Voting is open for the next 10 hours, 36 minutes
Vote closed New
Scheduled vote count started by Celeshiro on Jan 18, 2025 at 12:55 AM, finished with 6 posts and 5 votes.

  • [X] Plan Flaming Riches
    -[X] [Character] Kat, Hyacinth Prism
    --[X] [Stewardship] Found City. Put forward a concentrated effort to unite previously distant rural communities into a new joint union capable of supporting a concentrated industrial effort. Found a new city that increases Industry by five (5). Requires four (4) progress.
    ---[X] Calenwyrm II - Location A.
    ---[X] Wyrmsbreath
    -[X] [Officer] Hifumi, Holly Knight
    --[X] [Diplomacy] Colonial Expansion. Begin to attract and gather people looking for a fresh start. Back their efforts and begin to slowly immigrate them to a new system, funneling resources to them while they get setup. Begin to found a colony on a new system. Requires eight (8) progress, time may increase based on system size and potential other claims.
    -----[X] Asenmach
    [X] Plan Golden Asen
    -[X] [Character] Kat, Hyacinth Prism
    --[X] [Stewardship] Upgrade Building. Commence extensive renovations and extensively remodel existing structures into augmented versions of themselves. Cost varies.
    ---[X] New Helm
    ----[X] Riluo Bank. Low on credits? No problem, Riluo Bank has the best loan deals this side of the galaxy! Talk to us now and get a new account interest discount! Upgrade for Sunrise Bank. Decreases Resources by one (1). Increases Wealth by two (2). Requires six (6) progress.
    -[X] [Officer] Hifumi, Holly Knight
    --[X] [Diplomacy] Colonial Expansion. Begin to attract and gather people looking for a fresh start. Back their efforts and begin to slowly immigrate them to a new system, funneling resources to them while they get setup. Begin to found a colony on a new system. Requires eight (8) progress, time may increase based on system size and potential other claims.
    -----[X] Asenmach
 
Cycle 34.1 New
[X] Plan Flaming Riches

(Found City (Wyrmsbreath): 81 +17 (Kat) +6 (Wealth) = 104)

Progress: 4/4. Complete!

The City of Wyrmsbreath has been founded, increasing Industry by five (5) and reducing Resources by five (5).


Unlike the other two population centers on the planet of Calenwyrm II, Wyrmsbreath was a surprising breath of fresh air. Well, that wasn't exactly the most appropriate term. The locals had a more fitting saying about their newly established city.

"Wyrmsbreath is a breath of fresh water."

Said water did happen to fill the air quite often, being the closest to the eternal equatorial hurricane that regularly circumnavigated the planet. This definitely was not the most conductive location for any tourism or entertainment industry, so the city's focus shifted back to a more traditional spread of businesses. Research institutions in particular were plentiful here, scientists all over more than interested to study and observe the unusual cosmic phenomenon here. It was unlikely to be solved anytime soon though, remaining a welcomed puzzle for researchers to ply their intellect around.

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(Commission Ship (Corona-class): 67 +14 (Violet) +6 (Wealth) = 87)

Progress: 6/6. Complete!

HMS Luminary is now ready for service in Prydwen Serol.

Codec Post: Welcome the Luminary!

Picture: A landscape photo of a newly commissioned Corona-class cruiser, now featuring a drawn-in mascot character that looks deviously at the camera.

Text: Oh my, look at this city! Such a naughty one, I think I'll be right at home here. Please take care of me~

LastDrink@3: Oh. Oh, now I understand. Glory to the Luminary.

43 Likes!

-> SeventhSea: Welcome to the fold brother. See you at next week's congregation.

22 Likes!

-> SmithHalu: Get some help ya'll.

6 Likes!

SolBuddy: I can't. I'm going to say it. I'm going to say it! I'M GOING TO SAY IT, FORGIVE ME MOTHER STAR!

32 Likes!

-> LastDrink@3: *Post is awaiting moderator approval.*

28 Likes!

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(Colonial Expansion (Asenmach): 51 +16 (Radana) +13 (Wealth) = 70)

Progress: 6/8. In Progress.

(Colonial Expansion (Asenmach): 74 +14 (Hifumi) +13 (Wealth) = 101)

Progress: 10/8 (Stage 1). Complete!

The air onboard the colonist ship was tense, the brief border conflict between the settlers of House Iris and Archon still quite fresh. The chosen representatives on both sides of course understood such times were behind them now, but it was hard still for each to openly mingle and converse at this diplomatic party. It would normally be a worrying sign of continuing underlying feelings about control over Asenmach, were it not put to rest through the efforts of a certain overactive retainer.

"So what do you trade out here from our lands? Foodstuff, that sounds tasty! I think they'd love a bite, do you have any?"

"Oh my, is this one of those crafted goods made by your Cultivators? Woah, I think that fellow's interested, have a gander!"

"Hm, what are Cultivators? It's those blessed machine minds, right? But I don't think I could explain it properly, maybe somebody from their side could do it better."

Hifumi was almost a blur with the way they weaved through the representatives, setting up conversations and leaving them just as quickly once participants were engaged into discussion with each other. A wealth of topics were brought up to interest both sides, gently goading casual talk to ease the tension. It wasn't long before the settlers were now freely chatting, getting to know their new neighbors and letting any previous hostility dissipate.

You watched the Holly Knight earnestly delight in this development, taking a moment to enjoy the more appropriate atmosphere before diving back into talks. "I think Hifumi just did your job for you," you mentioned to your best friend before taking a sip of the sparkling drink. The flavor was the perfect excuse to make an absent remark. "Hm, this tastes interesting."

"Having Hifumi about certainly does make things easier. Even the most reclusive member of House Archon can't hold out in wake of their question barrage, especially when it's coming from genuine curiosity." Radana drank from her own glass and hummed. "My, you weren't wrong. It's certainly tasty, but in a rather organized way. A bit stiff though," she hinted, a glint in her eyes knowing exactly what you were trying to do.

"Definitely. Could it perhaps be somebody's first time making such a drink?" You idly wondered aloud, more to fill the quota of your public appearance than actual interest. Yet none could call you out on it, Hifumi's too eager yapping more than enough of an effective smokescreen. Their actions also ensured that the settler representatives were too engrossed in conversations with one another, and didn't have time to approach you! All you needed to do was maintain a token presence that could be easily excused later, a foolproof plan that had you dancing jubilantly on the inside. Just a few more minutes, then you could leave this blasted spotlight!

That was, unless somebody had good reason to join the conversation. "Actually, I confess that this is something like my third iteration and batch." You and Radana turned to see the diplomat from House Archon walk up, a glass in the doll's hand. They sampled the drink too and their eyes glowed when sensors kicked in. "How curious, this surely meets the composition thresholds for optimal taste, but you say it fails still."

You smiled on the outside while cursing on the inside at the error. It seemed like you had accidentally invited somebody to join in by your rather unfortunate subject. Yet it wasn't totally unsolvable yet, some real criticism and measured hostility perhaps enough to help drive them off! "I see, this explains the peculiar taste. If I might make a suggestion though, adjustments might need be made to suit the tastes of your intended audience instead of empirical calculation."

The doll blinked, then frowned. "Creating a flawed taste better to suit the living instead of that which fulfills data points...you may have a point there," they conceded with a thoughtful look. "It's seemingly illogical though."

"My apologies then," you seized, making to excuse yourself as if chastised and embarrassed. "Certainly I would not have full downloaded expertise-"

"But that perhaps is what makes it more real than simply following the optimal methodology!" They exclaimed, the expression stopping you in your tracks. "Yes, I'm sure now, this is my next path of improvement. My next subject of study to refine from static theory into practical application! Lady Radana, Her Highness truly is the great mind you professed her to be. I cannot help but ask for more wisdom, if you could lend it so."

Your head swiveled to face your best friend with an expression of betrayal. What have you been saying about me to the others?! You wanted to scream, but maintained a stiff grin with a cough. "Ah, yes, of course." There was no way to politely refute that, not without harming the image of House Iris so publicly after that outburst. "Er, what did you wish to consult on?"

"It mainly concerns the subject matter of Asenmach's capital." The doll gestured with an arm to the interior of the colony ship they were on. "A central population center has yet to be determined between our two people here, and I have been asked to lend my thoughts on the matter. But I confess I have little experience on this matter here, and feel it inappropriate to make any decision so without consulting your expertise."

You frowned. Radana spoke up now, finally doing her job. "Quite the curious and unexpected challenge. If I might be so blunt, I daresay there isn't much interesting or standout on these planets that make it worth focusing upon. It is surely more the convenience of location than the actual resources therefore that sees people making homes here."

"True, and I especially question why some would settle on Asenmach II in particular," the House Archon doll muttered with a shake of their head. "Humans are truly illogical to me. Which is why I seek the suggestion of other humans then, as I could never hope to understand in a similar manner."

You sighed and mentally reviewed the maps in your head. You were suddenly glad you had done so before the party, if only to have a good idea of where each attending representative was from. Some additional mental commentary also suggested to you that the immediate absence of rare or valuable resources was simply justification for expansion in other avenues of interest. Maybe it was worth bringing that up now while people were building up their capital.


[ ] [Planetfall] Asenmach I
-[ ] Location A.
The dominating snowcap mountain that sat above all the others, allowing for a superior position.
-[ ] Location B. A large crag next to the site shows signs of thermal activity for the future settlement to use.


[ ] [Planetfall] Asenmach II
-[ ] Location A.
Out of all other locations, this appears to have the lowest toxicity that could enable unaided exposure lasting up to five minutes.
-[ ] Location B. A flat plain that could be a suitable site to build upon, using one of the spare prototype domes from Kingsdream's underwater Coral District.
-[ ] Location C. Heavy toxins cloud the way, draped so thickly that concentrated assaults would be quite limited.


[ ] [Planetfall] Asenmach III
-[ ] Location A.
The dormant volcano beneath this site shows not enough seismic activity to be worried, but enough to possibly source power from.
-[ ] Location B. One of the last active volcanoes on the planet is nearby, allowing for useful and convenience harvesting of the planet's inner riches.
-[ ] Location C. Thoroughly cooled and settled magma is slowly turning into fertile ashen soil that could prove suitable for tailored crops.

--[ ] Write-in a name!

[ ] [Capital] Expand into a Cultivation Market.
Asenmach being the central meeting point between House Iris and House Archon makes is the perfect spot in which the reclusive are gradually introduced into the wider galaxy. Advertise a part of the city tailored specifically to this, encouraging better trade relations between the two people. Advance to Stage 2 construction that costs eight (8) Progress. Upon completion, the capital will begin with a unique free building that increases Wealth and Military by two (2).

[ ] [Capital] Maintain the walls. The system's rather dull and uninteresting features don't suggest much interesting development. Keep it that way, avoiding unnecessary expense. The capital is founded for Asenmach.

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- Compared to Calenwyrm, Asenmach tragically doesn't have any defining features. Unless you consider "incredibly grim weather" an attractive feature.
- So you are voting for three things: the location, the name, and the capital upgrade.


14 hour moratorium to make planetfall.
 
Vote closed New
Scheduled vote count started by Celeshiro on Jan 23, 2025 at 1:25 AM, finished with 5 posts and 4 votes.

  • [X] [Capital] Expand into a Cultivation Market.
    [X] [Planetfall] Asenmach III
    -[X] Location B. One of the last active volcanoes on the planet is nearby, allowing for useful and convenience harvesting of the planet's inner riches.
    --[X] Recipro-city
    [X] [Planetfall] Asenmach II
    -[X] Location C. Heavy toxins cloud the way, draped so thickly that concentrated assaults would be quite limited.
    --[X] Name: Serpent's Gift
 
Cycle 34.2 New
[X] [Capital] Expand into a Cultivation Market.
[X] [Planetfall] Asenmach III
-[X] Location B. One of the last active volcanoes on the planet is nearby, allowing for useful and convenience harvesting of the planet's inner riches.
--[X] Recipro-city

Progress: 2/8.

"I would encourage settling on Asenmach III, namely around one of the volcanic sites. It might sound rather dangerous, but I am sure that it is a welcomed challenge for your kin," you hinted and finished off the drink. "If nothing else, it might prove inspirational for you."

"Ah, unfortunately I don't handle heat well." The face shifted into something that you supposed was supposed to be discomfort. "Perhaps one of my colleagues would be better suited. I hope you don't take offense."

"Only if you decide to never appear again," Radana slyly slid in, causing you to blink in abrupt surprise from the interruption. "I find our conversations quite fruitful and productive, and would like nothing more than to establish a diplomatic rapport. Should I just invoke your title should we have need for further discussion?"

They blinked, then beamed. "Of course. The Mask will be always welcome talks about our people's relationship in the future." A polite nod and then they departed to converse with the settler representatives. That gave you the opportunity to glance at your aide and ask what the last part was all about, not getting it.

"Because, your highness," you could hear just how much Radana was about to say something else, if not for the public setting, "It would be a good idea to have a friendlier point of contact for official talks instead of a hostile or indifferent one. We made a good impression already with the Mask through continued engagement, no reason to let it go to waste from a perceived fault."

"A good point," was all you could settle on saying with an awkward cough. Well, being able to talk the talk was half the reason why Radana was your most trusted retainer for all this. She was able to smoothly cover up any of your introverted quirks, leaving you free to then truly focus on what you were good with.

Such as now, when your hidden gauntlet lit up with an incoming alert. You discretely read it, then hid a smile. "Oh dear."

"Beg pardon?"

"Just a slight annoyance, my shipment's been delayed," you drawled and made a show of relaxing. Your best friend pick up on something and wordlessly fanned herself to look unbothered too, as if one of your little schemes hadn't just borne fruit. "Ah, you just can't trust low prices these days…"

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"A smuggler," Dorothea repeated, her brow furrowing. "That was what our destroyer patrols caught?"

"So it would seem," the adjutant told and handed over the tablet containing the full report. "Apparently they were motivated strongly by a posting to try running the line to get a shipment from the Thera system."

That got the Lycoris Knight's attention and she picked up the report with renewed interest. "That's our target."

"Agreed, which is why we offered and they accepted a plea deal, telling us everything they knew about the Free State defenders there. Honestly, what a stroke of luck for us to get this information ahead of time!'

She absently nodded while activating the tablet to start reading. It was tragically sparse on exact positions, but what the smuggler did know was more than enough to inform Dorothea about just who she was fighting: The 1st Gandr, a battlegroup from the Council State of Hayha. They were seemingly composed mostly of regiments and airwings with little naval presence, likely more accustomed to garrison duties than active campaigning. Their leader was described to be more of an administrator than general, adding to this presumption.

The main concentration of this seemed to be on Thera II, which was of little surprise. It was where the system capital of Glacegrad was on, the massive frozen planet providing plenty of space for the industrial base to built upon. Despite this or because of it, there was only the system capital as a concentrated population center on said world, indicating something like a single megacity that supplied majority of production. It would certainly align with the occupied Kelon's attitude of shielded cities.

Aside from that, there was Thera I which was an interesting oddity. It was a much more welcoming environment capable of supporting life, though the source of said life was only from the passing comet in orbit. Dorothea struggled to wrap her head around the idea before giving a mental shrug- it probably wasn't going to be relevant for the coming fight. It was more of a vacation spot that was also appropriately guarded by the Free States. Perhaps that was an opportunity to trap and remove them from the board if the indication of few ships was to be believed.

That being said, it appeared that the defenders too had auxiliaries being provided from other members of the Free States. So Dorothea couldn't completely let down her guard and assume this would be a cakewalk. Yet the more she looked, the more optimistic she was about the outcome of this first campaign. Perhaps it was even worth rushing things a bit to seize the initiative then.

Battlegroup Rampart-One Command: 34 +14 (Dorothea) +2 (Wealth) = 50
Battlegroup Rampart-One has generated one (1) Command Point.


Rampart-One Command Points: 1
Thera Resistance Militia Level: 0
Issue up to two (2) stratagems for Battlegroup Iris for this Subcycle.

[ ] Plan ____
-[ ] Stratagem
-[ ] Stratagem

-[ ] [Stratagem] Raise Supporters. Announce to all that it is not too late to join the fight. That all hands are welcomed, should they but heed the call of duty and enlist in a scratch unit to quickly arm themselves with whatever they can. Cost is equal to the current Militia Level. Will increase Militia level by two (2). Spawns free Militia units.
--[ ] Requires Specification (Ground/Air/Navy)
--[ ] Requires Controlled Planet

-[ ] [Stratagem] Stir Hearts.
Give bombastic and optimistic projections, while also reminding the locals of the hardships suffered at the hands of the opposition. Sow the seeds for further local support. Costs two (2) Command Points. Will decrease current Militia Level depending on chance.

-[ ] [Stratagem] Discourage Dissidents. Broadcast on all frequencies and all stations that the current conflict is not worth dying for. It is better for those prospective patriots on the opposing side to stay at home and watch from the sidelines to see how it all unfolds. Costs two (2) Command Points. Will increase the opposing side's Militia Level depending on chance.

-[ ] [Stratagem] Hidden Paths. Utilize all available scouting teams and local liaisons to find new hidden pathways on planets to open up a new dimension of campaign movement. Take the initiative with rapid relocation. Costs one (1) Command Points. Units on this planet can move two (2) planetary spaces this turn.
--[ ] Requires Target Planet

-[ ] [Stratagem] Underway Repairs. Go over and redo patchwork repairs with more well-put together fixes, preparing ships for more engagements without needing to retreat to a dockyard. Engineers will work overtime to glue their hosts back together, perhaps even still even doing so while battle is about to be joined. Costs two (2) Command Points and ten (10) Resources. All ships in orbit around this planet regenerate 2d10 Hull immediately (minimum six (6)).
--[ ] Requires Target Planet

-[ ] [Stratagem] Informed Strike.
Have intelligence officers pour over and carefully mark out local targets of high importance. Then pass it down to sure pilots to get rid of. Costs two (2) Command Points. Directed Airstrikes this Subcycle on this planet gain a +10 Modifier.
--[ ] Requires Target Planet

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REPORTING THERA SYSTEM
Enemy Regiments detected on Thera I
Enemy Regiments detected on Thera II

Enemy Airwings detected on Thera I
Enemy Airwings detected on Thera II

Enemy Ships detected on Thera II


Issue a Plan Order!
-[ ] [Unit] 1st Andernian Guard
--[ ] Destination
-[ ] [Unit] HMS Wisteria
--[ ] Destination

-[ ] [Unit] All Regiments

-[ ] [Unit] All Airwings

-[ ] [Unit] All Ships

-[ ] [Unit] All Units

-[ ] [Unit] 1st Andernian Guard
--Current Position: Arriving

-[ ] [Unit] 2nd Andernian Guard
--Current Position: Arriving

-[ ] [Unit] 5th Mars Armored
--Current Position: Arriving

-[ ] [Unit] 11th Saturn Wing
--Current Position: Arriving

-[ ] [Unit] 16th Ababil Wing
--Current Position: Arriving

-[ ] [Unit] HMS Coral Queen
--Current Position: Arriving

-[ ] [Unit] HMS Wisteria
--Current Position: Arriving

-[ ] [Unit] HMS Callerya
--Current Position: Arriving

-[ ] [Unit] OSS Glorious Bust
--Current Position: Arriving

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- Warming up and getting back into subcycles. Here we go, marching back to war.
- Normally the stratagem plan would come first in its own post, but that dice roll ain't great. So take the opportunity to make your initial arrival plan too. You can choose who will arrive immediately in the orbit of any planet, but beware: any not arriving immediately now will need to wait until the next cycle (35) to join the fight in the system.
- Note that these are just general indications of units- they are not exact numbers. You won't know for certain until you arrive for sure.


14 hour moratorium to make a subcycle plan.
 
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