Agreed. Monitors are cool.
What could we put in there?That is correct. The punch had to come from somewhere.
Also correct. I fully expect several years of tonnage being your choke point.
You can absolutely designate is as a multi-mission bay rather than a shuttle while I work out what that would look like, but more weapons is a no go - a 700 ton hull only has so many hardpoints.
Another thing @4WheelSword I request that whatever proposals we get for intrasolar defense ships are called Solar Monitors in class type because no one uses the term Monitor enough.
For all these reasons then still why not adopt it for intrasolar defense? Again there's no fine print that we have to build the class immediately but there's no good reason to just throw the design out.See there's some big issues with the MVPs. Those being; they're slow and they lack armor. They also have the smallest firepower of the options, but that isn't too big an issue. For slow, like I said, it's not just an issue of being able to catch or disengage a target at will, but also about keeping the target in the preferred range band of our main weapons (I think I remember certain weapons having better engagement bands, not just outranging something). But on top of that they can't even take a hit in a combat engagement. As an Intrasystem craft the MVP would be fine for patrol duties, but its not, its our intersystem offensive combat ship. It's basically the equivalent of giving a torpedo human guidance.
For something we can outrun the Scout is perfect, for something we can't the Scouts can slip behind and support the cruiser line.
So the big reason why is the fact it mounts the Jump-drive at all. We could get better economy or mission capability out of a similar ship if it just dropped the drive and fuel allotment. But it's on there, and essentially just turning the torpedo fancy. For actual patrol, scout and cruiser are both better, again. Scout because once again faster, cruiser because both faster and it has a ships boat. Shuttles in Traveller have weeks long endurance.For all these reasons then still why not adopt it for intrasolar defense? Again there's no fine print that we have to build the class immediately but there's no good reason to just throw the design out.
Got that fusion fission mixed up there. Fission is splitting the Atom, Fusion is forming it. The Interstellar Cruiser actually uses the "prototype" fusion reactor the actual Scout Ship uses.I think the Armed Scout and Interstellar Cruiser are both viable to same degree, but the MVP isn't for reasons WallFly mentioned. From there, the main point I have against the Interstellar Cruiser is that it is already outdated. It's flying on old fusion reactors. We should be working with prototype fission reactors, so that we can get our people familiar with them and have them be reliable and robust for the next generation of warships.
It could be refit as a hangar for small craft, a troop bay, a drone station and the drones
1) Jump flash is what happens when you enter or emerge from jump space. Big flash of photons and radiation. If someone is looking, they'll see it.Also, what's a Jump Flash?
Also, how long does it take for a ship to execute a jump?
Are we looking? I assume we are, if not that's a serious oversight. Is it possible to hide that flash behind, say, a planet? Is it possible to fist jump far far away from the system, but close enough to see what planets exist and then go back to Home, refuel, and then jump in again in a pre-planned hidden location?1) Jump flash is what happens when you enter or emerge from jump space. Big flash of photons and radiation. If someone is looking, they'll see it.
Is it possible to "hold a jump"? As in, begin procedured immediatelly, but wait with pushing the big red button until later?2) Depends. With a good astronavigator, you're looking at about an hour to plot a jump, charge capacitors and ready the ship for jump. Absolute safest procedures ask for about 16 hours between jumps for minor maintenance and recharging.
We are absolutely looking. The sky is big, but as soon as a jump flash was understood, it's been a key, I imagine.Are we looking? I assume we are, if not that's a serious oversight.
Is it possible to hide that flash behind, say, a planet? Is it possible to fist jump far far away from the system, but close enough to see what planets exist and then go back to Home, refuel, and then jump in again in a pre-preplanned hidden location?