Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
Don't we need to do some leg work first in identifying a good new location?
You certainly would before making it [the restaurant], and it would help in getting a loan.
Do we need 1 or 2 vets for this?

Well it diminishes their odds of successful training. Plus you'd need to come up with the various things you want them to try to achieve.
Eh, I haven't been able to come up with other new ideas for that power pair anyway. Probably have one or two of them on the remote barrier just to get a new application, and the rest on the teleport barrier.

BTW, on the subject of clairvoyants, @Kinematics, I note that your plan has allocated 5 clairvoyants plus 1 Taya (2 dispatch, 2+0.5 Taya on fusion training, 1+0.5 Taya on Tokyo), but we only have 4 clairvoyants total, Taya included.
Hmmm. No, the two involved in fusion training would only be 0.5 each. So it's 2.0 on dispatch, 1.0 on fusion training, 0.5 Taya on fusion training, 0.5 Taya on scouting. And 1.0 on scouting, which really should be reduced to 0.5 to match Taya, but still puts the overall total over limit by 0.5.

Can either drop one of the fusion training attempts, or put Taya on dispatch (0.5) to free up 1.0 which can be used as a pair of clairvoyants on scout duty half-time. And Taya might want a break from Tokyo >.>
 
Heaven's Chosen is a very different kettle of fish. They're bigger than us, stronger than us, have a deep pool of tech that would take us years to unravel even with Hiko's assistance, and are actively in a two front semi-cold war that would have snuffed us out in a month. Further, we actually can't afford to lose too many cubes from our own territory right now either; don't forget that right now we're in an unsustainable position with how many meguca we have compared to our territory size, even with IRT helping us out. We need every cube we can wring out of our territory just to stay afloat the next 4-6 months; we definitely can't go around giving them away to a gigantic foreign group.

Yes... that's why I'm offering to pay a lot less.

Furthermore, this plan is dependent on the idea that we are hunting in Tokyo. Basically it's giving away cubes we would have lost anyway due to our lack of manpower to both fully hunt our own area, and clean up Tokyo.

I'll also drop the opening relations with the Republic of Japan. I think that's spreading us a bit too thin on focuses at this point.

I think that is a mistake, as the Republic of Japan is another group that could likely accept a significant number of girls, particularly after we give them our Hunting Manual.
 
@inverted_helix:
[] Improve Housing: Another Apartment: You could get some more apartments and reduce the crowding or provide closer locations for hunting in distant areas.
Cost: $250 per capacity with half that monthly upkeep and 1 Veteran Meguca; Reward More housing capacity
This is the new housing setup? Since it's $250 in direct cost, does that mean it doesn't add to upkeep in the month that it's acquired? (That would be the same as the cost I'm assuming, except I put $125 up front and $125 added to upkeep in the same month.)
 
[X] Plan Tokyo Hunt

Hunting (0.5 Seto, 6.0 vets, 19.0 greens)
4 Greens (non-refugee) Solo Hunting the Rural Area w/ 4 sets of full kevlar
Expected Rural harvest 7.9 cubes Ending DS: -4.9
4 Kevlar sets used


5 Greens Pack Hunting in the South w/ teleport should harvest 14 cubes (w/ the vet leadership bonus), and require 5 pairs of full Kevlar clothing.
1 Vet Pack Hunting in the South w/ teleport should harvest 4.6 cubes, and require no armor.
0.5 Vet Solo Hunting in the South w/o teleport should harvest 2.72 cubes, and requires 0.5 Kevlar clothing only (no vest)
1.5 Vet Solo w/ teleport should harvest 9.39 cubes, and requires 1.5 Kevlar clothing only (no vest)
1 Vet Solo w/ teleport should harvest 6.26 cubes, and requires 1 Kevlar vest and 1 leather armor.
Expected South harvest = 37 cubes, DS stays at 0
6 sets of Kevlar, 1 Kevlar clothing, and 1 leather armor used.


10 Greens Pack Hunting in the North w/ teleport should harvest 28 cubes (w/ the vet leadership bonus), and require 10 pairs of full Kevlar clothing.
2 Vets Pack Hunting in the North w/ teleport should harvest 9.2 cubes, and require no armor.
Expected North Harvest is 37.2 cubes, DS goes to +0
10 sets of Kevlar clothing.

Total Gross Harvest is 82.1 cubes
-1 for Kyubey
-1.1 for Seto transports
Net Harvest: 80 cubes
Total of 20 Kevlar sets used, plus 1 Kevlar clothing and 1 leather armor.

-----------------------------------------------

Upkeep: Shift 5 Greens into jobs, making 5 additional Vets available.

New Upkeep: 16.5 Veteran, 11 Green, 1 Associate
  • Support/Training (8.5 Vet)
    • 3 vet demon finding training (+20% grief cubes)
    • 2 vets on dispatch service (+30% grief cubes additive with demon finding, -1% casualties)
    • 2 vet on telepathic communication (-2% pair hunting, -1% pack hunting)
    • 1.5 Veteran, Paperpushing
  • Jobs (8 Vet, 11 Green, 1 Associate)
    • 1 veteran (Hainako) Translation service
    • 3 veteran + 6 green working courier business (Minimum 3 vets)
    • 1 Akeno Delivery
    • 2 Vets (Akane and other magic cook), 3 Green, 1 Associate Restaurant
    • 1 vet, 2 greens - Restaurant delivery
------------------------------------------------

Tokyo (7 Serena & Co, 2.5 Elite, 5 Vet):

0.5 Taya and 1 Clairvoyant Vet on Tokyo Dispatch service, based on Mt. Hakone. Keeping an eye out for any youma incursions into the area as well. Also watch to see how Tokyo youma react to Serena's positioning. If they begin to gather, particularly if they group up in range for a teleport, be ready to move Serena or take other action in response.

Ask Kuybey to keep us informed if the beholder starts to move.

Hunting in Minamiashigara and Odawara (leaving Hadano as a buffer):
2 Elites and 2 Vets Pair Hunting (paired 1 Elite with 1 Vet) w/ teleport and w/ 4 sets of Kevlar armor
Each girl is always equipped with an emergency teleport charm (back to rear lines where dispatch service is), as well as barrier, illusion, and healing charms. Teleport out if warned that a youma is entering the area.
If they meet any magical girls while hunting, refer them to our gossipmonger.
Expected Gross Harvest: ~25.4 cubes
-1 cube for teleport transport
Expected Net Harvest: ~24.4 cubes

Serena & Co. (7 girls)
Based on Mt. Tanzawa. Training the two new girls to not be liabilities in the full aura, learn to communicate, training to fight youma based on what we learned. (Therefor Serena is expected to be transformed the whole time). On standby to attack any youma entering the Minamiashigara, Odawara, Hadano area from Tokyo. Each girl is equipped with full kevlar set, barrier, illusion, and healing charms. Don't pursue youma if they retreat back to Tokyo. If the youma decide to fight, Serena can make the decision on whether to retreat or not (can even call on Minamiashigara hunters for backup if needed).

2 vets on teleport support at the dispatch station. (For deploying Serena and teleport transport for the hunters.) Also creating teleport charms back to the dispatch station for the hunters to have. Equipped with full kevlar.

Morale (2.0 vets, 2.0 greens, $2000)

Mixer day - Lots of time with people getting to know each other. Pick up some board games and card games. Have a picnic at the park. Make sure to organize things so that the new girls are intermingled with the older Serenes. Play one of those meet and greet games that corporations often do when forming a new team.

Training (1 Elite, 8 Vets, 13 Greens, 6):

General Training: 3 Vets and 13 greens

Fusion casting training: At present with the difficulties involved this is less assured then other forms of training. 1 veteran/elite + 1 GCU per pair to be trained. Base success chance ~75% subject to modifiers.
- 4x Teleport/Barrier (0.5 Seto, 3.5 vets, 4 cubes)
--- Have 1 group try to develop a long distance deployment of a barrier
- 1x Telepath/barrier (0.5 Taura, 0.5 vet, 1 cube)
--- Try to develop a way to block telepathic communication
- 1x Clairvoyant/telepath (0.5 Taya, 0.5 Taura, 1 cube)
--- Try to develop a way to extend telepathic communication further (to clairvoyance distance)

Research (6 vets, 2 cubes)

Research (3 Vets, 2 cubes): Further refine the teleport barrier. Have Shinobu and Aiko continue trying to strengthen the effect.

Tokyo Analysis (3 Vets): Time to analyze the after action reports and the Youma behavior and adaptations. See if we can figure out anything to ease the killing of them, or make it safer. Determine any signals that a teleport youma is about to teleport. Develop training procedures, etc.

Ask Kuybey for the incubator assessment of our Tokyo hunting efforts.

Production (1 Vets, 0.4 cubes):

67 Tandem Barrier charms for 1 meguca (barrier vets) + .4 GCU

Diplomacy (1.0 Mami, 7.5 vets)

Heaven's Chosen: (1 Mami) Further discussions with Hiko about what we can offer that we think could be of use to them, and our own needs with respect to our goals of stabilizing the Tokyo region. Attempt to negotiate a trade for the teleportation interdiction tech.
Make our Hunting Manual the initial gift. Explain how crop rotation has allowed our area to support many more girls than is normal. Mention how the demon strength tracking once allowed us to swiftly identify poaching in our area.

Mention how on one occasion we accepted visitors from another organization to receive training for a month in our hunting techniques. Since our organization is focused heavily on Tokyo right now, our area is currently being under hunted. We could possibly host as many as six to twenty-four veterans right now (up to six if they agree to pair hunting with a Serene hunter, up to twenty-four if they want to do pack hunting), if they were sufficiently experienced with safety measures. If Hiko seems interested, make a note of this to be discussed later when we begin discussing trade deals.

Explain that being right next door to Tokyo the problems there effect us rather severely even now, what with both youma wandering into our area and with refugees coming and asking for help. (Share some specific examples). Mention that we have had 44 girls, mostly greens, come to us for refuge, and while we can manage to support them right now, you worry about more. If Hiko knows any groups that would accept refugees, including greens, if only temporarily, that would be useful. We have been training them in our hunting techniques, and would provide a copy of our Hunting Manual to anyone willing to take some in.

We're concerned that the Tokyo problem will only grow worse. Almost 1/4 of Japan's population lives in Tokyo, and if they die the way Hong Kong did, it will have a devastating effect on the rest of Japan. In many ways the problem isn't directly the high level demons, it's that they prevent magical girls from hunting normal demons effectively. Making it impossible to fulfill the magical girl duty of protecting humans. Those normal demons are what then kill the city. Our thought is that first we need to kill the youma in the city, and then rally the local meguca to hunting the normal demons back up to safe levels. After that, there is a need to put some system in place to prevent the conflicts that created the super demons in the first place.

We've managed to kill ten of the demons plaguing Tokyo last month. However, we have struggled with the teleporting demons. Many managed to escape because of this. Worse, we lost one girl last month, because a large number of youma teleported in on top of us in mass. We were there, but unable to save her. If we were only able to interdict teleportation clearing Tokyo would both become faster, and more importantly, much safer. We know it ought to be possible, since the floating eyeball demon is able to do it. We've made some initial progress on researching this ability, but it is still weak and not as effective as we need.

See what Hiko is willing to offer. Both in response to our gift, and to put on the table for trade. We have in addition our Tandem Research, Spell Anchoring, Duration, etc available for trade, as well as cubes and money.

Also on the table is to accept hunters in our territory for training on hunting techniques in exchange for training in their teleport interdiction techniques. We could accept up to 6 vets if they agree to pair hunt with a Serene hunter, or up to 4 sets of 6 vets if they want to hunt as a pack. We could also accept 2 clairvoyants to train with our dispatch team. Recommend girls skilled in math. Discuss the safe level for them to hunt (ask for at least -9% risk when pair hunting before agreeing to pairs, explain that less than that means we cannot guarantee safety, packs we can guarantee safety no matter what, but still try to learn their risk reduction level).

If this offer to trade training is rejected, consider offering to pay the vets training in hunting in our territory as a sweetener (stay below 3 cubes per a vet if they agree to pair hunting each with a Serene girl, below 1.5 if they agree only to pack hunting, 3 cubes per a clairvoyant).

At the close, give our History of the Serenes as a gift. While only a short history, it may still hold some interest to her. Mention that we would be interested in learning the history of magical Japan as Hiko remembers it, if she someday has the time to record it.

Gossipmonger (1.5 Vet):
- Keep Nagoya updated about our current plans. We are reviewing results of last month and making plans for next month. This month we will have far fewer actions in Tokyo, and do not require any interdiction teams from Nagoya.
- Keep in contact with the Tokyo natives. Review the impact of recent activities on their situation, as well as keeping track of how things go over this month.
- Process any girls we meet in the Odawara area, try to find out their condition and if they are interested in joining the Serenes.
- Discuss the current situation with all the surrounding area's groups that we're in contact with that are not being contacted elsewhere this turn (14/13, and any other known minor groups). Try to get a handle on how they're dealing with any Tokyo refugees, and if they might be willing to take any in.

Diplomacy (Kofu): (1 Vet)
- Talk with Kofu about our recent success in Tokyo, and discuss the recent outflow of refugees. See how they are doing, and if they have any space, could they take in a few girls? We are training them in our hunting techniques.
- Discuss possible research/resource trades
- Feel them out about possible cooperation in future Tokyo operations

Diplomacy (Magick Corp): (1 Vet)
- Talk with Magick Corp about our recent success in Tokyo, and discuss the recent outflow of refugees. See how they are doing, and if they have any space, could they take in a few girls? We are training them in our hunting techniques, and would make a copy of our Hunting Manual available.
- Discuss possible research/resource trades
- Do they handle loans for magical girl enterprises? While we could get a loan from a normal bank, we wouldn't mind giving preference to a magical girl business instead. If viable, see what their offers are.

Diplomacy (The Enlightened): (1 Vet)
- Talk with the Enlightened about our recent success in Tokyo, and discuss the recent outflow of refugees. See how they are doing, and if they have any space, could they take in a few girls? We are training them in our hunting techniques, and would make a copy of our Hunting Manual available.
- Discuss possible research/resource trades
- Feel them out about possible cooperation in future Tokyo operations

Diplomacy (Coalition): (1 Vet)
- Talk with the Coalition about our recent success in Tokyo, and discuss the recent outflow of refugees. See how they are doing, and if they have any space, could they take in two or three girls? We are training them in our hunting techniques.
- Discuss other possible research/resource trades
- Feel them out about possible cooperation in future Tokyo operations

Open Formal Relations (Republic of Japan): (1 Vet)

Diplomacy (Area 15/16): (1 Vets)
- Discuss our recent success in Tokyo, removing the youma threat from their boarders. Discuss the recent outflow of refugees. How are they handling it? Suggest they refer refugees to us, as we are attempting to distribute them.
- Ask how many refugees they can absorb considering the added benefits on our Hunting Manual, and the new territory in what used to be a buffer zone.
- Try to get a feel for how receptive they are to the idea of joining the Imperium.

Money Actions: (5 vets, $30,600)

Pay for welcome packages for the refugees ($250 x 40 = $10,000)

Acquire apartments for the refugees (2 vets, $12,000 for 48 capacity)

Purchase 6 bulletproof vests and 5 sets of kevlar clothing from Nagoya ($8,600) [brings totals to 34/34]

Pet Whisperer (1.0 Nagisa): Now that Nagisa has her basic certification, she needs to actually get some experience. Spend the month volunteering at pet shelters and such to help gain experience and reputation. Be sure to mention to people that you are thinking of starting your own business as a pet trainer.

Second Restaurant (2 Vet): Identify a good second location for our restaurant. Fill out loan applications, plan to get a $600,000 loan for the new restaurant.

---------------------------------------------------------------------------------

Meguca Months Used:
- Elites: 5/5
- Serena's Team: 7/7
- Vets: 57/57
- Greens: 45/45

Grief cubes:
Gains: 114.3 (starting) + 80 (net harvest) + 24.4 (Odawara Harvest) + ??? (class 3 kills+bounties) = 218.7
Costs: 114 (upkeep) + 6 (training) + 2 (research) + 0.4 (Production) + ??? (Tokyo) = 122.4
Final (before spirals): 96.3

Money:
Income: $88,950 (bank) + $37,500 (income) = $126,450
Expenses: $30,920 (upkeep) + $8,800 (new upkeep) + $30,600 (purchases) + $2,000 (morale) = $72,320
Final: $54,130

(Net -$8,620 per month without new income)

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One thing I started to realize. Odawara was normally on the edge of Tokyo, and thus constantly under patrol by the demons. There probably aren't any local girls there anymore. Any girls that did survive would have fled (being on the edge of the city).

Anyway, I think the plan above is a good approach. It maximizes the use of our greens, opening up lots of vets for all the various projects we need to get done so we are ready for next turn. Also, we ought to expect about 4 greens to turn vet.

If we get some vets from HC, then we will overhunt and gain 18.5 extra cubes without needing to spend a lot of vets. If we don't hire any vets from HC, then we can just do another green heavy hunt.

If we do the legwork for a second restaurant we'd also have another place to use a bunch of greens effectively. And that would put us back on a profitable status.

On the Serena action, I think that at a minimum we need to try to defend Odawara from the return of youma. Adding Isesaki might be a bridge too far, but I want to try and get some areas where we can hunt later, because I expect we will have more refugees. A lot more...
 
Research (1 Vets, ?? cubes): Further refine the teleport barrier. Have Shinobu and Aiko continue trying to strengthen the effect.
We got a price on this:
Research: Further refine the teleport barrier.
With your general lack of understanding of the underlying mechanics this is trickier than you'd like. Your only resort is essentially brute force pitting the teleport barrier against a teleporter and trying different things and hoping for the best.
Cost: 3 Vets, 2 GCU; Chance of Success: low

Suggest they join the Imperium (Area 15/16): (3 Vets)
- Discuss our recent success in Tokyo, removing the youma threat from their boarders. Discuss the recent outflow of refugees. Suggest that they need the resources of a larger group to help them during these difficult times.
Do we have good enough relations with them for this to be viable? Last I remember they were still pretty stand-offish.
 
Do we have good enough relations with them for this to be viable? Last I remember they were still pretty stand-offish.
Well, their biggest problem with us was that we just showed up on their western flank when the youma were making trouble on their eastern flank. Out of anyone in Japan, Area 15/16 girls probably had the most trouble with the youma border patrols, given that they are the closest urban/suburban area to the Tokyo Containment Zone that isn't actually part of it. The fact that we just blew through there like a hurricane and slaughtered a quarter of the unkillable monsters, solving a long-term anxiety of theirs, is likely filling them with either fear or awe.

In other words, this may actually be the best possible time to try a direct absorption, especially since now those same girls are having to deal with possible encroachment on their territory by a flood of refugees.
 
I am dubious of us paying Hiko to let her girls hunt our territory. It seems to me that a better tack would be to offer to let her hunt in our territory for a fee.
 
I am dubious of us paying Hiko to let her girls hunt our territory. It seems to me that a better tack would be to offer to let her hunt in our territory for a fee.

It's pretty much the same thing from a cube perspective. Whether we pay her a portion of the harvest or she pays us a portion of the harvest, we are splitting the harvest.

However, it makes a big difference from the training perspective. If she just hunts our territory and pays us, then her girls receive no training, so we'd have to accept a smaller portion of the harvest. While if we are training her girls, then we can plausibly pay less, as the training and experience is part of the compensation.
 
We got a price on this:
Other than this
Which was already mentioned I don't see anything.

Fixed this.

There are two main thing that I'd like feedback on:

Serena & Co. (7 girls)
First 3 weeks: Training the two new girls to not be liabilities, learn to communicate. On standby to attack any youma entering the Minamiashigara, Odawara, Hadano area from Tokyo. Each girl is equipped with full kevlar set, barrier, illusion, and healing charms. Don't pursue youma if they retreat back to Tokyo. If the youma decide to fight, Serena can make the decision on whether to retreat or not (can even call on Minamiashigara hunters for backup if needed).

Last week: On standby to attack any youma entering the Minamiashigara, Odawara, Hadano area from Tokyo. Also attack youma in the Maebashi, Isesaki area. Don't pursue youma if they retreat back to Tokyo. If the youma decide to fight, Serena can make the decision on whether to retreat or not (can even call on Minamiashigara hunters for backup if needed).

This is the first one. While I think we have to make an effort to hold Odawara as cleared, it's a bit aggressive to start attacking youma in Isesaki as well. We could just spend all 4 weeks training while on standby, the main difficulty is that if we get a lot of refugees next month we won't have much Tokyo territory to harvest.

Although... I suppose we could use RT for the hunting in Odawara this turn...

That reminds me, @inverted_helix will the hunters in Odawara and the dispatch team be able to give a more detailed report on the actual DS in Odawara and the surrounding areas? Or do we need a team dedicated to that? If so, how much meguca power?

Suggest they join the Imperium (Area 15/16): (3 Vets)
- Discuss our recent success in Tokyo, removing the youma threat from their boarders. Discuss the recent outflow of refugees. Suggest that they need the resources of a larger group to help them during these difficult times.

I could drop this and go for the restaurant location instead.

@inverted_helix Scouting for a 2nd restaurant location and filling out the loan applications, how much meguca power is that? 1 vet? 2 vets?
 
However, it makes a big difference from the training perspective. If she just hunts our territory and pays us, then her girls receive no training, so we'd have to accept a smaller portion of the harvest. While if we are training her girls, then we can plausibly pay less, as the training and experience is part of the compensation.
Also from a status perspective. It makes us seem weak, that we need others to hunt our territory for us, rather thanstrong enough to allow others to hunt in or territory.
The more important problem as I see it is that we're effectively selling our tech to Hiko in exchange for cubes, when we're trying to sell our tech in exchange for her interdiction tech. You effectively said it yourself EH: you're offering to pay them for their time hunting on our territory, basically sharecropping on our land, with training in our hunting techniques. That was fine for the Coalition, because we were deliberately giving them the better deal as a diplomatic maneuver, but we can't afford to do that with the Chosen.
 
Also from a status perspective. It makes us seem weak, that we need others to hunt our territory for us, rather than strong enough to allow others to hunt in or territory.

I don't see that at all. We're saying that we can teach her girls things that the 100 year old Hiko can't. That's an extremely strong show of high status. We're just couching it diplomatically as us needing some extra manpower so that it's a "win win" instead of us taking pity on their ignorance.

The more important problem as I see it is that we're effectively selling our tech to Hiko in exchange for cubes, when we're trying to sell our tech in exchange for her interdiction tech. You effectively said it yourself EH: you're offering to pay them for their time hunting on our territory, basically sharecropping on our land, with training in our hunting techniques. That was fine for the Coalition, because we were deliberately giving them the better deal as a diplomatic maneuver, but we can't afford to do that with the Chosen.

Hmm...

That's a point. I am open to adjusting how we offer it.

I'm just seeing that Hiko seems to need our Hunting tech most, and could also use some extra cubes to allow her to let DS go back down in her own territory. So it's a highly beneficial arrangement that suits their needs. It shows that we are alert to their needs and are considering those needs thoughtfully in our offers.

I guess I saw it as setting a good tone for the tech trade negotiations. Hiko seems much more susceptible to soft diplomacy than Nagoya. I am worried that their interdiction tech is something highly valuable that they wouldn't trade away for anything usually. So by being very solicitous of their needs up front and diplomatically offering them aid with their biggest problems in a face saving way, it would make her much more likely to be generous back to us, and allow us to trade something like Tandem Casting for her interdiction tech.
 
But that is because I want to do more in Tokyo, and so need that extra power there.
The youma adapted to us attacking them, so we need them to calm down a bit (i.e. start going on solo patrols) before it will be safe for us to do any more serious culling.

On standby to attack any youma entering the Minamiashigara, Odawara, Hadano area from Tokyo.
This sounds dangerous. The youma have already demonstrated the ability to ambush us. If they know that we're guarding a particular area, then it greatly increases the odds of a large assault from the demons.

vets harvesting 3.96 cubes each (pair hunting, no teleport tech, no experience bonus)
I suspect that you're vastly underestimating HC. They have an old leader who has had lots of time for research and training. Our ideas about rotating tactics may be innovative, but our use of armor and support tactics are hardly new. And HC's research on magical enhancement (of bodies and equipment) is most likely leagues ahead of our own.

Given the indications that they're not terribly well off.
Really? They own a well maintained shrine, and an even larger building behind it which shows that they have plenty of money. And the building is hidden by an illusion barrier (I'd really like to know how they did that) and it's positively soaked in magic, which shows that they have used a lot of cubes. This abundance is partially explained by Hiko's age, but her outfit has to have things pretty well in hand in order to maintain that level of success. The only possible indication of them not being well off was the higher-than-average demon strength. For anyone else, that might be worrisome, but for someone like Hiko, I suspect that it is intentional. Either they are using some variation of rotating tactics or else they're intentionally keeping the demons adapted towards fighting magical girls in order to make the ambiance more friendly for normals.

[X] Kinematics
 
I suspect that you're vastly underestimating HC. They have an old leader who has had lots of time for research and training. Our ideas about rotating tactics may be innovative, but our use of armor and support tactics are hardly new.
They have an old leader, but they don't have an old organisation. She's had as much chance to develop group strategies as we have and has probably not invested as much into demon tracking as us.

Isn't this a radical departure from normal routine? Not to mention much less safe, especially for Tokyo as is.
The demons start going back to solo patrols, not us.
 
I suspect that you're vastly underestimating HC. They have an old leader who has had lots of time for research and training. Our ideas about rotating tactics may be innovative, but our use of armor and support tactics are hardly new. And HC's research on magical enhancement (of bodies and equipment) is most likely leagues ahead of our own.
Well, the "no teleport" part was partly because, with their general anti-teleport tech, I'm not sure how much it's feasible to teleport around their territory in the first place; not that I think they couldn't have come up with the idea. The "no experience bonus" is probably misplaced; depends on how much turnover there is in their group due to the conflicts with the other groups. Other tech, such as the physical research, I have no idea how to even guess how it might affect their harvest rates, so it's not something I can include.

Really? They own a well maintained shrine, and an even larger building behind it which shows that they have plenty of money.
A well maintained shrine that is old, with old magic. Which means it's probably been where Hiko has lived for at least decades, if not most of her life. It's not something they have to have bought.

The "not well off" was mainly from someone's comment about their comparisons with the other groups around them. They point out where other groups are lacking, not where their own group is better, implying they're trying to find justifications that they don't really have it that bad. Though I suppose even that could be argued to be part of the cultural self-effacement, not directly flaunting your own positive attributes.

So, even if they aren't doing that well, it's probably better to assume that they are reasonably well off. Of course, once you do that, you have to increase the number of people with jobs to get that extra income, which balances out any potential reduction in hunters from better tech. So the overall guesstimates there are probably still roughly accurate.
 
That reminds me, @inverted_helix will the hunters in Odawara and the dispatch team be able to give a more detailed report on the actual DS in Odawara and the surrounding areas? Or do we need a team dedicated to that? If so, how much meguca power?
You'll be able to get info on demon strength from that.

Though in general you can expect your bureaucratic upkeep to greatly increase soon due to taking it more people with less integration in your group. Partly to keep track on all those extra people, but also partly because as you grow in size I'm thinking to charge you for your precise tracking. There's actually all sorts of things that are going to become issues as you grow in size that weren't originally significant factors.

Though I'm also contemplating simplification to action slots like other quests because you're essentially doubling in size and I'm not sure I can handle the extreme increase in possible actions per turn.

Well, the "no teleport" part was partly because, with their general anti-teleport tech, I'm not sure how much it's feasible to teleport around their territory in the first place; not that I think they couldn't have come up with the idea.
Something to keep in mind is there's a huge difference between a mobile enemy with anti-teleportation ability and anti-teleport fields that your own group controls. This isn't to say whether they do use teleportation in their hunting or not, but still bears pointing out.
 
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