Tiberium Storm (A Mass Effect and Command and Conquer AU Xover)

Do you guys want Turn 1 to take place at 2112 or 2152 like in canon?

  • 2112

    Votes: 44 93.6%
  • 2152

    Votes: 3 6.4%

  • Total voters
    47
  • Poll closed .
Alright, I can see them being a corporation that used to produce Civilian EVA units and sometimes gets commissioned to build military EVAs before they got bought by Future Tech and put in charge of handling Nanotechnology by having custom EVAs be the interface to control the nanotechnology. The C&C4 Engineer is their design. Maybe renamed to Bray Tech. They specialize in AI and nanotechnology, their long term goal is to crack Scrin nano-assemblers, so far they have a very expensive MCV prototype.
 
supreme commander 2. Quantum VisionWorks there moto "Maximizing Your Destructive Efficiency Through Economic Know-How" - Company Motto. helps they work on mining.energy.sheilds. vehicles and ships as well as getting most out of everything

edit. very easy to put in and shackle if need for example in game you need a min 4 to 8 for good research speed for early tecks
 
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Alright, I can see them being a corporation that used to produce Civilian EVA units and sometimes gets commissioned to build military EVAs before they got bought by Future Tech and put in charge of handling Nanotechnology by having custom EVAs be the interface to control the nanotechnology. The C&C4 Engineer is their design. Maybe renamed to Bray Tech. They specialize in AI and nanotechnology, their long term goal is to crack Scrin nano-assemblers, so far they have a very expensive MCV prototype.
Aye that works and is fine but Clovis Bray has an ego would be a understatement.
 
supreme commander 2. Quantum VisionWorks there moto "Maximizing Your Destructive Efficiency Through Economic Know-How" - Company Motto. helps they work on mining.energy.sheilds. vehicles and ships as well as getting most out of everything
Hmm I don't know, gonna need more details for this one. How do they mine? What Energy do they use? What type of shields? what type of vehicles and ships? and etc.
Aye that works and is fine but Clovis Bray has an ego would be a understatement.
Well Future Tech bought it so it can be re-branded however Future Tech liked now. Plus the company is run by Clovis's grandchildren so they have the final say.
 
Well Future Tech bought it so it can be re-branded however Future Tech liked now. Plus the company is run by Clovis's grandchildren so they have the final say.
Aye am fine with that and that makes sense never said it didn't , and if Clovis him self is dead we are fine, .... he would make deals with NOD but he is dead so it does not matter.
 
Looks good, could you tell me more about what Hawking does?
Hawking is uh, informal slang for "selling".

But essentially, Defiance wants you to buy Mechs, and wants to show off how great their wolverines are at traversing terrain that tanks can't while also carrying more than a hovertank could.


Hmmm a Dwarf Fortress Corporation? Many digging opportunities here.
DEEP ROCK GALACTIC

The successor to Deep Rock manufacturing, a modern-day well manufacturer, Deep Rock Galactic specializes in interstellar resource extraction.
 
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Just spittballing ideas here.

New Horizons.

Hades INC.
The wealth of the Underworld brought forth for all mankind.

Hermes Shipping.

Can think of others if given time to do so.
 
Hmm I don't know, gonna need more details for this one. How do they mine? What Energy do they use? What type of shields? what type of vehicles and ships? and etc.

so going easer game i go point by point innless i start rambling my apologies a head of thime i love that rts

ok for someone not played supreme commander 1 and 2 the second game is dumed down for a lot things but it also has a a teck tree what sc 1 did not and it is splite into 5 parts next part is quated from fandom (( Researching in Supreme Commander 2 upgrades your units. There are 5 tech trees for research: Land, Naval, Air, Structures and ACU. Research points are gained by Destroying enemy units and/or building research centers. ACU units generate Research Points at a fixed rate, modifiable through certain Research bonuses that may be available within the ACU Research tree. )) so nowing this mining and energy are both in the structure tab this also includes sheilds building artilary scanners and other building as well as a way to make mass extractors/mining more efficent same with energy they dont open new buildings for this up but simple find better ways to gain

1. mass extractors are basically there mines they can only be build on even terrain and on metal deposits.
2. energy generators well as we going with 2 game here its actualy the same as cac so they just have more efficient( game 1 had 3 tiers and ended at nuclear power)
3. sheilds much weaker than Command and conquer. They are best against direct fire weapons however are weak against artillery they can also be overlaped so first sheild takes 85% damage while rest distributes 15% however the company focusses on adding shields to near all units which usaly adds eather 1/5 to 1/4 more health and can be recharge
4. types of units well air land and sea all basics at least they dont make new types but you can basicly purchese the blueprint for them in game so there that and again they focouse on upgrades not makeing new stufe.
5 there main upgrades are better vision. radar range. adds small AA batteries to mechs increasing fireing range adding more barrels to tanks and navel so on they are a support company intil we get to point 6
6 experimental well the name says it all i think but here example in game of one of there reserch facilitys contained 1 tie rex biology made to breath fire at short range and also straped a lazer cannon on its back couse wtf not. the faction they done this for is similer to nod though as they mind implanted the beast with a basic dume AI to follow commands so yea

please need more info im happy to wright down more i freaking love supreme commander but i will say now 1 is way to op while 2 has good balance for this story
 
Vanguard Enterprises
Some day later in first half of the second year at the colony.

Unknown person: Knock, knock.

General Williams: Come in.

Aide: There's another company that wants to enter a partnership with you sir.

Williams: Yes? What do they want?

Aide: Sir, they want access to some of our RND and terrain for testing of various items and technologies. In return, they are willing to help improve our infrastructure and let us test various technologies for no cost or low cost. The only problem is that the support in regards to such ill require us to sacrifice at least one lab to them. Ideally, we would also be working with them on various technologies. The technologies and assets that they are willing to provide us will be dependent on what we help them in RND. For example, if we were to help them design a new chassis for our military vehicles, we would be able to get access to more of said vehicles very cheaply for field testing. The contract also provides for free mantience by the corporation and we will be able to keep all provided assets and technologies.

Williams: So, what is the catch?

Aide: Again, we would have to at the minimum provide them with a lab for them to use (IN quest means that we lose control over that lab and we have to support said lab(power and etc.)). Ideally, we would also cooperate with their RND work (also divert some research actions for various gear by the company and etc,. may need to also field test some of the gear) to maximize our return on investment. However, the company is willing to help in various areas.

Just take a look at the briefing that I have handed you.

--Response to Request for Quotes--​

Filer:
Vanguard Enterprises (hence force referred to as the Parent Corporation or PC) is filing a RFQ response on behalf of it's subsidiary companies, most notably Vanguard RND, Vanguard Frontier, and Vanguard Defense (Subsidiaries are henceforce referred to in order of which they are listed as VRND, VFront, and VDEF). Other subsidiaries may also with to participate.

Goal:
The PC wishes to gain access to a world that has mobility impaired terrain and that is setting up it's infrastructure. It will use it's access to test a wide variety of products, solutions, and novel technologies(henceforth referred to as IP). The provide information will help our subsidiary companies improve their products. In return, PC and it's subsidiaries will grant access to various products and technologies to the colony in question.

Requested Services/Goods:
The PC request access to a labatory and associated testing grounds that will be maintained by the colony. The PC also request a amount of space to construct addtional facilities.**
The PC's subsidiaries may also request collaborative research into various products and goods with the colony.***
All IP given to the colony will have a team of people to gain access to various IP use information. All IP associated information shall be kept confidential by the colony and GDI*.

Provided Services/Goods:
The PC will provide access to various services and products from it's subsidiaries at either no or at cost compensation by it's discretion.**** PC may require as a condition of gaining access to said IP to accompany the usage of said IP to improve upon it's IP.
The PC will also provide the results of any collaborative research to the colony (IP).
Finally, the PC may provide some additional materials and/or funds for the colony's development with no additional obligations.*****

* This means that we an GDI can have access to the testing data and blueprints but other entities (FutureTech and others) may not gain access to such data
**They want a lab that is powered and have Pops assigned to it along with 10 units of space in total reserved for them.
***Occasionally, some of the scientists/engineers at RND may have some research ideas that they want us to help with(use a research action). Helping them in their research will grant us access to things like minor efficiency increases and new units (or current units for cheaper).
****We may need to use the provided stuff to generate testing data. Said provided stuff may be slightly inferior to the standard stuff(not all provided gear though) and once the data has been collected, will be replaced with at the minimum standard grade stuff. TLDR: we may need to use slightly out o date stuff but the data collected will allow Vanguard Corporation to replace said stuff with standard equivalent or better grade stuff.
*****Depending on happy they are, we can request some (500 CM) free (no strings attached) resources or credits.

[Added flavor text and information in-quest]

You also see an added and thin folder. You notice a secret classification that you have access to. You open the folder. There is a single sheet of paper that gives you access to a hidden document in the GDI network. You enter in the additional per document password that was on that sheet of paper.

--TO BE CONTINUED--​
 
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A cliff hanger eh?

That means I am building a particular intrigue file for you guys. There are some problems here after all.....

What are the problems?
Just wait until I finish first please? I promise it will be a good read.
WILL YOU PLEASE WAIT WARMLY?​
(If you were wondering; no, Williams does not have a hypnotic implant in his mind. GDI counter-intelligence would've caught that.)
 
Vanguard Intrigue
[While in the quest for William this may be more formatted, we don't need the extraneous information and formatting]
--Internal GDI dossier on Vanguard Enterprises--​
Vanguard Enterprises is a somewhat old corporation. Vanguard Enterprises itself focuses on growing it's subsidiaries. It's subsidiaries (and the associated subsidiaries) are the profit generators.
[snipping unwanted information]
  • Vanguard RND is the primary research and development center of the entire Vanguard network. They and their subsidiaries(like X Company which focuses on moonshot technologies) are the ones that tend to generate and acquire new technologies. Most of the IP that is generated here are: released to the public domain(to generate a common standard and consolidate FMA), licensed to other corporations (FutureTech is one common user of these technologies. They tend to use some of the technologies(eg better manufacturing or refining) to create their own IP's(eg using said techniques to create tech that needs high level of manufacturing fidelity)), or kept in house.​
  • Vanguard Frontier is the group that handles all sorts of extreme averments like at new colonies, in tiberium contaminated areas (some of the original(and occasionally current) materials in Zone armor are invented and licensed out by them). They focus more on ensuring that things remain reliable in difficult settings(movement impaired terrain, lack of logistics(colonies), and etc.)​
  • Vanguard Defense focuses solely on the military applications of their technologies. Most GDI vehicles have some components from this subsidiary.​
--SECRET--​
Williams: Oh, what's this...


It is not commonly know how deep Vanguard's network of companies and corporation are integrated into modern day technologies. The many IPs that they hold are licensed to a vast array of other companies. The affected companies include our high end defense contractors like FutureTech to a variety of civilian focuses companies. This itself is somewhat alarming. What is even more alarming is how often they are under attack for their IPs. The company has already made a multitude of above and below the table connections with our intelligence and counter-intelligence. Thanks to this, the core operations (most secret technologies RND for example) of the company has not yet been tampered with. However, the company is not so fortunate at it's lower levels. It is not uncommon for us to find lower level liaisons to and from this company (eg from or to FutureTech) be hidden Nod agents. If you are working with this corporation, a intelligence handler and a high level secret liaison has been assigned to you to help you handle any security breaches. Be alert.

Williams: And that is why they want to come here instead of working on Earth....

Door opens, showing Rachel West.

West: Hi, I assume you have just read the dossier on this company and it's more secretive sections right?

William: Yes, and this is going to be a headache. I mean, we got a pretty good deal here on the table but given the likelihood of infiltrators, I am not sure if I should even accept it.

West: Well, I have a couple of things to say here. First, GDI COIN agencies are already aware of how potentially dangerous this deal is. That's why we decide to make this deal available to you. Since the colony is out on the frontier, it makes initial security far more easier. Vanguard Enterprises and it's associated subsidiaries have been under threat continuously from hostile infiltrators. A good portion of the problem comes from the fact that we can not afford to screen everyone on Earth, leaving a substantial problem in both creating a effective baseline for detecting hostile infiltrators and preventing them from entering the company. However, Vanguard has decided to cooperate with us in covertly relocating a significant amount of it's operations to a separate colony. The changes that occur through out the process will allow us to start cleaning house and establish a new baseline. If you decide to accept, I'll help handle the security arrangements and the high level liaison that is coming.

William: So you are saying that you want me to accept so that we can hopefully flush out more infiltrators?

West: Yes. It is somewhat well known that Vanguard associated companies tend to have heightened security. That gives us the ability and excuse for us to bump up surveillance throughout the colony. Given that excuse, we can start rolling out a better surveillance system to help us nab would-be infiltrators. If you don't want to accept being part of this operation though, no problem. Just let me know and I can let my superiors know.

Ok, if you are wondering what this means, no problem! You opened the right spoiler for the job. Notice how earlier it was said that the colonists were all well screened? Guess why that would be the case eh? It turns out that Vanguard wants to in cooperation with GDI flush out the majority of it's infiltrators by moving more of it's operations into the border colonies. Since the Border colonies are being built, this means that they can help build in more security into all of the areas that Vanguard Enterprises and It's subsidiaries. That's why there is the sacrifice of a lab and 10 unit spaces.(It's also to prod us to grab more space overall.) Of course, when the Turians attack, they will be going for the spaces that were set asides for this corporation, so be careful where you put it....

Oh, and all of the write ups for unit ideas that I did should be part of the collaborative research that is available if you want to participate in this deal. If not, you'll get them anyways.

Let me know how good this proposal is please.

EDIT: Typos were found and promptly exterminated.
 
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How about Ryan Industries from Bioshock.
The Corp specialism being Underwater Facilities, Habitation/Settlements, Resource Extraction and Fishing.... Rapture had Geothermal Power too.


Another Company could be Shinohara Heavy Industries aka SHI. From the Anime/Manga "Patlabor". SHI make Construction Labors and Industrial Labors. Labors are otherwise known as Mechs. SHI also supply the Police and other Emergency Services with Labors optimised for Public Service.

Schaft Industries based out of Germany on Earth, are another Labor Manufacturing Corporation, however they Specialise in Military Labors/Mechs.
 
RE Vanguard Enterprises:
I view them as a large generalist group of corporations. They do not necessarily have the best technology or IP but through the power of vertical and horizontal integration, they are capable of producing some of the most competitive products and services. For example, FutureTech may create a highly advanced tank with all the bells and whistles, but Vanguard are likely the ones that created the standards that the radio operates on. In that scenario, Vanguard likely has released a civilian version of said standard and using the improvements that the public has provided(see popular open source software), rapidly improved upon the antiquated radio coms for GDI. Of course, FutureTech may create a better radio at some point (better anti-jam and footprint(weight, space, and power needs)) but Vanguard likely has the most reliable and cheap radio.

Of course, the stuff still needs to be developed and tested though....
 
Gonna need more info on this as there an irl New Horizons IT training company.
I doubt you meant Hades Inc from Beyblade or the heavy metal band.
Shipping I can see being used on established colonies but for developing colonies they rarely produce enough to fill a cargo transport with goods so they usually are only interested if you found a unique resource or has the production for bulk goods.
so going easer game i go point by point innless i start rambling my apologies a head of thime i love that rts
It's alright you're just passionate.
please need more info im happy to wright down more i freaking love supreme commander but i will say now 1 is way to op while 2 has good balance for this story
It looks like they have a wide variety of stuff to offer. Now I need a reason for them to be interested in Shanxi when they could have helped other colonies. How do they earn money with these products. I guess they could be a colony defense contractor that gets paid to fortify a colony?
Let me know how good this proposal is please.
Looks great I'll put it in the list. What do the specialize in?
Ryan Industries from Bioshock
I don't know, Earth's oceans was filled with Tiberium and any long term habitation down there is very unlikely as Tiberium grows on the city walls. Sonics underwater is a bad idea as the water can propagate the sound much farther and more efficiently than air. Any sonic device underwater would damage the walls if left on for a long time. They'll most likely start on a garden world colony with a lot of oceans and then grow from there so they aren't a particularly large corporation.
Another Company could be Shinohara Heavy Industries aka SHI. From the Anime/Manga "Patlabor". SHI make Construction Labors and Industrial Labors. Labors are otherwise known as Mechs. SHI also supply the Police and other Emergency Services with Labors optimised for Public Service.

Schaft Industries based out of Germany on Earth, are another Labor Manufacturing Corporation, however they Specialise in Military Labors/Mechs.
I don't think this can work. MCVs and pre-fab buildings makes construction mechs obsalete before they even begin. This removes the main reason for civilians to have access to mechs and thus remove the need for special mech police. Schalft Industries could be another company specializing in mechs and a competitor to Defience Industries.
If there are some decent lakes on this planet, heavy water mining might be viable.
When there is water there will always be lakes.
 
New decoy idea:

As an example of a possible unit from Vanguard Enterprises...

Earthworm: This is a small disposable submunition(for solo deployment or launch form other platforms like the Mole) that is specifically designed with one idea in mind: lay in wait as a cheap sensor and act as a decoy for any enemies. Initial deployment will see this submunition burrow somewhat deep into the ground. Upon burrowing, the munition automatically starts up and engages in one of four modes:
  1. Sleep: Do absolutely nothing and wait until a preset trigger(external signal) and/or time.
  2. Sense: Utilize it's position to detect hostile forces.
  3. Decoy: Utilize it's remaining power to perform jamming/decoy operations such as running a mini gap generator(flood the enemy with possible hidden forces so that they can not strike at friendly forces)
  4. Deceive: A combination of both Sens and Decoy modes, this modes allows a willy commander to lead an enemy force on a wild goose chase or perform interesting tactics (for example, a line of these submunitions can have one of them decoy enemy forces. As the enemy approaches, turn off the initial decoy's operation and switch to the next in line. If done properly it will look somewhat like this, wasting the enemy's time).
In order to save time and development effort, this submunition is based off the Vole's chassis. A commander should note that this system has a very limited shelf life (7 days if kept passive + 1 full day of jamming/decoy operations) and should be used in either strategic operations to frustrate the enemy or on the tactical scales to allow an ambush or other tactics to be employed. This system is fairly cheap (view modern day sonarbouy costs).
 
Looks great I'll put it in the list. What do the specialize in?
The entire network? Not really (more of a generalist).
The subsidiaries that we would be likely interacting with us?
  • Vanguard RND wants to test all sorts of technologies out in a austere environment (like our colony). Any tech that we collaboratively develop will be automatically granted to us for free (just need to build the vehicles).
  • Vanguard Frontier wants to get usability data on it's various products(designed for situations like ours's). They are willing to let us give us permanent access to the various prototypes that they had us test(eg a better surveyor that has a better prospecting roll for example).
  • Vanguard Defense wants to do all sorts of fun things with mil-spec tech. Do note however that not all of the stuff they want to test will be applicable or scalable to mass use on our colony(for example, if we get really lucky, we may have access to a very expensive tactical(say a couple of city blocks) firestorm shield that regenerates rapidly and has lowered power consumption). Their stuff goes from things that have a very useful niche, to making cheap alterations to current systems(their expertise in systems integration is formidable) or making things cheaper(they are somewhat interested in making stealth cheaper(may make it easier to penetrate)).
For each thing that the company researches (if applicable(slightly better steel (say increase durability of steel by 1%)does not count)) we participate fully in (from RBD to field testing(requires lab actions and usage of some of our other actions for field testing(eg new APC will require our infantry action(1))), we get access to the pilot production (example APC would give us a small division of APCs (Note, we still have to get personnel)) and the possibility of making more. General rule of thumb: if you want a unit to specialize a bit more into a certain aspect(eg a APC that can kill tanks(mobility kill) and aircraft), you can propose researching that with Vanguard Enterprises and get a better result. However, if you did not place emphasis on making it cheaper or there is too much to pack on, the costs will get higher. There is a point where just using something else will be better.

In the end, VE is very much a partnership that will require continuous investment to make the best use of. There is easily a point in which you can over invest though....
(After all, you do not want a APC that is actually a tank, SHORAD, artillery, and anti-orbital all in one. That will bankrupt you quickly.)
And given the ubiquity of the various IP's that VE controls (directly or indirectly), they are a major target for others(corporations (FutureTech would love to have access to some of the IPs (easier materials manufacturing) that VE controls to avoid the licensing fees(even though they are fairly low)) and hidden Nod cells). There is a reason why they want so much space here....

EDIT:
Traceback (most recent call last):
-----TOO LONG (enable debug mode and remove memory obfuscation based protection)
ParseError:
--Unmatched Parentheses
Attempting repairs .......... DONE!
Post marked for further repairs.
TLDR: fixing typos
 
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tally before closing the vote in 12 hours
Adhoc vote count started by Warmach1ne32 on Jan 20, 2021 at 10:23 AM, finished with 74 posts and 17 votes.

  • [X] Plan Housing Setup
    -[X] Military Actions
    --[X] Infantry Units
    ---[X] [IR] Patrol Perimeter: Have your infantry patrol the perimeter of the colony to prevent any of the local wildlife from getting someone injured. (Negate Wildlife Attack Roll on Colony)
    ---[X] [IR] Explore Surroundings: The initial surveyors only did a flyby of the area, have your infantry explore the area around the colony to get a better lay of the land (Reveal surrounding environment)
    ---[X] [IR] Protect Prospecting Team: Have your infantry guard the people prospecting the mountains from getting attacked by the wildlife. (Negate Wildlife Attack Roll on Prospectors)
    --[X] Engineers
    ---[X] [EC] Prospect Valley Mountains: Before you can mine the earth, you'll need to find an ore vein so you won't be wasting your time. (4/4 Tries Remaining, Rolls 10 D100 to see if you find any metals to harvest)
    --[X] Snipers
    ---[X] [SP] Hunt Local Wildlife: Using Ionized Railguns on local wildlife might be overkill but you never know if they encounter something the only a Railgun can penetrate. (Gain information on local wildlife & receive bonus food income)
    -[X] Construction Actions
    --[X] Build Barracks Complex: Your soldiers will also need a place to sleep, they could sleep outside but they wouldn't be happy about it. (+1 Barracks for your soldier, -1 Power, -1 Space, Cost: 500 M)
    --[X] Build Sawmill: When Tiberium covered most of the Earth, trees either becomes Blossom Trees that help spread Tiberium growth or heavily mutated into something alien. By the time of the 3rd Tib War, Tiberium becomes so toxic that it kills faster than it can mutate, trees become a rare luxury as large swathes of them died out. GDI have managed to document and preserve many different species of trees, both mutated and non-mutated and are currently in the middle of a tree replanting program on Earth. For the colonists trees provide a wood supply for cheap construction and furniture that could be sold to other colonies too. (+1 Sawmill, Requires 2 Population, -2 Power, +200 tons of Wood/Turn, -1 Space, Costs: 600 M)
    --[X] Build Wind Turbine Farm: Wind Turbines is a cheap and hassle free form of power, the drawback is that it isn't as consistent as other power plants and during an invasion, very obvious targets. (+1 Wind Turbine Farm, +10 Power, Costs: 1000)
    --[X] Build Housing Complex: The colonists need roofs over so their heads so they won't die of exposure and have access to basic amenities like water and electricity. (+1 Housing Complex, Houses 20 Population, -1 Power, -4 Space, Costs: 2000 M)
    -[X] Research Actions
    --[X] Subterranean Tech: (Unlocks Tunnel Excavator, Subterranean APC, Drill Pod, and Tunnel Network System) (1 Turn Required)
    [X] Plan quick set-up
    -[X] Military Actions
    --[X] Infantry Units
    ---[X] [IR] Patrol Perimeter: Have your infantry patrol the perimeter of the colony to prevent any of the local wildlife from getting someone injured. (Negate Wildlife Attack Roll on Colony)
    ---[X] [IR] Explore Surroundings: The initial surveyors only did a flyby of the area, have your infantry explore the area around the colony to get a better lay of the land (Reveal surrounding environment)
    ---[X] [IR] Protect Prospecting Team: Have your infantry guard the people prospecting the mountains from getting attacked by the wildlife. (Negate Wildlife Attack Roll on Prospectors)
    --[X] Engineers
    ---[X] [EC] Prospect Valley Mountains: Before you can mine the earth, you'll need to find an ore vein so you won't be wasting your time. (4/4 Tries Remaining, Rolls 10 D100 to see if you find any metals to harvest)
    --[X] Snipers
    ---[X] [SP] Hunt Local Wildlife: Using Ionized Railguns on local wildlife might be overkill but you never know if they encounter something the only a Railgun can penetrate. (Gain information on local wildlife & receive bonus food income)
    -[X] Construction Actions
    --[X] Build Barracks Complex: Your soldiers will also need a place to sleep, they could sleep outside but they wouldn't be happy about it. (+1 Barracks for your soldier, -1 Power, -1 Space, Cost: 500 M)
    --[X] Build Sawmill: When Tiberium covered most of the Earth, trees either becomes Blossom Trees that help spread Tiberium growth or heavily mutated into something alien. By the time of the 3rd Tib War, Tiberium becomes so toxic that it kills faster than it can mutate, trees become a rare luxury as large swathes of them died out. GDI have managed to document and preserve many different species of trees, both mutated and non-mutated and are currently in the middle of a tree replanting program on Earth. For the colonists trees provide a wood supply for cheap construction and furniture that could be sold to other colonies too. (+1 Sawmill, Requires 2 Population, -2 Power, +200 tons of Wood/Turn, -1 Space, Costs: 600 M)
    --[X] Build Wind Turbine Farm: Wind Turbines is a cheap and hassle free form of power, the drawback is that it isn't as consistent as other power plants and during an invasion, very obvious targets. (+1 Wind Turbine Farm, +10 Power, Costs: 1000)
    --[X] Build Surveyor: It is essentially a miniature MCV, the Surveyor can construct buildings from materials like the MCV a Surveyor can unpack into an outpost once it finds a suitable location. (+1 Surveyor, +2 Construction Action, Costs: 1500 M)
    -[X] Research Actions
    --[X] Subterranean Tech: (Unlocks Tunnel Excavator, Subterranean APC, Drill Pod, and Tunnel Network System) (1 Turn Required)
 
Well I guess people are going to have to deal with being stuck in the valley with no way to establish an outpost as we were told to do. Same with not being able to complete the farms needed as we now don't have room for them without the Outpost. We also don't have space for the refinery either so that objective is going to fail as well. Or just barely be done if we are smart when we get a resupply from GDI.
 
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[X] Plan quick set-up
We need to have a outpost elsewhere.
 
Yeah, Outposts opens up a 2nd Space tab for the Outpost location, not just for the extra construction action. Sorry if it wasn't clear enough
 
Everyone, remember:
We want to be as close as we can to a BESRMoW. That means min-maxing our food, and optimizing for material production and construction actions. And fast. A single construction action early action spent on a surveyor repays itself in the next turn.(actually more given the added space)
 
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