fallacies
Puyo Mage
Well, speaking generally, Type Moon seems like a setting where it would be difficult to level up.I was mainly wondering if people had suggestions for which of those they would find most fun, or pitfalls to running any of those that they might notice.
For reference, the Circuits of a magus are typically characterized by their standing in two competencies.
To give some examples from Mahoyo:
May Riddell Archelot
System: Modern Black Magecraft.
Quality: A
Quantity: D
Composition: Normal (multiple precursors to mutation present).
Aozaki Aoko
System: By way of multiple Crests, the processing, conversion, and output of Mana; Magic Blue.
Quality: C
Quantity: E
Composition: Normal. Extremely simple.
Kuonji Alice
System: Yumina.
Quantity: A+
Quality: A++
Composition: Abnormal.
Suse Ritsuka
System: Black Magecraft (Self-Modification, Curse of Self-Binding, etc.).
Quality: C
Quantity: C
Composition: Normal.
Aozaki Touko
System: Runes; Human Anatomy; all varieties of Architectural Magecraft.
Quality: EX
Quantity: B+
Composition: Normal.
Lugh Beowulf
System: Nothing in particular.
Divine Regression / Quality: A
Divine Regression / Quantity: C
Divine Regression / Composition: Systems up until the 18th Century.
Suse Yuika
System: 8th Sacrament; the slowing of the flesh by way of stigmata.
Quality: D
Quantity: D
Composition: Abnormal (no resistance to Holy).
Most "Compositions" are either normal or abnormal, but we don't know what this does yet.
A magi typically possesses a skillset that falls within a particular "System" -- which may be related to the Foundation they use? Also, they typically possess an Elemental Affinity, which determines the sorts of phenomenon they can induce.
A magi's Crest typically grants them a Thaumaturgical Specialization -- translated by the Wikia as Thaumaturgical Trait. However, it isn't actually genetically inherent to the magus, and defines essentially the phenomenal scope of their magecraft, in conjunction to Elemental Affinity. For example, a Crest can grant a specialization in "the Transference of Energy" or in "Reinforcement." Naturally, the Crest would presumably have something to do with the "System" the magus follows -- but other aspects of how a Crest functions aren't entirely clear.
We do know that they might have incorporated some sort of autocasting system; and may permit computer-like macros for spells with otherwise complicated casting procedures?
In any case, implementing a generic magus character within an RPG would be something like:
Character possesses Skill Tree for "System A" ->
Apply "Elemental Affinity" and "Thaumaturgical Specialization" to par down / filter down Skill Pathways available to Character
"Circuit Quantity" -> Determines MP Recovery per Turn
"Circuit Quality" -> Determines INT/WIS
But I have no idea how the generic magus character would level up.
Maybe, for example, the Crest is something you can improve only by acquiring an enemy character's Crest; and then there are rules regarding "purchase" of new Skill Trees / Systems when you incorporate the Crest into your own.
Presumably, with practice / experience, you receive points that can be used to purchase advancements along a Skill Pathway.
Is it possible to improve Circuit Quantity / Quality? As far as we know within the canon, not substantially?
Is it possible to improve the character's MP Pool? No idea -- but in the canon, it's given that higher order spellcasting might involve a physical vessel / container / manifestation / thaumaturgical circle / ritual that anchors the spell to a leyline, and thereon siphons environmental mana as fuel, rather than using the spellcaster's MP Pool.
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