Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
Here's the math for my calculations. Note that for the expected number of spirals per month, I take the percentage and multiply by the number of meguca (excluding Mami) and round to the closest whole value; @inverted_helix - is this how you do it or do you round up/down instead?
OK...

% who don't spiral = moral * 10
% who can spiral - 100% - % who don't spiral

With morale 3, a d100 is rolled, and 30 is added. At 70 or higher, you breach 100, and don't spiral. Thus we can take morale*10 as an absolute percent of non-spiral months. To take 30%, that means rolls of 71-100 are accounted for.

Of the remaining rolls of 1-70, 30 is added to the value. That gives 31-100. You then subtract that from 100 to get the next stage, giving us a range of 0-69.

That value is divided by 5 to get the numeric percentage chance of spirals. Thus, 0% to 13.8%. 13.8% matches what you have for a roll of a 1 (B10).

For all rolls where it's possible to have a spiral%, the range of 0 to 13.8% means the average rate is 6.9%. That's the average spiral rate for the 70% of the time when there are any spirals at all. Thus the total monthly average for spirals is 70% * 6.9% = 4.83%. This matches your B6 value.


This is where it gets wonky. You take that percentage and convert each instance (die roll) into a concrete value, before averaging that together again. For example, a roll of 15, which has an 11% chance of spiraling, is converted to a fixed value of 6 spirals (for 60 units), instead of the proportionate value of 6.6, as implied by the actually provided percentage.

The calculated percentage chance of 4.83% should give an overall average of 2.898 spirals per month, but you instead end up with 2.84 spirals. It depends on whether @inverted_helix takes the die roll as an explicit number of spirals, or whether he uses the resulting percentage as a check against each girl. I can see either way being viable.


On the other hand... I did screw up in the number I used. 4.4 was from the deaths per year column, not the cubes per month column. Whoops. Estimated average should be 5.8 using probability all the way through, instead of dropping to discrete at the end. Not too far from your 5.68.
 
It depends on whether @inverted_helix takes the die roll as an explicit number of spirals, or whether he uses the resulting percentage as a check against each girl. I can see either way being viable.
I use the die roll to generate the number of spirals. Then roll that number of times on a chart of the girls you have to see who spirals.

Using that as a % chance on each girl spiraling would produce way too much variability. The average result would be the same but the swings would be crippling.
 
Is it possible for us to get a finer grained moral scale? Naively, it seems like it should be possible to get a 0-100 scale, but you might not be tracking it that closely.
 
I agree with notgreat that the cube:money exchange rate is quite favorable at this time (I estimate that they value cubes at around 5x as much as we do right now, compared to money), but there's still the question of how much value we can get out of the money. @notgreat - If we picked up that $40k, what would you spend it on?
Immediately I'd go with the increased food/stipend, as we'd be able to safely afford that. On a middle-term, we're probably going to continue buying equipment and expanding our business, and being able to do so without a massive loan like we took out for the restaurant would be nice. We lost $1k/month from the $50k extra on the loan we took out, and if we can avoid ever getting into debt again that'd be really nice. If we get any sudden expenses (our house gets damaged again, we need to bribe someone, we suddenly find something better than kevlar, etc.) then having a cash reserve is really nice.

This exchange rate is almost certainly a time-limited offer; within a couple of turns their price is going to probably halve. We could even arbitrage with them from that shift, though doing so with other groups would likely be far more productive (pesky people getting angry at us taking advantage of them like that...)

As for the church, while $40k is only 8% of the money needed, that's still a very significant amount. I don't really want to get the welcome packets or the soul gem interrogation, both seem to have far too high of a price considering what we'd get out of them. We definitely don't want to dig too far into our GCU reserves. That's why I'm advocating for 10 cubes and the research.
 
Is it possible for us to get a finer grained moral scale? Naively, it seems like it should be possible to get a 0-100 scale, but you might not be tracking it that closely.
There was a research project for it back at some point; I don't think anyone was particularly interested. Frankly having a girl constantly doing the grief monitoring/psychotherapist thing should give it to us eventually anyway.
 
I use the die roll to generate the number of spirals. Then roll that number of times on a chart of the girls you have to see who spirals.

Using that as a % chance on each girl spiraling would produce way too much variability. The average result would be the same but the swings would be crippling.
Do the girls with low morale, like our new Tokyo girls (and maybe Seto's group still), and maybe the lower-experienced girls get extra entries on that chart? Not particularly important in terms of total Grief consumed, but it seems like Elites for example should be less likely to randomly grief spiral to death than fresh greens, even with how safe our greens are kept.
 
Turn 29
Turn 29

You take in the Tokyo girls from the nomadic region, they're really insular to their group and you don't really try to break them up. They seem to have gone through so much that they're really just waiting for the other shoe to drop. You've heard they stand guard when one is using the shower and stagger when they eat a little even though they're obviously hungry.

Research
Tandem Casting, Basic
The results of your research into tandem casting aren't as useful as you had been hoping for. Simply pushing magic together wasn't enough, the magic from each source was always in conflict. Based off what Keiko was able to get from questioning Taya about the time she saw it in use Keiko was able to determine a way to mitigate the interference. She believes that the sort of dance that Taya observed was in fact a part of using their magic together. There's not usually any ritual needed for the magic of a girl's wish, but the ritualistic pattern they performed helped to synchronize their abilities to minimize the interference.

It's not perhaps what you were dreaming of, as it's significantly slower to use than normal magic, but in situations where you have time to prepare, it does offer options.

Improved Rotating Tactics.
Demon Hunting Diary: Bonus to demon research rolls

Despite making almost no progress at all last month there is a breakthrough this month in your research of demons adaptations. It appears that time of tactic change was mostly accurate just by chance before as they didn't discern much room for improvement there last month, but by further narrowing your tactics you can drive demon development towards narrower counters, at a cost of further hampering your own capabilities.

RT to .6 ratio +5% casualty rate; IRT .5 ratio +10% casualty rate.

Training
Your dispatch spends much of its time this month figuring out better ways to scan your territory, figuring out points to scan to cover the most territory for the least amount of time rather than just sweeping over the territory like a scout running around would except faster. With the time they spent on this though they aren't quite as effective at directing your hunters.

It's a good thing Kyouko and the new girls from Tokyo have a clue how to fight other magical girls, because your main crop of girls quite frankly suck at it. Practicing fighting each other rather than fighting together half the girls are too worried about hurting each other to really fight effectively. It's embarrassing when Kyouko can fight half a dozen girls and use one as a weapon to beat the other five. Literally.

She's really not helping her reputation.
+2% PvP effectiveness.


Diplomacy
You create a new position for keeping in touch with all the groups you've come in contact with already, and they don't quite piss anyone off, but you don't really get anything useful out of it yet either.

East
What you hear back from the girl you sent to area 17 is kind of disheartening in a way. There are four green magical girls with no real organization amongst them though they bumped into each other on a regular basis. She heard that there was also someone from another group courting them as well, but the girls she talked to were favoring her.
Areas 15 and 16 are very cagey about meeting at all, incredibly cautious and prone to any meeting being rather scary for the girl on your side.

You don't really learn much about them beyond both of these groups rarely showing up with less than 5 meguca at a time. You have reason to suspect they communicate with each other based off the responses being so similar, but they don't really give you much to go on. There didn't seem to be any girls shared between the groups you saw, but they limited those you saw. They're glad you haven't attacked them yet though.

Central
The introduction to the central group of the coalition goes well enough given the circumstances. They're quite cautious of you having only gotten their information from people who have had bad experiences with you before and were convinced on a mutual defense arrangement specifically with you in mind after all.

The overtures with the girl in area 2 fail; she has apparently joined the girls in area 1 entirely, beyond mere coalition. (Open relation is basically an automatic recruitment action when used on single person territories.)

You aren't too sure on how much internal structure the coalition actually has. You think it's mostly relegated to external matters being decided collectively. You send them a few emails regarding Nagoya, but you get the impression they don't really believe you about it.

West
Contact with the other group you suspect to be a lackey of Nagoya goes well enough. They have in fact entered into an agreement with Nagoya, but more recently and are a little more willing to talk about their own agreement, though they can't say whether it is representative as they think they negotiated fairly well. They think of it more in terms of a mutual defense treaty of sorts that they were a bit disadvantaged in.

Mostly it allows NM to call on them for forces in case of military need (no more than 3 days a month without additional approval) to assist in putting down super demons or other threats to regional safety. If that call isn't needed they are to provide 10% of their typical manpower for availability for other tasks, which is what they've had the time since they joined. Their own group can call for assistance from NM if anyone threatens them though so they consider a pretty good trade. NM's core combat unit is very powerful and offered them a demonstration which made it pretty clear that they could have been obliterated if need be rather than negotiated with.

There are also various services available through NM at pretty reasonable rates some things they could handle on their own, some they couldn't. They have a gym for magical girls offering a few basic classes and an underground firing range for ranged practice. Plus you can hire magic types if you need them. Or buy things through them you'd have trouble acquiring.

Overall they might have felt a bit pressured to join, but even if the NM can be awfully uptight, and swing by to check on them every once in a while, they aren't all that bad. Plus having them on their side means they don't really have to worry as much about fending off other girls. Which your representative guesses might be part of why they were so perfectly willing to meet her without the paranoia that's characterized other meetings.


Negotiations
Despite your misgivings about them; negotiations go well enough with the Nagoya group, for a certain value of well. The person you talk to over video call isn't their leader, but she seems to be quite experienced in the art of the deal. You trade attempts to dig for information rather ineffectually, though you do wonder a bit why she'd be interested given that much of what she's angling at could have been learned from when they interrogated your girls.

Most of what you offer is already known quite well to them. The idea of rotating tactics and the crop rotation technique to stabilize the swings in staffing that result from it is the only thing you have that they didn't know already.

They know they could develop the technique themselves from the idea even if it's not something they would have thought up themselves, but it would be easier and safer to simply get your notes on the subject. They seem in general more willing to trade in commodities than research, but you're unclear on whether that is simply them not wanting to give away knowledge, or because they lack it.

You have a certain amount of leeway in negotiations as to what you want.

50 points availabl:

50 Spell anchoring: You already understand magic lingering in an object and enhancing it, but they've developed the techniques for placing an effect into an object beyond the mere passive effects.
10 Welcome packet: Their more insular version of your recruitment pamphlets. This contains basic details on structure that the girls in the organization are expected to know, as well as some history but may be more propaganda than truth.
10 Information: How'd they interrogate soul gems anyways? (Keep in mind OOC vs IC on this)
2 (Stackable): One GCU
1 (Stackable): $2,000 cash

General
Hunting is just routine for your girls at this point. Seto admits that she has to range awfully far out to ensure that the demon strength level in the nomadic area drops down as much as desired though.

Your business ventures are pretty much stabilized right now, turning out their expected profits with no new developments. The biggest thing of note is Akeno attaching a bell to her bicycle and affecting a terrible Chinese accent for a few days. Sometimes no news is good news though.

Your typical team building day goes off as normal, though you're thinking you may need to come up with some better ideas since you're getting to be quite a large crowd.

Aiko says some of the jitters people had about her slightly marking down some people's grief cube allotments have settled, though there's still some uncertainty about it.

You start paying for maintenance on some of your old equipment this month; some of the bikes especially sorely need it and will be a long time in restoring. You also shuffle around money from the stipend into providing food bought in bulk at each of your residences available to everyone. It means a little less money for some of those that didn't need it, but better food and more money for those that do, and your girls are close enough to be understanding of that.

You also spend a bit more money on getting two more sets of armor this month. Though the PO box is now expiring.

One more green makes it to veteran this month, amazing how these days girls don't ever even see danger until they've had a year of gradual training. It used to be most girls died before they even developed their skills to that point.

Spirals were thankfully low this month, only a single spiral: one of the girls that Seto lead, a healer haunted by nightmares. Seto took care of her though and she came through it using 2 units of cubes.


Rumors
Incredible death rates to an unknown cause in Hong Kong have resulted in a quarantine of the island by Chinese authorities.

NM is building up stockpiles of battle materials again. Another assault on Tokyo region expected. Not that any of the previous have seemed to accomplish much. Hino of course claims that the lack of migrating Class 3s is itself the accomplishment.

It's said that Tokyo's current state arose from a dozen now defunct groups waging crippling wars against each other from which everyone lost and no one would work together. While Nagoya's state is from a similar situation from which the NM managed to pull together an alliance in the face of the sudden demon threat and which solidified thereafter.



Resources

  • 4 (5) Elite Meguca: Mami (+20% persuasive), Kyouko (can act as if two Elites), Taya (Can fill role of two clairvoyant vets), Seto (Elite teleporter)
  • 53 Veteran Meguca, 3 Green Meguca, 1 Associate
    • Upkeep: 21.5 Veteran, 3 Green, 1 Associate
      • Support/Training (8.5 Vet)
        • 3 vet demon finding training (+20% grief cubes)
        • 3 vets on dispatch service (+30% grief cubes additive with demon finding, -1% casualties)
        • 1.5 vet on telepathic communication (-2% pair hunting, -1% pack hunting)
        • 1 Veteran, Paperpushing
      • Jobs (13 Vet, 3 Green, 1 Associate)
        • 1 veteran (Hainako) Translation service
        • 7 veteran + 2 green working courier business (Minimum 3 vets)
        • 1 Akeno Delivery
        • 4 Vets (Akane), 1 Green, 1 Associate Restaurant
  • Grief Cubes 57.7
  • Money: $36,240
    • Expenses: $24,950
      • $1120 upkeep on cellphones (-2% solo hunting, -1% pair hunting)
      • $500 upkeep on cable
      • $2500 upkeep on apartments
      • $8000 upkeep on house
      • $6100 upkeep on stipend
      • $6100 upkeep on food
      • $610 upkeep on gear (bikes, shields, misc)
    • Income $29,000
      • Translator: +$3000 per turn
      • Courier Business, Mitakihara: +$9500 per turn
      • Courier Business, Kasamino: +$4500 per turn
      • Restaurant +$9000 per turn
      • Delivery +$3000 per turn
  • Morale: [3 of 10] Morale picked up a bit this month with nothing new really hitting your group, there's a feeling that the worst might be past.
  • Assets
    • Tiny household shrine: Somewhat reduces losses to morale from deaths. (Bonus Increased by omake)
    • Shields: -3% Casualties
    • Basic General Combat Training: -2% Casualties (May decay with losses or recruitment).
    • Basic Solo Combat Training: -1% Pack Hunting, -2% pair hunting, -3% Solo Hunting
    • Defending Others Training: -2% Pair Hunting, -1% Pack Hunting
    • Pack Tactics Training: -4% pack hunting, -2% pair hunting
    • PvP training: Still terrible, but slightly less so +2% PvP effectiveness
    • 61 Bicycles (Mobility Bonus)
    • 20 Bulletproof vest (-2% casualty)
    • 19.8? Sets of Kevlar Clothing (-4% casualty)
    • 3 Sets of Leather (-2% casualty)
    • 9 sets hardened leather (-3% casualty)
    • Housing (60/73)
      • Apartments (20 capacity)
      • House (50 capacity)
      • Mami's Apartment (HQ of sorts) (Can be traded for $1200 per turn)
  • Territory
    • Urban
      • North
        • Demon Status: Average 0
        • Sustainable Harvest: 37
      • South
        • Demon Status: Strong 9.9
        • Sustainable Harvest: 28
    • Rural
      • Demon Status: Average +0
      • Sustainable Harvest: 7
________________________________________________________________________________________

I'll put up rumors later. I have an idea of what I want to convey but not a suitable way yet to distort it. (Because the fun of rumors is giving you information without making it too clear the dividers between fact and fiction.)

A quiet turn this time. Decided for pvp training what I'd do is just giving you a gradually stacking bonus each time you do it up to some yet to be decided cap.

Rushed a little because been playing a lot of Xcom 2 this week but really wanted to get this out on schedule anyways.
 
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magical research idea: completely purify a soul gem, then stick a new cube next to it and start visually measuring the amount of grief generated by various types of magic

also, what happens if you overcharge a grief cube? If a demon appears, that might be a way to forcibly adjust the demonic strength of the local area, or manipulate the local lamarkian evolution
 
It's not perhaps what you were dreaming of, as it's significantly slower to use than normal magic, but in situations where you have time to prepare, it does offer options.
@inverted_helix: Would this allow us to boost the enchantment level on shields/armor by having (let's say) Mami+Seto enchant each piece together? Also, does learning Tandem Casting, Basic allow us to research a more advanced technique (e.g. Tandem Casting, Advanced)? Or perhaps give us a bonus on learning Tandem Casting, Fusion?
 
Improved Rotating Tactics. Applied in Hunting section.
Demon Hunting Diary: Bonus to demon research rolls
Despite making almost no progress at all last month there is a breakthrough this month in your research of demons adaptations. It appears that time of tactic change was mostly accurate just by chance before as they didn't discern much room for improvement there last month, but by further narrowing your tactics you can drive demon development towards narrower counters, at a cost of further hampering your own capabilities.

IRT: Modifier .55x +8% casualty chance; base RT modifier reduced to .65 (Still +5% casualty chance)
Well, that's significantly worse than I think most of us were expecting; requires an even higher casualty increase for any benefits at all, no benefits to the down-swing. Almost a complete waste of time, given the cube and meguca-power costs for the study, and here I was expecting this to be our signature logistics advantage for some time to come. Damn.

Now I'm almost regretting the trade with Nagoya, although as mentioned in the update they would have figured it out themselves shortly because apparently statistics are useless. Double-damn.

Areas 15 and 16 are very cagey about meeting at all, incredibly cautious and prone to any meeting being rather scary for the girl on your side.

You don't really learn much about them beyond both of these groups rarely showing up with less than 5 meguca at a time. You have reason to suspect they communicate with each other based off the responses being so similar, but they don't really give you much to go on. There didn't seem to be any girls shared between the groups you saw, but they limited those you saw. They're glad you haven't attacked them yet though.
Geez, all these outside groups seem to have tons of spare meguca-months to send extra girls around to intimidate our negotiators. Does nobody else have to hunt or earn money around here? I mean I get that we're probably rolling super-bad in every area, but yikes.

Almost makes me wonder if we can starve these groups out by negotiating them to death, if they keep spending meguca-months at 5-to-1 to meet our negotiators. :D

What you hear back from the girl you sent to area 17 is kind of disheartening in a way. There are four green magical girls with no real organization amongst them though they bumped into each other on a regular basis. She heard that there was also someone from another group courting them as well, but the girls she talked to were favoring her.
And...
The overtures with the girl in area 2 fail; she has apparently joined the girls in area 1 entirely, beyond mere coalition. (Open relation is basically an automatic recruitment action when used on single person territories.)
Damn it again! Looks like we need to step up our recruiting efforts next month in areas 3, 4, and 10 before we're surrounded on all sides.

A relatively calm month, if disappointing on basically every front.
 
A relatively calm month, if disappointing on basically every front.
Well, things went well on the morale front. Only one relatively minor grief spiral and we're almost up to our desired GCU stockpile level. Also:
Morale: [3 of 10] Morale picked up a bit this month with nothing new really hitting your group, there's a feeling that the worst might be past.
Morale was 3/10 last turn as well, so it's probably around 3.5 now?
 
Looking at diplomacy:

We should contact Areas 3&4 right now, we'd like to absorb them before the Coalition gets to them and it only costs a Meguca-month each. We should offer Area 17 our information packets to try and push them in our direction. Areas 15&16 are probably part of another group already. We could make another attempt at absorbing Area 10 before whoever's to the east of us gets them.

The big thing, of course, is expanding our courier business into Coalition territory. If they're making collective decisions we can probably target them all with a single action.

I'm inclined to pay the 10 GCU to get all the information we can out of Nagoya, both as a show of force and to have concrete IC knowledge.
 
Currently, our enchantment options are extremely limited. As far as I know, the only thing that we enchant at the moment are the shields. It would make sense that that the armor is enchanted as well, but I don't remember anywhere in the text saying that it is. Can we do any other single-type enchantments?
- Healer: items imbued with "healing" to heal injuries (reduced injury severity)
- Teleporter: items imbued with "blink" to provide quick exits (reduced death/injury chance)
- Clairvoyant: items imbued with "awareness" to provide better range for demon detection (better GCU rate per hunter)
- Stealth/Illusion: items imbued with "camouflage" (better protection)
 
Well, that's significantly worse than I think most of us were expecting; requires an even higher casualty increase for any benefits at all, no benefits to the down-swing. Almost a complete waste of time, given the cube and meguca-power costs for the study, and here I was expecting this to be our signature logistics advantage for some time to come. Damn.
If you look at the chart kinematics made here Meguca Micro Empire Quest (PMMM) | Page 167
You can see that decrease is actually quite significant. Effectively a further 7.5% increase to territory and 5 extra cubes a month if you can manage the risk. That would pay for the cost in 3 months.

Now I'm almost regretting the trade with Nagoya, although as mentioned in the update they would have figured it out themselves shortly because apparently statistics are useless. Double-damn.
I'm not sure what you mean that statistics are useless? The basic idea is ingenious and counter intuitive, but from the idea it's a fairly simple thing to figure out by experimentation at least the rough pattern.

Geez, all these outside groups seem to have tons of spare meguca-months to send extra girls around to intimidate our negotiators. Does nobody else have to hunt or earn money around here? I mean I get that we're probably rolling super-bad in every area, but yikes.
They aren't spending those as full time. It's a lot less actual time cost to them than it would be to you. It's essentially drawing from their combat patrol time pool. Keep in mind your usual negotiation is a lot of time waiting for someone to come out to meet you on their own terms instead of intruding. So their combat patrols can essentially come talk to you when they have the time.

Currently, our enchantment options are extremely limited. As far as I know, the only thing that we enchant at the moment are the shields. It would make sense that that the armor is enchanted as well, but I don't remember anywhere in the text saying that it is. Can we do any other single-type enchantments?
Right now you can essentially charge an item with magic and it causes passive enhances the item's original characteristics, but you don't have the research into causing it to convey active magic.
 
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I'm also looking at revising my PvP combat rules because of the issues notgreat pointed out of defenders advantage steeply diminishing as you increase number of combatants (I don't want that behavior at all). Also because the current rules left me with no way to determine injuries/death properly. So far everything that I can come up with that allows those factors leaves me rolling ludicrous numbers of dice which I really don't want to do.
Did you ever get around to this, or are the PvP rules still as described in that post I can't find?
 
If you look at the chart kinematics made here Meguca Micro Empire Quest (PMMM) | Page 167
You can see that decrease is actually quite significant. Effectively a further 7.5% increase to territory and 5 extra cubes a month if you can manage the risk. That would pay for the cost in 3 months.

I'm not sure what you mean that statistics are useless? The basic idea is ingenious and counter intuitive, but from the idea it's a fairly simple thing to figure out by experimentation at least the rough pattern.
I guess part of what I was looking for was signs that the Lamarkian evolution was uneven based on local population statistics, that there was some way we could get some benefits on the down-swing hunt, or that we could piece together some more concrete areas for further research. It seems a little odd that baseline RT is so close to optimal right from go, and that the big data/statistical approach can't tease out any benefits over the naive approach that we started with without introducing additional risk.

Maybe they're just more occluded than I'm thinking, and the demon hunting diary will eventually tease out more benefits. Two months is an awful small sample size to work from; maybe a longer-term study will bear more fruit.

They aren't spending those as full time. It's a lot less actual time cost to them than it would be to you. It's essentially drawing from their combat patrol time pool. Keep in mind your usual negotiation is a lot of time waiting for someone to come out to meet you on their own terms instead of intruding. So their combat patrols can essentially come talk to you when they have the time.
Okay, yeah, that does make sense. Sorry for being all doom-and-gloom; the pressure's just starting to build, and everyone seems so hostile, past what even seems reasonable.

Right now you can essentially charge an item with magic and it causes passive enhances the item's original characteristics, but you don't have the research into causing it to convey active magic.
Hey, did we ever try charging the plates inside those bullet proof vests? That should actually be more effective at boosting their passive bonus than the shields, since the kevlar around them should hold the magic in better.
 
Tandem Casting, Basic
The results of your research into tandem casting aren't as useful as you had been hoping for. Simply pushing magic together wasn't enough, the magic from each source was always in conflict. Based off what Keiko was able to get from questioning Taya about the time she saw it in use Keiko was able to determine a way to mitigate the interference. She believes that the sort of dance that Taya observed was in fact a part of using their magic together. There's not usually any ritual needed for the magic of a girl's wish, but the ritualistic pattern they performed helped to synchronize their abilities to minimize the interference.

It's not perhaps what you were dreaming of, as it's significantly slower to use than normal magic, but in situations where you have time to prepare, it does offer options.

Hmm... will make a great combo with the enchantment research. Definitely need to get that in the trade. Also help with clairvoyant actions like scouting and dispatch... Possibly also for stealth. I'm guessing we'd need to take some training options around these specifics?

IRT: Modifier .55x +8% casualty chance; base RT modifier reduced to .65 (Still +5% casualty chance)

Hmm... so +0.5 cubes a month for the regular Rotating Tactics, and +5.5 cubes a month but currently at the cost of requiring we switch to pack hunting...

@inverted_helix Did we ever decide on Seto's bonus?

She's really not helping her reputation.
+2% PvP effectiveness.

Poor Kyouko... Glad this is stackable, but boy is it expensive to do...

What you hear back from the girl you sent to area 17 is kind of disheartening in a way. There are four green magical girls with no real organization amongst them though they bumped into each other on a regular basis. She heard that there was also someone from another group courting them as well, but the girls she talked to were favoring her.

Suggest absorption next turn.

Areas 15 and 16 are very cagey about meeting at all, incredibly cautious and prone to any meeting being rather scary for the girl on your side.

You don't really learn much about them beyond both of these groups rarely showing up with less than 5 meguca at a time. You have reason to suspect they communicate with each other based off the responses being so similar, but they don't really give you much to go on. There didn't seem to be any girls shared between the groups you saw, but they limited those you saw. They're glad you haven't attacked them yet though.

We must have a fearsome reputation...

The introduction to the central group of the coalition goes well enough given the circumstances. They're quite cautious of you having only gotten their information from people who have had bad experiences with you before and were convinced on a mutual defense arrangement specifically with you in mind after all.

Okay, sounds like we might make some progress here.

The overtures with the girl in area 2 fail; she has apparently joined the girls in area 1 entirely, beyond mere coalition. (Open relation is basically an automatic recruitment action when used on single person territories.)

Oh well,just more to go in the slow acquisition plan.

You aren't too sure on how much internal structure the coalition actually has. You think it's mostly relegated to external matters being decided collectively. You send them a few emails regarding Nagoya, but you get the impression they don't really believe you about it.

Hmm... hopefully they don't have any overhunting going on. We might be forced to take responsibility ourselves...

Contact with the other group you suspect to be a lackey of Nagoya goes well enough. They have in fact entered into an agreement with Nagoya, but more recently and are a little more willing to talk about their own agreement, though they can't say whether it is representative as they think they negotiated fairly well. They think of it more in terms of a mutual defense treaty of sorts that they were a bit disadvantaged in.

Mostly it allows NM to call on them for forces in case of military need (no more than 3 days a month without additional approval) to assist in putting down super demons or other threats to regional safety. If that call isn't needed they are to provide 10% of their typical manpower for availability for other tasks, which is what they've had the time since they joined. Their own group can call for assistance from NM if anyone threatens them though so they consider a pretty good trade. NM's core combat unit is very powerful and offered them a demonstration which made it pretty clear that they could have been obliterated if need be rather than negotiated with.

Okay, this is sort of what I was thinking. A much more low feudalism, which a lot of independence for the vassals.

There are also various services available through NM at pretty reasonable rates some things they could handle on their own, some they couldn't. They have a gym for magical girls offering a few basic classes and an underground firing range for ranged practice. Plus you can hire magic types if you need them. Or buy things through them you'd have trouble acquiring.

Overall they might have felt a bit pressured to join, but even if the NM can be awfully uptight, and swing by to check on them every once in a while, they aren't all that bad. Plus having them on their side means they don't really have to worry as much about fending off other girls. Which your representative guesses might be part of why they were so perfectly willing to meet her without the paranoia that's characterized other meetings.

Gym? Underground firing range?! o_O

Yeah, these girls are rolling in the dough. Either they got an heiress on their team, or they are involved in crime.

Actually, I guess a telepath would make crime incredibly easy and highly profitable.

The cube to money ratio might come down a little once they start rotating crops, but they are likely to continue to value cubes above money for quite sometime.

Despite your misgivings about them; negotiations go well enough with the Nagoya group, for a certain value of well. The person you talk to over video call isn't their leader, but she seems to be quite experienced in the art of the deal. You trade attempts to dig for information rather ineffectually, though you do wonder a bit why she'd be interested given that much of what she's angling at could have been learned from when they interrogated your girls.

Possibly trying to figure out how much they learned was propaganda, and how much truth?

Most of what you offer is already known quite well to them. The idea of rotating tactics and the crop rotation technique to stabilize the swings in staffing that result from it is the only thing you have that they didn't know already.

They know they could develop the technique themselves from the idea even if it's not something they would have thought up themselves, but it would be easier and safer to simply get your notes on the subject. They seem in general more willing to trade in commodities than research, but you're unclear on whether that is simply them not wanting to give away knowledge, or because they lack it.

Hmm... possible that they are focused on expansion rather than research.

50 points available:

50 Spell anchoring: You already understand magic lingering in an object and enhancing it, but they've developed the techniques for placing an effect into an object beyond the mere passive effects.
10 Welcome packet: Their more insular version of your recruitment pamphlets. This contains basic details on structure that the girls in the organization are expected to know, as well as some history but may be more propaganda than truth.
10 Information: How'd they interrogate soul gems anyways? (Keep in mind OOC vs IC on this)
2 (Stackable): One GCU
1 (Stackable): $2,000 cash

Good point about OOC vs IC knowledge. We really need to know what they did with question soul gems so that we can defend against it, and understand what they are doing.

Your business ventures are pretty much stabilized right now, turning out their expected profits with no new developments. The biggest thing of note is Akeno attaching a bell to her bicycle and affecting a terrible Chinese accent for a few days. Sometimes no news is good news though.

Oh Akeno, you Shampoo fan you. "Nihao!"

Your typical team building day goes off as normal, though you're thinking you may need to come up with some better ideas since you're getting to be quite a large crowd.

Hmm... we need more group activity ideas.

You also spend a bit more money on getting two more sets of armor this month. Though the PO box is now expiring.

Sigh... need to figure out something more permanent. Though for now I guess we can just get a new PO Box when we need to buy more armor.

Delivery +$3000 per turn (was only $1500 bonus this turn)

I think you want to remove the disclaimer now, as this turn we did get $3000, right?

We should contact Areas 3&4 right now, we'd like to absorb them before the Coalition gets to them and it only costs a Meguca-month each.

We already have formal relationships with Areas 3 and 4, they rejected joining our group at the time.

We should offer Area 17 our information packets to try and push them in our direction.

Information and recruitment packets are part of out normal Open Relations action. Right @inverted_helix ?

Areas 15&16 are probably part of another group already.

Maybe, or they just might be paranoid. Seems more likely to me that they are untied in a small group. We opened formal relations with them, so we can probably start other diplomatic actions. We might consider scouting them.

We could make another attempt at absorbing Area 10 before whoever's to the east of us gets them.

Agreed.

The big thing, of course, is expanding our courier business into Coalition territory. If they're making collective decisions we can probably target them all with a single action.

Probably.

I'm inclined to pay the 10 GCU to get all the information we can out of Nagoya, both as a show of force and to have concrete IC knowledge.

I as well. Especially with our grief cube reserves being so much higher than expected.
 
Effectively a further 7.5% increase to territory and 5 extra cubes a month if you can manage the risk.
The problem is, the 3% increase in danger would let us do that anyway unless I did my math wrong.
For the general case, a hunt with Territory T, max danger D, and RT multiplier m will be able to hunt (T+DT/(20m))+(T-DT/20) cubes. (upswing+downswing harvests respectively)
So, let T=10, D=10, m=.66, harvest = 22.6
m=.65 only improves the harvest to 22.7
m=.55 would give us 24.1, but dropping D to 7 puts the true harvest to 22.8

It does get more worthwhile as we increase D, but it was clearly not worth the effort we put in now. With our territory of ~30, we've only gotten a ~0.6 cube/month bonus. (0.2 per 10 territory)

In comparison, getting a -1% danger modifier would've been worth ~0.8 cubes.


The equation was gotten by isolating h in D=20*(h-T)/T*m and -D=20*(h-T)/T, then summing the two h values.

edit: There is a minor benefit in that the lower danger value decreases the chance of a class 3 spawning, but we don't have numbers for that.
 
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Trade vote:

[X] Trade them an additional 10 GCU for 20 more points.
-[X] Tip area 13 one GCU for facilitating the trade.

Purchase:
[X] 50 Spell anchoring: You already understand magic lingering in an object and enhancing it, but they've developed the techniques for placing an effect into an object beyond the mere passive effects.
[X] 10 Welcome packet: Their more insular version of your recruitment pamphlets. This contains basic details on structure that the girls in the organization are expected to know, as well as some history but may be more propaganda than truth.
[X] 10 Information: How'd they interrogate soul gems anyways? (Keep in mind OOC vs IC on this)

[X] Meet with Seto, Kyouko, and other members of your advisers to talk to them in detail about this deal before going through with it. Argue that with the improved rotating tactics we will have 5 extra grief cubes being harvested a turn, so we can make this difference up in two turns of hunting. The small bits of information is highly valuable because we need to know what we are dealing with, figure out exactly what they did to our girls. The more expensive research information is extremely valuable because it would allow us to begin researching and creating actual magical equipment that could give us a big edge. Finally, trading them grief cubes would be a way to signal that we are a wealthy and strong organization, you think it will make them more wary about attacking. Ask for their help in selling this plan to the larger group.
-[X] Have a meeting with the full Serenes to cover the both the expected gains from the IRT research, and the events going on with the Nagoya group. Explain that while we wish to avoid fighting other girls, the Nagoya group seems quite willing to resort to violence. We have made a trade for information with them that we hope will make them view us as wealthy and less vulnerable. Particularly making them think our grief cube reserves are larger than they are, but that means we need them to be careful in what information they let slip to others outside the Serenes, especially the size of our grief cube reserves.
 
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The problem is, the 3% increase in danger would let us do that anyway unless I did my math wrong.
For the general case, a hunt with Territory T, max danger D, and RT multiplier m will be able to hunt (T+DT/(20m))+(T-DT/20) cubes. (upswing+downswing harvests respectively)
So, let T=10, D=10, m=.66, harvest = 22.6
m=.65 only improves the harvest to 22.7
m=.55 would give us 24.1, but dropping D to 7 puts the true harvest to 22.8

It does get more worthwhile as we increase D, but it was clearly not worth the effort we put in now. With our territory of ~30, we've only gotten a ~0.6 cube/month bonus. (0.2 per 10 territory)

In comparison, getting a -1% danger modifier would've been worth ~0.8 cubes.


The equation was gotten by isolating h in D=20*(h-T)/T*m and -D=20*(h-T)/T, then summing the two h values.

The main cost right now is that we would have to switch to pack hunting and the cost in meguca months is high. However, teleport transport could negate that.

Additionally, we could harvest all the way up to DS 14 with Vets hunting in packs...

That would give us a 14 cube boost on the North side.

Doubt we would do that as common practice, but it does mean we could get more out of this.

Don't magical girls charge things automatically?

Yes, but stronger girls can charge the shields, and then the weaker girls support them. Actually Mami is currently charging up shields whenever girls go out to hunt (that's why they give -3% risk instead of -2%).

We might want to look into a pair of barrier girls charging the shields...
 
There are also various services available through NM at pretty reasonable rates some things they could handle on their own, some they couldn't. They have a gym for magical girls offering a few basic classes and an underground firing range for ranged practice. Plus you can hire magic types if you need them. Or buy things through them you'd have trouble acquiring.
Huh, yeah we need to figure out a way to do this ourselves. Land should be much cheaper out in the nomad territory; maybe we can find a place?
Gym? Underground firing range?! o_O

Yeah, these girls are rolling in the dough. Either they got an heiress on their team, or they are involved in crime.

Actually, I guess a telepath would make crime incredibly easy and highly profitable.

The cube to money ratio might come down a little once they start rotating crops, but they are likely to continue to value cubes above money for quite sometime.
Yeah, especially if they have something like that inside a city; something like that should be expensive and hard to find. Out in nomad territory, further from the ocean, it could get cheaper, but an underground firing range is going to be hard to find in a place like Japan where firearms are hard to come by and highly regulated.

Mami has the reputation of being a Yakuza princess, but Hina might actually be one! :D

Hmm... we need more group activity ideas.
Bowling night?
Kind of have too many for karaoke, not unless we get a bigger venue...

In fact that's sort of our limiting factor right now: venues. Other than going to a park or the beach, anything involving 60+ girls is going to cost money. If and when we expand the courier business into Seto's area we should consider renting a venue one every month or two for a real party.

Sigh... need to figure out something more permanent. Though for now I guess we can just get a new PO Box when we need to buy more armor.
On the contrary, I think temporary and disposable is the way to go for the foreseeable future. Illusion/teleportation magic and Incubator help with paperwork makes this sort of thing impossible to trace, and that's perfect until we can set up a front as a group of mercenaries or gun enthusiasts or something.

Maybe, or they just might be paranoid. Seems more likely to me that they are untied in a small group. We opened formal relations with them, so we can probably start other diplomatic actions. We might consider scouting them.
I dunno about scouting, but negotiating safe passage, followed by franchising our courier business should help out a lot here.

Don't magical girls charge things automatically?
One of the effects we got from our research is that shields went from -2% casualties to -3% casualties because Mami was able to personally charge the shields with protection magic. What I'm getting at is the metal inserts in our bulletproof vests should be even better at holding onto passive enchantments, because they're conductive materials, which makes them "charge" higher, wrapped in kevlar, an insulator that inhibits discharging.

Now that we're picking up spell anchors, until we can think of something better I think our standard anchored spells should be stored in "spell eggs": some sort of metal "core" that we anchor the spell to, wrapped in a plastic or kevlar "shell" that will keep the spell from dissipating.

Oh, and
[X] Elder Haman
 
We must have a fearsome reputation...
Kyouko, more likely.
We already have formal relationships with Areas 3 and 4, they rejected joining our group at the time.
It's not on the diplomacy spreadsheet. I think we just went straight for a full recruiting attempt, which isn't the same thing. I guess it's not to much of a problem if we just let them get absorbed by Area 1.

[X] Elder Haman
 
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