Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
Now, now, no need for player grief-spiraling. We still have several options. Granted, none of them are particularly good, but the worst case scenario is that Nagoya conquers us and we spend a decade or two locked down as a vassal state, feeding them in cubes and maybe pulling a few backroom deals and mergers while we wait for the inevitable implosion.

I'd much rather we try to pull an ace and get Homura on our side, but even if we lose that low-percentage play the alliance can work for now, so long as we accept that it's basically almost certain that we end up being conquered by Nagoya in the aftermath.

To be fair the ones who started the whole problem are likely dead, and the rest at least will know better than to invite a Class 3 apocalypse on their heads.
We aren't exactly the most attractive conquering target around. We are a fairly large group who while likely have offered significant aid to the Nagoya forces by the time this is all over.

Also, I remain sad that no one else is considering poor Serena. Seriously, there's no need for any of our girls to enter her range. Put her on a boat in the middle of Tokyo bay and the aura won't even reach the shore.
 
Note: The heavy enforcement option in my above suggestion is similar to Haman's "dogpile the defender", except that instead of using a single enforcer nation (such as us), it uses all of the rest of the Tokyo groups, since they have a vested interest in making sure no one rocks the boat too much.
 
To be fair the ones who started the whole problem are likely dead, and the rest at least will know better than to invite a Class 3 apocalypse on their heads.
You'd think so, wouldn't you, but remember that Areas 15 and 16 were just complaining about battling girls from Tokyo. Maybe it's just a few hotheads who haven't ever learned how to play nice with others, but it's also possible that the culture of violence is simply ingrained into the Tokyo girls at this point.

When they are capable of this, Kyuubey can increase the contract rate to 85% in those areas.
Note: merged groups do not get 2 votes, only the same 1 as anyone else.
These rules heavily penalize mergers and would encourage groups to "ally" with each other instead of officially merging. Or maybe that was the point?

3% + 2% + 2% + 2% + 2% + 1% = 12%. There's flexibility in training vs cell phones vs other things, but in general it should be possible to hit 0% casualty rates for basic hunting.
The Serene are rare in that we can afford to use hunters who are exclusively Veterans. Tokyo will not be so fortunate. And training the Tokyo girls to achieve this much organization would require a prohibitive expenditure of time for very little gain. The Serene might be willing to put forward some effort towards this sort of thing, but other organizations will be much more hesitant. If we're going to sell a plan for rehabilitating Tokyo to the other large organizations in Japan, it needs to be a plan that either requires very little effort or else one that provides great gain.
 
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I get the feeling that Nagoya's conquering is driven primarily by their desire to avoid creation of Class 3 demon's, and secondarily to destroy Class 3 demon's that exist anyway.
 
These rules heavily penalize mergers and would encourage groups to "ally" with each other instead of officially merging. Or maybe that was the point?
It would not be a heavy penalty. It's like the US Senate: 2 senators per state, no matter what the state's population.

And merging gets them benefits such as more efficient support (thus more free total meguca), ease of 'crop rotation' to go with rotating tactics, two elites working for the same group, and just a general stronger group as a whole. The council member restriction is to make sure that that extra power and strength doesn't translate into unbalanced influence of the political process. Heck, the fact that they only field one councilor means they get another free meguca along with that.

The Serene are rare in that we can afford to use hunters who are exclusively Veterans. Tokyo will not be so fortunate.
Well, I was mainly assuming that a very large number of the Tokyo survivors will effectively be veterans, just because of the pressure they've been under. Yes, there will be a lot of greens as well, and they'd be at slight risk while hunting in pairs (2%-5% at most), or go for pack hunting, with 2 greens for every 1 vet they might have fielded. Even worst case should not make the overall system unviable, as you'd need a max of 23 greens to do the hunting, and they'd all level up to vet within a few months.

The draft system should provide a roughly equal number of vets and greens per m-ward, so everyone should be similarly balanced.

The Serene might be willing to put forward some effort towards this sort of thing, but other organizations will not.
Why would you think not, given the threat the class 3 demons represent? Pretty much all groups directly adjacent to Tokyo are at risk, so they'd all be interested in making sure that didn't happen again. And the cost is only one meguca per group.

If we're going to sell a plan for rehabilitating Tokyo to the other large organizations in Japan, it needs to be a plan that either requires very little effort or else one that provides great gain.
We 'can' tax the Tokyo area. Say, 2 cubes per councilor, maybe up to 10 groups surrounding Tokyo, means an effective tax of 0.5 cubes per m-ward. There would likely be rebellion against anything higher than that, though.

However I'd think the greater benefit would be to have a hand in the growing trade market of a city the size of Tokyo. Buy or sell meguca time from the various m-wards for services like training or equipment or research assistants, or just expanding/franchising a business. How about 40 branches of our restaurant throughout Tokyo, with a franchise fee of just $1000 per month?
 
Barrier charms also added. 1% for normal, 2% for tandem.

All charms are toggled per territory (eg: North, South, Rural, etc).

Great... I was thinking that we might want to consider normal barrier charms with pack vets, and teleportation charms with solo elites for IRT hunting on the upswing next turn. That should give us 0% risk for both hunting groups. I know it's a high meguca commitment, but it appears to me that we are going to need a huge cube surplus to save Tokyo, so we better get to work on it.
 
That balancer role usually needs to be pretty damn strong though, and we are likely to have the lowest population of any group.

Actually, it's more important the that balancer be flexible and mobile. Historically the balancer position in Europe was played by Great Britain. Britain propaganda aside, Britain was almost always the weakest or 2nd weakest great power in Europe (in pure military power, and certainly in demographics).

Their advantage was due to first, geography providing them a shield against retaliatory attacks; and second, a superior tech/trade/financial system.

While we would not have the channel shield, we would have a demographic advantage in Tokyo, due to nearness, and the ability to integrate our Tokyo territory more closely. This also works with our personality as a "nation." Thus Tokyo territory would be far less likely to rebel against us than other groups controlling Tokyo territory.

This turn I am taking the first steps needed to get on the path to a tech/finance/trade superiority position.

We are actually probably pretty well placed to pull off being the balancer... assuming we can integrate the Coalition and Areas 15/16.

We need to manage to get that happening either before, or right after seizing Tokyo.

Uh... you do realize that every "balance of power" system winds up failing catastrophically, yes?

The closest thing to that sort of system was the Concert of Europe in the 19th Century, and the end result of that was a shit-load of little wars followed by the World Wars when it finally failed.

Don't be so dramatic. Every system winds up failing eventually. Empires can fail catastrophically too. (Also, you miss the other historical major balance of power system: The Warring States).

The Concert of Europe lasted almost 50 years, which isn't that bad, and gives us plenty of time to prepare for it.

Besides, the main thing driving my decision to go for balance of power is that there simply is no other acceptable option if we are to save Tokyo (unless the GM decides to allow us to crit on Humora).

Hegemony by the Serenes? We don't have the strength.

Hegemony by someone else? (Nagoya?) Other groups will object, heck, I'll object. Far too undesirable.

That means next best choice is Balance of Power (with the best setup we can so we can play balancer - since the other groups will likely be thinking hegemony, we might actually be able to get a decent deal here).

A Balance of Power works fine when a strong party plays the balancer role. But if a weak party wants to play the balancer role, they need a bunch of trustworthy allies in order to pull it off. Please note that we have a distinct lack of both strength and allies.

Again, this is false. Historically, Great Britain was the least populated, and not extremely powerful in their military. Nor did Great Britain have allies - they were even proud of it. They made allies as needed, based on appeals to the interests of the other party, not based on historical alliances. Historically Britain was an enemy of Russia and France, and an ally to Germany. But when the balance of power shifted, Britain easily switched sides.

Basically, any system you design has to take into account that there will be conflict. Design it so that the conflict remains limited in nature, rather than flaring up into massive wars.

The MSY had the best approach, to be honest -- incorporate everyone into a single system with a fairly robust, responsive bureaucracy, and strong democratic traditions.

But that required Homura around, was formed from half a dozen small, long-term stable magical girl teams who allied together, and spent decades expanding its reach in a system without demonic adaptation or the bizarre way that Class 3 demons work in this setting.

Basically, this setting is fucked.

Exactly. The will be conflict no matter what we do. So out of the choices available what poison do we want?

38 million dead in Tokyo, a collapse of the Japanese economy, refugees, etc?

Accept the hegemony of another stronger state? (Like Nagoya?)

Or try to setup a balance of power to buy us couple decades before the next great war that will rewrite the rules again?

I choose door number three.

Territorial squabbles I can see, but I don't know about Class 3 events. After all, the biggest fish we know right now is supremely, militantly anti-Class 3, so they probably won't tolerate any DS bombing campaigns.

I'm just worried about a straight up PvP conquest by a neighbor that outnumbers us by likely 2 or 3 to 1, already had a number of vassal states, and is apparently very good at PvP.

Remember that it appears that the Nagoya vassalage is a very weak vassalage. I'm not sure that the Nagoya vassals would agree to attack a peaceable magical girl group. We'll have more information after this turn if we can get good information from area 14.

Also, I suspect that early on, our balancing act will be to back Nagoya heavily in conflict with other groups, rather than opposing them. Possibly even avoiding outright war, and instead supplying Nagoya with extra cubes and charms to finance their conflicts. Why should Nagoya attack their grief cube banker?

So I believe the collective opinion is that Elder Haman's Partition plan is untenable?

I wonder if it would be possible for all the currently surviving girls in Tokyo to form one group with each other?

No, rather I think people are all in agreement that it's extremely difficult and risky.

My defense is that it's the least undesirable of the likely successful options presented to us.

Very unlikely. There is no trust there at all.

Exactly, this is the whole reason outside force has to be exerted to convince the Incubators that eliminating the class 3 demons is a one time expense.

This is more tenable than trying to govern Tokyo directly, but it does still run into some of the same problems. The girls in Tokyo have a reputation for fighting other girls, so would we try to police them (which was basically Elder Haman's suggestion) or would we ignore any other objectionable behaviors other than overhunting? Note that if we only punish overhunting and ignore the causes for it, then the behavior will continue. And how would we enforce the "no overhunting" rule? Would we follow Nagoya's example of instantly degemming suspected offenders? How would we differentiate between actual offenders and victims of poaching? Would Rotating Tactics be allowed (note that this would make it harder to detect overhunting before it creates Class 3s)?

Presumably, we'd need to answer these questions to Kyuubey's satisfaction before he would consider sending in Kesi.

Well, I was planning that this plan would claim to be merely regulating (partitioned) Tokyo, but in the end that will become governance. Regulation implies the power to govern, and where the power to govern exists it will be exploited. The Incubators would surely expect this to be governance to be persuasive.

In order to maintain stability, we need to maintain safety. That means we can't introduce RT just yet, because they don't have the infrastructure to support the extra risk.

Viable infrastructure:
Demon finding training: 1 vet per 20 meguca, means 1.5 vets for +20% hunting returns.
Dispatch (basic): 1 vet per 20 meguca, means 1.5 vets for +25% hunting returns (for 6 months).

With those hunting bonuses, vets hunting in pairs can harvest 3.48 cubes per vet. 11.5 hunting vets would harvest exactly 40 cubes (territory size). Total assigned hunters plus support would be 14.5, leaving half the population free for other actions.

I think that for the first three months we would want to use pack hunting methods in Tokyo. For a few reasons. First for greater safety, and second because it will use a larger percentage of them on hunting, allowing us more time to inoculate them with the Serene ways and culture. The busier they are hunting and focused on survival, the less time to feel resentful. Additionally, pack hunting helps spread that culture faster than pair hunting. After three months, then we might want to switch, so that they can get more money coming in, and sense that things are improving.

Casualty rates:
Basic for vet pairs is 11%. (Hardened) Leather armor should be relatively easy to acquire. 2% shields should be easy to acquire. We can assume they've had the equivalent of combat training. They can commit to training in defending others and pair combat. And another 1% from dispatch.

3% + 2% + 2% + 2% + 2% + 1% = 12%. There's flexibility in training vs cell phones vs other things, but in general it should be possible to hit 0% casualty rates for basic hunting.

Again, Pack hunting the first three months will allow the slower build up to 100% safety at the pair level.

Set up a council for managing the city. 1 person per m-group must participate (and gets a vote), plus high council positions filled by surrounding significant groups (eg: us, Nagoya, Kofu, etc; size 50+ groups). These manage merge requests, conflicts and complaints between groups, and scheduling things like large trade rounds. Note: merged groups do not get 2 votes, only the same 1 as anyone else. This is a balance against their greater meguca efficiency and general power.

Potentially set up some sort of challenge arrangement that allows groups to vent frustration or win glory.

Enforcement: Violations or aggressive actions should be dealt with by a coalition of all other groups. No group is large enough that they wouldn't get put in cold storage if they do anything to risk another class 3 calamity.

Minor violations of unknown origin (eg: poachers) can be sniffed out by specialized teams, paid for in meguca-time (not cubes). Identified violations are paid in cubes.

Set up an overall constitution to guide the council. Set up conditions for when the Tokyo area is considered sufficiently stabilized that the high council (those groups that are not part of Tokyo itself) may be dissolved.

Absurd. Why would any magical girl group (expect ours) decide to support such a scheme? Why should they spend blood, grief, and money to just create a future more powerful rival to themselves in Tokyo?

We might as well go for complete Serene hegemony if we want to propose perfect solutions instead of identifying the least unacceptable viable solution.

Also, I remain sad that no one else is considering poor Serena. Seriously, there's no need for any of our girls to enter her range. Put her on a boat in the middle of Tokyo bay and the aura won't even reach the shore.

How would that help? How is Serena supposed to kill all the class 3 demons without leaving her boat?

Note: The heavy enforcement option in my above suggestion is similar to Haman's "dogpile the defender", except that instead of using a single enforcer nation (such as us), it uses all of the rest of the Tokyo groups, since they have a vested interest in making sure no one rocks the boat too much.

This is inaccurate description of my plan. The point of the phrase "dogpile" is to imply more than one person is involved in the "piling on." My point was that violation of the agreement not to use class 3 demons as a weapon would result in every other group in Tokyo having an incentive to "dogpile" the offender. Especially if as the balancer, we offer to throw our power to back such a disciplinary action.

As long as the balancer is reliable to act against actors that threaten the system, then other actors are more prone to consider disciplining the offender (since they know they have an ally), and offending actors are more likely to avoid the offense in the first place.

Plus, at least for a long time, Nagoya will likely be the most vocal anti-class 3 demon group and will take the lead in such efforts. Which is why my guess is that the most likely early balancer position will be backing Nagoya, not fighting them. Can't say for certain though until we find out something about the other groups. Truthfully a lot of this is preliminary speculation. First we need to see what the other groups are like, then we'll know how likely a partition plan will work.

If it turns out a grand alliance is unfeasible, then I will shift to supporting the long shot of tracking down Homura.

The Serene might be willing to put forward some effort towards this sort of thing, but other organizations will be much more hesitant. If we're going to sell a plan for rehabilitating Tokyo to the other large organizations in Japan, it needs to be a plan that either requires very little effort or else one that provides great gain.

Exactly, and rehabilitating Tokyo will be costly. Which is why I see the partition plan as the only currently viable one for getting the aid of other organizations. It gives other organizations great gain.
 
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The main issue you're glossing over in the "balance of power can last for decades" is that those were large nation-states that had well developed organs of state for something approaching rational decision making.

You're basically trying to get a balance of power situation to work among rival hunter-gatherer bands.

In the middle of a zombie apocalypse.

Good. Fucking. Luck.
 
The main issue you're glossing over in the "balance of power can last for decades" is that those were large nation-states that had well developed organs of state for something approaching rational decision making.

You're basically trying to get a balance of power situation to work among rival hunter-gatherer bands.

In the middle of a zombie apocalypse.

Good. Fucking. Luck.

And it's our best option! :lol

(See zombie apocalypse).

------------------------------------------

"Colonel Haman. Are you serious about this plan?"

"Yes, do you have some criticisms?"

"Criticisms! There are no positives, only negatives to your plan!"

"But sir, I've clearly minimized the negatives. Is there an alternative plan that does have positives?"

"... The Homu Plan."

"Probability of success sir?"

"... Sigh..., very well, your plan is approved, and may God have mercy on your soul."

"Thank you sir, may I just say: Today is a good day to die!"

"Sigh... at least you have the right attitude for a PMMM quest."
 
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How would that help? How is Serena supposed to kill all the class 3 demons without leaving her boat?
Serena comes with her own group of meguca by default. She's a giant lure for any class 3's.
Hegemony by someone else? (Nagoya?) Other groups will object, heck, I'll object. Far too undesirable.
Looking at the population map, what other powers do you refer to? The next closest big city after Nagoya and Tokyo is kyoto, which is on the other side of nagoya, and there's no other big cities further along past tokyo. Unless the territories on the other side of tokyo are signifigantly less fractured that the territories over here, who will we be balancing them against.
 
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The thing is, we should still at least try the Homu Plan. Having Homura or Hortence clear out Tokyo will at least give time before things get out of hand again, time for us to expand and become more powerful.
Of the legendaries, wouldn't it be easier to influence Serena than the others? She is the only one of the legendaries who is not completely beyond physical needs, after all (since Hortence has her infinite supply of valuable materials, homura has timestop theft, and Kesi gets supplied by kyubey).
 
If it turns out a grand alliance is unfeasible, then I will shift to supporting the long shot of tracking down Homura.
And IMO you have this backwards. Today, this month, is the perfect time to "shoot the moon" and make a play for Homura: Mami is out of school for two weeks in observation of the December holidays, and she and Hainako are available to go on a trip to Africa to track the girl down for a face-to-face meet. I'm fully aware that it's unlikely to work, but it's even more unlikely that she will attack us, so the downside risk is relatively small.

So, what I'm thinking is:

Seeking an Angel Investor (0.5 Hainako, 0.5 Mami, $1,000, ?? cubes) - Kyubey gave you a set of dossiers for "available" Legendary-level magical girls. One of them, "Akemi Homura," is Japanese, has a powerset that isn't highly corrosive (poor Serena), and isn't a tool of the Incubators, with all the attendant baggage, like Kesi. Perhaps she would be willing to help save her home country from orbital bombardment by the Incubators?

Bribe Kyubey what it takes to get Akemi Homura's location. Fly there during the winter break from school, track her down, and try to appeal to her to come to Japan to help us save the country from being devastated by Class 3s, and then possibly destroyed by the Incubators as a "protective measure".


@inverted_helix what would it take to get Homura's location? I imagine the info should be cheap, if not free, given this whole Class 3 apocalypse is costing dozens if not hundreds of cubes per month in lost productivity.

@Elder Haman @Kinematics what do you think? Even if the chances are 1 in 100, the possibility of securing Homura's even reluctant assistance could instantly change the face of the Tokyo situation; in my opinion it's worth the gamble.

No, rather I think people are all in agreement that it's extremely difficult and risky.

My defense is that it's the least undesirable of the likely successful options presented to us.
You're basically trying to get a balance of power situation to work among rival hunter-gatherer bands.

In the middle of a zombie apocalypse.
Well, the idea is that Kesi will come and kill the Class 3s with us, ending the "zombie apocalypse" before the territories are ever split up. Other than that, I agree very much: there will be a lot of inter-group conflict, with everyone else playing XCom with each other.

On the other hand, with our tech and logistics focus, we will very much "win the peace" compared to the other, larger groups, who will likely continue to squabble even after Tokyo is stabilized. It is in this environment that we can start making solid gains, absorbing neighbor groups and showing them a different, better way to be a group of megucas.
 
What exactly is everyone worried about happening with Serena? It takes days for her aura effect to reach irreparable levels, she doesn't need to use her power on us, and she is noted as motivated to keep other people out of it's AoE.
 
Great... I was thinking that we might want to consider normal barrier charms with pack vets, and teleportation charms with solo elites for IRT hunting on the upswing next turn. That should give us 0% risk for both hunting groups. I know it's a high meguca commitment, but it appears to me that we are going to need a huge cube surplus to save Tokyo, so we better get to work on it.

@Kinematics

So looking at the cost for this in megucas, for just the upswing side (assuming we adjust to have 37 even split).

It's about 16 vets in packs, or 3 elite solo and 10.5 vets in packs at the other extreme (I am assuming Seto teleportation).

So we need between 320 normal barrier charms, or 60 teleportation charms and 210 barrier charms.

I currently have 1 extra vet available. I could put her on trying to expand our courier business, or I could use her to allow 4 more healers to get trained on tandem casting. (My tandem training plan is to get all the barrier girls, clairs, and teleporters trained, plus all our elites, before starting in on the healing girls, as they seem the least useful tandem casters, and we already have two trained.)

But I'm thinking that perhaps creating 200 normal barrier charms might be the best expenditure. Since we will need that many no matter what plan we use for IRT. (Although, actually, I guess teleportation charms have the exact same effect in pack hunting, so I could do 200 teleportation charms instead).

What are your thoughts?
 
What exactly is everyone worried about happening with Serena? It takes days for her aura effect to reach irreparable levels, she doesn't need to use her power on us, and she is noted as motivated to keep other people out of it's AoE.
Because even before it reaches "will instantly kill you" levels, shorter-term exposure will still result in a sudden spike of grief generation at the time the person leaves the field.
 
Because even before it reaches "will instantly kill you" levels, shorter-term exposure will still result in a sudden spike of grief generation at the time the person leaves the field.
So she might slightly increase our grief spiral costs if someone accidentally wanders into the field. How terrible. (also, even her "instant" spirals are still a few minutes long, so we'd have time to get people who experienced this minor grief spike to safety.)
 
So she might slightly increase our grief spiral costs if someone accidentally wanders into the field. How terrible. (also, even her "instant" spirals are still a few minutes long, so we'd have time to get people who experienced this minor grief spike to safety.)
The problem is that she doesn't instantly kill demons in her aura. And it affects everyone in the area, not just magical girls.
 
The problem is that she doesn't instantly kill demons in her aura. And it affects everyone in the area, not just magical girls.
As long as she keeps moving, it's effects on people are minimal (if it wasn't, the entire population of Baja Califormia would be crippled with never-sated addiction by now). Even disregarding the boat idea, just having her march through tokyo won't cause any serious damage. And while she can't kill demons instantly with her aura, she has her group of supercharged mg's with her who can do the killing of the (greatly weakened) demons for her.
 
Looking at the population map, what other powers do you refer to? The next closest big city after Nagoya and Tokyo is kyoto, which is on the other side of nagoya, and there's no other big cities further along past tokyo. Unless the territories on the other side of tokyo are signifigantly less fractured that the territories over here, who will we be balancing them against.

Sendai (just north of Tokyo). Osaka/Kyoto, Kagawa/Okayama area, Nagasaki/Saga/Kumamoto area, possibly a Hokkaido area, possibly the Miigata or Toyama areas.

Even if they are some distance away, the importance of Tokyo City to Japan is hard to overstate, and any great power that does not involve themselves in a partitioning of Tokyo would be akin to a 19th century European state that didn't have colonies. It would be a major loss of power and face.

I'm guessing that not all of them will get involved, but even if only three more do, then that gives us a 5 power partitioning. I consider 5 powers to be minimum for a balance of power system to have a prayer of working.

Sendai will almost certainly be interested. Osaka probably will if only to counter Nagoya gaining power. So we just need one more.

What exactly is everyone worried about happening with Serena? It takes days for her aura effect to reach irreparable levels, she doesn't need to use her power on us, and she is noted as motivated to keep other people out of it's AoE.

Important Rule: Keep the Mind Screw Powers far away from us.

Plus you are assuming that the demons will all attack her, and this is unlikely, as the one we fought tried to run away when outnumbered. She will have to come ashore.

And IMO you have this backwards. Today, this month, is the perfect time to "shoot the moon" and make a play for Homura: Mami is out of school for two weeks in observation of the December holidays, and she and Hainako are available to go on a trip to Africa to track the girl down for a face-to-face meet. I'm fully aware that it's unlikely to work, but it's even more unlikely that she will attack us, so the downside risk is relatively small.

So, what I'm thinking is:

Seeking an Angel Investor (0.5 Hainako, 0.5 Mami, $1,000, ?? cubes) - Kyubey gave you a set of dossiers for "available" Legendary-level magical girls. One of them, "Akemi Homura," is Japanese, has a powerset that isn't highly corrosive (poor Serena), and isn't a tool of the Incubators, with all the attendant baggage, like Kesi. Perhaps she would be willing to help save her home country from orbital bombardment by the Incubators?

Bribe Kyubey what it takes to get Akemi Homura's location. Fly there during the winter break from school, track her down, and try to appeal to her to come to Japan to help us save the country from being devastated by Class 3s, and then possibly destroyed by the Incubators as a "protective measure".


@inverted_helix what would it take to get Homura's location? I imagine the info should be cheap, if not free, given this whole Class 3 apocalypse is costing dozens if not hundreds of cubes per month in lost productivity.

@Elder Haman @Kinematics what do you think? Even if the chances are 1 in 100, the possibility of securing Homura's even reluctant assistance could instantly change the face of the Tokyo situation; in my opinion it's worth the gamble.

Okay... there are some major problems with this.

First of all... we can not afford to take Hainako off her job (that she just got a raise for). We need that money to stay positive. We also don't need her. We are looking for a Japanese girl in Africa, I'm sure we can hire a translator.

Second, it will cost far more than $1000 dollars. We need plane tickets, hotels, food, travel, translator, protection, etc.

Third, you are absolutely crazy to send a single Elite and Vet off into the wild unknown. That's a good way to get ganked by the local megucas.

Minimum we need at least Mami and 4 additional vets to act as bodyguards. That doesn't even really seem safe to me, but that is the minimum.

So that's 0.5 Mami, 2 vets, and probably a cost of around $10,000 (wild guesstimate). And that comes with risk of Mami being killed by foreign megucas. This is not a cheap Hail Mary. It would require giving up scouting Kofu completely.

If we are going to do this, I think in 3 months is the best bet in resources wise. (Since I expect an extra hunting cost next month). It would also give us a chance to find out what other organizations are doing, and see if any of them want to participate in this petition to Homura as well.

(Plus at that point we could take some charms along, and Mami could see about selling them to the local meguca and so plan the seeds for a possible export business in the future, that way the trip won't be a total loss.)

On the other hand, with our tech and logistics focus, we will very much "win the peace" compared to the other, larger groups, who will likely continue to squabble even after Tokyo is stabilized. It is in this environment that we can start making solid gains, absorbing neighbor groups and showing them a different, better way to be a group of megucas.

This is the other reason I prefer the Kesi solution. It feels more IC, plays to our strengths, and makes for a far more interesting game than a "get the super powerful NPC to solve all the problems" plan.
 
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Plus, I lay high odds that helix will set the DC pretty high.

I'd guess a 60% chance we don't even find Homura (with a 10% chance of being attacked by local megucas, and a 20% chance of being attacked by gangs hoping to take us as kidnapping victims), and a 30% chance she refuses to come back with us (but opening up a chance to try again with a higher chance of success). Giving us a 10% chance of success on a single trip.

I'd rather spend the resources building up our strength so that we can deal with whatever actually happens.
 
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Plus, I lay high odds that helix will set the DC pretty high.

I'd guess a 60% chance we don't even find Homura, and a 30% chance she refuses to come back with us (but opening up a chance to try again with a higher chance of success). Giving us a 10% chance of success on a single trip.

I'd rather spend the resources building up our strength so that we can deal with whatever actually happens.
I generally tend to assume the odds of success in this quest are 0%, so that way any time I read an update, I'm always pleasantly surprised at just how well things are going. :p
 
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