Cycle 10.0
The video flickered and sped forwards to the timestamp. Then it began to play, your sister's face smugly in the frame. "-so thus, additional security measures must be taken. We must not only be at peace on land, but in the air as well!"
There was a chorus of scripted applause from the crowd and she stepped back to gesture upwards. "I am proud then to say that already, we have implemented such effects! From today on, look up and hope for a better future- and know that upon experienced wings do they carry them towards the future!"
On cue then, there was a loud scream when a fighter jet rocketed overhead, not too far away from the podium-
Your hand shot up and hit the pause button right there, capturing the still of a fighter jet in motion. You stared at it for a moment longer before letting out an exasperated sigh. "She did it. She actually did it."
"She actually got planes," Radana numbly repeated with a shake of the head. "Say what you will, but that's a-"
"-stupid and idiotic stopgap!" You finished with a slam on your desk, then frowned at Radana's surprised reaction. "Wait, are we on the same page?"
"I'm not quite sure?" She weakly suggested with a tilt of the head. "Or well, rather, I don't understand. All I see is your sister somehow being able to produce jets out of thin air and pilots to go along with."
You blinked and rubbed your chin, eyes lighting up when realization kicked in. "Right, you probably haven't studied actual military history in detail. Or hell, you've probably just gone about seeing what the posters commonly depict. Huh, now that I think about it, maybe my sister is actually onto something neat, albeit ill-advised."
"I really am lost now," Your friend confessed and shook her locks about. "Please, what am I missing?"
"Namely that," A gesture to the captured video frame, "Is a modern fighter jet...of the Iron Flower incident."
"The incident that brought His Late Highness close to the Stellarch?" She considered for a moment, then blinked. "But that was...ages ago!"
"Yep. It's wonderfully outdated and outclassed by every other modern aircraft, and was actually retired long ago. The remaining stock was then sold off to private collectors...which then explains how my sister probably acquired them," You reasoned out and nodded slowly, seeing the puzzle pieces fall into place. There was one last piece you wanted to confirm and you activated an interface program for unit recognition, targeting the painted insignia on the jet's tail.
While the program ran, Radana continued to ask away to clear up her ignorance of the subject. "If it's that old, then why was it still plastered everywhere? I recall it being quite prominent in a few of Dorothea's movies, to the point where it seemingly was invincible."
"Because it's become something of a popular icon thanks to the Iron Flowers incident," You answered with a slight grumble. "It was so popular that any 'realistic' take on their antiquated nature simply failed to catch on. It didn't help that even as it was being phased out, a lot of veteran aces happened to cling on and prefer it over any offered replacement. Such as- aha."
The insignia recognition chimed with a successful match and you flicked the display about to show a curious Camellia Knight. "Behold. The 92nd Intercessor Squadron, a distinguished unit from the old days. Listed as retired, all personnel discharged."
"But clearly not anymore," Radana pointed out and began to piece together the picture herself. "So perhaps then that those retired pilots came along on this expedition, so your sister simply reactivated them. They might have even brought along their old planes, though I feel that is somewhat a stretch."
"Could be, or my sister already had them nicely tucked away on a ship somewhere listed as civilian cargo." You paused, then checked to make sure your office door was truly sealed. "Which has an...implication in itself."
The noble diplomat's eyes narrowed. "You think she had them in reserve for a reason," She concluded and put it out there, words that normally should never leave the lips of a House Iris retainer. "Treason, likely against the First Princess."
"I could see it. She has the chance to build up here, and if put in that light, her rather scrupulous scrimping and scraping for any military force makes sense. Along with enforcing total control over the populace- she doesn't want them to go to the other side of whatever grand conflict she has planned." You huffed and crossed your arms over your chest, deep in thought. "What a mess. I absolutely want no part in this struggle for the title."
Radana calmly leveled a gaze on you. "But you're right now the one the people of Andernia follow. So you're already involved. Unless somehow there is something bigger...ah. I see."
You grinned and reached over your desk to pat where the Solarium Codex was hidden. "I think then my plan to negotiate and disappear just got a lot more legs to it. Whoever has this little thing has a massive advantage in whatever conflict, so the price is definitely high. Best of all, I get to set the price as well!"
"I can't believe this actually worked out completely in your favor then," Radana mumbled, half in disbelief and half in awe. "Violet, your luck is quite out there for this to all just line up to your favor."
"True, but it's still going to be some work to do. Namely, starting the negotiations for said price." You rubbed your hands together and locked eyes with your most trusted secret-keeper. "Radana. I want you to start putting out feelers to try and bring my sister to the table."
"Of course," She responded instantly without hesitation. "I'll start the preparations. Just let me know when you want to have it done by."
"Right. Thanks, and hang in there. I think we can see the light at the end of the tunnel now, one final push then we're out!"
Resource Stockpile: 30/30
Create a plan that you and your aides will execute over the duration of the cycle. Each person will have a general order that they will attempt to carry out at your command. Orders can be repeatedly taken by multiple characters for greater progression, but characters will be locked in the order until it is finished. Many actions will require a target.
-[ ] [Character] Violet d'Iris, Solar Princess
Busy with Recruit Regiment (2/7)
-[ ] [Character] Radana, Camellia Knight
-[ ] [Character] Kat, Hyacinth Prism
Busy with Construct Post (2/3)
-[ ] [Character] Dorothea, Lycoris Knight
There was a chorus of scripted applause from the crowd and she stepped back to gesture upwards. "I am proud then to say that already, we have implemented such effects! From today on, look up and hope for a better future- and know that upon experienced wings do they carry them towards the future!"
On cue then, there was a loud scream when a fighter jet rocketed overhead, not too far away from the podium-
Your hand shot up and hit the pause button right there, capturing the still of a fighter jet in motion. You stared at it for a moment longer before letting out an exasperated sigh. "She did it. She actually did it."
"She actually got planes," Radana numbly repeated with a shake of the head. "Say what you will, but that's a-"
"-stupid and idiotic stopgap!" You finished with a slam on your desk, then frowned at Radana's surprised reaction. "Wait, are we on the same page?"
"I'm not quite sure?" She weakly suggested with a tilt of the head. "Or well, rather, I don't understand. All I see is your sister somehow being able to produce jets out of thin air and pilots to go along with."
You blinked and rubbed your chin, eyes lighting up when realization kicked in. "Right, you probably haven't studied actual military history in detail. Or hell, you've probably just gone about seeing what the posters commonly depict. Huh, now that I think about it, maybe my sister is actually onto something neat, albeit ill-advised."
"I really am lost now," Your friend confessed and shook her locks about. "Please, what am I missing?"
"Namely that," A gesture to the captured video frame, "Is a modern fighter jet...of the Iron Flower incident."
"The incident that brought His Late Highness close to the Stellarch?" She considered for a moment, then blinked. "But that was...ages ago!"
"Yep. It's wonderfully outdated and outclassed by every other modern aircraft, and was actually retired long ago. The remaining stock was then sold off to private collectors...which then explains how my sister probably acquired them," You reasoned out and nodded slowly, seeing the puzzle pieces fall into place. There was one last piece you wanted to confirm and you activated an interface program for unit recognition, targeting the painted insignia on the jet's tail.
While the program ran, Radana continued to ask away to clear up her ignorance of the subject. "If it's that old, then why was it still plastered everywhere? I recall it being quite prominent in a few of Dorothea's movies, to the point where it seemingly was invincible."
"Because it's become something of a popular icon thanks to the Iron Flowers incident," You answered with a slight grumble. "It was so popular that any 'realistic' take on their antiquated nature simply failed to catch on. It didn't help that even as it was being phased out, a lot of veteran aces happened to cling on and prefer it over any offered replacement. Such as- aha."
The insignia recognition chimed with a successful match and you flicked the display about to show a curious Camellia Knight. "Behold. The 92nd Intercessor Squadron, a distinguished unit from the old days. Listed as retired, all personnel discharged."
"But clearly not anymore," Radana pointed out and began to piece together the picture herself. "So perhaps then that those retired pilots came along on this expedition, so your sister simply reactivated them. They might have even brought along their old planes, though I feel that is somewhat a stretch."
"Could be, or my sister already had them nicely tucked away on a ship somewhere listed as civilian cargo." You paused, then checked to make sure your office door was truly sealed. "Which has an...implication in itself."
The noble diplomat's eyes narrowed. "You think she had them in reserve for a reason," She concluded and put it out there, words that normally should never leave the lips of a House Iris retainer. "Treason, likely against the First Princess."
"I could see it. She has the chance to build up here, and if put in that light, her rather scrupulous scrimping and scraping for any military force makes sense. Along with enforcing total control over the populace- she doesn't want them to go to the other side of whatever grand conflict she has planned." You huffed and crossed your arms over your chest, deep in thought. "What a mess. I absolutely want no part in this struggle for the title."
Radana calmly leveled a gaze on you. "But you're right now the one the people of Andernia follow. So you're already involved. Unless somehow there is something bigger...ah. I see."
You grinned and reached over your desk to pat where the Solarium Codex was hidden. "I think then my plan to negotiate and disappear just got a lot more legs to it. Whoever has this little thing has a massive advantage in whatever conflict, so the price is definitely high. Best of all, I get to set the price as well!"
"I can't believe this actually worked out completely in your favor then," Radana mumbled, half in disbelief and half in awe. "Violet, your luck is quite out there for this to all just line up to your favor."
"True, but it's still going to be some work to do. Namely, starting the negotiations for said price." You rubbed your hands together and locked eyes with your most trusted secret-keeper. "Radana. I want you to start putting out feelers to try and bring my sister to the table."
"Of course," She responded instantly without hesitation. "I'll start the preparations. Just let me know when you want to have it done by."
"Right. Thanks, and hang in there. I think we can see the light at the end of the tunnel now, one final push then we're out!"
Resource Stockpile: 30/30
Create a plan that you and your aides will execute over the duration of the cycle. Each person will have a general order that they will attempt to carry out at your command. Orders can be repeatedly taken by multiple characters for greater progression, but characters will be locked in the order until it is finished. Many actions will require a target.
[ ] Plan ____
-[ ] [Character] ______
--[ ] [Task] ________
---[ ] [Target] _____
-[ ] [Officer] ______
--[ ] [Task] ________
---[ ] [Target] _____
-[ ] [Character] ______
--[ ] [Task] ________
---[ ] [Target] _____
-[ ] [Officer] ______
--[ ] [Task] ________
---[ ] [Target] _____
Busy with Recruit Regiment (2/7)
-[ ] [Character] Radana, Camellia Knight
Busy with Construct Post (2/3)
-[ ] [Character] Dorothea, Lycoris Knight
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--[ ] [Martial] Recruit Regiment. Induce a lifetime of war for many, their fates now tied to glory and victory in the name of House Iris. Requires seven (7) progress.
---Requires Base Housing
----Requires Regiment Name
-----Requires Battalion Composition (Four (4) Battalions)
--[ ] [Martial] Commission Ship. Reach out to the dockyards and purchase or order a new ship to join your fleets. Cost varies.
---Requires Berth Location
----Requires Ship Class/Name
---Requires Base Housing
----Requires Regiment Name
-----Requires Battalion Composition (Four (4) Battalions)
-----[ ] Lily Guard Battalion. A skirmish infantry unit that can hold their ground surprisingly well, and boost anti-air capabilities in addition. Requires Arms Facility (Lily Guard).
--[ ] [Martial] Commission Ship. Reach out to the dockyards and purchase or order a new ship to join your fleets. Cost varies.
---Requires Berth Location
----Requires Ship Class/Name
---[ ] Wisteria-class Destroyer. A fast moving escort destroyer that can pack a surprising punch from afar. Requires Void Drydock (Wisteria-class). Requires three (3) progress.
--[ ] [Diplomacy] House Divided. It's time to step in and try to negotiate with your sister to end this standoff. Requires two (2) progress. This option will begin the end of the start.
--[ ] [Stewardship] Develop City. Expand the outreaches of the urban jungle, developing infrastructure and encouraging greater urban incorporation to grow a settlement taller. Increase Industry by one (1). Requires two (2) progress.
---[ ] Requires Target City
--[ ] [Stewardship] Found City. Put forward a concentrated effort to unite previously distant rural communities into a new joint union capable of supporting a concentrated industrial effort. Found a new city that increases Industry by five (5). Requires four (4) progress.
---[ ] Requires Target Location
---[ ] Requires New City name
--[ ] [Stewardship] Construct Chain. Meet with contractors and build a new specific industry in the system. Cost varies. Each building chain may only be built once per system.
---[ ] Requires Target City
----[ ] Requires Building Choice
--[ ] [Stewardship] Construct Post. Utilize some empty space in a city to build an independent facility. Cost varies. Each building post may only be built once per city.
---[ ] Requires Target City
----[ ] Requires Building Choice
---[ ] Requires Target City
--[ ] [Stewardship] Found City. Put forward a concentrated effort to unite previously distant rural communities into a new joint union capable of supporting a concentrated industrial effort. Found a new city that increases Industry by five (5). Requires four (4) progress.
---[ ] Requires Target Location
---[ ] Requires New City name
--[ ] [Stewardship] Construct Chain. Meet with contractors and build a new specific industry in the system. Cost varies. Each building chain may only be built once per system.
---[ ] Requires Target City
----[ ] Requires Building Choice
----[ ] Data Reliquary. The signature monument of the Helmsmen, a testament to their perceived duty to preserving information at all costs if the worst should ever come. The information kept below is reflected in the grandeur above, with only those ordained with the greatest duties able to access the sacred archives unfiltered. Increases Influence by ten (10). Requires two (2) progress. This building must be constructed first before all others in every system of House Iris.
----[ ] Chrysanthemum Scales. A regal and ornate building that serves as the system's headquarters for marketplace and trade officers. It is staffed by a mix of Brilliance Knights and Prisms suited for administrative duties, using their Solarium circuits to process incoming information quicker and come up with streamlined delivery chains to ensure a healthy marketplace for the people. Increases Wealth by eight (8). Decreases Resources by four (4). Requires four (4) progress.
----[ ] Lycoris Sanctuary. The Lycoris Knights are those Brilliance Knights who help maintain public order, acting as both counselors and confessors for those in need. This also makes them quite keen on what the public currently feel is most pressing, and so what will best appeal to them. Increases Influence by ten (10). Decreases Wealth by four (4). Requires four (4) progress.
----[ ] Arms Facility. Glowing sparks of industry fly between these interconnected factories, an ever hungering machine that consumes raw material to process and refine into tools of war. Already while the metals cool, the air is filled with the cries of soldiers being put through proficiency training to use these weapons fresh from the forge. It is a well-oiled union that fuels the fires of the defense industry.
Benefits and costs varies. Enables recruitment for specified troop kit. This may be taken multiple times with different specializations.
-----[ ] Requires Named Troop Outfit
----[ ] Void Drydock. In order to maximize production and streamline the process, it is best if large voidships are actually built in the vacuum of space, or as close as possible to it. The orbit around a planet is an ideal spot for such a task, especially when paired with a space elevator on the ground to facilitate efficient resource from planetside. Should this link be cut off, the facility grinds to a halt. Benefits and costs varies. Enables recruitment for specified ship class. This may be taken multiple times with different specializations.
-----[ ] Requires Named Ship Class
-----[ ] Star Armory. The allure of grand fortifications remains strong even when among the stars, so the technique has simply been refined and adapted to suit the needs of modern war. It is on a larger scale than any similar structure that may have once existed on ancient Terra, a necessary adjustment to accommodate the more vast nature of stellar warfare. It is not unusual for an entire community to spring up around such a base to do business with those quartered within. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for three (3) regiments. Berth for one (1) destroyer. Basing for one (1) wing. Requires six (6) progress.
-----[ ] Fleet Port. What can be easily mistaken for construction around natural formations is actually purposefully shaped to accommodate for the planned housing of enormous ships meant to cross the void of space. Even when the star sailors onboard rest, the dock workers are awaken performing necessary maintenance and repairs in preparation for the next voyage. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for one (1) regiment. Berth for two (2) cruisers and one (1) destroyer. Basing for one (1) wing. Requires six (6) progress.
----[ ] Chrysanthemum Scales. A regal and ornate building that serves as the system's headquarters for marketplace and trade officers. It is staffed by a mix of Brilliance Knights and Prisms suited for administrative duties, using their Solarium circuits to process incoming information quicker and come up with streamlined delivery chains to ensure a healthy marketplace for the people. Increases Wealth by eight (8). Decreases Resources by four (4). Requires four (4) progress.
----[ ] Lycoris Sanctuary. The Lycoris Knights are those Brilliance Knights who help maintain public order, acting as both counselors and confessors for those in need. This also makes them quite keen on what the public currently feel is most pressing, and so what will best appeal to them. Increases Influence by ten (10). Decreases Wealth by four (4). Requires four (4) progress.
----[ ] Arms Facility. Glowing sparks of industry fly between these interconnected factories, an ever hungering machine that consumes raw material to process and refine into tools of war. Already while the metals cool, the air is filled with the cries of soldiers being put through proficiency training to use these weapons fresh from the forge. It is a well-oiled union that fuels the fires of the defense industry.
Benefits and costs varies. Enables recruitment for specified troop kit. This may be taken multiple times with different specializations.
-----[ ] Requires Named Troop Outfit
Infantry: Increases Military by four (4). Decrease Resources and Wealth by four (4). Requires four (4) progress.
----[ ] Void Drydock. In order to maximize production and streamline the process, it is best if large voidships are actually built in the vacuum of space, or as close as possible to it. The orbit around a planet is an ideal spot for such a task, especially when paired with a space elevator on the ground to facilitate efficient resource from planetside. Should this link be cut off, the facility grinds to a halt. Benefits and costs varies. Enables recruitment for specified ship class. This may be taken multiple times with different specializations.
-----[ ] Requires Named Ship Class
Destroyers: Increases Military by four (4). Decrease Resources and Wealth by four (4). Requires four (4) progress.
-----[ ] Star Armory. The allure of grand fortifications remains strong even when among the stars, so the technique has simply been refined and adapted to suit the needs of modern war. It is on a larger scale than any similar structure that may have once existed on ancient Terra, a necessary adjustment to accommodate the more vast nature of stellar warfare. It is not unusual for an entire community to spring up around such a base to do business with those quartered within. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for three (3) regiments. Berth for one (1) destroyer. Basing for one (1) wing. Requires six (6) progress.
-----[ ] Fleet Port. What can be easily mistaken for construction around natural formations is actually purposefully shaped to accommodate for the planned housing of enormous ships meant to cross the void of space. Even when the star sailors onboard rest, the dock workers are awaken performing necessary maintenance and repairs in preparation for the next voyage. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for one (1) regiment. Berth for two (2) cruisers and one (1) destroyer. Basing for one (1) wing. Requires six (6) progress.
--[ ] [Stewardship] Construct Post. Utilize some empty space in a city to build an independent facility. Cost varies. Each building post may only be built once per city.
---[ ] Requires Target City
----[ ] Requires Building Choice
----[ ] Sunrise Bank. Accounts now guaranteed under government-subsidized insurance! Open an account today, withdraw your money a galaxy away! Increases Wealth by two (2). Decreases Resources by two (2). Requires four (4) progress.
----[ ] Camp Barracks. It is one thing to be willing to kill for a cause, but it is here where the willingness to die for a cause is born and tempered. Today's sacrifices are the heroes of tomorrow. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for one (1) regiment. Requires three (3) progress.
----[ ] Commercial Spaceport. Under the United Empire common law, no trader that does not posses hostile, hazardous, or forbidden material is to be turned away. They are to be allowed to ply their wares as they see fit, though local oversight is certainly permitted. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for two (2) destroyers or one (1) cruiser. Requires four (4) progress.
----[ ] Camp Barracks. It is one thing to be willing to kill for a cause, but it is here where the willingness to die for a cause is born and tempered. Today's sacrifices are the heroes of tomorrow. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for one (1) regiment. Requires three (3) progress.
----[ ] Commercial Spaceport. Under the United Empire common law, no trader that does not posses hostile, hazardous, or forbidden material is to be turned away. They are to be allowed to ply their wares as they see fit, though local oversight is certainly permitted. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for two (2) destroyers or one (1) cruiser. Requires four (4) progress.
--[ ] [Intrigue] Infiltrate Cells. Plant the seeds now for future spycraft opportunities by establishing local support and cover opportunities to slip agents hidden among the populace. Create a spy network in another power. Requires four (4) progress. Further sabotage options require this option first.
---[ ] Requires Target Faction
--[ ] [Intrigue] Cause Unrest. Instruct your cells to purposefully cause chaos in another power, drawing attention away from whatever other covert operations you have orchestrated at the same time. Reduces the chance of discovery on the turn it completes. Requires four (4) progress.
---[ ] Requires Target Faction (Must have Infiltrate Cells)
--[ ] [Intrigue] Send Spies. Have sharp-eyed spies pass through a rival power, using existing cells to help provide a cover for the experts to work and deduce what the enemy is doing now. Discover what primary action another power is focusing on. Requires one (1) progress. Has a low chance for discovery.
---[ ] Requires Target Faction (Must have Infiltrate Cells)
--[ ] [Intrigue] Military Espionage. Direct agents to circumvent security systems and access classified military information to pass onto you, a highly risky but priceless operation. Reveals a power's military composition and current numbers. Requires six (6) progress. Has a moderate chance for discovery.
---[ ] Requires Target Faction (Must have Infiltrate Cells)
---[ ] Requires Target Faction
--[ ] [Intrigue] Cause Unrest. Instruct your cells to purposefully cause chaos in another power, drawing attention away from whatever other covert operations you have orchestrated at the same time. Reduces the chance of discovery on the turn it completes. Requires four (4) progress.
---[ ] Requires Target Faction (Must have Infiltrate Cells)
--[ ] [Intrigue] Send Spies. Have sharp-eyed spies pass through a rival power, using existing cells to help provide a cover for the experts to work and deduce what the enemy is doing now. Discover what primary action another power is focusing on. Requires one (1) progress. Has a low chance for discovery.
---[ ] Requires Target Faction (Must have Infiltrate Cells)
--[ ] [Intrigue] Military Espionage. Direct agents to circumvent security systems and access classified military information to pass onto you, a highly risky but priceless operation. Reveals a power's military composition and current numbers. Requires six (6) progress. Has a moderate chance for discovery.
---[ ] Requires Target Faction (Must have Infiltrate Cells)
--[ ] [Learning] Outfit Troops. Consider what the gear your soldiers carry into battle, and create a new outfit for the boots on the ground to equip themselves with. Cost varies.
---[ ] Requires Troop Unit
--[ ] [Learning] Design Ship. Break out pencils and call up interested naval contractors to kickstart the race to create, prototype, and sell an entirely new spaceship design for your forces. Cost varies.
---[ ] Requires Ship Types
--[ ] [Learning] Design Aircraft. Defense contractors all but salivate at the call to design a new generation of fighter craft, the chance to leave their brand across the galaxy be it on planets or in space. Requires six (6) progress.
---[ ] Requires Troop Unit
---[ ] Infantry. The very basic, but essential, foot soldiers that both take and occupy ground when ordered so. Even with mechanized transports, they move fairly slowly around on the battlefield but when it comes to holding the line, their numbers help absorb dire hits. Requires four (4) progress.
---[ ] Artillery. When more finesse is needed on the battlefield, it is the role of land artillery units to provide. They can bring some of the biggest guns of an army's arsenal to bear to flatten terrain and eradicate any remaining resistance from dug-in units. However, this comes at the price of being incredibly fragile and vulnerable themselves. Requires five (5) progress.
---[ ] Mechanized. Quick and fast fighting vehicles tear across the battlefield at lightning speeds, launching surprise attacks wherever gaps present themselves. While their weapons bark away at the enemy, the doors come slamming open to unload the infantry squads within to aid in the assault or begin already digging in. Speed is key for all in the unit. Requires five (5) progress.
---[ ] Artillery. When more finesse is needed on the battlefield, it is the role of land artillery units to provide. They can bring some of the biggest guns of an army's arsenal to bear to flatten terrain and eradicate any remaining resistance from dug-in units. However, this comes at the price of being incredibly fragile and vulnerable themselves. Requires five (5) progress.
---[ ] Mechanized. Quick and fast fighting vehicles tear across the battlefield at lightning speeds, launching surprise attacks wherever gaps present themselves. While their weapons bark away at the enemy, the doors come slamming open to unload the infantry squads within to aid in the assault or begin already digging in. Speed is key for all in the unit. Requires five (5) progress.
--[ ] [Learning] Design Ship. Break out pencils and call up interested naval contractors to kickstart the race to create, prototype, and sell an entirely new spaceship design for your forces. Cost varies.
---[ ] Requires Ship Types
---[ ] Destroyer. The smallest of notable navy vessels, but vital for domination of local space along and necessary for group troop transports. Requires four (4) progress.
---[ ] Cruiser. Large voidships that traverse the stars and make up the bulk of any fleet that crosses systems. Requires six (6) progress.
---[ ] Cruiser. Large voidships that traverse the stars and make up the bulk of any fleet that crosses systems. Requires six (6) progress.
--[ ] [Learning] Design Aircraft. Defense contractors all but salivate at the call to design a new generation of fighter craft, the chance to leave their brand across the galaxy be it on planets or in space. Requires six (6) progress.
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- If you want an idea of how outdated the plane would be, it'd probably be akin to the Phantom II at this point in time.14 hour moratorium to make a cycle plan.