*cough*myphrasing*cough*@Ironforge Hmm, thinking it over, I don't think we should actually tell them how much time they got. I'd say take the "you're already out of time" part Gunman's vote. I prefer your phrasing for the rest of it over his though.
So that's a no go on the time thing?
Actually, what happened was that D.D. spectator voted first, Ironforge decided said vote was a good idea, and then everyone else bandwagoned on "Ironforge's "vote.
Yeah, I know. And since everyone is voting Ironforge, if he changes his votes, those votes change accordingly. Hitting it up with D.D. Spectator might chance his vote, but only that.Actually, what happened was that D.D. spectator voted first, Ironforge decided said vote was a good idea, and then everyone else bandwagoned on "Ironforge's "vote.
Oh, I'm just saying the original phrasing is my idea and Ironforged just made it 2 minutes instead of 20.
Well the only reason I'm giving them 2 minutes here is because that is how long we need to prep out men/stuff.@Ironforge Hmm, thinking it over, I don't think we should actually tell them how much time they got. I'd say take the "you're already out of time" part Gunman's vote. I prefer your phrasing for the rest of it over his though.
I'm pretty sure our bombs are already prepped, they don't take much beyond dumping them on the teleport pad.Well the only reason I'm giving them 2 minutes here is because that is how long we need to prep out men/stuff.
That way, we can both spook them and buy time at the same time.
Well if they do that, then we would just port bombs on them and/or make them fail their mission with nothing to show for it.I'm pretty sure our bombs are already prepped, they don't take much beyond dumping them on the poured.
As for spooking them, telling them they don't got any time at all would do it much better. If they know they got 2 minutes they might use it high tailing it as fast as they can.
We don't want them to run. Even if we didn't want peace, we want their ships for their resources. So something that makes them not run is preferable.Well if they do that, then we would just port bombs on them and/or make them fail their mission with nothing to show for it.
As they came here for a food run, so them returning empty handed is still a win for us.
But would they run after just one comm though?We don't want them to run. Even if we didn't want peace, we want their ships for their resources. So something that makes them not run is preferable.
If we tell them they got 2 minutes, that tells them that we are coming, but they got SOME time, that they better not waste. Then they would have to decide what is more important, their lives or food. Theirs a good chance they'd choose their lives.
It also tells them that if they don't talk now, we will just shoot them next time too.If we tell them they got 2 minutes, that tells them that we are coming, but they got SOME time, that they better not waste. Then they would have to decide what is more important, their lives or food. Theirs a good chance they'd choose their lives.
Same thing with telling them they got no time.It also tells them that if they don't talk now, we will just shoot them next time too.
Multiplies interior dimensions by 10, needs 300 megajoules per cubic meter (internal) to set up, only needs a kilowatt per cubic meter (internal) to maintain. The interior of the space can be theoretically reached by punching through the casing at any location, but sufficient damage can result in the warp collapsing, which leads to a shrapnel-filled explosion as stuff meant to fit in a rather large space is suddenly compressed into a very small space.@I just write Have you figured out how the "Bigger on the inside" tech is going to work? Like, how much extra space do we get, does it take a continual power upkeep to keep the warp, and so on?
By multiplying the dimensions by 10, does that mean that the max size increase is 10^3, 10 for each dimension?Multiplies interior dimensions by 10, needs 300 megajoules per cubic meter (internal) to set up, only needs a kilowatt per cubic meter (internal) to maintain. The interior of the space can be theoretically reached by punching through the casing at any location, but sufficient damage can result in the warp collapsing, which leads to a shrapnel-filled explosion as stuff meant to fit in a rather large space is suddenly compressed into a very small space.
Yep.And there's nothing saying you have to stop at just 3 dimensions.By multiplying the dimensions by 10, does that mean that the max size increase is 10^3, 10 for each dimension?
I'm not sure what other dimensions there could be, unless you are referring to Time, which I got no idea what the effects would be if we expanded that.Yep.And there's nothing saying you have to stop at just 3 dimensions.