Voting is open for the next 1 day, 22 hours
Cycle 32.2
[X] Destroyer Hull: Wolf Escort Mk 1

(Awaken Solarium (Wolf Escort): 81 +14 (Learning) +13 (Wealth) = 108)

Progress: 4/6. In Progress.

"Wow, you already have a working prototype?!" Hifumi exclaimed at the sight of the test ship in the hanger of the Solarium Forge. "Do you think we could go for a ride? I would quite like to partake in a ride!"

The guide frowned. "I'm not sure that's a good idea, it's currently still at the experimental stage. If anything were to go wrong, it'd be our heads."

They raised an eyebrow and rapped their knuckles against the power armor they wore. The Prism was slightly ashamed to admit it had been too easy to forget the excitable guest was still a Brilliance Knight who could probably handle themselves. Maybe they could even help out in an emergency, their solarium circuits superior to whatever smaller and minor augments the Prisms were limited to.

Still, Hifumi felt the need to dangle one last bit of bait and cast the line. "I think that if I could stress what it's like to Her Majesty, I could perhaps persuade her for some additional budgeting to the project!"

"I'll make some calls," the guide finally mumbled.

-------------------------------------------------------------------------------------​

(Commission Ship (Corona-class): 99 +14 (Dorothea) +7 (Wealth) = 120)

Progress: 8/6. Completed!

HMS Coral Queen has been commissioned in Kingsdream.

You stepped through the hallways of your first cruiser, idly placing your hand casually here and there to plant additional physical observation bugs, just in case the information virus you had already infected the ship with was deleted somehow. But well, if they had a reason to purge their own operating system files, they probably had a bigger issue on hand than your little strings. That was also assuming that they hadn't also erased or blocked your backup vectors installed in a myriad of different adjacent networks.

Sometimes, your childhood hobby of meddling with digital kitchen schedules came in very handy.

By the time you reached the bridge, your hidden pocket was empty so you could focus entirely on the meeting ahead. When you walked through the last door, the gathered officers all immediately stopped in place to salute the Solar Queen, many of them bearing the annoying faces of admiration and awe. Tragically you were not spared of the treatment either from the most senior among them, the captain looking ready to kneel before you and Dorothea surely about to do the same. So hastily but not too quickly, lest they suspect, you waved for them to stand down. "Return to your duties and pretend I'm not here. I simply wished to see the brave crew one last time before returning to Andernia."

The tension left their shoulders and slowly, they obeyed though not without backwards glances to no doubt burn your image in their minds. You grimaced inside and wished they did really take your command literally, was that too much to ask for? Shrugging that off, your attention turned to what seemed to be the end of a conversation between the new captain and your retainer.

"…so we will be in your care then, Lady Dorothea," finished the officer. They inclined their head slightly. "I look forward to working closely with you in the name of House Iris."

"Welcome to Battlegroup Rampart One. In the name of the mother sun, we carry the will of Her Majesty," the Lycoris Knight swore. A final handshake between the two, then the captain turned to focus on the activities on the ship bridge. Even though Coral Queen was just holding orbit above Kingsdream, her maiden voyage demanded all sorts of tests and measurements be tracked for maximum efficiency. The fact that she too was first of her class made it only more critical, meaning that their full attention was concentrated on this effort.

It meant that you and Dorothea could talk in relative privacy without any of the others eavesdropping in. She looked at you now with a prideful expression, looking quite excited for what was likely her flagship for the moment. "Your highness, you truly honor me by giving me command over such a majestic vessel. I confess it isn't quite as grand as that which bore us to our new home, but it is nonetheless a far cry from those smaller ships we were working with. I don't mean to imply that our destroyers are no less inferior though!"

"Certainly, especially Wisteria. She has quite a colorful reputation and crew to her already, one that I think wouldn't be out of place in His Late Highness' own time." You bowed your head slightly and the motion was mirrored by your knight. The brief moment of silence allowed you to carefully craft your next words of platitude to continue leading Dorothea on. "But we cannot afford to look backwards. We must look forwards."

"I agree. Forwards, to the future that we want!" She emphasized energetically. You smiled and made to turn away, only to catch the briefest moment of hesitation that flashed over Dorothea's face. Immediately, alarm bells rang inside your head and you reversed your motion, tilting your head in a silent question that your retainer eventually noticed. "...but what is it you wish, my lady?" She gently asked.

You pretended like you didn't notice her shift in honorifics. "What do you mean? Is the prosperity of House Iris not enough?" You tested, hoping that this wasn't a moment of fraying loyalties. Maybe you would have to pull on some backup strings if Dorothea wasn't up for the task.

"No, not at all!" She stressed, washing away those doubts. But there was still some internal conflict that she decided to elaborate on. "What I mean to ask is what you actually wish for the military, Lady Violet. Meager as it may be now, we are on the cusp of actually having something that would give us actual might that could be used for a variety of purposes. Such as the campaign we might soon be volunteered for.."

"I haven't yet made my mind yet on that."

"But your actions as of late suggest a strong buildup towards that ambition." Your silence was all the answer she needed and the Lycoris Knight looked towards the others, towards the officers, towards the brave soldiers she would be taking responsibility of now. "I just want an answer to those questions now, especially since it's not just my life now. I would gladly still give my all to House Iris. But now, with these new comrades of mine, I have to ask too for them for what they fight for. What they will die for."

That was a rather...introspective development for Dorothea, born from finally having so many subordinates beneath her. Fragile ones too, unlike the Brilliance Knights, and those without the very same oaths of devotion and zealotry that could take root in those bless4ed in solarium. It was an interesting worry for the normally unhesitating Lycoris Knight, but one you couldn't say you disliked. It felt like she was taking her command seriously, caring for each and every life that she was now burdened with.

You supposed she did deserve some answers from your own lips on what it all meant, along with your intents. "Our armed forces are..

[ ] [Meaning] "...a sword of faith, illuminating the way forward through the stars."

[ ] [Meaning] "...a shield of knowledge, protecting our history and people no matter what."

[ ] [Meaning] "...a lance of enlightenment, bringing forth our will to our foes near and far."

[ ] [Kelon Campaign] Contribute nothing.

[ ] [Kelon Campaign] Contribute a tithe of the following:
-[ ] Supplies
-[ ] Units (List units)
-[ ] Characters (List characters)

[ ] [Kelon Campaign] Contribute the deployment of a battlegroup.


-------------------------------------------------------------------------------------​
- Been a while since we had a character decision moment, let's actually remember those.
- Tithes are basically partial investments that you can choose to contribute any combination of the following, but let happen in the background. However, the battlegroup option is for you to get hands-on involved and take on a commanding role among the other contributions. Note it automatically assumes you will deploy a battlegroup which involves the character, units, and supplies that it is associated with.


14 hour moratorium to find a meaning.
 
Vote closed
Scheduled vote count started by Celeshiro on Dec 31, 2024 at 12:03 AM, finished with 9 posts and 6 votes.
 
Cycle 33.0
[X] [Kelon Campaign] Contribute the deployment of a battlegroup.
[X] [Meaning] "...a torch of truth, to illuminate the world around us."

"Our armed forces are to be a torch of truth, to illuminate the world around us," you told your retainer, letting slip any sort of coy pretend to address the issue honestly. "The universe is a dark place, quite frankly. Were the stars not to exist, there would be nothing to illuminate space and all that inhabit. Everything would be shadowed, the blind leading the blind to nowhere, a natural state of distrust and ignorance we could never overcome by ourselves.

"Yet we need not too, because the sun is there. The stars are here, and they banish the darkness, allowing us to see and realize the path before us." You smiled gently at the seeming enlightenment dawning on Dorothea's face. "So hold that torch up, bring forth the radiance of the star's blessing, and show that we will be that very light if need be for humanity to see the way forward."

"Your words, I will carry them to close to my heart!" The Lycoris Knight vowed excited. "I see now how we are to act in this upcoming campaign, and any others! Let all bear witness to our resolve to be the stars who show the journey before us!"

It seemed like your little talk had done the trick, so you politely withdrew, letting the mask slip back on. You did really mean what you said, about how the armed forces were to be the torch to light the galaxy. But what you didn't mention was that as did the light grow brighter, so too did the shadows deepen. That was where you wanted to be, allowing others to bask in the radiance while you worked your strings. It was what you wanted and desired.

Hopefully, you really didn't have to step out of it anytime soon.

-------------------------------------------------------------------------------------​

"So did Her Highness tell me and I saw, for the first time, the grand plans in motion she had for us all! To lead the way forwards herself, carrying that beacon of bravery and courage for us to follow behind. Can we really call ourselves servants and soldiers of House Iris if we were to shirk from the challenge so?

"I say no, and I hope that all here agree with me! We are the chosen who shall follow this chosen path set by Her Highness, and see that her vision of light be brought to the rest of the galaxy. Just like how the Solar King would cut open the path for the Stellarch in the past, we shall find the way forwards for our allies of the present. And I see for us more work ahead, to take on whatever challenges come our great journey of the future.

"All this and more will be revealed in time with the great torch set alight by the Solar Queen. For she intends to make a statement- that we will be the ones to drive back the darkness, together!"

- Recorded Speech of Lycoris Knight Dorothea on the eve of the Kelon Liberation Campaign, later known as the Torch War.


-------------------------------------------------------------------------------------​

Alert: Wartime Economy active!

Resource Stockpile: 60 -16 (B-R1) +28 (Resource Income) = 60/60


Create a plan that you and your aides will execute over the duration of the cycle. Each person will have a general order that they will attempt to carry out at your command. Orders can be repeatedly taken by multiple characters for greater progression, but characters will be locked in the order until it is finished. Many actions will require a target.

[ ] Plan ____
-[ ] [Character] ______
--[ ] [Task] ________
---[ ] [Target] _____
-[ ] [Officer] ______
--[ ] [Task] ________
---[ ] [Target] _____

-[ ] [Character] Violet d'Iris, Solar Princess

-[ ] [Character] Radana, Camellia Knight
Busy with Colonial Expansion (Asenmach) (2/8)

-[ ] [Character] Kat, Hyacinth Prism


-[ ] [Character] Dorothea, Lycoris Knight
Busy with leading Battlegroup Rampart-One

-[ ] [Character] Hifumi, Holly Knight
Busy with Awaken Solarium (Wolf Escort) (4/6)

-------------------------------------------------------------------------------------​

--[ ] [Martial] Recruit Regiment. Induce a lifetime of war for many, their fates now tied to glory and victory in the name of House Iris. Requires seven (7) progress.
---[ ] Requires Base Housing
----[ ] Requires Regiment Name
-----[ ] Requires Battalion Composition (Four (4) Battalions)


-----[ ] Lily Guard Battalion. A skirmish infantry unit that can hold their ground surprisingly well, and boost anti-air capabilities in addition. Requires Arms Facility (Lily Guard).

--[ ] [Martial] Commission Ship. Reach out to the dockyards and purchase or order a new ship to join your fleets. Cost varies.
---[ ] Requires Berth Location
----[ ] Requires Ship Class/Name


---[ ] Wisteria-class Destroyer. A fast moving escort destroyer that can pack a surprising punch from afar. Requires Void Drydock (Wisteria-class). Requires three (3) progress.
---[ ] Corona-class Cruiser. A heavy cruiser equipped with robust defenses for any situation and can hold its own battle line. Requires Drydock (Corona-class). Requires six (6) progress.

--[ ] [Martial] Adjust Stratagem. Adjust and adapt to the ever-evolving art of war, or be left behind. Requires two (2) progress.
---[ ] Requires Replacement Stratagem (Old Stratagem)

--[ ] [Martial] Battlegroup Management.
Create or change how a battlegroup is currently setup under the leadership of a chosen character. Requires two (2) progress.
---[ ] Requires New Battlegroup name or Existing Battlegroup name.

--[ ] [Diplomacy] Goodwill Mission. Send diplomats armed and equipped with some expensive gifts to another in hopes of improving a positive relationship with them. Generate five (5) Goodwill with another faction. Requires four (4) progress.
---[ ] Requires Target Faction

--[ ] [Diplomacy] Meet Leader.
Arrange for a personal trip to or for a people's leader, sitting down for a direct meeting to reevaluate your current relationship. Will generate a task to increase diplomatic standing. Cost Varies.
---[ ] Requires Target Faction

---[ ] House (Current Standing: Unfriendly) Costs 40 Goodwill. Requires six (6) progress.
---[ ] House (Current Standing: Neutral) Costs 20 Goodwill. Requires four (4) progress.
---[ ] House (Current Standing: Friendly) Costs 40 Goodwill. Requires four (4) progress.

--[ ] [Diplomacy] Request Favor. Make use of your garnered goodwill to request a simple and plain boon from another, a way to even the scales on both ends. Time varies. Cost varies.
---[ ] Requires Target Faction
----[ ] Requires Favor


Requires at least Standing: Neutral
----[ ] Non-Aggression Pact. If you stay on your side of the line, they'll stay on their side of the line, for now. Establish a non-aggression treaty promising neutrality no matter the occasion. A side that breaks this for whatever reason will incur a minor Goodwill loss with other powers. Costs 20 Goodwill. Requires four (4) progress.

----[ ] Trade Agreement. A simple handshake to allow goods to flow just a bit easier between peoples.
Construct a Trade Post aligned to the faction that increase Resources and Wealth by two (2). Costs 20 Goodwill. Requires six (6) progress.
-----[ ] Requires Target City

----[ ] Senate Agenda. Have a chat with the influential voters and policy makers in an attempt to change their thoughts on a topic. Attempt to convince the faction to swap their voting alignment on a topic. Costs 20 Goodwill. Requires four (4) progress. Only applicable to United Empire Houses.
-----[ ] Requires Desired Agenda or Alignment.


Requires at least Standing: Friendly
----[ ] Defense Treaty. Together, you link arms to stand against whatever comes your way. Establish a defensive pact promising aid to each other in the event of an attack from the outside. Refusing to send aid will incur a major Goodwill loss with other powers. Costs 40 Goodwill. Requires four (4) progress. Will replace Non-Aggression Pact.

----[ ] Request Volunteers.
Be allowed to make a personal plea to the other side for able-bodied and willing individuals to courageously step up and travel to fight for your cause. Gain volunteer units from the House. Costs 40 Goodwill. Requires four (4) progress.

---[ ] Trade Port. Slowly begin to break down the barriers between your people and theirs, by having them get used to living next to one another in an experimental treaty port. Upgrade an existing Trade Post aligned to the faction into a Trade Port that now increases Resources and Wealth by five (5). Costs 60 Goodwill. Requires four (4) progress. This will require a Post building slot.

----[ ] Petition Votes.
Call in favors and debts on your end to encourage a certain sort of voting preference you would want from a political ally. Convince the faction to contribute all their votes to a specific agenda and alignment next Senate meeting. This will not generate any Goodwill for this faction when tallied. Costs 40 Goodwill. Requires four (4) progress. Only applicable to United Empire Houses.
-----[ ] Requires Desired vote alignment.


Requires at least Standing: United
----[ ] Military Alliance. Support each other through thick and thin, no matter the occasion, like a true friend ought to. Establish a true alliance of equals in which their enemies are your enemies, that the blood shed by one in conflict is blood shared together. Either on attack or defense, you have each other's back no matter what. Refusing to honor this agreement will incur a significant Goodwill loss with other powers. Costs 60 Goodwill. Requires six (6) progress. Will replace Defense Treaty and Non-Aggression Pact.

----[ ] Trade District.
With the final parts of integrated nearing completion, declare the process a success and recognize your new duel citizens. Upgrade an existing Trade Port aligned to the faction into a Trade District that now also increases Military and Influence by five (5). Additionally, it will house two (2) unique hybrid units that will be recruited upon completion. Requires four (4) progress. This will require a Chain building slot.

--[ ] [Diplomacy] Establish Claim. Spread the word and push forward a narrative among the others that your people have rightful ownership to a system, to muddy the waters when others claim otherwise. Gain a claim to a galactic system. Requires six (6) progress.
-----[ ] Requires System

--[ ] [Diplomacy] Colonial Expansion
. Begin to attract and gather people looking for a fresh start. Back their efforts and begin to slowly immigrate them to a new system, funneling resources to them while they get setup. Begin to found a colony on a new system. Requires eight (8) progress, time may increase based on system size and potential other claims.
-----[ ] Requires System

--[ ] [Stewardship] Develop City. Expand the outreaches of the urban jungle, developing infrastructure and encouraging greater urban incorporation to grow a settlement taller. Increase Industry by one (1). Requires two (2) progress.
---[ ] Requires Target City

--[ ] [Stewardship] Found City.
Put forward a concentrated effort to unite previously distant rural communities into a new joint union capable of supporting a concentrated industrial effort. Found a new city that increases Industry by five (5). Requires four (4) progress.
---[ ] Requires Target Location
---[ ] Requires New City name

--[ ] [Stewardship] Construct Chain.
Meet with contractors and build a new specific industry in the system. Cost varies. Each building chain may only be built once per system.
---[ ] Requires Target City
----[ ] Requires Building Choice


----[ ] Data Reliquary. The signature monument of the Helmsmen, a testament to their perceived duty to preserving information at all costs if the worst should ever come. The information kept below is reflected in the grandeur above, with only those ordained with the greatest duties able to access the sacred archives unfiltered. Increases Influence by ten (10). Requires two (2) progress. This building must be constructed first before all others in every system of House Iris.

----[ ] Solarium Forge. A monastery-forge that orbits around the local star, the only place in which the secret alloy of the Helmsmen may be created by skilled Prisms. It is both a place of worship and a place of industry at the same time, producing sacred solarium for use across the stars. Increases Resources and Influence by five (5). Requires five (5) progress.

----[ ] Chrysanthemum Scales. A regal and ornate building that serves as the system's headquarters for marketplace and trade officers. It is staffed by a mix of Brilliance Knights and Prisms suited for administrative duties, using their Solarium circuits to process incoming information quicker and come up with streamlined delivery chains to ensure a healthy marketplace for the people. Increases Wealth by eight (8). Decreases Resources by two (2). Requires four (4) progress.

----[ ] Lycoris Sanctuary. The Lycoris Knights are those Brilliance Knights who help maintain public order, acting as both counselors and confessors for those in need. This also makes them quite keen on what the public currently feel is most pressing, and so what will best appeal to them. Increases Influence by ten (10). Decreases Wealth by four (4). Requires four (4) progress.

----[ ] Arms Facility. Glowing sparks of industry fly between these interconnected factories, an ever hungering machine that consumes raw material to process and refine into tools of war. Already while the metals cool, the air is filled with the cries of soldiers being put through proficiency training to use these weapons fresh from the forge. It is a well-oiled union that fuels the fires of the defense industry.
Benefits and costs varies. Enables recruitment for specified troop kit. This may be taken multiple times with different specializations.
-----[ ] Requires Named Troop Outfit

Infantry: Increases Military by four (4). Decrease Resources and Wealth by four (4). Requires four (4) progress.

----[ ] Void Drydock. In order to maximize production and streamline the process, it is best if large voidships are actually built in the vacuum of space, or as close as possible to it. The orbit around a planet is an ideal spot for such a task, especially when paired with a space elevator on the ground to facilitate efficient resource from planetside. Should this link be cut off, the facility grinds to a halt. Benefits and costs varies. Enables recruitment for specified ship class. This may be taken multiple times with different specializations.
-----[ ] Requires Named Ship Class

Destroyers: Increases Military by four (4). Decrease Resources and Wealth by four (4). Requires four (4) progress.
Cruisers: Increases Military by six (6). Decrease Resources and Wealth by six (6). Requires six (6) progress.

----[ ] Plane Factory. Erect massive and large warehouses, then fill them with the necessary specialist equipment for building jet aircraft. Each plane is laboriously worked on as an individual product with a dedicated team, every feature given only the best attention and focus as possible. After all, it is the trainee pilots in the adjacent airfield that will soon be entrusting their lives to these planes, so no mistakes or skips can be tolerated. Increases Military by four (4). Decrease Resources and Wealth by four (4). Requires six (6) progress. This may be taken multiple times with different specializations.
-----[ ] Requires Named Aircraft Chassis

-----[ ] Star Armory.
The allure of grand fortifications remains strong even when among the stars, so the technique has simply been refined and adapted to suit the needs of modern war. It is on a larger scale than any similar structure that may have once existed on ancient Terra, a necessary adjustment to accommodate the more vast nature of stellar warfare. It is not unusual for an entire community to spring up around such a base to do business with those quartered within. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for three (3) regiments. Berth for one (1) destroyer. Basing for one (1) wing. Requires six (6) progress.

-----[ ] Fleet Port. What can be easily mistaken for construction around natural formations is actually purposefully shaped to accommodate for the planned housing of enormous ships meant to cross the void of space. Even when the star sailors onboard rest, the dock workers are awaken performing necessary maintenance and repairs in preparation for the next voyage. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for one (1) regiment. Berth for two (2) cruisers and one (1) destroyer. Basing for one (1) wing. Requires six (6) progress.

-----[ ] Space Terminal. Flatten out a large lot of land, reducing hills and mountains into plains if need be. Then build upon it, putting together a grand airport with multiple airstrips for both military and civilian craft. It is from here that one arrives to this part of space, and then catches a flight to elsewhere in the system. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for one (1) regiment. Berth for one (1) destroyer. Basing for three (3) wings. Requires six (6) progress.

----[ ] Stellar Archive. To preserve and safeguard sacred knowledge in this chaotic times, the librarians must take up arms themselves to defend them so. So are the Brilliance Knights charged with this holy duty, gathering and training in these hallowed halls to serve. Increases Influence and Military by two (2). Decreases Resources and Wealth by six (6). Requires eight (8) progress. Housing for two (2) elites (Brilliance Knights). Berth for one (1) destroyer.
-----[ ] Requires Named Order

--[ ] [Stewardship] Construct Post. Utilize some empty space in a city to build an independent facility. Cost varies. Each building post may only be built once per city.
---[ ] Requires Target City
----[ ] Requires Building Choice


----[ ] Sunrise Bank. Accounts now guaranteed under government-subsidized insurance! Open an account today, withdraw your money a galaxy away! Increases Wealth by three (3). Decreases Resources by one (1). Requires four (4) progress.

----[ ] Stellar Mall. Groceries, clothes, electronics, firearms, ships, and so much more from across the galaxy! If something's not in stock, just place an order and we'll ship it for pickup to your nearest location- for a small fee. Increases Influence by four (4). Decreases Resources by one (1) and Wealth by two (2). Requires four (4) progress.

----[ ] Camp Barracks. It is one thing to be willing to kill for a cause, but it is here where the willingness to die for a cause is born and tempered. Today's sacrifices are the heroes of tomorrow. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for one (1) regiment. Requires three (3) progress.

----[ ] Commercial Spaceport. Under the United Empire common law, no trader that does not posses hostile, hazardous, or forbidden material is to be turned away. They are to be allowed to ply their wares as they see fit, though local oversight is certainly permitted. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for two (2) destroyers OR one (1) cruiser. Requires four (4) progress.

----[ ] City Airport. There exists a flourishing market for private single-seat aircraft, for either recreational purposes or a little bit of personal safety. Just be sure to have the IFF on in civilized space, or else. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for one (1) wing. Requires four (4) progress.

--[ ] [Stewardship] Upgrade Building. Commence extensive renovations and extensively remodel existing structures into augmented versions of themselves. Cost varies.
---[ ] Requires Target City
----[ ] Requires Upgrade Choice


----[ ] Solar Drydock. Ornately decorated shrines made of solarium batteries now provide the energy necessary for zero-g construction, greatly reducing operation costs while adding a sense of ceremony to ship-building. Upgrade for Void Drydock. Increases Resources by half of Resources consumption. Decreases Influence by half of Resources consumption. Requires six (6) progress.

----[ ] Riluo Bank. Low on credits? No problem, Riluo Bank has the best loan deals this side of the galaxy! Talk to us now and get a new account interest discount! Upgrade for Sunrise Bank. Decreases Resources by one (1). Increases Wealth by two (2). Requires six (6) progress.

--[ ] [Stewardship] Production Retool. Instead of building entirely new factories, spend time reworking existing production lines to refit to new kits. Cost varies. Will be more time-consuming the more different the swap is.
---[ ] Requires Target City
----[ ] Requires Target Building (and Rework)

--[ ] [Stewardship] Abandon Building.
Foreclose and bulldoze over occupied land to ready it for fresh projects. Cost is equal to half the construction time, minimum two (2).
---[ ] Requires Target City
----[ ] Requires Target Building

--[ ] [Intrigue] Infiltrate Spies. Send in covert agents to infiltrate a faction's bureaucracy or hierarchy, either individual spies or teams of operatives working together to begin a plot. Increases Spy count in target faction by two (2). Requires four (4) progress.
---[ ] Requires Target Faction

--[ ] [Intrigue] Establish Cells.
Establish contact with discontented parties and begin to discretely send them support, from plain and generic assets to subject experts willing to train sympathizers. Increase Cell count in target faction by two (2). Requires four (4) progress.
---[ ] Requires Target Faction

--[ ] [Intrigue] Reveal Orders.
Have spies quietly break into private offices and servers to obtain top-secret orders of a specific power. Grants knowledge of a faction's planned actions based on operational success. Minimum one (1) Spy. Each additional Spy assigned increases operational success. Requires four (4) progress.
---[ ] Requires Target Faction
----[ ] Number of Spies Committed

--[ ] [Intrigue] Incite Unrest.
Agitate the local dissidents into making their voices heard in a more direct manner, conveniently providing targets of opportunity for them to lash out against. Faction's planned actions will be inflicted a negative modifier depending on operational success. Minimum one (1) Cell. Each additional Cell assigned increases operational success. Requires four (4) progress.
---[ ] Requires Target Faction
----[ ] Number of Cells Committed

--[ ] [Intrigue] Military Salvage.
Have some of the more volatile troublemakers start rattling military targets, forcing deployment and perhaps even conflict. From there, have your spies discretely observe their operations while also paying handsomely for recovered salvage to study back home. Gain insight into a power's military structure and doctrines based on operational success. Minimum one (1) Spy and two (2) Cells. Each additional Spy and Cell assigned increases operational success. Requires four (4) progress.
---[ ] Requires Target Faction
----[ ] Number of Spies and Cells Committed

--[ ] [Intrigue] Disillusion Voters.
Stir up a storm of sour feelings and negative attitudes towards the current regime through infiltrated agents spreading misinformation. Add in a spice of chaos from political violence, and suddenly the people don't feel like supporting their current government. Reduce a power's Senate votes depending operational success. Minimum (2) Spies and one (1) Cell. Each additional Spy and Cell assigned increases operational success. Requires six (6) progress.
---[ ] Requires Target Faction
----[ ] Number of Spies and Cells Committed

--[ ] [Intrigue] Diplomatic Incident.
Plot and conspire a significant diplomatic incident to occur under this power's jurisdiction, perhaps even souring relations between them and another. If it gets large enough, it could even be the spark for open conflict! Sabotage relationships between two factions based on operational success. Minimum (2) Spies and two (2) Cells. Every additional two (2) Spies and Cells assigned increases operational success. Requires six (6) progress.
---[ ] Requires Target Faction (and other Faction)
----[ ] Number of Spies and Cells Committed

--[ ] [Learning] Outfit Troops. Consider what the gear your soldiers carry into battle, and create a new outfit for the boots on the ground to equip themselves with. Cost varies.
---[ ] Requires Troop Unit

---[ ] Infantry. The very basic, but essential, foot soldiers that both take and occupy ground when ordered so. Even with mechanized transports, they move fairly slowly around on the battlefield but when it comes to holding the line, their numbers help absorb dire hits. Requires four (4) progress.
---[ ] Artillery. When more finesse is needed on the battlefield, it is the role of land artillery units to provide. They can bring some of the biggest guns of an army's arsenal to bear to flatten terrain and eradicate any remaining resistance from dug-in units. However, this comes at the price of being incredibly fragile and vulnerable themselves. Requires five (5) progress.
---[ ] Mechanized. Quick and fast fighting vehicles tear across the battlefield at lightning speeds, launching surprise attacks wherever gaps present themselves. While their weapons bark away at the enemy, the doors come slamming open to unload the infantry squads within to aid in the assault or begin already digging in. Speed is key for all in the unit. Requires five (5) progress.

--[ ] [Learning] Design Ship. Break out pencils and call up interested naval contractors to kickstart the race to create, prototype, and sell an entirely new spaceship design for your forces. Cost varies.
---[ ] Requires Ship Type

---[ ] Destroyer. The smallest of notable navy vessels, but vital for domination of local space along and necessary for group troop transports. Requires four (4) progress.
---[ ] Cruiser. Large voidships that traverse the stars and make up the bulk of any fleet that crosses systems. Requires six (6) progress.
---[ ] Warship. Humongous and heavily armed voidships that are not subtle in the very least. It is said that calling one to arms is all but a declaration of war. Requires eight (8) progress.

--[ ] [Learning] Design Aircraft. Defense contractors all but salivate at the call to design a new generation of fighter craft, the chance to leave their brand across the galaxy be it on planets or in space. Requires six (6) progress.

--[ ] [Learning] Consecrate Order. Begin to gather Brilliance Knights under the formation of a new Order to add them to your active forces. Once supplied properly with a planned selection equipment and recruits, they will enthusiastically take on their sworn roles and fight in your name. Requires eight (8) progress.

--[ ] [Learning] System Expedition. Organize a research and scout team to travel afar and study a system beyond your current borders. They will conduct a full survey and report back anything of interest. Requires minimum two (2) progress, time may increase based on system size.
-----[ ] Requires System

--[ ] [Learning] Set Agenda.
Direct your scientists and engineers into pursuing a specific field of study. This should encourage the odds of them achieving a breakthrough in that specific field. Requires four (4) progress.
-----[ ] Requires new Civic or Military focus.

-----[ ] Civic Focus: None.
-----[ ] Civic Focus: Industry.
-----[ ] Civic Focus: Resources.
-----[ ] Civic Focus: Influence.
-----[ ] Civic Focus: Military.

-----[ ] Military Focus: None.
-----[ ] Military Focus: Ground.
-----[ ] Military Focus: Air.
-----[ ] Military Focus: Navy.

--[ ] [Learning] Visit the Academies. Send somebody to go to the Imperial Academies and peruse their records or listen in on lectures to gain insights on the general progress of technology around the United Empire. Then see if you can't perhaps bring some of that back and adopt it to your people. Research option. Cost varies.
-----[ ] Requires Civic or Military focus.

--[ ] [Learning] Awaken Solarium.
The unique material of your people has strong cultural and religious significance owing to its empowering nature. Work with it now to unlock more of its potential for exploitation. Research option. Cost varies.
-----[ ] Requires Civic or Military focus.

-------------------------------------------------------------------------------------​
- So after some number crunching and looking at the values, I think that I need to make Resource stockpile income halved during war economy to actually have it be something to worry about. Having the raw number means battlegroup consumption is just an absolute write-off, which is not intended. Maybe have it be halved during war economy- representing the increase price of everything when a conflict is breaking out- and then full during peacetime- allowing you to rebuild your stockpiles quickly.
- This cycle's actions were resolve first, then it should go to the setup for the Torch War campaign. Dorothea and the others are right now traveling to the assembly point for that.
- I'll try to drop the Third Senate Primer sometime soon, we're due for that. Going to be interesting topics then.


14 hour moratorium to make a cycle plan.
 
Third Senate Primer
Agenda for the Third Senate Legislative Session (To Be Hosted Cycle 40)

TOPIC: Torch War Assessment.
As it is a joint endeavor undertaken by multiple members, the Senate must conduct a regular audit to determine whether or not it will continue supporting this conflict. Depending on the progress of the conflict and War Exhaustion, these votes may change.

IF PASSED: Continue the Torch War. All Houses must make a Military check. Depending on the level of failure, War Exhaustion may increase and Military Seizure obstruction may appear.

IF FAILED: The Torch War ends. House Sol loses ten (10) Military and Influence from failure to persecute the war.

YES
Great House Ababil (2 votes)

NO
Great House Orochi (8 votes)
Great House York (2 votes)

ABSTAIN
Great House Tyto
House Archon

TOPIC: Orochi Emergency Deployment.
To counter the ongoing militia threat growing within their borders, House Orochi has formally requested the deployment of the Stellar Guard to help quail these dissidents. It is a begrudging sacrifice on their part that might sting their pride temporarily, but could help provide critical stabilization of their situation. Let it not be said though that they don't pay for the help.

IF PASSED: House Sol gains ten (10) Wealth and then makes a Military check. House Orochi then makes a Military check with a modifier depending on the result of the House Sol roll.

IF FAILED: House Sol gains five (5) Influence. House Orochi makes a Military check.

YES
Great House Orochi (12 votes)
Great Houes Ababil (14 votes)

NO
Great House Tyto (4 votes)
House Archon (10 votes)

ABSTAIN
Great House York

TOPIC: Quantum Study Funding.
Recent rumors from the Free States indicate a sudden uptick in interest associated with the mysterious phenomenon known as the Quantum Realm. Even more concerning is the whisper that it could even be possibly something that could affect power dynamic in the galaxy. So it is only natural that apt consideration be given into reopening the research branch dedicated to investigating the topic on Venus.

IF PASSED: House Sol loses five (5) Resources and Wealth. Then it gains ten (10) Industry.

IF FAILED: House Sol gains five (5) Industry.

YES
Great House Tyto (16 votes)

NO
Great House York (18 votes)
Great House Ababil (4 votes)

ABSTAIN
Great House Orochi
House Archon

THE SENATE WILL CONVENE FOR FINAL DELIBERATIONS AND VOTING ON CYCLE 40.
 
Last edited:
Vote closed New
Scheduled vote count started by Celeshiro on Jan 5, 2025 at 12:30 AM, finished with 6 posts and 2 votes.

  • [X] Plan Working On Water
    -[X] [Character] Kat, Hyacinth Prism
    --[X] [Stewardship] Construct Post. Utilize some empty space in a city to build an independent facility. Cost varies. Each building post may only be built once per city.
    ---[X] Prydwen Serol
    ----[X] Sunrise Bank. Accounts now guaranteed under government-subsidized insurance! Open an account today, withdraw your money a galaxy away! Increases Wealth by three (3). Decreases Resources by one (1). Requires four (4) progress.
    -[X] [Character] Violet d'Iris, Solar Queen
    --[X] [Martial] Commission Ship. Reach out to the dockyards and purchase or order a new ship to join your fleets. Cost varies.
    ---[X] Berth: Prydwen Serol Fleet Port
    ----[X] "Luminary" / Corona-class Cruiser. A heavy cruiser equipped with robust defenses for any situation and can hold its own battle line. Requires Drydock (Corona-class). Requires six (6) progress.
 
Cycle 33.1 New
[X] Plan Working On Water

(Awaken Solarium (Wolf Escort): 50 +14 (Learning) +13 (Wealth) = 77)

Progress: 7/6. Completed!

Wolf Escort is now available as a Destroyer hull option.


The guide Prism let out an exhausted sigh. The Holly Knight, as it turned out, had not just been satisfied with a simple ride onboard the prototype destroyer. They insisted on multiple trips back and forth to really push the experimental ship to its limits, loudly observing and noting several details throughout. Then came an intense questioning session, delivered with such earnestness and curiosity that it almost felt offensive to refuse. It was quite thorough and by the end of it, all the Prisms involved in the project had tiredly requested time off from their duties to recuperate.

Surprisingly it was granted by the Solarium Forge's overseers and production slowed down by just a bit. What little loss was more than made up by the near-instant approval of the Wolf Escort project, greatly cheering up and encouraging the designers. All that effort had really paid off and many looked at Hifumi in a new light, recognizing they really did keep their word.

All of them, for better or worst the guide reflected with a shake of the head. Maybe they could buy something for a sore throat.

-------------------------------------------------------------------------------------​

(Colonial Expansion (Asenmach): 25 +16 (Radana) +13 (Wealth) = 54)

Progress: 4/8. In Progress.

Even when both sides were interested in making money together, there was bound to be some trouble sooner or later.

The manner of this conflict emerged in the form of a land dispute over the latest system caught up in the exchange between House Iris and House Archon. Asenmach was the perfect middle ground between the two, an ideal trade point between the two peoples. With such possible profits perhaps clouding their minds, there was a race between businesses to get setup there first to strike riches first. Then, with the fear of the war affecting merchants, the competition grew fierce and started to escalate. Settlers working for these businesses were soon drawn in and it wasn't long before a mess was beginning to emerge.

Radana casually sipped at a cup of tea while considering all this, maintaining the mask of collected calmness. Being the one assigned in charge of developing this fledgling colony, she quickly realized the growing tensions and aimed to quickly deal with it, preferably in a civilized manner. So to cultivate such a solution, she would need to talk to somebody on the opposite side to come to a neat and tidy arrangement. Some minor tax cuts or grants, small concessions to smooth over the troubles.

But this time, it seemed that House Archon wasn't going to just back down. Stressing this was the fact they had sent their own representative for these negotiations with Radana, one that she suspected would be pushing for much greater benefits than what she normally could afford. This was a most unexpected development, but one that the Camellia Knight was determined to keep properly refined. At least it seemed like her opposite in this situation agreed on that.

The motions they went through were exact and precise, in a manner that spoke less of practiced manners and more on mathematical calculation. A slight stiffness that indicated that the action of adding sugar to the tea wasn't done often, but with enough smoothness that it was almost natural. Once properly stirred in, the cup lifted and gently pressed against the doll's mouth, the robotic construct mimicking the action of drinking the beverage.

Given that they actually did consume it through a port for their food in their heard, it maybe was real enough. The notion was only reinforced when they smacked their lips, processing the flavor through data collection through poison detectors. Servant doll bodies were most often equipped with such functionality. "I see it is...sweet. Deliciously so." They placed the ceramic against the plate and hummed. "It registers as being quite pleasurable, so I must offer my thanks for the drink."

"I'm glad to hear it. It is quite gladdening to hear that fine indulgences transcend organic boundaries," Radana settled on saying, taking her own sip meanwhile. "I do hope you don't take offense to the lack of more suitable sustenance to your palette, if you have one. I hadn't expected somebody of your station to come meet with me over this trivial issue."

"Mmh, and I do not fault you for it. This normally would be a role left to our aides and assistants, but I'm afraid that a direct interest has been expressed in the matter at hand." The drinks were set aside and the doll laced their fingers, gazing at the human through electric eyes. "Our people are interested in colonizing Asenmach."

"What a coincidence," Radana lightly told with narrowed eyes. "So are ours."

"Yet neither of us possess that strong a claim to make with it so," noted the representative from House Archon. The diplomat of House Iris hid a wince, knowing it meant that the system was technically up for grabs for anybody in the heat of the moment. "So it will come down to a contest of business that could turn rather...disagreeable. Especially were it to come to us calling upon our respective forces to engage in a border skirmish. I daresay neither of us wish to let it escalate to that point."

"We would rather prefer not, but neither will we so easily concede the point." Radana blinked, triggering a flash of accelerated calculation before giving a small smile. "And to that end, we do seem to be winning control already. We have settlements on two of the three planets that align strongly to the Solar Queen over the Gale. The third planet, I concede is tentatively in your control, but you would be risking it so if you decided to engage in a skirmish."

"If you have no interest in the skirmish, neither will we." The doll swiftly told, holding out a defusing hand. "We will act only in self-defense for what we have already claimed. I merely am here to offer another alternative that I have been authorized by the Gale themselves to make."

Now that did pique her interest, and hopefully that of her eavesdropping friend. She casually made sure her gauntlet's microphone was unobstructed before titling her head. "A price for your concession in this matter? Let it not be said we won't at least hear you out."

"Very well, then allow me to directly convey the words of the Gale's will to you." They closed their eyes and exhaled, a motion that was wholly unnecessary due to the lack of lungs. But it was a little tic that helped them feel just a bit more alive, more organic, more human. "The considerable influence wielded by House Iris has not gone unnoticed, and House Archon wishes to tap into it just a bit to gain further leverage. Through your aid could we improve our own political intrigue in the United Empire, something we are keen to hone. In exchange, we would inform our settlers that House Iris had laid fair claim and thus, we would be unable to involve ourselves further."

Radana considered the offer, putting a finger to her chin in thought. It was true that the voting power amassed by House Iris during the Second Senate was quite impressive so, enough to have some make subtle inquiries. It seemed for their part, House Archon wanted a chance to engage with some of these voters and better improve their grasp of Senate politics through prolonged interaction. Such a choice would likely involve sacrificing some of that vast voting power for that purpose, likely carrying through the Third Senate but no longer than that.

In exchange, House Iris would gain undisputed ownership over all of Asenmach.

It was quite an offer to consider, especially if accepting it could also improve relations with House Archon. On the other hand, refusing it and resorting to a border clash would undoubtedly do the opposite, potentially winning that missing planet in exchange for upsetting the opposition. It wouldn't necessarily require the involvement of any House Iris unit, only border patrol security, but it could very well escalate further if pushed. There was also the option of just politely declining and leaving it be, at which point the onus was then on House Archon to spark the situation. Yet if they were true to remaining passive except in self-defense, then Asenmach would still fall majorly under Iris control with two of three planets to them.

"Do you need time to consider an answer?" The possessed doll spoke before blinking. "Ah, right, you would likely need consult with a higher up first and you do not possess instant communication. Forgive me."

"Oh, that's unnecessary." Slyly, her arm moved in a stretching motion that so happened to let her eyes gaze on the suddenly illuminated screen with a message from her best friend. "I believe I can speak for House Iris now on this matter."

[ ] Accept the offer. Gain Goodwill with House Archon. House Archon's Influence increases. House Iris can only vote with half their total votes in the Third Senate.

[ ] Engage in a border conflict. Lose Goodwill with House Archon. Both sides will make a Military to determine the results.

[ ] Let them keep the planet. Asenmach will be split between House Iris and House Archon.

-------------------------------------------------------------------------------------​
- A little bump in the road here as what you're doing happened to coincide with what Archon was planning on doing. How interesting, but it does make for a colorful twist that could help lend background for Asenmach. A claim could have maybe helped in giving you an edge to press hard against this, but it also could have been time spent by Archon in establishing their own possession first. Nothing to do but deal with this now though.
-EDIT: Upon reviewing resource consumption, I'll be changing mercenary resource consumption to 1.5x instead of 2x to match the new resource income calculation.


14 hour moratorium to consider concessions.
 
Last edited:
Cycle 33.2 New
[X] Accept the offer. Gain Goodwill with House Archon. House Archon's Influence increases. House Iris can only vote with half their total votes in the Third Senate.

House Iris has gained +10 Goodwill with House Archon (0 +10 = 10).

Radana eyed the representative sitting across her before speaking House Iris' decision. "It's a fair bargain that we would be interested in," she declared with a tap of the finger against the chin. "I doubt that we could put any part of this agreement in paper though, especially for you."

"A digital recording will be saved, but its permissions are strictly monitored. It would be quite troublesome if the settlers in Asenmach learned of this, lest they take justified offense at our reasoning." The doll nodded and their fingers lightly danced across the table's surface. "According to what my installed libraries, it is strongly suggested that we find acceptable workarounds in lieu of distinct signatures."

The diplomat presented that workaround. "We'll both just work to uphold our side of the agreement gradually as proof of sincerity." She rose up and offered a hand. "I'll start by introducing you to some of our Senate supporters so you can already get to know them."

Their head tilted, eyes dimming for a moment before relighting. "Then I've sent my colleagues word that we should deescalate. It would seem all is satisfactory then!" Their arm hesitated, then moved to take Radana's, machine meeting flesh gingerly. "...though I would greatly appreciate it if you were to handle the initial encounter too. That one is a...hm. Personal request? Would that be the right terminology?"

"Of course." Her voice dropped to a mumble. "Can't be much worst than coaxing a certain somebody into social situations."

The doll detected that was supposed to go unheard, according to their courtesy protocol, and made a note to definitely edit out that part of the recording in their memory bank later.

-------------------------------------------------------------------------------------​

(Construct Post (Prydwen Serol- Sunrise Bank): 93 +17 (Kat) +4 (Wealth) = 114)

Progress 4/4. Completed!

A Sunrise Bank has been built in Prydwen Serol, increasing Wealth by three (3) and decreasing Resources by one (1).


The client blinked and stared at the nonplussed bank teller. "Really?" They repeated with a nervous cough. "You're going to accept that as a valid job occupation?"

The service worker's eyebrow raised up. "If that accurately describes your profession, then yes. If it does not, please let me know so we can fix that to avoid legal troubles down the road."

"Ah, no, it's fine. Really." There was a bit more confidence in their voice at the indifferent acceptance. "That does accurately describe my work. Thank you."

"Good. Now then, let's continue with working through setting up your account with us."

-------------------------------------------------------------------------------------​

(Commission Ship (Corona-class): 67 +14 (Violet) +4 (Wealth) = 85)

Progress: 3/6. In Progress.

"So as you were talking about in the studio, there is a protest ongoing in the streets of Kingsdream right now about their sister city getting their own cruiser. But it's not exactly from your typical sources!"

The camera pans over to the protest signs, which mostly had a unified message that seemed to protest the coming ship. At first glance, one would understandably assume immediately it as just another anti-militarism movement so commonly found anyplace humanity resided. Then one would look again and realize nothing could be further from the truth.


'ONE CRUISER, ONE PLANET'

'KEEP THE DREAM IN KINGSDREAM'

'DON'T BULLY KORAL THE CORAL!'

"Yes, it seems that the fans of our resident mascot are the most passionate about the new inclusion. Somehow." The reporter laughs and shakes their head. "Honestly, I almost want to agree with them. Koral's merchandise especially is just too adorable, and I hope it doesn't get overshadowed. Let's just hope their namesake gets back from war in one piece I suppose. Back to you in the studio now."

-------------------------------------------------------------------------------------​

The door slid open and Dorothea entered with her retinue of senior officers. There was a determined gaze and gait about her that drew eyes onto the Lycoris Knight, whatever previous discussion falling silent when she made her way to the heart of the assembly's command center. With a pneumatic hiss, her helmet was pulled off and set it down on the holographic table, the star map of the House Kelon worlds flickering slightly from the brief interface.

She raised her unobstructed face and turned now to the unspoken war leader of this campaign. "Head Keeper Layla, correct? I come from House Iris." Dorothea swiftly introduced herself and tapped at her wrist gauntlet to project the volunteer forces from the Helmsmen. "We of Battlegroup Rampart-One are ready to help you defeat the Free States and reclaim your lost worlds."

The woman closed her eyes and sucked in a sharp breath. "House Iris...again, and again, we find ourselves in your debt. We won't forget any of your generosity, not until the last of us have fallen," she vowed before looking at each participant at the command center. "And neither will we forget the aid given from elsewhere too. All of you here, thank you so much. I wished that I was a better speaker to properly convey my gratitude for your decision to support our campaign."

"Would that include your former supporters too?" drawled an officer in a flight suit indulging in a smokey concoction. "You know, the ones who decided to kick you off their couch because they started having a domestic affair?"

That earned a wince from the leader-in-exile, an expression torn between old thankfulness and recent troubles. It was true that they had been chased out of Orochi's lands once their time was up, but one didn't just forget the many years of support and aid provided before then. "It's...complicated."

"Ah, so just like the relation to the ones who abandoned you?" This was directed at a stern looking naval officer who glared at the barb hurled their way. There was a long moment of silence before a cough broke the air, only realizing now that they had to actually vocalize their thoughts.

"Old." They paused, searching for the way to pronounce the next word. "...atonement."

"Enough of this bickering," an individual barked and slapped their hand against the table to draw attention. The badge on their uniform identified them as a member of the much vaunted Stellar Guard, who probably quite disliked the lack of professionalism on display. "We're not here to pick at each other. We're here to fight. So save your blathering with one another and focus on the campaign. The sooner we accomplish our objectives, the sooner we can return to much more important duties."

Dorothea's eyes flickered and watched Layla's face darken at the unintended insult buried within. "Guarding the Stellarch is that much more important than reclaiming our homes?" She muttered under her breath before squeezing her eyes shut to take in a deep breath. It seemed like she was actively attempting to restrain her temper now, determined not to repeat the embarrassment she had made at the Senate. "...you have a point though. We can't afford to waste time at all, not when we don't know when support for the offensive could dry up."

"Indeed, and so to maximize our efficiency, I have already begun calculating and computing the work before us," spoke the lone doll at the command center, glowing eyes darting about. He must be the Bolt, from what the Lycoris Knight knew. He fiddled with the holographic interface and the glowing star map zoomed in to highlight several points of interest. "I apologize if this perhaps oversteps your prerogative as leader of the campaign, but I simply could not wait. I have been most eager to start putting theory into practice with live data. It is wholly unlike the simulations."

Layla ran a hand over her face before shaking her head. "I don't mind, but a head's up would be nice," she settled on. Then her eyes focused. "No point in wasting your efforts then, what would you suggest?" She asked, willing to hear out ideas now.

The one from House Archon inclined his head, then gestured. "From preliminary analysis and intelligence, I have been able to determine three definitive theaters that we should focus our efforts on. These are defined as systems with critical value to the conflict, which could very well determine the ultimate outcome of the war. Please allow me to elaborate.

"First we have the Thera system, containing two planets. It is the primary military-industrial complex within this sector of space and projected to supply a considerable amount of material to the surrounding area. Taking it would not only hinder the Free State's ability to sustain a fight in the region, but also provide a satisfactory staging point for a second wave offensive should the first fail. Caution is advised though, as it would appear that Hayha's forces are garrisoning the area.

"Next would be Telhague, an entirely barren three planet system. While this might initially appear useless, studying transit paths have revealed it to be a critical junction for FTL travel in the area. I would speculate that being why so many battles are reportedly fought here, and the local space appears to be a veritable graveyard of voidships. Expect that the Council State of Takigawa would defense such a location with their fleet forces.

"Finally is our very purpose for assembling so: the liberation of Utredt, capital system of the Kelon worlds. It would be undeniable proof of our victory if we were able to not only take but also hold the large four planet system. I wholly expect war support for this endeavor on the Free States end to dry up once we have repelled a sufficient number of counteroffensives were we to conquer it so. But be warned, they must have realized this too and have stationed the primary bulk of their forces here. We would need to take and hold one of the other locations to begin thinning out this sturdy defense.

"To that end, I have already created and designated the most optimal taskings for each of you-"

"No," Lalya interrupted firmly, holding up a hand. "Your strategic analysis is most illuminating and helpful, but I will have final say over where everybody is deployed. We'll consider your suggestions as they are, but I also wish to hear everybody's respective thoughts on where they would contribute best."

The doll's face seemed to pucker up and he crossed his arms. "Very well. You...are the commander, I suppose."

Dorothea gave the tiniest of nods to the Head Keeper, pleased that she wasn't going to just let another take control of the war effort. This was not a House Archon operation, it was a House Kelon one. Just the thought of a House Iris campaign being compromised in a similar way made her blood boil and she had to call upon her circuits to burn off some of that energy through some idle reinforcement. Once that was done, she looked about and saw others considering the three theaters. None seemed to have committed yet, which was good.

Perhaps she could convince some to temporarily put themselves under her command then. The perks of bringing an entire battlegroup meant that House Iris would have considerable sway over where their own would focus on. The other fronts would then be taken by the other groups. So Dorothea studied the options and made her thoughts known.

Choose a theater of war to focus on.

-[ ] [Theater] Thera System. Two (2) planets, local military-industrial complex.

-[ ] [Theater] Telhague System. Three (3) planets, barren FTL convergence.

-[ ] [Theater] Utredt System. Four (4) planets, Kelon capital.

Spend up to six (6) auxiliary points to bring in allies and mercenaries to support B-R1


Costs One (1) Auxiliary Point

-[ ] [Auxiliary] 9th Kelon Siege Regiment.

-9th/1st Infantry Battalion
-9th/2nd Infantry Battalion
-9th/3rd Infantry Battalion
-9th/4th Artillery Battalion

-[ ] [Auxiliary] 10th Kelon Line Regiment.

-10th/1st Infantry Battalion
-10th/2nd Infantry Battalion
-10th/3rd Mechanized Battalion
-10th/4th Mechanized Battalion

-[ ] [Auxiliary] 11th Saturn Airwing

-11th Alpha Bomber Squadron
-11th Beta Bomber Squadron

Costs two (2) Auxiliary Points

-[ ] [Auxiliary] 16th Ababil Airwing.

-16th Alpha Fighter Squadron
-16th Beta Bomber Squadron

-[ ] [Auxiliary] 5th Mars Armored Regiment.

-5th/3rd Mechanized Battalion
-5th/4thArtillery Battalion
-5th/5thArmored Battalion
-5th/6th Armored Battalion

Costs three (3) Auxiliary Points
-[ ] [Auxiliary] TAA Muted Silence

Special Stealth Arkship

Costs One (1) Auxiliary Point

-[ ] [Auxiliary] OSS Glorious Bust

Battle Light Cruiser

-[ ] [Auxiliary] DRI 3rd Heavy Metal

-32nd Armored Battalion
-33rd Armored Battalion
-34th Armored Battalion
-35th Armored Battalion

Costs two (2) Auxiliary Points

-[ ] [Auxiliary] Nakatomi Mecha-Idols

Sterling Live Band
Claudia Live Band

-[ ] [Auxiliary] Arcanis Archmages

Lunar Crescent Foci
Solar Eclipse Foci

-[ ] [Auxiliary] Mutineers, Ltd.

Special Stealth Destroyer
-------------------------------------------------------------------------------------​
- Finally we get to use mercenaries!!! I'd like to say I'm really happy and grateful for those who submitted and contributed to building out the setting. Here's now the chance for them to perhaps appear if the stars align.
- I did consider doing all the stat listings, then I realized it would just be a massive slog that'll delay this. So I'll just do the ones you choose to pick up.


14 hour moratorium to make a theater plan.
 
Last edited:
Vote closed New
Scheduled vote count started by Celeshiro on Jan 14, 2025 at 12:33 AM, finished with 11 posts and 3 votes.

  • [X] Plan Rolling Thunder
    -[X] [Theater] Thera System. Two (2) planets, local military-industrial complex.
    -[X] [Auxiliary] 11th Saturn Airwing.
    -[X] [Auxiliary] 16th Ababil Airwing.
    -[X] [Auxiliary] 5th Mars Armored Regiment.
    -[X] [Auxiliary] OSS Glorious Bust
    [X] To The Capital! (Elite Ground Edition)
    -[X] [Theater] Utredt System. Four (4) planets, Kelon capital.
    -[X] [Auxiliary] 16th Ababil Airwing. (2 AP)
    -[X] [Auxiliary] Nakatomi Mecha-Idols (2 AP)
    -[X] [Auxiliary] Arcanis Archmages (2 AP)
 
Cycle 34.0 New
[X] Plan Rolling Thunder

Dorothea made her decision and jabbed a finger at the marker representing the Thera system. "The battlegroup from House Iris will focus on taking the industrial complex here," declared the Brilliance Knight. "We believe that taking it would not only hinder the Free States here, it would also give us a solid base to work from in the meantime should unforeseen complications arise."

There was some murmuring from the others, mostly unsure whispering. The Lycoris Knight didn't need enhanced hearing to make out what it was, uncertainty and doubt that this minor and untested House could actually achieve their goal. Sure they had brought a considerable amount of forces, but not a single one of their famed elites were among them. Without such warriors, did they have a chance with simple conventional forces in facing the frozen threat that loomed there?

The Head Keeper of House Kelon spoke up after a moment of gossip, raising her hand and gesturing to Dorothea. "We'll entrust the front to you then, and see to it that you receive support to help make it so." There was a meaningful look in the direction of the air section, where pilot officers gave somber nods after a moment of thought. It seemed like the fact that B-R1 lacked any aerial assets had not been lost to Layla and she sought to remedy it now with the assignment of some auxiliary forces.

All she could do was incline her head in thanks, then withdraw from the discussion. While the others continued to map out the grand strategy, Dorothea exited the command center to begin preparing and briefing her forces. After she sent a message of all the details to Her Majesty, of course.

-------------------------------------------------------------------------------------​

"She made a good choice," you honestly praised while shutting down the secret livestream. "While it would be nice to seize something of greater value, we just don't really have the force concentration necessary for it. Nowhere near enough ships for the various engagements in Telhague, and don't even get me started on a direct capital assault right now!"

"Yet the others will still try," Radana pointed out with a frown. "Should she not caution and warn them against it? I think it'd be better to maybe look for some better and undefended targets- why are you shaking your head?"

"Because that would just be wasting both the time and resources of the campaign to claim territory on some system that matters little to the influence of the Free States in the area." You tapped at your desk to display a stellar map, lessons from your sire coming to the fore. "It's not just about how many planets you control. It's what you control. The Bolt was correct in that the three listed systems would have significant impact on the war in different ways, especially in this opening general offensive."

"So were we to toss everything we had at these three specifically, we would win. Why don't we?" Your friend wasn't that educated on military matters despite her reputation, a facet of her upbringing that was both a blessing and a curse. Her family had been only minor nobility compared to the line of Iris, meaning that they hadn't been versed in glory for better or worse.

So it was up to you to elucidate the issue. "If we had a guarantee that our forces marching through the streets on Utredt would be an immediate campaign victory, then yes. This is not the case, where the Free States would be willing to try their best to cling onto the region even if that meant launching their own counter-offensive." The holographic map flashed to show what that would look like. "And in the meantime, they could attempt to develop other substitute areas themselves to expand the front. That's going to be definitely the worst case scenario for us, where the conflict begins to stretch us so thin that we can't be everywhere deemed of value."

Your best friend studied the map and pressed her lips together. "I think I get it. Maybe." She shook her head and stepped back. "It's going to be terrible though, no matter what. A war comes for the people living there, one that would determine what flag they fly at the end of the day. If only we could talk it out, like how we reached an agreement with House Archon over Asenmach."

"We could, but only after we demonstrate just how much we are willing to fight them for it. Only then would the Free States take our demands to return the lost planets seriously, and be willing to leave them so." You rose up and moved around your desk to pat your friend's shoulder. "Have faith that our soldiers will do their part so that the diplomats can do theirs in time. Moving on, you did well in negotiating with Archon- I'll be granting your team greater laxity in figuring out how best to settle in our new territories. Consider that your reward for being such a loyal retainer."

In spite of this incredible generosity, Radana rolled her eyes. "You were going to give it to me anyway to help better integrate the Archon dissidents. Short-term tax exemption and the like would do wonders in assimilating them. Don't try to be sly about it, you're just giving me more work."

"Work that you enjoy, no less! Now, then, I need to find something for Hifumi to do before they start blabbering my ear off. Again."

Resource Stockpile: 85 -34 (B-R1) +22 (Resource Income) = 73/85

Create a plan that you and your aides will execute over the duration of the cycle. Each person will have a general order that they will attempt to carry out at your command. Orders can be repeatedly taken by multiple characters for greater progression, but characters will be locked in the order until it is finished. Many actions will require a target.

[ ] Plan ____
-[ ] [Character] ______
--[ ] [Task] ________
---[ ] [Target] _____
-[ ] [Officer] ______
--[ ] [Task] ________
---[ ] [Target] _____

-[ ] [Character] Violet d'Iris, Solar Princess
Busy with Commission Ship (Corona-class) (3/6)

-[ ] [Character] Radana, Camellia Knight
Busy with Colonial Expansion (Asenmach) (4/8)

-[ ] [Character] Kat, Hyacinth Prism


-[ ] [Character] Dorothea, Lycoris Knight
Busy with leading Battlegroup Rampart-One

-[ ] [Character] Hifumi, Holly Knight

-------------------------------------------------------------------------------------​

--[ ] [Martial] Recruit Regiment. Induce a lifetime of war for many, their fates now tied to glory and victory in the name of House Iris. Requires seven (7) progress.
---[ ] Requires Base Housing
----[ ] Requires Regiment Name
-----[ ] Requires Battalion Composition (Four (4) Battalions)


-----[ ] Lily Guard Battalion. A skirmish infantry unit that can hold their ground surprisingly well, and boost anti-air capabilities in addition. Requires Arms Facility (Lily Guard).

--[ ] [Martial] Commission Ship. Reach out to the dockyards and purchase or order a new ship to join your fleets. Cost varies.
---[ ] Requires Berth Location
----[ ] Requires Ship Class/Name


---[ ] Wisteria-class Destroyer. A fast moving escort destroyer that can pack a surprising punch from afar. Requires Void Drydock (Wisteria-class). Requires three (3) progress.
---[ ] Corona-class Cruiser. A heavy cruiser equipped with robust defenses for any situation and can hold its own battle line. Requires Drydock (Corona-class). Requires six (6) progress.

--[ ] [Martial] Adjust Stratagem. Adjust and adapt to the ever-evolving art of war, or be left behind. Requires two (2) progress.
---[ ] Requires Replacement Stratagem (Old Stratagem)

--[ ] [Martial] Battlegroup Management.
Create or change how a battlegroup is currently setup under the leadership of a chosen character. Requires two (2) progress.
---[ ] Requires New Battlegroup name or Existing Battlegroup name.

--[ ] [Diplomacy] Goodwill Mission. Send diplomats armed and equipped with some expensive gifts to another in hopes of improving a positive relationship with them. Generate five (5) Goodwill with another faction. Requires four (4) progress.
---[ ] Requires Target Faction

--[ ] [Diplomacy] Meet Leader.
Arrange for a personal trip to or for a people's leader, sitting down for a direct meeting to reevaluate your current relationship. Will generate a task to increase diplomatic standing. Cost Varies.
---[ ] Requires Target Faction

---[ ] House (Current Standing: Unfriendly) Costs 40 Goodwill. Requires six (6) progress.
---[ ] House (Current Standing: Neutral) Costs 20 Goodwill. Requires four (4) progress.
---[ ] House (Current Standing: Friendly) Costs 40 Goodwill. Requires four (4) progress.

--[ ] [Diplomacy] Request Favor. Make use of your garnered goodwill to request a simple and plain boon from another, a way to even the scales on both ends. Time varies. Cost varies.
---[ ] Requires Target Faction
----[ ] Requires Favor


Requires at least Standing: Neutral
----[ ] Non-Aggression Pact. If you stay on your side of the line, they'll stay on their side of the line, for now. Establish a non-aggression treaty promising neutrality no matter the occasion. A side that breaks this for whatever reason will incur a minor Goodwill loss with other powers. Costs 20 Goodwill. Requires four (4) progress.

----[ ] Trade Agreement. A simple handshake to allow goods to flow just a bit easier between peoples.
Construct a Trade Post aligned to the faction that increase Resources and Wealth by two (2). Costs 20 Goodwill. Requires six (6) progress.
-----[ ] Requires Target City

----[ ] Senate Agenda.
Have a chat with the influential voters and policy makers in an attempt to change their thoughts on a topic. Attempt to convince the faction to swap their voting alignment on a topic. Costs 20 Goodwill. Requires four (4) progress. Only applicable to United Empire Houses.
-----[ ] Requires Desired Agenda or Alignment.


Requires at least Standing: Friendly
----[ ] Defense Treaty. Together, you link arms to stand against whatever comes your way. Establish a defensive pact promising aid to each other in the event of an attack from the outside. Refusing to send aid will incur a major Goodwill loss with other powers. Costs 40 Goodwill. Requires four (4) progress. Will replace Non-Aggression Pact.

----[ ] Request Volunteers.
Be allowed to make a personal plea to the other side for able-bodied and willing individuals to courageously step up and travel to fight for your cause. Gain volunteer units from the House. Costs 40 Goodwill. Requires four (4) progress.

---[ ] Trade Port. Slowly begin to break down the barriers between your people and theirs, by having them get used to living next to one another in an experimental treaty port. Upgrade an existing Trade Post aligned to the faction into a Trade Port that now increases Resources and Wealth by five (5). Costs 60 Goodwill. Requires four (4) progress. This will require a Post building slot.

----[ ] Petition Votes.
Call in favors and debts on your end to encourage a certain sort of voting preference you would want from a political ally. Convince the faction to contribute all their votes to a specific agenda and alignment next Senate meeting. This will not generate any Goodwill for this faction when tallied. Costs 40 Goodwill. Requires four (4) progress. Only applicable to United Empire Houses.
-----[ ] Requires Desired vote alignment.


Requires at least Standing: United
----[ ] Military Alliance. Support each other through thick and thin, no matter the occasion, like a true friend ought to. Establish a true alliance of equals in which their enemies are your enemies, that the blood shed by one in conflict is blood shared together. Either on attack or defense, you have each other's back no matter what. Refusing to honor this agreement will incur a significant Goodwill loss with other powers. Costs 60 Goodwill. Requires six (6) progress. Will replace Defense Treaty and Non-Aggression Pact.

----[ ] Trade District.
With the final parts of integrated nearing completion, declare the process a success and recognize your new duel citizens. Upgrade an existing Trade Port aligned to the faction into a Trade District that now also increases Military and Influence by five (5). Additionally, it will house two (2) unique hybrid units that will be recruited upon completion. Requires four (4) progress. This will require a Chain building slot.

--[ ] [Diplomacy] Establish Claim. Spread the word and push forward a narrative among the others that your people have rightful ownership to a system, to muddy the waters when others claim otherwise. Gain a claim to a galactic system. Requires six (6) progress.
-----[ ] Requires System

--[ ] [Diplomacy] Colonial Expansion
. Begin to attract and gather people looking for a fresh start. Back their efforts and begin to slowly immigrate them to a new system, funneling resources to them while they get setup. Begin to found a colony on a new system. Requires eight (8) progress, time may increase based on system size and potential other claims.
-----[ ] Requires System

--[ ] [Stewardship] Develop City. Expand the outreaches of the urban jungle, developing infrastructure and encouraging greater urban incorporation to grow a settlement taller. Increase Industry by one (1). Requires two (2) progress.
---[ ] Requires Target City

--[ ] [Stewardship] Found City.
Put forward a concentrated effort to unite previously distant rural communities into a new joint union capable of supporting a concentrated industrial effort. Found a new city that increases Industry by five (5). Requires four (4) progress.
---[ ] Requires Target Location
---[ ] Requires New City name

--[ ] [Stewardship] Construct Chain.
Meet with contractors and build a new specific industry in the system. Cost varies. Each building chain may only be built once per system.
---[ ] Requires Target City
----[ ] Requires Building Choice


----[ ] Data Reliquary. The signature monument of the Helmsmen, a testament to their perceived duty to preserving information at all costs if the worst should ever come. The information kept below is reflected in the grandeur above, with only those ordained with the greatest duties able to access the sacred archives unfiltered. Increases Influence by ten (10). Requires two (2) progress. This building must be constructed first before all others in every system of House Iris.

----[ ] Solarium Forge. A monastery-forge that orbits around the local star, the only place in which the secret alloy of the Helmsmen may be created by skilled Prisms. It is both a place of worship and a place of industry at the same time, producing sacred solarium for use across the stars. Increases Resources and Influence by five (5). Requires five (5) progress.

----[ ] Chrysanthemum Scales. A regal and ornate building that serves as the system's headquarters for marketplace and trade officers. It is staffed by a mix of Brilliance Knights and Prisms suited for administrative duties, using their Solarium circuits to process incoming information quicker and come up with streamlined delivery chains to ensure a healthy marketplace for the people. Increases Wealth by eight (8). Decreases Resources by two (2). Requires four (4) progress.

----[ ] Lycoris Sanctuary. The Lycoris Knights are those Brilliance Knights who help maintain public order, acting as both counselors and confessors for those in need. This also makes them quite keen on what the public currently feel is most pressing, and so what will best appeal to them. Increases Influence by ten (10). Decreases Wealth by four (4). Requires four (4) progress.

----[ ] Arms Facility. Glowing sparks of industry fly between these interconnected factories, an ever hungering machine that consumes raw material to process and refine into tools of war. Already while the metals cool, the air is filled with the cries of soldiers being put through proficiency training to use these weapons fresh from the forge. It is a well-oiled union that fuels the fires of the defense industry.
Benefits and costs varies. Enables recruitment for specified troop kit. This may be taken multiple times with different specializations.
-----[ ] Requires Named Troop Outfit

Infantry: Increases Military by four (4). Decrease Resources and Wealth by four (4). Requires four (4) progress.

----[ ] Void Drydock. In order to maximize production and streamline the process, it is best if large voidships are actually built in the vacuum of space, or as close as possible to it. The orbit around a planet is an ideal spot for such a task, especially when paired with a space elevator on the ground to facilitate efficient resource from planetside. Should this link be cut off, the facility grinds to a halt. Benefits and costs varies. Enables recruitment for specified ship class. This may be taken multiple times with different specializations.
-----[ ] Requires Named Ship Class

Destroyers: Increases Military by four (4). Decrease Resources and Wealth by four (4). Requires four (4) progress.
Cruisers: Increases Military by six (6). Decrease Resources and Wealth by six (6). Requires six (6) progress.

----[ ] Plane Factory. Erect massive and large warehouses, then fill them with the necessary specialist equipment for building jet aircraft. Each plane is laboriously worked on as an individual product with a dedicated team, every feature given only the best attention and focus as possible. After all, it is the trainee pilots in the adjacent airfield that will soon be entrusting their lives to these planes, so no mistakes or skips can be tolerated. Increases Military by four (4). Decrease Resources and Wealth by four (4). Requires six (6) progress. This may be taken multiple times with different specializations.
-----[ ] Requires Named Aircraft Chassis

-----[ ] Star Armory.
The allure of grand fortifications remains strong even when among the stars, so the technique has simply been refined and adapted to suit the needs of modern war. It is on a larger scale than any similar structure that may have once existed on ancient Terra, a necessary adjustment to accommodate the more vast nature of stellar warfare. It is not unusual for an entire community to spring up around such a base to do business with those quartered within. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for three (3) regiments. Berth for one (1) destroyer. Basing for one (1) wing. Requires six (6) progress.

-----[ ] Fleet Port. What can be easily mistaken for construction around natural formations is actually purposefully shaped to accommodate for the planned housing of enormous ships meant to cross the void of space. Even when the star sailors onboard rest, the dock workers are awaken performing necessary maintenance and repairs in preparation for the next voyage. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for one (1) regiment. Berth for two (2) cruisers and one (1) destroyer. Basing for one (1) wing. Requires six (6) progress.

-----[ ] Space Terminal. Flatten out a large lot of land, reducing hills and mountains into plains if need be. Then build upon it, putting together a grand airport with multiple airstrips for both military and civilian craft. It is from here that one arrives to this part of space, and then catches a flight to elsewhere in the system. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for one (1) regiment. Berth for one (1) destroyer. Basing for three (3) wings. Requires six (6) progress.

----[ ] Stellar Archive. To preserve and safeguard sacred knowledge in this chaotic times, the librarians must take up arms themselves to defend them so. So are the Brilliance Knights charged with this holy duty, gathering and training in these hallowed halls to serve. Increases Influence and Military by two (2). Decreases Resources and Wealth by six (6). Requires eight (8) progress. Housing for two (2) elites (Brilliance Knights). Berth for one (1) destroyer.
-----[ ] Requires Named Order

--[ ] [Stewardship] Construct Post. Utilize some empty space in a city to build an independent facility. Cost varies. Each building post may only be built once per city.
---[ ] Requires Target City
----[ ] Requires Building Choice


----[ ] Sunrise Bank. Accounts now guaranteed under government-subsidized insurance! Open an account today, withdraw your money a galaxy away! Increases Wealth by three (3). Decreases Resources by one (1). Requires four (4) progress.

----[ ] Stellar Mall. Groceries, clothes, electronics, firearms, ships, and so much more from across the galaxy! If something's not in stock, just place an order and we'll ship it for pickup to your nearest location- for a small fee. Increases Influence by four (4). Decreases Resources by one (1) and Wealth by two (2). Requires four (4) progress.

----[ ] Camp Barracks. It is one thing to be willing to kill for a cause, but it is here where the willingness to die for a cause is born and tempered. Today's sacrifices are the heroes of tomorrow. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for one (1) regiment. Requires three (3) progress.

----[ ] Commercial Spaceport. Under the United Empire common law, no trader that does not posses hostile, hazardous, or forbidden material is to be turned away. They are to be allowed to ply their wares as they see fit, though local oversight is certainly permitted. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for two (2) destroyers OR one (1) cruiser. Requires four (4) progress.

----[ ] City Airport. There exists a flourishing market for private single-seat aircraft, for either recreational purposes or a little bit of personal safety. Just be sure to have the IFF on in civilized space, or else. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for one (1) wing. Requires four (4) progress.

--[ ] [Stewardship] Upgrade Building. Commence extensive renovations and extensively remodel existing structures into augmented versions of themselves. Cost varies.
---[ ] Requires Target City
----[ ] Requires Upgrade Choice


----[ ] Solar Drydock. Ornately decorated shrines made of solarium batteries now provide the energy necessary for zero-g construction, greatly reducing operation costs while adding a sense of ceremony to ship-building. Upgrade for Void Drydock. Increases Resources by half of Resources consumption. Decreases Influence by half of Resources consumption. Requires six (6) progress.

----[ ] Riluo Bank. Low on credits? No problem, Riluo Bank has the best loan deals this side of the galaxy! Talk to us now and get a new account interest discount! Upgrade for Sunrise Bank. Decreases Resources by one (1). Increases Wealth by two (2). Requires six (6) progress.

--[ ] [Stewardship] Production Retool. Instead of building entirely new factories, spend time reworking existing production lines to refit to new kits. Cost varies. Will be more time-consuming the more different the swap is.
---[ ] Requires Target City
----[ ] Requires Target Building (and Rework)

--[ ] [Stewardship] Abandon Building.
Foreclose and bulldoze over occupied land to ready it for fresh projects. Cost is equal to half the construction time, minimum two (2).
---[ ] Requires Target City
----[ ] Requires Target Building

--[ ] [Intrigue] Infiltrate Spies. Send in covert agents to infiltrate a faction's bureaucracy or hierarchy, either individual spies or teams of operatives working together to begin a plot. Increases Spy count in target faction by two (2). Requires four (4) progress.
---[ ] Requires Target Faction

--[ ] [Intrigue] Establish Cells.
Establish contact with discontented parties and begin to discretely send them support, from plain and generic assets to subject experts willing to train sympathizers. Increase Cell count in target faction by two (2). Requires four (4) progress.
---[ ] Requires Target Faction

--[ ] [Intrigue] Reveal Orders.
Have spies quietly break into private offices and servers to obtain top-secret orders of a specific power. Grants knowledge of a faction's planned actions based on operational success. Minimum one (1) Spy. Each additional Spy assigned increases operational success. Requires four (4) progress.
---[ ] Requires Target Faction
----[ ] Number of Spies Committed

--[ ] [Intrigue] Incite Unrest.
Agitate the local dissidents into making their voices heard in a more direct manner, conveniently providing targets of opportunity for them to lash out against. Faction's planned actions will be inflicted a negative modifier depending on operational success. Minimum one (1) Cell. Each additional Cell assigned increases operational success. Requires four (4) progress.
---[ ] Requires Target Faction
----[ ] Number of Cells Committed

--[ ] [Intrigue] Military Salvage.
Have some of the more volatile troublemakers start rattling military targets, forcing deployment and perhaps even conflict. From there, have your spies discretely observe their operations while also paying handsomely for recovered salvage to study back home. Gain insight into a power's military structure and doctrines based on operational success. Minimum one (1) Spy and two (2) Cells. Each additional Spy and Cell assigned increases operational success. Requires four (4) progress.
---[ ] Requires Target Faction
----[ ] Number of Spies and Cells Committed

--[ ] [Intrigue] Disillusion Voters.
Stir up a storm of sour feelings and negative attitudes towards the current regime through infiltrated agents spreading misinformation. Add in a spice of chaos from political violence, and suddenly the people don't feel like supporting their current government. Reduce a power's Senate votes depending operational success. Minimum (2) Spies and one (1) Cell. Each additional Spy and Cell assigned increases operational success. Requires six (6) progress.
---[ ] Requires Target Faction
----[ ] Number of Spies and Cells Committed

--[ ] [Intrigue] Diplomatic Incident.
Plot and conspire a significant diplomatic incident to occur under this power's jurisdiction, perhaps even souring relations between them and another. If it gets large enough, it could even be the spark for open conflict! Sabotage relationships between two factions based on operational success. Minimum (2) Spies and two (2) Cells. Every additional two (2) Spies and Cells assigned increases operational success. Requires six (6) progress.
---[ ] Requires Target Faction (and other Faction)
----[ ] Number of Spies and Cells Committed

--[ ] [Learning] Outfit Troops. Consider what the gear your soldiers carry into battle, and create a new outfit for the boots on the ground to equip themselves with. Cost varies.
---[ ] Requires Troop Unit

---[ ] Infantry. The very basic, but essential, foot soldiers that both take and occupy ground when ordered so. Even with mechanized transports, they move fairly slowly around on the battlefield but when it comes to holding the line, their numbers help absorb dire hits. Requires four (4) progress.
---[ ] Artillery. When more finesse is needed on the battlefield, it is the role of land artillery units to provide. They can bring some of the biggest guns of an army's arsenal to bear to flatten terrain and eradicate any remaining resistance from dug-in units. However, this comes at the price of being incredibly fragile and vulnerable themselves. Requires five (5) progress.
---[ ] Mechanized. Quick and fast fighting vehicles tear across the battlefield at lightning speeds, launching surprise attacks wherever gaps present themselves. While their weapons bark away at the enemy, the doors come slamming open to unload the infantry squads within to aid in the assault or begin already digging in. Speed is key for all in the unit. Requires five (5) progress.

--[ ] [Learning] Design Ship. Break out pencils and call up interested naval contractors to kickstart the race to create, prototype, and sell an entirely new spaceship design for your forces. Cost varies.
---[ ] Requires Ship Type

---[ ] Destroyer. The smallest of notable navy vessels, but vital for domination of local space along and necessary for group troop transports. Requires four (4) progress.
---[ ] Cruiser. Large voidships that traverse the stars and make up the bulk of any fleet that crosses systems. Requires six (6) progress.
---[ ] Warship. Humongous and heavily armed voidships that are not subtle in the very least. It is said that calling one to arms is all but a declaration of war. Requires eight (8) progress.

--[ ] [Learning] Design Aircraft. Defense contractors all but salivate at the call to design a new generation of fighter craft, the chance to leave their brand across the galaxy be it on planets or in space. Requires six (6) progress.

--[ ] [Learning] Consecrate Order. Begin to gather Brilliance Knights under the formation of a new Order to add them to your active forces. Once supplied properly with a planned selection equipment and recruits, they will enthusiastically take on their sworn roles and fight in your name. Requires eight (8) progress.

--[ ] [Learning] System Expedition. Organize a research and scout team to travel afar and study a system beyond your current borders. They will conduct a full survey and report back anything of interest. Requires minimum two (2) progress, time may increase based on system size.
-----[ ] Requires System

--[ ] [Learning] Set Agenda.
Direct your scientists and engineers into pursuing a specific field of study. This should encourage the odds of them achieving a breakthrough in that specific field. Requires four (4) progress.
-----[ ] Requires new Civic or Military focus.

-----[ ] Civic Focus: None.
-----[ ] Civic Focus: Resources.
-----[ ] Civic Focus: Wealth.
-----[ ] Civic Focus: Influence.
-----[ ] Civic Focus: Military.

-----[ ] Military Focus: None.
-----[ ] Military Focus: Ground.
-----[ ] Military Focus: Air.
-----[ ] Military Focus: Navy.

--[ ] [Learning] Visit the Academies. Send somebody to go to the Imperial Academies and peruse their records or listen in on lectures to gain insights on the general progress of technology around the United Empire. Then see if you can't perhaps bring some of that back and adopt it to your people. Research option. Cost varies.
-----[ ] Requires Civic or Military focus.

--[ ] [Learning] Awaken Solarium.
The unique material of your people has strong cultural and religious significance owing to its empowering nature. Work with it now to unlock more of its potential for exploitation. Research option. Cost varies.
-----[ ] Requires Civic or Military focus.

-------------------------------------------------------------------------------------​
- This would be the last regular cycle before we get into the subcycles that is the Thera campaign. I'm surprised that none of the elite mercenaries were taken, but I suppose it's because they're too costly at the moment. Or did people just want to have more conventional forces for now? I suppose we'll see.
 
Last edited:
Voting is open for the next 1 day, 22 hours
Back
Top