Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
Elder Haman said:
EDIT: Does the demon finding training bonus apply if we have a vet with each pack of greens?

Readjusting the numbers for that.

Harvest rate:

Green: 1.00
Pack: 1.25
Dispatch+Demon Finding: 1.50
Demon forecasting: 1.10
Seto/Teleport: 1.35

Total: 2.8

Vet: 1.50
Pack: 1.25
Dispatch+Demon Finding: 1.50
Demon forecasting: 1.10
Seto/Teleport: 1.35
Experience: 1.10

Total: 4.6

Assuming a pack is 5, with 4 greens and 1 vet. Total harvest per pack would be: 2.8*4+4.6 = 15.8

Total packs to harvest 37 cubes = 2.34

Total hunter assignments:
Vets: 2.5
Greens: 9.5

Harvest = 38.1, capped at 37
(Or: 9 Greens for a total of 36.7 cubes)

Vets don't need armor when hunting in packs, so total armor use would be: 12 (North) + 9.5 (South) + 3.5 (Rural) = 25 out of our 28 sets.

This would free up 4.5 of our vets for other stuff.
 
Assuming a pack is 5, with 4 greens and 1 vet. Total harvest per pack would be: 2.8*4+4.6 = 15.8

Total packs to harvest 37 cubes = 2.34

Total hunter assignments:
Vets: 2.5
Greens: 9.5
A pack of 6, with 5 greens and 1 vet would be 2.8*5+4.6=18.6

2 packs to harvest 37.2 cubes (cap 37)

Total hunter assignments:
Vets: 2
Greens: 10

I think that makes things more even overall; depends on how fungible the "pack" term is.
 
Last edited:
Okay, so here is my first pass at a green heavy hunting plan:

8 Greens Pack Hunting the Rural Area w/o teleport should harvest 7.9 cubes, require 8 Hard Leather outfits for full safety. (horrible inefficiency, but it basically pays for their upkeep). Ending DS: -4.9

8 Greens Pack Hunting in the South w/ teleport should harvest 22.4 cubes (w/ the vet leadership bonus), and require 8 pairs of full Kevlar clothing.
2 Vets Pack Hunting in the South w/ teleport should harvest 9.2 cubes, and require no armor.
1 Vet Solo Hunting in the South w/o teleport should harvest 5.4 cubes, and requires Kevlar clothing only (no vest)

Total South harvest = 37 cubes, DS stays at 0.

12.5 Vets Pair Hunting in the North w/ RT w/ teleport should harvest 68 cubes, and requires full Kevlar armor. Ending Demon Strength is +10.

Total Gross Harvest is 112.9 cubes
-1 for Kyubey
-1.6 if Seto transports
-5.6 if non-Seto transports

Net Harvest 110.3 (w/ Seto) or 106.3 (w/o Seto)
---------------------------------------------------------------------

Shift 5 greens into current jobs to free up 5 vets

General Training: 3 Vets and 13 greens

------------------------------------------

Remaining available:

5 Greens
24 vets (23 if non-Seto transports)
5 Elite (4 if Seto transports)
7 Serena & Co.

7 sets of full Kevlar armor

EDIT: Looking @TheEyes plan, I could drop the vet solo hunting in the south and add 2 greens to the pack hunting, that means 1 more vet, 2 less greens, and 2 less kevlar armor sets available... but might be more resource efficient if we need one more vet, and we don't mind buying more kevlar, which we probably ought to do anyway.

Note however this also costs -.5 cubes more to pay for transport costs.
 
Last edited:
So the fact that said vassals were neither in the building nor in the meeting could imply a desire to keep a certain distance between herself and those vassals. However, given the political structure of her group, and the constant activity of Hiko herself, I'm inclined to think that any generals she has are likely as busy as she is. Basically, they don't have the time to sit around and chat with each other on a casual basis.

Besides, along with the other objections noted, if there were faction splinters within her group, there's no way it could maintain cohesion against the Junta.
Seems to me that all this is leading me to believe that she's severely understaffed for the amount of territory she's holding. What she's willing to trade in, is not a short-term solution like cubes or money, or some fancy method of detecting poachers. She wants something she can put to use, a long-term solution, an investment, i.e. manpower.

She's willing to trade in megucas.
 
Seems to me that all this is leading me to believe that she's severely understaffed for the amount of territory she's holding. What she's willing to trade in, is not a short-term solution like cubes or money, or some fancy method of detecting poachers. She wants something she can put to use, a long-term solution, an investment, i.e. manpower.

She's willing to trade in megucas.
If she's looking for that, then she's going to want experienced clairvoyants, and those are literally the most well-trained, valuable members of our organization, which we don't have enough of as it is. If that's what she wants, we won't really be able to trade to her, so let's hope it's not. :)
 
If she's looking for that, then she's going to want experienced clairvoyants, and those are literally the most well-trained, valuable members of our organization, which we don't have enough of as it is. If that's what she wants, we won't really be able to trade to her, so let's hope it's not. :)
Point. Still, I think we should at least probe how willing she is to take in any Tokyo refugees. Even if it's only a handful, that still helps both of us.
 
Assuming this remainder after upkeep and hunting:

5 Greens
24 vets
4 Elite
7 Serena & Co.

I would then propose:

5 Greens go job hunting

Brainstorming here (needs polishing):

Taya + 1 Vet set up clairvoyant monitoring of Minamiashigara area and the Maebashi, Takasaki, Isesaki area. (About half and half).

Some vets, Kyoko, and Kyoclone solo hunt in Minamiashigara?

When Taya and vet are running dispatch on Minamiashigara, that's when Kyoko and Co and hunting there, while Serena and Co. are on standby, reviewing tactics, etc. If one or two youma make a move to Minamiashigara, Serena and Co. teleport in with transformed aura, and fight the youma. Otherwise, the hunters are equipped with teleport charms to escape?

When Taya and vet are running dispatch on Isesaki, then Serena and Co. attack youma that enter that area?

So 2 or 3 teleporters supporting this operation?

So...

~16 vets and 1 Mami remaining?

Mami negotiates with Heaven's Chosen.
0.5 Vet talking with Nagoya? Update, share plans, buy Kevlar.
0.5 Vet gossipmonger/talking with Tokyo Elites, keeping them updated, sharing plans
1 Vet talks with Kofu about taking in some refugees?
1 Vet talks with Magick Corp about taking in refugees?
1 Vet talks with the Enlightened about taking in refugees?
1 Vet opens relations with the Republic of Japan?

3 vets approaching the girls in Minamiashiagara, determining numbers a, DS, and other important issues, see if they will agree to join.
3 Vets approach area 15/16 about joining us? Argue that they will need us to be able to handle Tokyo issues?

6 Vets on Research?

Research Priorities:

1: Improve the teleport barrier, and train more people on it.
2: Analysis of the youma hunt previous month? Best tactics?
3: Clairvoyant/teleport combo for identifying when a youma is about to teleport?
4: Making the teleport barrier an enchantment?
 
Last edited:
Seems to me that all this is leading me to believe that she's severely understaffed for the amount of territory she's holding. What she's willing to trade in, is not a short-term solution like cubes or money, or some fancy method of detecting poachers. She wants something she can put to use, a long-term solution, an investment, i.e. manpower.

She's willing to trade in megucas.

That seems overly optimistic. Especially if they have high DS.
 
OK, I'm presuming accepting the 40 refugees.

Training them, and giving them experience with our hunting methods, would be a useful addition to their resume, in terms of fostering them to other areas.

Having them hunt in the rural area also works, though I'm going to change it so that they have a vet along with them there as well. I don't want to force them to handle that all on their own.


Redoing the numbers for rural:

Casualty Risk:

3% shield, 6% kevlar. No dispatch bonus, so doesn't get that last 1% from that. I don't remember if the telepathic communication required training. @inverted_helix: can they get the 1% pack safety bonus from having the vet with them as the primary telepathic hub?

Regardless, have the vet that's hunting with the greens in the rural area be a healer type. That should mitigate any remaining risk, along with their ongoing training.


Harvest:

Green: 0.9 * 1.0 * 1.1 * 1.2 = 1.188
Vet: 0.9 * 1.5 * 1.1 * 1.2 * 1.1 = 1.9602

1 vet + 5 greens = 7.9 cubes
- DS drops from -4.8 to -4.9

Uses 5 sets of full kevlar.


Then go with @TheEyes' version for the South hunting area (IE: using packs of 1+5), with 2 vets and 10 greens.

Total kevlar sets used is 27 out of our 28.


Seto's meguca allotment is based on territory size, not meguca transported, so it's still fine to use her halftime (ie: 0.5 Seto for teleportation).

Assuming 1 elite, 11 vets in the north, and 2 vets, 10 greens in the south, that's 24 meguca, which would cost us 2 GCU with Seto handling the teleportation.

Similar to Haman's version, but a couple small tweaks. Using the greens frees up 7 vets. I still keep 1 elite in there, though, until we determine whether we really need them elsewhere.



So my own baseline totals look like:

Hunting: 0.5 Seto, 1 elite, 14 vets, 15 greens. 110.1 net cubes
Support: 8.5 vets
Jobs (adjusted): 8 vets, 6 existing greens, 5 new greens, 1 new cook training (is this a full allocation?)
Training: 3 vets, 13 greens
Job Hunting: 6 greens (only likely to get 2 jobs, which means negative money for a bit)

Total:
1.5 elites
33.5 vets (or 34.5 including new cook)
45 greens (all)

Remaining:
Serena + 4 + 2
3.5 elites
22.5 or 24.5 vets (depending on whether the 2 spiraled ones are included in the current 58 total)

Plans for usage in a later post.
 
Jobs (adjusted): 8 vets, 6 existing greens, 5 new greens, 1 new cook training (is this a full allocation?)
Training: 3 vets, 13 greens
Job Hunting: 6 greens (only likely to get 2 jobs, which means negative money for a bit)
The new cook might be better off setting up a second restaurant, although I suppose getting a few months under Akane would be a good idea too.
 
The new cook might be better off setting up a second restaurant, although I suppose getting a few months under Akane would be a good idea too.
There's a pretty large difference between having magical cooking powers, and being a restaurant chef. I'd want her to have at least two months of training before building a new restaurant, since that should avoid most of the early difficulties of the first restaurant (IC, not OOC).

On the other hand, as soon as we open the new restaurant, we've basically got immediate positions for the new cook, another vet, and 4 greens, for about $1500 income each, which easily compensates for most of the new costs.

We're going to need to get another loan for the building, though, I think. Should be easy enough, since we can show that we know what we're doing, from the first restaurant.
 
OK, I'm going to figure the new cook-vet is going to spend her time split between hunting-training and Akane-training. I don't know whether she'll provide any extra restaurant income, but I'm not going to add her meguca time to other stuff for now.

We had 56 vets last month, and had two greens graduate to vet this month, so that's the 58 in the update data, I think. On the other hand, the two that spiraled and we're putting with Serena, I'm uncertain of. I'm assuming they're part of the 58, so that number will go back down to 56, while 2 more are added to Serena's group.

Speaking of adding to Serena's group: The Akiya only has a capacity for 6, and they're using 5. To add 2 more people is going to take them over capacity. That's going to be uncomfortable until we can get working on the village project, which needs money that we can't really afford just yet. I guess someone will be sleeping on the couch for a bit.

On the other hand, we could get that working in the background. Get a loan for our next restaurant. Base cost is $500k. Aim for a loan for $600k. Loan payment increases from $8500 to $10000, so we're giving up one worker's wages per month. Use the spare $100k and initiate reconstruction work on the village, which should take one month and $50k per house (or maybe they'll be able to do two houses in one month, as long as we're paying for everything at once; not sure).

Then when the restaurant opens (two months from now? a month for the loan, and a month to get things set up), Akane moves to the new restaurant with a new crew, while our newly trained cook-vet manages our current restaurant with the experienced crew. It should only eat up 6 meguca units, or 9 if we add in the delivery immediately. Most of that will be covered by the new greens. (Even if we foster some off, we can pull them from hunting as well, and the training will be finished soon after that.)

Once fully operational, the restaurant on its own will almost cover the increased monetary needs for the full 40 refugees. That gives us the stability we need on that front.

Two housing units in the village is enough to cover the expanded Serena housing needs. We can hold onto the akiya as a place where they can stay whenever we need to do another expansion in the village.



Anyway, a review of the totals:

Hunting: 0.5 Seto, 1 elite, 14 vets, 15 greens. 110.1 net cubes
Support: 8.5 vets
Jobs (adjusted): 8 vets, 6 existing greens, 5 new greens, 1 new cook training
Training: 3 vets, 13 greens
Job Hunting: 6 greens

Total:
1.5 elites
34.5 vets
45 greens (all)

Remaining:
Serena + 4 + 2
3.5 elites
21.5


Now, what do we do with the rest?

Discussions with Nagoya: Suggest that they can withdraw some/most of their forces for this month, as we will need time to evaluate the results of the previous month, and solidify plans for the next phase.

0.5 Gossipmonger: Keep in contact with the Tokyo natives. Review the impact of recent activities on their situation, as well as keeping track of how things go over this month.
- Extend contract time of the burner phones, if possible.

Foster Care: (3 vets) Communicate with the various groups that we are in contact with to determine who has had to deal with refugees from Tokyo. For those who have, make sure they're OK with handling whoever ended up there (particularly since we've been giving out info on how to increase their hunting capacity), and get an idea of the effect the refugees are having. For those who have not, see if any of them are capable of and willing to foster some additional greens, as our own resources cannot quite cope with the numbers in the long term. Note that we are providing them with training in the meantime. Contact: Sendai (check-in only, no fostering); Niigata and Nagano groups; Kofu democracy; 15/16 next door; the Coalition; 13 and 14 as independent checks; and Nagoya regarding their vassals in general.

Heaven's Chosen: (1 Mami, 2 vets) Further discussions with Hiko about what we can offer that we think could be of use to them, and our own needs with respect to our goals of stabilizing the Tokyo region. (See other notes)

Open Relations with Republic of Japan (1 vet)

Discuss with the Magick Company (2 vets): Do they handle loans for magical girl enterprises? While we could get a loan from a normal bank, we wouldn't mind giving preference to a magical girl business instead. If viable, see what their offers are. If not, seek out a standard bank loan instead, for opening a new restaurant branch.


Research: Further refine the teleport barrier.

Research/Training: Expand training in fusion magic for various effects. (options listed elsewhere; need costs) Include Lita + Betty Rae fusion training; see what tricks they can come up with using it.

Research: Creation of fusion magic charms. (cost?)

General research: (0.5 Seto) Have Seto involved in both refining and training in the teleport barrier, along with adapting for use in charms.


Analysis: (3 vets) Thorough, fine-toothed review of every scrap of data acquired from the month of hunting youma in Tokyo. Review of tactics' effectiveness, responses, reaction times, behavior patterns, communication ranges, power ranges, etc.


Scouting: (1 Taya, 1 clairvoyant, 1 teleporter) Observation of the Tokyo youma situation from various observation posts. Evaluate new or reverting behavior, movement patterns, etc.


Morale day: (2 vets, 2 greens, $2000) [pull 2 greens from job hunting] - Day-long mixer for people to get to know each other and make the refugees feel welcome.
-- We will certainly need the morale day to help mitigate the integration.


Remaining meguca:
1 elite
6 - research stuff
Serena's crew


A lot of very similar items as Haman. However I'm not putting in actual hunting in the semi-cleared area because I think it carries too many risks to try to do that this turn. I'd be more willing to consider it after we get the teleportation interdiction, which would allow us to have more control over any surprise attack threats.

Instead, I'm directing effort towards getting a loan for the second restaurant and village expansion, as well as a lot of focus on the analysis side.

A lot of the costs are handwavy, and some are unknown. Need more detailed confirmation.
 
Last edited:
I'm not sure we do have a consensus on what tack to take on the negotiations, actually. You [Kinematics] are thinking that Hiko is coming at this from a big bluff standpoint, and that her real concern is that the Chosen cannot be seen as allying with Nagoya, potentially upsetting the balance of power in her home region. I'm coming at it from the perspective that she might be too concerned with local issues, and isn't considering the wider ramifications of Tokyo's fall and the way she is isolating herself. @Elder Haman is taking the rumors at face value, and thinking that we need to make an appeal to her possible Imperialistic roots. Those are all very different approaches, and we really don't have enough solid intel to decide between them, so maybe a slow, steady approach is best here, with Open Relations this month and a purchase next month.
Going back to this little thought bubble, my current view is now a bit of a mix between the original thoughts both I and TheEyes had.

Compared to my original, I do think she's putting up a bluff front, but I don't think she's as concerned about being seen allying with Nagoya, so much as that she just doesn't get along well enough with Nagoya to work with them. They think she's crazy, and can't understand her roundabout approach, and she thinks they're selfish and too focused on money and short-term power, with not enough responsibility to those in their care.

Compared to TheEyes, I think she is concerned about local issues, but I don't think she's ignorant of the wider ramifications. I think she just flat out can't afford to get involved right now, and her long-term view is similar to the Incubators — no matter what happens, eventually things will settle back down again, and if things get bad for a decade or three, she can weather it.

I do think we can be sure that appealing to her imperialistic roots is not really relevant.
 
Omake: Safe-Keeping
Safe-Keeping​


Keiko peered nervously at the lit window above her from the street below. When Sakamae had called, saying that Katsuko had been looking for a successor, Keiko had thought it was a joke. Or at worst that Katsuko had burned out in being dragged along for the past, year and a half with science. She wished it was one of those options as Sakamae let her into the boarding house.

She was not supposed to find Katsuko up at two o'clock in the morning. That was Katsuko's job, to drag her to bed, and if… alright when, that proved fruitless to pour herself a cup of coffee and supervise as science happened .Keiko should never be in the position of dragging Katsuko to sleep.

Sakamae quietly led Keiko to a small room that Katsuko had converted to a room of… science madness. The other occupants of the room had fled, taking cover elsewhere away from Katsuko's sudden change of behavior. Sakamae patted Keiko on the back, before stepping away. The message was clear. It was all in Keiko's hands.

Oh what had she done to deserve this?

"Katsuko, you need to sleep", Keiko called from the doorway. She waited for Katsuko to respond, maybe a response about hypocrisy, or even one of the numerous paper coffee cups scattered around the room thrown at her head.

All she heard was silence.

Keiko wished she had brought a kitten with her, and stepped hesitantly over the boundary of the room. She touched Katsuko's shoulder, finally dragging her partner's attention away from the stack of paper she was writing.

"Keiko, you should" Katsuko's voice was cut off by a yawn. " be in bed."

"You first," Keiko responded, before peering over Katsuko's shoulder at whatever had kept her friend up so late. Katsuko flipped over the papers in retaliation, glaring at Keiko.

"Bed." The order would have been more effective if Katsuko had neither yawned or nod her head as she said it.

Keiko paused, trying to think of how… well Katsuko would have handled the situation. She started to pick up the used paper cups to throw away into the trashcan, buying time to think.

"What are you working on?" Keiko asked, giving up. She was not Katsuko, and the best thing she could do was join.

Katsuko looked at Keiko sullenly, as if… Keiko could not say what.

"I talked to Rika today." Keiko racked her head trying to place the name. Katsuko spent time with her to prevent a repeat of the magnesium flare, and at least in part because she also enjoyed experimenting. Everyone Katsuko spent time with Keiko knew, if only because Katsuko had called in backup the one time Keiko had tried the expresso, but she did not know that name.

"Chihoko's little sister. The family had stopped by the police station, to see… if Chihoko was found among this month's Jane Does." Katsuko shook her head. "And that'll be happening again if we can't get our two back out from Serena's aura."

Keiko quietly drew up to Katsuko. "Kat, they are dead if they leave…"

Katsuko flipped through her stack of documents, before drawing out one to press into Keiko's hands. The title on top read "Drug Withdrawal" and was liberally coated with Katsuko's handwriting encircling some portions with questions and notes scrawled between lines and in the margins. The one paragraph with the most densely packed additions was the one detailing the dangers of a complete and sudden curtailing of a drug.

Keiko looked up from her reading to see Katsuko nervously looking at her. Keiko was the head scientist, of the Serenes and Katsuko's friend. Keiko put her nose back to the paper, and began to pace to hide her grimace. She was not the one to make these calls, it was Katsuko's job to do this! But jumping from a tenth story building would kill a normal, while a two or three story building would be survivable… Keiko nodded to herself.

"What do you got?" Keiko asked, pulling up a chair. Katsuko broke into a grin at the validation that she was not wasting her time.

"Alright, there are three main approaches as I can see to attempt a detox. No matter what, we have to have a smaller stepping stone than a cold turkey withdraw. That means we have draw the aura down from full power. We could recreate the aura at a less powerful strength with a set of wards, bind it to a location-"

Keiko cut in, grabbing the back of a piece of paper. "Oh!, And we could reuse that in demon hunts! Set up the wards around a suspected/proven nest and repeat what we did at Tokyo but with a smaller scale. It would have less benefits, but less side effects."

Katsuko nodded. "And that would make use of the tiers of strength we would need for this. Say, eighty percent power would be too much for a handful. But twenty, or ten? That would let the full scaling set to be viable outside of detox."

Katsuko turned another page. "Another possibility is a single person charm, to negate the effects of the aura on them. This would be quicker for development than making a whole detox room, since we would could possibly start handing them out at five percent, and work them down as we go."

Keiko jumped in once more with the combat applications. "Oh, and that would enable our forces to stay in longer than we can now. Pair that with ward sets and you can bypass the drunkenness that Kyouko has been complaining about while still affecting the demons! Or…" Keiko snapped her fingers, before jumping up to pace again. It was just at the tip of her tongue… The mad scientist clapped her hands together as it came to her. "And a complete buffer would let Sato be usable with Serena despite the aura!"

Katsuko nodded, writing down what Keiko was saying, and rewriting Keiko's pigeon scratched notes upon the combat usability of the Serena wards. "The most efficient production wise would be to create a nullifier to be given to Serena, but that runs into the problem of how dangerous it would be for the girls we are trying to get out of the aura. If one starts to spin out, the only way to save them would be to drop the nullification entirely, plunging everyone back to full blast.

Keiko nods, "Despite that, this is likely something that we will be looking at for Serena's sake. Being out by yourself, it's lonely. Something else we should consider, as an intermediate to the ward sets, are smaller personal charms. If we can work a detox, a one or two aura charms to stop or halt a death spiral, or at least buy enough time to… wait Serena would hopefully having a nullifier charm… Ah, we could use a full aura ward set to stabilize, and then drop them down from that to eighty, seventy... Whatever is a safe rate "

Katsuko nods, but bangs her head onto the desk. "The problem is that there is no way to test this except with one of us and…"

Keiko frowns, before flicking Katsuko in the head. "You are being stupid. Mice. And if that does not work… Well, well talk to Kyouko and not Mami about purchasing monkeys. Or more likely stealing monkeys. But why are you in such a rush, Katsuko? We've been working together for over a year. You tell me to slow down. "

Katsuko looks up, and then draws from the bottom of her stack a final list. It is the history of grief spirals within the Serenes. "Keiko, we both know I am not going to last. If it happens before this is done… can you complete it for me?" Keiko does not consider herself an angry person, but she is ready to slap Katsuko for saying that with a tone of acceptance. For daring to ask her to do that. Something must have been readable on her face, because Katsuko continued to speak.

"I have grief spiraled four times, that is more than anyone. And eight grief cubes to stabilize me total." Katsuko admits. Keiko glances down at the sheet, admittedly Katsuko was correct. However… "So what, that is only two more grief cubes than the next highest, and all of one more grief spiral. Yeah, it's high, but the last two times have only been one grief cube each. " Keiko is cut off as Katsuko shakes her head.

"I almost died the last time. I've had a four spiral, and before Kaoru found me… it felt worse than a four. If not for her, I would not have come out of it."

Keiko simply pulls Katsuko in tight for a hug, partly to reassure Katsuko. And partly to reassure herself that Katsuko was still there.

"You're still here aren't you? Seems to me that the Law of Cycles has decided you have to stay here and keep me out of trouble. If you ever need to talk, talk to me, Aiko, Mami. Talk to the kittens. But you can't go without saying goodbye, promise?" Keiko prayed to anything that was listening that she was helping, and not…

"Keiko…" Keiko squeezed harder, that was not a promise.

"Do you promise me?"

"Alright, I promise." Keiko blinked her eyes. Katsuko sounded like herself again.

"Alright then, bed." Keiko announced, taking the papers and turning off the light in one quick motion.

"Kei-"

"Bed, because there is no way we are going to convince Mami to give us funding for mice cages at this time of night." In the darkness Keiko could still set Katsuki glance toward the desk. She needed to call Aiko first thing in the morning. Earlier if she could get Katsuki to sleep.

Keiko was not as patient as Katsuko. She was also better at operating past midnight, as she dredged up the one plan that Katsuko had not yet tried. Bodily carrying Katsuko up to one of the multiple abandoned beds, though it did help that she was slightly taller, and enacted a koala by clinging to any limbs that attempted to get out of the bed.

Eventually, Katsuko fell asleep. Keiko was still awake, a little scared to go to sleep, fearful that Katsuko would not be there when she woke up. The next time Kaoru put on a performance, she was getting flowers that changed color. Or something. Keiko owed her, for saving her best friend.



*****​

I hope I didn't maul characterization to badly, I think that Keiko could be more serious if the situation called for it, and tried to work her energy into the science segments. Also detailed my idea for several years to decades of research in regards to Serena's magic and how we could use it and get the current girls off their dependency.

Second omake planned with Serena's group, their additions and the problems of Google Translate. Hoping that it will turn out better than this.

I went through the quest for these numbers, and I had originally intended this to be with the motivation being for the memory of Chihoko, our first death by grief spiral. And then I looked through the quest and Katsuko is the character with both the most GC's used for aversion of grief spirals and total amount of grief spirals. And a GM waved kill spiral.

Turn 28
You had five grief spirals this month. Ayako's was the most severe and for obvious reasons and required 4 units of grief cubes to arrest. Though oddly neither Sora nor Mariko spiraled, it doesn't seem to have actually been that traumatic, more of a blur really. Akeno had a bit of a crisis of usefulness before she got her new job and required two units to stabilize but thereafter seemed to work harder than ever. Kaoru had a minor spiral due to her lingering issues of self-doubt, but helped reduce the severity of Katsuko's spiral with her music, which seemed to cheer Kaoru at least. Sayaka also had a minor spiral this month because of other meguca hurting your girls when they should be protecting people, you're oddly happy to have made such a safe place that that she can have such ideals.

+1

Also as a freebie for being such a terrible length without updating I mitigated your worst grief spiral this month.

And my point of Katsuko comes from this line, as the worst that actually happened was Ayako's for 4 GC, and the only thing worse than a 4 GC is a kill spiral...
 
Out of curiosity, just how much contestation do we expect to any future claim on any amount of territory within Tokyo?
 
Out of curiosity, just how much contestation do we expect to any future claim on any amount of territory within Tokyo?
There are about 900 meguca left in Tokyo right now, half of its max capacity. Stable population is around 1500-1550 (85%), so the current population is about 60% of 'ideal'.

Given expected population spread to avoid attracting youma attention, we can expect that we'll see approximately that population density for any given territory block. However the higher human population centers in the city center are patrolled by the eyeball, so actual meguca density will be higher than average in the outer territories, and mostly a vacuum in the city center.

Thus I would guess a general meguca density of 85% in the outer regions (~24 million population), and about 20% in the city center area (~14 million).

That means that for any given territory block in the outer regions, we should expect to find just about as many meguca as might be in a similarly populated standard region. Thus we could expect any given zone to be highly contested, aside from regions that are actively patrolled by youma.

I rather doubt we can just walk into an area and have free reign over it. Even with the population decline, there will be lots of girls fighting over it.

On the other hand, the number of cubes that can be harvested from an area will be vastly higher than the nominal territory capacity. Given that the general DS is at least as low as -15 right now, a size 30 territory could be harvested for 52 cubes without RT, and up to 68 (but maybe just 64) by including rotating tactics techniques. That would use 12 vets hunting in pairs.

Given that that territory might be expected to host 25 meguca (85% density), you could possibly send in a small team and collect 30 cubes without interfering with the cubes needed by the residents. That would be 5.5 pairs, or 1 elite (solo) and 4 vets (pair). (Also, +1 vet and -1.3 cubes for teleportation.)

From that perspective, it's not entirely unviable. Depends on how the youma get handled, though.
 
15/16 you mean? 13/14 are Nagoya vassals.

Ah, yes. Oops.

Having them hunt in the rural area also works, though I'm going to change it so that they have a vet along with them there as well. I don't want to force them to handle that all on their own.

Not sure why it would be that hard...

Although in character I was thinking that it would probably be a reward for those that do well under supervision, send them out where they are not under supervision (or at least only under the supervision of one of the Serene Greens, we do have 6).

Redoing the numbers for rural:

Casualty Risk:

3% shield, 6% kevlar. No dispatch bonus, so doesn't get that last 1% from that. I don't remember if the telepathic communication required training. @inverted_helix: can they get the 1% pack safety bonus from having the vet with them as the primary telepathic hub?

Regardless, have the vet that's hunting with the greens in the rural area be a healer type. That should mitigate any remaining risk, along with their ongoing training.

Err... what? Why are you giving them full kevlar? They only need hard leather.

10% (Base Pack Hunting) - 3% (shields) - 4.8% (Demon Strength) = 2.2% casualty risk. -3% (Hard Leather) = -0.8% casualty risk.

Harvest:

Green: 0.9 * 1.0 * 1.1 * 1.2 = 1.188
Vet: 0.9 * 1.5 * 1.1 * 1.2 * 1.1 = 1.9602

1 vet + 5 greens = 7.9 cubes
- DS drops from -4.8 to -4.9

Uses 5 sets of full kevlar.

Again, you don't need kevlar.

OK, I'm going to figure the new cook-vet is going to spend her time split between hunting-training and Akane-training. I don't know whether she'll provide any extra restaurant income, but I'm not going to add her meguca time to other stuff for now.

We had 56 vets last month, and had two greens graduate to vet this month, so that's the 58 in the update data, I think. On the other hand, the two that spiraled and we're putting with Serena, I'm uncertain of. I'm assuming they're part of the 58, so that number will go back down to 56, while 2 more are added to Serena's group.

Number ends up at 57 (2 go to Serena, 1 vet out of 40 refugees). Green total is 45 after accepting 39 green refugees.

A lot of very similar items as Haman. However I'm not putting in actual hunting in the semi-cleared area because I think it carries too many risks to try to do that this turn. I'd be more willing to consider it after we get the teleportation interdiction, which would allow us to have more control over any surprise attack threats.

Instead, I'm directing effort towards getting a loan for the second restaurant and village expansion, as well as a lot of focus on the analysis side.

Well, as I said, I'm brainstorming, but I want to stay focused on Tokyo. At least pick off 2 or 3 youma. I'd also like to try and lock up certain areas of Tokyo as of limits for the youma.
 
10% (Base Pack Hunting) - 3% (shields) - 4.8% (Demon Strength) = 2.2% casualty risk. -3% (Hard Leather) = -0.8% casualty risk.
Ah, duh. Forgot to account for the lower demon strength.

Number ends up at 57 (2 go to Serena, 1 vet out of 40 refugees). Green total is 45 after accepting 39 green refugees.
The cook vet replaces the one that died, so there's no change there.

Well, as I said, I'm brainstorming, but I want to stay focused on Tokyo. At least pick off 2 or 3 youma. I'd also like to try and lock up certain areas of Tokyo as of limits for the youma.
Yeah, I don't have anything allocated to Serena's group just yet (aside from maybe some research stuff), so it's still viable to work something into a bit of a youma hunt.
 
I just thought of something.

How likely is it that in multiple years time, aka. when we have girls that are adults that someone will ask Kyouko to be the minister or some such role in a wedding?

Edit: And one other thing. Serena has not experimented with her aura much, and I believe she has some distaste towards doing so for obvious reasons. Would she object to the use of mice as initial test subjects?
 
Last edited:
We already gained a vet in the first action of the mini-turn. That cancels out the loss of Miya. The cook vet is an additional vet (one out of the 40 refugees)
Ah, had completely forgotten about her.

So: 56 (last turn) + 1 (early this turn) + 2 (green upgrades) - 1 (death) = 58 (as per update) - 2 (death spirals, to Serena) + 1 (cook vet) = 57 final, assuming we accept the refugees.

Not sure why it would be that hard...

Although in character I was thinking that it would probably be a reward for those that do well under supervision, send them out where they are not under supervision (or at least only under the supervision of one of the Serene Greens, we do have 6).
Also, I just don't think it's appropriate to send them out hunting in territory they're unfamiliar with, with no connection with anyone in the existing group. Partly IC setup, partly social. Probably irrelevant on the mechanical side, but I'd just prefer to have a vet as the pack leader. It also meshes with the pack sizes being set up for the South area hunt (1 vet, 5 greens).
 
Back
Top