Voting is open for the next 1 day, 22 hours
Cycle 2.1
[X] Plan Build the New Homeland! (Violet in Shadows edition)
-[X] [Officer] Violet d'Iris, Solar Princess
--[X] [Intrigue] Send Spies.
---[X] [Target] House Iris Separatists
-[X] [Officer] Radana, Camellia Knight
--[X] [Stewardship] Construct Chain.
---[X] [Target] New Helm
----[X] Chrysanthemum Scales.
-[X] [Officer] Dorothea, Lycoris Knight
--[X] [Stewardship] Construct Chain.
---[X] [Target] New Helm
----[X] Chrysanthemum Scales.

(Construct Chain (Chrysanthemum Scales): 29 +7 (Radana) +11 (Wealth) = 47)
(Construct Chain (Chrysanthemum Scales): 52 +7 (Dorothea) +11 (Wealth) = 70)

Progress: 4/4. Finished!

New Helm has built Chrysanthemum Scales.


When one thinks of the Brilliance Knights, they tend to immediately think of the more prominent and famed branches such as the Rose Knights, those who excel in the martial arts. If not them, then the Lycrois Knights who help keep peace and order in their local communities, prominent public figures who demonstrate a mix of compassion and resolve to do whatever is needed for the smiles of all. But these branches are only a fraction of their entire kind, just those who happen to be the most public.

Yet those who work behind the scenes such as the Poppy and Camellia Knights do invaluable work themselves, the silent majority that helps keep society functioning in day to day activities. They are still ordained and honored with circuits to augment their bodies, but their responsibilities are instead towards the mundane duties and minutia instead of frontline combat or public glory. Make no mistake, they are still skilled experienced warriors in their own regard, still armed and armored with the Solarium of the Helmsmen. However, it is not in the radiance of the stars, but the warmth of the suns that they draw their power from.

Dorothea of the Lycoris Knights knew that without this warmth, she and many other far more public Brilliance Knights could not accomplish half of what was asked of them. So when she was asked by Radana of the Camellia Knights to aid in this construction for more background infrastructure, she wholeheartedly threw her support and grandly proclaimed it so. She put on a spotlight to the project in general mentions and spread word with those who counseled with her. Anything to help promote her colleague's efforts in a positive light that would eventually come around to supporting the Lycoris Knights as well.

With such public support available, Radana was able to facilitate and build strong ties between interested trade companies and organizations. When they made mention of needing a middleman venue to conduct such business, she need only smile and gesture to the burgeoning foundations of the Chrysanthemum Scales. Soon, the project was certainly not lacking in either sponsors, budgeting, or skilled contractors.

Little wonder then that it was complete within the cycle ahead of all projections, a feat that drew many a public eye. But in time, it is known that this grand market would soon become taken for granted and fade away in the background, an everyday venue that is not often remarked upon, only simply and flatly mentioned as where trade occurs. No glory, no spotlight, no prominence.

The way that these quiet Brilliance Knights like it.

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(Design Ship (Wisteria-class): 84 +15 (Kat) +11 (Wealth) = 110)

Progress: 6/4. Finished!

You had to admit, there was a sort of eager giddiness bubbling from within you when you learned that the prototype was operational. Then when you were officially informed, there was a further surprise that Heliophile Voidworks believed it to be not just working, but ready for a shakedown orbit around the planet! You did do a quick check of your various bugs and leaks to make sure it wasn't a scheme, then eagerly accepted the invitation so.

Now here you were, standing on the bridge of the destroyer Wisteria, first of her class. There was a rather conspicuous lack of a ship prefix that you did question, but it was apparently because officially, Wisteria hadn't been commissioned and ordered by your government yet. She was only a prototype whose design was be refined and smoothed out while putting her through the trials, then her blueprints then became the property of House Iris once completed. The ship herself was still incomplete and would likely remain that way, until somebody bought or scrapped her from the company's assets.

You made a note to look into that, if only because many of you people would likely latch onto Wisteria for sentimental reasons. Perhaps you did as well, but there was more importantly a great opportunity to plant further information leaks within for more secret gathering, particularly if whoever was onboard felt confident and safe within these halls. Already you felt a dark haughty laugh threatening to spill from your lips, imagining being able to remotely listen in on gatherings of ship captains from afar.

There was quite tug at your side that helped stifle that, and you looked to see Kat twiddling her fingers nervously. "Um-m, we...we will launch now-w!" She stuttered and looked over to the volunteered crew of Wisteria. "A-a-activate the re...reactor!"

Even though her words were barely a whisper, the officers still heard and heeded the commanding Prism's command. Within moments, you could feel it, the subtle rumbling of the ship's distant power systems turning on for the very first time. The dimmed navigation and weapon stations of the bridge grew bright and the assigned personnel began to rapidly interface with those in front of them, intense looks of concentration on all their faces. Soon, reports began to fly and you watched Kat close her eyes to listen intently to them all.

"Reactor at seventy percent efficiency and growing! Time to eighty percent, thirty seconds!'

"All hull sections reporting green! Airlocks cycled and sealed!"

"Weapons online! Safeties...on!"

"Engine ignition confirmed! Thrusters, ready!"

"Docking controls established!" The one who called this out paused, then turned to face Kat. So did many others with expecting faces. "Ready whenever you are, ma'am."

"I...um…" The words fumbled coming out of her mouth and her face rapidly crew red in wake of so much attention outside her workshop. She became even more flustered with every passing second, resulting in her tongue twisting even further, creating a destructive loop that didn't have an easy out. Soon, the atmosphere on Wisteria's bridge grew awkward from the growing silence, everybody tensed and hoping the Hyacinth Prism would just bark the single command needed.

It's not going to happen. Kat's just not that sort of girl out of her workshop based on all my observations. You hid an exasperated sigh and gritted your teeth. You couldn't let this carry on any further and took a quiet step to her side, leaning down to whisper into her ear. "With your permission?"

A shaky nod, then you drew yourself to your full height, suddenly becoming the star of the moment. You took in a moment to mentally scream inside, then sucked in a deep breath with flashing eyes. "All hands! Ready yourselves, for today you may consider yourselves proud successors to those brave men and women from eons ago who first decided to leave Terra, leave Luna, leave Sol itself!" You declared, deciding to tack on some fancy words of encouragement that your best friend would have encouraged you use. "This humble vessel is not much, but it will herald a new generation of ships for House Iris. In that alone, take pride; for in the tradition we honor today, we launch a brighter future for us all!" Oops, that may be a little overboard. Wrap it up, wrap it up!

"So then! Prepare!" You gave a dramatic pause, then your hand shot out in a forwards motion. "Launch!"

On the outside, large clamps that had been holding the prototype destroyer in place while she was under construction for the last two cycles abruptly released with the hiss of hydraulic pressure. But instead of falling to the bottom of the deserted drydock, the ship immediately jolted forwards under the power of her own thrusters. It was slow at first, rising sluggish while it fought the planet's gravity, then it began to pick up speed. A reddish glow surrounded the outside plates when it warmed from the intense drag, one that petered out the longer and higher she climbed. Behind those glowing plates, crew members held on tightly while keeping wary eyes on the bulkheads, engineers ready to slam emergency alarms in case of faults.

Soon, Wisteria had broken the atmosphere and moving into the empty space around Andernia IV. Status reports echoed throughout the bridge from the officers at their stations, confirming that she had entered a stable geocentric orbit. Once the final adjustments were made and the appropriate thruster force applied, a ship-wide message was sent out announcing the successful launch. You didn't even need to listen in on the intercom to hear the cheers reverberating through the ship's hulls, the officers even allowing themselves to loosen up and smile in wake of the overwhelming success.

But after a few minutes, order was called for and the list was called upon, an exhaustive detail of every test the destroyer had to work through. It was likely a process that would continue even after you took a shuttle back down to New Helm, but one that would finalize any last minute changes that would need to be made for the Wisteria-class. You only stuck around for a few more hours before departing, satisfied that your first of many ship designs was off to a grand start. With that, you planned to relax and do a little recreational scheming in a dark room, only to arrive back to your office with Radana giving you a smug grin...and a video playing of your 'inspirational' speech.

As it had turned out, part of the shakedown orbit involved recording everything that occurs onboard for later review. This included the bridge before launch, and then somebody decided to do a public service by leaking a clip of it on online websites. Within hours, it become yet another rallying point for your people, thinking that you were definitely the true heir of the Solar King!

You spent the rest of the day locked in your office so the screams didn't escape the room. You could only hope that perhaps, given how public the launch was, that your sister was experiencing the same amount of grief.

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(Send Spies: 98 +18 (Violet) +11 (Wealth) = 127)

Progress: 4/4. Finished!

The video ended, and the gathering of like-minded entrepreneurs was in an uproar.

"A destroyer! Your sister dares?!"

"More importantly, why were we not told until now?! Why has none dutifully reported such an act of rebellion beforehand?!"

"We are already struggling to establish trade with settlements to other planets, they are refusing our partnerships! At this rate, we can't even proceed with the plan to coerce them-!"

"Enough." The word echoed through the room, the voice augmented by pulsing circuits. There was a pause, then the speaker idly took a sip from a wine glass, smacking her lips. "Enough. I understand your concern, but please, let us remember our manners. This is a banquet, not a war gathering. We will address this in a manner befitting of the rightful rulers of this system."

There was a round of mumbling from the assembled, then chairs were gently scraped back into position to resume the feast. It soon became an awkward but tolerable silence broken up only by the sound of food and drink being consumed. For her part, the Solar Princess drank and ate daintily, seemingly not bothered at all by whatever her younger sister was up to.

Yet her eyes were sharp still, reflecting that serious thought was given to the affair at hand. Her gaze swept over the various finely dressed individuals at her table, eventually settling upon those who sat at the end, the newer members of her inner cabal. Specifically, sharply dressed man who calmly cut and at at the dinner without seeming worry, so she raised her voice. "These developments are unforeseen and unanticipated, so in which case I would like to hear the thoughts and opinions from those newly introduced tonight. A fresh mind could contribute considerable insight as to the machinations of what the pretender is aiming for."

There was a pause while the man realized that the Solar Princess was addressing him in particular, but still he properly finished his current chewing and made sure to drink from the goblet to freshen up. This raised her estimation for him, so she studied him carefully, especially when he began to speak. "Simply put, my Lady, it is clearly an attack on you."

"So it's war?!" A panicking individual blurted, only to pale in realization of their mistake. Indeed, it seemed at the Solar Princess did not tolerate those who disobeyed her standing orders when she gestured and guards marched into the room. They roughly grabbed at the offender and bodily hauled them away, uncaring about the pleas and begging for forgiveness.

Once that little distraction was gone, the Solar Princess spoke up. "So it's war?" She softly asked and her newest guest shook his head.

"Nothing so grand so far as I would believe, as she hasn't the guts your sire had." A few hackles rose at mention, but the very recent demonstration kept any further interruptions from occurring. "It is merely a public face to try and demonstrate her growing power. Much like how your eldest sister would do it."

Shadows crossed over her face. "Do not mention her again," She darkly ordered in a cold tone. "Your ignorance earns you one pardon. You have used it."

"I see. Then if I may continue my explanation independently, it is an attempt to shore up her image in hopes of possibly competing against you." His eyes locked onto hers. "What we see implies that this is the first of its kind, a prototype perhaps. Complete or not as well, it is only one ship, yet here she is flaunting it so. You would know best if she would be the sort of fool to do so."

"Hm." A finger tapped against the glass flute. "Perhaps so. She was...reclusive. Shy."

"Then why has such a video been shared?" He pushed, striking to the point he had sensed. "I call it for what it is: a paper tiger bluff. She projects power she doesn't have compared to you, my Lady. You may choose to respond however you wish, but it should be in a way that you see fit."

There was a long moment after the simple statement, one that was finally broken up by an approving smirk from the Solar Princess. "I do believe that you will need pay attention to changes made for the next gathering, as the seating arrangement is likely to be shuffled about." She inclined her head towards him. "Do not make such a foolish mistake at that time."

His heart finally settled back in his chest and he disguised a nervous swallow with a respectful nod. "I will strive not to." He couldn't believe his luck- it had gone just as those mysterious individuals had told, even about the mention of the First Princess! He paused, then subtly reached up to press a button on a pen attached to his breast pocket to deactivate it. No, it wasn't luck, he decided. It was his manners and cool analysis.

He'd work his way into becoming closer to her without them, and if they should try to demand him back, well now he had the damn favor of the Solar Princess! The commissioned enforcers would take care of them! But he'd have to damn careful to dispose of that pen they had gifted him- he didn't want anybody to ever learn of how he had even managed the first entry fee in the first place. Future fees was going to be an issue, but that was likely already taken care of judging by the interested looks from others around the table. He had made it, and he wasn't going to be anybody's puppet after erasing what he knew from them.

He settled more comfortably into his seat and tapped his foot, too used to the old wear and tear that disguised a false heel compartment with blinking electronics. This time, he didn't know about them.

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- Violet's favorite tune? "I've got no strings on me"
 
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Templates and Designs
A list of all saved templates and designs you have so far for your armed forces, along with a little stat tracker of how often you used them!

Lily Guard Infantry Kit Mk 1. Designed in Cycle 4 by Lily & Lily. Total Battalions Trained: 8
LL-A4 Martian Battle Rifle (Mk1)
Seeker Anti-Air Launcher (Mk1)
Medic Company (Mk1)

Order of Undying Fire. Founded in Cycle 23 by Violet d'Iris. Total Battalions Trained: 0
LL-MQ-1 Terran Assault Rifle (Mk1)
Circuit Blades (Mk1)
Vow of Lycoris (Mk1)


Wisteria-class Destroyer Mk 1. Designed in Cycle 2 by Heliophile Voidworks, Ltd. Total Ships Commissioned: 2
Basic Escort (Mark 1)
Sword Cannon (Mark 1)
Mage Turrets (Mark 1)

Corona-class Cruiser Mk 1. Designed in Cycle 14 by Andernia Defense Systems Corporation. Total Ships Commissioned: 0
Heavy Cruiser (Mark 1)
Arrowhead Missiles (Mark 1)
Kite Armor (Mark 1)
Mage Turrets (Mark 1)
Hangers:
1


Witchfire Mk 1. Designed in Cycle 11 by Avalon Aeronautics. Total Squadrons Built: 0
Hawk Mk1
Catapult Integration Mk 1
Gyro Overhaul Mk. 1
 
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Cycle 3.0
Radana's eyebrows shot up at your smug smile. "You actually predicted he wasn't going to uphold his end of the bargain. Impressive, even Dorothea was blindsided by it."

"Indeed, and she's still frantically figuring out ways to curtail any chance of being traced back. She has to handle all the busywork of reorganizing our cells, while I get the juicy information straight from the source!" You couldn't help yourself and laughed, peals of excited barks coming from your gut. "Ah, dance my puppets! Even when you think you're freed, I've still got strings on you!"

Your best friend rolled her eyes while you relished in the feeling of triumphant superiority, that few could dare match your talent at shadowcraft. Not that they didn't exist, but you were a player, not a pawn on the grand game of chess they all preferred to liken their craft to. Not that you particularly enjoyed chess in the first place, your own sire had called it too simplistic and preferred wargames of dice and models when spending time together.

The reminder of those faint and fleeting moments was what brought you down from the high and you sighed, letting the reality of the situation come crashing back in. There won't be any more of those fun nights, You morosely reflected and shook your head to refocus on the situation. "In any case, taking these conversations seriously, it looks like we finally have an idea of what my sister's been trying to do since she's landed."

"Securing her power base, and trying to bully smaller settlements on other planets into joining her side," Radana dryly summarized with a shake of the head. "It is already pitiful enough that she is demanding their compliance, but the threat of bullying makes it shameful. I have no doubt that were the Solar King still with us, a tanning would be in order."

"Or something much more serious. This isn't just minor family squabbling anymore- she's throwing the name of House Iris around and disrupting people's lives with it," You growled and leaned your head against a resting arm in thought. "You know these people best. Would they give in?"

"Not in the slightest," She instantly denied. "They were people who have borne witness to your bravery and her cowardice. With your recent reveal of your new ship class, their faith in you is ironclad. If you were to make an announcement about forming cities in their lands now, they'd be more than willing to move in. At this point, they would have to force compliance at gunpoint, or not at all."

The idea of the Helmsmen being so devoted that they would resist stirred your heart so, and you let out a frustrated breath. "I would rather they not have to at all, even if it might mean coming to blows with her. But we need to keep them to low level skirmishes to not ruin any attempt to reach out to my sister." Your fingers drummed against the table and you made a decision. "I think I will finally be authorizing the rearmament effort."

Radana sharply inhaled. "You're finally recruiting armed forces."

"Perhaps." Your fingers reached out and nimbly drew forth a simple piece of paper that Dorothea had passed to you once the Lycoris Knights had cleansed the old guard. "It's not a decision I can make lightly, as you can't just 'unintentionally' start amassing weapons and soldiers. The choice to do so, it's one I have to sign off on with the knowledge that we are truly retreading history now."

"Because for true peace to exist, war must be wholly rejected in every form," Radana mumbled and stood by your side. She placed a hand on your shoulder, one that helped reassure you of her support. "Yet if war were to come for us, it would be terrible indeed to lose everything."

"I know." Your hand reached up to squeeze hers, an acknowledgment of her advice. "Perhaps in order to have peace, we have to prepare for war. Especially where my sister is involved."

You dearly hoped otherwise, that your scheme to use the Solarium Codex could perhaps pave a peaceful resolution with everybody involved. That it could save brave soldiers from dying in this feud between siblings. But at the same time, were you willing to truly entrust all your hope into such a plan? And should it fail with you being somehow ousted, would the price in suffering be even greater than if you were to take up arms?

You had to ponder that question so while preparing your orders to the others.

Resource Stockpile: 30/30

Create a plan that you and your aides will execute over the duration of the cycle. Each person will have a general order that they will attempt to carry out at your command. Orders can be repeatedly taken by multiple characters for greater progression, but characters will be locked in the order until it is finished. Many actions will require a target.

[ ] Plan ____
-[ ] [Character] ______
--[ ] [Task] ________
---[ ] [Target] _____
-[ ] [Officer] ______
--[ ] [Task] ________
---[ ] [Target] _____

-[ ] [Character] Violet d'Iris, Solar Princess

-[ ] [Character] Radana, Camellia Knight

-[ ] [Character] Kat, Hyacinth Prism

-[ ] [Character] Dorothea, Lycoris Knight

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There are currently no martial tasks available.

There are currently no diplomacy tasks available.

-[ ] [Stewardship] Develop City. Expand the outreaches of the urban jungle, developing infrastructure and encouraging greater urban incorporation to grow a settlement taller. Increase Industry by one (1). Requires two (2) progress.
--[ ] Requires Target City

-[ ] [Stewardship] Found City.
Put forward a concentrated effort to unite previously distant rural communities into a new joint union capable of supporting a concentrated industrial effort. Found a new city that increases Industry by five (5). Requires four (4) progress.
--[ ] Requires Target Location
--[ ] Requires New City name

-[ ] [Stewardship] Construct Chain.
Meet with contractors and build a new specific industry in the system. Cost varies. Each building chain may only be built once per system.
--[ ] Requires Target City
---[ ] Requires Building Choice


---[ ] Data Reliquary. The signature monument of the Helmsmen, a testament to their perceived duty to preserving information at all costs if the worst should ever come. The information kept below is reflected in the grandeur above, with only those ordained with the greatest duties able to access the sacred archives unfiltered. Increases Influence by ten (10). Requires two (2) progress. This building must be constructed first before all others in every system of House Iris.

---[ ] Chrysanthemum Scales. A regal and ornate building that serves as the system's headquarters for marketplace and trade officers. It is staffed by a mix of Brilliance Knights and Prisms suited for administrative duties, using their Solarium circuits to process incoming information quicker and come up with streamlined delivery chains to ensure a healthy marketplace for the people. Increases Wealth by eight (8). Decreases Resources by four (4). Requires four (4) progress.

---[ ] Lycoris Sanctuary. The Lycoris Knights are those Brilliance Knights who help maintain public order, acting as both counselors and confessors for those in need. This also makes them quite keen on what the public currently feel is most pressing, and so what will best appeal to them. Increases Influence by ten (10). Decreases Wealth by four (4). Requires four (4) progress.

---[ ] Void Drydock. In order to maximize production and streamline the process, it is best if large voidships are actually built in the vacuum of space, or as close as possible to it. The orbit around a planet is an ideal spot for such a task, especially when paired with a space elevator on the ground to facilitate efficient resource from planetside. Should this link be cut off, the facility grinds to a halt. Benefits and costs varies. Enables recruitment for specified ship class. This may be taken multiple times with different specializations.
----[ ] Requires Ship Class

Destroyers: Increases Military by four (4). Decrease Resources and Wealth by four (4). Requires four (4) progress.

----[ ] Fleet Port. What can be easily mistaken for construction around natural formations is actually purposefully shaped to accommodate for the planned housing of enormous ships meant to cross the void of space. Even when the star sailors onboard rest, the dock workers are awaken performing necessary maintenance and repairs in preparation for the next voyage. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for one (1) regiment. Berth for two (2) cruisers and one (1) destroyer. Basing for one (1) wing. Requires six (6) progress.

-[ ] [Stewardship] Construct Post. Utilize some empty space in a city to build an independent facility. Cost varies. Each building post may only be built once per city.
--[ ] Requires Target City
---[ ] Requires Building Choice


---[ ] Sunrise Bank. Accounts now guaranteed under government-subsidized insurance! Open an account today, withdraw your money a galaxy away! Increases Wealth by two (2). Decreases Resources by two (2). Requires four (4) progress.

---[ ] Commercial Spaceport. Under the United Empire common law, no trader that does not posses hostile, hazardous, or forbidden material is to be turned away. They are to be allowed to ply their wares as they see fit, though local oversight is certainly permitted. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for two (2) destroyers or one (1) cruiser. Requires four (4) progress.

-[ ] [Intrigue] Infiltrate Cells. Plant the seeds now for future spycraft opportunities by establishing local support and cover opportunities to slip agents hidden among the populace. Create a spy network in another power. Requires four (4) progress. Further sabotage options require this option first.
--[ ] Requires Target Faction

-[ ] [Intrigue] Cause Unrest.
Instruct your cells to purposefully cause chaos in another power, drawing attention away from whatever other covert operations you have orchestrated at the same time. Reduces the chance of discovery on the turn it completes. Requires four (4) progress.
--[ ] Requires Target Faction (Must have Infiltrate Cells)

-[ ] [Intrigue] Send Spies.
Have sharp-eyed spies pass through a rival power, using existing cells to help provide a cover for the experts to work and deduce what the enemy is doing now. Discover what primary action another power is focusing on. Requires one (1) progress. Has a low chance for discovery.
--[ ] Requires Target Faction (Must have Infiltrate Cells)

-[ ] [Intrigue] Military Espionage.
Direct agents to circumvent security systems and access classified military information to pass onto you, a highly risky but priceless operation. Reveals a power's military composition and current numbers. Requires six (6) progress. Has a moderate chance for discovery.
--[ ] Requires Target Faction (Must have Infiltrate Cells)

-[ ] [Learning] Outfit Troops. Consider what the gear your soldiers carry into battle, and create a new outfit for the boots on the ground to equip themselves with. Cost varies.
--[ ] Requires Troop Unit

--[ ] Infantry. The very basic, but essential, foot soldiers that both take and occupy ground when ordered so. Even with mechanized transports, they move fairly slowly around on the battlefield but when it comes to holding the line, their numbers help absorb dire hits. Requires four (4) progress.

-[ ] [Learning] Design Ship. Break out pencils and call up interested naval contractors to kickstart the race to create, prototype, and sell an entirely new spaceship design for your forces. Cost varies.
--[ ] Requires Ship Class

--[ ] Destroyer. The smallest of notable navy vessels, but vital for domination of local space along and necessary for group troop transports. Requires four (4) progress.
--[ ] Cruiser. Large voidships that traverse the stars and make up the bulk of any fleet that crosses systems. Requires six (6) progress.

-[ ] [Learning] Design Aircraft. Defense contractors all but salivate at the call to design a new generation of fighter craft, the chance to leave their brand across the galaxy be it on planets or in space. Requires six (6) progress.

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- Your sister's efforts are ongoing in trying to bully more settlements into following her, but you've already cleared the boundary of risk at this stage. Your people aren't going to be swayed so easily. It's now up to her to decide to escalate or back down after the results are seen.
- You'll need to build a dockyard industry first dedicated for Wisteria-class before being able to recruit them. You can retool them later in the future if you have future designs.
- The difference between the Building Chain and Building Post version of berthing is in definite quantity/quality. There are plans for available upgrade paths in the future, but those are beyond you for now.
- Keep in mind that you have reach your current Building Chain cap in the Andernia system, you need to increase your industry. Do this by either expanding New Helm, or found a new city.


16 hour moratorium to come up with a cycle plan.
 
Vote closed
Scheduled vote count started by Celeshiro on Mar 24, 2024 at 5:08 PM, finished with 12 posts and 8 votes.

  • [X] Plan New Industry Spaceflight
    -[X] [Character] Violet d'Iris, Solar Princess
    --[X] [Task] [Stewardship] Develop City.
    ---[X] [Target] New Helm
    -[X] [Officer] Kat, Hyacinth Prism
    --[X] [Task] [Stewardship] Found City.
    ---[X] [Target] Andernia II
    ----[X] [Location] Location A
    ---[X] [New City Name] Pendragon
    -[X] [Officer] Radana, Camellia Knight
    -[X] [Officer] Dorothea, Lycoris Knight
    -[X] [Stewardship] Construct Post.
    --[X] New Helm
    ---[X] Commercial Spaceport.
    [X] Plan Money Town
    -[X] [Character] Violet d'Iris, Solar Princess
    -[X] [Stewardship] Found City.
    ---[X] [Target] Andernia II
    ----[X] [Location] Location A
    ---[X] [New City Name] Snowdrop
    -[X] [Officer] Dorothea, Lycoris Knight
    -[X] [Officer] Kat, Hyacinth Prism
    -[X] [Stewardship] Construct Post.
    --[X] New Helm
    ---[X] Sunrise Bank.
    -[X] [Officer] Radana, Camellia Knight
    --[X] [Task] [Stewardship] Develop City.
    ---[X] [Target] New Helm
    [X] Plan Industrial Rearmament
 
Cycle 3.1
[X] Plan New Industry Spaceflight
-[X] [Character] Violet d'Iris, Solar Princess
--[X] [Task] [Stewardship] Develop City.
---[X] [Target] New Helm
-[X] [Officer] Kat, Hyacinth Prism
--[X] [Task] [Stewardship] Found City.
---[X] [Target] Andernia II
----[X] [Location] Location A
---[X] [New City Name] Pendragon
-[X] [Officer] Radana, Camellia Knight
-[X] [Officer] Dorothea, Lycoris Knight
-[X] [Stewardship] Construct Post.
--[X] New Helm
---[X] Commercial Spaceport.

(Develop City: 23 +10 (Violet) +14 (Wealth) = 47)

Progress: 2/2. Finished!

New Helm has increased Industry by one (1).


The production supervisor nervously checked the inventory again and winced. "Are you sure that we've talked to all our suppliers?" They asked with a worried tone. "All of them?"

"We've gone through the entire list, twice," The delivery manager grunted and held up their hands. "Trust me, we're shocked like you that they're just all...out of the part! Maybe some competitor swooped in and offered them better contracts?"

"It's not impossible, but why would they swap- never mind, it doesn't matter." The supervisor groaned and whacked the data pad. "What matters now is that we have to find an alternative source, and fast! Our clients' deadlines aren't going to budge, especially the government contract!"

The manager grimly agreed, then blinked when something came to mind. "I...think I know an alternative. There's a smaller facility on the outskirts I remember hearing some folks chatting about just last night, it only recently opened up from a federal grant. If we could convince them to retool their machinery and build infrastructure to them, that could work."

The lifeline was seized for what it was. "I'll talk to the higher ups then, see if they're willing to do some outreach programs. Meanwhile, I need you to drive over there and buy up all we need!"

"Got it. Have to say, what a strange but fortunate turn of events..."

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(Construct Post (Commercial Spaceport): 62 +7 (Dorothea) +14 (Wealth) = 83)

Progress: 3/4. In Progress.

"Remember, while it is exciting to exchange and trade with people near and far, safety is paramount!" Dorothea tapped at her interface and the projected screen advanced to the next slide. "We are not against the new and novel, but there are certain ingredients and goods that we know for sure that only cause trouble without giving something back. Please be sure to keep an eye on this constantly updating list of prohibited substances, and politely inform trader if their products exceed the allowed tolerance of these items."

A hand rose up, followed by a question from the gathered crowd training to be New Helm's first merchandise inspectors. "What if they insist otherwise?"

"Then you call the Brilliance Knights and we will arrive to handle the situation," She coolly answered with a measured nod. "In case they turn unruly, for the most extreme cases, the Lycoris Knights will not hesitate in enforcing a temporary detainment to maintain the peace. That is our oath, after all."

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(Found City (Pendragon): 5 +17 (Kat) +14 (Wealth) = 36)

Progress: 2/4. In Progress

(Found City (Pendragon): 54 +7 (Radana) +14 (Wealth) = 75)

Progress: 4/4. Finished!

Pendragon has been founded with five (5) Industry!


Kat's face scrunched up and she pulled at her boot with her hands, straining to get it free. After a moment, her leg finally was freed and she continued to awkwardly waddle through the thick snowdrift. She was not alone, as many others too struggled in their trudge through the rough terrain. The Hyacinth Prism still couldn't quite believe that there was this much snowfall already, especially given that the roads beneath all that frozen water had only been finished not too long ago.

It was certainly an unexpected challenge, but Kat wasn't too worried. If anything, she simply set her shoulders and continued to walk on in spite of the difficulty. She had faith that the denizens of the newly christened Pendragon would adapt and overcome this, or simply make it part of their daily lives. Whichever they decided on preferring, and if they really needed it, there was always the wisdom of the Prisms to offer counsel and wisdom to the problem.

Preferably in a nice well-regulated room somewhere.

Said well-regulated room temperature greeted her when she finally made it to her destination and Kat let out a pleased groan in the warmth of the basic spaceport. It wasn't anything fancy, being more like an engineering bay than landing pad, but it was where all the building supplies and temporary workers had been flowing in and out of. Now with the urban infrastructure complete and linking together all the previously isolated settlements, the place was mostly empty save a few shuttles scheduled to depart for New Helm in the near future.

Kat was already looking forward to it, almost hearing the sweet welcoming call of her personal workshop. She was more than eager to get started on whatever next design project House Iris deemed important, a dizzying amount of ideas and concepts floating about in her head. Or perhaps she should be there to help in building the first dockyards?

"So much shit to do, so little bullshit I can put up with," She growled aloud and furiously shook her body about to get rid of any loose snow. Her tongue was already that much looser than the frozen block it had been before stepping through into the soothing surroundings of an engineering space. "I swear, if those idiots somehow manage to somehow fuck up my blueprints, I'll crack their skulls open and see about trying to fix whatever's actually in there."

"How crude. I would think offering more constructive criticism would be much more effective, don't you think?" With a snort, Kat turned to face Radana pouring out some hot tea. "But it is your area of expertise, so I defer to your judgment."

"Damn right. Believe me, when they're fresh out of training, they think they're hot shit but don't have a single thing to back it up with!" She snatched the offered cup and drank greedily, licking her lips while the heated liquid warmed her insides. "Even the old farts can fall into it as well when there's not much pushback. So, you have to tell it to them straight when they're speaking with their arse instead of their head."

"I see." Radana still was calm even in the face of such vulgar and crude language, perhaps a measure of her elegant etiquette in play. Or perhaps it was the rather excellent refreshment, a very welcome treat on this frozen planet. She certainly was enjoying the drink for what it was, especially after having finalized all the setup paperwork for Pendragon. Soon, the city should be able to self-govern its day to day activities, leaving House Iris to focus on more grander and pressing manners.

Indeed, the Camellia Knight's gaze drifted to a particular set of folders that she was planning to bring physically back to New Helm. Kat followed the look and snarled at the sight of them. She knew what was recorded in them, having been on the scene for some of these incidents. "That bitch," She hissed and reached for her weapon. "Why, I ought to-"

"Please, control yourself." Radana flatly commanded with sharp eyes. "Rest assured that in due time, this...disgrace to House Iris will be taken care of. Corrections will be made."

"Going to be a hell of a correction to make up for some of this shit." Still, the Hyacinth Prism's stance loosened somewhat. "But I trust Her Highness. She's got a good bleeding heart when it matters."

To that, all the Brilliance Knight could do was smile. "Yes. She'll make the right choice in the end."

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- Industry improvements everywhere, very nice. You should be able to build two new chains now in Andernia!
 
Cycle 4.0
Your head slammed against your desk and a low groan came out from your lips. "Goddammit, woman. Stop making this messier than it already is!" You fumed. "All you have to do is just sit pretty and let me get everything nice and orderly before the handover. You literally have a clean shot to power, and all this is doing is delaying the process while I'm putting out fires in your wake!"

"Almost literally," Radana dryly mentioned, then pressed her lips thinly together. "How disgraceful for a Solar Princess to sink to such distasteful means to obtain what she desires. Your sister lazes about yet lusts for what we have, and thus commits acts most unbecoming for a daughter of His Late Highness."

You had to agree with the idea that if your sire was still around, he'd likely be disappointed in the chosen method that your sister had taken for building up her own forces. It appeared that with the sight of your new ship design going around, your sister had seemingly decided that she would not be left behind when it came to her own armed forces. But instead of trying to do something like turning all her current accumulated wealth into proper industrial development, once again it appeared that the most cost-cutting strategy was taken.

Namely, why build an arms industry when there's an easy stockpile within reach in the private sector?

It had long since practically enshrined by common galactic law that private ownership of small arms was citizen's right, especially given the possible width of space between one's homestead and the closest law enforcement. More importantly, militias of well-meaning volunteers wanting to help in defending their planet was a common phenomena that most quietly wished to maintain, if only to help reduce how many of their own house troops had to be tasked with garrison duty. As such, it had become a general assumption and unremarked sight for most to have at least some form of self-defense on them, especially outside the cities.

Yet your sister was clever enough to look past such common sights and focus on the overlooked detail, that there was a clear stockpile of guns already there. It couldn't be much and neither was the quality likely uniform or significant, as most military hardware would still be firmly in the hand of house armies. But there could be old hand me downs, looted trophies, or grandfathered weapons which could be put in people loyal to her. You had to admit, it was shockingly clever of her, especially when she prettily dressed it up as a 'measure to improve public safety.'

Just that whatever argument for or against the practicality of such a decision immediately was invalidated when she didn't take 'no' for an answer. The reports that Radana and Kat had gathered while founding Pendragon on Andernia II had shown that while some of those isolated settlements quietly went along, many were rightfully outraged at this declaration without offer for rebuttal. It was seen as a tyrannical decision and so they loudly refused. For the larger settlements, the response from your sister's collection officers was a 'you'll soon regret this.'

But for a select chosen smaller towns and homesteads, regret was much more immediate. They would come back later in the dead of night, this time with their commissioned enforcers, and then proceed with 'legal seizure' of the privately owned weapons. Any form of resistance was swiftly crushed when the cloaked Brilliance Knights under your sister showed no mercy, using their circuits alone to overpower the surprised fighters. They showed no restraint, leaving behind broken bodies and destroyed homes after they took what they wanted, perhaps with a few extra kicks for good measure.

The only reason why this hadn't immediately spread like wildfire and escalated into a full-scale demand of justice was that there were so few survivors of these rare attacks willing to speak out. Not helped was the fact that your sister's agents wore the crest of House Iris, so these witness accounts were only acquired with gentle encouragement and reassurance from your best friend working her expertise. Even then, they apparently wanted to speak no further on the topic after all was said and done, trying so hard to move past the traumatic experience to rebuild their lives.

Now Radana gave you an expecting look, one that you were very familiar with. You raised your head and rolled your shoulders, warming up your arm before warming up the touch interface in your desk. "Right. First things first, we need to put out a public notice to have our people be on guard at all times, especially if they are 'honored' with a visit from dearest sister. Hm, let's disguise it as an uptick in recent crime rates from ongoing difficulties.

"Next, an allocation of funds to help those affected." Your fingers swiped rapidly and you didn't even blink when you earmarked some of your own personal funds for said purpose. "This time, I think a stimulus check is a good cover-up. Totally 'randomly' issued out, perhaps with an acceptance condition to move to Pendragon. Oh, that'll be quite handy."

"It does sound quite beneficial for all involved. People looking for a new path in life, and a city filled with untapped potential." Your friend paused, her eyebrow raising slightly up. "But what of your sister? Will you be bringing her to justice over this?"

You grunted and leaned back, drumming your fingers against the digital screen. After a moment, you let out a frustrated sigh. "I wish damn well I could, but then we'd be the ones inciting the chaos. Damn her for using the House Iris crest for this, it muddies the waters too much. Rest assured that I will be having many words for her when we meet again, but for now, unless we're truly ready, then it's best to leave her be."

The Camellia Knight frowned and crossed her arms. "Surely there must be something we can do," She mumbled, clearly trying to think of a method herself. "Some sort of public rebuttal or declaration that we do not condone this. That this isn't official."

You perked up at her words, an idea springing to mind. Quickly, your fingers returned to the first warning and hastily added to it. "Here we go, a warning that bandits may have stolen official codes and crests, necessitating a total overhaul! That we will need to redesign and reissue all said badges and authorizations as needed." You grinned and dusted your hands, satisfied with this.

"That's...actually really clever," Radana honestly praised with a satisfied smile. "I do worry it's a bit of an overreach of power though, but I'm sure you have a plan for it."

"Of course!" You scoffed and rolled your eyes, though you had to admit you were somewhat tempted. After all, by being the one to redo all these issuing authorities, you effectively could seize total control over the higher administration levels. Even if the First Princess back on Helm were to then try to approach, her own authority and access could then be rejected by your new structure.

But you weren't going to go that extreme, of course! Maybe just a few casual information plants here and there, some bureaucracy pipelines adjusted to have more immediate information directly flowing into your office for more...opportunities. All temporary, of course, and easily adjustable once you managed to talk sense into your sister to bring her into power.

Yes, you were sure now that your grand conspiracy was still holding up. A little bumpier for now, but so long as the cover-ups held up well, it'd be smooth sailing. Why, you could even perhaps justify more buildup with those strawhat criminals and the populace would accept it in the name of their own safety! You rubbed your hands eagerly, seeing the opportunity to earn a bigger golden parachute when your sister beheld all the work she indebted to you for, especially when compared to her likely shoddier forces. Honestly, you didn't expect whatever she was cooking to measure up anywhere near to whatever you eventually came up with.

Still though, perhaps a peak wouldn't hurt if you were that curious.

Resource Stockpile: 30/30

Create a plan that you and your aides will execute over the duration of the cycle. Each person will have a general order that they will attempt to carry out at your command. Orders can be repeatedly taken by multiple characters for greater progression, but characters will be locked in the order until it is finished. Many actions will require a target.

[ ] Plan ____
-[ ] [Character] ______
--[ ] [Task] ________
---[ ] [Target] _____
-[ ] [Officer] ______
--[ ] [Task] ________
---[ ] [Target] _____

-[ ] [Character] Violet d'Iris, Solar Princess

-[ ] [Character] Radana, Camellia Knight

-[ ] [Character] Kat, Hyacinth Prism


-[ ] [Character] Dorothea, Lycoris Knight
Occupied with Construct Post (Commercial Spaceport) (3/4)

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There are currently no martial tasks available.

There are currently no diplomacy tasks available.

--[ ] [Stewardship] Develop City. Expand the outreaches of the urban jungle, developing infrastructure and encouraging greater urban incorporation to grow a settlement taller. Increase Industry by one (1). Requires two (2) progress.
---[ ] Requires Target City

--[ ] [Stewardship] Found City.
Put forward a concentrated effort to unite previously distant rural communities into a new joint union capable of supporting a concentrated industrial effort. Found a new city that increases Industry by five (5). Requires four (4) progress.
---[ ] Requires Target Location
---[ ] Requires New City name

--[ ] [Stewardship] Construct Chain.
Meet with contractors and build a new specific industry in the system. Cost varies. Each building chain may only be built once per system.
---[ ] Requires Target City
----[ ] Requires Building Choice


----[ ] Data Reliquary. The signature monument of the Helmsmen, a testament to their perceived duty to preserving information at all costs if the worst should ever come. The information kept below is reflected in the grandeur above, with only those ordained with the greatest duties able to access the sacred archives unfiltered. Increases Influence by ten (10). Requires two (2) progress. This building must be constructed first before all others in every system of House Iris.

----[ ] Chrysanthemum Scales. A regal and ornate building that serves as the system's headquarters for marketplace and trade officers. It is staffed by a mix of Brilliance Knights and Prisms suited for administrative duties, using their Solarium circuits to process incoming information quicker and come up with streamlined delivery chains to ensure a healthy marketplace for the people. Increases Wealth by eight (8). Decreases Resources by four (4). Requires four (4) progress.

----[ ] Lycoris Sanctuary. The Lycoris Knights are those Brilliance Knights who help maintain public order, acting as both counselors and confessors for those in need. This also makes them quite keen on what the public currently feel is most pressing, and so what will best appeal to them. Increases Influence by ten (10). Decreases Wealth by four (4). Requires four (4) progress.

----[ ] Void Drydock. In order to maximize production and streamline the process, it is best if large voidships are actually built in the vacuum of space, or as close as possible to it. The orbit around a planet is an ideal spot for such a task, especially when paired with a space elevator on the ground to facilitate efficient resource from planetside. Should this link be cut off, the facility grinds to a halt. Benefits and costs varies. Enables recruitment for specified ship class. This may be taken multiple times with different specializations.
-----[ ] Requires Ship Class

Destroyers: Increases Military by four (4). Decrease Resources and Wealth by four (4). Requires four (4) progress.

-----[ ] Fleet Port. What can be easily mistaken for construction around natural formations is actually purposefully shaped to accommodate for the planned housing of enormous ships meant to cross the void of space. Even when the star sailors onboard rest, the dock workers are awaken performing necessary maintenance and repairs in preparation for the next voyage. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for one (1) regiment. Berth for two (2) cruisers and one (1) destroyer. Basing for one (1) wing. Requires six (6) progress.

--[ ] [Stewardship] Construct Post. Utilize some empty space in a city to build an independent facility. Cost varies. Each building post may only be built once per city.
---[ ] Requires Target City
----[ ] Requires Building Choice


----[ ] Sunrise Bank. Accounts now guaranteed under government-subsidized insurance! Open an account today, withdraw your money a galaxy away! Increases Wealth by two (2). Decreases Resources by two (2). Requires four (4) progress.

----[ ] Commercial Spaceport. Under the United Empire common law, no trader that does not posses hostile, hazardous, or forbidden material is to be turned away. They are to be allowed to ply their wares as they see fit, though local oversight is certainly permitted. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for two (2) destroyers or one (1) cruiser. Requires four (4) progress.

--[ ] [Intrigue] Infiltrate Cells. Plant the seeds now for future spycraft opportunities by establishing local support and cover opportunities to slip agents hidden among the populace. Create a spy network in another power. Requires four (4) progress. Further sabotage options require this option first.
---[ ] Requires Target Faction

--[ ] [Intrigue] Cause Unrest.
Instruct your cells to purposefully cause chaos in another power, drawing attention away from whatever other covert operations you have orchestrated at the same time. Reduces the chance of discovery on the turn it completes. Requires four (4) progress.
---[ ] Requires Target Faction (Must have Infiltrate Cells)

--[ ] [Intrigue] Send Spies.
Have sharp-eyed spies pass through a rival power, using existing cells to help provide a cover for the experts to work and deduce what the enemy is doing now. Discover what primary action another power is focusing on. Requires one (1) progress. Has a low chance for discovery.
---[ ] Requires Target Faction (Must have Infiltrate Cells)

--[ ] [Intrigue] Military Espionage.
Direct agents to circumvent security systems and access classified military information to pass onto you, a highly risky but priceless operation. Reveals a power's military composition and current numbers. Requires six (6) progress. Has a moderate chance for discovery.
---[ ] Requires Target Faction (Must have Infiltrate Cells)

--[ ] [Learning] Outfit Troops. Consider what the gear your soldiers carry into battle, and create a new outfit for the boots on the ground to equip themselves with. Cost varies.
---[ ] Requires Troop Unit

---[ ] Infantry. The very basic, but essential, foot soldiers that both take and occupy ground when ordered so. Even with mechanized transports, they move fairly slowly around on the battlefield but when it comes to holding the line, their numbers help absorb dire hits. Requires four (4) progress.

--[ ] [Learning] Design Ship. Break out pencils and call up interested naval contractors to kickstart the race to create, prototype, and sell an entirely new spaceship design for your forces. Cost varies.
---[ ] Requires Ship Class

---[ ] Destroyer. The smallest of notable navy vessels, but vital for domination of local space along and necessary for group troop transports. Requires four (4) progress.
---[ ] Cruiser. Large voidships that traverse the stars and make up the bulk of any fleet that crosses systems. Requires six (6) progress.

--[ ] [Learning] Design Aircraft. Defense contractors all but salivate at the call to design a new generation of fighter craft, the chance to leave their brand across the galaxy be it on planets or in space. Requires six (6) progress.

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- As a little heads up, I'm cooking up a new and better spy/intrigue system. It's still going to involve infiltrating cells/agents in, but instead of just a flat 'time the unrest,' it'll be more like deciding on what type of spies you insert in, something like balancing between focusing between influencing discontent populace and secret bureaucratic spying. I hadn't intended for it to be this deep, but with how Violet's been built for shadowcraft, feels only appropriate I give it more interesting mechanics than random dice roll timing. The replacement will come into play once you deal with your sister and as such, until then, I'll be giving a bonus to most intrigue actions against her while you work with the old system.
- Remember to keep an eye on your building limit per city if you're going to do any building this turn.


16 hour moratorium for a cycle plan.
 
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Troop Stats
Even with ships capable of leveling cities from orbit or aircraft capable of remarkable precision strikes, there still is a need for treads, wheels, or boots on the ground to take and hold territory. In some regards, they are perhaps the foundation of the armed forces themselves. Such ground units are referred to as Troops in general, though they can vary quite wildly in design and function.

Troops are broken down into Regiments, which are then further subdivided into Battalions. This is the most widely accepted organization structure in place across civilized space, though individual numbers per army can differ. The vast majority of regular standing forces will have four (4) Battalions each while elite handpicked special forces usually only have two (2).

Each Battalion can be the same unit design or vary wildly, but they are always attached to wherever their Regiment deploys. Each Battalion can be individually defeated or lost in the fires of war, yet the Regiment will carry on so long as even one can carry their flags. However, the accumulated experience and veterancy per Battalion is not so easily replaced.

Individual Troops will, in general, have the following categories and stats referred to in Land Battles:
Strength: A measure of this unit's overall remaining soldiers.
Armor: A measure of how ready this unit can withstand most enemy attacks.
Movement: A measure of how far the unit can move normally across the battlefield map.
Main Weapon: What this unit's primary weapon against most opponents are.
Specialist Weapon: What this unit will use in addition to their regular attacks against enemy when the prerequisite conditions are met.
Utility: What the unit has brought to aid them in the field, usually in a non-combat role.

Strength
Strength is a value used to measure how durable a unit is out in the field, especially in regards to how many soldiers or vehicles are still combat operational. It is usually always going down once a unit to deployed, and when it hits zero (0), the unit is effectively defeated and struck out for the time being.

However, even before hitting the bottom, a unit can still possibly suffer a variety of issues all the while once they start taking considerable losses. This is to represent them beginning to suffer from a host of issues once they come under fire, and range from being displaced in panic or suffering even more loss from disastrous strikes to their command elements. The threshold for these checks to occur is at every ten (10) Strength lost, and there are different modifiers that affect the chance.

Armor
Armor describes the general effectiveness of a unit's equipment to shield against attacks. Advances in technology enable those in the field to withstand and even recover from what could have once been fatal injuries, but it is a constant arms race between offense and defense. As such, it may be rendered ineffective at times, and the very best are also suspectable to the gradual wear of attrition.

Movement
Movement is a representation of the unit's ability to traverse the battlefield under its own power. This encapsulates their own vehicle capabilities, but does not include forms of outside support such as transport craft. It is possible for a unit to sacrifice their combat turn in exchange for even more movement, but this rush will also leave them in a more vulnerable position if they come under hostile attack.

Main Weapon
A unit's main weapon is defined as their primary means of attack against the vast majority of targets, regardless of effectiveness. This is an important determination to a unit's intended combat position on the battlefield, though it does not necessarily restrict it so. There are a few substats that further detail these weapons, not including other special effects.
Range is the attack range of this weapon.
Hit is a positive modifier to how likely the attack will succeed.
Damage is the minimum damage this weapon will do.

Specialist Weapon
Unlike Main Weapons above, Specialist Weapons are defined by having more restrictive conditions but increased effectiveness against the right targets. They are effectively both a second attack as well as a possible counter out on the field. However, that is only if they are properly used as the correct tool they are. It is fairly common for them to have special effects.

Utility
Utilities refer to additional equipment brought onto the battlefield that do not have an associated attack with them. Instead, they often provide either passive modifiers or reaction abilities for a variety of purposes. Depending on what they are equipped with, a unit's role on the battlefield may be simply improved or wildly changed.
 
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Ground Battles
When opposing Regiments meet in the same area on a planet, there is a chance for battle to occur. This depends on the number of Regiments being committed on either side, with the general rule being that if one side's total strength exceeds the other's by more than three times, an organized withdrawal is the heavily recommended action so as to preserve good soldiers for a more meaningful fight elsewhere.

However, there will be times where retreat is not an option, either out of strategic consideration or practicality (such as being trapped on the planet). Or perhaps they believe they can take a fight so. Then as per common civilized law, it is expected that the leadership of both sides at least relay intent to contest the area to one another, along with a general broadcast to all civilians in the area to evacuate. It is expected that military forces are to either stand aside or even aid in creating relief columns until all non-combatants are confirmed out of the danger zone.

For those more scrupulous though, they may chose to instead forgo this evacuation time and immediately put troops in the field, trapping any civilians in the area. Under such circumstances, fighting in any urban tile has the potential for war crimes of varying severity.

The Phases of Battle
Battles are sometimes quick affairs but given the size or tactical acumen of either side, they can also become elongated engagements, requiring multiple subcycles to resolve. In addition, there can be developments or events happening beyond the immediate battlefield that could affect it so. As such, to resolve them in a timely manner, all battles each subcycle are simply divided into the following sequential phases for ease of reference.
Movement Phase
Transport Phase
CQC Phase
Airstrike Phase
Attack Phase
Objective Phase


Damage Resolution
Throughout the turn, there will general calls for attacks, regular or otherwise depending on the situation at hand. For ease of reference, the general rules for resolving majority attack rolls are here.

The attacker in such cases makes a roll to hit, adding or substracting any appropriate modifiers. Depending on the final total, the following list determines how success their attack was.
0-25: Failed attack, no damage.
26-50: Ineffective attack, does only minimum damage.
51-75: Successful attack, add 1d10 to damage.
76+: Critical attack, add 2d10 to damage. Any roll over 100 will apply the excess as a negative modifier to the defender's armor roll.

Once the results of the attacker's results is determined, the defender will now make an Armor roll to determine how much damage they are able to mitigate. Modifiers are likewise applied to the dice roll to determine the effectiveness of their defensive equipment. The following list describes the results from the roll.
0-50: Defense failed, the attack goes through unmodified.
51-75: Partial defense, the attack is reduced by 1d10.
76-100: Good defense, the attack is reduced by 2d10.
100+: Pristine defense, the attack is reduced by 2d10 that can exceed the minimum damage.

Note that with the exception of a Pristine defense, the most damage can be reduced to is the basic damage value of the attacking weapon. After the final damage is determined, critical checks will occur.

Movement Phase
In the movement phase, Battalions already deployed to the battlefield will receive their general orders from high command. This will usually involve new grid coordinates they are expected to march to, with the assumed preparation to make ready for if enemy forces are within range.

This will happen simultaneously for all forces on the field, and the amount of comm traffic flowing between officers and their subordinates to coordinate moving is vast. As such, it is nearly impossible for either side take advantage of general movement to launch any surprise attacks on hostile troops, leading to the occasional shock of when opposing troops find themselves staring at one anther in surprise. However, before the inevitable fight occurs, the Transport phase must first resolve.

Transport Phase
The Transport phase has two aspects to it: deploying new Battalions from the reserves, and swiftly transporting troops via travel craft across the battlefield.

Each Regiment usually brings two (2) Pelican transport craft already by themselves into each battle. These Pelicans are devoted to carrying their contents into the battlefield quickly, and lack defenses. If they are attacked, they are easily shot down and replenish very slowly, at a rate of half the total Regiments a side has.

But despite these flaws, they are nimble transports capable of bringing sudden reinforcements to turn the tide of a fight or evacuating a badly depleted Battalion back to the reserves. The Transport phase is when they act, carrying out orders to either deploy fresh troops to the battlefield, transport present Battalions to cut down travel time, or help evacuate the wounded from a fight.

Be aware that they are not only suspecting to anti-air weaponry but could also be intercepted by enemy aircraft on duty as well. It is also possible for reserves units to arrive to the battlefield on foot, provided a valid entry point.

CQC Phase
The CQC phase is where opposing Battalions that land in the same tile resolve brutal close quarters combat with one another, using only their Main Weapon to do so and nothing else. This is a special form of combat where all attacks and defenses are resolved at the same time, the frantic fighting of the situation sometimes resulting in mutual kills.

The side which does the most damage combined after it is all resolved 'wins' the tile and the opposing unit is forced to withdraw in a random direction to the closest adjacent open tile.

Airstrike Phase
All while the troops on the ground have been moving about, attack squadrons have been launched for general bombardment orders. They have specific grid coordinates that high command believes to be worth targeting specifically and cover the area so, hitting what they can see before rapidly ascending to safety. This is the only time in which attack squadrons will launch bomb runs on non-directed enemies. Afterwards, they will be tasked to providing direct close air support for friendly ground units.

Attack Phase
Now, after all this buildup and preparation, is when Battalions finally attack each other with all they have at hand. Each Battalion on the field will be randomly selected to then act, swapping sides for every other attack. They will target the closest enemy to attack (picking randomly if tied) and then act on it with their Main Weapon. Specialist weapons will also be used if applicable, and if any squadrons are sill on standby, they have a chance strike with precise CAS.

This is the singular most violent phase of a turn without question.

Objective Phase.
When the smoke clears and the dead grimly removed, it is now time to observe which sectors on the battlefield have changed ownership and tally them so. Additional bonus objectives are also counted, then a final determination is made. If one side has scored more than the other, then the round goes to them with a tactical victory. If they are tied, then it is nobody's triumph.

Battle Resolution
However, even if the round is over, the battle may still rage on in that area, especially if enemy forces are still present. The only true way to force their general retreat is to have have at least three tactical victories over them, at which point they must concede the region and withdraw their Regiments, suffering mild attrition to those still on the field when the retreat was given. The victor may also capture some in the retreat and decide their fate, including destroying veteran units. Be aware that executing prisoners of war is a war crime of minor severity.
 
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Vote closed
Scheduled vote count started by Celeshiro on Mar 31, 2024 at 11:02 PM, finished with 22 posts and 9 votes.

  • [X] Plan Start building destroyers and damn the cost!
    -[X] [Character] Violet d'Iris, Solar Princess
    --[X] [Task] [Stewardship] Construct Chain.
    ---[X] [Target] New Helm
    ----[X] Void Drydock.
    -----[X] Destroyers
    -[X] [Officer] Kat, Hyacinth Prism
    -[X] [Officer] Radana, Camellia Knight
    --[X] [Task] [Learning] Outfit Troops.
    ---[X] [Target] Infantry.
    [X] Plan: The Web Grows
    -[X] [Character] Violet d'Iris, Solar Princess
    --[X] [Task] [Intrigue] Send Spies. Have sharp-eyed spies pass through a rival power, using existing cells to help provide a cover for the experts to work and deduce what the enemy is doing now. Discover what primary action another power is focusing on. Requires one (1) progress. Has a low chance for discovery.
    ---[X] [Target] Older Sister/Andernia III
    -[X] [Officer] Radana, Camellia Knight
    --[X] [Task] Commercial Spaceport. Under the United Empire common law, no trader that does not posses hostile, hazardous, or forbidden material is to be turned away. They are to be allowed to ply their wares as they see fit, though local oversight is certainly permitted. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for two (2) destroyers or one (1) cruiser. Requires four (4) progress.
    ---[X] [Target] New Helm
    -[X] [Officer] Kat, Hyacinth Prism
    --[X] [Task] [Learning] Outfit Troops.
    ---[X] [Target] Infantry.
    [X] Plan Build and Develop the Military City.
    -[X] [Character] Violet d'Iris, Solar Princess
    --[X] [Task] [Stewardship] Construct Chain.
    ---[X] [Target] Pendragon
    ----[X] Void Drydock.
    -----[X] Destroyers
    -[X] [Officer] Kat, Hyacinth Prism
    -[X] [Officer] Radana, Camellia Knight
    --[X] [Stewardship] Develop City.
 
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