Making Port
You make port in one of many docks across the New World, each a prized possession of the Crown. These are the jewels of Empire, the pronouncement of the Sovereign's supremacy over all others. Let the other, lesser nations of the world squabble over the old continent. Spain will be lord unquestioned of the New one.
And it is these colonies that are the King's declaration of so. Bastions of civilization against savagery. God's light in a Pagan land. Fortresses in a realm of madness and barbarism. And churning forges that smelt steel, powder, and men into silver and gold for the royal coffers. The hold of your ship is packed with the raw materials required. Blades and armor, musket and cannon, tools and, perhaps most valuable of all, men to use them, drawn by the promise of land and wealth. They depart your ship laden with the tools of their trade and eyes blazing with the promise of fortune.
This particular port lacks the links to rich mines of silver and gold, but makes up for it in other ways. This land, they say, is the graveyard of kingdoms aplenty, pagans brought low by Spanish steel and Spanish faith. But for each city plundered, it is said that another has fallen into ruin, forgotten, waiting only for a man to seek it out, and find buildings that reach the mountaintops, walls made of solid gold, abandoned houses where every commoner held more silver than all but the richest of nobility.
Exaggerations, surely. But if even a hundredth of what is said is true, there is still more than enough wealth to tempt men to come here by the thousands. This, more than any other land, is the home of the
Conquistadors, and it is their
compañias that live here, gather supplies and men before their next expedition to either glory or death. Many do not return, a few do return, as strange inhuman things to drag their comrades to Hell with them. But others make the journey back full in body and soul, packs laden with loot and accompanied by columns of war-captives for sale. And so long as the King receives his cut, the flow of materials and men will continue to build this colony, this claim on dead-empires' carcasses, will continue.
That evening, there is a feast with the Governor and his court. Everything is smiles and celebration, dances and decorum. Then, out of the corner of your eye, you hear one man whisper to another a rumor of how the band of Dieguito de Alzedo has turned their backs on God and King alike, hoarding the treasure plundered, the
Conquistador declaring
himself a-. Guards calmly remove the man from the ballroom, while the Governor laughs a little too loudly and declares a toast to the brave men who are claiming the New World in God's name.
Away from the heady wine and promise of treasure, you take a closer look at the colony claimed to be thriving, and begin to realize just how few here fly the King's colors. Instead there are those of a dozen Captains, never two in one place. The well-guarded streets you realize, are divided up, guards glaring at each other from their posts.
Other areas are not guarded at all. Slums are filled not with beggars, but with blooodshot-eyed veterans with scars and missing limbs. Valuables are stowed away, each guarding their petty treasures like a dragon would its hoard. Any who wander too close are presented with knives, swords, and angry snarls from sweating faces.
This is indeed the land of the Conquistadors. It begins to occur to you that perhaps you had not quite realized how much so, and how little it was anyone else's.
The sounds of gunfire echoes through the streets. For a moment you fear that some native assault has begun, before you realize that the shots came from well within the city. Armed men of a half-dozen colors scramble out. It is only the next day that you hear what has occurred: A squabble within
compañia over the rightful ownership of the most choice bits of plunder turned into an all-out bloodbath. How many are dead from this? A dozen? Two dozen? A hundred? The rumors that fly through taverns raise and lower the counts on a whim, but the faces of those speaking them are not ones who see this as an irregular occurrence.
No. The only thing people are surprised by seems to be that this started within a single
compañia, and not a raid upon another.
Upon hearing that, you decide it best to leave with your stock on the 'morrow, lest someone decide your ship is too laden with treasure to let leave. Your ship's hold is already full of new trade goods: More savages captured in recent victories to labor in colonies that are more mines than military bases, artifacts hawked with claims of blessings and curses alike, hollow-eyed veterans laden with treasure who say they have had enough of the New World for ten lifetimes. And of course, booty to be returned to the Peninsula as the crown's share of the conquest. You look at it all and can almost feel something...hungry, grow in the back of your mind.
But such thoughts are interrupted by a pale-faced agent of the Governor. A smile that does not reach the man's eyes is presented to you as he continues to regale to you the glories of the New World and the promising future the colony has, and bids you a safe journey back home.
"Tell them all's well, Captain." He whispers, quietly cramming coins and jewels in your hand with sweaty fingers. "For God's sake. Tell them all's well."
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A/N:
@OldShadow This combined with my other Omake +10 to both save the Colonist die
and prevent the meeting with the Escapees from descending into violence.