Turn 29
You take in the Tokyo girls from the nomadic region, they're really insular to their group and you don't really try to break them up. They seem to have gone through so much that they're really just waiting for the other shoe to drop. You've heard they stand guard when one is using the shower and stagger when they eat a little even though they're obviously hungry.
Research
Tandem Casting, Basic
The results of your research into tandem casting aren't as useful as you had been hoping for. Simply pushing magic together wasn't enough, the magic from each source was always in conflict. Based off what Keiko was able to get from questioning Taya about the time she saw it in use Keiko was able to determine a way to mitigate the interference. She believes that the sort of dance that Taya observed was in fact a part of using their magic together. There's not usually any ritual needed for the magic of a girl's wish, but the ritualistic pattern they performed helped to synchronize their abilities to minimize the interference.
It's not perhaps what you were dreaming of, as it's significantly slower to use than normal magic, but in situations where you have time to prepare, it does offer options.
Improved Rotating Tactics.
Demon Hunting Diary: Bonus to demon research rolls
Despite making almost no progress at all last month there is a breakthrough this month in your research of demons adaptations. It appears that time of tactic change was mostly accurate just by chance before as they didn't discern much room for improvement there last month, but by further narrowing your tactics you can drive demon development towards narrower counters, at a cost of further hampering your own capabilities.
RT to .6 ratio +5% casualty rate; IRT .5 ratio +10% casualty rate.
Training
Your dispatch spends much of its time this month figuring out better ways to scan your territory, figuring out points to scan to cover the most territory for the least amount of time rather than just sweeping over the territory like a scout running around would except faster. With the time they spent on this though they aren't quite as effective at directing your hunters.
It's a good thing Kyouko and the new girls from Tokyo have a clue how to fight other magical girls, because your main crop of girls quite frankly suck at it. Practicing fighting each other rather than fighting together half the girls are too worried about hurting each other to really fight effectively. It's embarrassing when Kyouko can fight half a dozen girls and use one as a weapon to beat the other five. Literally.
She's really not helping her reputation.
+2% PvP effectiveness.
Diplomacy
You create a new position for keeping in touch with all the groups you've come in contact with already, and they don't quite piss anyone off, but you don't really get anything useful out of it yet either.
East
What you hear back from the girl you sent to area 17 is kind of disheartening in a way. There are four green magical girls with no real organization amongst them though they bumped into each other on a regular basis. She heard that there was also someone from another group courting them as well, but the girls she talked to were favoring her.
Areas 15 and 16 are very cagey about meeting at all, incredibly cautious and prone to any meeting being rather scary for the girl on your side.
You don't really learn much about them beyond both of these groups rarely showing up with less than 5 meguca at a time. You have reason to suspect they communicate with each other based off the responses being so similar, but they don't really give you much to go on. There didn't seem to be any girls shared between the groups you saw, but they limited those you saw. They're glad you haven't attacked them
yet though.
Central
The introduction to the central group of the coalition goes well enough given the circumstances. They're quite cautious of you having only gotten their information from people who have had bad experiences with you before and were convinced on a mutual defense arrangement specifically with you in mind after all.
The overtures with the girl in area 2 fail; she has apparently joined the girls in area 1 entirely, beyond mere coalition. (Open relation is basically an automatic recruitment action when used on single person territories.)
You aren't too sure on how much internal structure the coalition actually has. You think it's mostly relegated to external matters being decided collectively. You send them a few emails regarding Nagoya, but you get the impression they don't really believe you about it.
West
Contact with the other group you suspect to be a lackey of Nagoya goes well enough. They have in fact entered into an agreement with Nagoya, but more recently and are a little more willing to talk about their own agreement, though they can't say whether it is representative as they think they negotiated fairly well. They think of it more in terms of a mutual defense treaty of sorts that they were a bit disadvantaged in.
Mostly it allows NM to call on them for forces in case of military need (no more than 3 days a month without additional approval) to assist in putting down super demons or other threats to regional safety. If that call isn't needed they are to provide 10% of their typical manpower for availability for other tasks, which is what they've had the time since they joined. Their own group can call for assistance from NM if anyone threatens them though so they consider a pretty good trade. NM's core combat unit is very powerful and offered them a demonstration which made it pretty clear that they could have been obliterated if need be rather than negotiated with.
There are also various services available through NM at pretty reasonable rates some things they could handle on their own, some they couldn't. They have a gym for magical girls offering a few basic classes and an underground firing range for ranged practice. Plus you can hire magic types if you need them. Or buy things through them you'd have trouble acquiring.
Overall they might have felt a bit pressured to join, but even if the NM can be awfully uptight, and swing by to check on them every once in a while, they aren't all that bad. Plus having them on their side means they don't really have to worry as much about fending off other girls. Which your representative guesses might be part of why they were so perfectly willing to meet her without the paranoia that's characterized other meetings.
Negotiations
Despite your misgivings about them; negotiations go well enough with the Nagoya group, for a certain value of well. The person you talk to over video call isn't their leader, but she seems to be
quite experienced in the art of the deal. You trade attempts to dig for information rather ineffectually, though you do wonder a bit why she'd be interested given that much of what she's angling at could have been learned from when they interrogated your girls.
Most of what you offer is already known quite well to them. The idea of rotating tactics and the crop rotation technique to stabilize the swings in staffing that result from it is the only thing you have that they didn't know already.
They know they could develop the technique themselves from the idea even if it's not something they would have thought up themselves, but it would be easier and safer to simply get your notes on the subject. They seem in general more willing to trade in commodities than research, but you're unclear on whether that is simply them not wanting to give away knowledge, or because they lack it.
You have a certain amount of leeway in negotiations as to what you want.
50 points availabl:
50 Spell anchoring: You already understand magic lingering in an object and enhancing it, but they've developed the techniques for placing an effect into an object beyond the mere passive effects.
10 Welcome packet: Their more insular version of your recruitment pamphlets. This contains basic details on structure that the girls in the organization are expected to know, as well as some history but may be more propaganda than truth.
10 Information: How'd they interrogate soul gems anyways? (Keep in mind OOC vs IC on this)
2 (Stackable): One GCU
1 (Stackable): $2,000 cash
General
Hunting is just routine for your girls at this point. Seto admits that she has to range awfully far out to ensure that the demon strength level in the nomadic area drops down as much as desired though.
Your business ventures are pretty much stabilized right now, turning out their expected profits with no new developments. The biggest thing of note is Akeno attaching a bell to her bicycle and affecting a terrible Chinese accent for a few days. Sometimes no news is good news though.
Your typical team building day goes off as normal, though you're thinking you may need to come up with some better ideas since you're getting to be quite a large crowd.
Aiko says some of the jitters people had about her slightly marking down some people's grief cube allotments have settled, though there's still some uncertainty about it.
You start paying for maintenance on some of your old equipment this month; some of the bikes especially sorely need it and will be a long time in restoring. You also shuffle around money from the stipend into providing food bought in bulk at each of your residences available to everyone. It means a little less money for some of those that didn't need it, but better food and more money for those that do, and your girls are close enough to be understanding of that.
You also spend a bit more money on getting two more sets of armor this month. Though the PO box is now expiring.
One more green makes it to veteran this month, amazing how these days girls don't ever even see danger until they've had a year of gradual training. It used to be most girls died before they even developed their skills to that point.
Spirals were thankfully low this month, only a single spiral: one of the girls that Seto lead, a healer haunted by nightmares. Seto took care of her though and she came through it using 2 units of cubes.
Rumors
Incredible death rates to an unknown cause in Hong Kong have resulted in a quarantine of the island by Chinese authorities.
NM is building up stockpiles of battle materials again. Another assault on Tokyo region expected. Not that any of the previous have seemed to accomplish much. Hino of course claims that the lack of migrating Class 3s is itself the accomplishment.
It's said that Tokyo's current state arose from a dozen now defunct groups waging crippling wars against each other from which everyone lost and no one would work together. While Nagoya's state is from a similar situation from which the NM managed to pull together an alliance in the face of the sudden demon threat and which solidified thereafter.
Resources
- 4 (5) Elite Meguca: Mami (+20% persuasive), Kyouko (can act as if two Elites), Taya (Can fill role of two clairvoyant vets), Seto (Elite teleporter)
- 53 Veteran Meguca, 3 Green Meguca, 1 Associate
- Upkeep: 21.5 Veteran, 3 Green, 1 Associate
- Support/Training (8.5 Vet)
- 3 vet demon finding training (+20% grief cubes)
- 3 vets on dispatch service (+30% grief cubes additive with demon finding, -1% casualties)
- 1.5 vet on telepathic communication (-2% pair hunting, -1% pack hunting)
- 1 Veteran, Paperpushing
- Jobs (13 Vet, 3 Green, 1 Associate)
- 1 veteran (Hainako) Translation service
- 7 veteran + 2 green working courier business (Minimum 3 vets)
- 1 Akeno Delivery
- 4 Vets (Akane), 1 Green, 1 Associate Restaurant
- Grief Cubes 57.7
- Money: $36,240
- Expenses: $24,950
- $1120 upkeep on cellphones (-2% solo hunting, -1% pair hunting)
- $500 upkeep on cable
- $2500 upkeep on apartments
- $8000 upkeep on house
- $6100 upkeep on stipend
- $6100 upkeep on food
- $610 upkeep on gear (bikes, shields, misc)
- Income $29,000
- Translator: +$3000 per turn
- Courier Business, Mitakihara: +$9500 per turn
- Courier Business, Kasamino: +$4500 per turn
- Restaurant +$9000 per turn
- Delivery +$3000 per turn
- Morale: [3 of 10] Morale picked up a bit this month with nothing new really hitting your group, there's a feeling that the worst might be past.
- Assets
- Tiny household shrine: Somewhat reduces losses to morale from deaths. (Bonus Increased by omake)
- Shields: -3% Casualties
- Basic General Combat Training: -2% Casualties (May decay with losses or recruitment).
- Basic Solo Combat Training: -1% Pack Hunting, -2% pair hunting, -3% Solo Hunting
- Defending Others Training: -2% Pair Hunting, -1% Pack Hunting
- Pack Tactics Training: -4% pack hunting, -2% pair hunting
- PvP training: Still terrible, but slightly less so +2% PvP effectiveness
- 61 Bicycles (Mobility Bonus)
- 20 Bulletproof vest (-2% casualty)
- 19.8? Sets of Kevlar Clothing (-4% casualty)
- 3 Sets of Leather (-2% casualty)
- 9 sets hardened leather (-3% casualty)
- Housing (60/73)
- Apartments (20 capacity)
- House (50 capacity)
- Mami's Apartment (HQ of sorts) (Can be traded for $1200 per turn)
- Territory
- Urban
- North
- Demon Status: Average 0
- Sustainable Harvest: 37
- South
- Demon Status: Strong 9.9
- Sustainable Harvest: 28
- Rural
- Demon Status: Average +0
- Sustainable Harvest: 7
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I'll put up rumors later. I have an idea of what I want to convey but not a suitable way yet to distort it. (Because the fun of rumors is giving you information without making it too clear the dividers between fact and fiction.)
A quiet turn this time. Decided for pvp training what I'd do is just giving you a gradually stacking bonus each time you do it up to some yet to be decided cap.
Rushed a little because been playing a lot of Xcom 2 this week but really wanted to get this out on schedule anyways.