What should your focus for the rest of the Quest be?


  • Total voters
    156
Voting is open
(Secret: Slumber, Silence, Perception, and Grounding.
Star Child: Hope, Compassion, Humanity, Song, Mercy, Creativity, Health, Unity, Innovation, Machinery, Logic, Progress, Protection II, Justice, Wisdom, The Sun, The Home, Death, Ruthlessness, Brutality, and Fire II.
Kil'drabi: Paths, The Void, Struggle, Community, and Family.
Gain: A Melody newly Conducted.)
Hmm I wonder what would be better for jank divination Perception or Wisdom? Cause I feel like with how our build/gameplay works we would really like some divination ability to at least get a vague warning where and when we'll be attacked next than we would getting more combat powers.
 
Hmm I wonder what would be better for jank divination Perception or Wisdom? Cause I feel like with how our build/gameplay works we would really like some divination ability to at least get a vague warning where and when we'll be attacked next than we would getting more combat powers.
Maybe, but right now I think we should focus on the Melodies that can allow us to actually travel past Neumidia and Urbaka, b/c that seems to be the most essential. Plus, I think we need more firepower than we do a military academy at the moment. Training won't help us crack the Orkz if we simply don't have the tools to do so.

[X] Plan for the Love of Humanity
-[X] [Psykana] Condict a Melody (Humanity)
-[X] [General] Stay The Course (3/7)
-[X] [Military] Construct a Warp Ship--Saggitarius.

We were told we're never getting more than 3 AP permanently, at best, we might occasionally get short lived bonuses.
Which is a bit frustrating with all the crap we have to do and this is a decade a turn, especially since our celestial Choir can't do anything unless we tell them to despite not officially being part of our government.
 
Last edited:
TBH I don't get why people are in such a rush for Navigators when we're struggling just with 3 systems of this subsector. Like sure it's a long term goal but it's not so critical that we need to work every choir action towards it.
 
personally my only problem with the ap systenem at the moment is that requires a entire ap to get one basic level melody from the pskanaa it makes any action investment extremely lopisded + gain/cost of it and also disincentive from doing any aciton with them hence why we have barely touched them
 
requires a entire ap to get one basic level melody from the pskanaa
You are literally engaging in non-sanctioned psychic magic and have Only a 4% chance to fuck up and get the attention of one of the Four. You want more Psykana per turn? Sure, try. Add some more. See what happens when your in-quest psykers tell you that doing this faster is a recipe for disaster and you ignore them.

Also, you literally never deployed your Choirs, so you can't say "Basic" here.

Edit:
especially since our celestial Choir can't do anything unless we tell them to
They are hitting the "Do not get eaten by Chaos Daemons and shut the creeping influence of the Four out of their practices, rituals, incantations, and society," button everytime you are't using them.

Notice how you didn't get any Chaos Cultists yet?
 
Last edited:
TBH I don't get why people are in such a rush for Navigators when we're struggling just with 3 systems of this subsector. Like sure it's a long term goal but it's not so critical that we need to work every choir action towards it.
B/c it's taken like 20 turns just to get 3 melodies and we already have more shit we need to do. Best to get over something as vital as this out of the way. Even if we don't expand past these 3 systems we could still raid or scout into enemy territory
 
You are literally engaging in non-sanctioned psychic magic and have Only a 4% chance to fuck up and get the attention of one of the Four. You want more Psykana per turn? Sure, try. Add some more. See what happens when your in-quest psykers tell you that doing this faster is a recipe for disaster and you ignore them.

Also, you literally never deployed your Choirs, so you can't say "Basic" here.
iirc they were used against the pyskana, iirc that litteraly why we got fire meldoy was to help against them and I wasn't coming at a in unversies angle mostly? because this is your story and of course there gonna be in story reason to explain the desgin of the systenem that way, which isn't meant to be a attack tbc. But you didn't really adress the mechanical in this above post, and my mechanical point still stands tbqh because the mechanical strutre that exist at the moment just means we aren't gonna invest in pyskana that much. When we the player despite have 50 + action to do it barely have invested in it it means there is some part of the systenm that disinventives us from doing it. It sounds like that intentional which is fine I suppose? didn't think it was a intentional desgin when I first posted my thoughts but it what is I guess if it is
 
Last edited:
But you didn't really adress the mechanical in this above post, and my mechanical point still stands tbqh because the mechanical strutre that exist at the moment just means we aren't gonna invest in pyskana that much.
On that point, I apologize.
On the mechanics part of the quest: The reason why you only have three actions, with a rare fourth one sprinkled in, is to make you feel the desperation of "too much to do, not enough time to do everything" that is the normal MO of nearly every faction within the setting. There are ten fires at any one time, choose three to put out and pray that you'll only have to contend with nine once that is done. I named the quest "One Sacrifice At A Time" because of that. The mechanics are there to encourage making sacrifices, chosing things you are absolutely not willing to leave aside even if they eat into your budget, and forcing you to contend with a mindset of "Short-Term trumps Long-Term right now!"

If it makes you feel better, the Imperium has been hitting "Make Fleet, Shuffle Forces, Root Out Chaos" for the last ~800 turns, and has only recently gotten a fourth action thanks to Bobby G popping up again. And he spends it on "Hit Necrons Extra Hard".
 
On that point, I apologize.
On the mechanics part of the quest: The reason why you only have three actions, with a rare fourth one sprinkled in, is to make you feel the desperation of "too much to do, not enough time to do everything" that is the normal MO of nearly every faction within the setting. There are ten fires at any one time, choose three to put out and pray that you'll only have to contend with nine once that is done. I named the quest "One Sacrifice At A Time" because of that. The mechanics are there to encourage making sacrifices, chosing things you are absolutely not willing to leave aside even if they eat into your budget, and forcing you to contend with a mindset of "Short-Term trumps Long-Term right now!"

If it makes you feel better, the Imperium has been hitting "Make Fleet, Shuffle Forces, Root Out Chaos" for the last ~800 turns, and has only recently gotten a fourth action thanks to Bobby G popping up again. And he spends it on "Hit Necrons Extra Hard".

Hmm, one thing you could do to create Psykana dynamics is have it auto-fill, but really slowly? Like, some sort of .2/1 thing where you can get a new base-level Psykana at random every fifty years, which isn't much but something something. Not sure!
 
If it makes you feel better, the Imperium has been hitting "Make Fleet, Shuffle Forces, Root Out Chaos" for the last ~800 turns, and has only recently gotten a fourth action thanks to Bobby G popping up again. And he spends it on "Hit Necrons Extra Hard".

I am curious, what would the imperium need to choose to get out of the dead spiral?
 
Last edited:
The imperium is a rotten corpse that is running on pure inertia and the faith of his subjects guilliman just started to fix that mess but is too little too late I just hope he survives the aftermath I really like the guy
 
The imperium is a rotten corpse that is running on pure inertia and the faith of his subjects guilliman just started to fix that mess but is too little too late I just hope he survives the aftermath I really like the guy

Same

I don't care if we have to drags his ass off of Tera as the planet cracks like Cadia, man deserves better than this shit.

Either we send an army of a +1 million soldiers to politely forcefully convince Papa Smurf to come with us to our wonderful Space ship in the ass end of nowhere. Or Lion comes in with the clutch and the two hide out in Lion's phantom warp forest.

Yes, the Lion does have his own Fae Forest webway path in the warp. Yes that means there is also nothing stopping the guy from popping to say hello if/when he along with the wider galaxy learns we exist.
 
Voting is open
Back
Top