Cycle 7.0
You had to admit, your sister wasn't a total idiot. She was definitely aware of the potential brewing conflict between the two daughters of House Iris present and examined her situation carefully. It was worth reviewing yourself as well, especially with some new critical information you had obtained via the data taps from the riot.
A simple wave of the hand over your desk activated a holographic map display of the system, then you had it zoomed into Andernia III. Its terrain features were still blank but you didn't mind, as you already knew she only had one city anyway. What was more important was the new information being quickly uploaded and display in the general area, leading you to stroke your chin. While your forte was undoubtedly a mastery of shadow warfare, your sire had been the Stellarch's militant hand across the United Empire, commanding a variety of house and imperial armies at times. Basic lessons in warfare were a must growing up, so you had a good grasp of what all this information roughly translated into.
Radana wasn't so well-trained and she knew it, so she wasn't afraid to ask for your explanation. Nor was she reluctant to not mention those sacrificed for this data. "So, was it worth it?" She quietly asked. "Do you know her plan?"
You pursued your lips and glanced at your analysis board, which was now littered with even more papers. "Not quite, but I have the gist of what she's planning. Simply put: maximum cost-efficient savings." You gestured to the displayed pulsing troop icons on the hologram. "Have a look at her two ground regiments, the 627th and 628th Frontier Guard respectively."
"Frontier Guard? She has them inheriting the old militia heritage?" Your best friend paused, then sighed. "Though it is appropriate given that technically, we are in the Frontier. I'm sensing a 'however' though."
"However," You continued, paying no heed to Radana's snicker, "A closer analysis shows that instead of a full operational regiment with four standard battalions, my sister has gone with a different sort of command. A rather unorthodox, but accepted one for times of severe emergency, and I do mean severe. Only the command battalion of each regiment is fully outfitted, while the remainder are basically 'volunteer militia' with a mishmash of non-standard weaponry."
"That's quite a significant deviation then," The Camellia Knight noted with a frown. "I think even the old Frontier Guard units had regular equipment and numbers. Is she that desperate without industry?"
"Perhaps. Or perhaps it has to do with the fact that this way, she really only has to upkeep two battalions instead of a full eight. Perhaps she could even redirect resources such as the excess officer pay into her coffers-" There was a loud beep and the holographic display suddenly popped up an incoming message. It was from Dorothea and you immediately accepted the call with a tug of your collar to freshen yourself. "Yes?"
"The encryption team did it!" The Lycoris Knight eagerly told before pausing. "Well, more specifically, Kat did it by herself! You truly have an eye for talent, my lady!"
"A-ah!" The panicked Prism's voice wobbled through the connection. "It...it wasn't anything special! Just som-me basic passwords…"
"In any case, the information is coming through now. Rest assured, my lady, I have already purged the copies from our databases," Dorothea told with a proud attitude, like that of a dog eagerly wagging its tail. "So rest assured that the only intact report is coming to you...now."
You beamed when your personal system confirmed it so. "Good work. Say, take the rest of the day off now. Leave everything to me."
"I-" There was a long pause, then your subordinate reluctantly accepted the offer. "Contact me if there is an emergency. I will be...otherwise occupied then. Goodbye."
"That's unlike her," Radana commented with a frown when the line closed. "She's normally always on standby if you are working. Why today of all days is she okay with taking a break? And how did you know?" She asked before catching herself with a regretful groan.
You couldn't help it and smiled like cat filled with cream. "Today's the first showing of a new spy movie. I trust you can piece it together?"
"Less of that please, and more of what actually matters now," She groused and nodded in direction of the waiting data package. "So?"
Your hand reached out and opened it with a flick of the fingers, one of them jabbing out to send a copy to print physically to a machine embedded in the side of your desk. While it beeped and whirred, you skimmed the stolen files with eyebrows rising higher throughout. "Oh my. It looks like she's stolen the march on me. It might be two to one soon."
"I beg your pardon?" You wordlessly flipped the digital report around with a swat of the hand so that Radana could read. "A fighter pilot training initiative- ah. She's looking to build an air force next."
"Indeed, and it states here that she's specifically reaching out with hefty bonuses to retired veterans to try and entice them to join the program. Presumably to train up new pilots." You frowned and tapped your fist against your chin. "But my question now is, with what planes? She hasn't the industry to build jets."
"We don't have them either, so it's not like she can take or steal them from us," The diplomat agreed with a furrowed brow. "Not like that would even happen if we could make them, but how odd."
"How odd indeed." You rolled the question around in your head for a few more minutes before deciding to leave it for later. You could question your sister's acquisition methodology later- what mattered now was what you should do in response. Your planned infantry did have anti-air weaponry to counter direct close air support attacks, though they might still suffer losses from fast airstrikes that minimized the time spent in range. Was it worth suffering the losses to push through anyway?
Or was it time to devise a proper counter and steal the march back.
Resource Stockpile: 30/30
Create a plan that you and your aides will execute over the duration of the cycle. Each person will have a general order that they will attempt to carry out at your command. Orders can be repeatedly taken by multiple characters for greater progression, but characters will be locked in the order until it is finished. Many actions will require a target.
A simple wave of the hand over your desk activated a holographic map display of the system, then you had it zoomed into Andernia III. Its terrain features were still blank but you didn't mind, as you already knew she only had one city anyway. What was more important was the new information being quickly uploaded and display in the general area, leading you to stroke your chin. While your forte was undoubtedly a mastery of shadow warfare, your sire had been the Stellarch's militant hand across the United Empire, commanding a variety of house and imperial armies at times. Basic lessons in warfare were a must growing up, so you had a good grasp of what all this information roughly translated into.
Radana wasn't so well-trained and she knew it, so she wasn't afraid to ask for your explanation. Nor was she reluctant to not mention those sacrificed for this data. "So, was it worth it?" She quietly asked. "Do you know her plan?"
You pursued your lips and glanced at your analysis board, which was now littered with even more papers. "Not quite, but I have the gist of what she's planning. Simply put: maximum cost-efficient savings." You gestured to the displayed pulsing troop icons on the hologram. "Have a look at her two ground regiments, the 627th and 628th Frontier Guard respectively."
"Frontier Guard? She has them inheriting the old militia heritage?" Your best friend paused, then sighed. "Though it is appropriate given that technically, we are in the Frontier. I'm sensing a 'however' though."
"However," You continued, paying no heed to Radana's snicker, "A closer analysis shows that instead of a full operational regiment with four standard battalions, my sister has gone with a different sort of command. A rather unorthodox, but accepted one for times of severe emergency, and I do mean severe. Only the command battalion of each regiment is fully outfitted, while the remainder are basically 'volunteer militia' with a mishmash of non-standard weaponry."
"That's quite a significant deviation then," The Camellia Knight noted with a frown. "I think even the old Frontier Guard units had regular equipment and numbers. Is she that desperate without industry?"
"Perhaps. Or perhaps it has to do with the fact that this way, she really only has to upkeep two battalions instead of a full eight. Perhaps she could even redirect resources such as the excess officer pay into her coffers-" There was a loud beep and the holographic display suddenly popped up an incoming message. It was from Dorothea and you immediately accepted the call with a tug of your collar to freshen yourself. "Yes?"
"The encryption team did it!" The Lycoris Knight eagerly told before pausing. "Well, more specifically, Kat did it by herself! You truly have an eye for talent, my lady!"
"A-ah!" The panicked Prism's voice wobbled through the connection. "It...it wasn't anything special! Just som-me basic passwords…"
"In any case, the information is coming through now. Rest assured, my lady, I have already purged the copies from our databases," Dorothea told with a proud attitude, like that of a dog eagerly wagging its tail. "So rest assured that the only intact report is coming to you...now."
You beamed when your personal system confirmed it so. "Good work. Say, take the rest of the day off now. Leave everything to me."
"I-" There was a long pause, then your subordinate reluctantly accepted the offer. "Contact me if there is an emergency. I will be...otherwise occupied then. Goodbye."
"That's unlike her," Radana commented with a frown when the line closed. "She's normally always on standby if you are working. Why today of all days is she okay with taking a break? And how did you know?" She asked before catching herself with a regretful groan.
You couldn't help it and smiled like cat filled with cream. "Today's the first showing of a new spy movie. I trust you can piece it together?"
"Less of that please, and more of what actually matters now," She groused and nodded in direction of the waiting data package. "So?"
Your hand reached out and opened it with a flick of the fingers, one of them jabbing out to send a copy to print physically to a machine embedded in the side of your desk. While it beeped and whirred, you skimmed the stolen files with eyebrows rising higher throughout. "Oh my. It looks like she's stolen the march on me. It might be two to one soon."
"I beg your pardon?" You wordlessly flipped the digital report around with a swat of the hand so that Radana could read. "A fighter pilot training initiative- ah. She's looking to build an air force next."
"Indeed, and it states here that she's specifically reaching out with hefty bonuses to retired veterans to try and entice them to join the program. Presumably to train up new pilots." You frowned and tapped your fist against your chin. "But my question now is, with what planes? She hasn't the industry to build jets."
"We don't have them either, so it's not like she can take or steal them from us," The diplomat agreed with a furrowed brow. "Not like that would even happen if we could make them, but how odd."
"How odd indeed." You rolled the question around in your head for a few more minutes before deciding to leave it for later. You could question your sister's acquisition methodology later- what mattered now was what you should do in response. Your planned infantry did have anti-air weaponry to counter direct close air support attacks, though they might still suffer losses from fast airstrikes that minimized the time spent in range. Was it worth suffering the losses to push through anyway?
Or was it time to devise a proper counter and steal the march back.
Resource Stockpile: 30/30
Create a plan that you and your aides will execute over the duration of the cycle. Each person will have a general order that they will attempt to carry out at your command. Orders can be repeatedly taken by multiple characters for greater progression, but characters will be locked in the order until it is finished. Many actions will require a target.
[ ] Plan ____
-[ ] [Character] ______
--[ ] [Task] ________
---[ ] [Target] _____
-[ ] [Officer] ______
--[ ] [Task] ________
---[ ] [Target] _____
-[ ] [Character] ______
--[ ] [Task] ________
---[ ] [Target] _____
-[ ] [Officer] ______
--[ ] [Task] ________
---[ ] [Target] _____
-[ ] [Character] Violet d'Iris, Solar Princess
-[ ] [Character] Radana, Camellia Knight
-[ ] [Character] Kat, Hyacinth Prism
-[ ] [Character] Dorothea, Lycoris Knight
-[ ] [Character] Radana, Camellia Knight
-[ ] [Character] Kat, Hyacinth Prism
-[ ] [Character] Dorothea, Lycoris Knight
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--[ ] [Martial] Commission Ship. Reach out to the dockyards and purchase or order a new ship to join your fleets. Cost varies.
---Requires Berth Location
----Requires Ship Class/Name
---Requires Berth Location
----Requires Ship Class/Name
---[ ] Wisteria-class Destroyer. A fast moving escort destroyer that can pack a surprising punch from afar. Requires Void Drydock (Wisteria-class). Requires three (3) progress.
There are currently no diplomacy tasks available.
--[ ] [Stewardship] Develop City. Expand the outreaches of the urban jungle, developing infrastructure and encouraging greater urban incorporation to grow a settlement taller. Increase Industry by one (1). Requires two (2) progress.
---[ ] Requires Target City
--[ ] [Stewardship] Found City. Put forward a concentrated effort to unite previously distant rural communities into a new joint union capable of supporting a concentrated industrial effort. Found a new city that increases Industry by five (5). Requires four (4) progress.
---[ ] Requires Target Location
---[ ] Requires New City name
--[ ] [Stewardship] Construct Chain. Meet with contractors and build a new specific industry in the system. Cost varies. Each building chain may only be built once per system.
---[ ] Requires Target City
----[ ] Requires Building Choice
--[ ] [Stewardship] Construct Post. Utilize some empty space in a city to build an independent facility. Cost varies. Each building post may only be built once per city.
---[ ] Requires Target City
----[ ] Requires Building Choice
---[ ] Requires Target City
--[ ] [Stewardship] Found City. Put forward a concentrated effort to unite previously distant rural communities into a new joint union capable of supporting a concentrated industrial effort. Found a new city that increases Industry by five (5). Requires four (4) progress.
---[ ] Requires Target Location
---[ ] Requires New City name
--[ ] [Stewardship] Construct Chain. Meet with contractors and build a new specific industry in the system. Cost varies. Each building chain may only be built once per system.
---[ ] Requires Target City
----[ ] Requires Building Choice
----[ ] Data Reliquary. The signature monument of the Helmsmen, a testament to their perceived duty to preserving information at all costs if the worst should ever come. The information kept below is reflected in the grandeur above, with only those ordained with the greatest duties able to access the sacred archives unfiltered. Increases Influence by ten (10). Requires two (2) progress. This building must be constructed first before all others in every system of House Iris.
----[ ] Chrysanthemum Scales. A regal and ornate building that serves as the system's headquarters for marketplace and trade officers. It is staffed by a mix of Brilliance Knights and Prisms suited for administrative duties, using their Solarium circuits to process incoming information quicker and come up with streamlined delivery chains to ensure a healthy marketplace for the people. Increases Wealth by eight (8). Decreases Resources by four (4). Requires four (4) progress.
----[ ] Lycoris Sanctuary. The Lycoris Knights are those Brilliance Knights who help maintain public order, acting as both counselors and confessors for those in need. This also makes them quite keen on what the public currently feel is most pressing, and so what will best appeal to them. Increases Influence by ten (10). Decreases Wealth by four (4). Requires four (4) progress.
----[ ] Arms Facility. Glowing sparks of industry fly between these interconnected factories, an ever hungering machine that consumes raw material to process and refine into tools of war. Already while the metals cool, the air is filled with the cries of soldiers being put through proficiency training to use these weapons fresh from the forge. It is a well-oiled union that fuels the fires of the defense industry.
Benefits and costs varies. Enables recruitment for specified troop kit. This may be taken multiple times with different specializations.
-----[ ] Requires Named Troop Outfit
----[ ] Void Drydock. In order to maximize production and streamline the process, it is best if large voidships are actually built in the vacuum of space, or as close as possible to it. The orbit around a planet is an ideal spot for such a task, especially when paired with a space elevator on the ground to facilitate efficient resource from planetside. Should this link be cut off, the facility grinds to a halt. Benefits and costs varies. Enables recruitment for specified ship class. This may be taken multiple times with different specializations.
-----[ ] Requires Named Ship Class
-----[ ] Star Armory. The allure of grand fortifications remains strong even when among the stars, so the technique has simply been refined and adapted to suit the needs of modern war. It is on a larger scale than any similar structure that may have once existed on ancient Terra, a necessary adjustment to accommodate the more vast nature of stellar warfare. It is not unusual for an entire community to spring up around such a base to do business with those quartered within. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for three (3) regiments. Berth for one (1) destroyer. Basing for one (1) wing. Requires six (6) progress.
-----[ ] Fleet Port. What can be easily mistaken for construction around natural formations is actually purposefully shaped to accommodate for the planned housing of enormous ships meant to cross the void of space. Even when the star sailors onboard rest, the dock workers are awaken performing necessary maintenance and repairs in preparation for the next voyage. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for one (1) regiment. Berth for two (2) cruisers and one (1) destroyer. Basing for one (1) wing. Requires six (6) progress.
----[ ] Chrysanthemum Scales. A regal and ornate building that serves as the system's headquarters for marketplace and trade officers. It is staffed by a mix of Brilliance Knights and Prisms suited for administrative duties, using their Solarium circuits to process incoming information quicker and come up with streamlined delivery chains to ensure a healthy marketplace for the people. Increases Wealth by eight (8). Decreases Resources by four (4). Requires four (4) progress.
----[ ] Lycoris Sanctuary. The Lycoris Knights are those Brilliance Knights who help maintain public order, acting as both counselors and confessors for those in need. This also makes them quite keen on what the public currently feel is most pressing, and so what will best appeal to them. Increases Influence by ten (10). Decreases Wealth by four (4). Requires four (4) progress.
----[ ] Arms Facility. Glowing sparks of industry fly between these interconnected factories, an ever hungering machine that consumes raw material to process and refine into tools of war. Already while the metals cool, the air is filled with the cries of soldiers being put through proficiency training to use these weapons fresh from the forge. It is a well-oiled union that fuels the fires of the defense industry.
Benefits and costs varies. Enables recruitment for specified troop kit. This may be taken multiple times with different specializations.
-----[ ] Requires Named Troop Outfit
Infantry: Increases Military by four (4). Decrease Resources and Wealth by four (4). Requires four (4) progress.
----[ ] Void Drydock. In order to maximize production and streamline the process, it is best if large voidships are actually built in the vacuum of space, or as close as possible to it. The orbit around a planet is an ideal spot for such a task, especially when paired with a space elevator on the ground to facilitate efficient resource from planetside. Should this link be cut off, the facility grinds to a halt. Benefits and costs varies. Enables recruitment for specified ship class. This may be taken multiple times with different specializations.
-----[ ] Requires Named Ship Class
Destroyers: Increases Military by four (4). Decrease Resources and Wealth by four (4). Requires four (4) progress.
-----[ ] Star Armory. The allure of grand fortifications remains strong even when among the stars, so the technique has simply been refined and adapted to suit the needs of modern war. It is on a larger scale than any similar structure that may have once existed on ancient Terra, a necessary adjustment to accommodate the more vast nature of stellar warfare. It is not unusual for an entire community to spring up around such a base to do business with those quartered within. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for three (3) regiments. Berth for one (1) destroyer. Basing for one (1) wing. Requires six (6) progress.
-----[ ] Fleet Port. What can be easily mistaken for construction around natural formations is actually purposefully shaped to accommodate for the planned housing of enormous ships meant to cross the void of space. Even when the star sailors onboard rest, the dock workers are awaken performing necessary maintenance and repairs in preparation for the next voyage. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for one (1) regiment. Berth for two (2) cruisers and one (1) destroyer. Basing for one (1) wing. Requires six (6) progress.
--[ ] [Stewardship] Construct Post. Utilize some empty space in a city to build an independent facility. Cost varies. Each building post may only be built once per city.
---[ ] Requires Target City
----[ ] Requires Building Choice
----[ ] Sunrise Bank. Accounts now guaranteed under government-subsidized insurance! Open an account today, withdraw your money a galaxy away! Increases Wealth by two (2). Decreases Resources by two (2). Requires four (4) progress.
----[ ] Camp Barracks. It is one thing to be willing to kill for a cause, but it is here where the willingness to die for a cause is born and tempered. Today's sacrifices are the heroes of tomorrow. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for one (1) regiment. Requires three (3) progress.
----[ ] Commercial Spaceport. Under the United Empire common law, no trader that does not posses hostile, hazardous, or forbidden material is to be turned away. They are to be allowed to ply their wares as they see fit, though local oversight is certainly permitted. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for two (2) destroyers or one (1) cruiser. Requires four (4) progress.
----[ ] Camp Barracks. It is one thing to be willing to kill for a cause, but it is here where the willingness to die for a cause is born and tempered. Today's sacrifices are the heroes of tomorrow. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for one (1) regiment. Requires three (3) progress.
----[ ] Commercial Spaceport. Under the United Empire common law, no trader that does not posses hostile, hazardous, or forbidden material is to be turned away. They are to be allowed to ply their wares as they see fit, though local oversight is certainly permitted. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for two (2) destroyers or one (1) cruiser. Requires four (4) progress.
--[ ] [Intrigue] Infiltrate Cells. Plant the seeds now for future spycraft opportunities by establishing local support and cover opportunities to slip agents hidden among the populace. Create a spy network in another power. Requires four (4) progress. Further sabotage options require this option first.
---[ ] Requires Target Faction
--[ ] [Intrigue] Cause Unrest. Instruct your cells to purposefully cause chaos in another power, drawing attention away from whatever other covert operations you have orchestrated at the same time. Reduces the chance of discovery on the turn it completes. Requires four (4) progress.
---[ ] Requires Target Faction (Must have Infiltrate Cells)
--[ ] [Intrigue] Send Spies. Have sharp-eyed spies pass through a rival power, using existing cells to help provide a cover for the experts to work and deduce what the enemy is doing now. Discover what primary action another power is focusing on. Requires one (1) progress. Has a low chance for discovery.
---[ ] Requires Target Faction (Must have Infiltrate Cells)
--[ ] [Intrigue] Military Espionage. Direct agents to circumvent security systems and access classified military information to pass onto you, a highly risky but priceless operation. Reveals a power's military composition and current numbers. Requires six (6) progress. Has a moderate chance for discovery.
---[ ] Requires Target Faction (Must have Infiltrate Cells)
---[ ] Requires Target Faction
--[ ] [Intrigue] Cause Unrest. Instruct your cells to purposefully cause chaos in another power, drawing attention away from whatever other covert operations you have orchestrated at the same time. Reduces the chance of discovery on the turn it completes. Requires four (4) progress.
---[ ] Requires Target Faction (Must have Infiltrate Cells)
--[ ] [Intrigue] Send Spies. Have sharp-eyed spies pass through a rival power, using existing cells to help provide a cover for the experts to work and deduce what the enemy is doing now. Discover what primary action another power is focusing on. Requires one (1) progress. Has a low chance for discovery.
---[ ] Requires Target Faction (Must have Infiltrate Cells)
--[ ] [Intrigue] Military Espionage. Direct agents to circumvent security systems and access classified military information to pass onto you, a highly risky but priceless operation. Reveals a power's military composition and current numbers. Requires six (6) progress. Has a moderate chance for discovery.
---[ ] Requires Target Faction (Must have Infiltrate Cells)
--[ ] [Learning] Outfit Troops. Consider what the gear your soldiers carry into battle, and create a new outfit for the boots on the ground to equip themselves with. Cost varies.
---[ ] Requires Troop Unit
--[ ] [Learning] Design Ship. Break out pencils and call up interested naval contractors to kickstart the race to create, prototype, and sell an entirely new spaceship design for your forces. Cost varies.
---[ ] Requires Ship Types
--[ ] [Learning] Design Aircraft. Defense contractors all but salivate at the call to design a new generation of fighter craft, the chance to leave their brand across the galaxy be it on planets or in space. Requires six (6) progress.
---[ ] Requires Troop Unit
---[ ] Infantry. The very basic, but essential, foot soldiers that both take and occupy ground when ordered so. Even with mechanized transports, they move fairly slowly around on the battlefield but when it comes to holding the line, their numbers help absorb dire hits. Requires four (4) progress.
---[ ] Artillery. When more finesse is needed on the battlefield, it is the role of land artillery units to provide. They can bring some of the biggest guns of an army's arsenal to bear to flatten terrain and eradicate any remaining resistance from dug-in units. However, this comes at the price of being incredibly fragile and vulnerable themselves. Requires five (5) progress.
---[ ] Mechanized. Quick and fast fighting vehicles tear across the battlefield at lightning speeds, launching surprise attacks wherever gaps present themselves. While their weapons bark away at the enemy, the doors come slamming open to unload the infantry squads within to aid in the assault or begin already digging in. Speed is key for all in the unit. Requires five (5) progress.
---[ ] Artillery. When more finesse is needed on the battlefield, it is the role of land artillery units to provide. They can bring some of the biggest guns of an army's arsenal to bear to flatten terrain and eradicate any remaining resistance from dug-in units. However, this comes at the price of being incredibly fragile and vulnerable themselves. Requires five (5) progress.
---[ ] Mechanized. Quick and fast fighting vehicles tear across the battlefield at lightning speeds, launching surprise attacks wherever gaps present themselves. While their weapons bark away at the enemy, the doors come slamming open to unload the infantry squads within to aid in the assault or begin already digging in. Speed is key for all in the unit. Requires five (5) progress.
--[ ] [Learning] Design Ship. Break out pencils and call up interested naval contractors to kickstart the race to create, prototype, and sell an entirely new spaceship design for your forces. Cost varies.
---[ ] Requires Ship Types
---[ ] Destroyer. The smallest of notable navy vessels, but vital for domination of local space along and necessary for group troop transports. Requires four (4) progress.
---[ ] Cruiser. Large voidships that traverse the stars and make up the bulk of any fleet that crosses systems. Requires six (6) progress.
---[ ] Cruiser. Large voidships that traverse the stars and make up the bulk of any fleet that crosses systems. Requires six (6) progress.
--[ ] [Learning] Design Aircraft. Defense contractors all but salivate at the call to design a new generation of fighter craft, the chance to leave their brand across the galaxy be it on planets or in space. Requires six (6) progress.
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- With the presence of possibly hostile ground troops on Andernia III, it means you need to definitely have boots on the planet to take your sister's city. Unless you favor committing the orbital torching of a populated city. I don't think I need to explain why that's definitely a war crime and your own Brilliance Knights might lynch you for it.16 hour moratorium to make a cycle plan.
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