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[X] Operation Beacon of Liberty, Sword of Valor
Can you add something about the 15 choirs being sent in being on Leos to participate in the space battle first?E: I am willing to hear out suggestions and change my plan, but please just repost the plan name if you're voting for, or this will get very confusing if I make any changes!
Can you add something about the 15 choirs being sent in being on Leos to participate in the space battle first?
I pinged you about it earlier with my argument and got clarification from HeroCooky that it would work.
I wonder if they just roll every time somebody asks. Maybe let's not test that.While we're at it, did you roll a die for the Revolution Song?![]()
I mean, they'll each be aboard a Leo. Here's my argument from before:Hmm, how safe would they be? I mean, I assume that the basic assumption is that they'll be out of the way if we don't say anything, and therefore IF we win the spacebattle they'll be all intact to go down.
So - the Choirs will be aboard the Leos, our largest, toughest, most survivable (and most expensive) ships, and they'll be protecting them against the Duchy's ace card that is the one thing on the field I can see that could potentially knock out a Leo in one shot.stick one choir on each Leo-class Vanguard Heavy Cruisers except one (because we have 16 of them) so they can use Bubble Against Power during the void fight to protect against the intelligence-projected psytech that is going to be deployed against us.
Then, once the void fight is done (or our fleet has control over the Voxx orbitals, whichever comes first), those choirs transfer off the Leo's and engage in the ground war. Is that a thing?
The primary reason I was trying to find a "protection from other psykers" song (which resulted in Bubble Against Power) was because I was scared of the Flyssa-class ships & the van Zandt propaganda about Psyker ships death-lasering orcs. Now I want to use that song for its intended purpose - but I assume that the Andromedas are going to be nowhere near the shooting, and thus won't get a chance to intervene. Therefore, I want the invasion Choirs in the line of fire, on the most survivable ships we have. Seriously, the Leos are huge, fast for their size, have the thickest hull and shields possible in addition to advanced alloys and the Yeeni engineer divisions.
Ye.
Holy shit that close. one more number and we'd have to deal with the damn mollusk. But it comes with the territory of it.While we're at it, did you roll a die for the Revolution Song?![]()
I highly doubt it, we got extremely lucky the first one and I don't think the X development choices for reward will be any different from the last one. meaning, holy turn is still low in choice.We're never gonna get another Holy turn are we. Unless there's one at the end of a bunch of Faith actions or something. I had a very vague hope that knocking over all the Heresy's would get us one. Maybe a bunch of Saints?
Oh shit, we roll the dice on songs as well? I think it was melodies. you kinda of skipped over that for other songs.
You never mentioned that to my knowledge and WOW, timing of that. Fortress world being turned into civilized world... we might want to push to take it before the Dutchy makes it into a fortress world once more. At the very least taking it will allow us to have a basis for a strongpoint to hold.Didn't I already answer that? Its a Fortress World being converted into a Civilized World.
You know what? fair, it does go like that a lot and knowing our luck it would last only that long before you wipe it again once we take it..... but it also helps so much with planning.Nuuuuh, but it'd be so much work just for you to smash it all again in three weeks like you did with Neon. >×<
Could you expand on this please? I guess we have to defend from two directions but can threaten two systems?1. It would be a Tactical Disadvantage for the defending force, and a Strategic Advantage for the Federation as a whole.
Strategically, owning the system that has the only stable Warp Route into your space that you know of from their end is valuable, as you know when and where they will come from.Could you expand on this please? I guess we have to defend from two directions but can threaten two systems?
Basically, the disadvantage for us is that when they do try attacking us they can come in at two different point in the system so when the fighting starts our forces will have to defend from two directions.Could you expand on this please? I guess we have to defend from two directions but can threaten two systems?
I would still say its worth it, going to need more SBG's built and assigned there but worth it if only to deny that fortress world returning to that state and blocking off any advance from the Dutchy back into the our Sector.Strategically, owning the system that has the only stable Warp Route into your space that you know of from their end is valuable, as you know when and where they will come from.
Tactically, it is a bitch to defend as star systems are huge. At least seven Denny's parking lots combined huge. And if one fleet enters from the east, another from the west, and you only have enough ships to stop one side without getting potentially obliterated...one fleet is going to slip through.
Ah so Secundus gives the same advantage as Eshich then.Strategically, owning the system that has the only stable Warp Route into your space that you know of from their end is valuable, as you know when and where they will come from.
Yeah this follows how battles on continents and oceans work. But this is space and scale is different.Tactically, it is a bitch to defend as star systems are huge. At least seven Denny's parking lots combined huge. And if one fleet enters from the east, another from the west, and you only have enough ships to stop one side without getting potentially obliterated...one fleet is going to slip through.
Yeah thats what I was thinking too. Depends on how big the defensive tactical disadvantage is but Eshich is probably still worth taking, just not essential as I previously assumed.The advantage is that it fucks up the Duchy defensive wise since if they want to defend, they'll need to commit double the resources towards defending from both sides.
If we figure out a "safely traverse unstable warp routes" song, it would also allow us to attack Xoot.Yeah thats what I was thinking too. Depends on how big the defensive tactical disadvantage is but Eshich is probably still worth taking, just not essential as I previously assumed.
Hmm...question. Can we, using songs, turn people into psykers? I am only asking because of intellectual curiosity for now.Unless they do a ritual to turn someone into one! Or they are subtle enough to hide low and snatch a Psyker without anyone noticing!
Yeah to me it sounded too risky to use them unless we're desperate. Maybe we can get some tech eventually.Guys the QM has repeatability told us we can use unstable warp routes, provided we have a choir. Provide is that the SBG will not come without damage or in formation. its an approach you need to accept will have some damage. a fleet or ship with NO choirs cannot use it and we had the option to make Unstable warp routes stable or at least able to be used by civilian ships or non-choir ships to travel Unstable Warp Routes.
The Warp Beacon trait was a Development milestone plus actions so I'm suspicious a Song by itself won't unlocked it, maybe there's something in the Psytech tree or the upgraded Travel Song. Slight risk of Van Zandt using them with psytech, they have recreated something like Navigators after all.If we figure out a "safely traverse unstable warp routes" song, it would also allow us to attack Xoot.