What exactly IS the mmv at this point? Is it still slow and armed with handfuls of torpedoes + marines?
I still believe torpedoes are a bad idea. They're dangerous if they hit, but if they can't get through point defence...
What if we build a... call it an Adaptive Heavy Cruiser, something like 3k tonnes, fuel for two jumps, and a whole shittonne of modular payload space. Like, all of it. Modularity appears to be expensive, but our main issue is 1. yard space and 2. actual experience.
Engine thrust should be "fast but not impractically so" - like 5 or 6 or idk. Ideally that's modular too. Armour limited - 2 or 4 or smth. This isn't meant for fighting, though we'll probably end up refitting it into a funny Lancer once we're done with it.
And what we do with it is to use it as a testbed for asymmetrical tactics.
1. Load up with shitloads of missiles and point defence, do wargames to see how effective a fast ship juking around at long range and flinging missiles in is against our current fleets.
2. As above but with torpedoes, to find out if standoff doctrine works, how many torpedoes it takes to get through how much point defence, and whether the big bang is worth the disadvantage.
3. Loading up with hangars and gun-shuttles, the above two doctrines but with even more standoff - sending high-speed small craft in to deliver missile or torpedo strikes. Or actual guns, particle barbettes or mass drivers or whatever else to test whether they can survive getting in and knife-fighting. Finding out if strike craft work. Since these are exercises and not live battles, we don't need to develop expensive combat drones to save casualties.
And of course all of this gives us experience countering these tactics as well.
It doesn't strictly need to be 3k tonnes but I figure we have a use for hull of that size that we might not for a bunch of lighter ships. Though we could modify some ICs or use the DSS hull maybe. I figure torpedoes and strike craft might be a case of needing bulk to work.
And once we're done with it we can set it to whatever configuration we like best, fill however much payload with fuel, or just keep it as a general testbed.
Unless maybe this is something better done in sims? But then we should actually run the sims and find out instead of guessing...