Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
and relying on the ability for our 70-person group, backed by five or six 120-150 person groups, to dictate terms to over 1,000 Tokyo girls?
I only made this point in regards to Haman before, but where do you expect these huge groups to come from? The only reason Nagoya is so huge is that it formed from another city nearly collapsing. Without that impetus, unification takes a long time.
So thinking about it. Grief Management probably maximizes our gains this turn, since 3.5 extra cubes gives us even more margin for cube trading.

However, looking at the long term, I think we want to get in on the tandem charm trading business.

Thoughts for what we could do next month (assuming things go well this month):

1: Trade Deal w/ Nagoya (yes, again): Offer our duration/long term storage research to Nagoya (this should get us enough money to both buy and repair Kyoko's church), send them a couple of our tandem cast charms as samples for them to look at (don't tell them about tandem casting). I bet they'll suddenly have an interest in purchasing barrier and healing charms from us (now that they can store them for a long period, and with them being 200% or 150% as effective). Offer them at 1 cube for 10 charms.

2: Trade Deal with Kofu: Find out what they have to offer

3: Coalition: If we've managed to get an idea of how efficient they are at hunting we can try and work out a trade deal. We sell them the spell anchoring research and our duration research. Maybe in exchange for producing ~15 tandem cast charms for us for the price of 1 cube, with a monthly limit. If they are hunting at an efficiency of ~4.5 cubes per a vet (which is likely assuming that they are solo hunting, and can afford either basic dispatch or teleportation but not both), then they actually benefit from this, and we benefit as well. A marvelous example of arbitrage through specialization and trade. Plus we will continue our efforts to entangle the Coalition's economy with ours.

4: If we got contact with the large groups from Kyubey, begin diplomacy discussion about the Tokyo situation, get our first insight into how possible a grand alliance is. Decide if we are going for Kesi, or if we have to make another plan (Homura, Serena).

5: If we didn't get into contact with large groups from Kyubey, begin scouting/Opening relations the various locations that could have large groups (probably start with Osaka).

6: Open Relations with Matsumoto (next city up from Kofu).

7: Some action with Area 16/15 after we've learned more about them. Probably give them some tandem charm samples, see if they'll make a good customer?

8: We should consider some more PvP training.

9: If we got any usable contacts in Tokyo (through Kyubey or our 4 Tokyo girls), we could start sending them care packages. Say a thermos filled with 1 healing charm, 1 illusion charm, and 4 barrier charms. Along with instructions to sleep with it, and recommendations to keep it as a bug out jar (basically for situations where the class 3 demon caught you by surprise and you need an edge to allow you to escape.) That would be 6 charms per a Thermos, so at the cost of 1 vet and 0.4 cubes we could outfit 11 Tokyo girls.
Shouldn't we be selling Kaoru's music charms too? That seems like it would be more useful than just stronger barriers, and not reliant on them not having tandem spells.
Oh... I just had a great idea.

Telepathic charms aren't very helpful because normal girls can't process the extra information, right? Well what if we had telepathic charms that blocked access to your mind instead of trying to read other people's minds?

That way Taura could produce something useful for telepathic defense without having to train other girls in telepathic defenses...

Hmm... we'd need someone to act as the opposition though. Maybe we should create a few telepathic mind reading charms and see if they work with clairvoyants using them (since their minds are modified to process the extra information...)

@inverted_helix Thoughts?
Well, it's a charm, so Taura could test it just by giving it to someone and trying to read their mind.
 
Telepathic charms aren't very helpful because normal girls can't process the extra information, right? Well what if we had telepathic charms that blocked access to your mind instead of trying to read other people's minds?
Um, charms they rely on spells that a meguca already knows. If Taura knew a mind-blank spell already then she'd already be able to cast it on people (and she'd probably do it regularly, if only so she could have a regular conversation once in awhile); I think that means she can't yet.

Note that things along these lines will likely be the first positive result of our "Telepathic Defenses" research, with full-bore Occlumency being a much later-stage result. In fact, we'll probably get results sooner with "Tandem Fusion" research, by combining "Telepath" with "Barrier". I'd ask @inverted_helix to clarify, but he'll probably just say "No comment" and grin.

I only made this point in regards to Haman before, but where do you expect these huge groups to come from? The only reason Nagoya is so huge is that it formed from another city nearly collapsing. Without that impetus, unification takes a long time.
A couple of Elites in a conquest group, gathering money illegally and following XCom rules can grow fairly quickly. They'll also be rife with corruption, have a hard time managing their own territories (mainly they'll only be able to do so by focusing on subduing external conquests, sort of like how Nagoya is trying to conquer Tokyo), and collapse into infighting the moment they don't have an external enemy to focus on. This makes them extremely dangerous to work with, because they'll all be bigger, more aggressive, and more desperate to focus on external targets than we are, so if we don't look like an extremely hard target we're going to find ourselves flooded soon.
 
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I only made this point in regards to Haman before, but where do you expect these huge groups to come from? The only reason Nagoya is so huge is that it formed from another city nearly collapsing. Without that impetus, unification takes a long time.
"Collapsing" is the default state for large cities. It's really not a coincidence that both the large cities we've had the opportunity to examine experienced this issue.
 
A couple of Elites in a conquest group, gathering money illegally and following XCom rules can grow fairly quickly. They'll also be rife with corruption, have a hard time managing their own territories (mainly they'll only be able to do so by focusing on subduing external conquests, sort of like how Nagoya is trying to conquer Tokyo), and collapse into infighting the moment they don't have an external enemy to focus on. This makes them extremely dangerous to work with, because they'll all be bigger, more aggressive, and more desperate to focus on external targets than we are, so if we don't look like an extremely hard target we're going to find ourselves flooded soon.
Such a group would also catalyze the formation of coalitions to oppose them, cause masquerade problems via illegal money gathering, and likely have to contend with other such groups. To truly take control, some factor must set it above the rest (like how Hino seized control during the disruption from the class 3s).
"Collapsing" is the default state for large cities. It's really not a coincidence that both the large cities we've had the opportunity to examine experienced this issue.
What I mean is that Nagoya sized groups require cities large enough to collapse like tokyo, and there aren't that many of them in japan.
 
We are approaching this from completely opposite directions. You are starting with: "what is the wise way to organize things to avoid conflict, yada, yada, yada - okay now how do I sell this to people?"
Indeed.

However, I'd argue that "being able to sell the idea" is not itself a quality metric to use for "What should we do?". Lots of really bad ideas can be sold with the right spin.

Being able to convince Kesi to help would involve having a plan to make sure Bad Things aren't going to happen again, and Beijing itself is an example of a strong overlord not being a sufficient brake on internal conflict.

My expectation is that if we treat the Tokyo girls properly we will be able to completely assimilate then and form a single polity. Furthermore, I expect that we will do so faster and more effectively than the other groups.
I agree with this. That's part of why I do want to treat them properly, and help them grow independently.

My expectation is that if we treat the Tokyo girls properly we will be able to completely assimilate then and form a single polity. Furthermore, I expect that we will do so faster and more effectively than the other groups.

The first three months will be hard, but three months following that we ought to start seeing differences. Our Tokyo girls don't have any deaths from hunting, the other areas still have girls dying. The other areas have more money probably, due to willingness to engage in crime, but then we start opening restaurants, and legal jobs become available. Our Tokyo girls get to live a semi-normal life. Other Tokyo girls have to be criminals and take risk while hunting.

Within a year I expect that most of our Tokyo girls will be fully loyal to the Serenes. The instability that starts to come about as the other groups partitioning Tokyo start jockeying for position will only cement their belief that they lucked out in joining our group. Furthermore this loyalty will make us a harder target in the competition for Tokyo power. Additionally, our conservative nature will make us less threatening.
On the one hand, your outline does have merit as a potential outcome. On the other hand, you're actively promoting instability for most of the Tokyo area just for the sake of making us look good.

Then my other point takes hold: there is insufficient reward to compensate other large groups for the cost of regulating Tokyo. You can't get a grand alliance for this plan.

Look at Nagoya's comment. They want to control Tokyo. It's instinctive.

We can't fight human nature we don't have sufficient magical surplus to make it so competition won't drive conflict. Instead we need to work with human nature so that the inevitable conflict is directed in a way that does the least harm (and allows us to come out on top).
What I'm aiming to create is a market.

If we divide up the territory among 5 groups, none of them is going to have the manpower to properly hunt Tokyo. Thus, the hunting must necessarily be done by the Tokyo natives, who are being forced into those groups. The groups gain benefits, but the Tokyo natives become subservient entities.

If those Tokyo subjects decide they don't like their ruler, how do we control that? Well, you'd mentioned the dogpile enforcement. Basically, all 5 of the overlord groups would have to agree to mutually support each other in the case of rebellions among their Tokyo subjects.

That means even if our group treats all our people nicely, we're still on the hook for being the enforcer for all the more problematic entities. While you say we'd look nice compared to the rest, we're still actively helping the rest perpetuate their regimes, which does not help our image.


However, your point about providing proper incentive for the cooperation among the various external groups is valid. There needs to be some reason for them to cooperate with the plan if we split Tokyo up into a bunch of m-ward states, and it has to be a non-tax incentive.

What sort of support is required in order to keep things stable? In other words, what are we asking outside groups to provide?

1) Training. Pack hunting tactics, for example. Not much is needed to start things off, and once started they can maintain it on their own, but we may still need to prime the pump, as it were.

2) Demon strength tracking. They need accurate DS readings to be sure of how far they can hunt. Not actually a huge burden, since all the territories will have a predefined size which largely dictates how much they can hunt. However the city isn't going to start at 0 DS, so they'll need to be able to ensure its exact state. This would take a small bit of work for our group to give instructions to each m-ward, and possibly periodic verification.

3) Policing. And maybe lawyering. Ugh. However, a group can hire out excess personnel to all the Tokyo groups to ensure there's no funny business of people crossing territory they shouldn't, or poaching, etc. It's a tax with a purpose. It would require very strict rules over the police, though.



Market gains (or what opportunities for gain are we providing?):

1)Need for supplies, particularly armor. This is actually a case where a criminal-oriented group would probably be able to make things much easier. If they can manage a steady import of the kevlar stuff, that's an entire city to sell to, even if only at a small profit margin. It keeps masquerade issues from coming up all over by routing it through someone already suited to handle it.

2) Small loans. If Group A can supply thousands of suits of kevlar without breaking the masquerade problem, and Group B has the financial resources to give out small loans to all the groups, Tokyo A can get a loan from Group B to pay Group A for the kevlar suits for hunting, and then pay Group B back with interest. Group A makes a profit on the kevlar trade. Group B makes a profit on the loans. Tokyo A is granted immediate access to higher quality gear which makes their hunting more efficient, allowing them to dedicate more people to jobs to pay off the loan, and end up in a stronger, more stable position at the end.

3) Jobs. With the chaos of Tokyo, almost no girls are going to be able to get better than $1000/month jobs. Businesses developed by larger groups that could potentially expand into Tokyo, though, could give them easy options (ie: Not having to go through the random chance process to see if you got a job at all) for a good bit more money. Criminal groups won't have built up jobs for their organizations, but legal groups likely would have. So while the criminal groups can do the 'black market' trade of large quantities of kevlar or whatever, the legal groups can provide the money to pay those expenses and loans.

4) Place to sell goods. Want to sell barrier charms? Can you make 8000 charms per month? (That's about what's needed to cover all the Tokyo hunters.) Well, probably not (would need 40 meguca for non-tandem types, or 120 for tandem). But that's a massive market that requires a huge number of meguca just for a single charm type. I'm sure a few of the m-ward states would be happy to specialize in this sort of production (branding!), to sell both among the Tokyo natives and the outside groups. The more advanced groups could sell the premium (tandem) charms. And that doesn't even get into all the crazy ideas we had for personalized magic stuff.

One group of 30, with 15 dedicating to hunting (earlier estimate, including support), 5 to miscellaneous, and 10 to making charms, could make 2000 per month — enough for 100 hunters (about 10 groups). It would also cost 4 GCU to make. How much would a group be willing to pay for that? 1 GCU and $1500? It would be saving them 0.6 GCU and 1.5 meguca of their own time. $1500 is 1 meguca of work time, and certainly 0.4 GCU is worth 0.5 meguca time saved. Meanwhile the manufacturing group is making 6 cubes and $15,000 per month from their efforts. Win-win.


Downside: Start needing market regulation (safety guidelines, etc) and customer protection. That would add to the above cost schedules.


Anyway, more and more options open up. How do we sell it to the other large groups? I say Mami brings out the easel again, for one of her specialized presentations to show them all the massive benefits that can be had, at the cost of doing what they'd probably have to do anyway.

Basically, the other groups can take control over territory, fight against everyone else to keep that territory, fight the Tokyo natives that they need in order to manage their territory, still have to do the training and policing and equipping and housing and get jobs and everything else, but mostly by themselves, without the benefit of a strong trade economy.

The only benefit is to be the "big guy" on the block, to show off how much power you have against the other groups. Anyone for whom that's the primary motivator (to the extent that they'd prefer the split territory plan over the market scenario) is probably not someone we'd want to be in a split-territory coalition with anyway.
 
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I only made this point in regards to Haman before, but where do you expect these huge groups to come from? The only reason Nagoya is so huge is that it formed from another city nearly collapsing. Without that impetus, unification takes a long time.

I don't think it is a valid assumption to make that collapse is the only way for a large group to unify. We have a single data point and I don't think we can assume that it is valid for all situations.

Shouldn't we be selling Kaoru's music charms too? That seems like it would be more useful than just stronger barriers, and not reliant on them not having tandem spells.

We don't have any Kaoru song charms to sell. How exactly do you anchor a sound in a piece of wood?

First we need to do the research on tech with magic. Hopefully we can extrapolate some magic mp3 players from that.

Being able to convince Kesi to help would involve having a plan to make sure Bad Things aren't going to happen again, and Beijing itself is an example of a strong overlord not being a sufficient brake on internal conflict.

??? There is no strong overlord in Beijing. That's the problem. The Incubators even point it out that Kesi refuses to attack magical girls. That's not an overlord, that's a guardian who come in and periodically cleans up your mess.

On the other hand, you're actively promoting instability for most of the Tokyo area just for the sake of making us look good.

No, I'm permitting instability for most of Tokyo because we lack the strength or power to stop it. And if it is going to happen anyway, then we might as well exploit it.

As for dogpiling the other Tokyo girls, that's only if they begin overhunting again. Since that is what the Incubators need assurances on. No more class 3 demons. Think of it like violating the ban on weapons of mass destruction.

The rest of it? Hey, that's the other group's business. If they can't handle things well then they are just showing they aren't strong enough.
 
Want to sell barrier charms? Can you make 8000 charms per month? (That's about what's needed to cover all the Tokyo hunters.) Well, probably not (would need 40 meguca for non-tandem types, or 120 for tandem).
Note that this is just the default starting cost for charms: as meguca start to specialize in making charms they'll probably figure out how to do it more efficiently. At the very least that cost x3 for tandem should go to x2.75 and then x2.5 or 2.25 over time, as megucas get used to tandem casting into charms, and production per meguca should increase as well so long as you have someone doing the same thing for months and months, just like how our jobs people start specializing and making more money.

That's really where market specialization starts to have benefits: currently everyone is doing everything (or nothing much, rather, since most girls are subsistence farming), but when you start to specialize in doing something well then you can take over a market segment.

The real problem I'm seeing here is startup capital, because nobody really has the giant surplus of cubes we're going to need to ease Tokyo into the transition we need here. For that I think we need to appeal to Kyubey; I know it's playing at being hands-off, but this whole situation is a result of the Incubators not being able to react to new data quickly enough, and if it continues to play hand-off then it's going to result in tens of millions of people dying, which translated to thousands of GCUs lost per month. I wonder if we can persuade it to bankroll a transition plan.
 
For my vote:

Updated the Fluff to match Haman's rewrite (and fixed a typo in it).

Cost: 1 Vet, $6000 (to purchase two special 50L lab dewars able to hold at least 2000 charms, plus additional materials), 1 cube (to bribe Kyubey to cover our purchase).
How easily can one meguca refresh the charms? If there are 1000 charms in a single dewar, will she have to individually update each one? Or can she refresh them all at once? If it has to be done individually, a 1000-capacity container seems completely unusable.

Also, I'm not clear that the dewar is, in and of itself, sufficient to be the insulation. I thought there was a separate insulation layer (eg: polyurethane) that was physically on the charm itself (and subject to direct decay that a refresh would not fix). Is this not the case for the thermos/dewar approach?

@inverted_helix ?


3: Coalition: If we've managed to get an idea of how efficient they are at hunting we can try and work out a trade deal. We sell them the spell anchoring research and our duration research. Maybe in exchange for producing ~15 tandem cast charms for us for the price of 1 cube, with a monthly limit. If they are hunting at an efficiency of ~4.5 cubes per a vet (which is likely assuming that they are solo hunting, and can afford either basic dispatch or teleportation but not both), then they actually benefit from this, and we benefit as well. A marvelous example of arbitrage through specialization and trade. Plus we will continue our efforts to entangle the Coalition's economy with ours.
If they're hunting solo, they're probably at 4.95 per vet (4.5 * 1.1 for demon forecasting). If they're hunting in pairs, they'd be at 3.96.

We're doing 5.45 in pairs, and would be at 6.26 if we hunted solo.

While they could close the gap by adding teleportation in, the last 1.1 multiplier we got for hunter experience isn't something we can teach them.

This particular diplomacy action seems problematic. The only way to really get them to benefit from our strategy is to be sure they are paired up with a Serene hunter so they can see how things work, but that isolates them, even though we promised they wouldn't be hunting solo. Honestly, I just can't see this as a viable bit of negotiation at this time, given the levels of distrust.

I think I'm going to drop this to free up an extra vet.
 
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Anyway, more and more options open up. How do we sell it to the other large groups? I say Mami brings out the easel again, for one of her specialized presentations to show them all the massive benefits that can be had, at the cost of doing what they'd probably have to do anyway.

Basically, the other groups can take control over territory, fight against everyone else to keep that territory, fight the Tokyo natives that they need in order to manage their territory, still have to do the training and policing and equipping and housing and get jobs and everything else, but mostly by themselves, without the benefit of a strong trade economy.

The only benefit is to be the "big guy" on the block, to show off how much power you have against the other groups. Anyone for whom that's the primary motivator (to the extent that they'd prefer the split territory plan over the market scenario) is probably not someone we'd want to be in a split-territory coalition with anyway.

Trade is obviously the more profitable way to go. Peace brings prosperity. War just transfers the residue to the stronger.

This has been true for all of human history.

How well has that gone over? How easy has it been to get humans to focus on peace instead of war?

Truthfully it has only happened because the modern day hegemony is the Unites States, and the United States is a uniquely peaceful and trade focused nation due to a combination of cultural influences and lucky geography.


Similarly, easels and charts are not going to persuade anyone. The other groups will want their pound of flesh.
 
I don't think it is a valid assumption to make that collapse is the only way for a large group to unify. We have a single data point and I don't think we can assume that it is valid for all situations.
It's not the only way, but is the best way to do so quickly. Remember that none of these groups have been in existence for very long; something exception must happen for one to claim so many girls.
We don't have any Kaoru song charms to sell. How exactly do you anchor a sound in a piece of wood?

First we need to do the research on tech with magic. Hopefully we can extrapolate some magic mp3 players from that.
Well, you were talking about next turn and I'm pretty sure all the plans include the tech research, so I was assuming we'd be able to make them by then.
 
Also, I'm not clear that the dewar is, in and of itself, sufficient to be the insulation. I thought there was a separate insulation layer (eg: polyurethane) that was physically on the charm itself. Is this not the case for the thermos/dewar approach?

It isn't. The same vote specifically talks about Thermoses and polyurethane.

If they're hunting solo, they're probably at 4.95 per vet (4.5 * 1.1 for demon forecasting). If they're hunting in pairs, they'd be at 3.96.

2 (solo) * 1.5 (vet) = 3 before bonuses.

If they have demon finding training (which they probably do): 3.6 or 3.96 with demon forecasting.

If they have dispatch on top of that (which they might not, they might not have enough girls): 4.5 to 4.95

If they have teleport (which they might not, teleporters are rare): 4.14 to 4.55

Offering 4 cubes while promising them that they will not be hunting solo is a pretty good deal. Even if they don't take it, with that offer out on the table, if they ever get into a situation where they can't get enough cubes, they might come to us and see if they can still get that deal.

This particular diplomacy action seems problematic. The only way to really get them to benefit from our strategy is to be sure they are paired up with a Serene hunter so they can see how things work, but that isolates them, even though we promised they wouldn't be hunting solo. Honestly, I just can't see this as a viable bit of negotiation at this time, given the levels of distrust.

That was the plan for them to pair with a Serene hunter, that's why I promised that they won't be hunting solo. They will probably pass on it, but offering them a way to make cubes is a hugely tempting offer. Basically we just handed them a way to get 8 additional cubes without hunting their own territory. Frankly it's a very expensive offer for us, but worth it if they ever accept it because of the huge leap in trust it sets up.

Basically I'm playing as many different angles as I can on the Coalition to see what they bite at. Money didn't work last turn, so lets try cubes this turn. Find out what they are desperate for and then use that to create the linkages for us to develop more and more trust.
 
??? There is no strong overlord in Beijing. That's the problem. The Incubators even point it out that Kesi refuses to attack magical girls. That's not an overlord, that's a guardian who come in and periodically cleans up your mess.
She keeps having to go back there more because the groups there can't get along and keep attempting to beat each other to death.
She is presently stationed in Beijing as it is deemed of critical importance to global stability to maintain that area's stability. This is not helped by the groups in that area continuing to fight each other and produce more high class demons.

It is unfortunate that she is unwilling to harm other Contracted unless they directly threaten her.

The point being that a single legendary >>> any coalition power group, so she is a de facto overlord, or a hands-off, benevolent dictator, or whatever you want to call it. She is a power block unto herself that outclasses any group of factions we could put together to control Tokyo, and still frequently has to put down poor behavior, because she hasn't changed how the meguca of that city have to work and interact.

The real problem I'm seeing here is startup capital, because nobody really has the giant surplus of cubes we're going to need to ease Tokyo into the transition we need here. For that I think we need to appeal to Kyubey; I know it's playing at being hands-off, but this whole situation is a result of the Incubators not being able to react to new data quickly enough, and if it continues to play hand-off then it's going to result in tens of millions of people dying, which translated to thousands of GCUs lost per month. I wonder if we can persuade it to bankroll a transition plan.
This really depends on how strong the demon strength still is in Tokyo. With such a low meguca population, they almost have to be underhunting most territories, which means DS should be dropping at a steady rate. The number of class 3 demons also doesn't seem to be growing, only dropping slowly, which supports the idea that DS isn't that high to begin with.

If that's the case, the margin for required cubes should be pretty low. Harvesting 35 cubes would drop DS by 2.5 per month, and is enough for basic survival and 4-cube spiral protection, per group. If DS is still substantial, a lower harvesting quota would be needed. Getting Kyuubey to front 5 cubes per group (200 total), to eventually be paid back, seems like it would be feasible to convince him of.

We'd need more data on anything that would require anything beyond that. I agree that it would be difficult to pull off once you go beyond that point, but how much we actually need is still just speculative.

Similarly, easels and charts are not going to persuade anyone. The other groups will want their pound of flesh.
Charts and easels because Mumi :)

The point is to show them just how many pounds are available if they cooperate, vs if they're greedy. The short term gains of a territory grab ignores the many long term losses that go with it.

That was the plan for them to pair with a Serene hunter, that's why I promised that they won't be hunting solo. They will probably pass on it, but offering them a way to make cubes is a hugely tempting offer. Basically we just handed them a way to get 8 additional cubes without hunting their own territory. Frankly it's a very expensive offer for us, but worth it if they ever accept it because of the huge leap in trust it sets up.

Basically I'm playing as many different angles as I can on the Coalition to see what they bite at. Money didn't work last turn, so lets try cubes this turn. Find out what they are desperate for and then use that to create the linkages for us to develop more and more trust.
Hmm. I'll think it over more. Might put it back. It's a decent approach, and your point about effectively paying them 8 cubes does a lot to make it more viable.
 
Considering the Homuhomu option again:

@Aranfan makes a good point that we'll be passing through a given territory quickly--literally driving through as fast as we can, in fact--so being detected and stopped at any particular area isn't going to happen, except for if/when we stop for the night.

The big question for @inverted_helix is: how accurately do the Incubators know Homura's location, and how quickly does it update? If we get the equivalent of a GPS ankle bracelet's location for Homura, such that we can fly in and maybe seek her out that day, then we're probably good. If not, if this is going to take a week of combing around to even find her, then we probably will require the use of a small convoy to go with Mami on the trip, to secure things while she's asleep, etc.
 
Telepathic charms aren't very helpful because normal girls can't process the extra information, right? Well what if we had telepathic charms that blocked access to your mind instead of trying to read other people's minds?
As TheEyes figured, she doesn't have that spell to begin with. Though it's something she could try, it's hard blocking yourself.

Hmm... we'd need someone to act as the opposition though. Maybe we should create a few telepathic mind reading charms and see if they work with clairvoyants using them (since their minds are modified to process the extra information...)
Hmm not sure if trying that should require enough time and resources to be an action to find out.

@inverted_helix to clarify, but he'll probably just say "No comment" and grin.
Somehow you take the fun out of it. But really you can't ask for what's going to be the future, that's not something you can reasonably know.

Being able to convince Kesi to help would involve having a plan to make sure Bad Things aren't going to happen again, and Beijing itself is an example of a strong overlord not being a sufficient brake on internal conflict.
The problem there is actually that Kesi isn't willing to just obliterate the ones being problems, and she's not in charge of anyone. If she was things would be simpler.
The point being that a single legendary >>> any coalition power group, so she is a de facto overlord, or a hands-off, benevolent dictator, or whatever you want to call it. She is a power block unto herself that outclasses any group of factions we could put together to control Tokyo, and still frequently has to put down poor behavior, because she hasn't changed how the meguca of that city have to work and interact.
I don't get how you arrive at her being a dictator. The meaning of the first line you quoted was essentially that the constant warfare between groups is continuously producing Class 3 demons.
 
The point being that a single legendary >>> any coalition power group, so she is a de facto overlord, or a hands-off, benevolent dictator, or whatever you want to call it. She is a power block unto herself that outclasses any group of factions we could put together to control Tokyo, and still frequently has to put down poor behavior, because she hasn't changed how the meguca of that city have to work and interact.
No, the problem is that she DOESN'T put down poor behavior. She refuses to fight girls who do not attack her directly.
EDIT-:ninja:
 
The point being that a single legendary >>> any coalition power group, so she is a de facto overlord, or a hands-off, benevolent dictator, or whatever you want to call it. She is a power block unto herself that outclasses any group of factions we could put together to control Tokyo, and still frequently has to put down poor behavior, because she hasn't changed how the meguca of that city have to work and interact.
I feel like pointing out that for every single legendary, all it takes is a skilled enough Elite with the right powerset and suddenly they get completely ruined. Homura showed that with Mami, who knew how she functioned, in Rebellion, and even with the mini-bios that Helix gave us, if we had the right elite we could probably incapacitate or kill any one of them in a single encounter.

Legendaries aren't gods. They're not invincible masses that can singlehandedly defeat enough meguca to drown in their blood. The only one who can even theoretically manage that is Serena, and that's because her power gives her inexhaustible mind-slaves.
 
So, I'm currently fully committed on meguca. I have a line for trying to contact a legendary, but no costs on it. Need to determine if we're going to go for this, and if so, what sorts of costs are going to be involved.

Options:

1) Kesi. Need to deal with the Incubators to get some of her time. A plan for Tokyo afterwards would go a long way to get their cooperation. Once used, she's gone (no permanent station). We get the benefit of being the one to get the legendary to help, but we don't get the legendary backing us up afterwards.

Costs are minimal. Basically, if Kyuubey agrees, Kesi can be here in short order. Shouldn't take any notable meguca time. May possibly be additional costs, such as cube payments.

2) Serena. Contacting her should be relatively easy, but getting her from California to Japan would take a bit of time. Likely to agree fairly readily. Could potentially stay as a permanent resident, with associated risks.

May have to pay the cost of her transport. May have to provide her with special accommodations. Definitely need to ensure we have guards in place against her hope field. Maybe buy her a mobile home for her and her group of meguca to travel around in.

Overall: minimal meguca costs, minimal cube costs, high dollar costs. Possible permanent resident, but mild risk to go with that.

3) Hortence. Don't see this as really viable. She's unlikely to travel to the other side of the world for our problem.

4) Homura. Tricky. Will require huge luck (ie: lots of omakes) to get her to agree. Requires traveling to see her personally, which will have a substantial cost in both money and meguca time. No cube costs, as we're not really dealing with the Incubators at all. Could potentially become a permanent resident.

This is both the highest risk (ie: least likely to succeed) of the three viable options, and the one with the highest potential upsides (ie: permanent legendary that we could claim as an actual member of the group, unlike Serena). Also has the highest cost: meguca time, money, and players writing omakes (so personal player time rather than just a bunch of numbers).


So what are people willing to commit to?
 
I feel like pointing out that for every single legendary, all it takes is a skilled enough Elite with the right powerset and suddenly they get completely ruined. Homura showed that with Mami, who knew how she functioned, in Rebellion, and even with the mini-bios that Helix gave us, if we had the right elite we could probably incapacitate or kill any one of them in a single encounter.

Legendaries aren't gods. They're not invincible masses that can singlehandedly defeat enough meguca to drown in their blood. The only one who can even theoretically manage that is Serena, and that's because her power gives her inexhaustible mind-slaves.
Serena can't turn off her aura. Any MG who attacks her is going to be boosted just as much as her allies are. She's probably the worst pvp legendary.
 
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The only one who can even theoretically manage that is Serena, and that's because her power gives her inexhaustible mind-slaves.
She doesn't get mind-slaves. She gets people who can no longer leave her presence.

I don't get how you arrive at her being a dictator.
"or whatever you want to call it". "Benevolent dictator" is a common enough term in non-political-speak that I thought it might be understandable in the greater context.

The meaning of the first line you quoted was essentially that the constant warfare between groups is continuously producing Class 3 demons.
Another of your answers, when I questioned the issue of exactly the problem of class 3s being generated in Beijing, explicitly said that she had to keep going back there because the residents kept trying to kill each other. The implication of your answer was that there were no class 3 issues that called her back, contradicting your original writeup.

In any case, it implied that she goes back there periodically to shut down the problems between the existing Beijing groups, regardless of her being willing to harm anyone. Thus, she is the ultimate authority in the area, the 'overlord', the 'benevolent dictator', or however you want to describe such an entity.

Can you clarify, then, on your intent?

1) Kisa does or does not interact with the magical girl residents of Beijing?
2) Kisa's word does or does not have any authority over the groups of that city?
3) Kisa only returns to Beijing to clear out class 3s, and does not interfere with the locals at all?
4) If #3 is true, that goes back to the issue of the Incubator's contracting rates, since they clearly are replenishing beyond sustainable levels.
 
I feel like pointing out that for every single legendary, all it takes is a skilled enough Elite with the right powerset and suddenly they get completely ruined. Homura showed that with Mami, who knew how she functioned, in Rebellion, and even with the mini-bios that Helix gave us, if we had the right elite we could probably incapacitate or kill any one of them in a single encounter.

Legendaries aren't gods. They're not invincible masses that can singlehandedly defeat enough meguca to drown in their blood. The only one who can even theoretically manage that is Serena, and that's because her power gives her inexhaustible mind-slaves.
Serena can't turn off her aura. Any MG who attacks her is going to be boosted just as much as her allies are. She's probably the worse pvp legendary.
Yeah Serena is the worst pvp legendary. But she's not as bad off as it sounds from the bio.

Homura, Hortence, and Kesi though are designed such that if you don't figure out some way to counter their powers, they entirely could singlehandedly defeat enough meguca to drown in their blood. (Though really Homura's the only one that's going to cause much actually bleeding, lasers tend to auto-cauterize, and poison gas doesn't necessarily cause bleeding.) There's weaknesses to their powers, but if you don't find some way to exploit them, it's hopeless.
 
Another of your answers, when I questioned the issue of exactly the problem of class 3s being generated in Beijing, explicitly said that she had to keep going back there because the residents kept trying to kill each other. The implication of your answer was that there were no class 3 issues that called her back, contradicting your original writeup.
I'm not sure what the confusion is here. As was discussed earlier, warfare between meguca groups is heavily to the poaching side of things because it's easier and more sure than directly fighting each other. They're trying to kill each other using the demons as weapons.

Biological warfare isn't used in general because it's unpredictable and spreads beyond your control. Since Kesi is predictably burning out the infection, it becomes a lot more reasonable sounding as a weapon.

3) Kisa only returns to Beijing to clear out class 3s, and does not interfere with the locals at all?
This is the intent.

4) If #3 is true, that goes back to the issue of the Incubator's contracting rates, since they clearly are replenishing beyond sustainable levels.
Sustainable levels don't have much to do with it.
 
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