- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
I'd rather not watch a poorly made movie which visits the same themes as the game though.If I only played/watched/read things which had anything new to say, I'd spend a lot of time not having anything to do.
TBH, Final Fantasy 2 implemented unique NPCs with their own characters and personalities better than Morrowind did.The keyword system was a pretty good addition, since it gave NPCs much more of a personality than, "Welcome to Corneria".
My opinion is that any "worst FF" that isn't FF14 is wrong, because when your game is so critically flawed that you need to rebuild it entirely from the ground up, you have to have made the worst thing.
This is a completely uncontroversial opinion. Well, at least as long as you make a distinction between FF14 1.x and FF14 2.0+ which are two different games. And I mean that quite literally.
I mean in any game baring truly inept play it shouldn't take more than a few tries to win any encounter. If people are constantly losing to the same boss over and over that means the game is poorly balanced.Paradoxically, gameplay is sometimes the greatest impediment to a good game.
Hear me out.
We all have had a hard boss fight that we died to again and again and again. Eventually you forget that teh game is anything but numbers and strategies and grinding. When you inevitably triumph and are rewarded with the post-boss cutscene you are like "oh yeah, this is what I'm actually supposed to be striving towards."
And in the meantime, all that stuff leading up to the boss quickly loses its luster. Take Final Fantasy X as a notable example. The cutscene before fighting Yunalesca is one of the most pivotal and memorable in the game. It's extremely well-done from cinematic direction to voice-acting to music. Yet how do you feel about that cutscene when you have to re-watch it because you got a bullshit game over? There is no way to know about Mega-Death and its cheapness short of someone telling you so you will probably lose at least once. Then you have to watch that awesome cutscene again. Only now it is an impediment, a worthless annoyance. The days of unskippable cutscenes made many a gamer very mad and utterly sapped a perviously emotional moment of its power. Now the only feeling it invokes is irritation. Even today, when you mash X through a scene or skip a scene to get to the boss for the billionth attempt, it means you are no longer emotionally invested. That scene is just in the way.
There's a reason games like Mass Effect 3 had something called Narrative Mode and Shin Megami Tensei IV Apocalypse added Paradise Mode which is specifically said to be for people who just want to enjoy the story. Which obviously means that gameplay is a hindrance to enjoying the story.
Traitor Lord was harder than the White Palace for me. That's not saying the White Palace was easy, I was just a complete fucking moron against the Traitor Lord.It may also like, the player is not competent enough? A boss is a challenge of your skills. Of course you're expected to lose multiple times. You need to come back and reconsider new tactics or just become stronger.
It took me a dozen tries to beat bosses from a game that's extremely well known for its bosses. You know the one. An entire DAY to beat it.
That's right Hollow Knight. The entire White Palace is a boss in itself.
BUZZ SAWS ZEEEEEEEEEEEEEEENGGG
The real sin is putting the autosave/checkpoint before the long cutscene.
And on that note - universal autosave. Give Me. The Overt Option. To Choose. When and Where. I Can Stop/Resume Playing. In At Least. Some. Capacity. [Glares angrily at Tomb Raider 2013 Reboot.]
Especially in exploration-based games.
Good game design either makes the boss run painless or have real gameplay to optimize in order to make the run to the boss. FFX really failed here. I'll try to remember to write a bit about trial and error later as well.Paradoxically, gameplay is sometimes the greatest impediment to a good game.
Hear me out.
We all have had a hard boss fight that we died to again and again and again. Eventually you forget that teh game is anything but numbers and strategies and grinding. When you inevitably triumph and are rewarded with the post-boss cutscene you are like "oh yeah, this is what I'm actually supposed to be striving towards."
And in the meantime, all that stuff leading up to the boss quickly loses its luster. Take Final Fantasy X as a notable example. The cutscene before fighting Yunalesca is one of the most pivotal and memorable in the game. It's extremely well-done from cinematic direction to voice-acting to music. Yet how do you feel about that cutscene when you have to re-watch it because you got a bullshit game over? There is no way to know about Mega-Death and its cheapness short of someone telling you so you will probably lose at least once. Then you have to watch that awesome cutscene again. Only now it is an impediment, a worthless annoyance. The days of unskippable cutscenes made many a gamer very mad and utterly sapped a perviously emotional moment of its power. Now the only feeling it invokes is irritation. Even today, when you mash X through a scene or skip a scene to get to the boss for the billionth attempt, it means you are no longer emotionally invested. That scene is just in the way.
There's a reason games like Mass Effect 3 had something called Narrative Mode and Shin Megami Tensei IV Apocalypse added Paradise Mode which is specifically said to be for people who just want to enjoy the story. Which obviously means that gameplay is a hindrance to enjoying the story.
It honestly sounds to me like the real sin is a failure to either a) put the checkpoint after the cutscene rather than before, or b) give the option to simply skip the cutscene.Paradoxically, gameplay is sometimes the greatest impediment to a good game.
Hear me out.
We all have had a hard boss fight that we died to again and again and again. Eventually you forget that teh game is anything but numbers and strategies and grinding. When you inevitably triumph and are rewarded with the post-boss cutscene you are like "oh yeah, this is what I'm actually supposed to be striving towards."
And in the meantime, all that stuff leading up to the boss quickly loses its luster. Take Final Fantasy X as a notable example. The cutscene before fighting Yunalesca is one of the most pivotal and memorable in the game. It's extremely well-done from cinematic direction to voice-acting to music. Yet how do you feel about that cutscene when you have to re-watch it because you got a bullshit game over? There is no way to know about Mega-Death and its cheapness short of someone telling you so you will probably lose at least once. Then you have to watch that awesome cutscene again. Only now it is an impediment, a worthless annoyance. The days of unskippable cutscenes made many a gamer very mad and utterly sapped a perviously emotional moment of its power. Now the only feeling it invokes is irritation. Even today, when you mash X through a scene or skip a scene to get to the boss for the billionth attempt, it means you are no longer emotionally invested. That scene is just in the way.
There's a reason games like Mass Effect 3 had something called Narrative Mode and Shin Megami Tensei IV Apocalypse added Paradise Mode which is specifically said to be for people who just want to enjoy the story. Which obviously means that gameplay is a hindrance to enjoying the story.
For one, you're ascribing malice to what was pretty clearly just incompetence. 15 was mismanaged from start to finish and when it finally congealed onto a disc it didn't so much as 'get released' as 'stop being developed'. I can't fucking find where I heard it so take it with a grain of salt but my understanding was that 15 had to come out in 2016 so they cobbled it together from what they had. Since then Squeenix have put in a frankly insane amount of work actually filling in the parts they had to slash, what with the paid DLC chapters that are more or less pretty alright and completely free content patched in which involves The Rest Of Chapter 14 basically including a dungeon and bosses I thought were absolutely fucking radical. The paid DLCs were to experiment with what the game could do mechanically (and they worked mostly, every single new PC is more fun to play than Noctis) and for all the game is rightfully criticised for being undercooked slop I honestly think the update and DLC scheme comes from a genuine place of, I dunno of remorse is the right word but it's close enough.Well I don't really count the MMO's as 'mainline' FF, I'll say that out of the MMOs, XIV is the worst, but out of the mainline single player Final Fantasies, XV is the worst for me. They split the story up into multiple chunks so they can sell it to make more money, making the characters in the actual game come across as flat. At least in Final Fantasy XIII the characters weren't just a bunch of tropes strung together, and at least it showed people actually acting like people. And if you think the milking of FF 7 was bad, just look at the milking they're doing for FF XV. I also don't think the game play is anything special, when every enemy can easily be moved into a specific routine of dodging, attacking, and dodging again before they're dead.
Ah, well that makes it alright, clearly I shouldn't blame the company that has a reputation for mismanaging projects over and over again, or the developer that can't seem to make a product without scrapping everything because it isn't "cool". Man I sure am glad they had to patch in content that was supposed to be in the game, and make a movie and an anime I have to watch if I want to understand certain elements of the plot. I don't understand why it "had" to come out in 2016, it's like with Sega and Sonic 06, when it "had" to come out in 2006. And I'd contest that at least the characters had some personality to them, even if it was stupid at times, and over the course of the game they at least grew as characters. The cast of XV is just awful, they play their tropes straight and barely evolve over the course of the entire game.For one, you're ascribing malice to what was pretty clearly just incompetence. 15 was mismanaged from start to finish and when it finally congealed onto a disc it didn't so much as 'get released' as 'stop being developed'. I can't fucking find where I heard it so take it with a grain of salt but my understanding was that 15 had to come out in 2016 so they cobbled it together from what they had. Since then Squeenix have put in a frankly insane amount of work actually filling in the parts they had to slash, what with the paid DLC chapters that are more or less pretty alright and completely free content patched in which involves The Rest Of Chapter 14 basically including a dungeon and bosses I thought were absolutely fucking radical. The paid DLCs were to experiment with what the game could do mechanically (and they worked mostly, every single new PC is more fun to play than Noctis) and for all the game is rightfully criticised for being undercooked slop I honestly think the update and DLC scheme comes from a genuine place of, I dunno of remorse is the right word but it's close enough.
And second, I would take the characters in 15 over the 13 cast in a heartbeat. 20 hours of driving around taking odd jobs and taking pictures and COMING UP WITH A NEW RECIPEH was sure as shit more enjoyable than 20 hours of "so we're l'cie now" "what does that mean" "we're enemies of cocoon" "what does that mean" "means soldiers shoot us" "that sucks man" "so what do we do?" "i don't fucking know the fal'cie suck at giving instructions so it was a super vague vision" "so what do we do?" "uh walk around killing soldiers i guess" "i'm going over here now" "cool i'll go over here then" "so being l'cie means we're under a time limit too right?" "yeah but to be honest it literally never comes up so let's just continue moseying around like brown's cows" "cool sounds good to me" "so hey we've had some time what do you think we should do?" "i dunno yet" "HopeYouDon'tKnowYet!?.wav"
I'm kind of curious as to why you don't like XIV, at least after ARR.Well I don't really count the MMO's as 'mainline' FF, I'll say that out of the MMOs, XIV is the worst, but out of the mainline single player Final Fantasies, XV is the worst for me.
I mean 1.0 XIV, not 2.0I'm kind of curious as to why you don't like XIV, at least after ARR.
Because the game started development right around the time Sonic 06 came out, with the intention of coming out on the PS3 alongside FF13 as a spin-off. That it released in 2016 on the PS4 tells you how well that turned out.Man I sure am glad they had to patch in content that was supposed to be in the game, and make a movie and an anime I have to watch if I want to understand certain elements of the plot. I don't understand why it "had" to come out in 2016, it's like with Sega and Sonic 06, when it "had" to come out in 2006.
Wouldn't it be more accurate to say that it was the worst then, rather than use present tense?