Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
OK, been thinking over options for enchanting and spell anchoring and such, and one thing came to mind regarding the current discussion about a Miracle Pill: Even putting aside that we still need to research how to combine the anchoring and the insulation, our insulation tech is still pretty weak. We'd be lucky to get a pill that kept a healing charge for over an hour.

As such, I'm going to assert that it is way premature for us to be arguing about the technical details and merits of such an enterprise. Focus on what we can achieve in the immediate future, for the time being.


Right now, we have four types of tech to consider:

1) Simple spell anchoring. A spell is contained in an object, wrapped in an enchantment shell, and released when the shell is released. Requires a MG to maintain the shell, and the internal spell has no effect on anything until released.

2) Simple enchantment. A spell effect is embedded in an object (eg: shields, armor, etc), and maintained by a MG. The effect of the spell is maintained for as long as the MG puts power into it.

3) Insulated spell anchoring. Rather than use a magical layer to contain a spell, use one of our insulation techs to keep magic energy from escaping. Advantage is that it doesn't require the active attention of a MG, or in fact any MG involvement at all once the spell is contained. Disadvantage is that our insulation tech still doesn't hold a charge very long.

4) Insulated enchantment. Rather than needing a MG to maintain the enchantment effect, the effect is stored in an insulation material that doesn't let the magic dissipate very quickly. Allows a long-term enchantment. Disadvantage is that our insulation tech still doesn't hold a charge very long.


So, I tried working out an idea completely different from the current discussions. Leverage Akeno's inertia control to create a Gyroscope Delivery Box — everything inside always maintains the same orientation, and never spills.

Between anchoring and enchantment, this would be an enchantment, because the effect has to be always-on. A single burst effect would be pointless.

A simple enchantment would require Akeno creating the effect and passing it to another MG who would have to maintain it from then on. As soon as the girl put the box down, the effect would be lost. Similar if she tied it to her bike while making the delivery. Not too useful.

An insulated enchantment would allow the effect to remain in effect for however the insulation lasted. If it lasted at least an hour, Akeno could 'charge' boxes periodically that other MG delivery girls could use.

Of course that assumes Akeno is at the same delivery place as the rest. Since she's working for another restaurant now, she'd have to create an enchantment that lasted a good half-day, at least. That will require advances in our insulation tech.


For spell anchor tech, going to focus first on what our own MGs can use it for, rather than try to slip it into the mundane black market.

Of the 'common' magic types:
  • Telepathy — I can't think of anything a one-time burst would be useful for, never mind the difficulty of using it. Not useful for short-range signaling, since everyone has short-range telepathy, but possibly useful for long-range message passing, such as if we have someone scouting a distant city.
  • Clairvoyance — Could be useful in a warfare situation, giving the girl a quick (if confusing) overview of the nearby area. I can't think of anything for normal situations, though. Might be useful if we did dungeon crawls (or high-end burglaries), but in modern society, not so much.
  • Stealth — Not useful in simple burst form.
  • Illusion — Potentially useful as a distraction (smoke cloud, Kyouko in a Can, etc) against other MGs, but not much beyond that.
  • Teleportation — Emergency escape.
  • Healing — Emergency healing.
  • Barrier — Emergency barrier.

Once we have Spell Binding (see latest research projects listed just above), I'd probably imbue that in rings that get passed out to everyone. Outside of specifically planned-for events, emergency teleport isn't going to be very useful for us. For hunting, we never allow the hunters to be put at such a risk that that would be necessary. An emergency teleport would only be needed in a truly unexpected situation, which means a constantly maintained device would be a hassle.

Barrier and Healing charms would be 'common use' items that would likely be set up for hunters each day. A couple of each would give hunters breathing room if anything got dangerous, allowing escape as needed from most situations. These would be basic insulated charms.
 
@Aranfan — You were the one who most advocated for keeping the grief counseling, I believe. How would you feel about dropping that, and 0.5 tandem training (leaving 14 girls trained), to do Spell Anchoring Duration Research? It would be a net cost of 5 cubes to do the research, but obviously it's important. The alternative would be to drop tandem training to 2.0 vets (so 8 girls trained), which would leave us with one general magic category untrained.
 
Party (2 vets, $1500) Rent some karaoke machines, cater some food, and have a house party. (Talk to the neighbors before hand about scheduling to avoid any complaints).
- Let areas 3, 4, 10, and 17 know, via our Gossipmonger, that we'll be having a get-together on day X at location Y. Can provide directions if needed.
- This should increase the number of people attending by up to about 10, so plan and budget accordingly.
- This is just a "get to know each other" gathering, a time to let people relax and just hang out. This is not any sort of sales pitch to get them to join. There are no strings attached.
- We'll be happy to invite them again next month, too.
Party (ie Sports Day, but different), (2 vets, -$1500) Rent some karaoke machines, cater some food, and have a house party. (Talk to the neighbors before hand about scheduling to avoid any complaints).
--Invite Areas 3, 4, 10, and 17
The problems with inviting outsiders to these parties are, as I see it:
  1. A 2-vet Morale Day action is an all-day event, like starting at noon and ending at 8-10PM in this case (2 vets * 30 days / 61 girls ~= 1 day). I think that might be a little too intense for the non-members, to have to put up with an 8-10 hour event: they'd feel rude if they came late or left early, but they'd probably feel uncomfortable if they had to stick around for a full eight hours with a horde of girls they don't really know, especially if it's being held at the girls' house.
  2. Tying into the first point, the outsiders kind of are intruders in this case. We've been doing these "Serene's Day Off" events for years now, as a way for the girls to let their hair down, not have to worry about any of the stresses of their situation. Adding in a bunch of strangers to "their" day probably won't sit right with the girls who need this day off the most.
  3. The house is really too small for a big party like this. You really need a venue for something like this. The most reasonable rates I know of are through muni park facilities; you can get to around $35-45 an hour for a building large enough for 80-100, which in this case would add say $400 plus decorations to your stated costs.
  4. Alternatively, we could put the budget entirely towards food and entertainment, and just set the girls loose at some already-occurring festival or event for Culture Day or Labor Thanksgiving Day, both of which are November national holidays in Japan.
I'd much rather schedule a separate 1-vet meet-and-greet event (maybe even 0.5 vet: we don't need the entire Imperium showing up for this, after all, just 30 girls showing up for a half-day will be overwhelming enough for these small groups I think, who are only 4 girls max!): it'd be less stressful for the outsiders, it wouldn't horn in on the girls' day off by making them play diplomats on their downtime, and we can possibly hold a smaller event like that inside one of our houses, combine the meet-and-greet with a little show and tell about our operations and daily life.
The idea is reasonable, but it won't be a research boost. You aren't really doing the sorts of things that benefit from computing power that they couldn't do with a calculator.
You do know you're just challenging me to come up with research projects that will require massive computing power, right? :D

Oh god asking me to remember something from before the hiatus:o
Maybe I will just set that at 5% per month too, that works out to full replacements every 20 months, which seems reasonable turnover on electronics.
For laptops? I replace my phone every two years, but I bought my current laptop in 2010, and I probably won't replace it until the end of the year, if that. Now that Moore's Law is officially dead (in PMMM it probably died 10-15 years ago, given how far tech has advanced compared to our world) I expect laptops to last even longer there.

A 50-month replacement plan (which IMO is still too long for laptops, but whatever) comes out to 2% a month, or $4/laptop/month, so for 61 laptops would be $244/month.
 
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@Aranfan — You were the one who most advocated for keeping the grief counseling, I believe. How would you feel about dropping that, and 0.5 tandem training (leaving 14 girls trained), to do Spell Anchoring Duration Research? It would be a net cost of 5 cubes to do the research, but obviously it's important. The alternative would be to drop tandem training to 2.0 vets (so 8 girls trained), which would leave us with one general magic category untrained.

If you are going to take out grief counseling I would prefer one of the longer term research projects to one of the shorter term ones.

Edit: And count me in as agreeing with TheEyes on the party issue.
 
It wasn't in the main tally so I'm not sure what the vote on it even was. So sure so long as people don't get too crazy over it.

I included it in my tallies: 6 votes for the tip out of 11 votes total I believe (one new person voted after this):

Vote tally:
##### 3.21
[X] Trade them an additional 10 GCU for 20 more points.
No. of votes: 8
Elder Haman, Skelm, notgreat, Godwinson, Powerofmind, TheEyes, Aranfan, racnor

-[X] Tip area 13 one GCU for facilitating the trade.
No. of votes: 6
Elder Haman, Skelm, Godwinson, Powerofmind, TheEyes, Aranfan

[X] 50 Spell anchoring: You already understand magic lingering in an object and enhancing it, but they've developed the techniques for placing an effect into an object beyond the mere passive effects.
No. of votes: 10
Elder Haman, Skelm, Godwinson, Powerofmind, notgreat, boonerunner, TheEyes, Kinematics, Aranfan, racnor

[X] 10 Welcome packet: Their more insular version of your recruitment pamphlets. This contains basic details on structure that the girls in the organization are expected to know, as well as some history but may be more propaganda than truth.
No. of votes: 4
Elder Haman, Skelm, Godwinson, Powerofmind

[X] 10 Information: How'd they interrogate soul gems anyways? (Keep in mind OOC vs IC on this)
No. of votes: 5
Elder Haman, Skelm, Godwinson, Powerofmind, TheEyes

[X] Meet with Seto, Kyouko, and other members of your advisers to talk to them in detail about this deal before going through with it. Argue that with the improved rotating tactics we will have 5 extra grief cubes being harvested a turn, so we can make this difference up in two turns of hunting. The small bits of information is highly valuable because we need to know what we are dealing with, figure out exactly what they did to our girls. The more expensive research information is extremely valuable because it would allow us to begin researching and creating actual magical equipment that could give us a big edge. Finally, trading them grief cubes would be a way to signal that we are a wealthy and strong organization, you think it will make them more wary about attacking. Ask for their help in selling this plan to the larger group.
No. of votes: 4
Elder Haman, Skelm, Godwinson, Powerofmind

-[X] Have a meeting with the full Serenes to cover the both the expected gains from the IRT research, and the events going on with the Nagoya group. Explain that while we wish to avoid fighting other girls, the Nagoya group seems quite willing to resort to violence. We have made a trade for information with them that we hope will make them view us as wealthy and less vulnerable. Particularly making them think our grief cube reserves are larger than they are, but that means we need them to be careful in what information they let slip to others outside the Serenes, especially the size of our grief cube reserves.
No. of votes: 4
Elder Haman, Skelm, Godwinson, Powerofmind

[X] 20-$40,000
No. of votes: 3
notgreat, Aranfan, racnor

[x] Don't trade GCU away
No. of votes: 2
boonerunner, Kinematics


-[X] Purchase $20,000 = 10 points
No. of votes: 1
TheEyes

Spell Anchoring Duration Research
It's obvious that the NM never developed the insulation theories that you have, combining this with their anchor technique should allow you to store spells for longer periods, or possibly even let mundanes like Ayase use spells. You should do some research into how well these methods combine though. Cost: 2 Vets, 2 cubes, $500

I think I'll jump on this one.

However, my question is still, how much effort to create a barrier charm? And what is the risk reduction?

Telepathy — I can't think of anything a one-time burst would be useful for, never mind the difficulty of using it. Not useful for short-range signaling, since everyone has short-range telepathy, but possibly useful for long-range message passing, such as if we have someone scouting a distant city.

I thought of something here... it would have to be a long duration enchantment, but possibly an charm that extends telepathic range (like repeater antenna). Spread them out on roof tops like bread crumbs and use them to pass urgent messages a longer distance?

Clairvoyance — Could be useful in a warfare situation, giving the girl a quick (if confusing) overview of the nearby area. I can't think of anything for normal situations, though. Might be useful if we did dungeon crawls (or high-end burglaries), but in modern society, not so much.

A detection system, with a long duration enchantment, spread them out over an area, have them set to "trigger" on a certain condition (demons with in a certain distance) and send a message to the casting clairvoyant (on dispatch duty).

A 2-vet Morale Day action is an all-day event, like starting at noon and ending at 8-10PM in this case (2 vets * 30 days / 61 girls ~= 1 day). I think that might be a little too intense for the non-members, to have to put up with an 8-10 hour event: they'd feel rude if they came late or left early, but they'd probably feel uncomfortable if they had to stick around for a full eight hours with a horde of girls they don't really know, especially if it's being held at the girls' house.

Actually, I think that includes the prep work. So more like a 4 hour party with extensive setup. Also, I was sort of guess we'd do it at both houses... @inverted_helix unless you want to give us more direction on cost for renting a place?

I'd much rather schedule a separate 1-vet meet-and-greet event (maybe even 0.5 vet: we don't need the entire Imperium showing up for this, after all, just 30 girls showing up for a half-day will be overwhelming enough for these small groups I think, who are only 4 girls max!): it'd be less stressful for the outsiders, it wouldn't horn in on the girls' day off by making them play diplomats on their downtime, and we can possibly hold a smaller event like that inside one of our houses, combine the meet-and-greet with a little show and tell about our operations and daily life.

The whole point was to make it a soft sell. Not a special event for them, but just inviting our neighbors to a party with us.

I could argue that your plan will make them more stressed and on guard, as opposed to a party not being throw for them, but just Serenes unfiltered, a party where they can get a hint of what it would be like to be a part of a larger organization.
 
Update to my plan

Primary differences with Kinematic's Plan:

Hunting:
Don't cap rural hunt, results in 0.4 more cubes, and a 1.1 DS in the area. We can then under hunt next turn. This is merely to increase overall meguca month efficiency, gaining 0.5 meguca months every three months. It's a marginal gain, but doesn't cost us anything, so why not? (Note: Kinematics is considering this, and he might min-max this even more, so both of us might slightly modify this and end up in the same place. We usually do on hunting.)

Same on hunting now

My plan has no grief management. helix has confirmed that there will be no morale effect to dropping this, or restarting it later. It is merely an optional choice to reduce grief cube consumption. At the cost of 1 meguca month per 2 cubes, we have more important things to spend megucas on (like training).

(Kinematics is considering droping this to get new research I believe?)

Minor differences on the fluff around joining the Imperium. Both of us extend the invitation as part of the gossipmonger, and not as part of the recruitment. I specify Kaoru and Manami as the girls to go about the recruitment and share their experiences, while Kinematics emphasizes the class 3 demon threat. (Also, I budget the $7000 to outfit them, but that's dependent on them joining so it's pretty much built in to both our plans). See quotes below to compare:

Recruiting for the Imperium (2 vets) - Areas 17, 10
-- At least one week after the party.
-- The party was not to try to get you to join. It was to let you get a feel for the people in our group, so that you could decide whether you were even comfortable with the possibility.
-- Explain the benefits provided if they join — jobs, training, grief cubes, safety, housing, and the support of everyone else in the Serenissima family.
-- Be understanding if they don't want to join, but be willing to negotiate extra benefits if they want to try to make a better deal.
-- Explain that (for area 17), other matters aside, their area is where a class 3 demon passed through just a few months ago (shortly before they contracted), using a path around the north end of Mt. Fuji when departing Tokyo, and thus it's a risky position to hold onto without additional support.
-- Signing bonus. $1000 each?

Suggest they join the Imperium: Target Area 17 and Area 10
2 vets (Kaoru and Manami), $7,000 for welcome package
-- Point out the stipends, housing, and social events available to the Serenes.
-- Explain that if they join the Imperium, that as greens they will be put on jobs (as couriers) until they have been trained enough to become veterans. This is done for safety, so that they are properly trained and can hunt safely without risk. Make sure to point out the good safety record of the Serenes (no hunting deaths in over a year), as well as the age and magical girl seniority of the girls who are members (most of our vets have been magical girls for 3 years or more, and Mami has been a magical girl for over 5 years).
-- Have Kaoru talk about her experience joining the Serenes as a green at the very beginning, and all the changes and improvements in safety since then.
-- Have Manami (the Tokyo girl who still believes in hope) talk about the dangers she experienced, even with a smaller group, and the benefits of joining the Serenes as a recent person to join.

The biggest differences however is that I spend 3 vets on opening Food Delivery, and thus have only 2.5 vets for tandem casting training, while Kinematics does not open Food Delivery, and so has 4 vets for tandem casting. Kinematics plan trains an additional 6 barrier meguca, but I think that as long as we have one set of tandem casting barrier meguca to start experiments on charms with (which my plan does), that training the remaining barrier meguca is a lower priority than getting more income so we can support the recruitment we are doing.

Since we did the money trade, realized there was no need for Food Delivery immediately, so doing research instead:

Spell Anchoring Duration Research
It's obvious that the NM never developed the insulation theories that you have, combining this with their anchor technique should allow you to store spells for longer periods, or possibly even let mundanes like Ayase use spells. You should do some research into how well these methods combine though. Cost: 2 Vets, 2 cubes, $500

Also added 1 more vet to tandem casting so now training:

Tandem Casting: Now that you've deciphered how to combine two girls magic for greater effect they have to be taught it.
Cost: 1 Veteran per 4 girls trained in the task.
--2 clairvoyants
--6 barrier
--2 stealth (Sora and Mariko)
--2 teleporters
--2 healers

Kinematics is training 2 more barrier girls than I, but I believe he is considering switching to the research plan?
 
Actually, I think that includes the prep work. So more like a 4 hour party with extensive setup. Also, I was sort of guess we'd do it at both houses... @inverted_helix unless you want to give us more direction on cost for renting a place?
If it takes 1.0*8*30 = 240 meguca-hours to prepare for a party then you're really doing something wrong. We're not planning a wedding here; it's just a house party.
The whole point was to make it a soft sell. Not a special event for them, but just inviting our neighbors to a party with us.

I could argue that your plan will make them more stressed and on guard, as opposed to a party not being throw for them, but just Serenes unfiltered, a party where they can get a hint of what it would be like to be a part of a larger organization.
It's soft-sell in that nobody's going to be trying to "close the deal" at the dinner party, but nobody's double-think is strong enough to ignore the fact that we wouldn't be extending this invitation if we didn't want these outside girls to join, nor will either side be able to ignore the fact that we're subtly showing off our nice houses and our huge happy family and our extra cash from three going on five thriving businesses and our next-gen magical research and the fact that most of our girls have been at this for more than two and a half years....

At the end of the night there will be no doubt in any of these girls' minds that we are something massively different than their current lone-wolf lifestyles, and no amount of party veneer is going to distract from that. This dinner party event is all about dressing to impress and showing off; we don't even need to hard-sell them to impress them as to how much more organized we are.

At the same time, while we can try to cram this together with a let-your-hair-down party, the simple fact is that, just as their side won't be able to ignore how large and powerful we are, nor will our girls be able to ignore the fact that there are outsiders around. That's going to make this dinner/recruitment party somewhat farcical in terms of relaxation: it's not really going to be possible for our girls to ignore the fact that a bunch of potential recruits are sitting right there, watching everything they do.

No; I think we're better off just splitting the events up. Put one of them on Culture Day, the other on Thanksgiving: can someone with more cultural acumen say which day would be more appropriate for which action?
 
Okay, here's my take. A little more agressive on the cash, and I'm assuming that @inverted_helix is approving the following:
  • +10 grief cubes from older vets integrating their personal stashes into the communal pot (I know you said 15, but really there were only about 10 girls other than Kyouko who deliberately withheld cubes from the pot when joining, so 10 seems more than fair).
  • The netbooks upkeep cost is $4 per netbook per month, to account for a 50-month replacement schedule rather than a $10 per netbook per month 20-month replacement schedule. Laptops just don't become obsolete as fast as phones, and in these girls' cases aren't going to see such heavy use that they'd need to be replaces every 1.6 years. Withdrawn; netbook upkeep set to $10/month/netbook.

[X] The Eyes's Plan

Hunting (2.5 elite, 17.0 vets)

Modified by Advanced Detection training (-15% dispatch bonus)

North (Basic RT, Seto Teleportation)
1.5 solo elite [full armor, -2.0% risk]
13.0 pair vets [full armor, 0.0% risk]
>> Cap cubes at 67.9
DS: 0 to 10.0

South (Seto Teleportation)
1.0 solo elite [leather armor, -3.0% risk]
1.5 pair vets [hard leather, -2.0% risk]
DS: 9.9 to -0.1
Cubes: 13.5

Rural
2.5 solo vets [full armor, -1.0% risk]
DS: 0 to 1.1
Cubes: 7.4

No nomadic hunting.

Gross harvest: 88.8 cubes
Costs: 1 cube (forecasting) + 0.3 (teleportation)
Net harvest: 87.5


Support (1.5 elite, 6.5 vets)
  • 3 vets on demon finding training (+20% grief cubes)
  • 1.0 elites (Taya) + 1 vets on dispatch service (+30% grief cubes additive with demon finding, -1% casualties)
  • 1.5 vet on telepathic communication (-2% pair hunting, -1% pack hunting)
  • 1 vet, Paperpushing
  • 0.5 elite (Seto) on teleportation

Jobs (13 vets, 3 green, 1 associate)
  • 1 veteran (Hainako) Translation service
  • 7 veteran + 2 green working courier business (Minimum 3 vets)
  • 1 Akeno Delivery
  • 4 Vets (Akane, Kit), 1 Green, 1 Associate Restaurant

Morale (2 vets, 6 cubes, $15,500)

Culture Day (2 vets, $1500) Culture Day is a national holiday in Japan, so it'll be a holiday for the Serene as well. There are lots of arts and culture events occuring throughout the day for the girls to attend and just be... normal, at least for a day.
-Book a nice dinner at a family-style Italian restaurant (something like Buca Di Beppo or similar), pay for it out of communal funds.

Netbooks Plus: ($14,000, +$610/month upkeep) Buy a cheap ($200) netbook for everyone. While you're at it, the entertainment centers at the houses and apartments could use a little upgrade as well, and you could use a decent projector for presentations and movie nights. Thank you Nagoya; your severe over-valuation of grief cubes is gratefully received!

Fun with magic: (6 cubes) It's kind of a sad statement about magical girl life that you don't really get to play with your magic, it's too costly to use it much beyond what you need to use to get grief cubes. You might be able to afford to ease up on such restrictions and let people have fun with magic for once.
Cost: +0.1 grief cube to upkeep cost per girl; Reward: Increase to morale, you actually get to play with magic a little rather than just use it to fight, possible other effects


Research (7 vets, 5 cubes, $500)

Tandem Casting, Fusion: Allows dissimilar abilities to be combined to produce more exotic results.
Cost: 3 Veteran, 3 grief cubes; Chance of Success: 5% +5% per month researched

Spell Anchoring Duration Research
It's obvious that the NM never developed the insulation theories that you have, combining this with their anchor technique should allow you to store spells for longer periods, or possibly even let mundanes like Ayase use spells. You should do some research into how well these methods combine though. Cost: 2 Vets, 2 cubes, $500

Telepathic Defenses: Attempt to develop means of protecting the mind against telepathy.
Cost: 2 vets (including Taura), 1 month repeatable. Chance of Success: Poor

Training (2.5 vets)

Advanced Detection: Learning how to do a proper grid pattern search and how to properly triangulate a miasma by being more quantitative in miasma assessment will make our clairvoyants more useful, and decrease the amount of time each spends on detection duty. Cost: Dispatch bonus reduced in effectiveness from 30% to 15% for two months while they develop new techniques; Reward: Territory coverage per clairvoyant on dispatch increased from 20 to 30

Tandem Casting: Now that you've deciphered how to combine two girls magic for greater effect they have to be taught it.
Cost: 1 Veteran per 4 girls trained in the task.
- Healer: 2
- Teleporter: 2
- Stealth: 2 (Sora and Mariko)
- Clairvoyant: 2
- Barrier: 2

Diplomacy (1 Mami, 5 vets, $1,000)

Gossipmonger/IntelOps (1 vet) - Keep up general communication with all neighbors we've opened formal relations with, for light upkeep and general gossip and news. Should generally be keeping up with each other group on a weekly basis.
Currently covering areas: 1/2/11/18, 3, 4, 10, 13, 14, 15, 16, 17

Business is Business: Target the Coalition (Areas 1, 2, 11, 18)
1 Mami, 1 vet
- Business proposal that we expand our courier business into their territory, and hire their girls as couriers.
-- We will need to assign at least 2 of our vets to the business in their area to help it get started
-- We expect that there are 6 courier positions available, and so 4 positions are available for their girls. Any excess courier positions that they choose not to fill will be filled by our girls. They must notify before the start of the month if they wish to change the number of their girls working (increase or decrease).
-- We offer to pay $1200 per a girl, with future raises as a possible negotiating point. Alternatively we could negotiate a payment in cubes.

Meet-and-Greet Event (1 vets, $1,000)
- Host a dinner party at the Fujinomiya house for Labor Thanksgiving Day, in honor of the magical girls who keep people safe from demons; we're public safety too, after all!
-- Have our gossipmonger invite areas 3, 4, 10, and 17
--- Be subtle; no hard-selling. This is a day for them as much as it is for our own magical girls, to remind them all of the good we are doing by fighting the demons and making things just a little bit safer for everyone else.
--- At the same time, don't hide what we are, and the obvious advantages of being in a huge group with solid finances, lots of backup, training, and equipment.

Recruiting for the Imperium (2 vets) - Areas 17, 10
-- Both before and after the meet-and-greet; we're talking to them all month, after all.
-- The party was not mainly to try to get you to join. It was to let you get a feel for the people in our group, so that you could decide whether you were even comfortable with the possibility.
-- Explain the benefits provided if they join — jobs, training, grief cubes, safety, housing, and the support of everyone else in the Serenissima family.
-- Be understanding if they don't want to join, but be willing to negotiate extra benefits if they want to try to make a better deal.
-- Explain that (for area 17), other matters aside, their area is where a class 3 demon passed through just a few months ago (shortly before they contracted), using a path around the north end of Mt. Fuji when departing Tokyo, and thus it's a risky position to hold onto without additional support.
-- Signing bonus. $500 each, plus equipment?




Income: $29,000
  • Translator: +$3000 per turn
  • Courier Business, Mitakihara: +$9500 per turn
  • Courier Business, Kasamino: +$4500 per turn
  • Restaurant +$9000 per turn
  • Delivery +$3000 per turn

Expenses: $25,640
  • $8000 upkeep on house
  • $2500 upkeep on apartments
  • $500 upkeep on cable
  • $1220 upkeep on cellphones (-2% solo hunting, -1% pair hunting)
  • $6100 upkeep on stipend (reduced to $100/girl)
  • $6100 upkeep on food
  • $610 upkeep on gear (bikes, shields, misc)
  • $610 upkeep on netbooks

Counts used for above upkeep numbers:
  • 61 girls for cellphone/netbook upkeep (none for KyoClone)
  • 61 girls for stipend (none for KyoClone)
  • 61 girls for food (none for KyoClone)
  • 61 girls for gear maintenance (none for associate)
  • 61 magical girls for cubes (none for associate; KyoClone included)


Meguca Months Used:
- Elites: 5/5
- Vets: 53/53
- Greens: 3/3

Grief cubes: 67.7 + 87.5 (net) = 145.2 - (61 - 5%) = 87.2 - 6 (fun with magic) - 5 (research) - 10 (trade) - 1 (tip) = 75.2 (before spirals)

Money: $36,240 + $29,000 - $25,640 - $15,500 (morale) - $500 (research) - $1000 (party) + 40,000 (trade) - 5,250 (joining: 7 girls * [250 equipment+500 signing]) = $57,350
 
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A 2-vet Morale Day action is an all-day event, like starting at noon and ending at 8-10PM in this case (2 vets * 30 days / 61 girls ~= 1 day). I think that might be a little too intense for the non-members, to have to put up with an 8-10 hour event: they'd feel rude if they came late or left early, but they'd probably feel uncomfortable if they had to stick around for a full eight hours with a horde of girls they don't really know, especially if it's being held at the girls' house.
Some of this is kind of simplifying. A morale day is basically part event, part extra time off. I figure average sports day probably spend around an hour or so traveling, 3 hours or so playing, and then some extra time off.

For laptops? I replace my phone every two years, but I bought my current laptop in 2010, and I probably won't replace it until the end of the year, if that. Now that Moore's Law is officially dead (in PMMM it probably died 10-15 years ago, given how far tech has advanced compared to our world) I expect laptops to last even longer there.

A 50-month replacement plan (which IMO is still too long for laptops, but whatever) comes out to 2% a month, or $4/laptop/month, so for 61 laptops would be $244/month.
I was actually figuring more along the lines of breakage. Some people can hold on to the same laptop for years, I certainly can, but a lot of people end up breaking them. Plus parts burn out on occasion. My laptop is around 5 years old, but I've had to repair it twice.

Actually, I think that includes the prep work. So more like a 4 hour party with extensive setup. Also, I was sort of guess we'd do it at both houses... @inverted_helix unless you want to give us more direction on cost for renting a place?
Prices given so far seem fairly reasonable. Renting a hall at a park seems pretty decent idea. I'm not going too crazy on monetary accuracy.
 
If you are going to take out grief counseling I would prefer one of the longer term research projects to one of the shorter term ones.
Hmm. I was suggesting this as a possible trade specifically because this is not a long-term project, while still being very important for us. It's just 2 vets for one month, without even any chance of failure. I'd only want to start a long-term project when we know we have the meguca to dedicate to that task for a long period, not when I'm trying to squeeze a couple more meguca out of a current plan.

If it takes 1.0*8*30 = 240 meguca-hours to prepare for a party then you're really doing something wrong. We're not planning a wedding here; it's just a house party.
A 4 hour duration is roughly half a typical daily allocation. Remember that 1 meguca-month is roughly equivalent to asking them to work a fulltime job, outside of school and studying and sleep and such. So, 6-8 hours a day, depending on how you spin things. If it's only a 4-hour party, that's 1.0 meguca month for 60 girls. Add in another 0.5 for prep because you can't go below 0.5 allocation units. The other 0.5 might be cleanup, or it might just be GM fiat because taking a 'day' for an activity like this is basically 1.0 per 30 girls. Or maybe he'll give us 0.5 back, if you make the case well enough.

Tying into the first point, the outsiders kind of are intruders in this case. We've been doing these "Serene's Day Off" events for years now, as a way for the girls to let their hair down, not have to worry about any of the stresses of their situation. Adding in a bunch of strangers to "their" day probably won't sit right with the girls who need this day off the most.
Note that this is not the first time we've done this. We invited people to the 2-year anniversary party as well. Despite the fact that we crit failed one of the invites, we were inviting 10+ people to come take part with us, when our own numbers were a good bit smaller.

The house is really too small for a big party like this. You really need a venue for something like this. The most reasonable rates I know of are through muni park facilities; you can get to around $35-45 an hour for a building large enough for 80-100, which in this case would add say $400 plus decorations to your stated costs.
I agree that this is a serious concern. It's part of why I originally just described the party as a 'placeholder' for whatever event we actually decided on. Needs consideration.

Alternatively, we could put the budget entirely towards food and entertainment, and just set the girls loose at some already-occurring festival or event for Culture Day or Labor Thanksgiving Day, both of which are November national holidays in Japan.
Something like this would work well. Allowing people to spread out in an entire festival area means there's less stress in dealing with any of the invitees, since they'd only encounter small groups at a time.
 
I was actually figuring more along the lines of breakage. Some people can hold on to the same laptop for years, I certainly can, but a lot of people end up breaking them. Plus parts burn out on occasion. My laptop is around 5 years old, but I've had to repair it twice.
Hm. Yeah, now that I think about it I upgraded to an SSD on my little netbook 2 years ago too; that upgrade costed half as much as the whole netbook. :) Okay, revising now.

(Edit): Umm... now the netbook upkeep is the same as the bike+shield+armor upkeep. That seems a little much, given that the later see active combat, don't you think?
 
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So basically the same as mine, but with 1 less on tandem casting so we can have a separate meet and greet from the Serene Party.

Also you are buying laptops, and a movie projector for each house.

Money: $36,240 + $29,000 - $25,724 - $15,500 (morale) - $500 (research) - $1000 (party) + 40,000 (trade) - 3500 (joining?) = $59,016

Note that the cost of outfitting a new girl is $250 ( I misremembered $1000, but that was $1000 for 4 girls).
 
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Culture Day (2 vets, $1500) Culture Day is a national holiday in Japan, so it'll be a holiday for the Serene as well. There are lots of arts and culture events occuring throughout the day for the girls to attend and just be... normal, at least for a day.
-Book a nice dinner at a family-style Italian restaurant (something like Buca Di Beppo or similar), pay for it out of communal funds.
I like this. I'll snag it for mine.

(Edit): Umm... now the netbook upkeep is the same as the bike+shield+armor upkeep. That seems a little much, given that the later see active combat, don't you think?
Oh, I think I remember the upkeep included actual decent internet, too. Right now we have a pretty minimal connection, because only one or two computers were connecting to it.
 
@inverted_helix
Would you mind stating what kind of time we can get off of our enchantments with max insulation?
  • Telepathy — I can't think of anything a one-time burst would be useful for, never mind the difficulty of using it. Not useful for short-range signaling, since everyone has short-range telepathy, but possibly useful for long-range message passing, such as if we have someone scouting a distant city.
I thought of something here... it would have to be a long duration enchantment, but possibly an charm that extends telepathic range (like repeater antenna). Spread them out on roof tops like bread crumbs and use them to pass urgent messages a longer distance?
Don't we just have phones for long range stuff?
A detection system, with a long duration enchantment, spread them out over an area, have them set to "trigger" on a certain condition (demons with in a certain distance) and send a message to the casting clairvoyant (on dispatch duty).
But the items have no method of processing data, no minds of their own. How would they determine if they had detected demons or transmit back?
 
But the items have no method of processing data, no minds of their own. How would they determine if they had detected demons or transmit back?
We had all kinds of detectors, even before computers.

The hard part will be figuring out how to make the barrier trigger when a condition is met.

An example would be detecting the demon miasma. Think of it like a one use radiation detector. With a spell hooked up so that once a certain level of miasma exposure is reached it cracks open the spell that alerts the clairvoyant that there are demons around it.
 
A 4 hour duration is roughly half a typical daily allocation. Remember that 1 meguca-month is roughly equivalent to asking them to work a fulltime job, outside of school and studying and sleep and such. So, 6-8 hours a day, depending on how you spin things. If it's only a 4-hour party, that's 1.0 meguca month for 60 girls. Add in another 0.5 for prep because you can't go below 0.5 allocation units. The other 0.5 might be cleanup, or it might just be GM fiat because taking a 'day' for an activity like this is basically 1.0 per 30 girls. Or maybe he'll give us 0.5 back, if you make the case well enough.
The normal 2.0 vet allocation for the sports day is because you're taking a full day for 61 girls, while a 1.0 vet allocation is for a half-day event for the full 61 girls. Trying to slice-and-dice that any further into setup/breakdown time for a single event is just going to go way below the level of abstraction, since even a 0.5 vet-month is going to be 0.5 * 8 hours/day * 30 days/month = 120 meguca-hours of labor, and there's no way we're putting anything near that much effort into setup/breakdown for a dinner party, even if you're cooking all the food yourself (which I'm not; both events are being catered for $1500 and $1000 apiece; the culture day is more because I'm paying for a good meal at a restaurant; comes out to ~$25 apiece, while the other is about $15 each for ~80 people).
So basically the same as mine, but with 1 less on tandem casting so we can have a separate meet and greet from the Serene Party.

Also you are buying laptops, and a movie projector for each house.
Pretty much; I want to really push morale this month, hopefully try to get it nearer the magic 4, plus I think the meet-and-greet and morale days are different enough to warrant being entirely different events.
Not that the cost of outfitting a new girl is $250 ( I misremembered $1000, but that was $1000 for 4 girls).
Ah, okay, then at $500 signing + $250 equipment = $750/meguca * 7 (that's Area 10+17, right?) = $5250.
 
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We had all kinds of detectors, even before computers.

The hard part will be figuring out how to make the barrier trigger when a condition is met.

An example would be detecting the demon miasma. Think of it like a one use radiation detector. With a spell hooked up so that once a certain level of miasma exposure is reached it cracks open the spell that alerts the clairvoyant that there are demons around it.
The bolded part is what I was referring to. Clairvoyant magic can easily detect demons, but unless a person is using the enchanted object, there won't be anyone around to absorb the info and put it to use.
 
OK, I'm sliding closer to the other two plans.

Going to drop the grief management for the meguca for the research project. Changing the party over to the culture festival (an idea I quite like in general).

Given that I'm dropping the party, inviting the neighbors to it obviously doesn't happen. However I still think we can let the neighbor MGs know there's a culture festival going on. They are free to come and participate if they like, but it wouldn't be a meet-and-greet. They can be given full safe passage, and they can come or not as they like. We don't have to actually meet any of them directly.

This changes it from a diplomatic angle to just fostering the reputation of the gossipmonger for letting people know about stuff that's going on.

At this point, then, it's merely a matter of whether to pull 1.0 from tandem training for the explicit meet-and-greet. Already had to pull 0.5 to cover the research project.


My plan is currently in a bit of a transitional stage. Need to consider a few things.
 
The bolded part is what I was referring to. Clairvoyant magic can easily detect demons, but unless a person is using the enchanted object, there won't be anyone around to absorb the info and put it to use.
Yes, you're absolutely right that magical sensors, or some other way of getting input from the outside world is essential. But, once you do, no matter how crudely? The possibilities explode.

You see, my master research plan already has Step 1 here:
Spell Binding
By separating the "intent" of the spell from the magic that actually "powers" the spell, the magical pressure that causes the outer "shell" of the anchored spell to quickly break down is much reduced, allowing such "bound" spells to be kept on-the-shelf, so to speak, without the constant intervention of a magical girl. When a spell "bound" in this way is to be activated, the magical girl must actively push magic into the bound spell. This takes effort and magic from the magical girl; having spare Grief Cubes is recommended.
Cost: 3 Veteran 3 grief cubes; Chance of Success: 5% +5% per month researched
See this, right here? This is, in a very crude form, magical lambda. From here, all you really need is magical application (eg. my Spell Trigger idea) and you have a Turing-complete magical programming language. (This, by the way, is why I'm buying everyone computers.) Add in part 3, the magical sensors/input, and you can do arbitrary signal processing on your input, and output whatever you like.

Iterate these three for about two hundred, three hundred years? Hello Raising Heart. :D

And yes, I'm aware it's going to be slightly more complicated than that.
 
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