Have to go to bed, fighting off a cold and cannot afford to stay up late.
Official word on weening people off Serena is that it will take so much effort in cubes and man-hours, on top of a major research arc, that it's basically unfeasible within a year, let alone that we're focused elsewhere and considering taking on a lot of extra girls.
Heh, bad luck again: 40 girls at 1-in-40 odds puts us at 63.68% odds of having at least one Elite in the mix. Oh well.Just did a roll for elites (based off 1 in 40 girls in Tokyo being elites now) and no elites. There are some greens and some vets, some groups and some singletons.
So? We've got time; meguca don't even age, so putting them on life support is inherently more moral than leaving them to die. Moreover, these are now two more girls for Serena's Cuddlepile of Death, making her even more potentially effective at dealing with the Tokyo problem.Official word on weening people off Serena is that it will take so much effort in cubes and man-hours, on top of a major research arc, that it's basically unfeasible within a year, let alone that we're focused elsewhere and considering taking on a lot of extra girls.
What, you're saying our original one to two month estimates weren't realistic?I find the expectation of clearing Tokyo in 3 more months to be overly optimistic.
The other four are just vets, themselves. Their effective addition to Serena's team will be gated by their mental resilience to the full load to use it effectively.As for the two death spirals: Send them to Serena.
This does introduce a liability into her group, in that those two are at significant risk while Serena is fighting, since they're not at elite level. Care will have to be taken in that regard, though I think we can manage with proper positioning and placement.
However we have long-term plans of getting girls out of Serena's aura, so we're definitely not giving up on them.
Well we're not going to go spear-fishing for Oni much, if at all, next month, at least not until they break up into singletons again, so hopefully we can get those two girls acclimated and on their way to Elite+ levels soon-ish. That's going to take some extra cubes and personal tutoring, I suppose, but the other girls should be used to the process by now.As for the two death spirals: Send them to Serena.
This does introduce a liability into her group, in that those two are at significant risk while Serena is fighting, since they're not at elite level. Care will have to be taken in that regard, though I think we can manage with proper positioning and placement.
However we have long-term plans of getting girls out of Serena's aura, so we're definitely not giving up on them.
We don't have much choice. DS levels are already high-negative, and will be getting worse with the exodus. I'm not sure we even have 3 more months before DS levels get so low that we start seeing mass civilian casualties: in other words, Hong Kong.I find the expectation of clearing Tokyo in 3 more months to be overly optimistic.
Uhhh... Should I point back to my last post? Raising their effective level under Serena is not based in cube costs, but time. Make them drink enough of the koolaid that they stop acting too much like idiots on full blast. Training in the sense of improving their abilities and cubes for magic are superfluous and ultimately pointless for them.Well we're not going to go spear-fishing for Oni much, if at all, next month, at least not until they break up into singletons again, so hopefully we can get those two girls acclimated and on their way to Elite+ levels soon-ish. That's going to take some extra cubes and personal tutoring, I suppose, but the other girls should be used to the process by now.
Hm. If the two spirals aren't named girls, we'll have to come up with names/personalities for them. We're missing Jupiter/Neptune expys, aren't we?![]()
It's a joke. I'm well aware of the issue of being too optimistic in planning. And while I recognize that I joke rarely enough that it's not what one might normally expect, I did hope that the smiley face would help convey the intended humor.
It will take time for them to adapt, though, and until they do so, they're just a couple loopy vets. We don't know how long that will take, so I expect that at least the next month will have them be liabilities. On the other hand, I don't expect much fighting next month either, so it sort of balances.The other four are just vets, themselves. Their effective addition to Serena's team will be gated by their mental resilience to the full load to use it effectively.
We can also institute the same controls Nagoya has, and put some of the girls on ice while we work to build enough territory to support them. If we have to, we can even buy the process they use if it has some particular method to make it cheaper or less intensive.It's a joke. I'm well aware of the issue of being too optimistic in planning. And while I recognize that I joke rarely enough that it's not what one might normally expect, I did hope that the smiley face would help convey the intended humor.
It will take time for them to adapt, though, and until they do so, they're just a couple loopy vets. We don't know how long that will take, so I expect that at least the next month will have them be liabilities. On the other hand, I don't expect much fighting next month either, so it sort of balances.
Getting away from the numbers, start looking at the politics.
We already know that a large number of magical girls are fleeing Tokyo right now, creating significant pressures on the surrounding territories. We got 40 coming to us, and while we're definitely well known at this point, we're just one small group. Still, I could see that a large portion of those fleeing would tend to head towards us, and the holes we're creating are more on our side of Tokyo than the far sides.
Consider what happens if we don't accept them:
1) We present ourselves as similarly mercenary in nature to Nagoya. A 'safe' acceptance level would be 20 magical girls. If we reject the other 20, where do they go? 15/16? Kofu? Coalition? Nagano? Niigata? Almost all of them are going to have pressures of new girls heading their way already, and what we know of the ones close to us implies that they couldn't handle an influx of more than a couple girls each.
Sending girls on their way past us is Bad News.
2) How do we choose who to accept or reject? There are partial groups among them, and picking and choosing for particular power sets is not going to sit well if it means splitting them up. We can expect bad relations and rumors to start cropping up about us again.
3) We can't let this spread further out. Waves of girls escaping Tokyo is one of our worse case scenarios. Try to keep the girls contained close to the Tokyo area.
On the other hand, we have Diplomacy skills, and connections to a lot of nearby groups. It's entirely possible for us to accept them temporarily, and then try to foster some of them to new homes with other groups, if those groups have the space to handle them. That gives assurance to the Tokyo girls that they have a home, even if we are trying to find them new homes, and to the surrounding groups, in that they can make the choice to specifically accept new members, rather than just having random new people show up on their doorstep asking for handouts.
We also will need to be putting that Diplomacy to work dealing with the other emigrants, and keeping fires put out rather than letting them instigate new conflicts that could potentially lead to new oni-class problems.
Which is actually sufficient for our purposes, in terms of blocking out teams of teleporters jumping in.
Well, not right away. Right now we need those two girls to be in Serena's full-power aura 24/7 to get acclimated, and then to start the however-long training process it takes to get to the rest of the girls' power levels.The new girls with Serena can now spend all their time helping that group learn Japanese. No longer need to dedicate any specific time to that.
How many times do I have to repeat it before this sinks in? Helix even liked the original comment on this; Serena's team are vets in level of ability, not elites. The only thing they have to do to get on the others' level is to acclimate to full blast.Well, not right away. Right now we need those two girls to be in Serena's full-power aura 24/7 to get acclimated, and then to start the however-long training process it takes to get to the rest of the girls' power levels.
You're looking at nearly all greens in terms of how you'd classify skill levels. (Veteran composition roll 1d100 = 1) This isn't as peculiar as you'd think though because of the extremely binary nature of hunting in Tokyo right now. The normal demons have fallen well below normal, so you don't get much experience fighting with normal demons, and when you do run into a youma the difficulty gap is so enormous you end up dead.Are any of the groups significant? (ie seem to be organized and experienced in pack hunting, or are significant percentage of the total (more than 4 in the group)).
How many are greens?
Nope rolled on the blanks. You actually had a lot of luck where the bad rolls always ended up on non-specialists this turn (except the annulled Taya).@inverted_helix what is the wish magic if any of the spiraled girls.
Well conversely that means 36.32% odds of none, it works out.Heh, bad luck again: 40 girls at 1-in-40 odds puts us at 63.68% odds of having at least one Elite in the mix. Oh well.![]()
Cuddlepile of Death... I'm not sure that particular combination of words has ever been used before.Moreover, these are now two more girls for Serena's Cuddlepile of Death,
They weren't previously named. I mean they have randomized names on my spreadsheet, but they've never appeared in the game as characters, so feel free.Hm. If the two spirals aren't named girls, we'll have to come up with names/personalities for them. We're missing Jupiter/Neptune expys, aren't we?![]()
The other four are just vets, themselves. Their effective addition to Serena's team will be gated by their mental resilience to the full load to use it effectively.
Well we're not going to go spear-fishing for Oni much, if at all, next month, at least not until they break up into singletons again, so hopefully we can get those two girls acclimated and on their way to Elite+ levels soon-ish. That's going to take some extra cubes and personal tutoring, I suppose, but the other girls should be used to the process by now.
Uhhh... Should I point back to my last post? Raising their effective level under Serena is not based in cube costs, but time. Make them drink enough of the koolaid that they stop acting too much like idiots on full blast. Training in the sense of improving their abilities and cubes for magic are superfluous and ultimately pointless for them.
Calm calm. Also full idiocy can still be expected for a while. But mainly the thing to consider is that the high degree of power that Serena's team exhibits is in brute force casting. Whereas normally girls tend to hold back on heavy magic for energy saving, they don't need to. This is normally represented as simply pushing their dice up to elite.How many times do I have to repeat it before this sinks in? Helix even liked the original comment on this; Serena's team are vets in level of ability, not elites. The only thing they have to do to get on the others' level is to acclimate to full blast.
I actually built up a more complex character idea for Yashiro Hiko than any other NPC I think. Then I tried to consider how this character would act. So it's a pretty densely packed bit of information. She's a bundle of contradictions it may seem, but there are reasons behind her every action that make sense from her perspective. But you have to keep in mind that no one knows everything in this quest.I'll need to spend more time thinking over the Heaven's Chosen diplomacy stuff.
This is correct, her range is diminished.On the other hand, with Seto, it "degrades her performance severely" to try to punch through. What does that mean? First guess is that her teleportation range is severely hindered.
Not quite.If a teleporter has a 30 km range normally, but only a 10 km range when going through a tele-barrier, that means that any incoming youma that are coming from long range would simply fail if they had to get through the barrier as well (similar to the issue of how magic degraded for our clairvoyance checks over distance).
You're researching some pretty heavy things now for a handful of people. This is something that has a long long road of improvement.Very happy the research yielded fruit, even if the results are far less than hoped.
For clarity you have a way to do it. That doesn't necessarily mean that it's the same way they use.Despite knowing how it's done, we'd best still try to push diplomacy with HC to try to get a more functional version of it. Unless it's the leader's personal elite power, we can almost definitely duplicate whatever they've done to create nearly-passive area denial teleport interdiction.
@inverted_helix Will Kyubey tell us how many magical girls are left in Tokyo right now?
Last months numbers were about 1200, right? I was expecting a way larger fraction of escapees to go in different directions.Approximately 1100. The drop is from them running away instead of dying though.
Roll for general number making a run for it was fairly low. It could definitely go higher.Last months numbers were about 1200, right? I was expecting a way larger fraction of escapees to go in different directions.
This is a bit of a false assumption imo. It's less mercenary and more practical. We'd be absorbing/hosting a group that is over half SIMP's size, most of them extremely inexperienced and likely suffering from some form or other of PTSD. Accepting all of them will wreak havoc on us in terms of morale and resources.1) We present ourselves as similarly mercenary in nature to Nagoya.
I think we should accept all 40. The cubes will be a minor issue, but if we expect to be able to finish Tokyo within 3 more months (so a 4 month total), the extra bounty income will easily keep us afloat until we can expand in that direction. The money side is not an issue at all.
The only significant issue is the morale side. Absorbing this many people will hurt things. On the other hand, I think this month is going to be very light on the hunting, and heavy on the research and diplomacy, so we'll have time for things to get worked out.
We can also institute the same controls Nagoya has, and put some of the girls on ice while we work to build enough territory to support them. If we have to, we can even buy the process they use if it has some particular method to make it cheaper or less intensive.
Very happy the research yielded fruit, even if the results are far less than hoped. I can kind of see it being useful tactically, but it's not strong enough to be the full interdiction that we need. On the other hand, with Seto, it "degrades her performance severely" to try to punch through. What does that mean? First guess is that her teleportation range is severely hindered. Which is actually sufficient for our purposes, in terms of blocking out teams of teleporters jumping in.
If a teleporter has a 30 km range normally, but only a 10 km range when going through a tele-barrier, that means that any incoming youma that are coming from long range would simply fail if they had to get through the barrier as well (similar to the issue of how magic degraded for our clairvoyance checks over distance). That's enough to slow them down sufficiently that we could clean up on a pair and escape before their reinforcements could arrive, assuming we select targets that are far enough away from any reinforcements that this would impact them. Probably still couldn't kill the teleporter of a pair before it escaped, but it would severely handicap their ability to gang up on us.
Shinobu and Aiko have managed the tele-barrier. We need to get Seto trained on it as well, though it might be more difficult for her. Getting at least one elite involved in the process should make them strong enough to work with on a tactical basis. Need to get charm versions working, too.
How many times do I have to repeat it before this sinks in? Helix even liked the original comment on this; Serena's team are vets in level of ability, not elites. The only thing they have to do to get on the others' level is to acclimate to full blast.
You're looking at nearly all greens in terms of how you'd classify skill levels. (Veteran composition roll 1d100 = 1) This isn't as peculiar as you'd think though because of the extremely binary nature of hunting in Tokyo right now. The normal demons have fallen well below normal, so you don't get much experience fighting with normal demons, and when you do run into a youma the difficulty gap is so enormous you end up dead.
But this doesn't mean that you don't cross the distance, it just means you see the outside of the barrier.
So if you turn that to teleportation. Something try to teleport in from max range would not have the energy to get through the barrier, but that just drops them off outside the barrier. They aren't being charged the cost to penetrate the barrier 30km away where they started their jump, they're being charged it when they get to where the barrier actually is.
This is a bit of a false assumption imo. It's less mercenary and more practical. We'd be absorbing/hosting a group that is over half SIMP's size, most of them extremely inexperienced and likely suffering from some form or other of PTSD. Accepting all of them will wreak havoc on us in terms of morale and resources.