There is no emotion... (A Jedi Order Quest)

Research Turn Q2 3943 BBY
Research Turn Q2 3943 BBY

79 Knowledge-> 25 Points of Research to spend

Tier 1
Training Doctrines- The methods by which you train new Jedi-- how and to what purpose. (Mutually exclusive)
Many Students, One Teacher (0/5)- There aren't enough of you for you to teach only one student each. For the moment, at least, you need to be training multiples. (Bonus to recruitment Quantity)

Infrastructure- While grabbing abandoned temples is always going to be a good plan, there are other questions to consider.
A Thousand Sparks (0/10)- You will expand far and wide. (Expands to more planets, colonies, and polities)
A Hundred Bonfires (4/10)- You will focus on heavily entrenching, improving, and rebuilding a few temples. (Expand more heavily to fewer worlds)
(Note: +5 to Infrastructure research waiting)

Tier 3

One Student, One Teacher (Tier 3)

Back Roads: Often what keeps Jedi from reacting to crises is not being near enough. Having your masters pass on the secret, unknown hyperspace routes, reststops, and shortcuts to your Padawans; and for that matter, among yourselves, will help. (+1 Vigilance) (0/20)
Let's Just Be Friends: The Jedi are sworn to the Republic; but you are not sworn to be its butchers. Make sure that is very clear to your students . (-1 Detachement for not getting involved in Republic's Wars) (5/20)
Masters' Trial: Currently, gaining the title of Master is a difficult task; reliant on either training a student to knighthood or a thousand other vagaries. Having a simple trial should help simplify the matter. (Difficulty Check for gaining title of Master reduced by 1)(14/20)

Combat (Tier 3)
The Weapon of the Enemy: A crummy blaster and bad attitude are no match for the Force at your side, Padawan. (+1 to checks against ranged enemies) (0/20)
Force Combat III: Weird, Force based esoterica to allow your students to stand toe-to-toe with the mainline Sith Warriors. (Consulars may use Wisdom check against Dark Knights and Sith Apprentices) (0/20)
Luke Drew First: Speed over strength. (+1 Combat for Guardians) (5/20)
Adaptive and Fast on Their Feet: Your Sentinels might not be quite as blade adept as the Guardians, but they make up for that with a wider skillset. (Sentinels may use Skill instead of Combat against Mundane opponents) (0/20)

Choose one Holocron to study:

Holocrons You Have Obtained:
-Holocron of Arren Kae
-Holocron of Karn Degarr
-Holocron of Homonix Rectonia
-Holocron of Vodo-Siosk Baas
-Holocron of Nomi Sunrider (2/3)
-Holocron of Odan-Urr
-Holocron of Sar Agorn
-Holocron of the Unknown Jedi
-Holocron of Garon Jard

--
Moratorium for two hours.
 
Ah yes research to do so should we finish off a hundred bonfires and Master Trials and save the rest or put the rest into Luke drew first to edge that closer to completion?
 
Ah yes research to do so should we finish off a hundred bonfires and Master Trials and save the rest or put the rest into Luke drew first to edge that closer to completion?
There's no downside to saving points; it's not like there's a limit on what we can spend per turn.

Sounds like six on Master's Trial, and one on A Hundred Bonfires plus the 5 free points there. That'll leave 18 to spend. 15 could get us Luke Drew First, leaving 3 points to save for the future.

I'm not married to A Hundred Bonfires, but I guess it's fine.
 
[] The master's come
-[] A Hundred bonfires (5 infastructure, 1 research) = 10/10
-[]Master's Trial (6 Research) = 20/20
-[] Let's Just be friends (15 Research) = 20/20

25 - 1 (bonefires) - 6 (masters trials) = 18 - 15(Friends) = 3 Research left


So I think something like this. Friends could also be luke drew first for more combat.
 
We're already set to start building our first few temples. Why would we even want to delay A Hundred Bonfires any longer?

Edit: aw, guess I misunderstood. I'm kinda meh on Luke drew first myself. I'd rather go for Backroads or even Let's just be friends.
 
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I'm not married to A Hundred Bonfires, but I guess it's fine.
We've already started it as it is so better to finish it and advance through the Infrastructure tree then ty to start the other project.
Sounds like six on Master's Trial, and one on A Hundred Bonfires plus the 5 free points there. That'll leave 18 to spend. 15 could get us Luke Drew First, leaving 3 points to save for the future.
And this works for me here better to finish off what we started and save the rest to quickly knock off some research later on.

So something like this

[] Busy Work
-[] A Hundred bonfires (5 infastructure, 1 research) = 10/10
-[] Master's Trial (6 Research) = 20/20
-[] Luke Drew First(15 Research)= 20/20

This will leave us with some leftover research that we can either save for later or put into something else I'm fine with either really.
 
I suggest we do as follows:

[X] Plan: Use the Whole Budget
-[X] Master's Trial (6 RP)
-[X] A Hundred Bonfires (1 RP; floating +5)
-[X] Let's Just Be Friends (15 RP)
-[X] Luke Drew First (3 RP)
-[X] Study Holocron of Nomi Sunrider

Thoughts being mainly that our Guardians can wait another little while, but we want to get doctrinal stuff done now while we're still relatively small and less unwieldy. Getting entrapped by the Republic's control was a solid percentage of how Order 66 happened.

Also while we can hold back on research points I don't see why we should when we have an idea of what is probably going to get worked on next.
 
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Also while we can hold back on research points I don't see why we should when we have an idea of what is probably going to get worked on next.
I figure we might as well maintain the flexibility in case something surprising comes up that changes our priorities.

Oh, and agreed that we should definitely go for Nomi Sunrider's Holocron. No brainer to get the finishing bonus.

As for Luke Drew First, that's more likely to save us bad consequences in the immediate term. I think Let's Just Be Friends can wait.

[X] Plan Finish Existing Projects
-[X] A Hundred Bonfires (5 Infrastructure, 1 Research) = 10/10
-[X] Master's Trial (6 Research) = 20/20
-[X] Luke Drew First (15 Research) = 20/20
-[X] Holocron of Nomi Sunrider
 
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I figure we might as well maintain the flexibility in case something surprising comes up that changes our priorities.
But why though? There's only one chance per game-year to actually use these points. And moreover, 3 points isn't enough to do anything with on their own.

Like, either way this is a completely arbitrary choice. We either use these points now to progress a project incrementally toward completion, or we save them to increment a project at a later date.

Realistically it makes no actual difference.
 
But why though? There's only one chance per game-year to actually use these points. And moreover, 3 points isn't enough to do anything with on their own.

Like, either way this is a completely arbitrary choice. We either use these points now to progress a project incrementally toward completion, or we save them to increment a project at a later date.

Realistically it makes no actual difference.
It does make a difference because something might happen that would make a different choice than we expected optimal later.

If we spent the points ahead of time on something else, that would delay us from getting the optimal thing later. See? Maintaining flexibility is an advantage. Committing ahead of time is at best no better than storing points until we have enough to buy something. At worst, it's worse. It is strictly better to hold off on spending points until there are enough to buy something with.
 
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Hmm, it will be nice to have new Jedi Masters. We should be able to open more patrol routes next year.
Vote time:
[X] Plan Finish Existing Projects
-[X] A Hundred Bonfires (5 Infrastructure, 1 Research) = 10/10
-[X] Master's Trial (6 Research) = 20/20
-[X] Luke Drew First (15 Research) = 20/20
-[X] Holocron of Nomi Sunrider
 
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I really wanna push for this, "Adaptive and Fast on Their Feet" at some point given our abundance of Sentinels. Now's probably not the time for it however I'm afraid.

Edit: Actually, umm... it occurs to me that Atton is 4 on Skill and 4 on Combat, Visas is 4 on Skill and 5 on Combat, and Mira is 3 on Combat, 5 on Skill. While I get Mira see's a boost here, that's only 1/3 of them getting anything. So yeah, maybe best we not go for that one.

Edit #2: Also, Luke Drew First has the funny side effect of putting Bao-Dur at a 7 for Combat now... which makes him bar none the best Jedi currently on our Council, combatively at least. Fitting for Grandmaster. Others may be equal in Combat to him such as Juhani but he's also got a 5 in Wisdom which equates to Force Powers so there's also that; Atris comes close with 6, 6 for Combat and Wisdom, but Bao-Dur probably wins given he's still got 7, 5 for the same.
 
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[X] Plan Finish Existing Projects
-[X] A Hundred Bonfires (5 Infrastructure, 1 Research) = 10/10
-[X] Master's Trial (6 Research) = 20/20
-[X] Luke Drew First (15 Research) = 20/20
-[X] Holocron of Nomi Sunrider
 
If you'd like an explanation of why I've been procrastinating so much recently on this, I have an answer (this time in LN title form):

V-Tubers Are Eating My Life And I Never Realized A Job Was This Exhausting!?
 
If you'd like an explanation of why I've been procrastinating so much recently on this, I have an answer (this time in LN title form):

V-Tubers Are Eating My Life And I Never Realized A Job Was This Exhausting!?
Tell me about it. I manage about a single 1k-word update per week or so on the quest I write for (see my sig) because full time job, wife, and Ship-of-Theseus level repairs / renovations on my house.
 
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