Powerofmind
In Madness Fallen
- Location
- United States
For the sake of your spirit not dying really fast, I suggest you toss most of your preconceptions about how much DE X, Y, and Z will reward. I borrowed a lot from AN's mechanics to make this, but for any DE formula, expect them to be different, enough that a direct translation of Harzivan to this ruleset would lose him some thousand or so average DE/turn (I dialed back quite a bit on the self-synergizing nature of some traits and actions, and added [data expunged] to add an extra element to Faith spirits' turn considerations).It's not that, it's (at least for me) boring because we already know how the system works, what you have to do and what you have to avoid to be successful if you are a hero spirit, that is why I would consider it simple less interesting then the other options,
not to mention Law maker would make us a full time civilisation spirit, which means more growing through micro management and less through actions, which I consider for the potential of this setting a safe but boring choice for a character
EDIT: Continuing because I like to ramble, I rebuilt a lot of the things you thought you knew so that even though you still get to have the same setting and same general mechanics, there are a number of curve-balls I've included for both types of spirit so you don't feel like you've got this run in the bag, too.
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