she can act as a teleporter for the teleporter hunting bonus for up to 16 hunters (4 cubes) without incurring a cube cost.


I believe housing has been normalized to be $125 per meguca capacity for apartments, and $160 per meguca capacity for a house. First month paid up front, in addition to upkeep.

Approximately half are assumed to still live with their families. I'm not sure what impact that would have with any Tokyo refugees. You want to keep actual occupancy below about 80% of capacity.
All right then, switched to your housing. Thanks for the info. Also, whoops, meant to type $160, not $180.

edit: actually, do we have anywhere that states the cost to getting apartments in terms of megucamonths?
 
I disagree. I think she's running herself ragged putting out fires in the house. The feudal responsibility system is effective from the standpoint that it cuts away a lot of bureaucracy, but it also runs the issue of powerful subordinates having problems with other powerful subordinates. Hiko is probably the single most powerful magical girl in Japan, including Serena for consideration, simply because she has had so much time to delve down the magical research tree to give her the ultimate edge over other girls. I wouldn't be surprised if she can out-and-out mimic other specialties simply through spells she's figured out.

That said, the Junta shouldn't pose such a critical issue when Hiko can disseminate even a handful of these techniques to her vassals. If, however, they're too busy infighting...
Interesting idea. It's not out of the bounds of possibility. I'll include this in my considerations.
 
Interesting how different the views are here, and this is an important point.
We're sort of talking about different things though.

I was speaking in terms of what we can offer Hiko. Offering to supply her with money or cubes won't do at all; not only does Hiko almost certainly have reserve amounts of both money and cubes, but even making the offer would be greeted by scorn, because Hiko herself could never bring herself to lose face enough to ever admit to be running low in either basic necessity.

@Elder Haman is talking about Hiko's actual situation, and I find myself agreeing with his and @Kinematics's analyses. I find it very likely that Hiko is having a problem with poaching. If she did not then she would have no reason to have >0 DS levels in her territory. This implies that she is in an unsustainable position, that she is probably living off of her reserves and is running herself ragged trying to cover her territory, something she never really had to do in the age before large groups.

I disagree. I think she's running herself ragged putting out fires in the house. The feudal responsibility system is effective from the standpoint that it cuts away a lot of bureaucracy, but it also runs the issue of powerful subordinates having problems with other powerful subordinates. Hiko is probably the single most powerful magical girl in Japan, including Serena for consideration, simply because she has had so much time to delve down the magical research tree to give her the ultimate edge over other girls. I wouldn't be surprised if she can out-and-out mimic other specialties simply through spells she's figured out.

That said, the Junta shouldn't pose such a critical issue when Hiko can disseminate even a handful of these techniques to her vassals. If, however, they're too busy infighting...
Hmm. I'm not sure I quite buy that. The sort of feudal infighting you're talking about only happens when the person at the top is weak and the regions are far away. Even if Hiko has taken over the entire greater Kyoto area, that's still a population of 2.6 million, a sustainable area of 130 or so, implying a meguca population in her organization of ~110-120. Given Hiko's own personal power, I can't see her being run ragged by her own subordinates, given how few of them there are and how they're all in relatively the same area.
 
Hiko is probably the single most powerful magical girl in Japan, including Serena for consideration
So the way I mentally define the difference between a strong elite and a legendary is basically if you face them with no idea what they can do, could you drown them in numbers (with a typical combat mix of meguca).

If you have no idea what Serena's power is and she was going for the kill, she could handle quite large amounts of drunken meguca, and if you didn't know her power you probably would enter her radius and lose cohesion on what you're supposed to be doing at all, but you'd still have a chance with enough (and this puts her at the low end in terms of pvp). If you don't know what Hortence's power is she could blow the whole place with antimatter or produce fast acting poison gases or something. Homura you're just suddenly all dead. Kesi is essentially the same as Homura. Any of those if you don't know their powers in advance you really can't drown them in numbers.

Hiko could fight off a lot of people at once on her own. But throw enough elites at her and she'd go down eventually.

The distinction gets kind of blurry at some points.

It also means that you can seriously distort the scale in comparison to battle with good intel and planning. (I actually have relatively decent ideas on how you'd defeat most of them with planning relatively cheaply. Though the fact you'd need planning at all sets them above elites still.)
 
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So the way I mentally define the difference between a strong elite and a legendary is basically if you face them with no idea what they can do, could you drown them in numbers (with a typical combat mix of meguca).

If you have no idea what Serena's power is and she was going for the kill, she could handle quite large amounts of drunken meguca, and if you didn't know her power you probably would enter her radius and lose cohesion on what you're supposed to be doing at all, but you'd still have a chance with enough (and this puts her at the low end in terms of pvp). If you don't know what Hortence's power is she could blow the whole place with antimatter or produce fast acting poison gases or something. Homura you're just suddenly all dead. Kesi is essentially the same as Homura. Any of those if you don't know their powers in advance you really can't drown them in numbers.

Hiko could fight off a lot of people at once on her own. But throw enough elites at her and she'd go down eventually.

The distinction gets kind of blurry at some points.

It also means that you can seriously distort the scale in comparison to battle with good intel and planning.
A measure of power like that is simple enough. Going blind with no situational advantages and swarming them with elites is a decent measure. My consideration was in Hiko's other strengths, namely if she had a chance to prepare any of her 'this can't be done in the heat of battle' tricks. On her own, I imagine she's a pretty decent elite with quite a few extra bonuses. With half an hour to prepare? I'd imagine she's got more than just teleport interdiction up her sleeve.
 
That's a lot of kevlar. We only have 28 full suits right now, due to Tokyo losses; between allocations to whatever team we send to Tokyo and what we need for the pack IRT up-cycle in North (we're going for the 50% IRT bonus this month, right?) I don't think we also have enough to put a bunch of greens in full kevlar in the South too.

We may need more Kevlar anyway. I'm more pointing out that it is possible (we could even do a mix of greens pack hunting and vets pair hunting).

Any hunting we do will have to be light, if we do any at all next month. Right now the youma are pack-hunting with a dispatch service/ready reaction force running; I do not want to find out what they have in store for the next stage of their escalation.

Actually... I'm not certain that they have a ready reaction force. The last fight sounds more like they planned a response to a known tactic, not a standing rapid reaction force.

Anyway, I was planning limited youma hunting.

But people in the aura are also not in full possession of their facilities due to it's effect. And it's not like it would be a massive undertaking; just take a quick survey.

It's morbid and unnecessary.

Currently they aren't properly patrolling the area.

:D Awesome.

@notgreat - @landcollector

You might want to reconsider your opposition to taking in all the refugees with this information.

I'm thinking that this turn we have Serena focus on attacking youma when they enter this area. Make them concede it as no longer part of their territory. Do some preliminary DS and territory size gauges here. Make contact with the local girls. Do a few test pack hunts with Serena on standby to see how the demons react. Continue to develop teleport interdiction tech, and use it combined with teleportation charms if demons do still try to come in. Then the following turn hunt it back up to 0 DS.

Looking at the area I'd guesstimate 30 cube area on the low side, and 60 cube area on the high side. Assuming -10 DS (and we know it's actually below that), that would give us a range from 45 (low estimate w/o basic RT) to 105 (high estimate with basic RT) additional cubes.

Plus with the low Demon strength we can use greens to hunt.

@inverted_helix How many of the 40 girls are the idealistic type that are going us because they want to fight for Tokyo and it looks like we are the ones that can win? (Compared to the number that want to run away?)


What is the cost for training pack hunting?

EDIT: Going by turn 1 numbers 10% of the population, so 4 greens?

Which makes me wonder why the General Training costs so much... or does the "General Training" cover all of our various bonuses?

We've never even contemplated 5-year, 10-year, or 20-year plans.

Well, we have talked about some long term plans, but not to any degree of specificity.

I disagree. I think she's running herself ragged putting out fires in the house. The feudal responsibility system is effective from the standpoint that it cuts away a lot of bureaucracy, but it also runs the issue of powerful subordinates having problems with other powerful subordinates. Hiko is probably the single most powerful magical girl in Japan, including Serena for consideration, simply because she has had so much time to delve down the magical research tree to give her the ultimate edge over other girls. I wouldn't be surprised if she can out-and-out mimic other specialties simply through spells she's figured out.

That said, the Junta shouldn't pose such a critical issue when Hiko can disseminate even a handful of these techniques to her vassals. If, however, they're too busy infighting...

I don't think that's likely, we haven't seen any evidence of that at all from the other girls in her organization, and no hints of anything like that.

You're basing this entirely on your speculation that Hiko can personally wipe the floor with the Junta and that the Junta is not a real threat (despite the evidence being that they do consider the Junta a real threat). I think you are over estimating Hiko's power level, and underestimating the Junta. The Junta almost certainly has multiple elites.

Hmm. I'm not sure I quite buy that. The sort of feudal infighting you're talking about only happens when the person at the top is weak and the regions are far away. Even if Hiko has taken over the entire greater Kyoto area, that's still a population of 2.6 million, a sustainable area of 130 or so, implying a meguca population in her organization of ~110-120. Given Hiko's own personal power, I can't see her being run ragged by her own subordinates, given how few of them there are and how they're all in relatively the same area.

Additionally, infighting rarely occurs when there is an external threat like the Junta.
 
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What is Seto's limit on teleporting girls without a cost again?

12? 16?

I can't remember,and can't find where it's recorded.
I actually asked about that just a few posts ago. The answer is 4 cubes/16 girls.

Also, can we claim that territory? If we can without immediately getting into conflict with the other groups then yeah, we actually can afford to take them all in safely with enough room to spare in the future. I guess we can actually use the horribly inefficient green training action, too.
 
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