Flagship Name

  • Spirit of Fire

    Votes: 21 47.7%
  • Vigilance

    Votes: 23 52.3%

  • Total voters
    44
  • Poll closed .
] Alpha Legion Ragnarok Contigency - After hearing of the events on Gehenna and the Warden's reaction, Alpharius/Omegon have created a serious of contingencies in case a Primarch falls. In this event, the Alpha Legion will cripple other Legions and buy time while warnings are sent out to loyalist Legions, and suspected traitors will be purged.

That'd throw the Heresy into a fine mesd
 
Lorgar may well be a lost cause with the whole Kor Phaeron thing. Mortarian may be lost because of Typhon.
 
Lorgar may well be a lost cause with the whole Kor Phaeron thing. Mortarian may be lost because of Typhon.
Mortarion is a beacon of sanity in a galaxy filled with wretched witches and their consorts. :V

The voice in his head, the one that rails against everything good and decent, only gives him the best of advices.

"The message had been phrased to make it sound like a request, but in truth, it was a summons.
It was a father's demand to his son, the orders of a general to his soldier.
Make haste to my side, it said, so we may speak.
It pretended to be spoken among equals, but Mortarion knew that it was anything but. The Emperor of Mankind could not utter a single word without it becoming an inviolate command.
And who are you to defy your gene-father? The question echoed in the depths of the warrior's clouded thoughts. It came to Mortarion in a ghostly voice he almost recognised."

"Mortarion was an outsider, then a warrior, and finally a leader. He raised an army that took back the planet one domain at a time, and christened the best of those freedom fighters as his Death Guard. He named them as his unbroken blades.
He dwelled on thoughts of those warriors – of Rask and Murnau, Skorvall and Kargul and the others – and of course his acerbic brother-in-battle, his fellow exile Callas Typhon.
That questioning voice he heard in his thoughts always sounded like Callas. Indeed, it was his old friend's way to challenge everything, and to ask the unaskable questions."
 
Last edited:

Alright, last Omake rewards of the ones that I see. Let's see if someone puts up an Omake before I finish. Alright, for this Omake, Chief did mention the Martion FG, which was fixed so that is definetely a plus. I like Vulkan's characterization as well as Perturabo's (I believe he is ok at the beginning of the Crusade). For the rewards, here they are:

[] Ear of Mars - Kelbor-Hal doesn't like the Emperor or many of the Space Marines. He does not think of the Emperor as the Omnissiah and wishes the Space Marine Legions didn't hoard their STCs. Yet, the Eternal Wardens are different. They are true servants of the Omnissiah. As such, he is on good terms. *Gain Kelbor-Hal as an even higher relationship than he is currently*
[] The Collaboration - Studying Station Gehenna would take decades. It needed to be purified, then catalogued, then finally it could studied. Still, a lot could be learned from it. It was a remnant of the Dark Age, and multiple Primarchs would collaborate on it. *+10 to background rolls to study the station*
[] "NOT AS PLANNED! NOT AS PLANNED!"
[] "Hydra dominatus."
 
Alright, last Omake rewards of the ones that I see. Let's see if someone puts up an Omake before I finish. Alright, for this Omake, Chief did mention the Martion FG, which was fixed so that is definetely a plus. I like Vulkan's characterization as well as Perturabo's (I believe he is ok at the beginning of the Crusade). For the rewards, here they are:

[] Ear of Mars - Kelbor-Hal doesn't like the Emperor or many of the Space Marines. He does not think of the Emperor as the Omnissiah and wishes the Space Marine Legions didn't hoard their STCs. Yet, the Eternal Wardens are different. They are true servants of the Omnissiah. As such, he is on good terms. *Gain Kelbor-Hal as an even higher relationship than he is currently*
[] The Collaboration - Studying Station Gehenna would take decades. It needed to be purified, then catalogued, then finally it could studied. Still, a lot could be learned from it. It was a remnant of the Dark Age, and multiple Primarchs would collaborate on it. *+10 to background rolls to study the station*
[] "NOT AS PLANNED! NOT AS PLANNED!"
[] "Hydra dominatus."
As interesting as some others might be. I think I just really truly terribly despise Tzeentch. So, [] "NOT AS PLANNED! NOT AS PLANNED!" Is my choice.
 
What could the invisible one mean?
I don't know... It doesn't seem to have anything directly to do with the Omake I wrote. Which... suggests its the wild-card option. I don't really know what it could mean, outside of maybe a bonus to the Alpha Legion?

Alright, it is done. I am now caught up on Omakes.
Yeah... taking a bit of a break. I still have IDEAS though... so might make more before too long. I'm... not writing too many am I? I'm trying to pick bonuses that will have more narrative effects than just straight up roll bonuses. But I don't want to mess up your story with it or anything...
 
Last edited:
Kesar Dorlin's Chaos and Warp Spawn Primer
Chapter 1: Chaos Cults and Cultists
Within dark and forgotten places hide the enemies of the Emperor. You have been chosen to enter such places
Of all organizations, none are more so deadly then that of the Chaos Cults. Xeno Empires may pressure us outwardly, but they are easily handled. Cults however are different regard. They are those who worship the foul beings of the Warp none as Daemons, who plot regularly within our own borders, on our planet to lay low our great Imperium. All planets and civilizations which call the Imperium home are in grave danger, for these cults can find homage on any of them. They are diverse in practice and membership as imaginable.

All are vulnerable to the temptations of Chaos, from the lowest wretch to the highest champion - any and all can fall. From sacrificial cults on Feudal Worlds to clandestine societies operating in guise on Civilian Worlds, Chaos can tempt all. And when one falls... so to due others, be wary for where there is one, there are many creeping about throughout the shadows.

Chaos Cults tend to be clandestine in nature, however, it is not unusual for the open worship of these Foul Warp Beings to be expressed accumulating into situations similar to those that plague my homeworld Valhalla. Many may claim those skulking about in the shadows, slowly but surely working to tear apart the society and people are the most dangerous of threat. While others will argue that they who commence in open worship and dialogue, engaging in countless actions to overthrow, kill, and enslave the populace of their planet are the more dangerous. This chapter, this book will take a neutral stance. It is not here to debate the merit of either tactic, merely allow you to recognize the wretches and propose ways to handle them for either side. Thus, let us begin.
The Emperor's realm must be cleansed of taint, we shall destroy it through faith and the sword.


Methodology of Chaos Cults often differ, though they're seems to be an extremely large array tactics implemented by these organizations they all tend to fall into four differing styles as seen by the Warp Predators. The reasoning for these four separate styles shall be expanded upon further in the primer. Overall, the groups tend to act within a planet, or galactic entities own legitimate organizations, such as trade unions, charitable organizations, religious organizations and they use this to accumulate local or planetary power. Extreme political parties also seem to attract attention of these cults, as they naturally draw in power-hungry and mentally-unbalanced individuals who tend to be very good cultists.

A very successful organization can achieve real political power, potentially gaining enough strength that the cult might seize control of the planet without resorting to outright rebellion. It is here issues begin, for once Chaos takes root untold numbers begin to suffer. With the seizure of power, eventually either an uprising will occur for those planets who aren't controlled by the Cults or they begin the process of tainting the planet and sacrificing it's people to foul daemons that infest the warp.

For those planets who face uprisings caused by Chaos Cults, it can often be seen to either have been a purposeful uprising fully planned or an entirely accidental one caused by large numbers of cultists and the inability to keep the cult a secret. The dangers faced here are that Cultists can and will actively count upon the Warp Entities labelled as Daemons for support and often sacrifice large numbers of innocents and themselves to call out amounts of Daemons or even more powerful entities labelled Greater Daemons. Though physical damage can seem to dispel these Entities, it needs to be extreme amounts of force and often times the Entities are further empowered by the sacrifices made. Thus, increasing the difficulty and deadliness of this enemy. It should be cults and cultist quality is highly diversified and can range from elite units on par with Imperial Army units to those no better then Feudal World Savages, such is the stark difference.

The most dangerous aspect of these cults is not their ability to summon daemons, nor the Warp induced abilities some may gain - but the corruptive aspect of their physical and verbal presence. With the corruption inside of them tainting others and the land, often causing others to fall - while their words work as insidious whispers poisoning the hearts, minds, and souls of men and women alike. The author can only offer up various ideas to aid in those steeling theirselves against such whispers and proclaiming that any wounds suffered against the cultist have surrounding skin torn out and the wound cauterized to burn out the potential rot and taint that may sink in.
Harden your soul
The origins of new Chaos Cultists are legion for the powers of darkness are ever quick to promise glory. Trillions of souls labour night and day in an increasingly hostile universe. Kilometres-high hive-cities boil with overpopulation, dense hab-complexes sprawl across continents, and Industrial Worlds grind and churn by the efforts of uncounted workers under the steely gaze of their high-handed overlords. But the Adepts of the established order cannot be everywhere at once.

The cultists of Chaos can be found, in one form or another, almost anywhere the Imperium has spread. At first glance, they are indistinguishable from normal men and women, but under their clothes, their flesh is tattooed and branded with sigils that hurt the eyes of any who look upon them. Improvised armour is donned and long-hidden weapons are broken out as the cultists prepare to overthrow the Imperium one hab-block at a time. Rag-tag companies band together under the demagogues that arrive in their midst.
Every man is a spark in the darkness, by the time he is noticed he is gone forever. A retinal after-image that fades and is obscured by newer, brighter lights.
Chaos Cultists can come from almost any background. After all, even a man who has nothing left can still barter away his soul. The mutational "gifts" received by the most powerful cultists can be strange. A favoured devotee might have muscles of living steel, flailing sucker-tentacles in place of a tongue, or the horned head of a mindless beast. Regardless of their station, each of these dangerous malcontents trains their mind and body for the day when the favoured will lead them to a darkly glorious future, when they can rise up against the hated order of the Imperium and set the galaxy aflame.

Equipment of the Chaos Cultist:

The Chaos Cultists are garbed in ragged cloaks, macabre masks and sinister-looking hoods, and display an array of intricate features from studs and straps to daggers, wires and pouches. Cultists often carry a mixture of close combat weapons and ranged weapons, including spiked maces, flails, autoguns and auto pistols, as civilian populaces rarely have access to armouries until after the uprising has succeeded.

Next Page > 4 Side of Chaos Cults, and How to Identify Them

Here's what I got thus far, going to try to think of what I can go back and fix in this specific one and make better. However, for now... I guess it's done?
 
Last edited:
I'm almost afraid of posting an omake on here because I don't know if I could find my feet on here.
Don't be afraid to try. In fact, hell, be a loser. (No seriously. check out this song. ) Its better than being an observer yeah?

Dangit... was halfway through an omake, and I screwed up and copy-pasted the video with my omake still on the clipboard... :(
 
Don't be afraid to try. In fact, hell, be a loser. (No seriously. check out this song. ) Its better than being an observer yeah?

Dangit... was halfway through an omake, and I screwed up and copy-pasted the video with my omake still on the clipboard... :(


I don't suppose Control + z saved it? That sucks though, it always sucks when copy-pasting goes wrong.
 
Tried starting on a flowchart version of the tech tree. It is not done yet, but can someone take a look over it on the section i already completed?

OOPs not working quite right.

Edit: any good recommendations for uploading wide images that SV likes?
 
Last edited:
Ok, got a sorta-omake for you @Daemon Hunter as a prompt for new research opportunity(s).
Think of it as half-O-make

basic premise is that kesar wants to take the opportunity to try to study the less-tainted instances of technology to see when the mimetic effect spreads.
So he proposes that the less-corrupted instances of tech be placed on a void-station with plenty of contingency's in-place which if you could make it including the following major-
contingency's and fail-safes (but not exclusive to):
(1): the station has explosives set throughout the entire thing, set to explode if any one of dozens of detonators go off: better the station be lost then fallen.
(2): the station is custom built with multiple sections sealed from each-other starting from the inside-out. the tainted materials are stored on the very middle and any attempts to remove them from said location sets of detonators. This allows us to do (3).
(3): only the DUMBEST of our scientists are sent into the middle, this means that when they fall that they cannot trick the scientists in the outer rings. Their job is to do nothing more then to make in-depth-notes about everything about the tech. the results will then be burned without study. The next outer ring will then study the behavior of the inner scientists and make notes of their behavior and changes (should include in-depth interviews, scans and study's into every inner-member. their results is cataloged and placed in a drive that instantly destroys itself if anyone attempts to access it without authority.
(4): the third and final outer ring is security, they are instructed to prioritize the containment of both the middle and inner rings before anything else.
(5): the station has no way to leave in general, instead, ships will dock with it and leave a capsule that is sealed from the pilot-seat entirely. The only way to leave is when a ship that does not have a de-tachable capsule comes by which is only during randomly set times. the people leaving are then thoroughly interviewed and scanned after leaving as well.
(6): all persons on the station have volunteered and have acknowledged that their lives are forfeit under pretty much any conditions at all. especially the inner-ring inhabitants who will in all likelihood spend their lives there. (soft-plans to perhaps one day use high-level taint-detection runes to see if they can safely leave). This means the inner-habitat has living space for the inner-ring inhabitants.
(6b): Due to the stress involved with this job many will find themselves stressed out, so included in each ring of the station is also psychiatrists (I would have said priests...but this is 30K not 40k) that will work with only persons of that ring.
(7): and of course, some non-FTL ships are in the surrounding area of a star system with no inhabitable planets or celestial bodies ready to act as yet another layer of destructive potential.
(8): If the station fails to pulse a certain Morse-code (so no actual information is included) every now and then. the station is assumed corrupted.
(9): a different station is used as a additional go-between for when occasional FTL-capable ships enter the system to drop supplys off and exchange crew/scientists.
(10): the middle ring scientists will use this set-up to enact the procedure I out-lined in: {
( The Lost Primarch Quest | Page 77 : search with ctrl-f = "memetic hazard" )
} to perform hopefully safe research on the corruptive items in the inner ring.
(11): none of the resulting research, conclusions, ideas or information of any kind is allowed to be placed on the same leaving ship at the same time and is then only collected for study by well-trusted persons which for now only includes kesar (and emps presumably.)

The idea for this is to prompt for research into the corruptible nature of various objects which of course is most notably chaos-tainted objects. For now it will only accept low-tainted objects. Eventually as we get better runes we can perhaps attempt to study more tainted objects. So the idea is to create a warp-corruption study research tree with this lab which has something like +25 DC (due to how much information is destroyed regularly) and double years for its research-items (at least for now) that will let us learn when/where/how chaos spreads. ALSO, on rolls that fail bad enough, (maybe for <10), not only does a year go un-productive. but a few years of progress is lost and on crit-fail the station has to also be re-built. This will strongly require us to have plenty of research buffs for even the simpler-level researches. These researchs will be called "dangerous" researches.

These researches that I'm prompting for will give things like:
(1): bonus's for research relating to slowing/preventing/stopping chaos corruption.
(2): research in to daemons.
(3): certain researches into warp in general (ones which might require a more universal knowledge, thus requiring knowledge of how the warp has spawned chaos).
(4): understanding souls.
(5): finding weapons that specialize against warp-beasts of any kind.
(6): behavior of certain types of chaos and daemons

I'm guessing we would have to ask emps for this, so if this is the case can I roll for if he gives us permission to set this up?
write-in request could be something like:
"You have ordered me and my legion to be the force that is sent against daemons and all fowl beasts of the warp, an order I plan to fulfill to the best of my ability. But to truly do our best against them we must understand at the least of how the most dangerous of their tools can harm us-their corruptible nature-. Allow me to perform research into this with our without your over-sight or any additional safety's you demand of me in regards to it and I believe it will help enormously in the long run.
 
Last edited:
Chapter 1: Chaos Cults and Cultists
Within dark and forgotten places hide the enemies of the Emperor. You have been chosen to enter such places
Of all organizations, none are more so deadly then that of the Chaos Cults. Xeno Empires may pressure us outwardly, but they are easily handled. Cults however are different regard. They are those who worship the foul beings of the Warp none as Daemons, who plot regularly within our own borders, on our planet to lay low our great Imperium. All planets and civilizations which call the Imperium home are in grave danger, for these cults can find homage on any of them. They are diverse in practice and membership as imaginable.

All are vulnerable to the temptations of Chaos, from the lowest wretch to the highest champion - any and all can fall. From sacrificial cults on Feudal Worlds to clandestine societies operating in guise on Civilian Worlds, Chaos can tempt all. And when one falls... so to due others, be wary for where there is one, there are many creeping about throughout the shadows.

Chaos Cults tend to be clandestine in nature, however, it is not unusual for the open worship of these Foul Warp Beings to be expressed accumulating into situations similar to those that plague my homeworld Valhalla. Many may claim those skulking about in the shadows, slowly but surely working to tear apart the society and people are the most dangerous of threat. While others will argue that they who commence in open worship and dialogue, engaging in countless actions to overthrow, kill, and enslave the populace of their planet are the more dangerous. This chapter, this book will take a neutral stance. It is not here to debate the merit of either tactic, merely allow you to recognize the wretches and propose ways to handle them for either side. Thus, let us begin.
The Emperor's realm must be cleansed of taint, we shall destroy it through faith and the sword.


Methodology of Chaos Cults often differ, though they're seems to be an extremely large array tactics implemented by these organizations they all tend to fall into four differing styles as seen by the Warp Predators. The reasoning for these four separate styles shall be expanded upon further in the primer. Overall, the groups tend to act within a planet, or galactic entities own legitimate organizations, such as trade unions, charitable organizations, religious organizations and they use this to accumulate local or planetary power. Extreme political parties also seem to attract attention of these cults, as they naturally draw in power-hungry and mentally-unbalanced individuals who tend to be very good cultists.

A very successful organization can achieve real political power, potentially gaining enough strength that the cult might seize control of the planet without resorting to outright rebellion. It is here issues begin, for once Chaos takes root untold numbers begin to suffer. With the seizure of power, eventually either an uprising will occur for those planets who aren't controlled by the Cults or they begin the process of tainting the planet and sacrificing it's people to foul daemons that infest the warp.

For those planets who face uprisings caused by Chaos Cults, it can often be seen to either have been a purposeful uprising fully planned or an entirely accidental one caused by large numbers of cultists and the inability to keep the cult a secret. The dangers faced here are that Cultists can and will actively count upon the Warp Entities labelled as Daemons for support and often sacrifice large numbers of innocents and themselves to call out amounts of Daemons or even more powerful entities labelled Greater Daemons. Though physical damage can seem to dispel these Entities, it needs to be extreme amounts of force and often times the Entities are further empowered by the sacrifices made. Thus, increasing the difficulty and deadliness of this enemy. It should be cults and cultist quality is highly diversified and can range from elite units on par with Imperial Army units to those no better then Feudal World Savages, such is the stark difference.

The most dangerous aspect of these cults is not their ability to summon daemons, nor the Warp induced abilities some may gain - but the corruptive aspect of their physical and verbal presence. With the corruption inside of them tainting others and the land, often causing others to fall - while their words work as insidious whispers poisoning the hearts, minds, and souls of men and women alike. The author can only offer up various ideas to aid in those steeling theirselves against such whispers and proclaiming that any wounds suffered against the cultist have surrounding skin torn out and the wound cauterized to burn out the potential rot and taint that may sink in.
Harden your soul
The origins of new Chaos Cultists are legion for the powers of darkness are ever quick to promise glory. Trillions of souls labour night and day in an increasingly hostile universe. Kilometres-high hive-cities boil with overpopulation, dense hab-complexes sprawl across continents, and Industrial Worlds grind and churn by the efforts of uncounted workers under the steely gaze of their high-handed overlords. But the Adepts of the established order cannot be everywhere at once.

The cultists of Chaos can be found, in one form or another, almost anywhere the Imperium has spread. At first glance, they are indistinguishable from normal men and women, but under their clothes, their flesh is tattooed and branded with sigils that hurt the eyes of any who look upon them. Improvised armour is donned and long-hidden weapons are broken out as the cultists prepare to overthrow the Imperium one hab-block at a time. Rag-tag companies band together under the demagogues that arrive in their midst.
Every man is a spark in the darkness, by the time he is noticed he is gone forever. A retinal after-image that fades and is obscured by newer, brighter lights.
Chaos Cultists can come from almost any background. After all, even a man who has nothing left can still barter away his soul. The mutational "gifts" received by the most powerful cultists can be strange. A favoured devotee might have muscles of living steel, flailing sucker-tentacles in place of a tongue, or the horned head of a mindless beast. Regardless of their station, each of these dangerous malcontents trains their mind and body for the day when the favoured will lead them to a darkly glorious future, when they can rise up against the hated order of the Imperium and set the galaxy aflame.

Equipment of the Chaos Cultist:

The Chaos Cultists are garbed in ragged cloaks, macabre masks and sinister-looking hoods, and display an array of intricate features from studs and straps to daggers, wires and pouches. Cultists often carry a mixture of close combat weapons and ranged weapons, including spiked maces, flails, autoguns and auto pistols, as civilian populaces rarely have access to armouries until after the uprising has succeeded.

Next Page > 4 Side of Chaos Cults, and How to Identify Them

Here's what I got thus far, going to try to think of what I can go back and fix in this specific one and make better. However, for now... I guess it's done?

Alright, I like this, it's a good description of the general overview of chaos cults and I will say that if you had picked Daemonic Lore at the start, this would have been very similar to a research in that tree. Now, rewards:

[] Primer for Detecting Cultists - Following his experience with a variety of different cultists, Kesar put down his thoughts on how to counter them in a primer. This primer has proven instrumental in countering the forces of chaos throughout the Imperium. *+1 to counterring cultists across the Imperium*
[] Experience with Cultists - With so much experience dealing with cultists, Kesar worked to ensure that his domain knew how to counter them. He wrote a guide to this effect, and thought Eternal Wardens who spread this knowledge to planets in his domain. *+5 to counterring cultists in Kesar's domain*
[] Unlock the cultist tech tree
 
Alright, I like this, it's a good description of the general overview of chaos cults and I will say that if you had picked Daemonic Lore at the start, this would have been very similar to a research in that tree. Now, rewards:

[] Primer for Detecting Cultists - Following his experience with a variety of different cultists, Kesar put down his thoughts on how to counter them in a primer. This primer has proven instrumental in countering the forces of chaos throughout the Imperium. *+1 to counterring cultists across the Imperium*
[] Experience with Cultists - With so much experience dealing with cultists, Kesar worked to ensure that his domain knew how to counter them. He wrote a guide to this effect, and thought Eternal Wardens who spread this knowledge to planets in his domain. *+5 to counterring cultists in Kesar's domain*
[] Unlock the cultist tech tree


Hm... just curious, the Cultist Tech Tree, meaning what exactly entirely?

Also the Primer has a minimal affect across the Imperium, but us sharing this could net us good will from a decent amount of people. (Secret reward if choosing to dispense it all across the IOM?)

Dispensing into the EW allows us to get a modifier on the one thing we literally can only have a Rebellion from on our planet's... welp.

Will pick once Daemon elaborates a little further regarding CTT.

Edit: I wonder if anyone noticed anything specific in the omake?
 
Back
Top