Time of the Gods: Into the Amber Age

Rituals are locked behind this action. Rituals that will help us raise Shrine, shunt traits, etc. Primarily the first is what I'm hoping for, but we have to do the action enough to get lucky.
Rituals are locked somewhere behind this action. Do you really think that we are conveniently going to reach anything using just one research action? Unless rituals have become an order of magnitude simpler since AN's quest, I just don't see us getting what you want in a remotely timely manner from this. I'd rather spend the DE elsewhere; maybe even just on churning growth to get our pop modifier up.
 
111 out of 113 DE

[] Bless Petitioner for Sacrifices
-[] Expend <16> DE on petitioners (Astrology)
[] Bless Petitioner for Growth
-[] Expend <16> DE on petitioners (Fishing)
[] Inspire Petitioner - Costs: 5 DE
-[] FORMLESS: Drive Petitioner to (Avatar Action). Costs: +15 DE surcharge x2 [40]

[] Moonlight*
-[] In your territory. [15]

[] Study Stars
-[] Read the Past Costs: 12 DE x2 [24]


[] Despise Trait
-[] Despise <Aspect of Humanity>


Someone double check my math, please?
 
This is the penalty for the Yahweh Lite. You want all the traits? Have fun spending all the DE trying to use half of them.
Sorry; you misunderstand. I'm perfectly okay with having the price for Avatar Actions go up because we don't have an Avatar. I'd be perfectly happy if there were locked, even.

My problem is people deciding to use the actions despite the DE surcharge.


On a separate note, @Powerofmind, the Vehemence next turn should be 4*[10 + 8 - 2]/10 = 4*16/10 = 6.4, not 7.2.
 
We should also be looking for ways to make our current traits Inheritent.

How, though?..

None of the voting options seem to give any hints. Hmmm. Good question.

Rituals. 12 DE. Fire the shotgun into the sky and hope a pellet hits something you can use.

Note to self: Once we're stabilized enough, start spamming Past Reading actions to figure out what the fuck is going on

@PrimalShadow

Here. Second Magic got us into this mess. I'm hoping making sure we don't Accidentally everything again by learning more about it will help us get out of this mess.
 
] Bless Petitioner for Sacrifices
-[] Expend <16> DE on petitioners (Astrology)
[] Bless Petitioner for Growth
-[] Expend <16> DE on petitioners (Fishing)
[] Inspire Petitioner - Costs: 5 DE
-[] FORMLESS: Drive Petitioner to (Avatar Action). Costs: +15 DE surcharge x2 [40]

[] Moonlight*
-[] In your territory. [15]

[] Study Stars
-[] Read the Past Costs: 12 DE x2 [24]


[] Despise Trait
-[] Despise <Aspect of Humanity>

It might be better to not spend 40 DE to do avatar actions

We're also still over cap even if we despise one trait, I think.
If we don't get shrine+1, we still have a chance at despising something we don't use.

Here. Second Magic got us into this mess. I'm hoping making sure we don't Accidentally everything again by learning more about it will help us get out of this mess.

We can still wait until we get an Avatar.
 
It gave you Fear 2. You accidentally stumbled into an attribute ritual, done the wrong way, but basically forced through using your second magic engine.

Also, I have completed your character sheet, covering the new demi, monster brood, and spirits you know stuff about!

Here we go, this quote. Attribute Ritual is how we got fucked. Need to try to find out how to do it properly so we can buy Shrine ranks. Prolly gonna be expensive as all hell.
 
I see no reason to needlessly waste most of our DE to find Rituals we couldn't even perform in our current state. I thus propose an alternative

[] Plan Yahweh Lite
[] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exahange for more offerings. Current Skills that can be blessed: Astrology, Navigation, Perform (Trickery), Fishing, Leadership, Innovation.
-[] Expend <34> DE on petitioners for Perform(Trickery)
-[] Expend <30> DE on petitioners for Innovation
[] Control Waters*** - You bend the waves to your command, directing them to rise or quiet at your leisure, to punish your enemies, or reward your friends. Costs: 4 DE
-[] Calm Seas.
--[] x3
[] Direct Fish** - You direct fish to or away from your domain, having knowledge of the temperatures and currents that they prefer. Costs: 6 DE
-[] Call Fish.
--[] x2
[] Improve a Shrine - Invest a great deal of materials and ornaments to make a shrine grander. Costs: 10 DE.
-[] Expand the Painted Stars (T1): A map of stars will be painted upon the skins inside a single shrine, granting ???.
[] Moonlight* - The moon shines bright this night, revealing things that hide in the dark. Can cause Weird, also empowers a number of relevant actions (Astrology, Perform (Trickery), Water-element Influence Actions, etc.). Costs: 15 DE
-[] In your territory.

Continue DE-Churn. Do something that relates to ALL our traits to keep Traits over cap and thus maximize chance of Shrine 3
 
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Here. Second Magic got us into this mess. I'm hoping making sure we don't Accidentally everything again by learning more about it will help us get out of this mess.
Getting out of this mess is extraordinarily easy. We simply have to wait until we pick up a level Shrine as our Fearbuy. It isn't hard - there is a 30% chance of it each turn. It should take maybe 3-4 years - during which time we can let our pop recover and get some actual growth going. Plus influence actions count more, so that's good too. And we get a bonus if we "accidentally" despise Aspect of Humanity in the meantime.

No need to do anything drastic. Just stop doing random rituals which we will inevitably lack the DE for via 2nd magic.
 
Here we go, this quote. Attribute Ritual is how we got fucked. Need to try to find out how to do it properly so we can buy Shrine ranks. Prolly gonna be expensive as all hell.

We got fucked 'cause we were doing the Second Magic without a clue, so Wild Magic triggered and rolled that particular ritual. Ritual knowledge would help, yeah; so would having Omen Reading and Mysticism. We know how to pick up Omen Reading, too... /eyes Aspect of the Raven.

[] Control Waters*** - You bend the waves to your command, directing them to rise or quiet at your leisure, to punish your enemies, or reward your friends. Costs: 4 DE
-[] Calm Seas.
--[] x5
[] Direct Fish** - You direct fish to or away from your domain, having knowledge of the temperatures and currents that they prefer. Costs: 6 DE
-[] Call Fish.
--[] x5

We can only Control Waters 3 times, and only Direct Fish twice - as decreed by the number of asterisks after the action name.
 
We... didn't do the rituals on purpose in the first place? Like? Us accidentally stumbling across them instead of seeking them out is exactly what messed us up?

Nah, feel free to go the safe "hope we don't do a ritual on accident again" route. I'm tackling the problem at the root.
 
[] Plan Ritual Fixing
[] Bless Petitioner for Sacrifices
-[] Expend <16> DE on petitioners (Astrology)
[] Bless Petitioner for Growth
-[] Expend <16> DE on petitioners (Fishing)
[] Inspire Petitioner - Costs: 5 DE
-[] FORMLESS: Drive Petitioner to (Avatar Action). Costs: +15 DE surcharge x2 [40]

[] Moonlight*
-[] In your territory. [15]

[] Study Stars
-[] Read the Past Costs: 12 DE x2 [24]


[] Despise Trait
-[] Despise <Aspect of Humanity>


This is what it'll look like, for the moment.
 
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Nice! A couple of suggestions, though.

-[] Expend <20> DE on petitioners for Innovation
Can you drop this? I want to "accidentally" despise Aspect of Humanity and find out what the bonus does.

-[] Calm Seas.
--[] x5
This is a limited action; it maxes out at x3.

-[] Call Fish.
--[] x5
Maxes out at x2
 
We got fucked 'cause we were doing the Second Magic without a clue, so Wild Magic triggered and rolled that particular ritual. Ritual knowledge would help, yeah; so would having Omen Reading and Mysticism. We know how to pick up Omen Reading, too... /eyes Aspect of the Raven.



We can only Control Waters 3 times, and only Direct Fish twice - as decreed by the number of asterisks after the action name.
Thank you. Edited
@PrimalShadow That's exactly what I plan to do. What do you think of my plan
We... didn't do the rituals on purpose in the first place? Like? Us accidentally stumbling across them instead of seeking them out is exactly what messed us up?

Nah, feel free to go the safe "hope we don't do a ritual on accident again" route. I'm tackling the problem at the root.
We don't look in the freaking pool is what.
 
[] Plan Ritual Fixing
[] Bless Petitioner for Sacrifices
-[] Expend <16> DE on petitioners (Astrology)
[] Bless Petitioner for Growth
-[] Expend <16> DE on petitioners (Fishing)
[] Inspire Petitioner - Costs: 5 DE
-[] FORMLESS: Drive Petitioner to (Avatar Action). Costs: +15 DE surcharge x2 [40]

[] Moonlight*
-[] In your territory. [15]

[] Study Stars
-[] Read the Past Costs: 12 DE x2 [24]


[] Despise Trait
-[] Despise <EA- Waves>


This is what it'll look like, for the moment.
Why waves and not humanity? it also opens skill slots.
 
I gotta say, I hate the idea of keeping humanity and despising waves. I don't care that it is tiered and thus less likely to be a problem to keep humanity, it is not a fun trait and I don't want to keep it around.
 
I gotta say, I hate the idea of keeping humanity and despising waves. I don't care that it is tiered and thus less likely to be a problem to keep humanity, it is not a fun trait and I don't want to keep it around.
I think Humanity is yucky too, but being over increases chance of Shrine 3. We can get rid of it next turn.
 
Can you drop this? I want to "accidentally" despise Aspect of Humanity and find out what the bonus does.
At or above cap all despises give the 'cap bonus', which is that the trait costs 1 Legend to pick back up later, dramatically boosts Shrine upgrade chance, and crowds out new traits on the table. Basically by the time you have at most 2-3 cycled despise traits, you can't get new traits without getting shrine first, which will be roughly 50% or more on the buy table.
 
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