[] Choose Improvement 1
[] Choose Improvement 2
[] Choose Improvement 3
So options:
Afterlife - T2+ available
Currently we're incentivized to make an Afterlife, especially if we intend to despise Spirit of Death later and lose the capability to make it good.
Amenity - Double cost.
We should install Amenities after losing Spirit of Death.
Not worth it at present.
Control - T2+
Essential if we make a generalized access point
Skill - Astrology, Trickery, Leadership, Innovation, Hunting, Fishing, Navigation, Omen Reading, Discovery, Mysticism, First Magic, Second Magic, Melee
Relatively poor investment at present, as we need Amenities for our mortals and spirits to use them.
[] Choose Primary Gateway
[] Choose Gateway Improvement
I'd suggest making the primary gateway our temples and shrines if we wanted accessibility.
So Realm plan sketches:
[] Plan Paradise of the Lost
-[] Improvement 1 - Afterlife(Reward) - Basic afterlife
-[] Improvement 2 - Afterlife(Reward) - Afterlife allows the dead to take the form of their preference within it.
-[] Improvement 3 - Afterlife(Reward) - The dead will revive if slain within the afterlife.
-[] Primary Gateway - Diving deeply into pools within major temples and shrines of Gaerig, then navigating the sea of stars within to find the Moon will take you to the Divine Realm. The same applies to leaving
-[] Gateway Improvement - Afterlife - The souls of her people whose bodies are lost to mortal man are claimed by Gaerig. This includes bodily destruction, those lost to sea or wilderness, but not if other people have the bodies in a recognizable form.
This well, gives us an afterlife. Basically Einherjar style, they turn to animals, hunt and trick each other, and then do it again and again forever.
Intends to pick up other stuff when we lose Death and can pick up Amenities for a non-ruinous cost
[] Plan Gaerig's Trippy Research Grounds
-[] Improvement 1 - Skill(Mysticism) - The realm makes the mystic significance of things visible and material, which makes it easier to interact and interpret them.
-[] Improvement 2 - Skill(Innovation) - The realm enriches the potential within everything, expanding the possibilities when trying new things within it.
-[] Improvement 3 - Control - Appearances within the realm are deceptive and misleading. Those within the realm without Gaerig's permission must puzzle through the layers of true and false meaning, or be endlessly lost.
-[] Primary Gateway - Diving deeply into pools within major temples and shrines of Gaerig, then navigating the sea of stars within to find the Moon will take you to the Divine Realm. The same applies to leaving
-[] Gateway Improvement - Gateway - Ritual. Conducting a specific, secret ritual allows spiritual passage into Gaerig's divine realm for the one doing so.
This is basically a magic weapon R&D lab, which our mortal worshippers can use with some difficulty. Find new things, enchant them. Also ritual site and all that. It's all going to look symbolic and LSD-trip like inside
I believe the whole dematerialized thing should count as an Amenity, so we can't do that anymore.
@Powerofmind
Are these about right?
What she already does? Sometimes we just go out and murder folks for no reason, or drop Tsunamis on them, or just start scooping them up like potato chips. We'd fulfill all of our compels in the normal course of things.
Inherent Death makes creating life(i.e. broods, ur beasts and children) as well as our Growth blessings MUCH weaker, but is going to be unsurpassed for killing shit.