The Power(Harry Potter/The Gamer)

Voldy said he could have taken blood from any enemy he wanted, he waited for harry specifically in order to copy "A Mother's Love" for himself and in so doing render himself immune to the condition. Probably inspired when he got burned by it when possessing quirrel.

I wonder if we can have blood drawn with a needle?

Anyways, the prophecy is keeping voldy at the same level as us, he is probably going to luck out and find a philosopher stone or some such.
Probably not. I don't think Han Jee-Han has been shown bleeding, but I haven't read the manwha in a few weeks, so I make no claims...

Now the idea that Voldemort got revived when we gained Gamer powers would be pretty funny... as long as he also got stuck in the body of an 11 year old at our starting level. :V

On the other hand, Gamer's Mind would probably stop him from being a raging bag of evil dicks, so, I, for one, welcome our new BFF Mot Elddir.
 
Are you all really doing this again after a mod intervened for the third time and infracted a bunch of people?

While I'm all for avoiding derailing, the topic of the trace and how our abilities as the Gamer affects it is definitely on topic. It is relevant to our decision to use magic, and it is relevant in that we want to know how it is affected by the Gamer.
 
While I'm all for avoiding derailing, the topic of the trace and how our abilities as the Gamer affects it is definitely on topic. It is relevant to our decision to use magic, and it is relevant in that we want to know how it is affected by the Gamer.
Let's just wait for @Halpo133 to weigh in on it? If it's something that's casted on people and our traits don't show it as a status effect, gravy, problem solved. If it's an ambient spell that picks up on magic regardless, not so gravy. Either way, speculating about it won't do much good without the GM weighing in.
 
Somebody mentioned earlier that it's easier to go from 1-20 of a skill than from 98-99. I'm taking the logic a step further and suggesting that having 50 skills at level 20 is better than having 20 skills at level 99. Spread the training out so you'll be prepared, possibly over-prepared, for any situation. Especially the ones you haven't thought of yet!

While I generally find this logic flawed at least so far as it pertains to most redundant skills (mostly as being exceptionally skilled at one method of doing something is likely better than being passably skilled in 5 methods of doing is, since the multiple methods will only give minor advantages on accomplishing the task compared to just having one skill of the same level), I do agree that in the case of this and a handful of other stealth skills (along with fighting since being able to perform well in melee combat is always good for a backup if distance is closed rather than relying purely on a ranged method). In this case the reasoning would be largely based on the issue of the generally illicit nature of what spells pertaining to theft and lock opening are used for. If the trace is on us and they are just not punishing us for casting magic around Moody, then it may attract some unwanted attention if they suddenly notice us opening lots of locks or otherwise seeming to be using an inordinate number of spells that seem tailored for breaking the law. If the trace is actually no on us, then there is still the risk someone might be able to detect that magic was used to perform the given task, or worse if they use the spell to check what the most recent spells we cast were and find we used a spell that would explain some missing item or the like. For those purposes having knowledge of mundane methods would be useful.

So far as stealth and investigation, the stealth skills will help even in the event that we use magic to make ourselves even harder to find. After all, being invisible doesn't help much if you can't move quietly or stay out of people's way (and sometimes just being disguised or the like may work better, which can take knowing how to avoid unwanted attention). Investigation similarly seems prone to benefit from the mundane skill even with magical aids, since there don't seem to be any spells to just solve a problem, you can only really use various ones as tools while applying otherwise mundane reasoning (if perhaps reasoning that involves fantastical elements as possible).

owrtho
 
okay, I have to admit I skipped a lot of pages after the last story post. Still what I speed read seems to discuss usefull skills to train form the various D&D classes.

There was one example which stood out: Use Any Item from the thieve. A user asked what uses this skill would have in a (mainly) Harry Potter verse. Just to give some examples: you could fake the DeathStick into thinking you are its master, irregardles of who actually is; you could fake using Parselmouth (yes we have it but still, you could); you could walk into the female dormitorys faking out the stairs; open the doors to the various houses etc...

Basically it is a skill that gives you the chance to use any magic item which has restrictions on its use by bypassing those restrictions: gender, race, age ability, alignement etc.

This is incredibely broken in Harry Potter where they use magic for everything. This skill would be invaluable! Especially as it is a skill and not magic in itself.

EDIT: Just for safety (and so no one votes on bad information) my description is from D&D3 not AD&D which is what Harry has in the actual quest. I do not (yet) know what it truly works like in AD&D.
 
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Basically it is a skill that gives you the chance to use any magic item which has restrictions on its use by bypassing those restrictions: gender, race, age ability, alignement etc.
And that would combo quite well if we grab the Metamorphmagus trait, allowing us to pretend to be female or some other species than human, and then tricking magical detections into believing it.

owrtho
 
There was one example which stood out: Use Any Item from the thieve. A user asked what uses this skill would have in a (mainly) Harry Potter verse. Just to give some examples: you could fake the DeathStick into thinking you are its master, irregardles of who actually is; you could fake using Parselmouth (yes we have it but still, you could); you could walk into the female dormitorys faking out the stairs; open the doors to the various houses etc...
Do you have the specific rule for this? when it was mentioned before QM pointed out we are using AD&D and that this sounds decidedly 3.5ish.
I looked and AD&D and the best I found is:
http://wiki.cementhorizon.com/pages...ichtypesofmagicalitemsinAD&D2ndEdition?-Thief
Thief

"They are allowed to use a wide variety of magical items, weapons, and armor" (Rogue)
"Use Scrolls: At 10th level, a thief gains a limited ability to use magical and priest scrolls. A thief's understanding of magical writings is far from complete, however. The thief has a 25% chance to read the scroll incorrectly and reverse the spell's effect."

Bard

"They are allowed to use a wide variety of magical items, weapons, and armor" (Rogue)
"Upon reaching 10th level, a bard can attempt to use magical devices of written nature-- scrolls, books, etc. However, his understanding of magic is imperfect (although better than that of a thief), so there is a 15% chance that any written item he uses is read incorrectly."
 
There was one example which stood out: Use Any Item from the thieve. A user asked what uses this skill would have in a (mainly) Harry Potter verse. Just to give some examples: you could fake the DeathStick into thinking you are its master, irregardles of who actually is; you could fake using Parselmouth (yes we have it but still, you could); you could walk into the female dormitorys faking out the stairs; open the doors to the various houses etc...

Basically it is a skill that gives you the chance to use any magic item which has restrictions on its use by bypassing those restrictions: gender, race, age ability, alignement etc.

This is incredibely broken in Harry Potter where they use magic for everything. This skill would be invaluable! Especially as it is a skill and not magic in itself.

I don't think that's how that skill works and I think we are using different definitions of 'item'. Items are equipment, consumables and other miscellaneous stuff that you can carry in your inventory. Stairs are not items. Neither are doors. I don't see how it would allow you to fake mastery of the Elder Wand. You can use the wand without being its master: see Voldemort. And I honestly have no idea how you think it would allow someone to speak Parseltongue.
And unless I was mistaken and the skill is part of AD&D, we cannot learn it anyway.
 
I don't think that's how that skill works and I think we are using different definitions of 'item'. Items are equipment, consumables and other miscellaneous stuff that you can carry in your inventory. Stairs are not items. Neither are doors. I don't see how it would allow you to fake mastery of the Elder Wand. You can use the wand without being its master: see Voldemort. And I honestly have no idea how you think it would allow someone to speak Parseltongue.
And unless I was mistaken and the skill is part of AD&D, we cannot learn it anyway.

I can see it being used with the Elder Wand. It would probably be a bluff check to fake Parseltongue, and I think those disguise and misdirection skills help a lot with that.

Really, grinding Thief to a reasonable level is a reasonable choice. The extra sneak attack bonus by itself would be worth it, but remember, if there are methods to become invisible and move silently with magic, there certainly are methods to detect those people. And we are no masters of either spells or infiltration.

Who knows when we will need to pick a lock without allerting others? Who knows when the lock is trapped so it explodes in the face of whoever casts Allohomora on it? Who knows when someone will be sneaking up on us? Who knows when we will need to bluff our way out?

I see no reason whatsoever for not training something as simple as the Thief Quest line, specially when it comes full of benefits. Same thing for getting Godrics Griffindor's sword for ourselfs. That's one of the biggest Hogwarts treasures there ever was. Why not buy a top notch magical dagger instead and doing it the simple way?

KISS folks.
 
I don't think that's how that skill works and I think we are using different definitions of 'item'. Items are equipment, consumables and other miscellaneous stuff that you can carry in your inventory. Stairs are not items. Neither are doors. I don't see how it would allow you to fake mastery of the Elder Wand. You can use the wand without being its master: see Voldemort. And I honestly have no idea how you think it would allow someone to speak Parseltongue.
And unless I was mistaken and the skill is part of AD&D, we cannot learn it anyway.
from the top
-Consumables and miscellaneous stuff you carry in your inventory are not the only item types.
-MAGICAL stairs and MAGICAL doors are most definitely items. They are, specifically, wonderous items (anything that doesn't fall into another specific category), which includes an extremely diverse types of items
-The skill he is referring to (the 3e version) lets you emulate pretty much anything to use an item to its full potential, it is bluffing the item in a sense, but it does NOT use bluff skill, rather it uses UMD skill. You can overcome alignment limitation, racial limination, ability score limitation, and any other limitation an item might have on who can use it to its fullest potential. However, this is AD&D not 3e
-While anyone can use the wand, they can't use it to its maximum potential, which UMD explicitly cover with items such as holy avengers as an example. (which have different benefits depending on who is using them)
-He didn't say it will let you speak parseltongue, he said it will let you overcome the limitation of NEEDING to speak parseltongue to use an item. The 3e version actually would, yes. but again, AD&D, so he is wrong.
-That is actually a part where AD&D it is not a skill but a feature of rogues, and we seem to get those.

All that being said, earlier point stands, all i could find about UMD in AD&D is some vague mention that rogues can use a "wide variety" and then a specific mention that at level 10 they get to use all scrolls (with backlash chance of 25% or 15% based on whether they are bard or theif)
 
I'm pretty sure there is a greater consensus that the next time we get a training vote, we're devoting an action to learning the ins and outs of the menu systems. I don't think Harry knows a lick about game mechanics, so it hasn't thought to look into that sort of thing.

When we voted not to tell anyone early one, apparently Harry spent some time going over his menus and figuring out how at least some of it worked. It would be best to see what the GM says we know how to do before we spend time on that.

Besides, there's nothing stopping us from doing that at Hogwarts during some of our free time in the first week. Next week's training should focus on things we can't do or would lose access to for a while, like Moody. We can probably figure out the party invite mechanic by bringing him into a dungeon with us, as well as how experience distribution works when there's too high a level gap.
 
Besides, there's nothing stopping us from doing that at Hogwarts during some of our free time in the first week. Next week's training should focus on things we can't do or would lose access to for a while, like Moody. We can probably figure out the party invite mechanic by bringing him into a dungeon with us, as well as how experience distribution works when there's too high a level gap.
I'd much rather have that stuff subvocalized/telepathically directed before Hogwarts. Going around muttering "Observe" or any of the other skills and swiping at the air is bound to start rumors.
 
I'd much rather have that stuff subvocalized/telepathically directed before Hogwarts. Going around muttering "Observe" or any of the other skills and swiping at the air is bound to start rumors.

Harry knows enough to not say "observe" when people are watching, as already established by the GM, and Observe/Magic Sight still requires we seem to stare at stuff anyways. Also, most of the skills we will use in public are done via a wand. I don't think we'll be yelling out "Smite Evil" and punching things in the middle of a crowded hallway between classes.

Besides, Harry is 11. Kids do weird stuff. And they'll probably just gloss over the occasional oddity as we do awesome stuff like be perfect in all our classes, beat up a troll, and just generally be the Boy Who Lived. I doubt anyone is going to remember much that Harry mumbled a bit to himself in the first week, if they even notice.
 
Harry knows enough to not say "observe" when people are watching, as already established by the GM, and Observe/Magic Sight still requires we seem to stare at stuff anyways. Also, most of the skills we will use in public are done via a wand. I don't think we'll be yelling out "Smite Evil" and punching things in the middle of a crowded hallway between classes.

Besides, Harry is 11. Kids do weird stuff. And they'll probably just gloss over the occasional oddity as we do awesome stuff like be perfect in all our classes, beat up a troll, and just generally be the Boy Who Lived. I doubt anyone is going to remember much that Harry mumbled a bit to himself in the first week, if they even notice.
Or they'll think we're a bit mad, and thus logically must be the next Albus Dumbledore. Either way, no problem for us.
 
I always wondered why the canon gamer didn't just go "help" or "f1" or "manual" or "main menu" or some such. I am guessing so that the author could invent new things later as he deems necessary
 
Okay thats what I get for skipping derails: I missed the critical information that we have AD&D not D&D3 classes.

As most of the questions that were asked in reaction to my previous post have been answered by other people I wont go into those any further, until I had a look into AD&D.
 
. . . I've... got an idea for an omake... but I'm hesitant to write it because I don't know where to put it (in IC chronological orientation) I'm leaning toward the first week of the summer break between first and second year, if Moody remains our bodyguard at the Dursleys... but it could theoretically go to during the fourth week before our first year. And it also opens what is essentially Pandora's box quest wise. Not to mention assumes some details regarding the Gamer powers... Largely it's a sort of open ended round robin of SV'ers pulling a "you got mail" on Gamer Harry. Which would, if accepted as quest canon, allow extra temporal content delivered for shits and giggles. And bring the concept of reading comics up in the first post... before others run off with the idea I'd like to get @Halpo133 permission to start the omake chain to begin with... largely starting with 9th year language books, and [language] to English, and English to [language] dictionaries. And suggestion for a new ability that could conceptually be created and some work on it's benefits, and flavor texts.
 
Do you have the specific rule for this? when it was mentioned before QM pointed out we are using AD&D and that this sounds decidedly 3.5ish.
I looked and AD&D and the best I found is:
http://wiki.cementhorizon.com/pages...ichtypesofmagicalitemsinAD&D2ndEdition?-Thief
Okay thats what I get for skipping derails: I missed the critical information that we have AD&D not D&D3 classes.

As most of the questions that were asked in reaction to my previous post have been answered by other people I wont go into those any further, until I had a look into AD&D.

There's an epic feat for thief which does this, but it's in "DM Options: High-level campaign", and this is 1995. I kinda remember it because I used my fighter/thief for solo Baldur's Gates play.
 
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