Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
I like the last half, but I'm not sure about the bit about hiring them to help us hunt. I'd need to see the numbers you're using for that.

As I said below, I am assuming that we go with a plan that leaves both halves of our territory at 0 DS. And that next turn we are willing to overhunt both areas to +10 DS. That requires 12 vets pair hunting per an area (I'm assuming that we would set up pairs of one of our vets, with one of their vets).

Vets get 3.4 when pack hunting, 4.6 w/ teleport
Vets get 4.356 when pair hunting, 5.445 w/ teleport

We will use teleport transport. That means that we can make a decent profit either way. However, a big part is the max that we can pay. At 3 for 12 vet pairs, that is 36 cubes, at 1.5 for packs that is 42 cubes. Both ways they make more than their upkeep, but a lot more with pairs, which we would prefer. Packs becomes complicated, but we'd still have 6 of so of our girls pair hunting probably.

Anyway, overhunting both areas gives us 136 = 8 (rural) = 144, which means even if they still choose packs we will clear 100 cubes. Now the following month we'll have to let DS drop again, but hopefully more of Tokyo will be available for hunting.
 
Whatever happened, ended. Nothing in the rumors has told us anything about how many people are now alive, or how many died, but from the way it's worded it sounds like most of the normal population is still alive.
"Most of the medical workers and researchers died" doesn't really sound like the population is still alive to me.

Remember that Hiko takes the long view. There was the Kanto Earthquake of 1923 that burned Tokyo down, and the firebombings of WW2, and Japan is still here today. Just because it's bad doesn't mean it's not survivable. A few hundred thousand dead (much less a few hundred magical girls) is just a dip in the graph compared to the total population.
Problem with this super long-term reasoning? Hong Kong is an island, so it's easy to isolate and purge. The entire island died, but the world goes on.

Tokyo, however, is not an island, and cannot be separately contained, cut off to spare the greater whole. There are too many connections to surrounding cities and countryside. Guess what is an island though: all of Japan.
 
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Also, from the pricing, it looks like one individual could do up to two types of fusion trainings.
Correct. Though that limits you to more flexibility rather than numbers if for instance you training Taura twice successfully.

2) Barrier/Clairvoyance - Possible means of screening our position from being spotted by demons that are watching out for us. Probably of limited use by itself, due to demonic communication from any demon we're actively attacking.
This is basically just stealth.

3) Barrier/Telepathy - Possible means of cutting off communication between demons, so that they can't call for help.

3a) Stealth/Telepathy - Same as above, but different methodologies.
5) Translator/Telepath (might possibly need Speak to Animals added in, or in place of) - Means of listening in on demonic communication?
Given you have no understanding of demon communications, you cannot predict effectiveness of such in advance.

4) Barrier/Healer - Self-healing barrier that doesn't need to be maintained, reducing magical upkeep and more easily allowing for replacement. Lita/Betty Rae experiment?
This as stated is impossible. A barrier that can gradually restore damage instead of needing to recast it completely may be possible. But one that doesn't need to be maintained is far outside the scope of what you're doing here. Every effect needs some amount of power.

6) Teleporter/Stealth/Illusion - Create an illusion of our fight at a remote location, to make incoming assistance hit the wrong target. Probably outside our power range.
Projecting an illusion like this would be more a result of clairvoyance + illusion. Teleportation would let you displace an effect to a distance, but you wouldn't be able to match it up to the details of a location. Imagine all the collision mesh errors in video games you've ever seen cranked up to 11.

We don't yet have info on making these into charm effects. Using them on the battlefield will be tricky, at best, without that. The teleport-barrier in particular would be risky. Many of the others also require precise timing to really be useful, which means using them 'live' may not even be workable.

I do remember that the last development was able to be implemented into charms without too much issue, but even without that hurdle, I'm not sure how time is going to be arranged. I'll assume that even if we can't do the charms this month (because they're spending all the time training), that we can make charms next month in time before we actually begin the attacks.
I haven't quite decided on whether I'll make it a research project or just a free action and immediately let you make charms. But fusion magic is inherently more unstable. Fusion Charms will destabilize far faster.

Whatever happened, ended. Nothing in the rumors has told us anything about how many people are now alive, or how many died, but from the way it's worded it sounds like most of the normal population is still alive.
"Most of the medical workers and researchers died" doesn't really sound like the population is still alive to me.
Yeah pretty much Hong Kong is a ghost town. When they say it was too lethal and too fast and burned itself out, this is in line with how Ebola used to appear in an isolated village and pretty much wipe out the village without spreading because it killed the hosts too fast for them to travel and spread it.

Information is pretty limited though because of Chinese clamping down on media about it to reduce panic.
 
Mention how on one occasion we accepted visitors from another organization to receive training for a month in our hunting techniques. Since our organization is focused heavily on Tokyo right now, our area is actually being under hunted right now. We could possibly host as many as twelve to twenty-eight veterans right now (twelve if they agree to pair hunting, twenty eight if they agree to pack hunting), if they were sufficiently experienced with safety measures. If Hiko seems interested, negotiate the price we would pay for a vet hunting in our territory (stay below 3 in they agree to pairs, below 1.5 if they agree only to pack hunting), as well as the safe level for them to hunt (try for at least -9% risk when pair hunting before agreeing to pairs, less than that means we cannot guarantee safety, packs we can guarantee safety no matter what, but still try to learn risk reduction).
Not sure if she'll go for this, at least not in the numbers you suggest. Still worth mentioning it to her, but wasn't there the implication that she's rather understaffed? Having a dozen girls leave for a month would put them in a rather precarious position with the Junta. She might be able to weather it, but I think we should also suggest the option of taking only 1 or 2 or so and have them train the others.
 
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Thoughts on what to offer Heaven's Chosen:
Well this is a rather good analysis and quite nice. And in return I'd like to peel back a bit some of the curtain.

No one picked on it, but Hiko allowed you to bring as much of an entourage as you wanted. I didn't kick this out to decision because it was ultimately irrelevant but would have prompted a huge argument I think. In character I think Mami would have just brought Kyouko with her but I intentionally didn't specify. Bringing Taura to a first meeting would have been a bit coarse and rude, and bringing Seto to a teleport jammed area pointless. Taya might have been a reasonable person to bring too though.

The point though was that Hiko was entirely willing to let you bring a whole squad of elites with you to meet her and she was willing to meet you alone. It was more a show of strength. She wasn't concerned with losing a fight with you even if you brought 5 elites. (Though partly this is because picking a fight with her in a home she's enchanted and fortified for decades would be really really stupid.)

She didn't have a lot of people there partly because you only spent a little bit of time inside and didn't get a tour; that you didn't see many doesn't mean there weren't others in other areas. Plus she couldn't be sure you wouldn't be really really stupid and start a fight. If you started a fight, she wanted there not to be possible collateral or hostages around. Her assistants (trained in bureaucracy and etiquette more than combat) you have video chatted with for instance would have been sent out of the possible combat zone.
 
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Well this is a rather good analysis and quite nice. And in return I'd like to peel back a bit some of the curtain.

No one picked on it, but Hiko allowed you to bring as much of an entourage as you wanted. I didn't kick this out to decision because it was ultimately irrelevant but would have prompted a huge argument I think. In character I think Mami would have just brought Kyouko with her but I intentionally didn't specify. Bringing Taura to a first meeting would have been a bit coarse and rude, and bringing Seto to a teleport jammed area pointless. Taya might have been a reasonable person to bring too though.

The point though was that Hiko was entirely willing to let you bring a whole squad of elites with you to meet her and she was willing to meet you alone. It was more a show of strength. She wasn't concerned with losing a fight with you even if you brought 5 elites. (Though partly this is because picking a fight with her in a home she's enchanted and fortified for decades would be really really stupid.)

She didn't have a lot of people there partly because you only spent a little bit of time inside and didn't get a tour; that you didn't see many doesn't mean there weren't others in other areas. Plus she couldn't be sure you wouldn't be really really stupid and start a fight. If you started a fight, she wanted there not to be possible collateral or hostages around. Her assistants (trained in bureaucracy and etiquette more than combat) you have video chatted with for instance would have been sent out of the possible combat zone.
I think the show of strength aspect was pretty clear, but the part about her keeping her assistants clear is quite interesting. It indicates a combination of protectiveness, cynicism(she sees the possibility of us being stupid enough to attack her in her private pseudo-miasma as worthy of consideration), and a slight gap in her confidence (she can beat us, but she isn't sure if she can keep her friends alive at the same time).
 
Not sure if she'll go for this, at least not in the numbers you suggest. Still worth mentioning it to her, but wasn't there the implication that she's rather understaffed? Having a dozen girls leave for a month would put them in a rather precarious position with the Junta. She might be able to weather it, but I think we should also suggest the option of taking only 1 or 2 or so and have them train the others.

The opposite.

The implication is that she does not have enough territory to support her girls, since DS was high in her area.
 
The opposite.

The implication is that she does not have enough territory to support her girls, since DS was high in her area.
Speaking in terms of staffing levels rather misses the point. It doesn't matter how much bigger your territory is than your staffing levels if it's being poached on.

One important detail we might want to keep in mind, by the way: someone focused on the very the long term would actually want to keep their DS levels positive, or at least non-negative. Negative DS levels are correlated with negative feelings building up in an area; when that happens, people move away. If your thinking is on the order of decades, then it actually makes sense to keep DS between zero and ten in order to encourage people to move to your territory, thus increasing its cube production levels.
 
Running the numbers again on the training Heaven's Chosen hunters:

If we did pairs, with one of our hunters for each of theirs, then 6 vets from Heaven's Chosen, plus 6.5 vets from us could hunt one half of our area to +10 DS. (Requires the Heaven's Chosen to have -9% casualty risk when pair hunting to aoid any risk of death).

If we did a pack, with one of our hunters (pack hunting) for every 6 of theirs, then 24 vets from Heaven's Chosen, and 4 vets from us can hunt one half of our area to +10 DS. (No risk).

For comparison purposes I have excluded elites, and only looked at vets.

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Assuming that we hunt both sides to +10 DS, that could mean up to 12 pair vets from HC, or 48 pack vets from HC.

Our harvest would be ~144 (including rural).

Offering 3 cubes per a pair vet, that would be -36 cubes, or -72 for packs. I don't think we want to go that high for packs...

Under pairs we would need to dedicate 13 vets and 4 to 8 greens to hunting next turn to get a net of... ~106 cubes.

~26 to 25 vets free after hunting and upkeep.

Under packs we would need to dedicate 8 vets and 4 to 8 greens to hunting next turn to get a net of... ~70 cubes.

~31 to 30 vets free after hunting and upkeep.

Of course, we could also mix, suppose that they offered packs and we only accepted up to 24 vets. That's -36 cubes as well.

Then we pair hunt the other area using our vets. That would result in us using 16.5 vets and 4 to 8 greens to hunting next turn to get a net of... ~106 cubes.

~22 to 21 vets free after hunting and upkeep.

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Alternate suggestion, we hunt only one side to DS +10 (assume we left both areas at 0 DS this turn).

Our gross harvest would be 113.

Then we'd need only 6 pairs from HC, or 24 pack vets from HC. That's -18 cubes for pairs, and -36 for packs.

So with HC pairs we'd need to dedicate 8.5 vets and 14 to 18 greens to hunting next turn to get a net of... ~92 cubes.

~30 to 29 vets free after hunting and upkeep.

With HC packs we'd need to dedicate 6 vets and 14 to 18 greens to hunting next turn to get a net of... ~77 cubes.

~33 to 32 vets free after hunting and upkeep.

Also, we could potentially make this a 2 month deal, if we are switching each side.

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Alternate scenario: we restart crop rotation this turn, so one are is at +10 DS, and one area at +0 DS.

That means we need to harvest 18.5 on the downswing, which with pairs is ~3.5 vets. Or 4 vets w/ packs.

Our gross harvest would be ~94.5 cubes, compared to ~113 w/ both sides at 0 DS. But, we'd gross approximately ~94.5 cubes last turn instead of ~82 w/ keeping both areas at 0 DS.

We could accept up to 7 vet pairs from HC, or 27 packs.

So with HC pairs we'd need to dedicate 9 vets and 4 to 8 greens to hunting next turn to get a net of... ~71.5 cubes. (Or ~84 if taking into account the more we'd get this turn.)

~30 to 29 vets free after hunting and upkeep.

With HC packs we'd need to dedicate 5 vets and 4 to 8 greens to hunting next turn to get a net of... ~52 cubes. (Or ~64.5 if taking into account the more we'd get this turn.)

~34 to 33 vets free after hunting and upkeep.

Also, we could potentially make this a 2 month deal, if we are switching each side.

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If we hunt both sides to +10 DS this turn, then I'm not sure that we can do the training at all.

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Looking at it again, I think we'd be better off just offering to hire enough to hunt half of area to +10 DS and get back into the cycle. The only question is if we start cycling again this turn, or next turn.
 
Speaking in terms of staffing levels rather misses the point. It doesn't matter how much bigger your territory is than your staffing levels if it's being poached on.

Or you can take the alternate view, that if there is poaching, then your sustainable number drops below your staffing numbers.

Either way, there is pressure to discover a new source of cubes. So our offer would be attractive.

If she is really desperate for cubes, she'd pick the pack option because it produces more cubes, but at the expense of meguca month inefficiency. If she isn't that bad offer, but wants the training, then the pairs is much more attractive, as it's a decent efficiency (3 cubes per a meguca month).
 
@Elder Haman I'm not sure they're necessarily hurting for cubes, though, so much as having trouble regulating their own DS levels, which is a problem for them beyond cubes because it can lead to youma outbreaks. What they probably need, more than hunters, is to let a small group of clairvoyants shadow our clairvoyant dispatch team, especially for an overhunt, so they can get training in our dispatch and DS tracking methods. In exchange, we should express our desire to clean up Tokyo, and how in order to do that we need to stop the youma from teleporting away from our fighters.
 
Why are we thinking of hiring girls from HC to hunt for us? I don't understand the logic.

1: Because it seems that they have high DS in their territory, and from conversations it appears that they lack resources. (We live better than the Junta, and at least we don't have confusing orders like the Republic = poorer than the Republic.)

2: It offers them hands on training in our hunting techniques, and gives them a way to pay us for our "gift" of the Hunting Manual.

3: It allows us to free up a lot of vets for next turn while still producing more cubes from our home territory (since we are paying less than the productive value of the hired hunters).

4: It establishes a rather friendly relationship with the Heaven's Chosen, and I suspect will make them more likely to listen to our other requests. Kinematic's plan for "favors" and soft power struck me as uncertain with Nagoya, but it seems likely to be the best path with Heaven's Chosen.
 
@Elder Haman I'm not sure they're necessarily hurting for cubes, though, so much as having trouble regulating their own DS levels, which is a problem for them beyond cubes because it can lead to youma outbreaks. What they probably need, more than hunters, is to let a small group of clairvoyants shadow our clairvoyant dispatch team, especially for an overhunt, so they can get training in our dispatch and DS tracking methods. In exchange, we should express our desire to clean up Tokyo, and how in order to do that we need to stop the youma from teleporting away from our fighters.

They probably have a decent stockpile. However, the high demon strength suggests that theyfeel driven to harvest more than is safe - this may be because of poaching, or because of something else, but it strongly suggests at least a cube flow problem.

Basically we'd be offering them what we did with Kyouko. Kyouko payed us 1/2 of what we harvested in her area. For pairs we'd be paying roughly half of what they harvest.

Remember how much that share cropping helped us out? I expect it would be a relief valve for HC in the same way.
 
Assuming that we hunt both sides to +10 DS, that could mean up to 12 pair vets from HC, or 48 pack vets from HC.
Don't forget the effect on the turn after that. If we hunt both zones to max this turn, then next turn we're only going to be harvesting about 44 cubes, including rural. That puts us about 80 cubes under par, and we won't have built up a buffer in the overhunt this turn if we hire HC.

We can possibly hope to make up for some of that from bounties and Tokyo hunting, but that's purely speculative.
 
Don't forget the effect on the turn after that. If we hunt both zones to max this turn, then next turn we're only going to be harvesting about 44 cubes, including rural. That puts us about 80 cubes under par, and we won't have built up a buffer in the overhunt this turn if we hire HC.

We can possibly hope to make up for some of that from bounties and Tokyo hunting, but that's purely speculative.

True. Which is why I am now leaning towards only hunting up one half of the territory. Pretty sure I said that.
 
Since we're flush with meguca-power can we continue to have Nagisa on pet whisperer prep, or do we need the vet-power too badly elsewhere?
 
I'm against letting others harvest in our territory unless we're getting significant concessions from them for it.

How much megucapower we have all comes down to how many green-harvests we're doing. Each green-harvest costs us ~6 permanent cubes, and a much larger number in the short term. My plan has excessive greens left over but few veterans which are basically all tied up in the Raise Veteran training (which will nicely solve the problem for us next turn). The other plans have more veterans free this turn, but don't make more veterans and won't have the sheer numbers available next turn.
 
I'm against letting others harvest in our territory unless we're getting significant concessions from them for it.

How much megucapower we have all comes down to how many green-harvests we're doing. Each green-harvest costs us ~6 permanent cubes, and a much larger number in the short term. My plan has excessive greens left over but few veterans which are basically all tied up in the Raise Veteran training (which will nicely solve the problem for us next turn). The other plans have more veterans free this turn, but don't make more veterans and won't have the sheer numbers available next turn.

If having others harvest for us is advantageous it's preferable, and better than letting our area lie fallow.

We have a vet manpower problem, and we are looking at different ways of approaching it.

Raise Veteran is one way to try to do it, but it's monstrously inefficient. The alternative of going full green hunting this turn and hiring vets from HC for next turn is probably more efficient. As it leaves us greens available for other things.

Additionally, since the green heavy hunt has 22 greens hunting there is a reasonable chance of gaining several new vets from that. Possibly as many as you get from Raise Vet.

Hunting actions increase the speed at which greens become vets. Supposing an even distribution between 1 and 5 month experience for the greens, and you would expect about 4 to 5 greens to become vets next turn after participating in a hunt this turn.
 
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