Traveller, The Rise of Empire: A Naval Design, Procurement and Command Quest

7-2: Developments and Choices
Adhoc vote count started by 4WheelSword on Aug 29, 2024 at 6:02 AM, finished with 49 posts and 9 votes.

  • [X] OPLAN: Bombardier
    [X] Plan Steenbeck
    -[X] Cruiser Successor: 2K tonnes, 2+2 jumps, optimize for speed and firepower, capable of at least 6G acceleration, principal armaments of particle beams, 50/50 split of point-defense and sandcaster defensive weapons, add extra electronic warfare stations for spoofing missiles and torpedoes, add radiation shielding, add virtual crew to replace servicemen disabled during battle.
    -[X] Defense Station: pure combat design with significant armor and defenses, add a command centre.
    [X] OPLAN: Bombardier
    -[X] A new class of 3,000 tons (Fast Attack Cruiser). Provide two design variants for review with particle beam/torpedoes and particle beam/missiles, with particle beams as secondary armament for medium ranged combat. Increase combat speed to M-6 so it can maintain range; include radiation shielding; include latest computer technology for crew assistance; include PD/sandcaster suite. Range 2+2. Munitions should be mix of standard, nuclear warhead and multi-warhead for saturating enemy PD, plus small amount of ortillery.
    -[X] Provide revised MMV design (Block II) with improved sensors / computer systems, swapping particle bays for torpedo or missile bays (if torpedo bay weight cannot be brought into an acceptable limit) and replacing torpedo barbettes with p-beam barbettes or additional point defense; replace 90-ton marine shuttle with the new attack shuttle. If possible, improve speed to M-6. Include radiation shielding for new construction. Munitions should be mix of standard, nuclear warhead and multi-warhead for saturating enemy PD, plus small amount of ortillery.
    -[X] It should be a purely defensive station.
    [X] Plan Heavy Steenbeck
    -[X] Cruiser Successor: 2k tonnes, 2+2 jumps, optimize for durability and firepower, principal armaments of particle beams, 2/1 split of point-defense and sandcaster defensive weapons, add extra electronic warfare stations for spoofing missiles and torpedoes, add radiation shielding, add virtual crew to replace servicemen disabled during battle.
    -[X] Defense Station: pure combat design with significant armor and defenses, add a command centre.


Would the HSWS consider a new main combatant and, if so, how should it be designed? A new class of 3,000 tons (Fast Attack Cruiser). Provide revised MMV design (Block II).
What secondary role should the station serve? It should be a purely defensive station.



Assessing the Lion
The MIC report arrives on the desks of senior personnel of the HSWS marked top secret, confidential, do no remove. Inside are eighty or so pages on the potential threat of the Aslan based on what has been seen of them thus far. What follows is a summary of the main thrust of the MIC report:
- As is already known, the Aslan people - at least in professional positions as we have seen thus far - are a sharply gender divided culture. Their men are warriors, fighters, leaders, they are strong and brash and bold. Their women are traders, diplomats and negotiators. Based on this understanding we have primarily sent women and non-men on our negotiation teams, but we believe there is at least some benefit to be found in 'surprising' the Aslan with men capable of negotiations as occurred at the first meeting.

- We think that this polity represents a tiny group split from the main Aslan settlement - as we can only imagine we are from the birthplace of Humaniti - and it shows in their warships. Based on repeating names seen coming and going from the system on public traffic logs, the MIC is of the belief that unless the Aslan are hiding significant strength elsewhere, we have an advantage in fleet strength.

- The Aslan are, however, technologically advanced and it may be that this advantage allows them to beat out an equivalent force in any engagement. We believe that acquiring an understanding of advanced shipbuilding techniques should be one of the first things we hope to achieve in any serious negotiations with the Aslan, though this may require direct conflict with one or more family groups.

- That being said, the Aslan practice a ritualised, negotiated form of conflict-as-dispute-settlement. When our negotiator was invited to war, it was a normal and casual question for the Aslan - it was an invitation to further negotiations, rather than a threat - it may be possible for us to engage in such ritualised conflict in order to acquire technology, examples of ships, or other useful results.

- We have not yet been beyond Keoiri and Lev, the two border systems of the Aslan technocracy. It may be that there is significant strength behind them, but based on trade and passenger travel, we believe that the population of their core systems cannot exceed the population of Keoiri by more than a factor of ten. This would match with our assumptions about their fleet, and would also imply that their are less Aslan in their systems than their are humans on Home.

Based on this intelligence report, how should we proceed with diplomacy with the Aslan:
[ ] Continue to negotiate trade agreements and work to establish safe ports in Xyri and Keoiri.
[ ] Propose a formal challenge for technology
[ ] Propose a formal challenge for resources
[ ] Craft a plan for a major fleet deployment to take Keoiri and Lev by force
[ ] Other - write in.
Where should the MIC focus their efforts next?
[ ] Assess the stability of Cassalon after the war.
[ ] Assess the penetration of the Daughters into life on Home.
[ ] Assess the people of Xyri, their governments and whether there should be concern over how quiet they have been.
[ ] Other - write in.

Hexos Quandries
Every cargo ship that makes the long run to Hexos brings with it a couple of hundred tons of much needed industrial machinery, supplies and a handful of workers who are willing to make the six week journey in ad-hoc steerage. It's rough, cramped, smelly and by the time they arrive on the tidally-locked world they are sorely in need of a shower. At least they are able to get to work, some helping the people of Hexos to rebuild their collapsing society and others heading for abandoned towns along the twilight border.

Their excavations reveal what everyone knew; a technologically advanced civilisation collapsed into the Hexos we know today and the remains of that civilisation can be harvested for its bones with relative ease. Computers are still semi functional, data-banks still hold caches of information and a great many things can be learned from the graveyards of a nation.

In these deep data banks, these treasure troves, we find enough information to advance our knowledge of (choose two):
[ ] Improved Plant Efficiencies
[ ] Quality Hull Construction
[ ] High-Density Metals
[ ] Enhanced Starship-grade Weapons
Note that these will be included in upcoming offered designs.

Please present any votes as a plan. Voting opens at
 
- We think that this polity represents a tiny group split from the main Aslan settlement - as we can only imagine we are from the birthplace of Humaniti - and it shows in their warships. Based on repeating names seen coming and going from the system on public traffic logs, the MIC is of the belief that unless the Aslan are hiding significant strength elsewhere, we have an advantage in fleet strength.
Well, these ships could be mothballed somewhere, but otherwise that's good news for us.
- That being said, the Aslan practice a ritualised, negotiated form of conflict-as-dispute-settlement. When our negotiator was invited to war, it was a normal and casual question for the Aslan - it was an invitation to further negotiations, rather than a threat - it may be possible for us to engage in such ritualised conflict in order to acquire technology, examples of ships, or other useful results.
Neat. I wonder whether there's a duel we could win? I'd be up for trying to organize one.
Their excavations reveal what everyone knew; a technologically advanced civilisation collapsed into the Hexos we know today and the remains of that civilisation can be harvested for its bones with relative ease. Computers are still semi functional, data-banks still hold caches of information and a great many things can be learned from the graveyards of a nation.
Here I would recommend Quality Hull Construction. We're about to add a new mainline combatant to the fleet and it, we don't want to rely on obsolete techniques to built it. It's either going to increase construction speed or it might directly bump the TL of our hulls and remove the need to use prototype solutions.
 
[] Plan: Technologies and Checking in
-[] Continue to negotiate trade agreements and work to establish safe ports in Xyri and Keoiri.
-[] Propose a formal challenge for technology
-[] Assess the people of Xyri, their governments and whether there should be concern over how quiet they have been.
-[] Quality Hull Construction
-[] High-Density Metals

I think these would be good options to pick.

The chance of technology is very tempting, but we shouldn't neglect regular diplomacy either

We haven't heard anything from Xyri in a long time, so that's important to check

For the tech, I think that Quality Hull Construction and High Density Metals should hopefully allow us to upgrade the durability of the two classes of ship we're about to lie down. I'm willing to swap out the Metals though if people would prefer
 
I do want high density metals or improved plant efficiency. Those seem like they'd improve the tech of Home as a whole, not just us. Which will (hopefully) later improve our funding and such.
 
[] Plan: Tech and Daughters
-[] Continue to negotiate trade agreements and work to establish safe ports in Xyri and Keoiri.
-[] Propose a formal challenge for technology
-[] Assess the penetration of the Daughters into life on Home.
-[] Quality Hull Construction
-[] High-Density Metals
 
I suggest weapons. Remember that the torpedo bays currently in use are prototype systems - assuming they work the way the drives did, bumping up a TL would halve the mass of the current ones and possibly unlock a proper 100t launch bay with more throw-weight.
 
[] Plan: Technologies and Checking in
-[] Continue to negotiate trade agreements and work to establish safe ports in Xyri and Keoiri.
-[] Propose a formal challenge for technology
-[] Assess the people of Xyri, their governments and whether there should be concern over how quiet they have been.
-[] Quality Hull Construction
-[] High-Density Metals


Yeah it's a good plan. I think it's high time we've got any info about Xyri, Daughters could be next, then Cassalon.

Trade is good, challenge may work or not work - but then we would get post-action report at least, if our combatants would lose.

We've already got drive tech recently, it's time to scavenge some construstion tech to catch-up.
 
...this might be a stretch depending on what heading it falls under, iirc fuel scoops and field refining equipment are TL10 with prototypes at TL9 - Hull Construction seems a likely candidate. Being able to wedge those into a surveyor or logistics ship would blow the range game wide open.
 
I suggest weapons. Remember that the torpedo bays currently in use are prototype systems - assuming they work the way the drives did, bumping up a TL would halve the mass of the current ones and possibly unlock a proper 100t launch bay with more throw-weight.
I'd rather not, since we don't know if we get torpedoes or some other exotic weapon.
I'm also interested in improved drive efficiencies.
Drive Efficiencies would be my second choice. Who knows, we might be able to get more thrust that way.
I think it's high time we've got any info about Xyri, Daughters could be next, then Cassalon.
Xyri aren't causing problems, so it's not an immediate concern. I'd do Daughters first, so we can find out just how serious their penetration of our structures is.

EDIT: Wait. Drive Efficiencies aren't an option. In that case, Plant Efficiencies would be the best overall improvement for both military and civilian applications.

[X] Plan Tin Cans
-[X] Continue to negotiate trade agreements and work to establish safe ports in Xyri and Keoiri.
-[X] Propose a formal challenge for technology
-[X] Assess the penetration of the Daughters into life on Home.
-[X] Quality Hull Construction
-[X] Improved Plant Efficiencies
 
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[X] Plan: Technologies and Checking in
-[X] Continue to negotiate trade agreements and work to establish safe ports in Xyri and Keoiri.
-[X] Propose a formal challenge for technology
-[X] Assess the people of Xyri, their governments and whether there should be concern over how quiet they have been.
-[X] Quality Hull Construction
-[X] High-Density Metals
 
[X] Plan: Tech and Daughters
-[X] Continue to negotiate trade agreements and work to establish safe ports in Xyri and Keoiri.
-[X] Propose a formal challenge for technology
-[X] Assess the penetration of the Daughters into life on Home.
-[X] Quality Hull Construction
-[X] High-Density Metals

Lets make our ships really fucking tanky.
 
One thing to think about before we issue the challenge is what do they get if we lose? Also how confident are we that we can win said challenge with our current ships?

[X] OPLAN: Archimedes
-[X] Continue to negotiate trade agreements and work to establish safe ports in Xyri and Keoiri.
-[X] Assess the people of Xyri, their governments and whether there should be concern over how quiet they have been.
-[X] Enhanced Starship-grade Weapons
-[X] Improved Plant Efficiencies
 
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I am against issuing a challenge until we figure out what the terms are gonna be - we don't have technology they want as far as we know, so if we lose what are they going to want? Do we know enough about their ships, tactics, and weapons to be reasonably confident of a victory? Are our currently existing ships suited to fighting this opponent?

Too many what-ifs for me.
 
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