Omegahugger
Inattentive Idiot
That's a weird way to spell "best thing".
That's a weird way to spell "best thing".
Dere is love, dere is life
Benthic, huh...
PoM said if we did it would be like a vision quest/single cracky update or the like--so if there are any consequences on the main quest it would presumably be like "your visions taught you more about how destructive you can be, unlock and discount Minor Spirit of Destruction"Please tell were not actually doing a crossover,
This is far too cracky for my tastes.
Of course, Gaerig is currently surrounded by water.
I mean, it was a pretty major quest, the reward should be pretty awesome...if he does anything i'd say PoM should reduce the legend gain slightly (iirc its currently the flat number of successes, which means average of 2+ legend), and/or raise the proc limit to 100 (Should drop the current chances from 56% to 29%), just tweak it slightly. That or make it a more powerful legend bonus that procs on moon affinity actions (weirds?) maybe? I think its fine as is, however. Astrology actions are useful, but they don't give DE, they take sustenance, the cheapest one loses some of its natural usefulness if done too often in a turn (1 or 2 study stars = very useful, we should always do so. 4 study stars in a turn...probably not telling us much more, honestly), etc--as is its a 56% chance (65% once we get shrine tier 4 which should be the only boost we get for a while and even that relies on us rolling shrine 4) of a legend roll that gives ~2 or 3 legend on average when it procs. A couple legend a turn just means we don't run out immediately, and unless we glut or start spamming out Ur-children (neither of which aare all that sustainable between sustenance and the high 40 vehemence cost ), that's not going to give us too much of an advantage.@Powerofmind - if you are reworking things for balance anyway, I actually have one other change to recommend: amending the way Moonbeam works. Right now, we need a Major Success to proc the trait, which means that on a DC 40 check, we need to have 80+ after bonuses. Astrology 10 gives us a 2*10 = 20 point weak bonus, so we only need 60+ before accounting for that. A rolled 12 counts as a 64, so that would suffice. After adding our strong bonus of +1, that means we only need to roll 11 to proc. And that is today; it is only going to get worse from there as we pick up more bonuses.
I like the idea of moonbeam, but I'm pretty sure it wasn't supposed to be "every other time you do an astrology action, roll for Legend". At this point we can flat out buy Legend with DE, which I'm pretty sure isn't what you wanted to support.
I'm not sure what the best way to append this would be, though. Patching it so that it procs off of the roll pre-modifier is a simple and effective fix, but it still leaves the "we can pay DE for legend" issue. Yes, I realize that this was the case even when we had bought the trait, but I'm starting to think that wasn't a good idea; I didn't think of how seriously it could be exploited.
Other possible patched versions of the trait include:
The bolded option is my favorite. It gives us something that resonates with what our Holy Place does already (condense Ambrosia), can be described thematically (assuming the moonlight itself is being turned into the divine nectar), stays on theme with the original action, and is a reward that we will be able to feel every time we use it without being excessive. As a note, our cheapest Astrology actions costs 8, so adding 1/5 of an ambrosia to it isn't going to have us taking the actions just for the condensation, either.
- On an Astrology Action Major Success or higher, the DE we paid for the proccing action is refunded at the end of the turn.
- On an Astrology Action natural roll of 15+, we condense a free Ambrosia (not cap breaking)
- On an Astrology Action natural roll of 15+, we get 1 point of accumulating discounts that can be spent on Moon traits.
- Legend we get from Moon-related actions is doubled.
@Powerofmind - if you are reworking things for balance anyway, I actually have one other change to recommend: amending the way Moonbeam works. Right now, we need a Major Success to proc the trait, which means that on a DC 40 check, we need to have 80+ after bonuses. Astrology 10 gives us a 2*10 = 20 point weak bonus, so we only need 60+ before accounting for that. A rolled 12 counts as a 64, so that would suffice. After adding our strong bonus of +1, that means we only need to roll 11 to proc. And that is today; it is only going to get worse from there as we pick up more bonuses.
I like the idea of moonbeam, but I'm pretty sure it wasn't supposed to be "every other time you do an astrology action, roll for Legend". At this point we can flat out buy Legend with DE, which I'm pretty sure isn't what you wanted to support.
I'm not sure what the best way to append this would be, though. Patching it so that it procs off of the roll pre-modifier is a simple and effective fix, but it still leaves the "we can pay DE for legend" issue. Yes, I realize that this was the case even when we had bought the trait, but I'm starting to think that wasn't a good idea; I didn't think of how seriously it could be exploited.
Other possible patched versions of the trait include:
The bolded option is my favorite. It gives us something that resonates with what our Holy Place does already (condense Ambrosia), can be described thematically (assuming the moonlight itself is being turned into the divine nectar), stays on theme with the original upgrade, and is a reward that we will be able to feel every time it triggers without being excessive. As a note, our cheapest Astrology actions costs 8, so adding 1/5 of an ambrosia to it isn't going to have us taking the actions just for the condensation, either.
- On an Astrology Action Major Success or higher, the DE we paid for the proccing action is refunded at the end of the turn.
- On an Astrology Action natural roll of 15+, we condense a free Ambrosia (not cap breaking)
- On an Astrology Action natural roll of 15+, we get 1 point of accumulating discounts that can be spent on Moon traits.
- Legend we get from Moon-related actions is doubled.
That very turn actually. Talk about having your cake and eating it.That was what sold me and many others, along with the thought that it'd make Moon easier to obtain (we got it the next turn)
Were the alternate rewards I suggested not also awesome?I mean, it was a pretty major quest, the reward should be pretty awesome
We got the bonus at the start of turn 8, which means we've had six turns to see the results, from turns 8 through 13. Assuming I didn't make a mistake somewhere, over these six turns, we've had seven moonbeams accounting for 18 legend. Note that we weren't picking astrology actions to get the extra legend (or I wasn't, at least), so this is basically 3 legend a turn that we get at functionally no cost. Or 2 legend a turn, if you exclude the outlier that is turn 13 (we were seriously lucky there, with two moonlights accounting for +8 legend).
I did the math above; it procs on an 11, which is half the roll table even before you start thinking about crits. I don't think your calc here is right. (Or it could be me that is wrong, I suppose; double check?)
It means that we never have to struggle for Legend. I think that is a problem.A couple legend a turn just means we don't run out immediately
Like i said, i could see a slight increase in successes needed or decrease in legend gained, but i think the overall idea is good.Were the alternate rewards I suggested not also awesome?
Anyway, yes, it is right for us to get something nifty out of the quest - but there is a difference between nifty and gamebreaking. And sadly, some things that appear nifty at first glance are also potentially gamebreaking if you put it in the context of what we could do to boost it.
We got the bonus at the start of turn 8, which means we've had six turns to see the results, from turns 8 through 13. Assuming I didn't make a mistake somewhere, over these six turns, we've had seven moonbeams accounting for 18 legend. Note that we weren't picking astrology actions to get the extra legend (or I wasn't, at least), so this is basically 3 legend a turn that we get at functionally no cost. Or 2 legend a turn, if you exclude the outlier that is turn 13 (we were seriously lucky there, with two moonlights accounting for +8 legend).
Honestly, this is not a balanced reward for the quest, given what the other options looked like. More importantly, it is unhealthy for the quest, since it means we are more-or-less never going to have a true lack of Legend.
I did the math above; it procs on an 11, which is half the roll table even before you start thinking about crits. I don't think your calc here is right. (Or it could be me that is wrong, I suppose; double check?)
It means that we never have to struggle for Legend. I think that is a problem.
You are right; I had misunderstood what you said last time (I thought you meant 56% was the failure chance, not the success chance).As for the math: you have a 55% chance of rolling an 11 or higher. a double 10 with +1 Strong, +20 weak, +crit is 55 + 20 + 20 = 95, which is enough. A double 8, the next highest crit, is 36 + 20 + 20 = 76, which is not high enough. That means theres 56% chance overall.
I'm not sure what to say to that? I've outlined my reasoning; I don't see how I can respond to "but i think the overall idea is good" when it is presented without any counterarguments.Like i said, i could see a slight increase in successes needed or decrease in legend gained, but i think the overall idea is good.
We aren't lost. We know exactly what we're doing.
We are adventuring, like our dear husband.
We are breaking the Space-Time Continuum in our Quest for Discovery. This isn't adventuring, this is SCIENCE!!!
There is a species of spider that lives underwater. We could pull it off.It just occurred to me, we're not alt-SV's river mother. We're the shadow spider...