Actually we totally didn't break our promise.And we should probably do a really benevolent year, to get rid of the population malus as soon as possible. Also our agreement with Saiga, which we haven't really managed to keep thi year.
We could also, of course, not Despise any traits. With capped Skills and Traits, as well as lacking an Avatar, exploding won't actually hurt us that badly, and we have reasonable odds of rolling a Divine Attribute increase.
Minor Aspect of the Octopus (+1 Fishing, +1 Survival, Limited ability to mask or disguise Avatar): 3 Legend
Damn. So no vertical upgrades at all?Elemental Affinities are full cost per affinity, even if they stack up. They provide fantastic versatility and, again, it better supports a focused build. You get affinities of the element you want, a couple aspects, a couple spirits, and some enhancers, and honestly there's still plenty of room for more if you go long enough into the Shrine attribute.
Okay, time to get started, we have a LOT of DE, but no ambrosia, and no avatar:
DE: 0/74
Ambrosia: 0/2
[] Plan The Seas Calm Down
-[] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exahange for more offerings. Current Skills that can be blessed: Astrology, Navigation, Perform (Trickery), Fishing, Leadership, Innovation.
--[] Expend 10 DE on petitioners for Astrology
-[] Bless Petitioner for Growth - Expend some of your DE to empower those who come to your shrine or pray to you, granting them a bounty of life-giving things. Current Skills that can be blessed: Navigation, Fishing.
--[] Expend 17 DE on petitioners for Navigation
-[] Inspire Petitioner - Expend DE to give inspiring visions and dreams to a petitioner who comes to your shrine or prays to you. At 2 Influence, Inspirations are somewhat random in their effects but are stronger than Blessings. Costs: 5 DE x2
-[] Moonlight* - The moon shines bright this night, revealing things that hide in the dark. Can cause Weird, also empowers a number of relevant actions (Astrology, Perform (Trickery), Water-element Influence Actions, etc.). Costs: 15 DE
--[] In your territory.
-[] Control Waters*** - You bend the waves to your command, directing them to rise or quiet at your leisure, to punish your enemies, or reward your friends. Costs: 4 DE x3
--[] Calm Seas. x3
-[] Despise Trait - You do not like how the mortals view you and your powers. Remind them what you truly represent and how you truly are! Costs: (Must reserve no destructive acts associated with the forgotten trait)
--[] Despise Ocean Affinity - Waves
-[] Temporary (Dispersed only): Call to Saiga from beyond. Costs: 10 DE
--[] Aid in Restoring Avatar (Pool Husband's Ambrosia next turn)
Basically, cycle DE with blessings/inspirations, and ask Saiga to help us reform next turn(he should have the ambrosia capacity, and our Calm Waters blessing should make his blessings more powerful as well). Blessing Growth heavily to restore the damage, and Blessing Moon Astrology to see if our mortals can make sense of what happened.
Despising Waves because:
1) It's easy as hell to get back. We just need to throw Roils around and it'd shoot up the fearbuy list.
2) We have no use for it at present, if we Roil anymore at this point we're going to run out of population to impress.
@Powerofmind
Does Moonlight buff Navigation? It does seem easier to navigate at night with a clear moon.
Caught a thing; I think this should be 0/2.[] Build a Shrine - Bully, threaten, persuade, or cajole mortals into building a shrine to your magnificence. Maximum shrines 2/2.
Is that additive with our previous disguise abilities?Had to make a slight fix to Aspect of the Octopus (the melee was supposed to be T2):
@veekie - I definitely don't want to despise Waves, and will vote against any plan that does it.
Anyway, weren't you just saying (last turn) that we should hold off on despising a trait while at cap so that we can get Attribute increases more easily? Shouldn't that still apply this turn? Actually, shouldn't it apply more, since we have less to lose now that our Avatar has gone poof?
Good points, especially pertinent since this was reasoning I had during the last voting period.I think optimally, we shouldn't despise any traits at all. As I understand the only consequence of having too many traits is an inability to form an Avatar.
We don't have an Avatar right now.
So if we do pick up more traits, we can just Despise them.
Mechanically I think we're supposed to look for Rituals to upgrade our inherent elemental traits or add to them.Damn. So no vertical upgrades at all?
Does that mean optimal play would have us pick us e.g. Water followed by Sea followed by Ocean and then have us drop the first two - or do lower-level traits boost the power of the higher level traits somehow?
I guess my problem is that it get tricky to see what the mechanical difference between closely-related elemental affinities will be, and this ruling suggests that we should be dropping elemental traits which provide too much overlap with what we've got already.
So long as it's appropriate, it buffs it. Moonlight isn't super effecting for fishers (who tend to fish on the long-day period of the year).@Powerofmind
Does Moonlight buff Navigation? It does seem easier to navigate at night with a clear moon.
Lower tier elemental traits do provide notable increases to the strength of their associated elemental powers. If you were to pick up ocean and tide, you could start dropping actual tidal waves on the island that could cause damage up to a mile or so inland.Damn. So no vertical upgrades at all?
Does that mean optimal play would have us pick us e.g. Water followed by Sea followed by Ocean and then have us drop the first two - or do lower-level traits boost the power of the higher level traits somehow?
I guess my problem is that it get tricky to see what the mechanical difference between closely-related elemental affinities will be, and this ruling suggests that we should be dropping elemental traits which provide too much overlap with what we've got already.
Good catch. And moonbeam was already rolled in (it's the Minor Legend immediately after your astrology check).Caught a thing; I think this should be 0/2.
Also a reminder that the moonbeam is still pending; disregard if it is already on your to-do list.
Not quite additive, but having two does give you a greater bonus and unlock certain traits.
Yep!Actually we totally didn't break our promise.
Remember our promise was to not kill anyone going fishing.
While we did kill a bunch of people none of them were fishing at the time so we totally didn't break our promise.
@veekie - I definitely don't want to despise Waves, and will vote against any plan that does it.
Anyway, weren't you just saying (last turn) that we should hold off on despising a trait while at cap so that we can get Attribute increases more easily? Shouldn't that still apply this turn? Actually, shouldn't it apply more, since we have less to lose now that our Avatar has gone poof?
Excellent points. Persuaded to drop Despising so that we can push that Shrine up a bit more for breathing room.I think optimally, we shouldn't despise any traits at all. As I understand the only consequence of having too many traits is an inability to form an Avatar.
We don't have an Avatar right now.
So if we do pick up more traits, we can just Despise them.
We should also be looking for ways to make our current traits Inheritent.
How, though?..
See @veekie? Now it benefits our build. C:Not quite additive, but having two does give you a greater bonus and unlock certain traits.
I think we need to grab Mysticism somehow, and plan out rituals.None of the voting options seem to give any hints. Hmmm. Good question.
Rituals. 12 DE. Fire the shotgun into the sky and hope a pellet hits something you can use.None of the voting options seem to give any hints. Hmmm. Good question.
Hmm, so following cases:So long as it's appropriate, it buffs it. Moonlight isn't super effecting for fishers (who tend to fish on the long-day period of the year).
Jeez.Lower tier elemental traits do provide notable increases to the strength of their associated elemental powers. If you were to pick up ocean and tide, you could start dropping actual tidal waves on the island that could cause damage up to a mile or so inland.
That is exactly the plan I want to do, so you will have my vote(and I can actually get some sleep!)[] Minimizing the Aftermath V.2
[] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exahange for more offerings. Current Skills that can be blessed: Astrology, Navigation, Perform (Trickery), Fishing, Leadership, Innovation.
--[] Expend 10 DE on petitioners for Astrology
[] Bless Petitioner for Growth - Expend some of your DE to empower those who come to your shrine or pray to you, granting them a bounty of life-giving things. Current Skills that can be blessed: Navigation, Fishing.
--[] Expend 17 DE on petitioners for Navigation
[] Inspire Petitioner - Expend DE to give inspiring visions and dreams to a petitioner who comes to your shrine or prays to you. At 2 Influence, Inspirations are somewhat random in their effects but are stronger than Blessings. Costs: 5 DE x2
[] Moonlight* - The moon shines bright this night, revealing things that hide in the dark. Can cause Weird, also empowers a number of relevant actions (Astrology, Perform (Trickery), Water-element Influence Actions, etc.). Costs: 15 DE
--[] In your territory.
[] Control Waters*** - You bend the waves to your command, directing them to rise or quiet at your leisure, to punish your enemies, or reward your friends. Costs: 4 DE x3
--[] Calm Seas. x3
[] Build a Shrine - Bully, threaten, persuade, or cajole mortals into building a shrine to your magnificence. Maximum shrines 0/2. x2
There.