[X] Allow it, it makes sense.
[X] Get 2 squads to that floor.
-Each squad will have 4x Hover Heavy Weapons Platform to support them (Laser Weaponary)
-One squad equipped with CMC-400 Powered Combat Suits and Plasma Weaponary
-One squad equipped with Titan Armor and Guass Weaponary
--Each squad will have defensive positions.
---Each squad have 1x people with medical gear
[X]If there is a need to talk.You can speak from speakers.(Our base have realy good Speakers.I know that from the game)
 
Awakening 4
You immediately open up the intercom's interface, and call "I want 2 squads, one armored with CMC-400 and carrying plasma weapons, the other with Titan Armor and Gauss weapons! Also send down a couple medics and some hovertanks!" You were doing all this while running to the command center. You send a second call to Ms. Perkins now, ordering "Lock down the ground level entrance! This is not a drill!"

Ms. Perkins answers "Affirmative!" as you stumble into the command center's attached briefing room. Within 40 seconds 12 soldiers with the designated equipment and backup filter into the briefing room.

You brief them "There's an intruder in the ground-level entrance with abilities we aren't quite sure of, but she wasn't affected by a shot from a laser pistol's stun setting, and the person who was on guard duty got hit with a stun shot of some variety. Get down there and be ready to contain her in case negotiations break down."

As they do so, you activate the intercom, calling the segment of the entrance you've got your mysterious visitor locked up in. you ask "Who are you, why are you here, and why did you attack my subordinate?"

She answers "I hope you don't mind if I answer your questions out of order. Anyway, I've needed to switch names on a regular basis for the last 450 years or so, but my current alias is Sybille. As for your guard, when he shot me with that fancy ray gun he wound up on the receiving end of an ability of mine that I don't have conscious control over. Lastly, I came here because you're a Savant, and there's some information you need know now."

This piques your interest, and you ask "Savant?"

At this, she touches her finger to the forehead of your downed guard, and with her other conjures what looks to be a dove made of light that starts flying around the room. She then speaks, saying "Let me guess, a few days ago you woke up here with no idea why you weren't at home and powers you didn't think possible? Regardless, magic is real as I just demonstrated, and now you have a particularly powerful variety."

you reply "Continue, but make it quick, I've got an organization to run." You're skeptical, but at this point you aren't quite sure whether that's justified.

Sybille nods to the security camera, and says "All magic is ultimately fueled by Madness. As it gets used, the total amount of insanity in the system decreases. A Savant is what happens when a brain aneurysm bursts in just the right place for things to happen in the following sequence: unconsciousness, madness to an immense degree, death. There's several other complicating factors involved, but you asked for the short version.

In that scenario, the sheer amount of madness trips a sort of 'release valve', and the subconscious bails out the resulting madness. This allows the mind to continue functioning, but only by shoving the tremendous amount of madness into a continuous and immensely powerful magical effect."

You nod automatically, before responding "That explains why I'm suddenly a robotics genius and getting flashes of instinctive knowledge whenever I need them, but it doesn't explain the super secret sci-fi military base from nowhere, nor how I got here from Texas of all places."

Sybille elaborates "Ah, that would be your Burst. When a Savant is forming, there's still far more madness present than their brain damage would normally provide to fuel their powers. The excess gets released as a one-time massive effect that cannot be reproduced under normal circumstances."

"You're a Savant aren't you?"

"Yes."

That explains quite a lot, and you ask (up to 2)
[] What are the other types of magic user and how do they work?
[] How'd you find this place anyways?
[] How many Savants are there?
[] What's your telephone number?
[] Write in
 
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[X] How'd you find this place anyways?
[X] What are the other types of magic user and how do they work?
[X] Thank you for the information. Now, if you don't mind, we have an imminent alien invasion to prepare for. Unless you'd be willing to offer assistance, I must ask that you leave. Once the threat is dealt with, we can find another time to talk.
 
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[X] Thank you for the information. Now, if you don't mind, we have an imminent alien invasion to prepare for. Unless you'd be willing to offer assistance, I must ask that you leave. Once the threat is dealt with, we can find another time to talk.
 
[X] Thank you for the information. Now, if you don't mind, we have an imminent alien invasion to prepare for. Unless you'd be willing to offer assistance, I must ask that you leave. Once the threat is dealt with, we can find another time to talk.
I edited my vote to include your choice to.
 
[X] How'd you find this place anyways?
The most important piece of information, since this is suppose to be a secret base.
Not sure what the second thing should be.
[X] Thank you for the information. Now, if you don't mind, we have an imminent alien invasion to prepare for. Unless you'd be willing to offer assistance, I must ask that you leave. Once the threat is dealt with, we can find another time to talk.
Our time isn't THAT valuable, that we can't spend a few minutes, or even a hour, learning about what the heck is going on. This would make a good closure, but unless I Just Write is planning on ending this interaction RIGHT away after next post, we don't need it now.
 
Vote locked!
[X] How'd you find this place anyways?
[X] What are the other types of magic user and how do they work?
 
[X] What are the other types of magic user and how do they work?
[X] How'd you find this place anyways?
[X] How many Savants are there?
[X] What's your telephone number?

All the things
 
Awakening 5/Incoming 1
Continuing the conversation, you ask your 'guest' Sybille "Curiously, how'd you find this place anyways? this is supposed to be a secret base after all."

Sybille answers "Over the centuries, I've often taken an interest in others sort of like me. I've therefore developed a passive technique to detect the distortions in reality from a Savant Bursting, and use them to triangulate their location. You won't need to worry about someone else knocking on your door for the same reason at least, it took me over 250 years to figure out how to do that, I haven't shared it with anyone, and I'm the only immortal both inclined to and old enough to have managed it. Besides, your Burst long since faded."

You think on this for a while, and it makes a startling amount of sense. Regardless, there's one other thing that caught your interest, and you ask "You mentioned other types of magic user? I'd like to know how they operate."

Sybille sits down and groans, saying "This'll be a long one. You already heard the basics of madness being used as fuel, so I'll describe the most common ways of using it. Broadly, casting can be divided into two categories; External in which you use the madness of others, and Internal, in which you use your own madness. While any caster could theoretically use any spell if they got their hands on enough madness, in practice they tend to gravitate to either indirect or direct effects depending on how easy it is to generate and store the stuff with their methodology."

You request for her to continue, and she does with "I'll start on the External casters. They come in a few categories, Therapists, Torturers, and Technomancers. Therapists are the least morally dubious, merely using madness that already exists, preferably from someone who consented to have their emotional baggage dealt with or such. They vary from those who just care about the power and money they get from it, to those who legitimately want to help people and the magic is just a side benefit. In addition to my innate powers I've also taken the path of the Therapist, which is how I made that light dove I used to demonstrate."

"Continue."

"Certainly. Torturers are scum. They abduct people and deliberately drive them mad with methods varying from psychoactive drugs, to horrifying night terror spells, to invasive brain surgery in at least one particularly horrid case. The worst part is, enough Torturers are smart enough to cooperate on maintaining a worldwide memory-altering spell to conveniently censor knowledge of magic out of public perception. Savants are immune due to any attempts to mess with out minds being consumed as fuel for our powers, and it doesn't really work on those who are exposed to magic on at least a weekly basis, but most attempts to break the masquerade so far have been derided as a hoax within the month."

"You sound bitter over it."

"As I should given I've lost several friends to those wastes of Oxygen. Now for the last variety of External caster, Technomancers. Technomancers are a recent phenomenon, only coming into being about a decade ago. That's because, while machine intelligence is still in its infancy, it's gotten smart enough that it's capable of going insane. Technomancers are an offshoot of Torturer who decided to take advantage of this, and they can literally generate more madness to use at the push of a button. Still, the comparative simplicity of a machine intelligence means that they can't store much madness at once, limiting Technomancers to rather small spells if they want to keep their rig portable, though that's not likely to last long given how fast AI tech is advancing."

"And now for Internal casters, correct?"

"Yes. Victims are what most magic users besides Savants start as. Basically, someone goes really, really, thrown off the deep end crazy, and sets off the same 'safety valve' as leads to Savants. Approximately 80% of Victims come from inexperienced Torturers getting greedy and driving someone too far into madness, which is where the name comes from. Victims start with a large supply of Madness to fuel spells with, but those spells are comparatively inefficient. There are two possible fates for a Victim, either they put 2 and 2 together and come up with a way to get more madness to fuel their spells with and become one of the other types of caster, or they run out of madness and eventually fade back into the veil of memory the Torturers set up."

"One more besides Savants, correct?"

"Yes, Nutcases are those who deliberately drive themselves mad in order to get more magical power. They favor the most direct spells, and they're the easiest to spot once you know what to look fo-"

Ms. Perkins taps your shoulder and says "The aliens just moved out, 3 ships just landed in Cleveland, Ohio and they're dragging random civilians into the ships after shooting them with some variety of device, we aren't sure if it's lethal or not. Firestorms have been launched, along with the Vikings to cover the airspace if the aliens try to take off, but we need to do something about the situation in Ohio."

"Sybille, something came up, you can go." and with that you order the door for her to leave to be unlocked.

You then order the teams you've got downstairs and tell them "Get aboard an Avenger ASAP, the aliens have made their move, and it isn't friendly in the slightest!"

Alien Abductions: Cleveland Ohio
[] Write in strategy for ground team (note: one of the Gauss weapon squad has a C-10 and 2 magazines)
-[] sub-strategy? (contingencies, little extra details, that sort of thing. Maximum of 3)
[] Write in strategy for aerospace battle
-[] sub-strategy? (contingencies, little extra details, that sort of thing. Maximum of 3)
 
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It's only been 20 minutes, and this is the kind of thing people would want to think over.
I personally am only vaguely familiar with X-Com, so would not be that good at coming up with a strategy.
Basicly you have the best soldier's in the universe.They are badass,they are epic,they are even better than Space Marines.
So go save the day.
 
I know that, but one needs to know a bit more than that for strategy consisting of more than "Go get them".
1-If it's early game alien abduction then you should have no problem with go get them.After all you have end game tech and Starcraft Terran Tech.
2-Your squad(s) must have at least 1 sniper,1 medic,2 assault,2 Heavy.At least for me this is ideal.
3-YOU MUST HAVE COVER
 
Ms Perkins said:
"From the few glimpses we've gotten, they look to be scrawny and big-headed. They're wearing what appears to be a fully sealed Cydonium hardsuit and armed with what looks to be some variety of plasma carbine. There's also evidence of them carrying their own versions of stun and Elerium grenades. Roughly 1 in 5 look to be armed with some variety of heavy weapon."
Need I remind you that the X-COM upgrades means the aliens take things more seriously?
 
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[X] Have our air assets try to hit all 3 alien ships concurrently while they are still on the ground, aim for their engines to increase chance of live recovery. If they do take off, concentrate fire on them one by one. Prioritize survival of our troops over destruction of the aliens
[X] Have our land soldiers snipe out their collector teams who are dragging people in to the craft to thin out their numbers first before the main assault commences.
[X] When we do commence the main assault, don't go in through the main entrance, instead blast a couple of extra "doorways" into the UFO so you could flank the aliens and keep them off-guard about which direction we are coming from. Go in slow and steady.
[X] Try and get in contact with the US government while the assault is ongoing, we don't want to be blamed for it and maybe we can convince them to work with us against the aliens.
 
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