Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
@Elder Haman - Minor error. Your final money total should be $36,440, not $36,434.

Fixed. I was trying to correct $36,430 to $36,440 and must have replaced the 0 by mistake.

I normally treat it that way, but I separated her out for the above list because of the addition of the Grief Counseling action, and it not really seeming valid for her, since she's a pure magic construct. Not that it really matters, after rounding, so I'll just ignore that difference and lump it all together again.

Actually, you forgot to charge for her separately so your total net cubes is 1 too high. (Should be 59.1 not 60.1)

Now the only difference is that I am only spending one vet on Grief management, since this allows me to send Taya to scout Kofu. Essentially at the cost of forgoing 1 cube.
 
I think I feel awkward about writing Kaoru-centric stuff the same way Elder Haman probably feels awkward about writing Taya stuff. It feels like stepping on someone's toes. :V

I remember the number of attempts we can make to promote someone to elite is limited, is Kaoru down to her last attempt?

I'd be willing to (try to) write an omake, but I need someone to hold my hand a bit. Elsewise, I could write something from someone else's perspective, hearing a noise and then waking up to see Kaoru training at like two in the morning all by herself - but even then I'd want to have a vague idea of how she'd act and what she'd say.
 
Yeah, easy enough, as long as the mods only apply if she's hunting solo. (Gets messy if she's part of a group.) Essentially, turn off any transport modifiers (moped, teleport), and instead give her a higher base harvest modifier (ie: increase the 2 she'd get from solo to something higher).

Actually... why wouldn't she effect the group she is in?

Maybe give her an extra hunting bonus (on top of other bonuses) that applies to any group she is in?

So hunting pairs allows her bonus to apply to 1 other unit, and pack to 6 other units?

Normally an elite hunting solo (in urban) is 6.6
Elite Solo in rural is 3.96
Elite Pairs in urban is 5.28

Hmm... the teleport transport bonus for an elite pair would bring her up to 6.6, same as solo, if she could also apply that to her paired partner, that would be a nice bonus...

I am assuming no cost for the teleport of course...

Hmm... thinking about it, a hunting bonus is rather limiting Seto's role...

Maybe a bonus like this:

Seto's hunting group (Solo, Pair, or Pack) gets the teleporter transport bonus for free. (Does not stack with the other teleport transport bonus).
Seto's combat group gets the teleporter evac bonus to safety? (Would apply to hunting and to PvP)

Basically it allows Seto to have a leadership role focused around her teleport ability. When hunting it would mainly be focused on the teleport bonus to greater harvests - might even make Seto led Pack Hunting viable again...

In PvP combat it would mean lethal hits on girls in Seto's group (Solo, Pack) would be negated 40% of the time (that the effect of the teleporter evac, reduces lethality 40%)
 
Remember that we're already close enough to Tokyo to get hit by a Class 3 demon, I'm wary about getting any closer.
We will have to deal with the Class 3 demons eventually. The demon we fought previously brought a lot of benefits, actually. As long as we can face demons one at a time and relatively rarely and destroy them with overwhelming force, I'd say it's worth it to expand towards Toyko... slowly.

Spreading it to non-hostiles is fine; in fact it's rather needed, given that the alternative is to overhunt a territory into Class 3 range, like we did in the beginning before we learned about Demon Strength, since the Incubators love to just randomly show up with a fresh Contracted every so often; we ourselves would be overloaded right now if not for rotational farming. The problem is giving it to the magical queen of Nagoya, who in their one interaction with us has shown a disturbing ability to project force and an even more disturbing willingness to trap people's souls.
In the context of PMMM, I'd personally consider Nagoya to be fairly benign. They (admittedly) jumped to some hasty conclusions and made no attempt to communicate to resolve the misunderstanding, but their draconian attempts to prevent Class 3 demons do have merit (Exhibit A: Tokyo). But that's just my point of view as an impartial observer; from an in character perspective, they really screwed up the diplomacy and the Serene will probably never trust them.

[x] Elder Haman
 
Bonuses like that are fine for the Elites I think.

Although I'm not certain what Taya's bonus would mean...
We could take Dispatch over a larger area.
I guess she could handle dispatch all on her own, after the advanced detection training?
Pretty much, plus you could switch her out for two vets in the dispatch right now. Or for that matter earlier someone suggested they wanted to free up Clairvoyants to set up a permanent watch against intruders from other areas and would need more clairvoyants for that. (Or a lot of other watchers, though feasibility of patrolling such extended borders as you have is still questionable.)

Might also be usable defensively in a fight, and strategically in a group battle.
She's already benefiting from dramatically higher chance of success on those rolls.
Well, clairvoyance is kinda hard to come with a distinct 'bonus' for.
Yes it totally is.

I normally treat it that way, but I separated her out for the above list because of the addition of the Grief Counseling action, and it not really seeming valid for her, since she's a pure magic construct. Not that it really matters, after rounding, so I'll just ignore that difference and lump it all together again.
Actually, you forgot to charge for her separately so your total net cubes is 1 too high. (Should be 59.1 not 60.1)
^And this is why I tend to keep her upkeep combined with the normal existence upkeep. So easy to forget it otherwise.

In the context of PMMM, I'd personally consider Nagoya to be fairly benign. They (admittedly) jumped to some hasty conclusions and made no attempt to communicate to resolve the misunderstanding, but their draconian attempts to prevent Class 3 demons do have merit (Exhibit A: Tokyo).
Yes this is something I tried to convey. They're really aggressive and draconian at times. But Nagoya is a thriving meguca habitat, while Tokyo is a death trap. Keep things in perspective. From their perspective no one is going to willingly underhunt if it would cause them to starve, so asking them beforehand just makes it harder to resolve without casualties.

Seto's hunting group (Solo, Pair, or Pack) gets the teleporter transport bonus for free. (Does not stack with the other teleport transport bonus).
Seto's combat group gets the teleporter evac bonus to safety? (Would apply to hunting and to PvP)

Basically it allows Seto to have a leadership role focused around her teleport ability. When hunting it would mainly be focused on the teleport bonus to greater harvests - might even make Seto led Pack Hunting viable again...
Hmm elites being more magic efficiency maybe it would be reasonable to allow her to provide free teleport transit when assigned to hunting for X number of hunters?
 
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I think I feel awkward about writing Kaoru-centric stuff the same way Elder Haman probably feels awkward about writing Taya stuff. It feels like stepping on someone's toes. :V

I remember the number of attempts we can make to promote someone to elite is limited, is Kaoru down to her last attempt?

I'd be willing to (try to) write an omake, but I need someone to hold my hand a bit. Elsewise, I could write something from someone else's perspective, hearing a noise and then waking up to see Kaoru training at like two in the morning all by herself - but even then I'd want to have a vague idea of how she'd act and what she'd say.

Pretty much.

Hard to explain Kaoru. I'd probably say that she's a girl who is a lot like a Makoto who has convinced herself she's an Ami.

She's nice, straightforward, loyal, easy going, a dreamer, slightly tomboyish, and a little motherly - but she's convinced herself that she is smart, studious, and demure with more adult friends than girls her own age. Class President material for sure. And, well... she is, but more by determination and will than natural tendencies. Becoming a magical girl has shook her up a little, and she's still trying to find her place.

Obviously Mami is her role model, but unlike the other girls who relate to Mami as an onee-san/okaa-san, Kaoru relates to Mami as a sempai/peer. Because Kaoru is used to talking with her teachers and old people and being accepted as an "almost equal."

That might not make any sense at all to others, but that's how I see her.

I was planning to get into the fact that she has daddy issues still. Even thought she thinks she has resolved them.

"One thing yet you lack before you become a Jedi. Vader, you must face Vader."
 
Um, why? We want to get to them before the Coalition does, unless they already have.
I was trying to trim down as many meguca as possible, and saw that the new map had area 2 as rural, so set it aside. Ended up putting it back in, though.

Actually, you forgot to charge for her separately so your total net cubes is 1 too high. (Should be 59.1 not 60.1)
You might have caught me between updates, as I had to edit it a couple times. Should be fixed now.

Actually... why wouldn't she effect the group she is in?
It's not that she wouldn't affect it. It's that it's a pain to put into the spreadsheet. Plus, elites are pretty much always assigned as solo units for hunting purposes, so it usually shouldn't matter.


Anyway, refined mine a bit more. Put Taya back on scouting. Currently have 0.5 elite and 4.5 vets free. Not enough to do the inter-meguca combat training. Haman shaved the last half a vet off of the grief tracking. We could, instead, spend a cube to get a Kyuubey assist in contacting one of the neighboring areas, reducing cost to 0.5 vets. Same net effect of -1 cube for +0.5 vet.
 
What's interesting though is that people think that Homura is likely to just immediately decide to help you if you manage to contact her.
Considering that Homura apparently never went to Mitakihara in this universe, she's probably even more hollowed out and brittle than in canon or TTS.

EDIT: Seeing as how it's been two years, her seeing that Mami has not only survived, but thrived, it might cause her to become irrationally angry. Mami and those around her have benefited so much from Madoka's sacrifice, and they don't even remember her.
 
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Anyway, refined mine a bit more. Put Taya back on scouting. Currently have 0.5 elite and 4.5 vets free. Not enough to do the inter-meguca combat training. Haman shaved the last half a vet off of the grief tracking. We could, instead, spend a cube to get a Kyuubey assist in contacting one of the neighboring areas, reducing cost to 0.5 vets. Same net effect of -1 cube for +0.5 vet.
That might be a better idea, especially since IIRC it gives a more certain guarantee of a meet. Maybe make it Area 17, since we really need to expand northward?
 
Hmm elites being more magic efficiency maybe it would be reasonable to allow her to provide free teleport transit when assigned to hunting for X number of hunters?

That's what I was thinking.

As a Solo Elite, Seto would get:
(urban) 6.6 x 1.15 = 7.6
(rural) 3.96 x 1.15 = 4.6

(All below done in urban territory)
As a Pair Elite, Seto would get:
Her: 5.28 x 1.25 = 6.6 (1 less than solo)
Elite Partner: 6.6 (equal to solo - so this is a loss, but allows reducing risk at a smaller loss)
Vet Partner: 3.96 x 1.25 = 4.95 (1 more than normal pair)

So in urban territory... in a pair with a vet she would essentially break even compared to a normal vet pair and her solo hunting... Well... unless we get more modifiers eventually.

However, as a Pack leader...
Her: 4.125 x 1.35 = 5.6 (2 less than her solo)
Vet Pack: 3.09 x 1.35 = 4.2 (0.2 more than normal vet pair, 1.1 more than normal pack)

So in pack hunting... if we are capable of pair hunting then it only really breaks even if Seto can do it for 10 additional girls. If we had to do Pack Hunting anyway, it would be break even at only 2 additional vets, but there isn't that much reason to do pack hunting over pairs.

Basically it would be one extra cube a month if Seto hunts solo in urban areas. But if she hunted in packs, and hunted to a higher demon strength... Might be possible to get more that way, but then we'd be under threat of class 3 demons appearing.

If you let Seto transport up to 12 girls in a pack, that would make Pack hunting half a cube better than pair hunting for vets with Seto leading them, and would be about perfect for overhunting our northern area...

Still a little inflexible... maybe she can also make Nomadic areas harvest like rural areasw/o teleport transport (for her and any one in her group -ie pairs/packs)?

That would mean we could use her Solo in urban areas and gain 1 extra cube harvested
Or use her leading a pack of 12 vets for 1.4 extra cubes harvested
Or use her to harvest Nomadic areas like they are rural areas (ie, Solo = 3.96, Pair hunting w/ vet = 5.5, etc)
Or if we are desperate enough to hunt above +10 Demon Strength we could use her to help hunt that high.

Note that as a normal pair vet gets us 4 cubes, a gain of one extra cube a turn basically saves us .25 meguca months...

Is that really an elite worthy bonus? Compare this to Kyouko's ability saving us... almost 1.5 meguca months.

But this is basically a very limited application ability, which is why I felt an additional bonus to combat would be flavorful and needed. Negating 40% of lethal hits to girls in her group - basically Seto provides a natural teleport evac chance for any combat group she is a part of
 
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EDIT: Seeing as how it's been two years, her seeing that Mami has not only survived, but thrived, it might cause her to become irrationally angry. Mami and those around her have benefited so much from Madoka's sacrifice, and they don't even remember her.
I dunno. Everyone always left Mami, before. While she tried to be friendly, and certainly had the 'sempai' position down, she never was truly a 'leader', one who could keep the loyalty of so many meguca. She also tended to be pretty well known for chasing off opposition in her territory.

Further, even allowing for her current success, it's far from guaranteed. Exhibit 1: Tokyo. The old Mami, simply transported into this new world, really couldn't have accomplished this the way she did. Mami herself had to have changed, along with the world change, and that can best be seen as a reflection of Madoka, even if she doesn't remember her.

Overall, I think Homura would see Mami's progress as a bit bittersweet. Wouldn't be friendly, but I don't think she'd hate her.
 
Anyway, refined mine a bit more. Put Taya back on scouting. Currently have 0.5 elite and 4.5 vets free. Not enough to do the inter-meguca combat training. Haman shaved the last half a vet off of the grief tracking. We could, instead, spend a cube to get a Kyuubey assist in contacting one of the neighboring areas, reducing cost to 0.5 vets. Same net effect of -1 cube for +0.5 vet.

That might be a better idea, especially since IIRC it gives a more certain guarantee of a meet. Maybe make it Area 17, since we really need to expand northward?

Agreed.
EDIT: Changed
 
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Agreed.
EDIT: Changed
Updated as well.

At this point, I think our two plans are identical, other than the choice of how to handle the food.

Yours just adds an additional upkeep, and drops us to a net income of $1000 per month. It may increase morale some.

Mine swaps part of the stipend to a food-dedicated upkeep slot. Morale stays the same. Net income is $4000 per month.


For money, we're likely to need to make a number of kevlar purchases for next month. IRT will increase how much we can hunt, while Advanced Detection increases the number of hunters we need to assign, and next month will be a north territory (high hunter count) swing.

We should probably plan on buying 2 more full kevlar sets to be ready for next month's needs.
 
I've just been thinking about swing hunting. Consider the most extreme case, of over hunting our entire territory to +10 DS and then underhunting the entire territory next month etc:

At the end of every off month, we would have the same total amount of Grief Cubes and Meguca-Months as we would have normally, but at the end of on months we would have more Grief Cubes then we would under the current system. If we have some unexpected need for Meguca-Months during an off month then we have more people available then we would otherwise and if it happens during an on month we can resplit our territory to a more even split to free up the required people (or overhunt less which I think has the same effect), which smoothly reduces both the costs and gains from this strategy.

So moving to a more uneven split would, compared to our current system, effectively allow us borrow Grief Cubes for a month at 0% interest up to a limit determined by the size of our territory.

There may also be permanent gains if we can do things like rotating tactics research only during off months, or get economies of scale on large hunting forces earlier, or if we can use extra Grief Cubes to grow a month earlier than we otherwise would.

Is there any reason not to do this?
 
Feast and famine cycles are terrible things for any organization to deal with. It's very disruptive to long-term tasks, and prevents specialization of labor.
 
We don't actually have any hunter specialists (except for Elite's I guess) and I expect the GM would prefer we didn't get them to make bookkeeping easier. I see your point on long term projects, having more people lets us do more things but not necessarily any specific thing faster.

Are Grief Cubes actually our limitation on anything such that a short term boost would let us do something new? If not it's kind of pointless.
 
Omake: Rooftop Rumble - Sayaka Miki
Rooftop Rumble - Sayaka Miki

"Is Kyouko-san here yet?" Yuma asked, flopped on her back.

"Nope," Sayaka replied, equally positioned.

The two of them lay on the 'boarding school's' roof, hands laced behind their heads as they stared up into the early morning sky. One was a scrawny eight going on eleven, the other a sadly short fourteen that had already passed her sweet sixteen. A warm breeze was blowing, ruffling their clothes and luring them towards sleep.

Not that they really dared get that comfortable. This was Kyouko after all.

Still, for all that they had woken up at the crack of dawn for her new training regimen, it was nice being here. Life as a puella gave you so few chances to just slow down and appreciate life, and after the last month – well, they needed this.

Both of them yawned in tandem.

From somewhere below, there was a thud, and a curse. Sayaka tried to remember who was supposed to be on rotation to play dorm mother, and then dismissed it when she heard the person responsible awkwardly clamber up the ladder leading from the inside of the attic to the roof, then toss a bag up, things jostling and clattering within like a parade of pots as it landed.

"This is unnatural," a voice rasped. Sayaka tried to place it, and failed. "What time is it even?"

"Dunno," Sayaka replied.

An irate, white haired head thrust itself into her view. "No. The answer is supposed to be I do know."

Sayaka blinked owlishly. She couldn't remember the last time she'd seen Keiko in full combat paraphernalia. Couldn't remember the last time she'd seen the resident hikkikomori-scientist at all, in fact. She looked, uh, surprisingly good. At some point during the last two years she'd evidently learned how to brush her hair, and even if it had gone prematurely and unnaturally white, it went well with the rest of her look. The enormous ruff of her furry red poncho thing dangled with the spades and clubs of card suits, complementing the black, fingerless gloves she wore.

If not for the fact that Keiko looked ready to wilt, her red, sunken eyes squinting behind the frames of her glasses, Sayaka would have thought her as a normal human being – or as close to normal as any one of them could get, anyway.

"Keiko-san," Yuma greeted, a yawn interrupting her halfway through her greeting. She grinned sleepily. "Good morning."

"Good crack of dawn more like," Keiko said, dropping down to sit. She took off her glasses and rubbed her eyes with her palms. "Where's Kyouko?"

"Late," Sayaka and Yuma informed her simultaneously, almost singsong.

Keiko groaned, spread her arms and fell down with an audible thump. "That is just - that is just typical. I have work to do, important work. She realizes this, yes? I can't just leave we're involved in something really interesting, Mami-"

An apple splattered against the albino girl's head. Literally splattered – Sayaka was looking at her and saw how it exploded, the skin splitting and the contents bursting with freshness like some sort of fruit drink commercial. The scientist meguca spluttered, spitting and wiping bits of runny apple from her glasses.

"Ow, what the sh-"

Another apple took the wind out of her, hitting her stomach and knocking her to the ground. The third was aimed for her head, but found itself sliced in half as Sayaka sheared through it in a single motion, standing protectively over the other two meguca as the halves spun away off her blade.

"What the hell?" Sayaka said, eyes scanning the rooftop. She'd heard from Kaoru that Kyouko was an unbelievably medieval coach, but this was aggressive, even for her.

Another apple - Sayaka batted it away.

"Kyouko, this is not cool."

"Ow!" Yuma cried.

Sayaka whirled, an apple had hit the young meguca too, somehow, thrown from Sayaka's blind spot and a completely different direction than the last one.

"Kyouko?" Sayaka growled. "Stop it."

Heavy boots tromped hit the ladder. "Stop wh... who the hell is wasting apples?"

Sayaka turned – that voice had come from behind her, from the rooftop's attic entrance. In her peripheral vision, she saw another apple appear out of thin air, a hand appearing low, just over the lip of the roof in order to throw it, but she'd been distracted, her stance was off, she wouldn't make it in time.

This time it was caught in a certain redhead's hand, just before it slammed into her cheek. Sayaka had to keep herself from yelping: five meters in an instant and she wasn't even a teleporter.

Kyouko looked at it, rubbed it against her sweater, and then nonchalantly took a bite out of it.

"You waste any more apples," she said, her mouth full of white appley chunks, "or hell, any food at all, and we are done. I will get Mami to boot y'all back to the woods you came from and la-dee-da, you take your chances with the rest of the trigger-happy losers."

"I second that motion," Keiko wheezed from the ground.

A girl appeared from just beyond the rooftop, slowly rising, her dark blond hair wind tousled. Sayaka tried not to notice how surprisingly pretty she was now that she'd had some food and rest and a shower. Wasn't this, uh, Yamakage-san? One of the Tokyo meguca?

Then Sayaka boggled as her brain caught up with her eyes: wait, was she flying?

"I'm sorry, it won't happen again," Yamakage Suzuko said contritely.

Another popped up from the other end of the roof, looking younger than she did, and outraged. Sayaka... honestly could not remember her name. Her brown twin tails waved in the wind. She was scowling like someone had personally offended her. "It took them two seconds to react. Two whole seconds. How the fuck are they still alive? I get the nerdmeister, but the little one didn't even take out her weapon yet. She should have died years ago-"

"Urako," Yamakage admonished. "Shut up. You are not helping."

"Oh fuck that," Urako snapped. "I bet the kid's like the oldest one among us, she can handle a little criticism-"

Yuma looked ready to cry. "I'm – I'm eleven."

Kyouko sighed. Sayaka turned to look at her: the redhead had covered her eyes with the palms of her hands.

"Shit. Sorry kid," Urako said, looking genuinely apologetic. "I, I thought-"

"Lord, lord, lord," Kyouko bit out, half prayer, half curse. She shook her head, put her arms down, and reached out towards Yuma. "Come here kiddo, I know that was scary, but you promised you'd be brave, right?"

Yuma nodded, swallowed, and then rushed to Kyouko's side, somehow ending up behind her, hiding everything except her head. Sayaka frowned: was that normal eleven year old behavior? Were they babying Yuma a little too much? Keiko was finally sitting up, groaning.

"And you two Tokyo idiots - get off those floating barriers. Cool idea; still magic. Someone gets all this on tape and we are screwed six ways to Sunday," Kyouko continued. She waved off the beginning of Urako's angry denial. "No, no, don't get your panties in a bunch, I get it, I did it on my own for a few years too, fought of all comers, had my own territory; and yeah, nobody here looks like they're ready for that, but you are going to have to. slow. the fuck. down. and. adapt. Things are different when you can't just disappear when things get inconvenient."

She paused for a second.

"Things are different when no one wants to fight. Trying to change all that is - it's not going to work real well. We're family, not an army. Think of them as - as your sisters, okay? Be patient. Be understanding. Be kind. And be ready to go nuclear on anyone who messes with your fam."

The two of them quickly hopped onto the roof, looking a little more nervous than before.

"Okay," said Kyouko. "I… I wanted to do something different today. I wanted to just talk, get everyone used to the idea that what Mami has created is pretty freaking special, and that this is not what the world actually looks like, but clearly that isn't going to work out. So here is what we are going to do. We are going to get off this roof. We are going to go to the basement. And me and Yuma here will team up against all y'all and play a little dodgeball. Let's see how well we do. Capische?" Kyouko said, smiling.

She looked relaxed and happy.

Shit, thought Sayaka.

"Understood," she said instead.

"Excellent!" Kyouko said, ushering them towards the ladder leading indoors. "I'm thinking of calling this little rumble Two Minute Terror. I'll be expecting some solid feedback here. What you thought I did well, what you thought I did less well, and how piss-in-the-pants scared you were. Here at Kyouko Training Corps we aim to deliver the best possible product."

Double shit, thought Sayaka. She's pissed.

"Can I go back to the lab?" Keiko said. She tried to unobtrusively hide the bag of tools she had brought up with her. "I'm running-"

"No." Kyouko said, smiling even more widely.

That stapled on smile followed her all the way to the basement.

The following hour was the opposite of fun.

----------------------

CoC: Miki Sayaka, Yuma, Keiko, Yamakage Suzuko, Segawa Urako, and Sakura Kyouko.
Time: Turn 29 (approximate)
Omake Notes: This was one of the original three omakes I had planned way back when (originally titled Two Minute Terror), and the only one I found in a text file. I hadn't finished, so I changed things up halfway, not describing the fight, and letting Kyouko be the voice of reason for once, and help show the influence of the Tokyo arrivals on anti-meguca training. I am pretty sure this is not canon compliant though, seeing as Kyouko is present, but it's always easier to write canon characters, at least for me. :V

As for the others The Four That Fell is so far missing despite me having written a solid chunk, and I don't entirely remember what I planned for Seto's backstory, boxing, I think? I'll probably just write new ones instead, because I was getting serious writer's block for The Four That Fell.
 
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"Kyouko?" Sayaka growled. "Stop it."

Heavy boots tromped hit the ladder. "Stop wh... who the hell is wasting apples?"
"You waste any more apples," she said, her mouth full of white appley chunks, "or hell, any food at all, and we are done. I will get Mami to boot y'all back to the woods you came from and la-dee-da, you take your chances with the rest of the trigger-happy losers."
I really like highlighting that aspect of her.

"Oh fuck that," Urako snapped. "I bet the kid's like the oldest one among us, she can handle a little criticism-"
Nice to slip that in. Apparent age really would become a bit deceptive.

I wanted to just talk, get everyone used to the idea that what Mami has created is pretty freaking special, and that this is not what the world actually looks like
Yup, Mami's carved out a little slice of relative safety in a very hostile world.

And me and Yuma here will team up against all y'all and play a little dodgeball. Let's see how well we do. Capische?" Kyouko said, smiling.

She looked relaxed and happy.

Shit, thought Sayaka.
Sayaka's reaction is totally understandable. I had about the same thought.

This was one of the original three omakes I had planned way back when
I'm glad to see you writing more omakes for me. They're always so high quality I look forward to them.

I feel like I'm only writing an outline that other people feel in with omakes, and much of my motivation for the quest itself is to see where the characters go.
 
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What's interesting though is that people think that Homura is likely to just immediately decide to help you if you manage to contact her.

Well, no. But Homura does care and deeply about Mami, Sayaka, and Kyoko. It'll take some diplomacy for sure, but I think we have a solid chance of bringing her on side.

That said, a lot of her issues are tied up in Mitakihara and Homura is terrible at Social, so an initial negative reaction to Sayaka somehow managing to be alive after 2 years as a meguca is entirely possible.
 
I actually have to admit from a sort of meta-game perspective I've put Homura in a sort of stasis so that she can be ridiculously strong but not break the game early on. I have a vague plot (keeping in mind this is designed as a sandbox so all the plots are vague) for her, but I've kind of marked it as time insensitive for the sake of balance concerns.

In retrospect I probably could have gone a tact similar to TTS on the subject of Homura and completely rewritten her powers to make her more reasonable than any encounter being reduced to =Time Stop= enemy dead (admittedly in canon people manage to prevent her giving them the time stop a ridiculous amount of times but I always found that pretty contrived). Hell I could have lifted her new powers wholesale from TTS. Hindsight is 20/20.
 
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I actually have to admit from a sort of meta-game perspective I've put Homura in a sort of stasis so that she can be ridiculously strong but not break the game early on. I have a vague plot (keeping in mind this is designed as a sandbox so all the plots are vague) for her, but I've kind of marked it as time insensitive for the sake of balance concerns.

That's perfectly fine.
 
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