Especially since we have a monoply on the production of emotion music.
Not recently, I think.So, other than the death's from Seto's group immediately before they joined up, have any of our girls died?
We should probably start it now. We have contact with the coalition, who will probably do selling individually, and we have contact with a buyer, so we can likely make a mint off them alone. We can also get into contact with groups 15 and 16, and start them in on it next turn, further increasing our profits.We should certainly take advantage of an arbitrage opportunities. Maybe our Gossipmonger can keep on the look out for those once we meet up with more large polities.
Yes. Keiko on turn 5. Hitomi on turn 11.So, other than the death's from Seto's group immediately before they joined up, have any of our girls died?
A few, early on. I think we've only had one combat death, back in Turn 6 when we were hunting up to +15-20 before we trained up DS sensing and found out about sustainable hunting.So, other than the death's from Seto's group immediately before they joined up, have any of our girls died?
Heh. I remembered their deaths and the approximate circumstances, but I did have to make a quick check of the updates to find which turns they died on.Goddamn I remember Keiko and Hitomi because I wrote an omake involving their deaths (sort of) but if you remembered that off the top of your head I am gonna cry foul cuz that level of attention to detail is not fair. :E
Well, the apartments are $2500 per 20 space, while the house is $8000 for 50 space. With just apartments, we could get 60 space for $7500, so the house is less efficient in that manner. For short-term improvements, we're probably better off with the apartments.I think I'd rather drop the apartments and get a third house. More efficient, more secure, more private.
I think our real money makers will come when we can do fusion magic and store that in a charm, but basic tandem magic will at least be a start, as something that's a lot better than most can manage.1: Barrier charms (get us to where we can use IRT consistently - need -1% risk for pack tactics, and -5% risk for pair tactics).
2: Teleport/healing charms (what effect do these have on risk?)
3: Kaoru upbeat song charms - combat grief spirals?
4: Kyouko in a can?
5: Demon attraction charm - increase hunter efficiency
6: Detection charms to better support our dispatch teams, requires determining a way to hold a charge without constant tending, and a way for the magic trigger on a condition
7: Teleport platforms to transport girls between our different bases, to support a larger territory
Money makers:
1: Barrier charms
2: Healing charms
3: Kaoru upbeat songs to combat grief spirals
4: Kaoru song to combat class 3 demon drain
5: Demon aversion charm (keep demons away)
Knowledge of a masquerade's existence can lead to more collateral damage than revealing it outright, especially if you're trying to fake a different masquerade entirely, which won't stand up to much scrutiny.@inverted_helix how does QB feel about 'revealing' fake supernatural stuff to muggles as a cover for real supernatural stuff? Like, say, claiming to be members of the Mages Association and selling healing. If he doesn't like the idea, would he be willing to take a grief seed for each time he has to erase memories due to this?
I'm assuming that they'd still be subject to mind-wipes from seeing Demons, Magical Girls, ect.Knowledge of a masquerade's existence can lead to more collateral damage than revealing it outright, especially if you're trying to fake a different masquerade entirely, which won't stand up to much scrutiny.
Which effectively ruins the point of pretending to be a member of a magical society, because the existence of magic itself is a good portion of the reason the masquerade exists in the first place.I'm assuming that they'd still be subject to mind-wipes from seeing Demons, Magical Girls, ect.
Well, that depends on how barriers pop into existence. If shields are normally or can be made to be hemispheres, and expand outwards from the point of origin rather than suddenly popping into existence a set distance away, then a barrier that expands outwards when a shield or armor is struck with sufficient force could be very usable indeed.Barriers don't last long, but as long as they're created such that the opponent is outside the barrier, they give enough breathing space to move and regroup. A barrier embedded in a shield is actually probably not a very good idea, since the triggering of the barrier would probably trap the attacker inside the barrier with you.
Well, maybe, maybe not. Let's say, for example, that the 00 series actually exists in the real world; can you think of a better cover than a series of books and movies about a fictional 007? Same for magical girls. A profusion of magical girl anime could make for a very good cover for the existence of real magical girls.Knowledge of a masquerade's existence can lead to more collateral damage than revealing it outright, especially if you're trying to fake a different masquerade entirely, which won't stand up to much scrutiny.
SADS isn't an honest masquerade, though, it's just something nobody talks about, even if parents of young girls may know about it. A double masquerade using an entirely pretend different type of magic, and inventing a non-existent society that practices it, in order to publicly or privately heal people for money, simply will not work. We're literally better off stealing from people, since the memory wipes that would be completely necessary from the act would make them forget why they paid us in the first place.Well, maybe, maybe not. Let's say, for example, that the 00 series actually exists in the real world; can you think of a better cover than a series of books and movies about a fictional 007?
Same for magical girls. A profusion of magical girl anime could make for a very good cover for the existence of real magical girls. A double masquerade is somewhat different, and requires that the "mundane" masquerade be relatively innocent: see my discussion of SADS earlier in the thread as an example.
Yeah, I agree that's obviously not going to work.SADS isn't an honest masquerade, though, it's just something nobody talks about, even if parents of young girls may know about it. A double masquerade using an entirely pretend different type of magic, and inventing a non-existent society that practices it, in order to publicly or privately heal people for money, simply will not work. We're literally better off stealing from people, since the memory wipes that would be completely necessary from the act would make them forget why they paid us in the first place.
We're not talking about a feint, like magical girl anime is to PMMM, we're talking about cracking a fake masquerade as though it won't invite scrutiny or oversight.
Hunting (2.5 elite, 17.0 vets)
Modified by Advanced Detection training (-15% dispatch bonus)
North (Basic RT, Seto Teleportation)
1.5 solo elite [full armor, -2.0% risk]
13.0 pair vets [full armor, 0.0% risk]
>> Cap cubes at 67.9
DS: 0 to 10.0
South (Seto Teleportation)
1.0 solo elite [leather armor, -3.0% risk]
1.5 pair vets [hard leather, -2.0% risk]
DS: 9.9 to -0.1
Cubes: 13.5
Rural
2.5 solo vets [full armor, -1.0% risk]
>> Cap cubes at 7.0
DS: 0
Hunting: 3 elite, 17 vets, Net 88.3 cubes
-1 cube for Demon Forecasting
---0.5 Seto for teleport (50-75 size territory) -0.9 cubes for teleport transport
--North (Seto Teleport, RT):
---1.5 elite solo (w/ Kevlar clothing)
---13 vet pair (w/ full kevlar)
---Expected Harvest 68.2 cubes, cap at 67.8
---DS from 0 to 10
--South (Seto Teleport):
---0.5 elite solo (no armor)
---2.5 vet pairs (hard leather)
---for 14.5 cubes, cap at 14.1 cubes
---DS from 9.9 to 0
--Rural (Seto Transport):
---0.5 elite solo
---1.5 vet solo (w/ full kevlar)
---for 7.3 cubes
---DS from 0 to 0.9
Gross: 89.2 cubes
Net: 88.3 cubes
We should probably start it now. We have contact with the coalition, who will probably do selling individually, and we have contact with a buyer, so we can likely make a mint off them alone. We can also get into contact with groups 15 and 16, and start them in on it next turn, further increasing our profits.
Additionally, there's a good chance that we can absorb areas 3, 4, and 17 next turn if we go after them, which means we can get into contact with what looks like a heavily populated area just north of 17, as well as Aokigahara.
If we get the tandem barrier charms going, though, I'll bet we'd be able to sell those by the truckload to Nagoya, with their attempt to re-arm for the next Tokyo push.
Nagoya can already make tandem barrier charms (we got tandem casting by observing them and they came up with anchoring), and while the insulation issue might be a problem for mundanes, meguca can just keep the charms powered themselves. Why would they pay for ours?Doubt it, remember that they have to maintain the charge. We need to get some kind of insulation adjusted charm first.