Cycle 30.1
[X] Plan P3P3: Big Iron

(Production Retool (New Helm): 1 +17 (Kat) +13 (Andernia) = 31)

Progress: 6/8. In Progress.

(Production Retool (New Helm): 32 +7 (Dorothea) +13 (Andernia) = 52)

Progress: 8/8. Completed!

The Solar Drydock has completed retrofitting. It now increases Military by six (6), and decreases Resources by three (3), Wealth by six (6), and Influence by three (3).


"T-there!" The Nemesia Prism babbled, all but shoving the launch codes into the masked faces. "Here's what you need to take off, for sure this time! Now please, let the others go-"

The bridge flashed with light and blood suddenly coated half the control console. There was a curse a moment later and one of them elbowed the shooter. "You dolt, the price just went down! The collectors paying for pristine ships, not ones with blood on them!"

"We'll lie and tell them it was taken from the battle," they suggested with a shrug and holstered their smoking gun. "That'll drive the price back up, knowing those maniacs. Doesn't matter either way, we're about to make more credits than any of us have ever seen before!"

"True," conceded their comrade before activating their radio. "We have the codes. Get ready for take-off."

"What about the other hostages?"

The casual execution order was on their lips but they paused, an idea coming to mind. With a nasty smirk, they explained their new plan. "Throw them into the brig! We'll make a bit extra on top with some slaves."

"A little tip on top of our sale? We really should raid the Frontier more, these dumb fucks are a free piggy bank!" The cruel chuckle was matched by the other hijackers on the bridge of the stolen Wisteria-class destroyer, absolutely sure that they would get away with their biggest heist yet. Nothing could stop them as the ship began to maneuver for launch from the storage bay.

They didn't notice the figure climbing up on a maintenance crane just outside.

Dorothea saw the flash and swore. She gritted her teeth and pulled herself up the final beam, activating her helmet radio. "Kat, they just executed him. I'm sorry, I wasn't fast enough."

"I…" There was a choked sob. "I see. B-but...don't leave the others."

"Never," she vowed and closed the connection. Her arm came up and withdrew the LL-MQ-1 from the magnetic attachment on the back of her suit. There was a quick check to make sure the special ammunition was loaded, then she inhaled before focusing intensely. Across Dorothea's entire body, circuits burned to enhance every single aspect of her flesh, allowing her to confidently leap off and take aim with blazing eyes.

The motion finally drew the attention of the hijackers on the bridge and there were panicked shouts. In their haste and arrogance to seize control, they hadn't been able to warm up the point defense weaponry to immediately target this unexpected threat. But surely, the reinforced glass combined with the armored bridge shutters should shield them.

The Lycoris Knight pulled the trigger and the customized sabot round fired, a special bullet hastily forged by Kat upon request. It impacted and the material around the site formed a spiderweb crack, much to the horror of those within. Another shot, another portion compromised. The armored shutters cracked and groaned, but like those poor officers onboard Callerya had discovered, it was painfully and sluggishly slow.

There was a reason why this specific destroyer and her sisters were in storage, and not out in the general market.

Her rifle clicked dry already, the nasty drawback to the special ammunition Dorothea had loaded it with. She poured more energy into her arm before hurling the gun straight into the fragmented glass with all enhanced strength. It struck with such force that the area bent backwards and she knew this was it, crossing her arms and reinforcing her skin to something like iron.

Against the weight of her Guardian Suit, the bridge's final layer of protection failed and the Lycoris Knight landed inside. Inside, she gasped, feeling a half a dozen or so shards pierce through her protections and prick her body. Yet it was nothing than a mere annoyance that was filed absently in one part of Dorothea's mind. The greater part was burning even more energy, the last of her reserves, to accelerate her reflexes and dodge the first burst of gunfire. This was the final stretch, her last task in the plan to distract the leadership while others assaulted from more conventional angles to retake the stolen destroyer.

Her pistol was unconsciously drawn and Dorothea got back to work after her brief vacation.

-------------------------------------------------------------------------------------​

(Request Favor (Trade Agreement- Archon): 42 +16 (Radana) +13 (Andernia) = 71)

Progress: 7/6. Completed!

A Trade Post has been built in Bastion, increasing Resources and Wealth by two. -20 Goodwill from House Archon (Current Goodwill: 0)


The well-dressed scientist counted down the seconds before clearing his throat. He nodded to the other aides and told, "I do believe the procedure was a success. Stand back please." Once he was sure they were a safe distance away, he held his breath and tapped a button on the console, sending a digital all-clear signal the one laying before them. Then he hastily stepped back too, and just in the nick of time.

Glowing green eyes snapped open and the air about the pod suddenly began to howl, delicate parts of the machinery shaking and rattling under the force of such pressure. Lab coats flapped about and more than a few instinctively covered their faces, trying to shield themselves from the worst of the abrupt storm. Then, with a clenched fist, it died down just as quickly, suddenly brought back into control.

His hair slightly windswept, the aide brushed at his attire before addressing his people's leader. "I see you have taken well to this new construct, Gale Valya. Is the remote piloting matrix stable?"

"Yes, I'm confirming a steady connection to my true self." They experimentally flexed their fingers, studying the reaction time. "Acceptable input lag, much better than the common doll."

He let out a relieved sigh he didn't know he had been holding. "Excellent. And your requested special feature…?"

Valya's face morphed into a grin and they gestured with a hand. A compartment located in the forearm suddenly opened up and a neat little feather was suddenly ejected right into their construct's waiting fingers. With a flick, the device activated and a holographic book unfurled, a representation of the built-in storage system integrated into the converted synthetic feather. "Yes, a perfect installation!" They chirped and experimentally wrote some lines to much eagerness. "House Iris may not exactly be leaders in technology like us, but they have heart and soul to their creations. Precisely the things we value the most, don't you think?"

The scientist smiled knowingly. "More than others know."

"I truly must thank them when we meet again in this upcoming Senate," Valya declared and climbed out of the pod. "Let's be on our way already, I can't wait to finalize our trade agreement!"

"Before you do so," mentioned the aide with a cough. "Clothes."

"Ah. That would be an embarrassing mistake to make in front of the noble Solar Queen."

-------------------------------------------------------------------------------------​

(Found City (Prydwen Serol): 69 +10 (Violet) +9 (Calenwyrm) = 88)

Progress: 6/4. Completed!

Prydwen Serol has been founded, increasing Industry by five (5) and decreasing Resources by five (5).


You wanted to curl up and weep in despair. All your effort to make sure that pirates didn't try to lay claim to the leadership of the new city, all for naught. For they became something much worst.

"Tired of all the hustle and bustle in Kingsdream? Want something a little more warm and personal? Then Prydwen Serol is for those desiring intimate companionship."

"Radana! This is terrible, they somehow still acquired booty-!"

"Oh stars, did you really have to phrase it that way?!"

-------------------------------------------------------------------------------------​
- Yeesh, that crit 1 from Kat was a big yikes. Good thing Dorothea was there to pick it up from there. Still, that was an interesting narrative thing to do.
- Thanks to the Trade Post from House Archon, I do believe you've gone overall neutral with the Solar Drydock conversion too. A small Influence dip, but now you have a Trade Post. Neat.
 
Last edited:
Second Senate Meetings
Unlike last time, where you had been tragically swarmed by various representatives from the other powers, your trip to Mars this time was far more low-key. Few glanced your way when you stepped off the envoy ship, and there wasn't even any media news crews dedicated to recording your arrival. It was incredibly pleasant and you basked in the brief moment of anonymity, praying it would forever stay this way. Yes, you wanted to be the ignored face, taken for granted so that few knew you as the true webmaster behind everything!

Behind you, Radana rolled her eyes. She only needed to see the glint in your eyes to have a good guess of what you were thinking. Still, she allowed a moment of indulgence before clearing her throat to voice her observation, "I believe everybody has noticed something is up by now with Orochi."

You blinked back into the actual political atmosphere. "I guess it's not exactly subtle when they start waiving a lot of their votes."

"Indeed, even on the topic of military improvement. Though they obviously would benefit if it did pass and some of their defense companies picked up those contracts." She raised a finger to cup her chin in thought. "But teatime gossip reveals their real goal to utilize all their political power and push forward an emergency agenda."

You smacked your lips. "That desperate, huh?" You commented and rubbed your hands. "They'd throw their fate into this pit of snakes and pray enough of them don't bite too badly."

"Indeed. It's a delicate situation, especially if our worst fears come true and Ababil decide to side with Orochi to make a clean split." There was a visible shiver from your best friend. "A split civil war within the United Empire…"

You grimaced. That was definitely the worst case scenario, where the power disparity was so evenly split that both sides would pummel each other for likely little gain. House Sol could do naught but watch as the Great Houses abandoned their responsibilities for war, leading to the Core to starve while the Free States went 'liberating' the smaller vassals without protection. If the very worst came to pass, it very well could be a second Age of Troubles if restraint gave way to unchecked destruction.

Your arm rose up and rubbed at the side of your neck, matching a groan that escaped from your lips. That was definitely the worst case scenario that you were pretty sure your sire would have been disappointed in. But it was only a possibility for now. Either you made sure that Orochi didn't ally with Ababil, or break up the chance of Tyto and York forming a true alliance. The former meant condoning the Great House to being teamed up on and ripped apart, while the latter was a power bloc that could be problematic if they started thinking about taking on House Sol afterwards.

Then there was the entire case of the Free States! Especially with the House Kelon campaign about to commence, they were likely resting on a hair trigger and ready to react to any offensive action. Something that they could market and sell as a 'war of aggression' and use to drum up their own support for a counter-push. Kelon was likely not going to be talked out of launching their attempt at this point in time, but perhaps if their attempt actually had the backing of the United Empire behind it, then the Free States would have no chance but to focus on the defense. Thus leaving you at home safe.

Radana caught your eye and closed her eyes. "So much to do, so many ways we could go." The orbs opened to lock onto you. "But you alone determine what cause is worth the sweat and blood to be shed by House Iris."

You nodded somberly. "But maybe I could hear some opinions and thoughts before deciding what to do."

"As you say. I could reach out to any of the others and try inviting them for a personal conversation. Which would you like to meet?"

Vote what three (3) Houses to meet!

[ ] Stellar House Sol. The line of the Stellarch, the figurehead of the United Empire, and a personal connection to you.

[ ] Great House Orochi. Born and lived warriors who never refuse the challenge, seeing only the lessons learned.

[ ] Great House Ababil. A delicate chemical mix of knowledge and mysticism to pursue the limits of enlightenment.

[ ] Great House Tyto. In silence does the truth speak and act among the blessed minds.

[ ] Great House York. Chaotic diversity that never agree upon anything but respect the power of strength in uniqueness.

[ ] House Archon. Find the inner wisdom about and give it the ability to talk so.

[ ] House Kelon. Stubborn determination to make every step a drop of blood spilled for a greater cause.

-------------------------------------------------------------------------------------​
- This is more going to be a social vote to gain the possible perspective and arguments of what each power feels about ongoing situations or the upcoming votes. Think of it as a way to get to know them better through their leadership.
- Feel free to vote for multiple, just that the top three will be getting the conversation spotlight before we move onto the vote arguments from each sponsor.


14 hour moratorium to host talks.
 
Last edited:
Vote closed
Second Senate Visits
[X] Plan: the Great, the Odd, and the Stubborn.
-[X] Stellar House Sol.
-[X] Great House York.
-[X] House Kelon.

You asked Radana to organize meetings with York and Kelon while you slipped away to meet the Stellarch, heading towards where House Sol was sequestered before these Senate meetings. It was ordinarily a futile attempt to do so, with the Stellar Guard ruthlessly turning away all petitioners without an appointment no matter what. Even if it was concerning the survival of their people, you've seen them eject beggars and sycophants alike without a moment's hesitation or consideration. If you were not requested to appear before the Stellarch, you simply did not get in through their perimeter.

However, that was just through the more well-known public entrances. There were other ways to get in, not exactly secret but rarely taken corridors and paths that were watched over by automated security systems. Of course you could try and plug a virus to take control, but that was going to take time with how House Sol did care about digital security too. So you took the way of least resistance.

A hand rose up and pressed against the advanced biometric scanners. It gave an affirmative beep and you waltzed straight through without need of further manipulation. A few hallways later and you found yourself in front of an achingly familiar room you remembered from days past, despite never have been here before in this setting. Shaking off the memories, you rose an arm and rapped your knuckles politely against the door, tapping out a specific code taught in your youth.

The door's security locks eased at the pattern while a voice echoed from within. "Mind the mess, I'm still getting ready."

"I always thought that the entire attire was a bit over the top," you mentioned when stepping in. "The headpiece especially, that looks like it'll break your neck if you get caught in it."

"It really does feel like theater- oh." He stopped mid-speech and blinked, taken aback. "Oh, it's you."

"I have a name," you teased and he sighed.

"Yes, of course, Violet...d'Iris," the young man said haltingly with a frown. "Again, I suppose I should be bothered with how you go in, but given everything, I have a suspicion otherwise about your actual last name."

Your lips curled up into a thin line. "I made my decision, and Helm is...was my true home," you amended with a sigh. "I apologize, I forget sometimes."

He nodded sagely, instantly understanding. "You miss it dearly of course, but I wish your new home is equally as comforting. I hope the aid package we sent when you arrived helped so."

"It did, it was a very nice housewarming gift." After a moment, you used the topic to direct to an ongoing issue. "What about House Kelon? Would House Sol be willing to give them a welcoming package as well, to help retake their homelands?"

His expression grew considerate and he raised a hand to press against his chin in thought. "If the Senate wishes it so, then we would provide as obliged by the laws of the United Empire. But if the motion is defeated, then I cannot ask the Stellar Guard to mobilize against a threat deemed by the people as non-significant." There was a slightly regretful tone at the mention, but his logic was sound. Even more so when he added, "Especially when the troubles of House Orochi may require our attention instead."

"The troubles of the Great House itself, or," you hinted, "the troubles of the other Great Houses that could come with?"

The exasperated breath was all the answer you needed. "I just want to build a good home for all," he tiredly told with a shake of the head. "But it just seems that this universe wants to make us fight for the infinite stars we already have."

-------------------------------------------------------------------------------------​

Radana had a beaming smile on her face at your return. "Good news. We've been invited to partake in teatime with House York's representative."

You raised an eyebrow. "Is that really good news? Didn't he just shovel useless propaganda tripe in our face last time?"

"Last I heard, he was given the big boot and somebody else was sent in. Somebody that, according to the grapevine, has a lot more actual meaning and poise to their words."

"How much of this gossip is actually true?" You asked while following your best friend. "And how can you be so confident so?"

"Because only the truly refined understand that true diplomacy is being able to politely share a cup of tea at a table together without shooting each other," proudly declared Radana. You resisted the urge to point out the obvious bias in her statement and settled for rolling your eyes. Admittedly, you were just a bit curious about just who you were about to meet.

That curiosity was ratcheted up when you realized there was a fair bit of security now surrounding York's area of the Senate. It was actually almost admirable so, the number of guards that insisted on checking with their boss before letting you through. It was also equally surprising that they were competent enough to realize that a body check was ultimately not going to matter, what with you and Radana being augmented with solarium circuits that could probably snap a body in half barehanded.

You discretely checked your Senate bugs and blinked when your discrete wrist gauntlet informed you just who was here. "Oh," you dryly mentioned, drawing your friend's attention. "I see why they're being very jumpy here."

Before Radana could ask, the final door opened and you were ushered in. The room was indeed a tearoom setting, a large table filled with a pleasing variety snacks and confectionery to accompany the hot leaf water. There were a few seated around that looked to be other retinue members from House York but all you could see was the one at the head of the table, the lady who placed her cup down on a saucer. The sound echoed about in the room as her eyes met yours, instantly scrutinizing and analyzing you.

A moment later, and she seemed to be satisfied with something with a casual gesture. "Our honored guests have finally arrived. Come, please take a seat and enjoy a cup of two while we talk. Upon my word as a daughter of House York, be welcomed to our temporary abode."

Radana seemed to catch on immediately and nudged your side meaningfully. You gave the faintest of nods back to her, then took a seat like suggested but making no other movement. Instead, it was your best friend who busied herself with delicately picking up the teapot and measuring out the exact amount in cups. It was served to you along with a plate of curated bite snacks, the perfect tea service earning an approving nod from the unlikely host of today.

"It seems that Miss Violet is surrounded by truly cultured and excellent aides," she commented with a pleased smile and sipped at her drink. "Miss Radana, was it? Is there any chance I could poach you?"

"I'm afraid I have an ongoing engagement with House Iris that requires my service," elegantly deflected your friend, seeing the subtle offer disguised within the joke. "Though were House York were to engage with Her Majesty, it could be possible for my talents to be made available in a joint effort."

"Is that so? I suppose it is something I shall advise the Grand Mayor on," she mentioned with a hum. "They might be interested in it so, provided adequate benefit so. A daughter's words can only go so far though, I'm afraid, so I cannot make any promises. I'm not the heir-apparent, after all."

"Still though." you hazarded out, ignoring Radana's frantic kick at your ankle beneath the table at the technical breach of etiquette, "They surely will listen to your words especially regarding our closeness to House Archon and by extension, Great House Tyto. You surely have that much sway through your position, Miss Maya."

Eyes flashed dangerously at your casual knowledge of her name. You hid a smile with a bite of the snacks, glad you had casually infiltrated some spies to gain that preliminary information on York already. "I regret to inform that my reassignment to handle matters in the Frontier means I am operating more on discretion than authority," she eventually made out. "The cooperation with House Tyto shall depend on the developing situation involving the Ababil spies we exposed in Archon."

"I'm sure that it is at least more palatable than the ongoing troubles with Orochi," you told with an agreeing nod. Radana made a low choking noise behind you for some reason, so you hastened to wrap up your mention. "Their ongoing situation is say, an unsavory mess that neither of us surely wish to get involved in."

"That it does," breathed the former spymaster of House York, the one who had likely orchestrated the unusual alliance of convenience. "We should count ourselves lucky to hold such blessed and strong homes. If only House Kelon could now be granted this same miracle, then I would think that this galaxy would be just a bit better."

-------------------------------------------------------------------------------------​

You sighed and patted at your stomach, feeling slightly full after all those table bites. But it did feel rather underwhelming compared to the ones that Radana would put on herself, despite those being usually of far smaller and of less grander variety. Maybe because it was just more personal and less formal, casual food and drink shared by two friends who knew each other so well.

Or maybe just because it didn't have your favorite food. "Did we pack any velvet cake? I want some velvet cake."

"If we had, then I'm hurling it out the airlock at the first chance I get after how much stress you just put on me." She pinched the bridge of her nose. "I don't know what possessed you to tease her daringly so, but she'll definitely be remembering you now. For good or ill, I don't know."

You blinked before blanching. "Wait, what? I was just trying to be considerate of her former position! Don't tell me I'm now in her line of sight after that!"

"Are you that- wait, you are. Oh stars, you absolutely would," she drawled in a long-suffering tone. "You have no social grace and don't understand that going from spymaster to diplomat is usually considered a specific societal upgrade."

"Huh?" You were still confused and lost. "But I don't want to do your job, so why is it an improvement? Seriously?"

"Because sometimes, people want to be seen more! Even if all they do is repeat what they're told to say, sometimes being the face matters more than being the one who gives the order!" Radana hissed before pausing. Then a thoughtful look came over her. "Hold on though. You got her to mention something interesting."

"Oh, the part about her having discretion instead of direction? It's pretty obvious that she's still tied to the spies and agents under her command from then," you reasoned. "So all she's got is additional responsibilities and annoyances to handle, right? I was just trying to hint that I share her pain, not imply anything like insults of the sort!"

"I...no, there's probably no way for me to understand what exactly goes in your head," she muttered darkly. "At least not without cracking it open, though I doubt I would actually find something within at this rate."

Before you could snipe back at her, frantically trying to ignore your plan backfiring, there was a digital knock that had both Radana and you straightening up. "Enter," your aide casually told, her voice now completely serious and focused. The doors to your room swung open and a woman entered by her lonesome, leaving behind an escort of individuals of identical faces to stand outside. You of course already knew who she was but waited for your aide to give you a bit of cover when she announced the identity. Maybe she had a point about you being a bit too blatant with York. "Head Keeper Layla, I see you have taken Her Majesty's offer to hear out your petition."

"Of which I am extremely grateful," she responded, inclining her head. "Any chance for my people to plead our cause to gain sympathy is something I will always take. Even better if it can actually materialize into concrete support for our efforts to free our homeland."

"A curious word choice there," you noted with a measured sniff. "Considering who currently occupies and insists that they are 'liberated' from you."

An expression of anger warped her face and her hand balled into a fist. "Oh yes, the Free States, the greatest form of mocking irony there is," she spat violently and leaned in. "We still receive correspondence smuggled through the border, and do you know what they tell us? That these 'liberators' are making use of victor's justice to enact their own plans!"

Your eyes narrowed and Radana spoke exactly what came to mind. "That's quite an allegation that needs more details."

Layla nodded and explained, "Our people constructed grand and mighty energy shields to withstand the meteor impacts that ruined much of our home planet. Even when we expanded since and created better, we have always let them be as an acknowledgment of our roots and past. It isn't a small thing to say they're akin to holy relics at this point, proof of our ancestors' blood and toil to make them so." A scowl worked its way onto her expression. "But now, the Free States see that they are...inefficient so, and are tearing them down to replace with 'superior' versions."

"You say that with some skepticism."

"Because we're experts, and we know what we see isn't an upgrade- it's an experiment," she growled. "Our captured people are being used as guinea pigs to see if their shields work or not. If they do, then they can claim true superiority. Maybe even win over some of our more gullible populace into supporting them. If not, well, there's not going to be much of a people left to complain."

"I see." You were fairly sure that one or more of the Free States did possess a rather mad science streak to them, so there definitely were grounds for something like this to occur. But at the same time, you were fairly sure that the Free States wouldn't be so callous and writing off a potential population in a casual experiment. It just didn't make sense when they needed every advantage they could get against the United Empire. The mention of convincing others more made you wonder if perhaps they were leveraging an opportunity to earn goodwill among the people if their conditions were eased by intervention from afar.

Though the destruction of holy shield artifacts, that probably held some weight. Plus, there was real passion when speaking about the importance of those, so you tested to see how far that went. "Should these already be destroyed, then would you call off your return home and build them anew?"

"No, not even if our people were released to us," she responded after a moment of thought. "We would still take our planet back, where those before had paid for every bit of ground reclaimed with their lives. That is what matters most."

"Your home planet above all else?" You asked, slightly wistfully. "At least you can travel back there again. But would it not be better to do it alive than dying fighting?"

The response was immediate. "Never. If we, true or clone, cannot even expression a fraction of the devotion showed by our fathers and mothers in reclaiming every bit of ground from the heaven's wrath, then we would not be Kelon. Our homeland has always been watered in our blood, so we aren't afraid to spill as much of it as need be to take it back so. Even if we are alone, we will march."

-------------------------------------------------------------------------------------​
- Bleh, wanted to do the vote arguments as well but these just got out of hand. Feels much more appropriate to dedicate another bit for those.
- To make it clear, the Free States are probably looking to create a splinter faction within the House Kelon populace that agrees with the changes for the better. That way, they could establish a collaboration government much more friendly to them. Hence why the government-in-exile is maybe in a rush to get back before this happens.
 
Last edited:
Second Senate Session
The first thing that everybody naturally noticed was the very blatant absence of an entire Great House when the Senate was called into session. The space where House Orochi would have taken was notably blank, not a single speaker or voter from their bloc present. The Stellarch observed this neutrally, then signaled for all to listen. "It would appear that Orochi continues to forgo their right to participate in these sessions. It is disappointing, but I have been assured they intend to return once ready. We will welcome them warmly back then."

That did reassure some of the more nervous attendants, as a Great House refusing to participate in the Senate could be the prelude for withdrawal from the United Empire. Such cases were admittedly rare, but they were quite severe when they did occur. Or at least according to what you recalled from when some had tried to protest-betray the Stellarch in your sire's time.

It really did get quite messy then.

You shook your head to shake off the memories and sighed, settling in to hear the arguments to come.

-------------------------------------------------------------------------------------​

"Now that the United Empire is flushed with the seized wealth obtained from illicit and unused assets, we must consider how to spend it thus," announced the Stellarch and the contents of the bill digitally appeared in the Senate balconies. "The most immediate and obvious usage is on funding military development, given that we are presently locked in conflict with the Free States. It is mostly a stalemate across the various fronts and the Frontier is no exception. So perhaps then, were the Senate to approve of a budget towards the contracted industries, we could gain a technological advantage to defeat our opponents.

"We will now open the floor to hear the arguments for and against this proposal."

Immediately there was a signal to speak from House Ababil. Assistant Research Vernoica casually put away the concoction she had been inhaling moments before and stood up, dusting at her attire. "Ahem. Allow me to be the first from my people to say that this is a welcomed direction for the United Empire to take." She looked on lazily over the assembly, a smirk almost quite on her face. "Embrace the wisdom that is understanding internal development is ultimately a zero-cost effort. What you spend will be returned tenfold sometime later, so don't hesitate. Take the hit now, regret it briefly, then celebrate the results later!"

Almost right away, there was the indication of a desired rebuttal from House York. The Stellarch frowned but allowed it, watching intensely when the replacement speaker for York in the Frontier made her Senate debut. "Before we begin, I must first tell Miss Veronica that her enthusiasm is quite refreshing," Maya started, her statement throwing others off-balance for a moment. It meant her follow-up struck with so much more impact. "Were her people perhaps so equally forthcoming with their thoughts, then perhaps we would not have to work so hard to insist Ababil to respect the sovereignty of others."

"Oh," Radana breathed with a hiss. "That's quite provocative."

"You think?" you mumbled back, eyes flicking between the two glaring representatives of the Great Houses. The Stellarch looked like he was doing the same, prepared to interrupt should this rebuttal turn into a more explosive argument. Perhaps York and Ababil had more bad blood with one another than it first seemed.

After a very long minute to let the hidden insult sink in, Maya elected to focus on refuting the topic instead of continuing the bickering. "Continued military development across the United Empire will not give us the edge we need to triumph over the Free States, especially with the budget's current proposal. I would draw attention to the fact that the proposed contracts give special preference to certain companies over another, thus creating the possibility of only a few truly benefiting."

"Are we not to reward those who show the most talent and ability?" Veronica returned with a bit of returned heat. "Is it our responsibility to cuddle and gift those who cannot rise to the task? We are at war and cannot afford such senseless spending."

"Then we should look for ways where such spending do not fill the pockets of a select few industrialists while the masses clamor for relief. It seems like madness to give more to those who already profit off war when we should be focused on actually waging it so." Maya turned and inclined her head to the Stellarch. "I have no further argument."

He glanced to Veronica who matched the statement, then cleared his throat. "Very well. Though I will issue a warning to House York for unnecessary provocation. It might be your first time in the Senate, but I will not tolerate further jabs and barbs no matter how well disguised they are. Are we clear?"

"My apologies, Stellarch. I will watch my words."

-------------------------------------------------------------------------------------​

"Despite House Orochi's non-attendance, it seems that they have already penned and arranged for a petition from House Kelon to be heard in the Senate." The Stellarch paused before continuing, "This is in spite of Kelon and Orochi having apparently severed formal ties only just recently. How interesting, but the rules dictate that the petition be heard in full anyway."

There was a murmur from the assembly at the reveal that you had already known about. With its ongoing internal troubles, it was only natural Orochi suddenly wanted to prioritize their own well-being first over that of their vassals. A speculative future one at that with Kelon, entirely depending on their success in recapturing their homeworlds.

That chance of success was looking quite grim without the direct reassurance of a Great House, and the Head Keeper knew it. So at this point, the only way they could actually get the necessary support for their endeavor was a direct appeal to the Senate, to those who had the power to move the entire United Empire so. Layla rose up from her seat now, looking straight at the Stellarch when she talked.

"In the reign of the previous Stellarch, House Kelon were among the faithful to heed the call to act against the Free States. It is why so many of us mustered out from our homes and marched forth to battlefields that your predecessor deemed worthy of spilling blood for. Whether or not they actually were, we never questioned, for we are true and loyal to the United Empire. Now, we ask for this devotion to be repaid in kind with the liberation of our captured homeworlds!"

Her gaze turned away to meet the faces of those who held the power to her people's survival in their hands. "The cowardly Free States struck while we were away, and now our people are hostages in their grasp. We would have immediately rushed back home in an attempt to rescue them, but the death of the former Stellarch meant that chaos was on the verge of engulfing the United Empire. So did we steel our hearts and delay our return, moving to act and guard worlds of Orochi so that none may suffer the fate forced upon us. Now that we are ready again, we have stayed our hand long enough! I ask you, join my people on the march back, to retake what is rightfully ours by birthright!"

(The Reaction)

The words of House Kelon's representative seem to ring through the Senate now, perhaps even bouncing about in the head of some. It started with a few nods from some heads, then some slow clapping that echoed through the room. Layla's face seemed to brighten at the noise, but you knew something was off. With some activated circuits in your neck, you pinpointed the noise as coming from a very unlikely source. Or perhaps it was to be expected, given that it was an entirely non-verbal gesture so atypical of their people.

The Stellarch spoke, cutting straight through the noise. He had a more direct sight and direct observation on who was applauding not in respect, but mockery. "Did House Tyto wish to comment on the petitioner's appeal?"

"I...will." Speaker Luisa rose up and spoke haltingly again, their people's preference for telepathy leaving vocal chords quite unused. Yet that did not reduce at all the weight behind each of their words, each directed straight at the Head Keeper. "You campaigned. You fought. You bled. But not for the United Empire. Not for the Stellarch.

"It was for the people who...ordered you to do so. The ones who sent you off to serve for obligation, nothing else."

You blinked, then hummed. That was a rather interesting omission, given that Layla did act more out compared to her retinue of identical faces. But now, that did perhaps put their passion to return in a different sort of light. "What do you think?" you absently commented to your aide. "Genetic programming to return back, or genuine desire born from cultural induction?"

"Whichever it is, it's not going to matter soon," your best friend warned when she studied the rapidly reddening Layla. "This isn't good."

"How...how dare you!" Layla shouted, slamming her hands firmly on her balcony. The Stellarch swiftly attempted to calm the situation and muted the microphone, but her offended speech still carried through the floor. "Tyto, we know it was you who let them through! Your mighty arkships, turning tail and running from the incoming invasion that would take our home! You're responsible for us being made homeless, forced to beg and plead for others to survive!"

"You ask us sacrifice our homes. Foolishness. Find new homes. Better homes."

"No, I name you cowards!" The summoned Stellar Guard finally managed to get through the balcony's door and enter to roughly pull at the screaming woman. "We fought and we died for you and yours! Do the same! Do the same for us, for us to see our skies again! To go home again after all this time!"

Any further words were cut off when the doors slammed shut and the balcony turned off, representing Kelon's ejection from the Senate. The Stellarch stared at the empty space before his expression hardened and he turned to Luisa. "...is it true?" He asked in a low tone. "Did House Tyto abandon their defense of Kelon's homeworlds?'

"If we stayed, so many would be silenced in the void. If we ran, we could return. But tactic to withdraw and return in force was interrupted by predecessor's demise," was all Luisa could say. "Blame not us. Blame Free States invasion."

"An invasion that was in reaction to Kelon campaigning elsewhere," you softly realized with a sigh. "A cycle of robbing homes that won't ever stop because it's always in justified to them. What a miserable wheel."

"It could be coming to an end soon though if Kelon intends to follow up on their ambition, and not in a good way." Radana surveyed the Senate and gave a low hiss. "That was a terrible ejection. Kelon's not going to be popular now even if they win the vote for support. Few are actually going to respect them enough to give them what they need to win."

"Which means we might have to pick up the slack ourselves if we want," you tiredly declared. "Or just not bother. What a tricky situation, and what a cruel aggravation by Tyto. Looks like they're going to get away with it too for 'revealing the truth' of Kelon."

"The court of public opinion does so weigh that way. But what about the court of political opinion?"

"We'll see. For now, let's get our votes counted up and ready to put in."

-------------------------------------------------------------------------------------​

Create a vote plan!
[ ] Plan _____
-[ ] Topic 1
--[ ] Yes/No/Abstain (Votes Allocated)
-[ ] Topic 2
--[ ] Yes/No/Abstain (Votes Allocated)

-[ ] Topic: The Kelon Reclamation Campaign.
--[ ] YES ( )
--[ ] NO ( )
--[ ] ABSTAIN
-[ ] Topic: Military Expenditure of Seized Assets.
--[ ] YES ( )
--[ ] NO ( )
--[ ] ABSTAIN

Total House Iris Votes:
13 (Andernia) +7 (Calenwyrm) = 20 Votes.

-------------------------------------------------------------------------------------​
- Yeah, that final appeal got botched. Badly. But I will say that political voting will not be swayed by it, only the odds for considerable war support afterwards from the various powers if passed. It could still go well for them, just that it's a bit more uphill now.
- Remember that Orochi is abstaining from all voting due to them mustering up their political power.


14 hour moratorium to vote.
 
Last edited:
The Council Vanguard
Without a central figurehead body like House Sol in the United Empire, the Free States rely on their personal armies more than any of the Houses. However, they are not blind to the need of a centralized force available for members in need to request. After much experimentation and reform, they created the current concept of the Council Vanguard.

It is recognized as the most multicultural and uniformed military organization to date, described as a shield against tyranny wherever it should be found. Only volunteers are accepted, and only if they are made clear that they renounce all forms of individual citizenship to serve the Free States as a whole. Thus freed of their ties, they are trained and equipped jointly by the Council States and answerable only to them, hence their name.

But unlike their name, it is not a small or focused force. Rather, there are entire armies divided into different cells of command. The disjointed and independent nature of this structure means that they have the discretion to carry out issued orders as they see fit on the front. Some groups have even specialized themselves into specific counters against frequent enemies they face.

The equipment is often cutting edge arms and armor manufactured by the Council States, or as close as they will get without compromising their own elite armies. Training comes from experienced mercenaries hired to pass on their experience to them. The result is the average soldier of the Council Vanguard being considered better than most regular forces in the galaxy in a straight fight.

But war is hardly so fair, and the people who fight them equally as complicated. The Council Vanguard has received criticism of being just glorified enforcers for the Council States, acting out their agendas under the mask of direct deniability. Some even reportedly continue to favor former ties and bonds which go against their spirit of equality.

Still, reports indicate that the emblem of the Council Vanguard remains an inspiring symbol for the citizens of the Free States, a stalwart promise that they have not been abandoned by their allies.
 
Last edited:
Second Senate Vote
[X] Plan Too Cruel

The doors to the Senate opened and Head Keeper Layla reentered. Her face was still slightly red and eyes slightly fierce, but she had definitely and visibly calmed down enough to witness the fate of her people. She strode up to the center where the Stellarch was, gaze raising slightly to check on the latest vote being displayed.

YES: 35 (Great House Ababil, Great House Tyto, House Archon, House Iris)
NO: 12 (Great House York)

+10 Goodwill with House Ababil, House Tyto, and House Archon
-10 Goodwill with House York


It was already very apparent that the absence of Orochi being involved in these votes was being felt. The budget to spend all the newly gotten wealth was passed and the United Empire could look forward to a potential wave of military manufacturing being injected into its industries. It was a good thing to help encourage and ready the various powers for conflict with the Free States, were a conflict worthy of such resources were to emerge.

As if sensing Layla's thoughts, the Stellarch spoke out now. "The Senate has concluded its vote on supporting the efforts of House Kelon in reclaiming their lost homeworlds. Remember that by law, should this be passed, all members are required to fulfill their obligations to support this campaign. Conversely, if it is failed, none are mandated or required to lend aid with strong discouragement for such- we may very well end up in a more vital conflict soon that could be of higher priority.

"If all are in agreement, then here are the results." With a wave of the hand, the Senate screens flickered and the representative of House Kelon whispered a prayer beneath her breath.

YES: 27 (Great House York, House Iris)
NO: 16 (Great House Ababil, Great House Tyto, House Archon)

+10 Goodwill with House York
-10 Goodwill with House Ababil, House Tyto, and House Archon


There were sharp gasps from many, a wave of surprised murmurs at the unbelievable results. Layla stared before her head snapped to first face Lady Maya, who gave a measured nod of the head. Then she turned to face you with watery eyes filled with thankfulness, gratitude, and determination. It appeared she recognized just how much your support mattered in getting this vote to pass.

Or at least you hoped so.

The Stellarch rose from his seat and spread his arms, immediately silencing the whispering. "It would appear then that I am presented with the first military campaign in my reign." His head turned to gaze over all of those sworn to the United Empire, to the greatest institution of unity that humanity had among the stars. "Then let us forget the shame of defeat. Forget the frustration of helplessness. Forget the betrayal of trust.

"Now what matters is the strength of steel, the mettle of spirit, and the will of a people!" His hands slammed together and all instinctively bowed their heads. "House Sol hears the call for aid from House Kelon, and will heed the call to arms for war! Who stands with us?!"

"House Ababil hears and complies."

"House Tyto…hears."

"House Archon shall do our best."

"House York shall free the homes of an oppressed people!"

"House Iris will not shirk from its duty," you called out, mentally suppressing the screaming when heads turned to face you. Just a quick little line to get them looking away! "Far from home we might be, we shall not forsake those who need one too!" You hastily pointed out to return the attention to the subject of the matter.

Layla choked at the sound of this affirming cries from the others and wetly cleared her throat. "House Kelon...thanks you all. Though we may not be natural like you, your devotion and dedication honors our flame." Her fist raised up and slammed into her chest. "Let it be known that whatever you send, in whatever form of aid, we will always be grateful for and remember so long as our banner flies somewhere! And should it be a success, should we reclaim our sacred homeland, your efforts shall forever become part of our sacrifice to bring a brighter future!

"We stand united together beneath the stars!"

For a moment, the shadows of Kelon's shameful plea were forgotten when those in the Senate leapt to their feet in applause to support the newly declared campaign. You were a bit more reserved and sat back down, eyes carefully studying the other House representatives who were doing the same. Then your shoulders slumped and you sighed, closing your eyes when you felt the weight of what you had just done come over you. Radana leaned in and soothingly rubbed the back of your shoulder with a hand, silently understanding that this was all she could do to support you, for you alone had made the decision to cast the die.

It was time to spend the lives of your people.

-------------------------------------------------------------------------------------​

House Sol has lost five (5) Wealth and gained ten (10) Military.

Military Expenditure: Minor Failure
Campaign Contribution: 90 +15 (United Sol) -10 (Bad Speech) = 95)

The moment the money was released to the contractors, the factories churned to life. Guns, planes, and ships were churned out from the yards of Jupiter and Saturn and placed straight into House Sol's personal armies. While sadly nothing of revolutionary quality was made from these partnerships, what came out was good enough to fight with.

And for the Stellar Guard, mobilized by personal order of the Stellarch to join in the campaign, that was all they needed.

Military Expenditure: Minor Failure
Campaign Contribution: 25 -30 (Internal Strife) -10 (Bad Speech) = -15)

Yet even with the news that the Stellar Guard itself was being volunteered to join the conflict, there still were setbacks. Most frustratingly as well, they came from the former protectors of House Kelon whose renegaded promises now turned into nearly active sabotage. Escort fleets once attached to protect their armies while in transit now turned away and burned for the inner worlds of the Great House, leaving the exposed transports to be raided by opportunistic raiders or hired mercenaries from the Free States.

As if this shame was not great enough, Orochi cited their ongoing troubles as an excuse to refrain from sending all but the bare minimum to support the campaign. Badly preserved and expired supplies were all Kelon received from their old allies. If it was even possible, an even greater rift had developed between the two and it was unlikely for them to ever see eye to eye without considerable restitution.

Military Expenditure: Major Success
Campaign Contribution: 48 +20 (Expenditure Success) -10 (Voted Against) -10 (Bad Speech) = 48)

At first, it was reported that Ababil was interested in sending perhaps a few token forces, nothing else more. But then came the deluge of of military funding from House Sol and suddenly, their armed forces were now equipped with interesting new toys and weapons to try out. Given then that there was a rather convenient one just starting up, the leadership of House Ababil shrugged and penciled in a number of squadrons to accompany the campaign.

Military Expenditure: Major Failure
Campaign Contribution: 90 -10 (Expenditure Failure) -10 (Voted Against) -10 (Bad Speech) = 60)

From the quiet people of Tyto, there was just silence at first with little movement or stirrings. Many recalled the non-committal words of their Speaker at the Senate, combined with the fact that their actions had resulted in the loss of the worlds in the first place. When combined with the lack of any military contractors who partook in Sol's funding, it was appearing that they were simply going to ignore the call.

Then suddenly there was a wave of unknown signatures appearing next to the troopships of House Kelon. In front of their shocked faces, a massive arkship unveiled itslef and signaled their intent to move into formation. It was an oddly familiar Ghost Ark, Muted Star, and it broadcast a simple message.

"We hear. We regret. We atone."

Kelon accepted the offer wordlessly, more than willing to allow their grudge to fade to include the impossibly large stealth vessel to join in their crusade.

Military Expenditure: Minor Success
Campaign Contribution: 72 +10 (Expenditure Success) -10 (Voted Against) -10 (Bad Speech) = 62)

Onboard Muted Star was a special passenger who introduced himself as the Bolt, hailing from House Archon. He was apparently a passionate student in military strategy, and offered his services as a commander to help lead the cloned armies of Kelon. This was greatly welcomed to help give necessary leadership for their armed forces, and few were bothered when he apologized for being unable to use the full power of his true self. Any help was better than none.

Military Expenditure: Minor Failure
Campaign Contribution: 4 -10 (Expenditure Failure) +10 (Voted For) -10 (Bad Speech) = -16)

A shocking and unwelcome surprise came in the form of House York, who apparently did not like the idea of Tyto getting so close to Kelon. Even though reportedly Lady Maya tried her best to convince the Grand Mayor, all forces bookmarked for the campaign had instead been withdrawn back to their own defenses. This was accompanied by a withdrawal of supply lines, earning no small amount of scorn from those who actually sent troops. It appeared that whatever feeble alliance that Tyto and York once had was definitely over, or so it at least looked right now.

Military Expenditure: 61. Minor Failure.

Unfortunately, there weren't any arms companies within House Iris that caught the attention of the House Sol contractors. So they passed over the small house, writing them off for further investments. It was an odd feeling, considering that under your sire's leadership, it had been formerly one of the most militant powers in the United Empire.

You couldn't say whether you hated or liked this lack of attention though. For now, it just gave you room to work in the shadows and check discretely on the spies sent to the Free States to gauge their reaction to the announced campaign.

-------------------------------------------------------------------------------------​
- York is just ridiculously bipolar with these rolls. I guess that's what happens when there's a Grand Mayor and several Grand Mayors.
- You'll still have time to get last minute construction in before the campaign begins, along with your decision on what to commit. I just figured you'd appreciate knowing who sent what ahead of time so you can decide on what to bring or focus on.
 
Last edited:
Cycle 31.0
Your fingers tapped against your desk in thought, the other hand supporting your resting head. After a moment, Radana reached out and gently took the datapad to study herself, going through the reports coming in from across the United Empire. Her eyebrow raised steadily upwards with each passing detail until she spoke aloud the greatest irony here, "All the support for House Kelon are coming from those who had voted against them in the Senate."

"And those who professed such support are instead now those who harried them the greatest," you noted blandly with a hum. "What an interesting reversal, but one that means that Kelon isn't leaning towards one or the other at the moment. So then, there's a chance for us." Your hands moved to lightly press fingertips to each other, barely hiding away your upturned mouth.

"You're right, but there's just a small matter of winning the war first," pointed out your best friend. "While we do have quite a bit, how do we actually match up?"

"What makes you think I know the answer to that?'

"The fact you're Violet d'Iris."

"Hmph." With a flicked snap, the room dimmed and your desk's holograms activated. After scanning your face for confirmation, security protocols were cleared and floating digital reports were projected about your head. You swiped at and enlarged one of them, clearing your throat. "Let's go over them together now."

(Kelon Campaign: 96)

"The Council State of Takigawa has invested heavily into the occupied economies of Kelon, and they know losing those worlds would mean never seen returns on these funds. So they're not holding back and pulling out all the stops." A floating projection of their sleek bipedal mechs appeared, a sight that sent a shiver down spines at the weapons mounted on it so. "A full complement of their Rippers attached to a nasty battlefleet has been tasked to provide peacekeeping operations in the area."

"Rippers, what a gauche name. But if the battle reports on them are true, they're no joke," Radana faintly told. "At least it sounds like they're attached to their navy instead of ground forces."

"A small mercy for the troops on the ground, but a nightmare for those who have to fight them in the void."

(Kelon Campaign: 74 -10 (Cold Interest) = 64)

The next one that you pulled up covered a people that, even for this galaxy, bordered on the alien. The Hayha genetically modified their bodies to possess reptilian features such as scales, horns, and tails in a seeming claim to become like dragons. The irony wasn't lost on you if House Iris clashed with them, the library knights clashing against the ice dragons. Based on this report, it very well could be the case soon. "Hayha has deployed in Kelon."

"Really?" The diplomat muttered. "How odd, given they usually don't have much care for the rest of the galaxy most of the time. Only what they can claim and what they protect, their 'hoard' so to speak."

"There's not much information available other than they have a few armed forces on the ground to help out. Perhaps a few of their elites, but nothing I can confirm easily." You frowned and pressed your lips together. "Maybe they're just looking for a fight."

"Perhaps."

(Kelon Campaign: 36 +10 (Fighting Spirit) = 46)

"It really is a war of reversals, considering that Humes is actually being quite restrained with their deployment."

Radana made a noise between exasperation and confusion. "The people who like the idea of fighting forever, even after death, actually not getting really involved with it? Just what is going on?"

"I have no idea, but none of those ghosts are even in the area if the information is correct. Just some regular squadrons, I suppose."

(Kelon Campaign: 77 +10 (Shield Experiment) = 87)

The following update was far more sobering, and far more chilling at that. "So the Council State of Delis are currently the designated custodians of these occupied worlds, and are the primary ones behind the effort to tear down the old shield generators to replace with their versions." Your hand raised up to cup your chin. "It makes sense that they'd be the ones responsible, and also be the ones who insist on defending the place above all else."

"Even so far as to dare call upon the Council Vanguard as well," your aide mentioned with a shake of the head. "Seems like they're the main fleet stationed in orbit around the capital system too, so that's going to be difficult to tackle."

"We do have a Ghost Ship though," you reminded and Radana blinked, then frowned.

"Right. That could probably help with things, but only if properly supported too."

(Kelon Campaign: 88)

"But even that might be enough," you glumly conceded with the last of the Council State spies. "Hecia have committed their ground forces to aid in the defense too, and it's not any of their small ones either. We're talking about the 8th Flames, led by none other than Conrad the Bloody."

There was a mortified expression on your best friend's face, one that was well-justified even if House Iris had never faced him or his famed army before. The post-battle testimonies were painfully explicit in the destruction wrought whenever this maniac arsonists deployed. "Do they intend for a scorched earth tactic with him in charge?!"

(Kelon Campaign: 64 -25 (Occupying Forces) -10 (Crimson Flame) = 29)

"Possibly," you admitted after a long pause and brought up the final observation, made from a passing mercenary you had hired. "But have a look here. It looks like that Kelon's occupied populace are very much unhappy too with all these powers muscling in and garrisoning their territory. It's getting to the point where martial law is being declared in a lot of these cities."

Radana sucked in a breath. "An uprising? That could get messy."

"Unlikely, they don't have the equipment and coordination for that first. Or at least, not yet," you amended with a hum. "If we were able to get communications going on when we enter systems and start reaching out to them, then perhaps we could get some extra militia willing to emerge and help us out. Even with that though, it's going to be a very hard uphill fight."

"No argument there, when every Council State is seemingly hellbent on this defense compared to our own." She closed her eyes. "We as the attackers are at a bad disadvantage already."

"Yes, we might end up having the numbers based on House Sol and House Kelon, but in terms of actual quality, I'm not so sure. And mercenaries can only go so far without breaking our bank." You sighed. "Either way, joining up is committing to what looks to be a rather long and bloody campaign. We'll need to keep that in mind before making any decisions."

"I can already tell there's many long nights in our future. I'll get a pot going now."

Resource Stockpile: 60/60

Create a plan that you and your aides will execute over the duration of the cycle. Each person will have a general order that they will attempt to carry out at your command. Orders can be repeatedly taken by multiple characters for greater progression, but characters will be locked in the order until it is finished. Many actions will require a target.

[ ] Plan ____
-[ ] [Character] ______
--[ ] [Task] ________
---[ ] [Target] _____
-[ ] [Officer] ______
--[ ] [Task] ________
---[ ] [Target] _____

-[ ] [Character] Violet d'Iris, Solar Princess

-[ ] [Character] Radana, Camellia Knight

-[ ] [Character] Kat, Hyacinth Prism

-[ ] [Character] Dorothea, Lycoris Knight

-------------------------------------------------------------------------------------​

--[ ] [Martial] Recruit Regiment. Induce a lifetime of war for many, their fates now tied to glory and victory in the name of House Iris. Requires seven (7) progress.
---[ ] Requires Base Housing
----[ ] Requires Regiment Name
-----[ ] Requires Battalion Composition (Four (4) Battalions)


-----[ ] Lily Guard Battalion. A skirmish infantry unit that can hold their ground surprisingly well, and boost anti-air capabilities in addition. Requires Arms Facility (Lily Guard).

--[ ] [Martial] Commission Ship. Reach out to the dockyards and purchase or order a new ship to join your fleets. Cost varies.
---[ ] Requires Berth Location
----[ ] Requires Ship Class/Name


---[ ] Wisteria-class Destroyer. A fast moving escort destroyer that can pack a surprising punch from afar. Requires Drydock (Wisteria-class). Requires three (3) progress.
---[ ] Corona-class Cruiser. A heavy cruiser equipped with robust defenses for any situation and can hold its own battle line. Requires Drydock (Corona-class). Requires six (6) progress.

--[ ] [Martial] Adjust Stratagem. Adjust and adapt to the ever-evolving art of war, or be left behind. Requires two (2) progress.
---[ ] Requires Replacement Stratagem (Old Stratagem)

--[ ] [Martial] Battlegroup Management.
Create or change how a battlegroup is currently setup under the leadership of a chosen character. Requires two (2) progress.
---[ ] Requires New Battlegroup name or Existing Battlegroup name.

--[ ] [Diplomacy] Goodwill Mission. Send diplomats armed and equipped with some expensive gifts to another in hopes of improving a positive relationship with them. Generate five (5) Goodwill with another faction. Requires four (4) progress.
---[ ] Requires Target Faction

--[ ] [Diplomacy] Meet Leader.
Arrange for a personal trip to or for a people's leader, sitting down for a direct meeting to reevaluate your current relationship. Will generate a task to increase diplomatic standing. Cost Varies.
---[ ] Requires Target Faction

---[ ] House (Current Standing: Unfriendly) Costs 40 Goodwill. Requires six (6) progress.
---[ ] House (Current Standing: Neutral) Costs 20 Goodwill. Requires four (4) progress.
---[ ] House (Current Standing: Friendly) Costs 40 Goodwill. Requires four (4) progress.

--[ ] [Diplomacy] Request Favor. Make use of your garnered goodwill to request a simple and plain boon from another, a way to even the scales on both ends. Time varies. Cost varies.
---[ ] Requires Target Faction
----[ ] Requires Favor


Requires at least Standing: Neutral
----[ ] Non-Aggression Pact. If you stay on your side of the line, they'll stay on their side of the line, for now. Establish a non-aggression treaty promising neutrality no matter the occasion. A side that breaks this for whatever reason will incur a minor Goodwill loss with other powers. Costs 20 Goodwill. Requires four (4) progress.

----[ ] Trade Agreement. A simple handshake to allow goods to flow just a bit easier between peoples.
Construct a Trade Post aligned to the faction that increase Resources and Wealth by two (2). Costs 20 Goodwill. Requires six (6) progress.
-----[ ] Requires Target City

----[ ] Senate Agenda.
Have a chat with the influential voters and policy makers in an attempt to change their thoughts on a topic. Attempt to convince the faction to swap their voting alignment on a topic. Costs 20 Goodwill. Requires four (4) progress. Only applicable to United Empire Houses.
-----[ ] Requires Desired Agenda or Alignment.


Requires at least Standing: Friendly
----[ ] Defense Treaty. Together, you link arms to stand against whatever comes your way. Establish a defensive pact promising aid to each other in the event of an attack from the outside. Refusing to send aid will incur a major Goodwill loss with other powers. Costs 40 Goodwill. Requires four (4) progress. Will replace Non-Aggression Pact.

----[ ] Request Volunteers.
Be allowed to make a personal plea to the other side for able-bodied and willing individuals to courageously step up and travel to fight for your cause. Gain volunteer units from the House. Costs 40 Goodwill. Requires four (4) progress.

---[ ] Trade Port. Slowly begin to break down the barriers between your people and theirs, by having them get used to living next to one another in an experimental treaty port. Upgrade an existing Trade Post aligned to the faction into a Trade Port that now increases Resources and Wealth by five (5). Costs 60 Goodwill. Requires four (4) progress. This will require a Post building slot.

----[ ] Petition Votes.
Call in favors and debts on your end to encourage a certain sort of voting preference you would want from a political ally. Convince the faction to contribute all their votes to a specific agenda and alignment next Senate meeting. This will not generate any Goodwill for this faction when tallied. Costs 40 Goodwill. Requires four (4) progress. Only applicable to United Empire Houses.
-----[ ] Requires Desired vote alignment.


Requires at least Standing: United
----[ ] Military Alliance. Support each other through thick and thin, no matter the occasion, like a true friend ought to. Establish a true alliance of equals in which their enemies are your enemies, that the blood shed by one in conflict is blood shared together. Either on attack or defense, you have each other's back no matter what. Refusing to honor this agreement will incur a significant Goodwill loss with other powers. Costs 60 Goodwill. Requires six (6) progress. Will replace Defense Treaty and Non-Aggression Pact.

----[ ] Trade District.
With the final parts of integrated nearing completion, declare the process a success and recognize your new duel citizens. Upgrade an existing Trade Port aligned to the faction into a Trade District that now also increases Military and Influence by five (5). Additionally, it will house two (2) unique hybrid units that will be recruited upon completion. Requires four (4) progress. This will require a Chain building slot.

--[ ] [Diplomacy] Establish Claim. Spread the word and push forward a narrative among the others that your people have rightful ownership to a system, to muddy the waters when others claim otherwise. Gain a claim to a galactic system. Requires six (6) progress.
-----[ ] Requires System

--[ ] [Diplomacy] Colonial Expansion
. Begin to attract and gather people looking for a fresh start. Back their efforts and begin to slowly immigrate them to a new system, funneling resources to them while they get setup. Begin to found a colony on a new system. Requires eight (8) progress, time may increase based on system size and potential other claims.
-----[ ] Requires System

--[ ] [Stewardship] Develop City. Expand the outreaches of the urban jungle, developing infrastructure and encouraging greater urban incorporation to grow a settlement taller. Increase Industry by one (1). Requires two (2) progress.
---[ ] Requires Target City

--[ ] [Stewardship] Found City.
Put forward a concentrated effort to unite previously distant rural communities into a new joint union capable of supporting a concentrated industrial effort. Found a new city that increases Industry by five (5). Requires four (4) progress.
---[ ] Requires Target Location
---[ ] Requires New City name

--[ ] [Stewardship] Construct Chain.
Meet with contractors and build a new specific industry in the system. Cost varies. Each building chain may only be built once per system.
---[ ] Requires Target City
----[ ] Requires Building Choice


----[ ] Data Reliquary. The signature monument of the Helmsmen, a testament to their perceived duty to preserving information at all costs if the worst should ever come. The information kept below is reflected in the grandeur above, with only those ordained with the greatest duties able to access the sacred archives unfiltered. Increases Influence by ten (10). Requires two (2) progress. This building must be constructed first before all others in every system of House Iris.

----[ ] Solarium Forge. A monastery-forge that orbits around the local star, the only place in which the secret alloy of the Helmsmen may be created by skilled Prisms. It is both a place of worship and a place of industry at the same time, producing sacred solarium for use across the stars. Increases Resources and Influence by five (5). Requires five (5) progress.

----[ ] Chrysanthemum Scales. A regal and ornate building that serves as the system's headquarters for marketplace and trade officers. It is staffed by a mix of Brilliance Knights and Prisms suited for administrative duties, using their Solarium circuits to process incoming information quicker and come up with streamlined delivery chains to ensure a healthy marketplace for the people. Increases Wealth by eight (8). Decreases Resources by two (2). Requires four (4) progress.

----[ ] Lycoris Sanctuary. The Lycoris Knights are those Brilliance Knights who help maintain public order, acting as both counselors and confessors for those in need. This also makes them quite keen on what the public currently feel is most pressing, and so what will best appeal to them. Increases Influence by ten (10). Decreases Wealth by four (4). Requires four (4) progress.

----[ ] Arms Facility. Glowing sparks of industry fly between these interconnected factories, an ever hungering machine that consumes raw material to process and refine into tools of war. Already while the metals cool, the air is filled with the cries of soldiers being put through proficiency training to use these weapons fresh from the forge. It is a well-oiled union that fuels the fires of the defense industry.
Benefits and costs varies. Enables recruitment for specified troop kit. This may be taken multiple times with different specializations.
-----[ ] Requires Named Troop Outfit

Infantry: Increases Military by four (4). Decrease Resources and Wealth by four (4). Requires four (4) progress.

----[ ] Void Drydock. In order to maximize production and streamline the process, it is best if large voidships are actually built in the vacuum of space, or as close as possible to it. The orbit around a planet is an ideal spot for such a task, especially when paired with a space elevator on the ground to facilitate efficient resource from planetside. Should this link be cut off, the facility grinds to a halt. Benefits and costs varies. Enables recruitment for specified ship class. This may be taken multiple times with different specializations.
-----[ ] Requires Named Ship Class

Destroyers: Increases Military by four (4). Decrease Resources and Wealth by four (4). Requires four (4) progress.
Cruisers: Increases Military by six (6). Decrease Resources and Wealth by six (6). Requires six (6) progress.

----[ ] Plane Factory. Erect massive and large warehouses, then fill them with the necessary specialist equipment for building jet aircraft. Each plane is laboriously worked on as an individual product with a dedicated team, every feature given only the best attention and focus as possible. After all, it is the trainee pilots in the adjacent airfield that will soon be entrusting their lives to these planes, so no mistakes or skips can be tolerated. Increases Military by four (4). Decrease Resources and Wealth by four (4). Requires six (6) progress. This may be taken multiple times with different specializations.
-----[ ] Requires Named Aircraft Chassis

-----[ ] Star Armory.
The allure of grand fortifications remains strong even when among the stars, so the technique has simply been refined and adapted to suit the needs of modern war. It is on a larger scale than any similar structure that may have once existed on ancient Terra, a necessary adjustment to accommodate the more vast nature of stellar warfare. It is not unusual for an entire community to spring up around such a base to do business with those quartered within. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for three (3) regiments. Berth for one (1) destroyer. Basing for one (1) wing. Requires six (6) progress.

-----[ ] Fleet Port. What can be easily mistaken for construction around natural formations is actually purposefully shaped to accommodate for the planned housing of enormous ships meant to cross the void of space. Even when the star sailors onboard rest, the dock workers are awaken performing necessary maintenance and repairs in preparation for the next voyage. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for one (1) regiment. Berth for two (2) cruisers and one (1) destroyer. Basing for one (1) wing. Requires six (6) progress.

-----[ ] Space Terminal. Flatten out a large lot of land, reducing hills and mountains into plains if need be. Then build upon it, putting together a grand airport with multiple airstrips for both military and civilian craft. It is from here that one arrives to this part of space, and then catches a flight to elsewhere in the system. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for one (1) regiment. Berth for one (1) destroyer. Basing for three (3) wings. Requires six (6) progress.

----[ ] Stellar Archive. To preserve and safeguard sacred knowledge in this chaotic times, the librarians must take up arms themselves to defend them so. So are the Brilliance Knights charged with this holy duty, gathering and training in these hallowed halls to serve. Increases Influence and Military by two (2). Decreases Resources and Wealth by six (6). Requires eight (8) progress. Housing for two (2) elites (Brilliance Knights). Berth for one (1) destroyer.
-----[ ] Requires Named Order

--[ ] [Stewardship] Construct Post. Utilize some empty space in a city to build an independent facility. Cost varies. Each building post may only be built once per city.
---[ ] Requires Target City
----[ ] Requires Building Choice


----[ ] Sunrise Bank. Accounts now guaranteed under government-subsidized insurance! Open an account today, withdraw your money a galaxy away! Increases Wealth by three (3). Decreases Resources by one (1). Requires four (4) progress.

----[ ] Stellar Mall. Groceries, clothes, electronics, firearms, ships, and so much more from across the galaxy! If something's not in stock, just place an order and we'll ship it for pickup to your nearest location- for a small fee. Increases Influence by four (4). Decreases Resources by one (1) and Wealth by two (2). Requires four (4) progress.

----[ ] Camp Barracks. It is one thing to be willing to kill for a cause, but it is here where the willingness to die for a cause is born and tempered. Today's sacrifices are the heroes of tomorrow. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for one (1) regiment. Requires three (3) progress.

----[ ] Commercial Spaceport. Under the United Empire common law, no trader that does not posses hostile, hazardous, or forbidden material is to be turned away. They are to be allowed to ply their wares as they see fit, though local oversight is certainly permitted. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for two (2) destroyers OR one (1) cruiser. Requires four (4) progress.

----[ ] City Airport. There exists a flourishing market for private single-seat aircraft, for either recreational purposes or a little bit of personal safety. Just be sure to have the IFF on in civilized space, or else. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for one (1) wing. Requires four (4) progress.

--[ ] [Stewardship] Upgrade Building. Commence extensive renovations and extensively remodel existing structures into augmented versions of themselves. Cost varies.
---[ ] Requires Target City
----[ ] Requires Upgrade Choice


----[ ] Solar Drydock. Ornately decorated shrines made of solarium batteries now provide the energy necessary for zero-g construction, greatly reducing operation costs while adding a sense of ceremony to ship-building. Upgrade for Void Drydock. Increases Resources by half of Resources consumption. Decreases Influence by half of Resources consumption. Requires six (6) progress.

----[ ] Riluo Bank. Low on credits? No problem, Riluo Bank has the best loan deals this side of the galaxy! Talk to us now and get a new account interest discount! Upgrade for Sunrise Bank. Decreases Resources by one (1). Increases Wealth by two (2). Requires six (6) progress.

--[ ] [Stewardship] Production Retool. Instead of building entirely new factories, spend time reworking existing production lines to refit to new kits. Cost varies. Will be more time-consuming the more different the swap is.
---[ ] Requires Target City
----[ ] Requires Target Building (and Rework)

--[ ] [Stewardship] Abandon Building.
Foreclose and bulldoze over occupied land to ready it for fresh projects. Cost is equal to half the construction time, minimum two (2).
---[ ] Requires Target City
----[ ] Requires Target Building

--[ ] [Intrigue] Infiltrate Spies. Send in covert agents to infiltrate a faction's bureaucracy or hierarchy, either individual spies or teams of operatives working together to begin a plot. Increases Spy count in target faction by two (2). Requires four (4) progress.
---[ ] Requires Target Faction

--[ ] [Intrigue] Establish Cells.
Establish contact with discontented parties and begin to discretely send them support, from plain and generic assets to subject experts willing to train sympathizers. Increase Cell count in target faction by two (2). Requires four (4) progress.
---[ ] Requires Target Faction

--[ ] [Intrigue] Reveal Orders.
Have spies quietly break into private offices and servers to obtain top-secret orders of a specific power. Grants knowledge of a faction's planned actions based on operational success. Minimum one (1) Spy. Each additional Spy assigned increases operational success. Requires four (4) progress.
---[ ] Requires Target Faction
----[ ] Number of Spies Committed

--[ ] [Intrigue] Incite Unrest.
Agitate the local dissidents into making their voices heard in a more direct manner, conveniently providing targets of opportunity for them to lash out against. Faction's planned actions will be inflicted a negative modifier depending on operational success. Minimum one (1) Cell. Each additional Cell assigned increases operational success. Requires four (4) progress.
---[ ] Requires Target Faction
----[ ] Number of Cells Committed

--[ ] [Intrigue] Military Salvage.
Have some of the more volatile troublemakers start rattling military targets, forcing deployment and perhaps even conflict. From there, have your spies discretely observe their operations while also paying handsomely for recovered salvage to study back home. Gain insight into a power's military structure and doctrines based on operational success. Minimum one (1) Spy and two (2) Cells. Each additional Spy and Cell assigned increases operational success. Requires four (4) progress.
---[ ] Requires Target Faction
----[ ] Number of Spies and Cells Committed

--[ ] [Intrigue] Disillusion Voters.
Stir up a storm of sour feelings and negative attitudes towards the current regime through infiltrated agents spreading misinformation. Add in a spice of chaos from political violence, and suddenly the people don't feel like supporting their current government. Reduce a power's Senate votes depending operational success. Minimum (2) Spies and one (1) Cell. Each additional Spy and Cell assigned increases operational success. Requires six (6) progress.
---[ ] Requires Target Faction
----[ ] Number of Spies and Cells Committed

--[ ] [Intrigue] Diplomatic Incident.
Plot and conspire a significant diplomatic incident to occur under this power's jurisdiction, perhaps even souring relations between them and another. If it gets large enough, it could even be the spark for open conflict! Sabotage relationships between two factions based on operational success. Minimum (2) Spies and two (2) Cells. Every additional two (2) Spies and Cells assigned increases operational success. Requires six (6) progress.
---[ ] Requires Target Faction (and other Faction)
----[ ] Number of Spies and Cells Committed

--[ ] [Learning] Outfit Troops. Consider what the gear your soldiers carry into battle, and create a new outfit for the boots on the ground to equip themselves with. Cost varies.
---[ ] Requires Troop Unit

---[ ] Infantry. The very basic, but essential, foot soldiers that both take and occupy ground when ordered so. Even with mechanized transports, they move fairly slowly around on the battlefield but when it comes to holding the line, their numbers help absorb dire hits. Requires four (4) progress.
---[ ] Artillery. When more finesse is needed on the battlefield, it is the role of land artillery units to provide. They can bring some of the biggest guns of an army's arsenal to bear to flatten terrain and eradicate any remaining resistance from dug-in units. However, this comes at the price of being incredibly fragile and vulnerable themselves. Requires five (5) progress.
---[ ] Mechanized. Quick and fast fighting vehicles tear across the battlefield at lightning speeds, launching surprise attacks wherever gaps present themselves. While their weapons bark away at the enemy, the doors come slamming open to unload the infantry squads within to aid in the assault or begin already digging in. Speed is key for all in the unit. Requires five (5) progress.

--[ ] [Learning] Design Ship. Break out pencils and call up interested naval contractors to kickstart the race to create, prototype, and sell an entirely new spaceship design for your forces. Cost varies.
---[ ] Requires Ship Type

---[ ] Destroyer. The smallest of notable navy vessels, but vital for domination of local space along and necessary for group troop transports. Requires four (4) progress.
---[ ] Cruiser. Large voidships that traverse the stars and make up the bulk of any fleet that crosses systems. Requires six (6) progress.
---[ ] Warship. Humongous and heavily armed voidships that are not subtle in the very least. It is said that calling one to arms is all but a declaration of war. Requires eight (8) progress.

--[ ] [Learning] Design Aircraft. Defense contractors all but salivate at the call to design a new generation of fighter craft, the chance to leave their brand across the galaxy be it on planets or in space. Requires six (6) progress.

--[ ] [Learning] Consecrate Order. Begin to gather Brilliance Knights under the formation of a new Order to add them to your active forces. Once supplied properly with a planned selection equipment and recruits, they will enthusiastically take on their sworn roles and fight in your name. Requires eight (8) progress.

--[ ] [Learning] System Expedition. Organize a research and scout team to travel afar and study a system beyond your current borders. They will conduct a full survey and report back anything of interest. Requires minimum two (2) progress, time may increase based on system size.
-----[ ] Requires System

--[ ] [Learning] Visit the Academies.
Send somebody to go to the Imperial Academies and peruse their records or listen in on lectures to gain insights on the general progress of technology around the United Empire. Then see if you can't perhaps bring some of that back and adopt it to your people. Research option. Cost varies.
-----[ ] Requires Civic or Military focus.

--[ ] [Learning] Awaken Solarium.
The unique material of your people has strong cultural and religious significance owing to its empowering nature. Work with it now to unlock more of its potential for exploitation. Research option. Cost varies.
-----[ ] Requires Civic or Military focus.

-------------------------------------------------------------------------------------​
- The Free States have absolutely no chill with those rolls, holy cow. I hadn't expected them to all be high rollers in comparison to you. Well, just remember that I obviously won't just throw you into a no-win campaign, but it's definitely not a minor affair anymore. Not when the Stellar Guard and the Council Vanguard are looking to square off against one another.
- You will have until the end of Cycle 32 to get your final production in before the call to arms deadline.


14 hour moratorium to make a cycle plan.
 
Last edited:
Vote closed
Scheduled vote count started by Celeshiro on Dec 7, 2024 at 12:46 AM, finished with 10 posts and 5 votes.

  • [X] Plan Cruiser Crash
    -[X] [Character] Violet d'Iris, Solar Princess
    --[X] [Martial] Commission Ship. Reach out to the dockyards and purchase or order a new ship to join your fleets. Cost varies.
    ---[X] Calenwyrm / Kingsdream / Coral Parade
    ----[X] Coral Queen / Corona-class Cruiser. A heavy cruiser equipped with robust defenses for any situation and can hold its own battle line. Requires Drydock (Corona-class). Requires six (6) progress.
    -[X] [Officer] Dorothea, Lycoris Knight
    --[X] [Martial] Commission Ship.
    -[X] [Character] Radana, Camellia Knight
    --[X] [Martial] Battlegroup Management. Create or change how a battlegroup is currently setup under the leadership of a chosen character. Requires two (2) progress.
    ---[X] Battlegroup Rampart-One (B-R1)
    -[X] [Character] Kat, Hyacinth Prism
    --[X] [Stewardship] Construct Chain. Meet with contractors and build a new specific industry in the system. Cost varies. Each building chain may only be built once per system.
    ---[X] Calenwyrm / Prydwen Serol
    -----[X] Fleet Port. What can be easily mistaken for construction around natural formations is actually purposefully shaped to accommodate for the planned housing of enormous ships meant to cross the void of space. Even when the star sailors onboard rest, the dock workers are awaken performing necessary maintenance and repairs in preparation for the next voyage. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for one (1) regiment. Berth for two (2) cruisers and one (1) destroyer. Basing for one (1) wing. Requires six (6) progress.
    [x]Plan Ramp Up 2
    -[X] [Character] Violet d'Iris, Solar Princess
    --[x] [Intrigue] Establish Cells. Establish contact with discontented parties and begin to discretely send them support, from plain and generic assets to subject experts willing to train sympathizers. Increase Cell count in target faction by two (2). Requires four (4) progress.
    ---[x] House Delis
    -[X] [Character] Radana, Camellia Knight
    --[X] [Martial] Battlegroup Management. Create or change how a battlegroup is currently setup under the leadership of a chosen character. Requires two (2) progress.
    ---[X] Solar Expeditionary Force
    -[X] [Character] Kat, Hyacinth Prism
    --[X] [Stewardship] Construct Chain. Meet with contractors and build a new specific industry in the system. Cost varies. Each building chain may only be built once per system.
    ---[x] Calenwyrm II
    -----[X] Fleet Port. What can be easily mistaken for construction around natural formations is actually purposefully shaped to accommodate for the planned housing of enormous ships meant to cross the void of space. Even when the star sailors onboard rest, the dock workers are awaken performing necessary maintenance and repairs in preparation for the next voyage. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for one (1) regiment. Berth for two (2) cruisers and one (1) destroyer. Basing for one (1) wing. Requires six (6) progress.
    -[X] [Officer] Dorothea, Lycoris Knight
    --[X] [Martial] Commission Ship. Reach out to the dockyards and purchase or order a new ship to join your fleets. Cost varies.
    ---[x] Calenwyrm II Fleet Port
    ----[x] Corona-class Cruiser "Monarch's Reef"
 
Back
Top