... until they came out fully armed you couldn't be sure they were hostile. [/halfassedQMhandwave]

Please don't handwave issues away just to allow conflicts to pop up. I understand why that would let the story progress the way you'd like it to, but (for me at least) that really makes our plans feel meaningless. After all, if what happens is mostly dependent on what you want to happen, then why come up with plans in the first place?

As it is, if nothing else we should have been allowed to vote for what to do the moment they started heading to the planet. We should have had aircraft right on top of them the moment they landed (not attacking right then, but watching if hostility is the excuse). The fact that they were able to land and start attacking and we had no control over anything at all is really irritating.
 
Some locations you might find some of the more... interesting Savants if you look
-Inside the magma chamber of mount Fuji
-In the depths of the Amazon rainforest (nonhuman)
-Aboard a Somalian 'fishing boat'
Why is fishing boat in quotes? Does it really belong to pirates, who are just pretending to be fisherman?
Please don't handwave issues away just to allow conflicts to pop up. I understand why that would let the story progress the way you'd like it to, but (for me at least) that really makes our plans feel meaningless. After all, if what happens is mostly dependent on what you want to happen, then why come up with plans in the first place?

As it is, if nothing else we should have been allowed to vote for what to do the moment they started heading to the planet. We should have had aircraft right on top of them the moment they landed (not attacking right then, but watching if hostility is the excuse). The fact that they were able to land and start attacking and we had no control over anything at all is really irritating.
I just assumed it happened fast enough that despite we knowing the very instant it happened, it is a far enough distance away that they could get out of orbit into the city, and start kidnapping people in the time it took our planes to get over there,
 
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I just assumed it happened fast enough that despite we knowing the very instant it happened, it is a far enough distance away that they could get out of orbit into the city, and start kidnapping people in the time it took our planes to get over there,

The problem with this is that what we have should easily be able to intercept. From what I remember, they were staying a distance from the planet, so not only do they have a longer distance to travel, but we should have been going after them (at least to follow if nothing else) the moment they moved. That we weren't able to do that and they were able to land and start taking people off the street just breaks my SoD. We had every reason to believe they were hostile. That we weren't allowed to vote for what our action would be doesn't seem fair.

What bothers me even more is that we did vote for going after them the moment they did something. Not only that, but the idea that we weren't sure if they were hostile is kind of a slap to the face for one of the earlier votes. In that vote, the choice to try talking to see if they weren't hostile was followed by "Yeah, right" in invisitext. So again, we had no reason to think they had anything else in mind.
 
I already answered that question at least twice.
No matter what, you need a full teleporter pad on at least one end of the teleport. If you have a pad on both ends, no other equipment is required. If you only have one pad, whatever you're teleporting needs to have a sort of 'mini-porter' either integrated into it or simply attached. Neither device is cheap, but the full pad is far more expensive.
That's the only thing that I could sorta find on the subject, and there it says that we need stuff on both sides even if all that is on the other side is a mini-porter on our guys.
In this case, it's shown that there was nothing on the other side. He just appeared in the middle of the street.
 
That's the only thing that I could sorta find on the subject, and there it says that we need stuff on both sides even if all that is on the other side is a mini-porter on our guys.
In this case, it's shown that there was nothing on the other side. He just appeared in the middle of the street.
Let's say you're teleporting something from A to B.
If there's just a teletorter at A, no other prep is needed, just toss the box on the pad and hit 'go'.
If there's just a teleporter at B, you've got to put a mini-porter on the package.
If there's a teleporter at both ends, you've got a two-way version of having a teleporter at A, and you need a lot less energy.
 
Let's say you're teleporting something from A to B.
If there's just a teletorter at A, no other prep is needed, just toss the box on the pad and hit 'go'.
If there's just a teleporter at B, you've got to put a mini-porter on the package.
If there's a teleporter at both ends, you've got a two-way version of having a teleporter at A, and you need a lot less energy.
Oh, alright, because that's A LOT different from the message I got earlier. What I thought you were saying was that you always needed something on both ends.

We really need to get that Human Friendly option then, because the ability to (almost) instantly mobilize anywhere in the world (and possible beyond) is just too useful.

Is there a range limit on teleportation? Is it different if we have a pad on both ends or not?
 
Oh, alright, because that's A LOT different from the message I got earlier. What I thought you were saying was that you always needed something on both ends.

We really need to get that Human Friendly option then, because the ability to (almost) instantly mobilize anywhere in the world (and possible beyond) is just too useful.

Is there a range limit on teleportation? Is it different if we have a pad on both ends or not?
Let's peg it as global, but you don't want to go anywhere there's significant (greater than 50 milliseconds) light lag involved in getting there.
 
@I just write shouldn't our anti-orbital batteries be firing at the rest of the ships now?

Also, the funding plan we voted for before should kick in right about now that aliens showed up
 
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@I just write Can we teleport into inside places? Not sure, since the teleport thing is a beam of light descending from the sky.
Another question, it's stated on the main page that Cydonium's melting point is a bit above 7000 K, but how does it and neosteel handle at very low temperatures?
 
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Incoming 2
As your troops begin their rapid trek towards the hangar where a pilot is getting an Avenger warmed up for their use, several things happen at once. First, you turned your gaze to the hologlobe in the center of the command center, and watched as it shrunk to show a color-coded map of Earth's Orbitals. The thousands of white dots representing satellites along with other civilian space assets only marginally clutter the display, but you still tune out all of them save the ISS and other ones of similar importance.

Your assets on the other hand, are colored in cyan for the 8 detection satellites allowing you to spot the alien ships with great accuracy. The Firestorms and Vikings streaking away to their objectives are a bright yellow, and the missiles streaking from your anti-orbital batteries are brilliant orange streaks rocketing up towards the red alien ships, each of which is tagged with a basic representation of its hull profile and size. Transient green lines lance out from the ground, representing plasma beams lancing into space.

You also place a phone call to the US National Guard, and get your techies to hack the system to ensure that you don't get stuck in the 'on hold' music for hours. The line opens up with "Greetings, as you no doubt know by now, there are hostile aliens attacking Cleveland Ohio. I am not affiliated with them, but I'm sending in troops armed with similar technology to stamp out the threat and wanted to curtail any possible misunderstandings. The aerospace craft carrying them will arrive in roughly 15 minutes."

the operator on the other end asks "Who are you and how can we be sure you aren't with the aliens?"

You briefly debate how much to reveal, before saying "I'm the man running the organization with the most advanced technology, including military hardware, on Earth." With that you hang up, hoping that the operator will pass the message up the chain well enough. As you hang up, you spot the indigo dot that is the Avenger streaking away from Switzerland.

At the same time several things happen. Your first salvo of Blaster Missiles strike home, blowing 4 of the largest alien craft clear out of the void. But then things start to go horribly wrong as a line of green plasma streaks from the remaining alien heavy ship towards Earth and the base rumbles. This far down the Weisshorn you don't feel it as anything but the most minor of tremors, but you still hear the alarm saying "Anti-orbital battery has been hit!"

You immediately ask "Is it still in good enough condition to fire?" one of the technicians tells you "Barely, only 2 plasmas and a single missile silo are still able to fire, but I'm not sure if we should." Wise, revealing that you were still alive too soon was liable to get your anti-orbital battery shot again, rendering it completely unsalvageable. Thus, you hold fire until your squadron of Firestorms engage.

By the time the Firestorms make it up there 5 minutes later, the remaining 9 ships in orbit have come together in a fleet only 1,000 km across. Your Firestorms slow to a 'mere' 12 km/s as they come in for their first attack run. It can't really be called an 'attack run' given the whole 'space' thing, but terminology tends to stick. Both sides fire, and 2 alien ships die. You gasp briefly as two of your Firestorms take glancing hits, but Flame 1 reports only losing the first 2 armor layers out of 5 off his belly, and Flame 4 only lost one of 3 on the rightmost weapons pod.

The next 10 seconds see the deaths of 3 more alien ships, one of which had been damaged by the first attack run. On the other hand, you gasp with panic as Flame 1 gets mission-killed. The pilot sends a transmission, saying "Main and secondary power plants are down, I've got no thrust whatsoever, and all my guns are shot. Pretty much the only sort of good thing is that my trajectory will have me re-entering Earth's atmosphere within an hour, but I'm not sure I'd survive the landing given that there's no power for the inertial dampeners. Here's hoping you see fit to send a rescue mission my way."

You answer
[] Sorry, can't manage that (-1 skilled Firestorm pilot, -10 rep{X-COM}, all other aerospace craft available)
[] I'll send the other Avenger (no spare Avengers for rapid deployment, guaranteed success, recover partial Firestorm, +10 rep {X-COM})
[] I'll send a Medivac (have a spare Avenger on standby, lower Delta Vee budget gives less of a window for successful recovery, +10 rep {X-COM})

Also, now is when the aliens start to retreat, accelerating towards Sirius. Once it becomes clear to them that they won't be able to shake your Firestorms via conventional thrust, the surviving 2 ships jump to FTL. Your attention now drifts back to the Avenger you have en route to Cleveland, scheduled to be arriving in 2 minutes and already undergoing re-entry.

You've also got some orders for the base personnel at the time being, namely (pick 2)
[] damage control for the anti-orbital battery
[] write in
 
My preliminary vote:

[X] I'll send the other Avenger (no spare Avengers for rapid deployment, guaranteed success, recover partial Firestorm, +10 rep {X-COM})
[X] damage control for the anti-orbital battery
[X] Salvage any alien ships that were shot down. Prioritze the ships closest to us that may have fell in international waters. Otherwise, the one in Ohio.
 
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[X] I'll send the other Avenger (no spare Avengers for rapid deployment, guaranteed success, recover partial Firestorm, +10 rep {X-COM})
[X] damage control for the anti-orbital battery
[X] Get everyone to start working overtime for the next few days.
[X] Begin loadsamoney plan voted on before. (Dunno if this counts as taking up a slot?)
 
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Don't worry, I'll have your loadsamoney plan kick in once you're done with the current mission. No more updates tonight though. You shouldn't expect anything tomorrow either, as I'll be away from home having fun.
 
@I just write Can we teleport into inside places? Not sure, since the teleport thing is a beam of light descending from the sky.
Another question, it's stated on the main page that Cydonium's melting point is a bit above 7000 K, but how does it and neosteel handle at very low temperatures?
 
@I just write Can we teleport into inside places? Not sure, since the teleport thing is a beam of light descending from the sky.
Another question, it's stated on the main page that Cydonium's melting point is a bit above 7000 K, but how does it and neosteel handle at very low temperatures?
Teleports: Technically yes. Please be advised that the more solid matter you try to beam through, the more 'garbled' the teleport's matter stream becomes. Thusly, past around 20 meters of stuff, trying to teleport through is a very bad idea.

Cydonium doesn't handle low temperatures very well, becoming brittle below 30 Kelvin, though it remains fairly durable. Neosteel fares significantly better, as it just makes the internal nanostructures even more stable.
 
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