Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
To a degree the veterans and elites can fake it a little. They can look it, but it doesn't magic up birth certificates and ID.

No, but Kyuubey did when we made our courier company. I thought.

Hmm I must admit I'm not sure what credit card are like for young teenagers in Japan, I didn't think you could get one at the younger age most of them are at. Plus this would be incredibly difficult for me to balance. I'll think about how to work that.

I favor just abstracting all that away in favor of a unified credit limit for the entire organization (which is really an abstracted composite), frankly. Too much headache otherwise.
 
One thing about Kyouko holding out on us.

It means she has reservations about the group. We might watch her carefully for a few turns.... It would suck if all the time sunk into her went up in smoke because she decided that our group wasn't worth the effort.

As for the party vs. Potential Elites?. I'm of mixed feelings.

We're actually pretty desperate for morale. Grief spirals + pouching sounds like a very lethal combo.

On the other hand, more Elites are always wonderful.
The problem is that, IIRC the mechanic behind elite promotion doesn't guarantee that the trainee can become an elite, meaning it's possible that both of our girls can go through it with nothing to show for the time and effort in the end.

@inverted_helix , is this correct?.
 
Ah, can we do it like that? We don't need the 4 base vets for the two territories before adding the Mami? And we can combine the full Mami bonus for both territories?
Mami counts as a veteran for the purposes of the diplomacy. Her elite bonus applies to the action if she's involved. Not sure about the combined bonus though, but since we're doing diplomacy with the group as a whole I figured it'd be one action since it wouldn't make sense for us to get half of them like that.

With 6 urban pairs and the 1.0 rural pair, and no Kyuubey bonus, we can get a harvest of 24, which puts us at a net -22 after factoring in the elite training. That drops the 66 stock down to exactly the 44 we'd need for a 1 month buffer.
Don't forget about grief cube spirals. You want a bit of a buffer.
One thing about Kyouko holding out on us.

It means she has reservations about the group
Eeeh, when you're an elite like her, it only makes sense to have some reserves. So that even if the group goes down in flames, she still survives. It does mean that she might donate a few more later on though, which would certainly be nice.

The problem is that, IIRC the mechanic behind elite promotion doesn't guarantee that the trainee can become an elite, meaning it's possible that both of our girls can go through it with nothing to show for the time and effort in the end.
Chance of success: 30% per month on each girl, if they succeed they are immediately freed from the program for use, if they fail all 3 months they lose elite candidacy as they proved not strong enough.

So yeah, definitely possible to get nothing, but reasonably unlikely (12% chance of no promotions). There's a 51% chance of at least one of them promoting in the first month though, which is pretty good.
 
The thing is that police is very different from what you asked her for. You will eventually need something like that, but it's very different from lying to them to read their minds.

I don't recall ever asking Taura to lie, just ask leading questions and see what pops up in people's mind.

Man... if Taura is that honest, then I want her even more as our internal police force. We need someone who is extremely honest to make sure that it doesn't go bad on us.

@notgreat and @Asael and @Kinematics

I think we could get a significant diplomacy bonus out of a party too. Who doesn't like a party with free food? Heck, I say we invite the poachers as well, and play on guilt and feelings of friendship and love to bring them to justice! Be the MOON!

(Yes, I know there will be difficulties, and it won't be that easy, but I think it could pay real dividends. Invite the poachers to the party, they'll be confused. Then afterwards quietly talk to them about the poaching and ask if they are in trouble in their area. Be all concerned and motherly for them. Then they go back and it generates a sympathetic segment inside the other organization. It can give us an effective in.)

@inverted_helix What do you think? Can we invite people in the territories we are trying to diplomacy to our party?
 
Inviting people of proven hostility (poachers are a lethal threat to MG groups like ours.) to a place where SIMP will be gathered makes me edgy.

There are a number of ways that this can go wrong, potentially lethally.


Inviting neighbors that we have had no violent altercations with makes sense though. just make sure to limit attendance to manageable numbers. security will be an issue if we're inviting non SIMP individuals.
 
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No, but Kyuubey did when we made our courier company. I thought.
Ah I see your meaning now. I thought you meant just as a general thing. There is an identity there, but Mami doesn't really use it much. It's setup in such a way that the "owner" rarely needs to actually appear.

The problem is that, IIRC the mechanic behind elite promotion doesn't guarantee that the trainee can become an elite, meaning it's possible that both of our girls can go through it with nothing to show for the time and effort in the end.

@inverted_helix , is this correct?.
Yes, there is a risk that it will fail.

Mami counts as a veteran for the purposes of the diplomacy. Her elite bonus applies to the action if she's involved. Not sure about the combined bonus though, but since we're doing diplomacy with the group as a whole I figured it'd be one action since it wouldn't make sense for us to get half of them like that.
Mami does count as a veteran in that yes. And as it's a combined group it can count this way.

I don't recall ever asking Taura to lie, just ask leading questions and see what pops up in people's mind.
You're really splitting hairs on that considering you wanted her to interview people ostensibly about their AAR and try to determine if they were embezzling. Keep in mind she is specifically a bit excluded by the group as creepy because her power is always on. She doesn't want to make her position worse.

@inverted_helix What do you think? Can we invite people in the territories we are trying to diplomacy to our party?
Hmm it's a kind of crazy idea that a lot of people would suspect is a trap. It will definitely be a roll.

I'm also looking at revising my PvP combat rules because of the issues notgreat pointed out of defenders advantage steeply diminishing as you increase number of combatants (I don't want that behavior at all). Also because the current rules left me with no way to determine injuries/death properly. So far everything that I can come up with that allows those factors leaves me rolling ludicrous numbers of dice which I really don't want to do.

Still seeking good suggestions on meguca sinks now that you're building up a lot of free meguca power.
 
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Plus this would be incredibly difficult for me to balance. I'll think about how to work that.
Really? It seems to me that our debt limit would scale with our group size/income/income earners (IRL it'd be a combination of the latter two probably, but simplifications make sense). After all, when we're a 10,000 meguca megacorp, it wouldn't make any sense for us to still be stuck with a 10k debt limit. For simplicity I'd probably do something like "2x your monthly income" as a debt limit that seems reasonable.
Still seeking good suggestions on meguca sinks now that you're building up a lot of free meguca power.
Now that we've got some cubes to spare, we can start researching again, which is a very good meguca sink. Not to mention that expansion is still a thing we should be doing, (Though if we do start allowing playing with magic it will cut into our research ability, I think the morale bonus and secret unlocks will be worth it. Hope it doesn't attract too much attention though)

As for PvP, you can always just make an algorithm that's run by a computer and provide a random input seed. That way the number of dice rolled during the algorithm doesn't matter, the only thing that you roll for is the random input seed. I'm willing to help with that.
 
If you do make an algorithm I'd like access to it, just so I don't have to send off a PM every time I want to do modelling for an omake.

Edit:
10,000 meguca megacorp

That's a long way off. 10,000 magical girls requires something like 2/3rds+ of the USA's population to support.
 
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Rev 2:

[X] Kyuubey assist (1.1 harvest multiplier)
- -1 grief cube

[X] Hunting Pairs, Rural
-[X] 1.0 green [kevlar vests] (casualty: -16% vs +16% for base+strength), expected harvest: 1.584 (cap at 2)

[X] Hunting Solo, Urban (Kyouko territory)
-[X] 2 vets (casualty: -16% vs +10% for base+strength), expected harvest: 9.9 (cap at 10)
-[X] Optional addon, Rotating Tactics: You could have your meguca rotate their ability use week by week in order to reduce the level of adaptation the demons develop. While it would result in an immediate increase in casualty rate due to loss of effectiveness compared to the current approach, it would reduce the ability of the demons to adapt.
Cost: +5% casualty rate; Reward: Reduction in rate of demon strength increase from overhunting, exact value unknown

[X] Hunting Pairs, Urban (Mami territory)
-[X] 6 vets [full kevlar] (casualty: -26% vs +26% for base+strength), expected harvest: 23.76

Total harvest: 35.244 (36 with pre-combined rounding, and -0.3 from Kyouko territory)
Kyouko over/under: 2
Mami over/under: -21

[X] Administrative Help
-[X] 1 vet to replace Mami

[X] Upkeep: 12 Veteran, 6 Green, 1 Associate
-[X] One vet replacing one green.

[X] Expand territory 7, by diplomacy (+50% from scouting)
-[] Addon, Bribery: $150 per girl
-[X] Invite to anniversary party
-[X] 2 vets

[X] Expand territory 11+12, by diplomacy (+10% from scouting 11, no listed bonus from additional scouting in 12)
-[] Addon, Bribery: $150 per girl
-[X] Invite to anniversary party
-[X] 3 vets, 1 Mami

[X] Rising Stars (train vets to elite)
-[X] 1 Kyouko, 2 vets (Kaoru, Taya), -2 cubes

[X] Fun with magic
- 1.1 GC multiplier (-4.3 cubes)

[X] 2 year anniversary party (use Elder Haman's details)
-[X] 2 vets, $1000

[X] Poacher hunting teams:
-[X] 1 Kyouko, 4 vets
-[X] Scouts: Mariko(stealth)/Ayako(clairvoyant), Kyouko(stealth)/Taura(telepath)
-[X] Standby: Shinobu(teleporter) (given spare grief cubes to use as needed)
-[X] Shinobu stays with Kyouko/Kaoru(CC)/Taya(clairvoyant) (elite training) at all times. If/when poachers are found, she teleports the entire group out, then goes and gets the second scout team.

[X] Kevlar distribution for poacher hunting units:
-[X] 4 Active scouts: 4 kevlar clothing
--[X] clairvoyant and telepath: 2 kevlar vests
-[X] 1 Teleporter: 1 kevlar vest
-[X] 2 elite trainees: 2 kevlar clothing
-[X] 1 Kyouko trainer: 1 kevlar vest

[X] If the poachers are captured, they'll be brought to Mami for further diplomacy. Begin negotiations with their parent group, including reparations for the stolen grief cubes.
[X] If poachers were captured and are still being held at the time of the party, but were not planning an extermination strategy, allow them to attend, but keep their soul gems locked/guarded to ensure no shenanigans.

[X] Additional fluff:

-[X] Private discussion with the girls from Kasamino regarding Kyouko's addition. Allow them to air their grievances, but ensure that as members of the Serenes the past is the past. We will also talk with Kyouko to ensure that past problems don't resurface.

-[X] Private discussions with the girls who got in the house fight regarding what happened. Help settle issues, but also press them on the damage and harm they caused (including pushing back a potential allowance increase by several months).

-[X] Consider setting up a counseling office to help resolve issues before they blow up (try to find someone who's good at resolving disputes, and that most everyone can get along with).

-[X] Ask Kyouko to monitor some of the training on occasion, to get a feel for how we've developed teamwork tactics. That will allow her to be at least somewhat familiar with how teams fight together if she needs to work with them, as well as let her offer her own suggestions on changes that might be made.



Net +29 cubes, -44 for upkeep = -15 from reserve of 66 leaves 51 (8 over monthly minimum).

Assigned:
2.0 Kyouko
1 Mami
34 vets
7 greens

Unassigned:
 
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Really? It seems to me that our debt limit would scale with our group size/income/income earners (IRL it'd be a combination of the latter two probably, but simplifications make sense). After all, when we're a 10,000 meguca megacorp, it wouldn't make any sense for us to still be stuck with a 10k debt limit. For simplicity I'd probably do something like "2x your monthly income" as a debt limit that seems reasonable.
While this does make sense, from a balance perspective I worry it will be difficult to give you meaningful choices if I let you have too high of a debt limit. Hence needing to think about it. Your simplification does make sense though.

Now that we've got some cubes to spare, we can start researching again, which is a very good meguca sink. Not to mention that expansion is still a thing we should be doing, (Though if we do start allowing playing with magic it will cut into our research ability, I think the morale bonus and secret unlocks will be worth it. Hope it doesn't attract too much attention though)
Yeah originally I thought research would be a reasonable meguca sink, but you guys haven't done any in so many turns. The grief cube cost is there because research should cost magic in general, but it has proved prohibitive.

I also expected players to go deeper into building money up which would have sunk more meguca. To a large degree your quality of life is affected by how much money you can put on things. Plus how are you going to be the megacorp controlling the world from the shadows with so little money!:)

As for PvP, you can always just make an algorithm that's run by a computer and provide a random input seed. That way the number of dice rolled during the algorithm doesn't matter, the only thing that you roll for is the random input seed. I'm willing to help with that.
That would be very helpful if you could put that together for me, I must admit I have no clue how to do that. If you're willing to write something like that I can have the excellent simulation that I want.
 
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Honestly, I'm surprise we haven't done more job searching, making money seems like the best megucasink available, but we keep doing other things.
 
While this does make sense, from a balance perspective I worry it will be difficult to give you meaningful choices if I let you have too high of a debt limit. Hence needing to think about it. Your simplification does make sense though.
Unless the debt limit is truly ridiculous, the 20% interest rate makes it very prohibitive to go far into debt.

I also expected players to go deeper into building money up which would have sunk more meguca.
You haven't really provided anything to sink our money into. Seriously, we have nothing worthwhile to buy right now. Give us some options to spend our money on and you'll see us raising our income.

That would be very helpful if you could put that together for me, I must admit I have no clue how to do that. If you're willing to write something like that I can have the excellent simulation that I want.
Sure. You post the algorithm, I'll post the code, same as last time.
Honestly, I'm surprise we haven't done more jobseraching, making money seems like the best megucasink available, but we keep doing other things.
The problem is that it takes several turns to find a job and once you do, that person is stuck there for life since you can't reassign them without them losing their job. Plus, expanding our courier business is a much better investment.
 
You haven't really provided anything to sink our money into. Seriously, we have nothing worthwhile to buy right now. Give us some options to spend our money on and you'll see us raising our income.
Hmm my perspective on that has been completely in reverse actually. I was thinking that I'd only put down things to spend your money on as you developed more money. You don't think outside your means basically. I suppose I can come up with some high price ideas.

Though as always player suggestions are welcome.
 
You haven't really provided anything to sink our money into. Seriously, we have nothing worthwhile to buy right now. Give us some options to spend our money on and you'll see us raising our income.

We've had increased stipend availble since forever, and we haven't ever moved towards it. It's a big juicy morale boost that we've been ignoring.

Sure. You post the algorithm, I'll post the code, same as last time.

The thing I want to know as a layman is how to run the code so I can have the simulation too. :(
 
Making a couple assumptions here, projecting out to turn 25.

We'll almost certainly get area 7, and we have a 50/50 shot at 11/12.

Even if the scouting wasn't being removed as an option, I'd still recommend ceasing any more use of that. Once the above areas are claimed, I'd go for just one expansion attempt per turn at best, for 2 vets used.

The new territories add 10 meguca, putting us at 53 total (54 with the double Kyouko). We'll have a sustainable harvest of 64 cubes. Setting aside 3 for grief spirals, that means we are still stuck at just 7 cubes per turn for any activity. Fun with magic will cost 5, leaving only 2 spares. Otherwise we can do 2-3 research projects, which cost 2-3 cubes each (probably one long-term, two short-term). Doing that, our reserve will be static.

Number of required hunters to sustain that harvest (going with solo hunters where possible) is 15. With 3 elites, could drop that to 14.

19 meguca are currently assigned to admin/upkeep/job stuff. Approximately 10 would be needed to maintain three research projects, leaving 9 for 'other'. Most of those remaining would likely be assigned to the restaurant project, if that got off the ground.

That leaves very little for any additional sinks, either meguca or grief cube. Anything that requires bumping up defensive hunting to pairs or packs (such as the poachers) will pretty much require killing research projects in order to supply the manpower for the extra hunting needs. We also won't have much of a buffer on cubes to allow us to bleed out any spikes in demon strength.

But at least a second business will allow us to actually start spending money, as it will be the only thing we'll have available as a surplus.
 
I notice Mami is now a +20% diplomacy bonus. Nice.

Bonuses to safety are (remember minuses are good, pluses are bad):
Solo: -11%, (+9% when combined with base)
Pair: -15% (+1% when combined with base)
Pack: -13% (-3% when combined with base)
12x Sets of Kevlar Clothing (-4%)
Vets: -5%
Elites: -15%

Considering our Demon strength situation, I think we just want to combine territories for right now. We can always carve out an area later and drop it quickly to 0% demon strength if we add a lot of greens. If we do get greens, we might want to have them job hunt instead anyways.

[X] Upkeep: 11 Veteran, 7 Green, 1 Associate, -$12,680

[X] Administrative Help
-[X] 1 Vet to replace Mami. This will be Shinobu who is also on call for the anti-poaching group, ready to serve as a teleport of other girls as reinforcements when they locate the poachers.

Hunting Plan:
Total Cost: 12 Vets, 1 Kyouko
Expected Harvest = 39.675 - 1 for Forecasting = about 39 (So net -5 after upkeep, but before grief spirals)

[X] Demon Forcasting: Cost 1 Grief cube, benefit 1.1 times harvest.

[X] Pack Hunting (Main Urban Territory [+10%]): Magical Girls will hunt in groups vastly reducing the danger, but because they are not covering as much area their efficiency is reduced. Death is significantly less likely.
Cost: Variable, specify number of Meguca dedicated; Reward 1.25 Grief Cubes per Meguca assigned; 10% base casualty chance
-[X] 7.5 Vets (With 7 Kevlar Clothing, and 0.5 Vests), and 1 Kyouko = Expected Harvest 27.3 (No Cap) Safety = -1% to -3% chance of injury for the Vets, -9% for Kyouko). Expected change to Demon strength (baring poaching) = -7.85% (final result +2 Demon strength).

Yes I am aware this grossly inefficient. I feel though that we need to make an effort to integrate Kyouko. Solo Hunting will come later, but her first month I want her with other girls. Pairs are no good cause Kyouko might get in a fight with her partner, especially if it's a Kasimono girl. For at least one month, I want Kyouko to experience hunting in a pack.

[X] Dispersed Hunting (Kyouko's territory [-10%]): Magical Girl will individually hunt demons throughout your territory and gather the grief cubes for the central supply. This can be dangerous.
Cost: Variable, specify number of Meguca dedicated; Reward: 2 grief cubes per Meguca assigned. 20% base casualty (significant injury or death) chance.
-[X] 2.5 Veterans w/ 2.5 Kevlar Vests, Expected Harvest = 12.375 (No Cap), Demon strength increase by 10.9 (final result +1), means +5.5 to danger this turn, so with vests the risk is -2% per veteran.

[X] Dispersed Hunting: Magical Girl will individually hunt demons throughout your territory and gather the grief cubes for the central supply. This can be dangerous.
Cost: Variable, specify number of Meguca dedicated; Reward: 2 grief cubes per Meguca assigned. 20% base casualty (significant injury or death) chance.
-[X] Rural: Base modified to 1.5, dispatch bonus does not apply.
-[X] 1 Veteran with both Kevlar clothing (-4%) and vest (-2%) = Expected Harvest 1.8 with -1% chance of injury.

[X] 2nd Year Anniversary Celebration: Singing Concert Edition!
-[X] 2 Vets (Kaoru is one of them), $1000 (Purchasing Karaoke Machine, renting sound equipment, getting a license for the party, food, party incidentals). This was originally going to be something smaller, but after assigning Kaoru to plan it, she started going all out, making requests for money (you had to put her on a budget), and recruiting other girls as backup singers and for a group singing segment. She even asked Mami to sing a solo. (Song list and additional fluff forth coming)
-[X] Mami gives a little speech pointing out that not a single girl died the entire year, and remembering the 4 girls that died during the founding year and helped make the current prosperity possible.
-[X] Akane (magical cook) is in charge of the food.
-[X] Song list ideas here: Song List 1,

[X] Expand territory 11 and 12, by diplomacy: If you can convince them to join your group you may be able to safely incorporate others' territories.
-[X] Cost: 3 Veterans (1 of whom is Taura), 1 Mami; Reward: Meguca from territory recruited, new territory; Chance of Success: 30% (Mami bonus applicable). 30% + 20% Mami Bonus + 10% scouting bonus = 60% chance. +% bonus from Taura?
-[X] Addon, Bribery: Giving the girls some money might help them realize just how good for them cooperation could be.
Cost: $150 per girl in the territory; Reward: +1d10% success chance: -$1350 for 9 girls
-[X] Invite all 9 of the girls in the territory to come to your anniversary party. Even if they seem hesitant about joining, maybe you can convince them to be friendly.

[X] Expand territory 7, by diplomacy: If you can convince them to join your group you may be able to safely incorporate others' territories.
-[X] Cost: 2 Veterans; Reward: Meguca from territory recruited, new territory; Chance of Success: 30% (Mami bonus applicable). 30% + 50% scouting bonus
-[X] Addon, Bribery: Giving the girls some money might help them realize just how good for them cooperation could be.
Cost: $150 per girl in the territory; Reward: +1d10% success chance: -$150 for one girl.
-[X] Invite the girls in the territory to come to your anniversary party. Even if she seems hesitant about joining, maybe you can convince her with the enjoyment of the party.

[X] Anti-Poaching Group:
-[X] 1 Kyouko, 1 Sora, 1 Taya, 1 Ayako, 1 Taura (2 Stealth, 2 Clairvoyants), all equipped with Kevlar clothing (x5), and also have a Kevlar Vest (x5)
--[X] Find the poaching group, and contact them peaceably. Perhaps help them in their demon hunt and then offer healing if any is needed. (Yes, confuse them with kindness).
-[X] Mami takes Kyouko aside to discuss her plans on how to deal with the poachers. After learning that Mami wants to try a peaceable solution first, Kyouko just looks at her in disbelief. Mami suggests that Yuma is so cute and charming that she thinks the poachers might listen, but if they respond poorly, well, that's why Kyouko is there. They then discuss contingency plans:

---[X] Firmly tell them that they are inside our territory, and that if they are having difficulties hunting in their own territories that Mami would be willing to hear their situation and see if we might be able to help, but that further poaching will not be tolerated. Escort them off our territory, but be friendly about it.

---[X] Assuming they respond violently, beat them down and either capture or kick them out of our territory. Kyouko is allowed to use her judgement on how best to handle it.

--[X] Shinobou, who is working on administrative work, is on call to teleport in any girls that Kyouko thinks would be most useful once the poachers are located.

Plan should allow us to pay down our debt by a little under $2000.

I'm pretty exhausted right now, and should have gone to bed a couple hours ago, so I know this fluff (below) isn't that great. It's pretty rough and awkward, but it gets the point across. I would be happy if anyone gave some suggestions on how to smooth it out. I'll probably update and edit it in the morning.

[X] Additional fluff:

-[X] Take the girls from Kasimono aside to talk with them about Kyouko joining the group. Let them vent about their grievances. Recognize them, and then point out that a lot of girls did things before joining the group that they regret, but did them because they felt they needed to do it to survive. If we punished people for what they did before joining the Serenes there would be a lot of punishment going on for girls without whom the Serene Imperium never would have survived.

-[X] Talk to Kyouko about Pack Hunting, and ask her to learn from the other girls about her to support each other. Mami expects that Kyouko will have some good ideas on how to make the pack hunting even better, so she suggests that Kyouko at first watch and listen first to see why they are doing things the way they are.

[X] Talk to Minako, Akane, Kina, and Hainako separately about what happened. Invite each over for to your apartment for cake and tea at different times so it will be private. Listen carefully and let her explain what happened and vent about whatever she wants. Acknowledge her complaints, and then ask in a gentle voice if it was worth fighting over.

-[X] Was it worth trying to hurt each other? Was it worth $10,000 that we had to borrow to fix the house? Was it worth going into a grief spiral and almost dying? At this point the guilt should be pretty high. Gently tell her that it's okay, everyone survived this time, and you don't want to dwell on the past but rather want to look to the future. Ask each girl for a suggestion on how to avoid these kinds of problems in the future. Also suggest that she should apologize individually to each other girl that went into a grief spiral, and that you want her to apologize to everyone else living in the house for damaging their home. Tell her that you are going to talk to her again in a week and you want to hear a report from her on her apologies.
 
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I do not feel I can support Plan Haman because it has no elite training.

I think the party is more urgent then elite training. (Not more important, just that the party helps us more right away, and we need it). Once we do elite training Kaoru, Taya, and 1 of our Elites will be tied up for as much as 3 turns.

This next month we need the Mami bonus for diplomacy, Kyouko on anti-poaching, and I really think we want Kyouko to experience Pack Hunting. Furthermore our morale has taken a large hit recently, and grief spirals could really kill us. Kaoru would be extremely useful in helping improve morale right away (as in next month and not 3 months from now). Taya would also be very useful this turn for the anti-poaching, as I think we want to double up our clairvoyants on this critical mission.

Let's pump our morale back up to at least 5 (hopefully at the end of this turn), and consolidate our gains first.

Then next month we can begin Elite training as we probably won't need both Mami's diplomacy bonus and Kyouko's fighting skills, as we should know if we need to use a diplomacy solution or instead beat down the poachers. For the first we use Mami and have Kyouko train Kaoru and Taya. Vice versa if we learn we have to fight. Taya and Kaoru's special skills won't be in as much demand either.

It's not abandoning Elite training, it's scheduling that elite training in a way that allows the maximum use of our resources to meet our most urgent needs as well as the important ones.

Sometimes it's better to focus on the urgent things and do them well and complete them, so that then you can give the important things the full attention they need.

I think we are just spreading ourselves too thin if we try diplomacy, anti-poaching, and training all next month.
 
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Even if I accept that logic, then inviting our enemies to your anniversery party is a recipe for morale disaster and should be avoided.
 
We've had increased stipend availble since forever, and we haven't ever moved towards it. It's a big juicy morale boost that we've been ignoring.
It'd cost over 4k/month (4 meguca permanently working). We've generally had a ~4 meguca "surplus", but we sometimes need them for other tasks. Do you think the morale boost of getting an extra $100/month beats out 4 sports days every month? I doubt it, personally.
The thing I want to know as a layman is how to run the code so I can have the simulation too. :(
Download Python 3. Copy the code into the editor. Save the file. Run.
Wait a minute because I'm a lazy bum who does monte-carlo simulations instead of doing things the correct way. Read the results.
@Elder Haman
I really don't see the point in the big party (we don't have money to spare right now, we can't afford trying it and failing, chances are people will think it's a trap for them, our enemies might make it a trap for us, etc). Being in debt costs us several hundred dollars every turn. It's not a ton, but it's enough to make us really want to get out ASAP. (Particularly since if our debt limit isn't raised much, we're in big trouble if we get another bad roll on spirals)
I also really don't see why we should have Kyouko pack hunting. Why does she need that experience? We've got her on our team and I think she'll be suitably impressed with all of the training and armor we're giving her. And the housing.
Also agreeing with Aranfan that elite training is super important. Elites are the most important thing in PvP combat (working on the revised rules now, will post when ready)
 
@notgreat

I want Kyouko to Pack Hunt because we need to integrate her with the other girls. We've already been given hints that we could have serious internal fighting start up. Heck we just had a problem with that this turn. Also, one of the early benefits of Pack Hunting when we just started off was that the girls felt like more of a team and bonded together. Being in combat together is always a good way to create a bond that can endure little irritations.

It would be a bad thing if we spent all this effort to get Kyouko to join us, and then to have fights break up because of Kyouko's aggravating personality.

I fear Pair Hunting would be too intense to start Kyouko of with (imagine her paired up with Sayaka or one of the Kasimono girls).

So Pack Hunting for a month it is.

I think the party would be a great benefit because right now our most urgent problem is morale. Even before money. If we keep on rolling grief spirals it could drag down the whole team. Plus it costs us extra grief cubes, even if a girl doesn't die. The party should improve morale much more then just a sports day. We have karaoke, (which the girls already love), we have nice food, and Kaoru singing (which gives another morale boost), and everyone loves a party. Plus it's our organization's anniversary which makes a great excuse and reminds everyone of how far we have come. It's exactly what we need to get out of the morale hole we are in.

I'm still spending a couple thousand less then our expected income so we are paying off our debt. I guess we might also squeeze the party expenses down a bit. And I think increasing our morale to avoid grief spirals will also help avoiding another fiasco that forces us to pay for repairs.

@inverted_helix Can I get confirmation that spending more money and an extra Vet will increase the bonus given by the party? Also, how much do you think a party like this would cost? I just sort of guesstimated a house party, but I guess we don't need to hire a DJ.

I also figure the party ought to give us at least a chance at a bonus to diplomacy. Especially to the 9 girls group as they won't be as worried about a trap if all 9 of them are invited to come.

I guess I might be too optimistic with the poaching group, but diplomacy is Mami's specialty, so trying to get a diplomatic opportunity is sensible, and the effort to be peaceable fits Mami's character. "Kill 'em with Kindness" actually works you know. Plus I figure it will be better for our morale if we end up having to fight them to know that we bent over backwards to try and make peace with them. That's been the case in the past.

Worst that happens is that they attack us without being willing to talk. I highly doubt that they will try and start anything at the party. Really? A fight of 4 to maybe 8 girls against 34 Vets, 7 Greens, and 2 Elites? I mean, I'm not inviting their whole group (if there is one larger then the poacher hunting party themselves), just whoever we catch on our territory.

If everyone is against inviting the poachers I guess I could drop that part of my plan.
 
Updated the fluff in my plan. I think most of it is actually pretty important. We need to resolve the in fighting and make sure no grudges develop. We also need to make sure the Kyouko integration goes well.

I'm pretty tired, so I'd like some feedback on the fluff and see if anyone suggests something different.

Also, I'm off to bed now. So I won't respond till morning.
 
@inverted_helix Can I get confirmation that spending more money and an extra Vet will increase the bonus given by the party? Also, how much do you think a party like this would cost? I just sort of guesstimated a house party, but I guess we don't need to hire a DJ.
It will be useful to throwing a big party and gaining the bonus thereof.

As to the cost, it sounds reasonable. I mean I've largely been completely ignoring food budgeting (mostly because it seemed unnecessary detail), but lately I've been wishing I'd included that as a maintenance cost. Food for a party of that size would be a couple hundred on its own, plus you want sound equipment and a karaoke machine, it adds up.

I'll admit to having spent a rather ridiculous amount of time researching inconsequential details for this quest, so I don't want to research the cost of throwing a large party.
 
Also, one of the early benefits of Pack Hunting when we just started off was that the girls felt like more of a team and bonded together. Being in combat together is always a good way to create a bond that can endure little irritations.
Group sports day does that better while also raising morale. And it's definitely not worth the loss of an elite or two.

It would be a bad thing if we spent all this effort to get Kyouko to join us, and then to have fights break up because of Kyouko's aggravating personality.

I fear Pair Hunting would be too intense to start Kyouko of with (imagine her paired up with Sayaka or one of the Kasimono girls).
Notice how both other current plans don't have Kyouko hunting at all. She's training up elites and investigating poaching. And if we do have her pair hunt, it shouldn't be hard to specify to not pair her with someone who hates her.
I think the party would be a great benefit because right now our most urgent problem is morale. Even before money. If we keep on rolling grief spirals it could drag down the whole team. Plus it costs us extra grief cubes, even if a girl doesn't die.
I think you're vastly overestimating the effects of parties on our morale. Especially one where you bring in enemies too. The last party we had gave us only a small boost, and that one had us naming ourselves. Honestly, I bet that "Fun with magic" will be worth more in terms of morale, and it should give us hidden bonuses too. (Like, say, more potential associates, some automatic research, some training on agility/speed, and a bunch of other small things)

I could see dropping our area 7 diplomacy to do the party, Area 7 is so tiny after all. 1 person for a 1 cube territory, and it doesn't really lead anywhere on the map. Still, with that diplomacy bonus, I want to get it while we can.
Alternatively, we could go with Kinematic's plan and use QB to get us almost an extra person and use that for the party. It's worth less than a person though, so I'm not really in favor of it, but it could work.
Actually, checking again, we did our party on T13 last time. So to keep with that we should be doing the party next turn, not this turn.

@inverted_helix the latest update isn't in the index.
Also, does the courier business run better with veterans, or are they the same as greens?
I'm probably going to remove scouting as a diplomacy mechanic and come up with new diplomacy mechanics more similar to other dynasty quests, so I didn't bother at that point.
This seems really mean considering you gave us bonuses to the other scouting missions this turn. Once you have the new system worked out, you should make the switch all at once. Particularly since we're probably doing a diplomacy action against them this turn.
 
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