Maybe I should ask the QM to put the drawings in Media, cause I can't remember which page my Dorian art was on, and I doubt I'll remember where I'll post Scott and the Street
 
[X] Partial Trade

Imagine trading off what is literally your best tool so you can become a noob in a whole different magic tree.
for a week, then you use new(if weaker) Crafting Mask to make learn Viscerality fast mask and then you become god because you have number of different ways to break two systems.

EFB taught us that intersystem interactions is where you find broken shit, what, six years ago?
 
[X] Partial Trade

Imagine trading off what is literally your best tool so you can become a noob in a whole different magic tree.

Artificer can be remade in like a week lol. It's a temporary setback, with insane short and long term gains. The only argument against it is moral reasons, and the zombies are intelligent sentient life same as humans. Its like making a trade deal with a random country, not striking a devils bargain.
 
What are the goals of the zombies again?
Cause unless they're live and let live folks the "it'll be like trading with a random country" argument might not have much weight
 
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There is so many broken interactions that I don't know where to start, honestly. Like, take for example "drone", a simple crow familiar with enhanced intelligence, optical camouflage and enhanced eyesight. This is just very useful on its own. Then you can create mask for it that would directly boost these capabilities i.e. eyesight that pierces invisibility, better invisibility, telepathy and sense sharing towards us and so on. At this point you have something super valuable.

But then the world is your oyster. Say you figure out how to make familiars and masks so they exactly Final Fixate very fast. Suddenly you have decently high info mask on your drone. If we want to take it a step further, figure out how to make one being with multiple bodies carrying a single mask i.e. a murder of crows each of which share powers of same mask each carry. Creating hive minds is likely difficult, you might say, and you would be correct except we get to cheat like a motherfucker with Masks so we can just ignore many of difficulties Visceralists would otherwise face.

And now you have bunch of super spy familiars flying around and you can also farm Potential on their masks since you can make them spy everywhere so they are just growing stronger on their own. Why stop there? Why is your hivemind just crows? Ultimate endgoal is a hivemind that contains processor units working with visual, heat, magic tremor etc drones to provide you night omniscience over entire continent. We would have to find a way to move this biomass across dimensions, but there are ways.

And again, this is just one of nutty things you can do when crossing two systems together. Pick a thing you want to do and they start by working very well together and then just get silly as you continue down the interaction path. Powerful thralls with multiple personalities and masks, personal buffs, storing masks in our flesh to instantly change powers, intelligent magic plagues with superpowers etc. Viscerality gives you almost unrestricted biomancy, which usually absolutely obliterates normal magic systems in terms of potency. Masks allow you to outright ignore many of practical difficulties biomancy would otherwise have to solve while also empowering end result. Logical endpoint of this two systems interacting is nothing short of galaxy conquering superbeing, and that's before we add additional shit from the Street.
 
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Now I'm getting tired of these arguments trying to make giving mask magic to the group created to devastate mankind sound okay (not talking about the post above this, those are some really interesting ideas from Wolfy)
Just admit you don't care if our character is a selfish amoral asshole or not, we could do some Patrick Bateman jokes
 
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Artificer can be remade in like a week lol. It's a temporary setback, with insane short and long term gains. The only argument against it is moral reasons, and the zombies are intelligent sentient life same as humans. Its like making a trade deal with a random country, not striking a devils bargain.

You forgot the bit where we destroy one or two of the existing masks as well to reverse engineer the facelessness effect. And that fact that we have no other thematic materials for the homeworld to remake something equivalent - so shittier baked masks as a result hereafter.

Or factor in if we'd get the chance to set up a workshop at all after tutorial world.. That's easily at least 3 worlds so 10 updates? That's what in real time, like a month or more. Not factoring if the street grants longer stays.

Plenty of time to respec completely out of masked mechanics.
 
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@fame If you vote for @JOEbob plan, the votes could combine. AFAIK, its basically the same thing. Also, for those partial trading, do you mind if you also vote for Joe's plan, as it avoids losing the Artificer mask, and if it doesn't, the plan that would've won otherwise goes through (applies to those voting Full Trade).

For those looking at moral concerns, most of those have been talked about already. I dont think the zombies are looking to genocide humans, they are probably just expansionalist.
 
Question for the philosophers.. does turning into a zombie count as dying?

I guess if the stream of consciousness is preserved once a zombie ascends, it could be seen as circumventing the dying bit. Or if there's a fundamental personhood change it might be just plain death with a copy based on you walking around.
 
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British type of expansionist or just generally just building stuff among the ruins of society type expansionist?

Let me expand, I've already said my thoughts on why humans are still alive (TLDR: convenient Zombies once dead) when by all rights they should be. The humans seem to only be threatened by attracting the unintelligent Zombies, and not an intelligent Warlord just attacking with a horde of thousands upon thousands of zombies.

The goals of the Zombies are very confusing, they've already basically taken over the world, with only the vampires offering meaningful resistance (I think) I believe that with masks, the Zombies may push to attack the Vampires, leaving them as the hegemons.

This is all just comjecture though, as we have not nearly spent enough time in this world to accurately ascertain any of this.

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I guess if the stream of consciousness is preserved once a zombie ascends, it could be seen as circumventing the dying bit. Or if there's a fundamental personhood change it might be just plain death I guess.

Well we know intelligent Zombies exist, but how do they come about. After enough time, the body it came from being especially notable in intelligence, who knows? However, the majority of the zombies iirc seem to be unintelligent (if anything states the contrary, please let me know) so I guess it still counts as death.
 
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Let me expand, I've already said my thoughts on why humans are still alive (TLDR: convenient Zombies once dead) when by all rights they should be. The humans seem to only be threatened by attracting the unintelligent Zombies, and not an intelligent Warlord just attacking with a horde of thousands upon thousands of zombies.

The goals of the Zombies are very confusing, they've already basically taken over the world, with only the vampires offering meaningful resistance (I think) I believe that with masks, the Zombies may push to attack the Vampires, leaving them as the hegemons.

This is all just comjecture though, as we have not nearly spent enough time in this world to accurately ascertain any of this.
Your point has convinced me to like the full trade option FAR better then literally any of the other moral justifications for trading with the zombie overlords
With this thought process, we could actually still play as a generally good person, we got the info about the world from Scott
Realized that tactically speaking the zombies overlords have the advantage and yet haven't murdered all humans yet, and our character might've assumed that they're generally just live and let live

Hurrah! Happy days!
 
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With this thought process, we could actually still play as a generally good person, we got the info about the world from Scott
Realized that tactically speaking the zombies overlords have the advantage and yet haven't murdered all humans yet, and our character might've assumed that they're generally just live and let live
I could even draw pulp adventure comic covers* still of our main character without having to portray them as the villain!

*I was planning to try my hand at a pulp comic cover thing for each world, just for fun
 
There is so many broken interactions that I don't know where to start, honestly. Like, take for example "drone", a simple crow familiar with enhanced intelligence, optical camouflage and enhanced eyesight. This is just very useful on its own. Then you can create mask for it that would directly boost these capabilities i.e. eyesight that pierces invisibility, better invisibility, telepathy and sense sharing towards us and so on. At this point you have something super valuable.

But then the world is your oyster. Say you figure out how to make familiars and masks so they exactly Final Fixate very fast. Suddenly you have decently high info mask on your drone. If we want to take it a step further, figure out how to make one being with multiple bodies carrying a single mask i.e. a murder of crows each of which share powers of same mask each carry. Creating hive minds is likely difficult, you might say, and you would be correct except we get to cheat like a motherfucker with Masks so we can just ignore many of difficulties Visceralists would otherwise face.

And now you have bunch of super spy familiars flying around and you can also farm Potential on their masks since you can make them spy everywhere so they are just growing stronger on their own. Why stop there? Why is your hivemind just crows? Ultimate endgoal is a hivemind that contains processor units working with visual, heat, magic tremor etc drones to provide you night omniscience over entire continent. We would have to find a way to move this biomass across dimensions, but there are ways.

And again, this is just one of nutty things you can do when crossing two systems together. Pick a thing you want to do and they start by working very well together and then just get silly as you continue down the interaction path. Powerful thralls with multiple personalities and masks, personal buffs, storing masks in our flesh to instantly change powers, intelligent magic plagues with superpowers etc. Viscerality gives you almost unrestricted biomancy, which usually absolutely obliterates normal magic systems in terms of potency. Masks allow you to outright ignore many of practical difficulties biomancy would otherwise have to solve while also empowering end result. Logical endpoint of this two systems interacting is nothing short of galaxy conquering superbeing, and that's before we add additional shit from the Street.
Just use a crow controlling mask. We can switch between masks seamlessly.

And thralls are bad because we would have to create new ones in every world and most people would be massively negative towards that. Its a masive social penalty.
 
If you're making thralls, don't make them obvious lol. Make them subtly for this exact reason. Pretend it's just raw charisma, people like you.
Yeah because people are stupid and don't recognize drones that don't act natural. And making sapiant thralls i don't need to elaborate the bad idea nature of it.

And people would know we aren't that charismatic, by the charismas very nature.
 
One massive synergy between masks and vit is that vit scales with emotions and as evidenced by the somber mask and the groups that opposed him emotions are very easily manipulated by wearing the proper mask like one example is how normally a doctor gets numb from healing people but if we use the right mask even without directly enhancing his helping skills he will be in the best mood to use vit to heal people multiplying his effectiveness by a large degree
 
One massive synergy between masks and vit is that vit scales with emotions and as evidenced by the somber mask and the groups that opposed him emotions are very easily manipulated by wearing the proper mask like one example is how normally a doctor gets numb from healing people but if we use the right mask even without directly enhancing his helping skills he will be in the best mood to use vit to heal people multiplying his effectiveness by a large degree
The best thing is, you can get best out of all worlds. Have thralls equipped with emotion modulation mask, Viscerality boost mask and super surgeon mask and then just copy them all with Glass.

Did someone say infinite points of interactions? :V
 
Yeah because people are stupid and don't recognize drones that don't act natural. And making sapiant thralls i don't need to elaborate the bad idea nature of it.

And people would know we aren't that charismatic, by the charismas very nature.

Visceral thralls are just manipulated through passion. They'd be the same person, just incredibly devoted and malleable to us.
 
That being said, most of cool shit will have to wait some time. Really, the question is how much we start with? We could very well start with no applicable powers, in which case we'd have to craft learning masks and so on. This would mean that we would have to survive with what masks we have, which should be fine. If we start with some personal buffs then that plus our current masks should cover our combat quite nicely.

Question, also, is what mask do we want to turn into next crafting mask. My vote would go to Crimson Lost; it's just strongest while also being relatively the least useful Mask we've got right now.
 
Prototypes for Joe and Naan's endeavor..



The Scream: Faces of the undead still twitching, stitched meticulously together with interwoven bones - each shaved to resemble the tools of the trade of maskcraft. It hungers to be fed.

Capable of crafting masks from faces carved out of the undead, meshed with mask materials. Brought to life with an overcharge from Artificer, rendering it inert for now.


The Veil: A mask adorned with a halo undead fingers opening and closing, interlaced together. Questing apendeges seeking to ensure that your eyes, ears, and mouth remain enshrouded from the world, that you are hidden from shame, evermore. Generate facelessness aura directed to a single point.
 
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