There is no emotion... (A Jedi Order Quest)

So, what I'm thinking-- next quarter's Mission Reports->research post->final mission posts for this year-> Negotiations (IE Snakepit)->Results
 
Might be a good idea to have the voting results in a spoiler at the start of each chapter.
It serves as a good reminder, and avoid confusion when people in the future reads through multiple chapters. In my experience it makes quests come across as more coherent. Increase clarity is rarely a bad thing, and certainly not in a quest.
 
There is no Chaos (Mission Report 3950 Q2)
Mission 1 (Brianna and Mira, Core)
On our way back to Dantooine for the Council Meeting, we received transmissions from a decrepit Sith frigate. Ignoring, for the moment, the very good question of "how did Sith get so close to the core in the first place?", it looks like nobody's there.

Which is the surest sign that somebody is on the thing, and wants us to think otherwise.

Brianna and I will board the ship-- but in case we fail, I'll be having the captain we hitched a ride with have all his cannons pointed at it.

Mission 2 (Visas and Mical, Mid-Rim)
Ourselves and our new initiate were traveling aboard a Republic cruiser when we came across a derelict, unknown vessel. It does not match any known vessels from any of the major States in the galaxy, which is not historically a great sign.

We will board and investigate, and report our findings.
--
Mission 3 (Atton Rand+Initiate, Outer Rim)
So I've been asking the kid questions. If he knew anything about more slavers, or what their plans were.

Schuttas thought they could have a little meeting right beneath our noses- turns out they're planning on dropping off some cargo on Dantooine. I'd say some farmer doesn't want to pay fair wages. At all.

But, I've been wrong before-- so just in case, feel free to, you know, meet me at the coordinates?
--
Mission 4 (Bao-Dur)
The Republic workers and I have been trying to open one of the sealed doors on the first level-- something has it jammed shut.

We think this might be the old sparring grounds.
--
Mission 1 (Brianna and Mira)
I was, as usual, correct. We entered the ship, and immediately Brianna and I both felt something.

At a guess, I'd say deserters from after Malak betrayed Revan. In any case, Brianna and I have come up with a plan-- you remember what Visas had us do on Dxun, right?
--
Mission 2 (Visas and Mical)
We entered the ship only to immediately be set upon by droids. Big ones.

We felt nothing organic on the vessel-- or perhaps, more fairly, we felt the screaming lack of life thereof. Whatever species once crewed this vessel, they were all dead-- and at a guess, I'd say the droids did it.

We're going to cut our way through to what seems to be a records room of some sort.
--
Mission 3 (Atton Rand)
Welp, I did not realize you could get anymore Isolated in Dantooine. Somehow, these scumbags managed it.

They're meeting in some chunk of plain, three hours from the nearest settlement. They're planning a bazaar, or some kind of messed "industry meeting". They're going to trade tips, merchandise, make a few connections, then go on back to being the worst scum in the galaxy.
--
Mission 4 (Bao-Dur)
I think I found the corrupted power pack-- just need to replace it, and we should be good.

It's odd, though-- something seems to be drawing much more power than it should. I don't like it-- feels like I'm missing something.
--
Mission 1 (Brianna and Mira, Core)
I was correct, there were Sith.

Keyword:Were. I imagine they expected we'd pull a Jedi, come in lightsaber hot and slowly, methodically cut them down. Now, to be fair, we could have, and it probably even would have worked. Hell, Brianna could have done it on her own, probably.

But why make their lives easier and our lives harder? So instead, I snuck into their computer control room, and activated the Foothold Protocol.

Like I said, I imagine they were ready to fight two Jedi. Decidedly less ready for their own droids and turrets to fire on them, and definitely not ready for both at the same time, never mind that I also set off as many power conduits as I could.

So by three, four hours later, the ship was ours. We made our way to the captain's quarters, and found his journal, along with a few Jedi relics no doubt smuggled out of the Temple on Coruscant.

Seems his plan was simple enough. The stuff he stole, it was all to find and train Force sensitives. He was going to kidnap those kids, knock over some as yet unindustrialized worlds on the Outer Rim, and begin building a new Sith Empire until he was ready to march with an army of Dark Lords at his back.

Unfortunately for him, we showed up, and were not impressed by this "Darth Dioltas".

We've claimed the stolen relics, and the crew was just happy they didn't have to fight. They're going to pour over the ship's charts, see if there's any other logs of some other missing Sith vessels, then destroy it after taking nearly everything of value.

On another note, I claimed a freighter from the Hangar, the least edgy looking one I could find. No more hitching rides from Onasi and friends.
(+15 PP, +5 Knowledge)
--
Mission 2 (Visas and Mical+Initiate)
This, I suspect, for the moment will remain one of those terrible mysteries which haunt the galaxy.

I do feel confident in saying, at least, that that paranoid notion which so many of us now have-- of this being Sith, true Sith-- is not true, unless their skin turned green at some point.

In any we managed to cut down the droids and found the records room.

Most of it was worthless-- they don't seem to like the Force very much, though. They tend to gravitate between what I can only describe as "offended at the idea there is something beyond matter and this moment" and "afraid of what the Jedi or Sith can do", along with a very bad understanding of what balance in the Force actually means.

On a more practical note, they had scans of a number of Jedi worlds-- Ossus, Jedha, and Ilum, especially-- along with a number of looted artifacts.
(+5 Knowledge)
--
Mission 3 (Atton Rand+Initiate, Outer Rim)
They might have been stupid enough to try and fight me. They might have been stupid enough to try and fight me and the kid, who went into this even more trigger happy than I was.

They were not, for the most part, stupid enough to try and fight me and the kid and the militia, which was also very eager to not have this filth on their planet anymore. Those who surrendered are currently being held in the local jail, and a converted warehouse.

Those who did not are currently one with the Force.

We freed hundreds of slaves, who are currently being taken to therapy and, eventually, home.

There was one thing that you might find interesting-- they had a number of star charts and maps stolen from the enclave, with the location of undeveloped and underdeveloped worlds with secret Jedi caches-- you know, supplies for those long voyages, a number of them on Dantooine. I'll head and grab what I can before I check back in.
(Reward: +10 PP, +10 Dantooine Progress)
--
Mission 4 (Bao Dur)
The Sith left a trap for any Jedi who dared return to the Enclave-- a dozen sabotaged training droids, equipped with fully functional lightsabers and the combat ability to match. If I hadn't been there, it would have been a blood bath.

But I was, and so it wasn't. I managed to cut them down, and reclaim the room.

Beyond the spacious area in general, it seems this was also used for lightsaber construction-- there are piles of all the basic parts for one, and a small crystal growing station. Yellow, blue, and green crystals-- basics, but it should be safer for new students than having to go into the Crystal Cave until we can deal with the Kinrath.
(+50 Dantooine progress)
--
Alright, research post up tomorrow, and today I'm going to edit in a state of the order post on the front page.
 
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To Boldly Go indeed. Lots of promise in this quest!

One thing that worries me is if leaving Bao Dur unassigned was a good idea. Turned out well, sure, but how does it work? Unassigned Jedi get events too? Should we leave more of them unassigned? Is someone, probably Bao Dur, pretty much locked to not being assigned? How does this work?

In TBG, before the recent major patch, unassigned ship ended up in a theater fleet as a reserve, capable of rolling with a malus to respond to any unresponded to events in their theater.
 
To Boldly Go indeed. Lots of promise in this quest!

One thing that worries me is if leaving Bao Dur unassigned was a good idea. Turned out well, sure, but how does it work? Unassigned Jedi get events too? Should we leave more of them unassigned? Is someone, probably Bao Dur, pretty much locked to not being assigned? How does this work?

In TBG, before the recent major patch, unassigned ship ended up in a theater fleet as a reserve, capable of rolling with a malus to respond to any unresponded to events in their theater.
Ah, thank you for asking!

So, the way I am thinking so far is that unassigned Jedi will roll to have an event on the world they are located on, depending on how many there are (I.E. 20 Jedi will not roll for 20 events). If not, they will be around to assist if the planet they are on is located in that general area.
 
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might want to put those that are into something like the informatis or something ?

other then that i think that was a very succesful turn so far
 
There is Knowledge (Research Q1 3950)
The six of you have gathered once more in the council chamber, both to introduce you to the new initiates and to offer a report on one of the more important things you are doing right now--


Finding lost knowledge. A small connection of artifacts, journals, and holocrons sits before you, taunting you. It'll take weeks to sort through them, catalogue them, and transform their contents into something useful. And this is barely a droplet compared to the absolute ocean you'll need to refill-- you, and those who follow in your footsteps.

In some ways, it remind you of your work on Telos-- less Carrnacks, though.

Cracking open the one of the journals, you begin to read...
--
25 Knowledge-> 5 Points of Research to be distributed as desired, IE yes you may concentrate them on one technology.

Available research:
Training Doctrines- The methods by which you train new Jedi-- how and to what purpose.
Many Students, One Teacher (0/5)- There aren't enough of you for you to teach only one student each. For the moment, at least, you need to be training multiples. (Bonus to recruitment Quantity)
One Student, One Teacher (0/5)- One Master, one Padawan. One to offer wisdom, the other to seek it. (Bonus to stats for new student)

Combat- While a Jedi's first recourse should be words, this is a dangerous galaxy-- the capacity to defend yourself is vital.
Force Combat I (0/5)- The Force is not a weapon, but it may be used in the defense of yourself and of others. (Jedi Consulars may use Wisdom bonus in Combat checks against mundane opponents)
Form 7 (0/10)- While only the most martial Jedi could hope to use it, Juyo is one of the more useful Saber forms-- if, perhaps, dangerous. (Bonus to Combat for Guardians, Weaponmasters)

Infrastructure- Recruitment, lost or abandoned Temple Worlds such as Ossus or Jedha, and other miscellany representing your Order's most important resources.
Recruitment (0/5)- The most basic forms of detection of Force sensitivity-- Force Sight, the few holocrons you have left, etc. (gain consistent recruitment stream)
Ossus (0/15)- Examine the world of Ossus, determine if it is now safe for habitation, and reclaim the Temple. (Open Ossus to Enclave process)
 
All in on this one I believe:

Recruitment (0/5)- The most basic forms of detection of Force sensitivity-- Force Sight, the few holocrons you have left, etc. (gain consistent recruitment stream)

After that, Many Students, One Teacher (0/5) probably. We need rapid growth right now, it does not matter much if all of our dozen or so jedi are flat our invincible when there is an entire galaxy to cover. We need lots of mediocre ones more.
 
I'd say it's probably more useful to nail down how we'll train our students before setting up the apparatus to get them consistently. It doesn't really make a great impression that we'll have would-be students just sitting around doing nothing for a whole turn because we didn't research an actual model of instruction.

Also, a potential downside to stressing quantity over quality exists beyond just diluting their education. Less oversight and hands-on time with their master means a higher likelihood students will be able to do stuff like look for dangerous knowledge, get into bad habits and mindsets, etc., that make a fall more likely, and their teachers might not know them well enough or be able to pay enough attention to see the signs before it's too late. The temptations of the Dark Side mean we can't afford to be haphazard with training Jedi, and trying to churn out big numbers to meet demand could easily go pear-shaped quickly if we don't keep on top of stuff like that.

I'm not saying that means we definitely shouldn't go for having multiple disciples per master, to be clear, or that it's necessarily going to be anywhere near as dangerous as I've illustrated, but it's a possible drawback to this model that needs to be kept in mind. However, it's also more or less a necessity that we adopt said model at least as a temporary measure, given our current available pool of Masters.

[X] Many Students, One Teacher (0/5)- There aren't enough of you for you to teach only one student each. For the moment, at least, you need to be training multiples. (Bonus to recruitment Quantity)
 
[X] Many Students, One Teacher (0/5)- There aren't enough of you for you to teach only one student each. For the moment, at least, you need to be training multiples. (Bonus to recruitment Quantity)
 
I think the matter of pupil:student ratio is somewhat irrelevant if we can't get the recruits, so I think it's worth splitting between Recruitment and either of the Training Doctrines.
 
I think the matter of pupil:student ratio is somewhat irrelevant if we can't get the recruits, so I think it's worth splitting between Recruitment and either of the Training Doctrines.

I don't see why. It doesn't cost any more or less to focus on one or spread it out, and having the model planned out before we have the students leaves us well-prepared if some event suddenly gives us an influx of students or something. There isn't really anything to be gained by spreading the points so we don't actually get anything this turn, and as I mentioned before it makes us look like we didn't think things out if we go the other way and potentially have a bunch of hopeful students just sitting on their hands.
 
[x] Recruitment (0/5) +5

actually get students first, then figure out how to train them
 
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I think the vote needs us to put the numbers in for it to work? (e.g. []recruitment (3/5))
 
[X] Recruitment (0/5) +5

Consider this:

Many Students, One Teacher (0/5)- There aren't enough of you for you to teach only one student each. For the moment, at least, you need to be training multiples. (Bonus to recruitment Quantity)

Now I am not sure what this means, but we have an option named Recruitment right here.

It also seems to me that the effect of Many Students, One Teacher might be based on the number of Jedi we have (and thus number of teachers), while Recruitment looks like a flat per year income. With how few Jedi we currently have, the latter is much more useful right now. But that's just my impression, too many unknowns.
 
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We have 25 knowledge points which translate into 5 research points which can be placed into a tech. Is that correct?
Yes, but they can be split however you want, I.E. 2 points in many students and 3 in Recruitment, or 1 into five techs, or 5 into one tech, or etc.

I think the vote needs us to put the numbers in for it to work? (e.g. []recruitment (3/5))
Eh, I can figure it out if somebody votes for just one thing.

(That said, I wouldn't mind if you guys follow the example you put up)

I'd say it's probably more useful to nail down how we'll train our students before setting up the apparatus to get them consistently. It doesn't really make a great impression that we'll have would-be students just sitting around doing nothing for a whole turn because we didn't research an actual model of instruction.
I'm gonna be nice and say that for a while (Read: My discretion) you can improvise with lessons you remember from Meetra, as far as beginning initiates go. At some point you have to, to be clear, but not right this absolute second.
 
[x] Plan: Measures in moderation:
-[x] One Student, One Teacher (2/5)- One Master, one Padawan. One to offer wisdom, the other to seek it. (Bonus to stats for new student)
-[x] Recruitment (3/5)- The most basic forms of detection of Force sensitivity-- Force Sight, the few holocrons you have left, etc. (gain consistent recruitment stream)

While we do need more Jedi, it simply won't be fair to divide needed student attention amongst a master - each of the masters available will have a lot of shit to deal with on top of just one padawan. Stretching too thin might get more bodies through the door, but will make for a poor foundation. Padawans will be in our care - they will trust in us not to poorly equip them. Meetra was a unique case where there were next to no other options at all, and the extinction crisis was imminent. We now have the space to do things properly, so we should. We also don't need to start training right out of the gate, so spending half this time, and leaving the other half for next time (3 and 2 then in inversion of this vote to bring both to 5), means both doctrine and availability will be ready at the same time. The time for action is now, but we don't have to leap face-first without some synergetic planning.
 
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Plan: Knowledgeable Defense and Recruitment
One Student, One Teacher (2/5)- One Master, one Padawan. One to offer wisdom, the other to seek it. (Bonus to stats for new student)
Force Combat I (1/5)- The Force is not a weapon, but it may be used in the defense of yourself and of others. (Jedi Consulars may use Wisdom bonus in Combat checks against mundane opponents)
Recruitment (2/5)- The most basic forms of detection of Force sensitivity-- Force Sight, the few holocrons you have left, etc. (gain consistent recruitment stream)

One on one teacher works best honestly. Also it's a dangerous galaxy with plenty of things that can and will kill untested Jedi, Padawan and Master alike.
 
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