[X] Elder Haman's Turn plan
Hunting: 3 elite, 17 vets, Net 87.3 cubes
-1 cube for Demon Forecasting
---0.5 Seto for teleport (50-75 size territory) -0.3 cubes for teleport transport
--North (Seto Teleport, RT):
---1.5 elite solo (w/ Kevlar clothing)
---13 vet pair (w/ full kevlar)
---Expected Harvest 68.2 cubes, cap at 67.9
---DS from 0 to 10
--South (Seto Teleport):
---1 elite solo (no armor)
---1.5 vet pairs (hard leather)
---for 13.5 cubes
---DS from 9.9 to -0.1
--Rural:
---2.5 vet solo (w/ full kevlar)
---for 7.4 cubes
---DS from 0 to 1.1
Gross: 88.8 cubes
Net: 87.5 cubes
Upkeep: 1 elite, 19.5 Vet, 3 Green, 1 Associate
- Support/Training (1 elite, 6.5 Vet)
- 3 vet demon finding training (+20% grief cubes)
- 1 Taya, 1 vet on dispatch service (+30% grief cubes additive with demon finding, -1% casualties)
- 1.5 vet on telepathic communication (-2% pair hunting, -1% pack hunting)
- 1 Veteran, Paperpushing
- Jobs (13 Vet, 3 Green, 1 Associate)
- 1 veteran (Hainako) Translation service
- 7 veteran + 2 green working courier business (Minimum 3 vets)
- 1 Akeno Delivery
- 4 Vets (Akane), 1 Green, 1 Associate Restaurant
Morale: 2 vets, -$1500, -6 cubes
Culture Day (2 vets, $1500) Culture Day is a national holiday in Japan, so it'll be a holiday for the Serene as well. There are lots of arts and culture events occuring throughout the day for the girls to attend and just be... normal, at least for a day.
-Book a nice dinner at a family-style Italian restaurant (something like Buca Di Beppo or similar), pay for it out of communal funds.
-Pass the word of the culture day out to our smaller neighbors (3/4/10/17) via the gossipmonger. They are free to attend, or not, at their leisure.
Fun with magic: (6 cubes) It's kind of a sad statement about magical girl life that you don't really get to play with your magic, it's too costly to use it much beyond what you need to use to get grief cubes. You might be able to afford to ease up on such restrictions and let people have fun with magic for once.
Cost: +0.1 grief cube to upkeep cost per girl; Reward: Increase to morale, you actually get to play with magic a little rather than just use it to fight, possible other effects
Research: 7 vets, -5 cubes, -$500
Telepathic Defenses: Attempt to develop means of protecting the mind against telepathy.
Cost: 2 vets (including Taura), 1 month repeatable. Chance of Success: Poor
Tandem Casting, Fusion: Allows dissimilar abilities to be combined to produce more exotic results.
Cost: 3 Veteran, 3 grief cubes; Chance of Success: 5% +5% per month researched
Spell Anchoring Duration Research
It's obvious that the NM never developed the insulation theories that you have, combining this with their anchor technique should allow you to store spells for longer periods, or possibly even let mundanes like Ayase use spells. You should do some research into how well these methods combine though. Cost: 2 Vets, 2 cubes, $500
Training: 3.5 Vets
Tandem Casting: Now that you've deciphered how to combine two girls magic for greater effect they have to be taught it.
Cost: 1 Veteran per 4 girls trained in the task.
--2 clairvoyants
--6 barrier
--2 stealth (Sora and Mariko)
--2 teleporters
--2 healers
Advanced Detection: Learning how to do a proper grid pattern search and how to properly triangulate a miasma by being more quantitative in miasma assessment will make our clairvoyants more useful, and decrease the amount of time each spends on detection duty. Cost: Dispatch bonus reduced in effectiveness from 30% to 15% for two months while they develop new techniques; Reward: Territory coverage per clairvoyant on dispatch increased from 20 to 30
Diplomacy: 1 Mami, 4 vets, -$1,750
Gossipmonger/IntelOps/Propaganda (1 vet) - Keep up general communication with all neighbors we've opened formal relations with, for light upkeep and general gossip and news. (Currently Areas 1, 2, 3, 4, 10, 11, 13, 14, 15, 16, 17, 18)
--Invite Areas 3, 4, 10, and 17 to our culture festival events
Business is Business: Target the Coalition (Areas 1, 2, 11, 18)
1 Mami, 1 vet
- Business proposal that we expand our courier business into their territory, and hire their girls as couriers.
-- We will need to assign at least 2 of our vets to the business in their area to help it get started
-- We expect that there are 6 courier positions available, and so 4 positions are available for their girls. Any excess courier positions that they choose not to fill will be filled by our girls. They must notify before the start of the month if they wish to change the number of their girls working (increase or decrease).
-- We offer to pay $1200 per a girl, with future raises as a possible negotiating point. Alternatively we could negotiate a payment in cubes.
Suggest they join the Imperium: Target Area 17 and Area 10
2 vets (Kaoru and Manami), $1,750 for welcome package
-- Point out the stipends, housing, and social events available to the Serenes.
-- Explain that if they join the Imperium, that as greens they will be put on jobs (as couriers) until they have been trained enough to become veterans. This is done for safety, so that they are properly trained and can hunt safely without risk. Make sure to point out the good safety record of the Serenes (no hunting deaths in over a year), as well as the age and magical girl seniority of the girls who are members (most of our vets have been magical girls for 3 years or more, and Mami has been a magical girl for over 5 years).
-- Have Kaoru talk about her experience joining the Serenes as a green at the very beginning, and all the changes and improvements in safety since then.
-- Have Manami (the Tokyo girl who still believes in hope) talk about the dangers she experienced, even with a smaller group, and the benefits of joining the Serenes as a recent person to join.
Money: $29,000 - $25,030 = +$3,970 net income this month
- Translator: +$3000 per turn
- Courier Business, Mitakihara: +$9500 per turn
- Courier Business, Kasamino: +$4500 per turn
- Restaurant +$9000 per turn
- Delivery +$3000 per turn
- $8000 upkeep on houses
- $2500 upkeep on apartments
- $500 upkeep on cable
- $1220 upkeep on cellphones (-2% solo hunting, -1% pair hunting)
- $6100 upkeep on stipend ($100/girl)
- $6100 upkeep on food ($100 a girl)
- $610 upkeep on gear (bikes, shields, misc)
Grief cubes: 57.7 - 11 (trade) + 87.5 (net) = 134.2 - 61 = 73.2 - 5 (research) - 6 (fun with magic) = 62.2 (before spirals)
Money: $36,240 + $29,000 - $25,030 -$1,750 -$1,500 -$500 = $36,960 + $40,000 (Trade) = $76,960
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