Time of the Gods: Into the Amber Age

We're not harzivan, legend is a lot harder to come by for us
Yes. But isn't that an argument for trying to get the Ur-children legend generator going as quickly as possible with a solid investment of Legend?

Thanks! And sweet, sweet knowledge loot!
... I don't suppose you would care to share your insights? Because I read PoM's post about "THAT WHICH WINDS" and ended up feeling more confused than when I started.

People seem to want to keep personally showing up to do things.
Well, the dice seem to want to keep giving us Avatar ranks...
 
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Yes. But isn't that an argument for trying to get the Ur-children legend generator going as quickly as possible with a solid investment of Legend?


... I don't suppose you would care to share your insights? Because I read PoM's post about "THAT WHICH WINDS" and ended up feeling more confused than when I started.
True--though i would have preferred to start with some ~10 legend kids to get it started, instead of dropping a considerable chunk all at once
And yeah, i was a bit confused too...
 
Can we get First/Second magic with only a single Perform/Art? I thought you needed two.

I dunno, my final list has two of each. The Third Magic Ritual Attrouska uses includes two performs - Drums and Horn - and a Mysticism based Chant, channeled through the Ritual Implement that is the Ice Disk, for her Third Magic Ritual. Art may be present in the 'paintings' upon the Ice Disk, alongside the writings etched there. It seems to me like using the First Magic to power a Third Magic ritual, with the Ice Disk Implement as a powerful focus.

As an aside, Divine Mystery is probably the perfect lead-in for a Third Magic Trait, though it would likely need more support... which we're inclined to get, as we've got a Magic Ascension.

Edit:
.. I don't suppose you would care to share your insights? Because I read PoM's post about "THAT WHICH WINDS" and ended up feeling more confused than when I started.

Of course, right after I eat dinner.
 
Well, the dice seem to want to keep giving us Avatar ranks...
Oh I'm not complaining about it. I actually quite like it and am hoping to get some sort of combat trait we can share around out of it. I just don't think we should get rid of the one skill that makes us more able to leverage being giant to get out of problems in order to pick up a second perform or explore or whatever.
 
Well, the dice seem to want to keep giving us Avatar ranks...
Understatement if anything.
We started with ZERO Avatar. Didn't do anything to try to get one. Then a girl fell into our Secret Place and we just plugged into her body, and each time we exploded we came back bigger and beefier.

I actually think at this Avatar level we should make a weapon already. Once we get Harvest Moon back we have a semi-consistent source of higher tier materials, Seski and Saiga can shape the materials, then we enchant it once they figure out a good weapon and build one to our scale.
 
Divine Acts
Bless Growth
Fishing/Navigation (it doesn't matter the check was inside a low-overflow range) rolled 6, 11, 18, 15, 11. 7
Gained 7 DE

Influence Waters (Rainfall, Snowfall, Calm Sea)
Influence rolled 11, 11, 12
Moderate/Moderate/[Major]

Direct Fishes
Influence/Fishing rolled 11, 12
Moderate/[Major]

Blue Moon
Influence rolled 5 (Major I Future reroll) 9
Minor Failure>Reroll>[Minor Success]
Minor Legend
Fear rolled 15
6 Legend gained

Subtotal VE: 12


Guide Ships
Navigation rolled 9, 12, 11
Minor/Moderate/Moderate
Pity we didnt have Moonlight cranking these up, we'd have gone to Major/Major/Epic/Major/Epic/Moderate(which might have tipped the Majors into Epic again)
Victory Lap (Travel)
Survival rolled 15
Perform + Awe rolled Cannot Contest vs 12

Spirit Interaction
Fear rolled 28! Oh. Hello exploded die for the turn.
Special interaction unlocked
Hmm, Imprisoned One is unable to contest? Or is that Attrouska being unaable to contest here?
On your little journey, you see many curious things, such as large, fluffy creatures with horns that often butt against each other. Theirs is a strong male scent, and their furs would make excellent coats... You should ask Saiga why he doesn't hunt them.
*Things to fuck so far*
-Humans
-Silvermen
-Children of the Rune
-Tiny Octopus
-Sea Pixies
-Walrus
-Crabs
-Birds
-Fish
-Whales
-Water
-Foxes
-Bears
-Oxen

Off the top of my head.

The very land around you is shockingly warm and the climates mild, the hardy northern plantlife flourishing like weeds unchecked as you get closer.
Plant affinity option detected.
And then you nearly stumble through the thicket into a sorry sight. Children of the Rune stand at nearly every corner of the... the super-village (you are pleased by your clever naming sense) you've reached, and you mask yourself quickly to avoid much suspicion.
A town huh?

Super-village seems an apt name, since despite the poverty these people suffer under the old bat's oppression, the houses are made with worked and smoothed stone, interlocking wood beams with dried clay to fill the seams. Structures such as these could even survive your violent moments, could weather terrible colds and snowstorms with ease, so why did the Crone not have them built for herself? Indeed, why does she seem to be destroying them systematically, if the ruins you've found are anything to go by.

... Why did the spirit here allow it?
Actual worked stone structures? This is extremely unusual. These people were at a higher tech level, but being systematically deteched.
Curiosity piqued, you make your way through the super-village, before coming to the edge of a basin of steaming water, a phenomenon you had no idea could occur naturally, especially in winter.
Steam affinity!
The great wall of ice that plows through the island has melted badly here, and near the bottom of the basin you can see a truly grand edifice of stone and wood; you have found the shrine. You rush down to see the spirit trapped within, slipping easily past the dull Children, without their mother to reveal you, and what you see inside makes your soul ache.
Uh...I think that's a Temple isn't it? And probably an Ice affinity too
The spirit here is truly as imprisoned as the stars implied, his form shriveled to naught but an effigy of skin and bone. Every now and again, a few of the villagers from the settlement above are ritually slain upon an alter slick with rusty blood, and the poor creature sealed by one of the accursed discs howls in agony. Nearby, two men of sculpted ice are occasionally whipped as they are made to pound and beat and carve stone and ice into pleasing forms.
Man, what the fuck did he do to deserve this?
Iceman slaves means his people are being used as craftbots.

I'm getting the feeling this might be an Old God of Volcanoes being quelled.
 
Pity we didnt have Moonlight cranking these up, we'd have gone to Major/Major/Epic/Major/Epic/Moderate(which might have tipped the Majors into Epic again)
We'd have needed +20 from moonlight to get the majors boosted to Major I's; that's not exactly rare at this point if we did 2 moonlights, but its not even remotely guaranteed. (Plus at that point that last one wouldn't be a moderate, it would be a minor without using the reroll...which would also be really useful of course :p). That said, even one success would have made the two moderate Influence Waters into major successes, they were at 75 as is.
 
We'd have needed +20 from moonlight to get the majors boosted to Major I's; that's not exactly rare at this point if we did 2 moonlights, but its not even remotely guaranteed. (Plus at that point that last one wouldn't be a moderate, it would be a minor without using the reroll...which would also be really useful of course :p). That said, even one success would have made the two moderate Influence Waters into major successes, they were at 75 as is.
Moonlight + Moonlight chaining into Blue Moon chaining into everything else.
Assuming 1.5 success(approximately our average at current Influence) on each Moonlight, we'd have Blue Moon with an additional success.

So we'd be adding +15 from the Moons and another +10(IIRC the focused moons give bigger buffs, but are narrower?) from the Blue Moon, which is a degree of success by itself for everything Water based.

Assuming Weirds don't fire and throw everything off.
 
Moonlight + Moonlight chaining into Blue Moon chaining into everything else.
Assuming 1.5 success(approximately our average at current Influence) on each Moonlight, we'd have Blue Moon with an additional success.

So we'd be adding +15 from the Moons and another +10(IIRC the focused moons give bigger buffs, but are narrower?) from the Blue Moon, which is a degree of success by itself for everything Water based.

Assuming Weirds don't fire and throw everything off.
1. do moonlights boost blue moon? i thought @Powerofmind said he was removing that sort of "i have 5 related boost abilities, so they all boost each other into the stratosphere"
2. We'd have needed +40 from the moons to get another success on the blue moon. We rolled a 5, which is a 10 value. +10 from influence is 20. We need 40 more to get to 60...because if we have enough boosting that roll to succeed it at all, then we wouldn't get the reroll that got us the minor success as is.
 
I actually think at this Avatar level we should make a weapon already. Once we get Harvest Moon back we have a semi-consistent source of higher tier materials, Seski and Saiga can shape the materials, then we enchant it once they figure out a good weapon and build one to our scale.
Considering the apparent tech level of the spirit and people we are able to liberate it might not come from Saiga. These people are going to owe us big even if the rescue is amazingly destructive.
 
Moonlight + Moonlight chaining into Blue Moon chaining into everything else.
Assuming 1.5 success(approximately our average at current Influence) on each Moonlight, we'd have Blue Moon with an additional success.

So we'd be adding +15 from the Moons and another +10(IIRC the focused moons give bigger buffs, but are narrower?) from the Blue Moon, which is a degree of success by itself for everything Water based.

Assuming Weirds don't fire and throw everything off.
The thing is if we double mooned we wouldn't have the DE to do those actions so yeah:p
 
1. do moonlights boost blue moon? i thought @Powerofmind said he was removing that sort of "i have 5 related boost abilities, so they all boost each other into the stratosphere"
2. We'd have needed +40 from the moons to get another success on the blue moon. We rolled a 5, which is a 10 value. +10 from influence is 20. We need 40 more to get to 60...because if we have enough boosting that roll to succeed it at all, then we wouldn't get the reroll that got us the minor success as is.
Ah, okay.
It's something to wait for confirmation on then. I tend to work half on gut instinct and pattern recognition.
 
Ah, okay.
It's something to wait for confirmation on then. I tend to work half on gut instinct and pattern recognition.
I mean, they're pretty expensive, and unlike hte original wont go down in price with influence, so its possible they still boost each other--like @Sivantic said it doesn't matter if you can get +60 to water influence moves if it takes 65 DE and really good rolls to do so. But personally i find it more likely they just stack their boosts separately; thats already pretty powerful...iirc i figured out we had like an 80+% chance of at least +10 to rolls from 2 moonlights, and we have a 74% chance of at least +10 from blue moon...so, for a third of our DC we can boost our main abilities by a success at least most of the time?

Hmm... @Powerofmind in addition to the general "does moonlight boost blue moon" question, does it boost the non-boosting moons like the transformation moon? Since those don't cascade it wouldn't be as abusable, so i could so that being allowed.
 
Done with dinner, quick reply before long-er post:

Man, what the fuck did he do to deserve this?

A direct, concrete, powerful threat to her Rule, just like we are, but we had forewarning and got lucky. A bunch of traits that don't 'sync' with what she wants, she fucks you up; don't bow, she fucks you up; try to rebel, she fucks you up.

If she hadn't come after us - as in, at all, as opposed to simply waiting to do so - we probably wouldn't have fucked her shit up.

Self-fulfilling prophecies, in the end, are the worst kind. And the most common.
 
Done with dinner, quick reply before long-er post:



A direct, concrete, powerful threat to her Rule, just like we are, but we had forewarning and got lucky. A bunch of traits that don't 'sync' with what she wants, she fucks you up; don't bow, she fucks you up; try to rebel, she fucks you up.

If she hadn't come after us - as in, at all, as opposed to simply waiting to do so - we probably wouldn't have fucked her shit up.

Self-fulfilling prophecies, in the end, are the worst kind. And the most common.
So in basic U.S. Gov terms you're saying she makes an excellent executive branch, but is horrible at legislative(making the rules)?
 
I'm thinking we don't actually know enough of her traits to say for sure. She had a Sun trait, nobody saw THAT coming.
Faith Spirits tend to arise from a pressing need in their society, so she, particularly being much younger than Saiga, is there to solve a particular problem we don't particularly understand.
 
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I'm thinking we don't actually know enough of her traits to say for sure. She had a Sun trait, nobody saw THAT coming.
Faith Spirits tend to arise from a pressing need in their society, so she, particularly being much younger than Saiga, is there to solve a particular problem we don't particularly understand.

She's there because old people can't handle change.

We will force them.
 
I'm thinking we don't actually know enough of her traits to say for sure. She had a Sun trait, nobody saw THAT coming.
Faith Spirits tend to arise from a pressing need in their society, so she, particularly being much younger than Saiga, is there to solve a particular problem we don't particularly understand.
I'm thinking that the Faith Spirits were causing more harm than good and they were praying that someone would put them in their place or something similar
 
We should breed octopi so they can control the crab population. Unless that creates a crab faith spirit to be our nemesis.

Especially if it creates a crab faith spirit to be our nemesis!
 
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