Traveller, The Rise of Empire: A Naval Design, Procurement and Command Quest

1-4: Planning for the Future
Adhoc vote count started by 4WheelSword on Jul 11, 2024 at 7:36 AM, finished with 43 posts and 23 votes.

  • [X] Plan Fuck You, Pay Me
    -[X] We are not planning to conduct a diplomatic mission. Turn down the Citizen's Council.
    -[X] We do not have the space aboard for a platoon of marines. The City Militia will have to be refused.
    -[X] Science is all well and good, but this is a scouting mission, not a research station.
    -[X] The ship will be running with defensive weapons only, to avoid the risk of starting an unnecessary fight.
    -[X] The Daughters of the People are traitors to the legitimate government. Find out how this message arrived.
    [X] Plan: Experimental Exploration Capabilities
    -[X] We do not have the space aboard for a platoon of marines. The City Militia will have to be refused.
    -[X] The ship will be running with defensive weapons only, to avoid the risk of starting an unnecessary fight.
    [X] A Scout (Not A Warship), No Prototypes, No Daughters.
    [X] The ship will be running with defensive weapons only, to avoid the risk of starting an unnecessary fight.
    [X] Fission plants continue to suit us fine. Refuse Energence Heavy.
    [X] We need a fast ship, not a racing boat. Bearings Machinery Firm can test their prototypes on their own time.
    [X] The Daughters of the People are traitors to the legitimate government. Find out how this message arrived.
    [X] Plan: Exploration Capabilities
    -[X] We do not have the space aboard for a platoon of marines. The City Militia will have to be refused.
    -[X] The ship will be running with defensive weapons only, to avoid the risk of starting an unnecessary fight.
    -[X] We need a fast ship, not a racing boat. Bearings Machinery Firm can test their prototypes on their own time.
    [X] Plan Oink Oink
    -[X] Agree to everything.
    [X] Plan the Messiah said no violence, I think
    -[X] We do not have the space aboard for a platoon of marines. The City Militia will have to be refused.
    -[X] The ship will be running with defensive weapons only, to avoid the risk of starting an unnecessary fight.
    -[X] Mining interests can come later, refuse Energence Heavy.
    -[X] Science is all well and good, but this is a scouting mission, not a research station.
    [X] A Scout (Not A Warship), No Prototypes, No Daughters.
    -[X] The ship will be running with defensive weapons only, to avoid the risk of starting an unnecessary fight.
    -[X] Fission plants continue to suit us fine. Refuse Energence Heavy.
    -[X] We need a fast ship, not a racing boat. Bearings Machinery Firm can test their prototypes on their own time.
    -[X] The Daughters of the People are traitors to the legitimate government. Find out how this message arrived.
    [X] Plan Absolute Minimum Viable Product.
    -[X] We are not planning to conduct a diplomatic mission. Turn down the Citizen's Council.
    -[X] We do not have the space aboard for a platoon of marines. The City Militia will have to be refused.
    -[X] Science is all well and good, but this is a scouting mission, not a research station.
    -[X] The ship will be running with defensive weapons only, to avoid the risk of starting an unnecessary fight.
    -[X] Mining interests can come later, refuse Energence Heavy.
    -[X] Fission plants continue to suit us fine. Refuse Energence Heavy.
    -[X] We need a fast ship, not a racing boat. Bearings Machinery Firm can test their prototypes on their own time.
    -[X] The Daughters of the People are traitors to the legitimate government. Find out how this message arrived.
    -[X] Write In: Extend the fuel tanks for 4 jump range, 2 out, 2 back.
    [X] Plan: Steadfast
    -[X] Mining interests can come later, refuse Energence Heavy.
    -[X] Fission plants continue to suit us fine. Refuse Energence Heavy.
    -[X] We need a fast ship, not a racing boat. Bearings Machinery Firm can test their prototypes on their own time.
    [X] Plan: This is an armed scout
    -[X] We are not planning to conduct a diplomatic mission. Turn down the Citizen's Council.
    -[X] We do not have the space aboard for a platoon of marines. The City Militia will have to be refused.
    -[X] Science is all well and good, but this is a scouting mission, not a research station.
    -[X] Mining interests can come later, refuse Energence Heavy.
    -[X] Fission plants continue to suit us fine. Refuse Energence Heavy.
    -[X] We need a fast ship, not a racing boat. Bearings Machinery Firm can test their prototypes on their own time.
    -[X] The Daughters of the People are traitors to the legitimate government. Find out how this message arrived.
    -[X] We do not have the space aboard for a platoon of marines. The City Militia will have to be refused.
    -[X] The ship will be running with defensive weapons only, to avoid the risk of starting an unnecessary fight.
    [X] Mining interests can come later, refuse Energence Heavy.
    -[X] Fission plants continue to suit us fine. Refuse Energence Heavy.
    [X] Write In: While a platoon is unnecessary, safety for our diplomatic team and scientific equipment is paramount; the City Militia should be welcomed to provide a squad of its best counter-boarding troops, not as an honor guard, but a functional security team.


Select as many or as few of the following as preferred as part of a plan: Plan Fuck You, Pay Me



Interstellar Surveyor
With the entire breadth of the Navy catalogue at their disposal, and several components provided for us by non-governmental research and specialist manufacturers, the architects have put together a design for a remarkable little ship. Smaller than any of our current navy ships, the surveyor will nonetheless be an example of systems never before deployed on a Navy ship. Energence Heavy will build a fusion power plant larger than any previous test-bed design, with more than forty tons devoted to supplying the terawatts of power required. Bearings Machinery Firm are constructing a thruster-plate drive that is no larger than any other - in fact its a tenth the size of the one mounted on the System Defence Destroyer - but provides significantly more thrust, as well as the dampers to go with it.

The Drive Decks of the SDD, showing the massive thruster plates

However, in order for the architects achievements to be possible, numerous requests for mission equipment had to be turned down. The Citizens Council is rumoured to be spitting feathers over the lack of a diplomatic mission, despite reassurances that the ships will be commanded by some of the best officers available to the Navy. Equally, the City Militia has lodged several formal protests that their junior service is not acceding to requirements to carry a defensive platoon of marines - what will we do, they ask, when the ship is inevitably boarded by alien aggressors who are able to reverse engineer our jump drives and come marauding into Home? Surely then we will be looking to the City Militia for aid.

They are not the only ones frustrated. The SIS is apparently already looking to civilian shipbuilding concerns for assistance in constructing the first scientific research vessel capable of interstellar travel. Meanwhile, the Home Intelligence Service (HIS) has been notified of the request to bring representatives of the Daughters aboard the ship and several arrests have already been made amongst the junior staff officers of the Navy. A shame, truly - some of those officers were good at their jobs - but sympathising with a powerful political group to the point of aiding and abetting them cannot be allowed.

Nonetheless, despite these issues, we have a design. The Interstellar Surveyor will be a 700 ton, lightly armed, fast and well armoured jump ship with limited defensive weapons and a crew of just fifteen. Despite its small size it will cost us more to build than an Interplanetary Cruiser, with a total build cost of almost 360 million credits per hull. We lay down two, enough for scouting operations into our neighbours systems, and move on to the next problem. After all, they are projected to take some 96 weeks to build.



Naval Doctrine
Until the last few months, the naval doctrine governing our spending has been a simple one: build several capable warships that are able to defend our settlements and stations in the event of some unknown threat coming into the Home system, ships that are also equipped to inspect merchant ships for what little passes for illicit cargo and ensure squabbles over mining rights and settlement charters never escalate beyond words. Now, however, we have several new aspects of warfare to consider. There are also, of course, factions within the Navy to consider:

Admiral Thayer leads the Mengakar party, an old guard group of senior officers who recognise the importance of an armed Navy for the defence of Home and were the main strength behind the design and construction of the System Defence Destroyer. The Menggalists would argue for more large ships with no jump capability, focusing entirely on the defence of the system until more is understood about our neighbours.

The Citizen's Council is firmly of the opinion that we should be building for a future war - Jump Ships should be the priority, making the most of the shipyard space that isn't devoted to our scouts to prepare for any potential warfare that might follow up after first contact. They are not naval architects but surely, they would argue, we could take an SDD or an Interplanetary Cruiser, add a Jump Drive and have an effective space warship?

The Ciwanan party are a collective of junior officers and aide-de-camps to the Admiralty who are firm proponents of what they believe to be the future of warfare. They would prefer a collection of smaller, cheaper hulls, perhaps based on the Interplanetary Cruiser or the new Surveyor, or even smaller, armed for swift, brutal combat with as many missiles as possible and little given over to self-defence. These 'attack boats' would overpower any enemy through numbers and the prodigious deployment of nuclear weapons with little regard given to their survival. We can always build more, after all.

Fundamentally, the question of Doctrine falls to you, as the seniormost body in the Navy. Please create a plan from the following options:
We should operate on the assumption that war will be fought:

[ ] At home, as a defensive conflict
[ ] Abroad, with jump ships
[ ] By a combined defensive/offensive force.
[ ] Write-in.
In Designing our ships, we should consider our priority to be:
[ ] Large, survivable ships that can dominate an engagement.
[ ] Small, numerous ships that can overwhelm an opponent.
[ ] Write-in
In terms of offensive capability, we should prioritise:
[ ] Particle Accelerators (Long Range, Hard hitting)
[ ] Missiles (Manoeuvrable, Nuclear Capable)
[ ] Prototype Railguns (Short Ranged, Multi-Hit)
[ ] Prototype Torpedoes (Semi-Manoeuvrable, Multi-mission)
Is there anything else that should be considered?
[ ] Write-in
Again, please formulate your response as a plan.
 
[X] Plan: The Navy we have at Home
-[X] At home, as a defensive conflict
-[X] Small, numerous ships that can overwhelm an opponent.
-[X] Particle Accelerators (Long Range, Hard hitting)

[X] Plan: The Navy we have at Home. Missile Version
-[X] At home, as a defensive conflict
-[X] Small, numerous ships that can overwhelm an opponent.
-[X] Missiles (Manoeuvrable, Nuclear Capable)

It makes little sense to plan an interstellar offensive when we are just now beginning interstellar travel and haven't even met anyone yet.

Similarly we don't know what we're likely to be facing. Therefore we should prioritize small ships. That allows a faster iteration in case of emergency and also puts less eggs in one potentially easily exploded package.

For the same reason of hedging our bets we should choose weapons that can threaten a potentially superior enemy. Thus Particle Accelerators or Missiles (with the potential for nukes).

These plans should hopefully be the best way to prepare for stumbling into an aggressive neighbor of unknown capabilities.

And once we know what we're dealing with we can change our approach
 
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[X] Plan: The Navy we have at Home. Missile Version
-[X] At home, as a defensive conflict
-[X] Small, numerous ships that can overwhelm an opponent.
-[X] Missiles (Manoeuvrable, Nuclear Capable)

Logic behind this makes sense and I like missiles.
 
Honestly, I'd rather make that decision after the scouts are built and we see what's in the neighbouring systems. At the moment, we're just guessing.

EDIT: As for additional considerations, we gotta make a protocol for contacts. If only something as simple as "Hello, this is the Captain speaking, we'll get back to you in a week until you had the chance to mull over our arrival and we had the opportunity to report back home."
 
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[X] Plan: I cast Throw Rock
-[X] At home, as a defensive conflict
-[X] Large, survivable ships that can dominate an engagement.
-[X] Missiles (Manoeuvrable, Nuclear Capable)
 
[X] Plan: The Navy we have at Home
[X] Plan: I cast Throw Rock

[X] Plan: Dwarven Dreadnaughts
-[X] At home, as a defensive conflict
-[X] Large, survivable ships that can dominate an engagement.
-[X] Particle Accelerators (Long Range, Hard hitting)
 
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[X] Plan: I cast Throw Rock

[X] Plan: Arsenal Ships

I like me some large, missile ships.

[X] Plan: The Navy we have at Home

Although wolfpacks of particle cannon-armed Smol Bois won't hurt either.

Edit: changed my vote for Arsenal Ships.
 
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Besides, at the moment we know 'Daughters of the People' are messianic and expansive, and not much beyond that. There's a good chance that means them being potential space conquerors and tyrants.
I agree heavily, I'd rather stay with the Oligarchs for now until we know what the religious people are all about instead of accidentally stumbling into facilitating a galactic a Crusade.
 
Honestly, I'd rather make that decision after the scouts are built and we see what's in the neighbouring systems. At the moment, we're just guessing.

EDIT: As for additional considerations, we gotta make a protocol for contacts. If only something as simple as "Hello, this is the Captain speaking, we'll get back to you in a week until you had the chance to mull over our arrival and we had the opportunity to report back home."
Welcome to naval build strategy :3

This isn't a video game where we can just leave docks empty without consequences, ~some~ ships are much much better if our neighbors turn out to have say a battleship and a hankering for tasty dwarf flesh.
 
[X] Plan: Great White Space Fleet
[X] By a combined defensive/offensive force.
[X] Write-in: A 70/30 split fleet building plan of smaller jump capable craft focused on swift hitting assault and heavy intrasolar ships capable of weathering and dominating heavy fleet engagements to defend our system
[X] Particle Accelerators (Long Range, Hard hitting)
[X] Write-in: Divert a small amount of weapons funding to research further technologies in railgun and torpedo weapons while keeping the majority of our weapons funding on Particle Accelerators
 
[X] Plan: The Navy we have at Home. Missile Version
-[X] At home, as a defensive conflict
-[X] Small, numerous ships that can overwhelm an opponent.
-[X] Missiles (Manoeuvrable, Nuclear Capable)
 
[X] Plan: Arsenal Ships
-[X] At home, as a defensive conflict
-[X] Write-in: Large ships that can saturate the enemy from outside the range of reprisal.
-[X] Missiles (Manoeuvrable, Nuclear Capable)
-[X] Write-in: Even more missiles (and some point defence lasers)

This is a modification of "I cast Throw Rock" to double down on them being missile barges that attempt to push out engagement ranges further by accepting a low P(hit) by simply firing more missiles. They'll probably get mission-killed if something gets close, sure, but we can have lots of smaller screens close-in preventing enemies from getting close.
 
This isn't a video game where we can just leave docks empty without consequences, ~some~ ships are much much better if our neighbors turn out to have say a battleship and a hankering for tasty dwarf flesh.
We do have some ships, since System Defense Destroyers already exist.

In general, it seems weird to me that "at home, as a defensive conflict" is getting so much traction. Surely, as an aspiring interstellar power, we'll be mining resources and defending trade routes in the future? How are we going to defend these assets if our ships don't have jump capabilities? Or, do we not intented to expand our infrastructure beyond our current system?
 
In general, it seems weird to me that "at home, as a defensive conflict" is getting so much traction. Surely, as an aspiring interstellar power, we'll be mining resources and defending trade routes in the future? How are we going to defend these assets if our ships don't have jump capabilities? Or, do we not intented to expand our infrastructure beyond our current system?
I agree wholeheartedly, any trade routs we do need to defend are most likely going to be quite large and we'll have need for a rather robust force of cruisers and smaller vessels to ply the commons against piracy and raiding during times of war. Though I do thing defense has it's own merits as well, hence my decision to promote a 70/30 fleet composition.
Asking our fleet to respond to threats in our own home system(s) and defend trade at the same time could easily tax them, though intrasolar ships like our current cruiser could be built and stationed in locations we own to act as defensive forces capable of fighting off raiders and if needed as act in delaying actions against invaders until our more robust jump capable force arrives to assist.
 
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