Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
[X] [Demon] The Urthdysh take it home. (+1 Diplo, Free Magical Knowledge)
[X] [Metal] Leave it in storage.
[X] [Cadlon] Isoldyn (Female, Excellent Admin)
[X] [Forluc] Refuse it
[X] [Forluc] Accept it with a more permanent alliance between the Arthwyd and the Forluc. (+1 Diplo)
[X] [GA] Unlock the Grand Theatre Megaproject. (-2 Temp Mystic, -2 Temp Culture)
[X] [GA] Gain random administration technology advancement. (-1 Temp Diplo, -1 Temp Mystic, -1 Temp Culture)

Your vote for Forluc is invalid.

It's [][Forluc] Refuse the offer not [] [Forluc] Refuse it
 
Good enough for me.

[X] [Demon] The Urthdysh take it home. (+1 Diplo, Free Magical Knowledge)
[X] [Metal] Leave it in storage.
[X] [Cadlon] Isoldyn (Female, Excellent Admin)
[X] [Forluc] Accept it with a more permanent alliance between the Arthwyd and the Forluc. (+1 Diplo)
[X] [GA] Unlock the Grand Theatre Megaproject. (-2 Temp Mystic, -2 Temp Culture)

If we lose, angry boarfolks are going to ravage our land.
 
[X] [Demon] The Urthdysh take it home. (+1 Diplo, Free Magical Knowledge)

[X] [Metal] Leave it in storage.

[X] [Cadlon] Isoldyn (Female, Excellent Admin)
[X] [Cadlon] Elyn (Female, Excellent Diplo)

[X] [Forluc] Refuse the offer.

[X] [GA] Unlock the Grand Theatre Megaproject. (-2 Temp Mystic, -2 Temp Culture)
[X] [GA] Unlock the Palace Megaproject. (-2 Temp Diplo, -1 Temp Mystic, -1 Temp Culture)
[X] [GA] Unlock the Great Market Place Megaproject. (-2 Temp Diplo, -2 Temp Wealth)
 
So the 3 possible states that can come out of this war are; stalemate, F victory, C victory. All three of those states have failure conditions built into them. The options essentially look as follows.

Stalemate:
We're involved, we take large amounts of marital damage.
We aren't involved, C and F weaken each other and we stay home and Infra.

F wins:
We're involved we may or may not benefit since F is slaver scum and we've already got a huge infra backlog.
We aren't involved C is damaged F is vunerable. We can either pounce on the weakened F or ignore it.

C wins:
We're involved, fuck. We are now in a war with a nomad nation that rolled 2 peer powers while in a civil war. Bad news bears all around.
We aren't involved, F gets damaged heavily. We can either ignore it or pounce and destroy the now weakened F.

To me, that looks like we should stay out of it and up our Martial for the fight that is coming next turn or the turn after.
 
[X][Demon] The Urthdysh take it home. (+1 Diplo, Free Magical Knowledge)
[X][Metal] Leave it in storage.
[X][Cadlon] Isoldyn (Female, Excellent Admin)
[X][Forluc] Refuse the offer.
[X][GA] Unlock the Grand Theatre Megaproject. (-2 Temp Mystic, -2 Temp Culture)

Ironically, if there's anyone I trust with a bound demon, it's the Urthdysh.
They have the "sneaky persuasive" thing on lock, and thus are more likely to be able to socially combat the demon (unlike the Arthwyd who get by on being generous). They also are likely used to the crazy shit needed for arcane magic, and thus will have a better chance of learning things from it then we would.

The metal isn't going anywhere; it would be best to keep it around for further experimentation or to use it as a reference if we find more of it in the future. If we really need to use it at a later date we can do so.

Admin candidate because we are huge and we need to try to consolidate before the issues of being huge start to crop up.

There are several reasons for me to refuse the offer:
1) we are on cordial relations with the Coltyre, and I would rather not get in the habit of attacking people who otherwise are fine with us for no reason.
2) the Forluc are currently going on a conquering spree; helping them continue it will make us few friends and will further empower the Forluc, which has a good chance of backfiring on us as soon as they fight someone they can't roll over.
3) I would much prefer to pivot to the Urthdysh Federation as stronger allies; they fill in for our weaknesses (diplomatic savvyness, arcane knowledge, tons of chaff) while we fill in theirs (powerful divine magics, elite sacred units, excess of resources).
4) Taking lands full of Zaranna zealots is a bad idea. Remember how bad they were when we put them down in the Forluc lands?

Grand Theatre because we really need some permanent culture
 
[X][Demon] The Urthdysh take it home. (+1 Diplo, Free Magical Knowledge)
[X][Metal] Leave it in storage.
[X][Cadlon] Isoldyn (Female, Excellent Admin)
[X][Forluc] Refuse the offer.
[X][GA] Unlock the Grand Theatre Megaproject. (-2 Temp Mystic, -2 Temp Culture)
 
[X][Forluc] Accept it with a more permanent alliance between the Arthwyd and the Forluc. (+1 Diplo)
[X][GA] Unlock the Grand Theatre Megaproject. (-2 Temp Mystic, -2 Temp Culture)
 
[X] [Demon] The Urthdysh take it home. (+1 Diplo, Free Magical Knowledge)

[X] [Metal] Leave it in storage.

[X] [Cadlon] Isoldyn (Female, Excellent Admin)
[X] [Cadlon] Elyn (Female, Excellent Diplo)

[X] [Forluc] Refuse the offer.

[X] [GA] Unlock the Grand Theatre Megaproject. (-2 Temp Mystic, -2 Temp Culture)
[X] [GA] Gain random nautical technology advancement. (-1 Temp Diplo, -1 Temp Econ, -1 Temp Mystic)
 
That's actually probably why the slaves revolted in the first place. They saw a chance and took it.

Is there a Diplomatic or Culture Hero on the side of the freedom fighters? Someone who convinced the slaves to revolt and can take over if we liberate them?
So, I had noticed you keep talking about "liberation", but Zaranna zealots aren't exactly the nice freedom figters:

"While many had idealised the Zaranna zealots as heroic freedom fighters rising up against their enslavers and fighting back against the tyranny of the Forluc, Evatine and her army found to the truth anything but. In many ways, the Zaranna were worse than the Forluc as the Forluc installed at least some order and civilisation for all the evils they committed. The Zaranna were barbarians, uncivilised savages who believed in the right of might with the strong tormenting the weak. Living under the Zaranna zealots was a life of madness and suffering unlike anything else that the Arthwyd had encountered."

Any "liberated" state wouldn't feel grateful and want to be a vassal or anything; they would likely disgust the Arthwyd in their pure chaotic anarchy.
 
[X][Demon] The Urthdysh take it home. (+1 Diplo, Free Magical Knowledge)
[X][Metal] Leave it in storage.
[X][Cadlon] Isoldyn (Female, Excellent Admin)
[X][Forluc] Refuse the offer.
[X][GA] Unlock the Aqueduct Megaproject. (-2 Temp Mystic, -1 Temp Culture)
[X][GA] Unlock the Grand Theatre Megaproject. (-2 Temp Mystic, -2 Temp Culture)
 
So, I had noticed you keep talking about "liberation", but Zaranna zealots aren't exactly the nice freedom figters:

"While many had idealised the Zaranna zealots as heroic freedom fighters rising up against their enslavers and fighting back against the tyranny of the Forluc, Evatine and her army found to the truth anything but. In many ways, the Zaranna were worse than the Forluc as the Forluc installed at least some order and civilisation for all the evils they committed. The Zaranna were barbarians, uncivilised savages who believed in the right of might with the strong tormenting the weak. Living under the Zaranna zealots was a life of madness and suffering unlike anything else that the Arthwyd had encountered."

Any "liberated" state wouldn't feel grateful and want to be a vassal or anything; they would likely disgust the Arthwyd in their pure chaotic anarchy.

They are freedom fighters, I just wasn't speaking in the romantic notion that term often suggests. Regardless of the beliefs of Zaranna believers they are trying to free their people from slavery and reinstall the government they used to have before they were invaded (presumably). That's what make these Coltyre Zarranaists different from their Forluc counterparts. They don't want to just bring anarchy.

That's why you're idea that they won't even feel grateful for those who gave their leaders legitimacy is off base. We would be literally be bringing their civilization back to life.

But anyways, this comparison between the Forluc and Coltyre slave revolts bring up a interesting point, @Oshha why do these slave revolts always have Zarrana as their figurehead? Are the Arthwyd fundamentally misunderstanding their religion? Maybe it's less "Might makes right so do whatever you want" and more "Might makes right and that is wrong." So the Forlucian rebels were anarchists because they wanted not only freedom but to bring down a rotten system while these Coltyren rebels want to ressurect the old system of governance.

Is that about right?
 
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[X][Demon] The Urthdysh take it home. (+1 Diplo, Free Magical Knowledge)
[X][Metal] Leave it in storage.
[X][Cadlon] Isoldyn (Female, Excellent Admin)
[X][Forluc] Refuse the offer.
[X][GA] Unlock the Aqueduct Megaproject. (-2 Temp Mystic, -1 Temp Culture)
[X][GA] Unlock the Grand Theatre Megaproject. (-2 Temp Mystic, -2 Temp Culture)
 
@Oshha why do these slave revolts always have Zarrana as their figurehead?

Because Zaranna will help slaves overthrow their masters if they are strong enough to do so and religion is good uniting thing to rally behind.

Are the Arthwyd fundamentally misunderstanding their religion? Maybe it's less "Might makes right so do whatever you want" and more "Might makes right and that is wrong."

No, it is definitely "Might makes right so do whatever you want".
 
They are freedom fighters, I just wasn't speaking in the romantic notion that term often suggests. Regardless of the beliefs of Zaranna believers they are trying to free their people from slavery and reinstall the government they used to have before they were invaded (presumably). That's what make these Coltyre Zarranaists different from their Forluc counterparts. They don't want to just bring anarchy.

That's why you're idea that they won't even feel grateful for those who gave their leaders legitimacy is off base. We would be literally be bringing their civilization back to life.

But anyways, this comparison between the Forluc and Coltyre slave revolts bring up a interesting point, @Oshha why do these slave revolts always have Zarrana as their figurehead? Are the Arthwyd fundamentally misunderstanding their religion? Maybe it's less "Might makes right so do whatever you want" and more "Might makes right and that is wrong." So the Forlucian rebels were anarchists because they wanted not only freedom but to bring down a rotten system while these Coltyren rebels want to ressurect the old system of governance.

Is that about right?
It has been several, several generations since the Coltyre Confederation was formed; if there was some kind of civilization or overarching form of governance (which there wasn't because these were lowlander tribes) then it would have been long forgotten by now.
There is fundamentally no difference between the Zaranna slave uprising in the Forluc and the Zaranna slave uprising in the Coltyre; it's groups of lowlander slaves deciding that they no longer want to be at the bottom and instead want to be at the top.

Like hell, not even we know what kind of systems of governance these myriad groups of lowlanders had before being enslaved over the generations. There would be no "reinstalling the old system" or "bringing their civilization back to life". We've seen what the outcomes of these uprisings are and they are not pretty for anyone, even the slaves.
 
Because Zaranna will help slaves overthrow their masters if they are strong enough to do so and religion is good uniting thing to rally behind.



No, it is definitely "Might makes right so do whatever you want".

How set in their ways are they? Is Zarrana already a Concept Goddess or is she still a Faith Goddess that can have her core tenants altered if her followers start believing differently?

Also, another benefit in stepping in on the side of the rebels is that we can introduce them to the Arthryn belief that "everyone is born equal".
 
I'm surprised at how much Zaranna and her worshippers get romanticised. The entire religion is built on being strong enough to do whatever you want.

How set in their ways are they? Is Zarrana already a Concept Goddess or is she still a Faith Goddess that can have her core tenants altered if her followers start believing differently?

You don't know.
 
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