Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
Random research idea: Fusion pipelining

The way we've developed fusion magic is to create a bit of magic, then pass it to another girl who adds to it, then passes it back, etc. They continuously layer together a combination effect.

Suppose we say it has to be handled by each girl 5 times in order to reach a 'complete' stage. And let's label our barrier girl the Barrier Unit (BU), and the teleport girl the Teleport Unit (TU). Now let's look at the process over time.

Code:
Time    BU          TU
1       add         wait
2       wait        add
3       add         wait
4       wait        add
5       add         wait
6       wait        add
7       add         wait
8       wait        add
9       add         wait
10      wait        add

It takes 10 units of time to complete the process. And during that time, each meguca is idle for 50% of the time. If we added BU2 and TU2, we could complete the process twice in the same amount of time, and so forth.

Suppose we have two pairs of meguca units, and we need to complete 12 total castings. Using the standard procedure, each will take 60 units of time to complete 6 castings, and with two pairs, that's 12 total castings in 60 time units.

Now let's make a small tweak. Instead of passing the magic package back and forth between just two girls, we're going to pass it among all 4. It starts at BU1, then is given to TU1, then goes to BU2, then to TU2, then back to BU1.

Now, only three castings are being done at any given time, because there always needs to be someone free to take over the handling of a processed bit of magic. Otherwise, no one would be able to pass to the next person, because all of them would have their hands full.

By doing it that way, it takes only 40 time units (instead of 60) to complete all 12 castings.

Image to show the pattern I'm describing:


Now, what is it useful for? That's a bit harder to say. If spells need to be maintained after casting (such as barriers), then once someone is done casting, they're taken out of the cycle, significantly hindering the process. If both casters need to maintain it, then obviously it isn't workable at all.

On the other hand, if these are standing effects that don't need to be maintained, this vastly increases the rate of generating and replacing them (50% more, for 4 meguca). If they are one-shot spells (such as attack spells), they can fire three of them every 10 time units instead of just 2. Etc.

Getting practice with this also opens the door to more-than-two-effect combined casting. If you're used to accepting an effect, adding to it, and passing it to another person (who isn't the one you got it from), then you've really broken the dependency that binds effects to just two people, and made it so that in theory you could bind any combination of effects together. While such additional effects vastly increase the complexity of not just creating, but even defining the effect you're trying to create, it also means we have options for almost unlimited designs. Essentially, we'd be transitioning from free-casting magic to ritual magic, with all its attendant advantages and problems. (Could potentially tie into the ideas that Hiko's shrine effects have, as well.)

In addition, the process of passing a spell back and forth (even in the very limited current methodology) opens the way for partial spells, or "curried spells". If we can combine that with our charm duration tech, we can create a partially implemented spell that can be completed by the person activating the charm. If we can combine that with the ability to add more than just 2 fields of magic, we can have charms that have multiple functions depending on what final layer is added to it.



So, proposed future research projects:

  • Fusion Pipelining
  • Curried Spells
  • Free-standing Effects
  • Dependency Removal
  • Multi-effect Fusion
  • Ritual Fusion
 
Random research idea: Fusion pipelining
Interesting tactic. I didn't think of applying CPU pipe-lining techniques to it.
The way we've developed fusion magic is to create a bit of magic, then pass it to another girl who adds to it, then passes it back, etc. They continuously layer together a combination effect.
This is the general idea, though it doesn't stay in distinct layers, the whole point is gradually mixing bits together rather than just making an onion.

It's also worth pointing out since I thought it obvious before but might have been missed. But the teleport barriers can be broken by repeated attempts, and it would take far longer to get it recast than a normal barrier. The throughput of the fusion casting is much lower than normal.

Getting practice with this also opens the door to more-than-two-effect combined casting. If you're used to accepting an effect, adding to it, and passing it to another person (who isn't the one you got it from), then you've really broken the dependency that binds effects to just two people, and made it so that in theory you could bind any combination of effects together. While such additional effects vastly increase the complexity of not just creating, but even defining the effect you're trying to create, it also means we have options for almost unlimited designs.
These are research options yeah.

Essentially, we'd be transitioning from free-casting magic to ritual magic, with all its attendant advantages and problems.
That is in essence the trade off with tandem casting and the fusion development from it.

In addition, the process of passing a spell back and forth (even in the very limited current methodology) opens the way for partial spells, or "curried spells".
I'm not really sure what you mean by this.

These I'll draw up pricing for. They'll be available. I'll also price out these:
Research: Further refine the teleport barrier.

Research/Training: Expand training in fusion magic for various effects. (options listed elsewhere; need costs) Include Lita + Betty Rae fusion training; see what tricks they can come up with using it.

Research: Creation of fusion magic charms. (cost?)
...

  • Curried Spells
  • Free-standing Effects
These not too sure what you're going for.

  • Multi-effect Fusion
  • Ritual Fusion
These are locked behind prior research projects.

Anything else that needs pricing?
 
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Rumors
The disease outbreak in Hong Kong appears to have burned itself out to a large degree, too fast and too lethal. It was at least contained, though none of the explanations really hold much weight, especially as much of the medical workers and researchers that responded died in mysterious circumstances. It screams government cover up to most, but it's unclear who and why.

An American naval vessel shot down a North Korean missile above the Sea of Japan, before it could cross Japan. This follows a steady increase in rhetoric which appears to have driven the North Koreans to saber rattling and the Americans to need to make a show of their own in response.

The economic downturn seems to be proportionally worse in Tokyo with unemployment rising and productivity falling, and suicide rate as ever when people lose jobs has skyrocketed. There has also been an unusual shift of population from Tokyo to the other major metropolitan areas where the economy is performing better.

In magical news, there has been a major breach of the Tokyo encirclement. Casualties in Tokyo are down significantly but many are taking this as a chance to flee. Hino's faith in the Serene now appears somewhat justified. Many wonder however why the Serene's leader previously controlled from the shadows and only now appeared in direct combat.



They're also added to the turn post. I'll start drawing up research option write ups now though.
 
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Many wonder however why the Serene's leader previously controlled from the shadows and only now appeared in direct combat.

lol

The disease outbreak in Hong Kong appears to have burned itself out to a large degree, too fast and too lethal. It was at least contained, though none of the explanations really hold much weight, especially as much of the medical workers and researchers that responded died in mysterious circumstances. It screams government cover up to most, but it's unclear who and why.

That's odd. I wonder what happened. Did Kesi stop by?
 
Also, I just don't think it's appropriate to send them out hunting in territory they're unfamiliar with, with no connection with anyone in the existing group. Partly IC setup, partly social. Probably irrelevant on the mechanical side, but I'd just prefer to have a vet as the pack leader. It also meshes with the pack sizes being set up for the South area hunt (1 vet, 5 greens).

That's why I was pointing out that we do have Serene greens who could go on this.
 
These not too sure what you're going for.
I think he's talking about metamagic here: sort of a way to take an existing spell and add or modify its properties, maybe even stored as an anchor? I was thinking about the idea when I was talking about spell trigger items awhile back.

Hm. Mostly the same as last month, just progressing a bit. Tokyo is clearly going the same way as HK; we need to get this over with ASAP. The stuff with NK is getting worse, which makes perfect sense in terms of dropping Wish magic into an existing Earth-normal political situation, but frankly I'm not even sure how NK even exists in a world where Wishing has been around as long as it has; its neighbors should have long since Wished it out of existence, given that 99% of the people who live there aren't even aware enough of the outside world to have countered those Wishes. A strange situation.
 
Hm. Mostly the same as last month, just progressing a bit. Tokyo is clearly going the same way as HK; we need to get this over with ASAP. The stuff with NK is getting worse, which makes perfect sense in terms of dropping Wish magic into an existing Earth-normal political situation, but frankly I'm not even sure how NK even exists in a world where Wishing has been around as long as it has; its neighbors should have long since Wished it out of existence, given that 99% of the people who live there aren't even aware enough of the outside world to have countered those Wishes. A strange situation.
World affecting wishes have been sealed off by the Law of Cycles.
I suspect NK is having issues, not because of people wishing for glorious victory over the Americans, but because of magical conflict leading to increased suicide rates and serious internal problems requiring a show of force over the rest of the world to keep a lid on.
 
Omake: Lost In Translation
Lost In Translation​


"They are still giddy." Amelie commented. Rae grunted, folding the blanket on the couch. She wasn't displeased with the situation due to the aura, but she was not pleased with it either. The subtleties of living under an aura. The house had had enough room for the five that originally came over the seas. And then suddenly two more girls had been dropped off in the middle of the night by… Seto, Rae thought the teleporter's name was?

They had all recognized the teleporter as the one that reacted badly to the aura, so it did not take a genius to realize that whatever happened was not good. Sure enough, quickly they had been contacted by the leader of the Serene… cult? As well as the… Lita thought that the translator was just a translator, while Rae herself thought that the girl may be a secretary for the group. The two girls had grief spiraled, and… And Serena had a large heart.

So far, all signs indicated that the two girls preferred living under the restraints of the aura over death. Which did not change the fact that there were seven people living in housing meant for six at most. At least they had free entertainment.

The first few days had been interesting. If you put five people capable of speaking one language together with two others that speak something entirely different… In the words of Nina, to not expect difficulties is not expecting a wheel to roll down the mountainside. It was legitimately pleasant to be able to see everyone, and talk.

Hearing Amelie speak of her grandparents, or to share stories that you had almost forgotten about foolish brothers. Or to hear Nina to instruct about her native culture. And even having mutual language education with the new girls. Speaking of which:

"Silla." Lita pointed to one of the cushion chair back without legs… chair?

"Zabuton" one of the girls responded.

Rae was not entirely sure that they were on the same page. But she decided to follow Amelie's lead in following Lita with the understanding that the two would be very amused when the inevitable difficulties came up.

"Naranja." Lita pointed to the large orange.

"Hassako". The naming game continued.


The second girl's phone beeped. Apparently the sound was amusing for the girl started to laugh a bit. Nina poked her head in from the other room, with a sound for the others to hush. Serena was still working upon adjusting to the time difference. Or was using that as an excuse to sleep in.

The laughter quieted, but the two Japanese girls huddled around the phone for a little bit, chattering back and forth before shrugging and saying something entirely in their language. At the lack of reaction one of the girls said with the still present giddy amusement, if with deep concentration and unsure tongue:

"¿Tu no comprende?" You do not (she) understand?

Rae ignored the conjugation mistake, and shook her head. Amelie suddenly popped up with scrounged paper and pencil.

The first girl immediately used the proffered supplies to draw an oval body, with a long triangle nose and along thin tail. Rae, Lita and Amelie all look at each other. It looks like a mouse, but is it?

Amelie picks up the pencil and draws a piece of cheese in front of it, and two half circle ears. The new girls nod, before beginning to jester at each other before taking the picture back. The new addition…

Well, it was a person. The stick figure was clear enough to be certain of that. What the person was doing was… more questionable. The new girls were not good artists. The stick figure appeared to be carrying the mouse, in a cage. Wait, no. That is a bubble around the stick figure and mouse. Going to a… very interesting looking head.

One more whispered conference later, and Lita begins to pantomime. She points to the two girls, taps her head and pantomimes grabbing something. You want to catch mice?

Rae leaves to grab water for the group, it looked as if nothing would be happening quickly for a while. At the time she had returned, several more picture exchanges had taken place. Lita thrusts the paper at Rae in the "I think I can do something, but I know it is the Ghosts' Hope, you try" manner. Rae turns to Amelie.

"What happened?"

"They think we eat mice."

Rae looks at the paper, before turning to look back at Amelie. No it did not look like she was joking.

The word nosotros went on the page. That it meant 'we' had already been taught. The prohibe sign was added to the right, the circle with a slash across being somewhat universal. A crossed pair of silverware, and another picture of a mouse.

The newcomers stared at the returned drawing. They looked at each other. They stared again at the drawing. One shook her head, and pointed to the other. The other hesitantly drew a mouse on a plate, with a fork and knife.

Lita from her corner simply replied. "Nosotros no comemos ratones." We do not eat mice. The drawer apparently realized what they were saying, as she began to frantically wave her hands in denial.

"No come. No come." No eat, no eat.

Several more rounds ensued, and everyone just became more confused. Currently the subject of deciphering was a figure with hair sticking straight up in spikes, a white lab coat holding a lighter. Behind the figure was a second one apparently passed out snoring… with a cup of coffee?

It was at that point of time when a delivery arrived. Partly some food, but once or twice an information packet had come through. Such as the time that Serena had realized that the house that the group was currently living in had possible neighbors. After she had raised the issue, the translator, secretary whoever it was had appeared with information about some location that the group was to be eventually moved to.

This time the girl brought with her a cage. Inside the cage was a mouse. The resultant jabbering, shouting and general noise woke up Serena who had to step in to prevent the mouse from being cooked.

The original question Hainako translated before leaving with the mouse: "We are thinking of sending a mouse. Would anyone mind it?"

*****​

Hassako - different from an orange (naranja in Spanish) Not quite as sweet and larger
Silla- Chair
Zabuton- Japanese cushion

Wrote this up because Keiko is the type of personality to just send a mouse. And just sending a message, and forgetting that most of those there would not be able to read it... Translation is hard.
 
Mostly the same as last month, just progressing a bit.
Well the whole point of the rumor system is to give you a broader view and blindside you less. It's not going to always be new information.

The stuff with NK is getting worse, which makes perfect sense in terms of dropping Wish magic into an existing Earth-normal political situation, but frankly I'm not even sure how NK even exists in a world where Wishing has been around as long as it has; its neighbors should have long since Wished it out of existence, given that 99% of the people who live there aren't even aware enough of the outside world to have countered those Wishes. A strange situation.
So my logic on this is wildly different than yours. Basically I'm working off genre convention and canon here. If you take wishes at face value then the world should be unrecognizably different from our own, I mean they've been around since pre-history. The whole map would be different. Why would Japan have even formed in the first place?

But there's the masquerade and the average person doesn't even know about magic, genre convention is that you're supposed to accept that it could well be our own world. So I've essentially flipped things on their head. Instead of wondering how the modern world could coexist with wishes, I think of it as the result of wishes.

I've cut down how much a wish can affect the large scale in this setting just to maintain enough continuity of society too. Though I think people have a distorted view on how powerful wishes are anyways based off Madoka's, I mean she was an outlier so extreme that it was unique in all of human existence.
 
In magical news, there has been a major breach of the Tokyo encirclement. Casualties in Tokyo are down significantly but many are taking this as a chance to flee. Hino's faith in the Serene now appears somewhat justified. Many wonder however why the Serene's leader previously controlled from the shadows and only now appeared in direct combat.
Oh god, everyone really does think we are a cult :lol :rofl: Doesn't help that our members are unusually happy given their circumstances.
unemployment rising and productivity falling, and suicide rate as ever when people lose jobs has skyrocketed.
I think you accidentally a word somewhere.
 
I'm not really sure what you mean by this.
A curried function is a partially completed function. Add(a,b), but only give it 'a', and it returns a new function, Add(b) which you can call at a later time to give you the result of a+b, because it already got 'a' earlier.

It would only be useful if we can create multiple different effects by just changing the handling of the last step of the process, and of course store it in that state. If 'a' is all the steps except the last one, and 'b' is the last step, then all the setup work is already done, and a meguca can choose what value of 'b' to apply to get the final effect they want.
These not too sure what you're going for.
Free-standing effects are those that don't need to be actively maintained. For example, a barrier in a doorway to keep people out, but you don't need to have someone standing there the whole time holding it up. Sort of like the effect we saw at Hiko's shrine (or at least, how it appears to be).
 
All right, with the newly available territory, I say we take it.

[X] Plan reverse 4X
North: RT 1 Elite solo, 11 vet pair. (cap 68.6 safe, expect 68.2) w/ Seto, full armor
South: RT 12.5 vet pair. (cap 67.9) w/ Seto, full armor
Rural: 0.5 vet solo, 3 green solo. (cap 8, expect 8.1), full armor green, leather vet
Odawara*: 1 Elite solo, 3.5 vet pair. (expect 22.5), full armor for vets and Heavy Leather for Elite

Pay 1 cube for forecasting, 2.1 cubes for teleportation
total: +163.5 cubes (141.0 without Odawara)
2.5 Elite (1 any elite, 0.5 Seto)
27.5Vets
3 Greens

Refugees: Fully accept EVERYONE (1 vet, 39 green)
Update Training: 3 vets, 13 greens
1 vet, $6,000: +48 apartment capacity (Inconsistent with 1st page, unknown updated data)
Upkeep: 16.5 vets, 11 greens (move 1 green into courier, 2 of our greens into delivery, 2 greens into restaurant)

Available: 2.5 elite, 11 vets, 18 greens

15 greens, 5 vets: Training, Raise Veteran (x5)

3 vets, 3 cubes: Tandem Casting, Fusion (Applications)

1 elite (Mami): Diplomacy with someone (Probably Heaven's Chosen?)
1 vet: Diplomacy with someone else

1 green: investigate new restaurant: loans, location, etc.

1.5 elite: Odawara diplomacy/border control, also scouting on Tokyo
*If hunting is proving to be difficult, shift away from hunting and into securing the area and performing scouting.
(Total Odawara: 2.5 Elite, 3.5 vets)

2 greens, 2 vets: Group Sports Day

$3200: Buy 2x Kevlar Vests and Kevlar Clothes

Cubes: 160.9 (114.3 stockpile +163.6 hunting -114 meguca -3 research)
Money: Don't have the numbers on the newbie package. We lose quite a bit this turn but will make it back once the restaurant starts up next month
----
This plan is built around eXterminating more of the Tokyo demons, eXploiting that territory, then eXpanding into it and only then eXploring/surveying it. It is designed to let us have the biggest possible push next turn. We'll be able to harvest almost solely with greens next turn on the downswing. Doing RT on both territories lets us get the maximum possible GC's out of it. I'm also of the mind that we need the morale boost, so I'm using basically all of those extra cubes on Fun with Magic- still hoping for discovering some neat effects from that. edit: removed that, we needed to support the group we hired and the attention isn't worth it

I'm using the greens in the horribly inefficient Raise Veteran training option because we have way too many of them and we kinda need to get a better balance. The other plans use greens in our primary hunting areas, but that means we can't RT there and I feel we'd much prefer to have the extra cubes. This does mean that we don't have as many free veterans available to do various things, but it gives us more total cubes and a bigger push next turn, and gives us more veterans for the future turns.

I'm probably being overly safe in the Odawara hunting, but I want to make sure we control it fully, as we'll probably be using it as a staging base for next month's Tokyo Assault. I'm thinking that some of the housing we get will be in or around the Odawara area. I'm getting a bit of extra housing now in anticipation of the next wave of refugees.

I still had a few greens left over and wasn't sure what to use them on. For now I threw them into investigating the restaurant, but I'm sure someone can come up with a better way to use them.


edit1: Removed Fun with Magic, move 1 more green into jobs. Subtracted 1 green from restaurant plans, added 1 vet for some diplomacy.
edit2: Turns out I can move 2 more greens into jobs. Removed 1 instance of Training: Raise Veteran, fixed some numbers. Put the green back into restaurant plans since we've got an extra from eliminating the Training.
edit3: Rural hunting requires trained greens. Switching to 3 solo w/ full armor, 0.5 solo vets. Capping it at 8 so that we don't raise DS at all. Added back in 1x Raise Veteran.
 
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15 greens, 5 vets: Training, Raise Veteran (x5)
Hmm. I hadn't thought about that in forever. Interesting that it could actually be considered a useful approach right now.

Wait what? I thought that penalty cleared up.

If we are then yeah, I'll have to take that out.
We paid the penalty for it, but have also been warned that it's 'problematic'. It'd be part of an ongoing issue with attracting attention, and right now is the worst possible time to be attracting attention, if it ends up pushing over the edge. Having twice as many girls practicing magic probably makes it worse.

Cubes: 155.6 (114.3 stockpile +164.2 hunting -109 meguca -10.9 fun -3 research)
Think your number here is wrong. Should be 114 total meguca for us, not 109. Did you leave out Serena's group? We agreed to cover their full cube needs.
 
Rural: 5 green pair. (cap 8.7, expect 8.7), no armor
This appears to be using our greens, rather than the new greens — and even then, I'm not sure if our greens get the experience bonus.
Upkeep: 19.5 vets, 8 greens
You have 8 greens in upkeep, rather than the former 6 on jobs. I assume a shift in job distribution, though you didn't detail which. The two greens I asked about for restaurant delivery a little while ago would be our existing greens, not the new greens, however you're using all but one of our existing greens on hunting. And I'd expect the greens you put on loan/restaurant research to be existing ones as well, which is more than we have.

Anyway, taking a look at 34-35 hunting.

Full overhunt this turn (as in @notgreat's plan) followed by underhunt: 165.4 cubes + 42.5 cubes = 207.9
Single overhunt (with or without greens) to return to standard cycle: 110.1 cubes + 95.2 cubes = 205.3

An extra 2.6 cubes gained. Note that the single overhunt does not include hunting Odawara at all, while the full overhunt does not hunt there next turn. If full overhunt returned to a single overhunt on turn 36, it would gain extra cubes on that turn the same as the single overhunt would this turn, so about an extra 15 cubes there. Three-turn total would be something like 165.4+42.5+110.1 = 318 vs 110.1+95.2+95.2 = 300.5, for a 17.5 cube edge from the full overhunt (almost entirely attributable to the Odawara hunt).

On the meguca side, full overhunt would be 2 elite/30 vets this turn, 0 elite/9 vets next turn (ignoring green usage). An average of 1 elite, 19.5 vets per turn. Single overhunt (not using greens) would be 1 elite/21 vets this turn, 1 elite/17.5 vets next turn. Roughly the same average for both plans, but the full overhunt uses a massive number of vets this turn to free up a ton next turn.

The green hunt, on the other hand, frees up a bunch of vets this turn (about 7 vets), and maybe a couple more next turn (can only use them in the rural area). The full overhunt gains a little bit by using them in the rural area, but can't use them in the main hunting areas.

So ultimately, it depends on when we want to use these vets, and what we're using them for.

I'm of the opinion that we need them available this turn, because of the diplomacy and research that needs to be done to be ready to get back into serious fighting of the youma. Putting all our vets on hunting this turn gives us a huge number of vets next turn (and a nice cube buffer), but what are they going to do? The time to do research is before we go back into Tokyo. And we already know that it's problematic to have them assist in the hunting, at least in our current situation.


I might consider the idea of hunting Odawara, but in terms of hunting plans I think I'm going to stick with the green-assisted standard hunt.
 
Think your number here is wrong. Should be 114 total meguca for us, not 109. Did you leave out Serena's group? We agreed to cover their full cube needs.
Ah, yep. Good catch. I've removed the Fun with Magic and updated that. Though, is that including the 2 semi-lethal spirals?

Actually, looking at it, can we shift 3 greens into jobs? The courier business has a minimum of 3 vets, so 1 green can be shifted into there. Then there's the 2 greens into restaurant delivery which yes, would come from our pool. The greens hunting the rural territory I could have as pairs of ours/refugee.

As for the cubes, since I suspect we'll need a few more big pushes, we can stay on the 2-month cycling rather than our normal 50/50 split until Tokyo's finished with. Getting one extra turn of +10 overhunt in a 37 cube territory gives us 6.2 extra cubes. (12.3 cubes for one overhunt cycle). Assuming we stay standard permanently in yours and switch to permanent in mine it ends up the same. The ~5 cubes less is because I'm keeping our Rural territory low. We put it into the negatives, we might as well reap the benefits rather than throw it away. If you want to raise the DS of the rural territory like that, we should at least use RT and take the stored cubes rather than wasting them.

The loan thing was because I had those 2 greens left over and didn't know what to do with them. I think that a half-vet should actually be enough on its own since it's just looking into it, not actually doing anything, and we should still have records from the last time we did that. If we can shift 3 greens into jobs then we can get a spare veteran to use on diplomacy, and have 0.5 vet 1 green on the Restaurant which would work nicely.
 
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While new research ideas are on the table,now that we know you can make interdiction barriers by fusing defensive magic with a teleport spell, perhaps we could use a similar principal to block telepathy? Obviously not an immediate concern, but once things die down it could be something to look into again.
 
Though, is that including the 2 semi-lethal spirals?
No, but with the number juggling that's happening, I figured you'd just left them in the original count.

Current detailed counts are:
4 elite
1 elite clone
1 legendary
4 legendary assistants
2 grief spiral vets attached to Serena
55 trained vets
1 new vet from beginning of the month (untrained?)
1 new vet (cook refugee)
6 existing greens
39 refugee greens
1 associate

Actually, looking at it, can we shift 3 greens into jobs?
5, actually. Excluding Akeno and Hainako, we have:

4 Vets, 5 Greens working courier business (Minimum 3 vets)
4 Vets (w/Akane), 1 Green, 1 Associate - Restaurant (Minimum 2 vets)
3 Vets - Restaurant delivery

We can move 2 greens from the courier side to the restaurant delivery side to free up 2 vets, given that they have delivery experience (confirmed).
We can replace those 2 greens with 2 refugee greens, as well as replace 1 vet with a refugee green.
We can replace 2 vets in the restaurant with refugee greens.

So 5 refugee greens could free up 5 vets in the job section.

The greens hunting the rural territory I could have as pairs of ours/refugee.
We'd have 4 more existing greens that could be freed from job positions (couriers and restaurant), to pair with refugee greens in hunting. Only 3 would be needed to form pairs for 6 total.

However I'm not sure of the safety of that setup. -3% shield, -6% full kevlar, -4.8% demon strength, -1% for cell phones, is a total of -14.8%, compared to the 16% base risk level — 1.2% short of what's needed. Since they're not trained, they don't have any of the other casualty reductions, though our existing greens do.
 
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