Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
Except... I think their RNG is broken. I don't have much time right now, but I just tried rolling a bunch of 1000d100s (Expected value 50500, standard deviation about 70) and got a set of rolls that are... really low.

1000D100 => 49178
1000D100 => 50731
1000D100 => 50507
1000D100 => 50585
1000D100 => 48755
1000D100 => 50289
1000D100 => 51638
1000D100 => 48740
1000D100 => 50414
1000D100 => 49039
1000D100 => 50795
1000D100 => 50171
1000D100 => 51106
1000D100 => 49358

The average is too low (5 expected standard deviations below the mean!), but what's weird is that the standard deviation is way too high, like 10 times too high (919 vs around 70). I'm not sure rolz can be trusted.
The 95% confidence interval on 1000 d100s is about +/-1565, so between 48,935 and 52,065. Two of the samples fall below that confidence interval (which is about 6x higher than expected), and none go above the confidence interval (which is mostly expected). The average of 50,093 is 0.8% below the 'true' average, or about half a standard deviation of the provided samples.

The sum of all 14,000 rolls is 701,306, where the true average should be 707,000. Confidence interval would be 0.85%, or +/-5,975. That gives a lower bound of 701,025, which the observed sum is just barely inside of.

I would say that the values are suspicious, but not outside of statistical probability given the number of samples.
 
This depends on how you define group. I mean pretty much any existing Elite has lasted a year without dying. Plus you have rare cases like an heiress contracting and then paying an Elite with money to supply grief cubes. If the Elite manages a territory like Kyouko did there's no risk of death, and arbitrarily high money can produce pretty good morale.

Well, I meant the new large groups that started springing up when the timeline protection ended. Not the smaller groups.
 
I often question how interactive and open I am with players. It's kind of a rare tact to take in quest mastering. Perhaps it damages the quest, but I find it really annoying sometimes when QMs let players just blunder about without revealing critical details. And what I consider obvious conclusions can be easily missed, and the reverse is also the case. So I figure that's me being bad at it so better to just avoid such problems.
I do appreciate the level of detail you provide, and the occasional clue bat. It's easy to get caught up in focusing on one thing or another and forget other stuff entirely, or think that there's no point in even trying to pursue some line of inquiry because the players and GM have somewhat different views of the world.

PS: Kyubey said the demon stealth is not very detectable using particulates. I assume that means the ribbon grass method won't work.
I assumed that that related only to actually seeing the target, as it was described as an electromagnetic field distortion. The grass would be more 'feeling' the target, an entirely separate sense.

Class 3 Demon Event, Battle
Eeeep. Rough battle.

And yes, 50/50 split on the 14 cubes.
 
Class 3 Demon Event, Battle

The tension as you mobilize a truly massive battle force is palpable. No one's really too sure of this. Outside of training times and SIMP meetings most girls have only moved in groups of 4 or 5 before. And it came so suddenly, barely hours after you first received the message you're martialing half the Serene into one attack group.

A huge number of cubes are handed out amongst the girls, which rapidly becomes awkward. Besides healers most of the girls have rarely carried more than three on their person before. Let alone half a dozen poured into pockets. You idly worry about that, since demons can respawn from grief cubes touching each other, but it shouldn't be a concern in such a short time frame.

You brief your girls on the situation, on everything Kyuubey has told you about this Meguca Hunter. You let them know that the all of the Elites of SIMP will be there and keep them safe, and pray you aren't lying. You stress to use grief cubes early and often no matter what they might feel, they need to be careful with the drain effect they'll be under.

With such a large group you opt to teleport. It would take too long to get there from Mitakihara just taking the bus. You teleport to the edge of Seto's territory to let your teleporters have a chance to recover before the fight. You get directions from Seto and run from there.

Seto meets you with the contingent you requested she bring shortly, rather shocked at the numbers you've brought to her aid. She makes sure you know how grateful she is even as you hand her the Kevlar equipment and go over last minute arrangements. You can feel the demon miasma now, but it's moving away. Kyouko idly comments that perhaps it's not so anxious to fight when it's not going to win.

Your group splits up into the designated squads and you let the healer team lag behind. The demon's movement means you won't really be able to set up a stationary field station as you'd like so they'll just have to keep their position carefully, you can coordinate teleports anyways.

The demon miasma is moving at about half your pace, not enough to outrun you, but significantly faster than the usual crawl. It's also massive. It's one thing to hear it over the phone; it's another to see it in person, far larger than any you've ever seen before. Your whole party slows up for a moment as you see it. You idly let the clairvoyants scry for it from just outside, but it's no good.

You have the three barrier users put up a layered shield over the entire party before you enter. You all stay grouped under it and slowly enter the miasma, you feel like twenty kilograms just settled on each of your shoulders. Your worry about your girls safety seems to double, but you know this is just the demon and push it aside completely. Your soul gem remains sparkling. The other Elites mostly handle it well, though Seto less so, her gem clouding a bit before she steels herself and straightens.

The Veterans you brought with are more affected. Aiko even falls to her knees. You push a grief cube against her soul gem yourself as Kaoru shakes her head clear and begins projecting her magical song. That seems to reduce the effects somewhat.

You order the clairvoyants to begin scrying, reminding them of their job in this again. The seconds inch by with none of them reporting anything. The demon seems content to just let you wait while its aura wears you down. Taya seems halfway to bursting a blood vessel on her forehead as she tries to penetrate its stealth. All she seems to be accomplishing is burning magic at an extraordinary rate. For your part you spread out ribbons around the group as much as you can for just an extra chance of warning.

It's a full minute, that feels like an hour of quiet tinkling of grief cubes against soul gems under a multicolored barrier before anything happens. Ayako's shout comes seemingly the same moment as the first barrier shatters from above despite the lack of buildings around you and Aiko collapses to the ground in pain from the feedback. Yui and Miwa's barriers manage to hold though even as Yui flinches from the hit against her barrier and takes a grief cube.

The storm of immediate reaction fire from your group is uncoordinated at best, more panicked flailing. Though maybe it's for the best given you still don't have a firm target. At least the shatter of Aiko's barrier gave you a general direction of "above" to focus fire in. The hail of attacks sent in that direction by your vets mostly misses and much of the remainder glances off, but at least you can make out your target from that.

Your Elite core's attacks are much more on target. Your battery of musket fire slams into the invisible monster, though without clairvoyant penetration you're knowing you hit more by the lack of the bullets continuing than anything else. Likewise Kyouko is throwing spears as fast as she can while the affectionately nicknamed Kyoclone follows suit, you put a bow on it to be sure which is which. Seto flickers into the shadow of the attacks for an instant, an oddly strange sight as you can still see her clearly in what looks like the path of your attacks but not being hit. Taya fails to respond, seemingly locked up.

You attempt to latch onto it with your ribbons, but it's gone before you can draw them taut on anything, Yui's barrier dimpling a bit as it does so. The engagement lasted only seconds. It still doesn't trip any of the ribbons around you.

You've no way of knowing how much damage you inflicted because the invisibility never failed. Your plan relied on being able to at least see it after the first engagement. You're tempted to order the rest of the squads to stay for another round, but following your standing orders, or perhaps just scared, the three squads of vets teleport out before you can decide.

Taya is still attempting to scry for the demon, but has nothing to say. You and Kyouko and Kyoclone form a circle around her, Seto standing next to her, daggers slightly quivering. You catch Kyouko smiling at you out of the corner of your eye, and have an amazing sense of nostalgia.

A thought flashes across your mind, some instinct perhaps, and ribbons form a dome above your group. Just in time it seems as the demon seems to have had no reason to wait after your vets left. You aren't able to harden them enough to stop it as it crashes through them, but it does give you an awfully nice target and slows it down as the five of you scatter. The air roars with gunfire as you open up on the revealed demon. For its part it goes after Kyoclone leaving her in a frantic evasion and parry that leaves her spear screeching from abuse as claws and teeth are deflected.

Seto flickers into view in front of it, stabbing directly into its maw, and it's jaws snap shut, your blood runs cold and you pull with strength you know you don't have to slow them. For just an eyeblink the ribbon across its jaw loses its color. And Seto flickers away, daggers left behind as she summons more. Taya spins around the demon her totsuka biting deep, trying to make up for her failures before.

Your own shots ping off it, deflecting. You can't really tell how injured it is though. You have an outline of ribbons but you still can't see it. Kyouko struggles to safely attack it with her spears.

It suddenly shifts its attack from the beleaguered but holding Kyoclone. Seto leaves behind a leg as she teleports completely out of the miasma. You get several telepathic calls from worried vets which you shut out as you focus on restraining the demon, guns abandoned for the moment.

The monster taking its attention away from Kyouko for even a moment was a mistake though as twin Kyoukos are free to tear into it, and its struggles against your ribbons weaken. Chunks become visible as they fall away. Finally it stays still and the stealth effect fails completely, you get a look as it begins to dissolve away. It's more intact than you'd like given how many attacks it absorbed.

The miasma around you begins breaking down.



Fight Complete:

Cube costs: .3 replacing a leg, 2.4 vets resisting miasma, 1.5 Kyuubey information = 4.2 cubes
Guardian Angel expended preserving Seto Tomoe (not actually related, just coincidence, maybe) from death.
Cube rewards: Kyuubey's bounty 9, Dropped 5.

Net gain: 9.8 Cubes

Dang that was intense. I could totally feel that the vets are probably terrified of that thing and glad they were not required to stay.

Also... I know it's rather cold blooded, but if Seto had died we probably would have absorbed her group...

On the other hand, an epic teleporter will be a huge gain if we get her to join our group. Plus the demon might have gain teleportation and that would be horrible.

No deaths. Excellent.

We should give Seto her half of the reward.

I think we should split the net. 4.9 cubes each.

We don't have to go over board here, I mean, Seto's group already has a month and a half stockpile, we have less then a month.

Sure this month's harvest should put us over the top, but an extra 4.9 cubes probably means we can do fun with magic and more expensive research.
 
Heh... just thought that Kyouko ought to pick up on the names and tell Seto that she has to call Mami "Onee-chan" from now on.

That reminds me, I never did right that omake about the Serenes starting to call Kyouko Oba-san.
 
I think we should split the net. 4.9 cubes each.

While we did do most of the work, they took the most casualties. I think a 7/7 split is most equitable.

-

Also, is it Seto's group that stuck the "don't come back" sign to the backs of one of our scouts? Cause if so I am betting they are regretting that. If only in a "they are actually pretty nice girls, and didn't deserve that" sort of way.
 
So, entirely new set of things to work on! Including the items I brought up before...

1) Advanced combat training (Kyouko instruction)
2) Optimized team construction for specific opponents
3) Tandem casting research, in anticipation of:
4) Tandem casting training for all meguca (ie: every girl can manage at least rudimentary tandem casting with every other girl)
5) Specialized tandem casting training for certain meguca who'd particularly benefit from it (clairvoyants, barriers, ??)
6) Advanced demon detection (specifically, develop devices that can detect miasma), to set up a warning barrier along our borders
7) Expanded information gathering. Means uncertain due to limits on our mobility (not being allowed free passage through nearby territories), but we do need to be able to get more info on what's going on in the wider world.

I think we should split the net. 4.9 cubes each.
Remember that the net includes discounting the 1.5 cubes we paid Kyuubey, but not the 1.5 cubes that Seto paid, which unbalances the split.

If we claim the operation costs (0.3 healing, 2.4 for vets), that's 11.3 remaining. Can split that (and go ahead and round towards us) for 5.7 for us and 5.6 for her. After that deduct the 1.5 paid to Kyuubey to find the net cube gain for each group (4.2 for us, 4.1 for Seto).
 
Also, is it Seto's group that stuck the "don't come back" sign to the backs of one of our scouts? Cause if so I am betting they are regretting that. If only in a "they are actually pretty nice girls, and didn't deserve that" sort of way.
I think that quote mentioned an area to the southwest, whereas Seto's group is to the northeast, so it shouldn't be them.

I had missed that bit in my earlier diggings, and thought we hadn't touched area 1. It may make opening communications there a bit awkward.
 
A friendly buffer state that we are not too close to, between us and the Tokyo deathfields is quite beneficial to us. Any big movements towards us will hit Seto first, trading her girls lives for info instead of our girls for the same info.
This is surprisingly cold based off past player sentiment.
PS: Kyubey said the demon stealth is not very detectable using particulates. I assume that means the ribbon grass method won't work.
Didn't see this before. Essentially picture a bubble around the demon where it's bending the light. Particulate like flour bombs wouldn't be effective because the flour would enter the bubble and light would still be bent around it. The ribbons are large enough that they stick out of the bubble.

I assumed that that related only to actually seeing the target, as it was described as an electromagnetic field distortion. The grass would be more 'feeling' the target, an entirely separate sense.
This is correct as well, though wouldn't have helped too much.

EDIT: By the way, how did our Vets Clairvoyants roll?
Didn't see this before either. They all failed, though one of them only failed by 1 point (and they only got one try each since they teleported out after). In this case the checks were DC40 for Taya, and DC75 for vets. Taya was just a failure.

I do appreciate the level of detail you provide, and the occasional clue bat. It's easy to get caught up in focusing on one thing or another and forget other stuff entirely, or think that there's no point in even trying to pursue some line of inquiry because the players and GM have somewhat different views of the world.
Thanks. I've thought of making some types of wish magic as you suggested, but as I said at the time, you can assume that all of your girls have some means of attack, and as Haman said the sort of wish that leads to pure combat potential isn't going to be particularly common.

Dang that was intense. I could totally feel that the vets are probably terrified of that thing and glad they were not required to stay.
I'm glad I was able to get that across. Part of it is that supernatural fear aura that Mami was able to completely shrug off (even beyond the 95% elite status). From her perspective people just faltering doesn't seem quite right, she was basically like "This isn't me, it's the demon" and able to completely ignore it, but Vets can't.

Also... I know it's rather cold blooded, but if Seto had died we probably would have absorbed her group...

On the other hand, an epic teleporter will be a huge gain if we get her to join our group. Plus the demon might have gain teleportation and that would be horrible.
Honestly with Taya's failure to penetrate its stealth due to her outright hilariously bad rolls, if the demon had gained teleportation you might have lost completely. Mami's ribbons wouldn't have been able to hold it if it could teleport, and invisible teleporting demon would just have been ridiculous.

I mean if Taya had ever broken its stealth Kyouko and Mami could have handled it even with teleporting, probably. But with its stealth intact the whole time, if it had gained Seto's teleportation powers you'd have been screwed. Though I should be clear that these high class demons can gain powers from defeated meguca, but it's a roll, not guaranteed.

Heh... just thought that Kyouko ought to pick up on the names and tell Seto that she has to call Mami "Onee-chan" from now on.
Hah. Yeah I use a random name generator and pick the most amusing of the list generally. When Seto Tomoe came up that was a winner. Though that was less obviously fate than when Sayaka, Yuma, and Hitomi all came up in the first list generation when I started the quest.

Also, is it Seto's group that stuck the "don't come back" sign to the backs of one of our scouts? Cause if so I am betting they are regretting that. If only in a "they are actually pretty nice girls, and didn't deserve that" sort of way.
That was area 1, to the southwest of your main territory. Seto is from area 9, to the northeast.
 
ou can assume that all of your girls have some means of attack, and as Haman said the sort of wish that leads to pure combat potential isn't going to be particularly common.

The most likely sorts of wishes that leads to pure combat potential would probably be a wish to excel at some sort of martial sport, in my estimation.

Though that was less obviously fate than when Sayaka, Yuma, and Hitomi all came up in the first list generation when I started the quest.

I still say it could easily have been a different Hitomi. In canon she had no potential, and we have had doubled up names Keiko.
 
I still say it could easily have been a different Hitomi. In canon she had no potential, and we have had doubled up names Keiko.
While true, I just mean it was amusing that in my original 20 random name list, I had 3 canon names from PMMM, whether those names originally had potential or not. Your point is fair enough, but not quite what I was referring to.
The most likely sorts of wishes that leads to pure combat potential would probably be a wish to excel at some sort of martial sport, in my estimation.
Probably, but in my current way of laying out the system that would be more along the lines of guaranteeing your meguca weapon and making you better at it, not as likely to give you elemental manipulation or suchlike.

You can probably reasonably assume you have some of that sort in your group already.

Part of the reason the list of wish magic types purposefully isn't covering your whole group in order that if more come up later they can more easily be slotted in.

The Turn 26 update is mostly done incidentally, I'll probably get it up by tomorrow.
 
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Didn't see this before either. They all failed, though one of them only failed by 1 point (and they only got one try each since they teleported out after). In this case the checks were DC40 for Taya, and DC75 for vets. Taya was just a failure.
Wow. Between Taya and the three vets, a 97.3% chance of success. And we still failed.

As for Taya... Maybe in attempting to open her senses to find the demon, it had her getting hit hard by the fear aura that Mami was just shrugging off? While she's an elite, she only just made the grade a couple months ago, and doesn't have the raw experience of the rest. Nervousness of being put on the spot in her first major battle where people are depending on her. Ironically a reflection of my Kaoru omake.
 
Remember that the net includes discounting the 1.5 cubes we paid Kyuubey, but not the 1.5 cubes that Seto paid, which unbalances the split.

If we claim the operation costs (0.3 healing, 2.4 for vets), that's 11.3 remaining. Can split that (and go ahead and round towards us) for 5.7 for us and 5.6 for her. After that deduct the 1.5 paid to Kyuubey to find the net cube gain for each group (4.2 for us, 4.1 for Seto).

Sure, I'm fine with that.
 
As for Taya... Maybe in attempting to open her senses to find the demon, it had her getting hit hard by the fear aura that Mami was just shrugging off? While she's an elite, she only just made the grade a couple months ago, and doesn't have the raw experience of the rest. Nervousness of being put on the spot in her first major battle where people are depending on her. Ironically a reflection of my Kaoru omake.
Wow this is an awesome explanation for how you major fail clairvoyance repeatedly. Wish I had thought of that when I was wondering how that would work. Consider that the explanation.
 
This is surprisingly cold based off past player sentiment.

Ah, I can be a rather cold person. I tend to base my decision making in quests off of the MC's IC characterization. This was just me OOC pointing out a potential added benefit to the most likely action IC Mami would take. It's something she wouldn't consider since she simply doesn't think in those terms, but the benefits still exist.

As for why I prefer the Gross instead of the Net, is because it is slightly unfair in Seto's favor. This allows two things to occur. For the price of 1.4 cubes, we make it clear we value Seto and her group. It changes the narrative from us using Seto as added manpower/local guides in a pre-emptive strike and/or hunt for cubes, to being cooperative partners in taking down a demon. I'm not saying that we wont get a relationship boost, but the difference here should be substantial. I don't think 1.4 additional cubes is worth it. Also, don't forget about envy. From their perspective, they lost so much fighting this demon, we just waltz in and kill it. Easy as pie. No casualties even. And then we take the "lion's share" of the spoils. It's easy to feel resentful in that situation, and with so many other negative emotions, we'd be easy target of their displaced grief and rage I expect them to be going through in the next month or two.

Also, even with their stockpile, don't forget about spirals. Their morale has to be close to rock bottom at this point with the casualties they took. I wouldn't be surprised if they went through their entire stockpile trying to fight grief-spirals, which means that 1.4 cubes might be the difference between life and death.

The second thing that splitting via Gross as opposed to Net is how it'll influence our girl's perception of themselves. 1.4 cubes is largely a token amount to us, it's mostly symbolic. However, symbols can be very powerful. Here we can play up how proud we are of all our girls for banding together to take down a dangerous demon and help others. It lets us be proper Heroes (well, heroines, but I'm not fond of that word...). If there are any lasting negative morale effects on our vets from the terrifying combat they had to endure, I'm hoping that this will mitigate it. We got to be the big damn heroes today, let's not mar it by penny pinching.
 
To be honest I thought splitting the Gross is a bit condescending. It's all a crap shoot as to how people respond to you anyways. Sometimes people respond to generosity with gratitude, other times with hatred and envy.
 
I think that splitting gross is fair actually. They deserve the greater compensation for their troubles because they had girls that died and we didn't.
 
Actually, when you consider that she didn't want to split the operation costs, it means that we can't deduct the operation costs from the reward, as that's effectively splitting the costs between us, which is what we agreed not to do.

So yeah, 7/7 split of the gross is fine. Net becomes 5.5 each after deducting what we already paid to Kyuubey, and then we eat the operation costs, leaving us with a net 2.7.
 
So after this I think it's a good idea that next turn we set up the "Write a will or Final Goodbye letter to everyone to be opened/read in the event of your death" policy.
 
You guys really need to drop a pile of Omakes on Kaoru. Getting her to Elite is critical, because her song should be strengthened enough to lolnope a Class Threes grief aura for veterans (it halfed it when she was only a veteran), allowing you guys to deploy massive amounts of tandem-casting Veterans to Demon Battles alongside the Elites. 6 Barrier Girls Tandem-Casting should allow for one hell of a bunker, within which you can deploy Clairvoyants tandem-casting to find the Demons, Healers to top of wounded Elites and a safe base for Teleporters. Would make things massively easier for the Elites.

Also, you need more Kevlar Clothing.
 
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That's not going to be quick in acquisition. The last time we mass purchased Kevlar we ended up being assessed a 30+ cube penalty we'll be paying off over the next few months.

I know, but having enough of it for everyone in combination with Elite Kaoru and Tandem-Casting means you can just drop a 30+ Blob of Veterans plus 6 Elites on every Level Three that shows up and alpha strike it to death. Massive overkill is the only tactic that guarantees minimal casualties against them, and 6 Elites just aren't enough if it has a particularily nasty combo of abilities. Full Kevlar plus Teleporters should allow the Vets to survive and retreat even if it brings down the barrier.

Plus people were complaining about having far too much money once the restaurant starts bringing in the dosh, so there you have a way of getting rid of it. There have been ways suggested to buy it covertly.
 
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