Now that I think about it, these systems are supposed to be inhabited? How do we know that? Do we detect signs of a technical civilization?
I'd really trust the the bad people we know than the religious organization we know very little about, plus setting a precedent of having an ability to make judgements on religious missions is something I'd rather not set. Either way these people scream red flags at me and I don't want to end up being forced to fight some kind of galactic crusade because their messiah told them we have to conquer the stars.And I'm accepting the Daughters request since since they are preferable to the current government and thus I want to support them.
As far as I understand, we are the current government and we're content with the arrangement. We've got autonomy, to the point we're able to rebuff the Council and the Militia. No reason to change that.And I'm accepting the Daughters request since since they are preferable to the current government and thus I want to support them.
Pebble canisters are a way of weaponizing sand casters - it makes them into a bad, short range gun.In other news, what are pebble canisters and how effective are nukes in this setting? Considering we have missiles and particle accelerators does this mean that mass drivers and other kinetic weapons have become outmoded?
It's a nuclear dampener, so it will be very high tech and pricey.Flipping through the rules book, Their are nuclear Dampeners that Decrease how effective Nukes are, Buuuut they also look higher tech.
EDIT: TL 12, Yep That looks Very high tech
More questions for ya sorry:We have not actually reached the tech level needed for kinetic weapons yet! Well, we could build a prototype railgun spinal weapon, but uhhhh we can't build a ship large enough to mount it. But yeah, it goes missiles>lasers>kinetics>plasma>fusion>meson in terms of tech progression. Saying that, it's important to note that the lowly pulse laser and missile rack never go out of style and are useful even when navies are flinging decaying meson particles at each other.
Prooobably not, but only because the traveller system has a huge breadth of weapons of all sizes available in the books. There's already rules for, like, giving a weapon longer range, or high yield, or making it durable for instance.Will we be allowed to design our own weapons?
If so are we restricted to only the tech progression outlined in the setting rulebooks, and how intricate will the design of the weapons be? IE will we just produce flat railguns or can we determine if they're heavy naval rifles meant for long range combat or rapid fire short range weapons.
What about stuff like really really powerful railguns?Saying that, it's important to note that the lowly pulse laser and missile rack never go out of style and are useful even when navies are flinging decaying meson particles at each other.
As far as I understand, we are the current government and we're content with the arrangement. We've got autonomy, to the point we're able to rebuff the Council and the Militia. No reason to change that.
We're part of the existing structure. Why would we want to overthrow ourselves? (Quest-wise, I don't mind working within extra constraints from our bosses, but to deliberately curtail our decision-making abilities seems like an out-of-character action.)The current government is an oligarchy. The need to overthrow it should be obvious. No Tyrants Among The Stars
Spinal railgun mounts only become more powerful as time goes on. I think the biggest is something like a 9,000 ton weapon, but I'd have to check.
Unfortunately no, though I will try to remember to write-up comparative studies of weapons as they become available to us.@4WheelSword Is there a place where info on the traveller weapons can be viewed without having to buy a rulebook? The wiki itself is very bare bones.