Flagship Name

  • Spirit of Fire

    Votes: 21 47.7%
  • Vigilance

    Votes: 23 52.3%

  • Total voters
    44
  • Poll closed .
Kesar - reads every single book before handing them over to Magnus and promptly begins assembling some horrible Frankenstein that will come online at level 8 or so.

Perturabo - bard, now he decides who gets credit for what

Guillaman - druid, goodberries for days punk

Sanguinius - Warlock, I have finally found a place to vent my edgelord impulses

Fulgrim - Monk, my body is a weapon, a temple, and a work of art

Ferrus Manus - warforged armorer artificer, I AM MY ARMOR!

Alpharius - Paladin, no I'm not sucking up to Kesar!

Omegon - Barbarian, no this is not a jab at Angron!

Magnus - Wizard chronurgy, haha! Ultimate power and knowledge will be mine!

Lion - Battlemaster fighter, I am the best at melee combat.

Leman - Fighter samurai, no you are not.

Curze - Life cleric, neat I can just be nice for a bit.

Vulkan - Sorcerer wild magic, we shall have a marvelous time my brothers!

Horus - Rogue, I'm just gonna be a little gremlin for a bit

Mortarion - zealot barbarian, resilience is the path to victory

Rogal - coffeelock with defensive/terrain shaping spells, I am unstoppable.

Corvus - ranger drakewarden, befriends every animal the party sees

Khan - ranger beastmaster, played a small race just so they could have a medium sized companion mount that worked in the dungeon, is disturbingly effective
 
Last edited:
List of all Runes, ‘Try it and find out.’

List of all Runes, 'Try it and find out.'

Legend:

Basic Rune. (2 years to make, DC 10 for each step. Volumetric design requires a minimum of 100 cubic inches.)

Advanced Rune. (3 years to make, DC 15 for each step. Volumetric design requires minimum of 500 cubic inches.)

Master Rune. (6 years to make, DC 20 for each step. Volumetric design requires minimum of 1000 cubic inches.)

Grandmaster Rune. (3 years to make, DC 25 for each step, each has a special requirement. Volumetric design requires a minimum of 10k cubic inches.)

Primal Rune. (Requires one year to create, no DC needed, each has a near-impossible requirement. Volumetric design requires a minimum of ??? cubic inches.)

Lost Rune. (Requires the design to be possible to make, variable DC and steps depending on true tier, each is completely impossible to make either temporarily or permanently. Volumetric design requires a minimum of ??? cubic inches.)

Crossed Runes(*) and Linked(+) Runes only take one year to make using existing Runes, no DC.

Volumetric Runes are a three-dimensional variant of a normal Rune, and one cannot be made unless the normal variant has already been made. It requires the same DC and half the years to make a Volumetric Rune compared to a normal Rune.

Incarnate Runes are Runes that channel the raw energy of a concept, and possess the same DC and half the years to create as a normal Rune.

(Note on Volumetric Runes: What material the Volumetric Rune is made of also determines its effect. Minimum cubic inch requirement can also be reduced with more research.)

(Note on Overcharged Runes: Each Overcharged Rune is the result of a normal Rune that is deliberately overloaded with energy to produce a massive explosion, with a different effect for each Runic concept.)

Runes marked with '?' at the end of their name have another Rune of an identical name at another tier, although not an identical effect (in terms of 'power'), or are unknown in what category they truly belong in.

Research Basic rune design – Basic
Basic Banish runes – Basic
Advanced Rune Design – Advanced
Pentagrammic Runic Integration – Master
Runic Linking Theory – Master
Runic Crossing Theory – Master
Pentagrammic Runic Lattices – Grandmaster
Crossing Basic Runes – Grandmaster
Linking Basic Runes – Grandmaster

-----

Creations in the Eternal Wardens Runic Library, from lowest to highest.

Basic:

Fire.
  • Effect: Bonus to combat (+1).

  • Volumetric Rune Effect: Would function as a heater.

  • Incarnate Rune Effect: Channels the conceptual energy of Fire.

  • Overcharged Rune Effect: Causes 'napalm'-esque effects within explosion radius.
Ice.
  • Effect: Bonus to combat (+1).

  • Volumetric Rune Effect: Would function as a cooler.

  • Incarnate Rune Effect: Channels the conceptual energy of Ice.

  • Overcharged Rune Effect: Reduces surrounding temperature to below absolute zero.
Plasma?
  • Effect: Bonus to Mechanicum (+0.01% PP).

  • Volumetric Rune Effect: Nearby plasma reactors easier to use, more efficient.

  • Incarnate Rune Effect: Channels the conceptual energy of Plasma.

  • Overcharged Rune Effect: Ignites surrounding air into plasma.
Reinforcement?
  • Effect: Bonus to Legion combat (+1).

  • Volumetric Rune Effect: Passive strengthening of everything in Rune's radius.

  • Incarnate Rune Effect: Channels the conceptual energy of Reinforcement.

  • Overcharged Rune Effect: Shatters everything within explosion radius.
Silver.
  • Effect: Bonus to anti-daemon when near Eternal Wardens (+1), corruption resistance (+2), boots ritual/sorcery properties based around purity, and makes rituals more efficient to create. Could work as a 'substitute' for a Basic Rune of Purity.

  • Volumetric Rune Effect: Minor antibacterial properties within Rune's radius.

  • Incarnate Rune Effect: Channels the conceptual energy of Silver.

  • Overcharged Rune Effect: Transmutes everything within explosion radius into silver.
'True' Light.
  • Effect: Creates light that follows the normal rules of physics, even in the Warp, for 20 metres. (Grants a variable bonus against Warp-based hazards or effects involving darkness and light.)

  • Volumetric Rune Effect: Unknown.

  • Incarnate Rune Effect: Channels the conceptual energy of 'True' Light.

  • Overcharged Rune Effect: Unknown, 'Try it and find out.'
Warning.
  • Effect: Bonus to detecting Warp entities (+5).

  • (Presumed) Volumetric Rune Effect: Instrument effect skews results.

  • Incarnate Rune Effect: Channels the conceptual energy of Warning.

  • Overcharged Rune Effect: Causes massive paranoia and fear to everyone within explosion radius.

  • Inspiration: Kesar Dorlin can further enhance this Rune due to the absolute daemonic awareness from his Rune of Anathema.
Water?
  • Effect: Creates water ex nihilo using surrounding Warp energy. Slightly improves logistics in regions that lack easy access to water.

  • Volumetric Rune Effect: Turns surrounding gaseous water vapour into water and melts ice.

  • Incarnate Rune Effect: Channels the conceptual energy of Water.

  • Overcharged Rune Effect: ???
Crossed Basic:

Fire*Ice.
  • Effect: Bonus to combat (+1).

  • Volumetric Rune Effect: Unknown.

  • Incarnate Rune Effect: Channels the conceptual energy of Icy Fire.

  • Inspiration: The Runes can be fully combined into a singular Rune, with the same years and DC as an Advanced Rune to do.
Plasma*Ice.
  • Effect: Cools down plasma weapons, allowing them to be safer to use. Bonus to Legion combat (+1).

  • Volumetruc Rune Effect: ???

  • Incarnate Rune Effect: Channels the conceptual energy of Cold Plasma.

  • Inspiration: ???
Advanced:

Banishment?
  • Effect: Bonus to anti-daemon (+2).

  • Volumetric Rune Effect: Unknown.

  • Incarnate Rune Effect: Channels the conceptual energy of Banishment.

  • Overcharged Rune Effect: 'Really weird things.'

  • Inspiration: Kesar Dorlin can further enhance this Rune due to his development as a Daemonsbane and nature as an Anathema (giving an extra +3)
Bone.
  • Effect: Improves bones and any object that incorporates bones into it (+1 to everything made using bone).

  • Volumetric Rune Effect: ???

  • Incarnate Rune Effect: Channels the conceptual energy of Bone.

  • Overcharged Rune Effect: ???
Detection.
  • Effect: Bonus to detecting Warp entities (+10).

  • (Presumed) Volumetric Rune Effect: Instrument effect skews results.

  • Incarnate Rune Effect: Channels the conceptual energy of Detection.

  • Overcharged Rune Effect: Unknown, 'Try it and find out.'

  • Inspiration: Kesar Dorlin can further enhance this Rune due to the absolute daemonic awareness from his Rune of Anathema.
Plasma?
  • Effect: Bonus to Mechanicum (+2).

  • Volumetric Rune Effect: Nearby plasma reactors easier to use, more efficient.

  • Incarnate Rune Effect: Channels the conceptual energy of Plasma.

  • Overcharged Rune Effect: Ignites the air into plasma.
Reinforcement?
  • Effect: Bonus to Legion combat (+2).

  • Volumetric Rune Effect: Passive strengthening of everything in Rune's radius.

  • Incarnate Rune Effect: Channels the conceptual energy of Reinforcement.

  • Overcharged Rune Effect: Shatters everything within explosion radius.
Master:

Banishment?
  • Effect: Bonus to anti-daemon (+10).

  • Volumetric Rune Effect: Unknown.

  • Incarnate Rune Effect: Channels the conceptual energy of Banishment.

  • Overcharged Rune Effect: 'Even weirder things' than the Advanced version.

  • Inspiration: Kesar Dorlin can further enhance this Rune due to his development as a Daemonsbane and nature as an Anathema (giving an extra (+3).
'Harmonised' Nechronal.
  • Effect: Grants limited chronomancy to psykers. Boosts Nechronal research. Minor increase to True Death chance against daemons (+5%).

  • Volumetric Rune Effect: Unknown.

  • Incarnate Rune Effect: Channels the conceptual energy of Nechronal.

  • Overcharged Rune Effect: Shatters time in the surrounding area.
Immunity?
  • Effect: Bonus to disease resistance (+20).

  • Volumetric Rune Effect: Unknown.

  • Incarnate Rune Effect: Channels the conceptual energy of Immunity.

  • Overcharged Rune Effect: Unknown, 'Try it and find out.'
Maintenance.
  • Effect: Out of supply malus halved.

  • Volumetric Rune Effect: Would be used as a Tech-Priest shrine, makes certain rites easier.

  • Incarnate Rune Effect: Channels the conceptual energy of Maintenance.

  • Overcharged Rune Effect: Unknown, 'Try it and find out.'
Purge (Spiritual)?
  • Effect: Slowly cleanses areas of Chaos corruption./Halve times to cleanse artefacts. Moderate taint can be cleared.

  • Volumetric Rune Effect: Drains Chaos corruption in a small area around the Rune.

  • Incarnate Rune Effect: Channels the conceptual energy of Purge.

  • Overcharged Rune Effect: Unknown, 'Try it and find out.'

  • Inspiration: Kesar Dorlin further enhanced this Rune due to his development as a Daemonsbane and nature as an Anathema, letting moderate taint to be cleared from very light taint.
Purity?
  • Effect: Bonus to anti-daemon (+10-15?), corruption resistance (+10?)

  • Volumetric Rune Effect: Grants Chaos Resistance to those close to the Rune.

  • Incarnate Rune Effect: Channels the conceptual energy of Purity.

  • Overcharged Rune Effect: Inverts the Warp and the Materium in 'very unnatural' ways.
Restoration.
  • Effect: Bonus to healing. Casualty reduction (-2.5%).

  • Volumetric Rune Effect: Restores people close to the Rune.

  • Incarnate Rune Effect: Channels the conceptual energy of Restoration.

  • Overcharged Rune Effect: Unknown, 'Try it and find out.'
Subtlety?
  • Effect: Bonus to stealth (+10?), hiding information. Other characters can have additional effects with this Rune, i.e. Oriacarius Gielux, Cetenus Solarus, Baldur Voluspa etc. etc.

  • Volumetric Rune Effect: Hides objects within the Rune's radius.

  • Incarnate Rune Effect: "There's a Rune there? Wait, you sure?"

  • Overcharged Rune Effect: Erases memories slowly within the Rune's radius.

  • Inspiration: Polaris stealing the Rune of Purity gave a step of progress. Alpharius and Omegon each donating a drop of their blood, along with that from their imperfect clone(s), allowed Subtlety to become Grandmaster. Cegorach donating a drop of blood would enhance this Rune's power. The anti-memetic xenos encountered by the Ultramarines during the Tumultus war could potentially boost this Rune. Asdrubael Vect could enhance this Rune's power.
Grandmaster:

Chaos?
  • Effect: For Heroes with Narrative CR, this Rune allows extreme narrative insight into Chaos and Chaos-related topics depending on the individual in question and/or their circumstances. For anyone without Narrative CR, this Rune become physically, mentally and spiritually incapable of going against Chaos as its narrative overtakes them by force of fate.

  • Volumetric Rune Effect: ???

  • Incarnate Rune Effect: Channels the conceptual energy of Chaos. (It is recommended to not make this.)

  • Overcharged Rune Effect: ???
Daemonsbane?
  • Effect: Bonus to anti-daemon (+10), corruption resistance (+10) for everyone. Grants minor narrative effects to Daemonsbanes.

  • Volumetric Rune Effect: ???

  • Incarnate Rune Effect: Channels the conceptual energy of Daemonsbanes.

  • Overcharged Rune Effect: ???

  • Inspiration: All current Eternal Wardens Heroes have enhanced this Rune due to being Daemonsbanes, aside from Baldur Voluspa./Killing a Chaos corrupted Daemonsbane would empower this Rune./Killing all Black Covenants can empower this Rune's effects by 50%.
Daemonsbane (Maticus Ventamedes).
  • Effect: Bonus to duels (+8). Grants a permanent bonus to duels (+2) for every unique, Heroic daemon slain by Maticus Ventamedes.

  • Volumetric Rune Effect: ???

  • Incarnate Rune Effect: Channels the conceptual energy of Daemonsbane Maticus Ventamedes.

  • Overcharged Rune Effect: ???

  • Inspiration: Slaying the Black Covenant formed against Maticus Ventamedes will empower this Rune, if Maticus Ventamedes slays his own Black Covenant then it will greatly empower this Rune.
Psyker.
  • Effect: Halves corruption resistance malus for psykers ranked Gamma or bellow. Provides bonus to corruption resistance (+10) for Beta rank psykers and above. Indirect casualty reduction for the Imperial Army due to the psyker protection (-0.5%).

  • Volumetric Rune Effect: Unknown.

  • Incarnate Rune Effect: Unknown.

  • Overcharged Rune Effect: Unknown.

  • Requirement: Meeting an Alpha-plus psyker allowed this Rune to be made.

  • Inspiration: Magnus the Red, Azhek Ahriman, Carrie Justine and other elements from Prospero helped boost this Rune./Sufficiently powerful or noteworthy psykers can boost this Rune.
Purity?
  • Effect: Bonus to anti-daemon (+20), corruption resistance (+15), True Death chance upon daemon death (1%).

  • Volumetric Rune Effect: Grants Chaos Resistance to those close to the Rune.

  • Incarnate Rune Effect: Channels the conceptual energy of Purity.

  • Overcharged Rune Effect: Inverts the Warp and the Materium in 'very unnatural' ways.
Runic Base.
  • Effect: Allows Rune production to increase by 50%.

  • Volumetric Rune Effect:

  • Incarnate Rune Effect: ???

  • Overcharged Rune Effect: ???
Subtlety?
  • Effect: Bonus to stealth (+10), hiding information. Other characters can have additional effects with this Rune, i.e. Oriacarius Gielux, Cetenus Solarus, Baldur Voluspa etc. etc.

  • Volumetric Rune Effect: Hides objects within the Rune's radius.

  • Incarnate Rune Effect: "There's a Rune there? Wait, you sure?"

  • Overcharged Rune Effect: Erases memories slowly within the Rune's radius.

  • Requirement: Alpharius and Omegon each donating a drop of their blood, along with that from their imperfect clone(s), allowed Subtlety to become Grandmaster.

  • Inspiration: Polaris stealing the Rune of Purity gave a step of progress. Cegorach donating a drop of blood would enhance this Rune's power. The anti-memetic xenos encountered by the Ultramarines during the Tumultus war could potentially boost this Rune. Phoenix Lord Karandras can boost this Rune. Asdrubael Vect could enhance this Rune's power.
Will?
  • Effect: Variable bonus to corruption resistance (+20 for the Imperial Army, +4 for Eternal Wardens). Reduces negative combat effects of moral. Exacerbates negative strategic effects of morale. Possesses other narrative effects.

  • Volumetric Rune Effect: ???

  • Incarnate Rune Effect: ???

  • Overcharged Rune Effect: ???
Primal:

Anathema.
  • Effect: Provides location of all daemons in planet-sized area aside from those extremely skilled in hiding, provides all plans of daemons in that area, forces all daemon champions to attack Kesar before attacking anyone else, only Kesar can use this Rune.

  • Volumetric Rune Effect: Unknown.

  • Overcharged Rune Effect: Unknown, 'Try it and find out.'

  • Requirement: Become an Anathema. (Kesar has achieved this.)

  • Inspiration: The Emperor of Mankind donating a drop of his blood would boost the Rune to prevent daemons from getting within a certain range in the Warp, safeguarding souls.

-----

Possible Runes to create, from lowest to highest.

Adamantium?
  • Effect: Boosts this material type.
Air?
  • Effect: Creates air.

  • Volumetric Rune Effect: Purifies the air.
Alcohol.
  • Effect: Turns liquids into alcohol.
Anti-matter.
  • Effect: Creates anti-matter?
Armour.
  • Effect: Bonus to army combat.
Artillery.
  • Effect: Boost to artillery (+1).
Axe.
  • Effect: Boosts axes.
Basic.
  • Effect: Unknown.
Beer?
  • Effect: Turns liquids into beer.
Binding.
  • Effect: Binds Warp entities to objects.
Biology?
  • Effect: Bonus to Apothecaries, Biomancers (+1).

  • Inspiration: Fabius can boost this Rune's effect by a quarter.
Biscuits.
  • Effect: Makes biscuits last longer.
Black.
  • Effect: Unknown.
Blue.
  • Effect: Unknown.
Cannon.
  • Effect: Boosts cannons.
Carbon.
  • Effect: Creates carbon.
Cat.
  • Effect: Cat.
Ceramite?
  • Effect: Boosts this material type.
Chaos?
  • Effect: Unknown, 'Try it and find out.'
Chaos Undivided.
  • Effect: Unknown.
Clown.
  • Effect: Unknown.
Cold.
  • Effect: Absorbs heat.
Copper?
  • Effect: Boosts this material type.
Coral.
  • Effect: Unknown.
Corn.
  • Effect: Unknown.
Cotton.
  • Effect: Unknown.
Crop.
  • Effect: Boost to farming.
Curvature?
  • Effect: Curves light.
Daemonhost.
  • Effect: Unknown.
Daemons?
  • Effect: Unknown, 'Try it and find out.'
Dakka.
  • Effect: Dakka!
Darkness.
  • Effect: Absorbs light.

  • Volumetric Rune Effect: Creates a sphere of darkness.
Day.
  • Effect: Creates light.
Defence.
  • Effect: Minor bonus to defences (+1).
Destruction?
  • Effect: Rune explodes 'dramatically'/creates grenade-level explosion.

  • Volumetric Rune Effect: Unknown.
Diamond.
  • Effect: Boosts diamond toughness.
Dog.
  • Effect: Dog.
Dragon.
  • Effect: Unknown, 'Try it and find out.'
Drain.
  • Effect: Drains energy of anything nearby.
Durable.
  • Effect: Minor bonus to defences (+1).
Dusk.
  • Effect: Unknown, 'Try it and find out.'
Earth?
  • Effect: Creates dirt.
Edge.
  • Effect: Nothing on its own, needs to be crossed/linked.
End Times.
  • Effect: Makes the user more likely to experience ends.
Explosion.
  • Effect: Amplifies explosions (+1).

  • Volumetric Rune Effect: Unknown.
Eye of Terror.
  • Effect: Unknown.
Fabric.
  • Effect: Unknown.
Failure.
  • Effect: Unknown.
Fang.
  • Effect: Leads to fangs.
Far Sight.
  • Effect: Acts like a telescope. (Note, mentioned to have higher versions of this Rune.)
Ferrocrete.
  • Effect: Boosts this material type
Flamer.
  • Effect: Boosts flames.
Flavour.
  • Effect: Enhances flavour.
Fog.
  • Effect: Bonus to army combat, stealth
Food.
  • Effect: Deals with under-nutrition in food.
Frost.
  • Effect: Creates frost.

  • Omake Reward: Will be completed in one year.
Gas.
  • Effect: Creates hydrogen.
Glass.
  • Effect: Eases glass production.
Gluttony.
  • Effect: Unknown, 'Try it and find out.'
Gold?
  • Effect: Unknown.

  • Omake Reward: +10 to researching this Rune. Gold*Titanium+Create will automatically be done if the prerequisite research is reached.
Green.
  • Effect: Unknown.
Guns.
  • Effect: Nothing on its own, needs to be crossed/linked.
Harvest?
  • Effect: Boost to farming.
Heat.
  • Effect: Creates heat.
Hive
  • Effect: Unknown.
Hot.
  • Effect: Creates heat.
Hunter.
  • Effect: Unknown.
Ignition.
  • Effect: Creates a spark.
Illogic?
  • Effect: Makes logic break down to an extent.
Imperial Army.
  • Effect: Unknown, 'Try it and find out.'
Incompetence.
  • Effect: Makes something incompetent.
Increase.
  • Effect: Increases some parameter.
Inebriation.
  • Effect: Causes a drunk effect to people.
Ion.
  • Effect: Strips gases of electrons.
Iron.
  • Effect: Boosts this material type.
Khorne?
  • Effect: Unknown, 'Try it and find out.'
Laser?
  • Effect: Bonus to laser weapons (+1).
Lasgun.
  • Effect: Boosts Lasguns.
Language?
  • Effect: Helps with translations.
Lies.
  • Effect: Bonus to lying.
Light.
  • Effect: Creates light.

  • Omake Reward: Research time is halved.
Lightning?
  • Effect: Creates lightning.
Line.
  • Effect: Unknown.
Lust.
  • Effect: Unknown, 'Try it and find out.'
Mead.
  • Effect: Unknown.
Measure.
  • Effect: Measures stuff.
Meat.
  • Effect: Unknown.
Metal.
  • Effect: Very minor boost to materials.
Mirror?
  • Effect: Functions as a mirror.
Money.
  • Effect: Unknown, suspected to be related to money printing.
Mountain.
  • Effect: Unknown.
Mud?
  • Effect: Unknown. (Kesar is not sure if this Rune is Basic.)
Murder.
  • Effect: Unknown.

  • Inspiration: A Shard of Khaine would be able to boost this Rune./Drach'nyen would be able to boost this Rune.
Nickel.
  • Effect: Boosts this material type.
Nurgle?
  • Effect: Unknown, 'Try it and find out.'
Nutrition.
  • Effect: Makes food have (more) nutrition.
Ocean.
  • Effect: Creates saltwater.
Ork.
  • Effect: Boosts Orks.
Pain?
  • Effect: Causes pain.
Plant?
  • Effect: Unknown. (Kesar is not sure if this Rune is basic.)
Plascrete.
  • Effect: Eases plascrete production.
Plasteel.
  • Effect: Boosts this material type.
Plastic.
  • Effect: Eases plastic production.
Production.
  • Effect: Boost to general production, at the cost of horrific working conditions.
Promethium.
  • Effect: Causes promethium to burn more completely.
Propulsion.
  • Effect: Creates a small thrust.
Protection?
  • Effect: Bonus to Legion combat.
Position.
  • Effect: Stabilises objects.
Potato.
  • Effect: Boosts potato growth.
Purple.
  • Effect: Unknown.
Rain.
  • Effect: Increases probability of rain to occur.
Red.
  • Effect: Unknown.
Reinforcement?
  • Effect: Minor bonus to things.
Resistance.
  • Effect: Minor bonus to combat.
Rockcrete.
  • Effect: Boosts this material type.
Rust.
  • Effect: Causes things to rust.
Salt.
  • Effect: Minor boost to ritual effectiveness.

  • Incarnate Rune Effect: Channels the conceptual energy of Salt.
Sand.
  • Effect: Creates sand.
Seed.
  • Effect: Unknown.
Shield.
  • Effect: Minor boost to resisting wounds.
Silicone.
  • Effect: Creates silicone.
Silk.
  • Effect: Unknown.
Simple.
  • Effect: Unknown.
Skull.
  • Effect: Boost to decapitation. (Has corruptive effects.)
Slaanesh?
  • Effect: Unknown, 'Try it and find out.'
Snow.
  • Effect: Increases probability of snow to occur.
Soap.
  • Effect: Unknown.
Sound.
  • Effect: Creates sound.

  • Volumetric Rune Effect: Creates baseline sound.
Spider?
  • Effect: Boosts spiders.
Spore.
  • Effect: Creates 'runic spores.'
Spreadsheets.
  • Effect: Unknown.
Support?
  • Effect: Strengthens support.
Sustenance.
  • Effect: Increases calorie amount in food.
Steak.
  • Effect: Steak are tastier.
Steam.
  • Effect: Boils water.
Steel.
  • Effect: Boosts this material type.
Steroid.
  • Effect: Boosts steroids.
Stillness.
  • Effect: Encourages lethargy, slightly saps energy from systems.
Stone.
  • Effect: Boosts this material type.
Stupidity.
  • Effect: Unknown.
Swirl.
  • Effect: Unknown.
Sword.
  • Effect: Boosts swords.
Thread.
  • Effect: Creates thread.
Throne?
  • Effect: Boosts rulership.
Tin.
  • Effect: Boosts this material type.
Tinfoil?
  • Effect: Unknown.

  • Volumetric Rune Effect: Minor malus to telepathy.
Titanium.
  • Effect: Unknown.

  • Omake Reward: Gold*Titanium+Create will automatically be done if the prerequisite research is reached.
Tools.
  • Effect: Causes a minor bonus to tools.
Tree.
  • Effect: Unknown.
Tzeentch?
  • Effect: Unknown, 'Try it and find out.'
Villainy.
  • Effect: Unknown, 'Try it and find out.'
Voice.
  • Effect: Plays a random voice.
Warp Gate.
  • Effect: Unknown, (Bad things).
Warp Portal.
  • Effect: Unknown, (Bad things).
Warp Storm.
  • Effect: Unknown, (Bad things).
Warp Tunnel.
  • Effect: Unknown, (Bad things).
Warpfire.
  • Effect: Creates warpfire. (Has corruptive effects.)
Water?
  • Effect: Creates water.

  • Volumetric Rune Effect: Turns surrounding gaseous water vapour into water and melts ice.

  • Omake Reward: -1 year to create.
Weaponry.
  • Effect: Bonus to army combat.
Wheel.
  • Effect: Unknown.
Whiskey?
  • Effect: Unknown.
White.
  • Effect: Unknown. (Could work as a 'substitute' for a Basic Rune of Purity.)
Wine.
  • Effect: Unknown.
Wood.
  • Effect: Boosts this material type.

Acceleration.
  • Effect: Makes things slightly faster, works best on vehicles.
Accretion Disk.
  • Effect: Unknown.
Accuracy.
  • Effect: Bonus to combat and snipers.
Acid.
  • Effect: Improves acids.
Actinic.
  • Effect: Unknown.
Advanced.
  • Effect: Unknown.
Agility.
  • Effect: Boost to agility.
Agriculture.
  • Effect: Boost to farming.
Aid.
  • Effect: Acts as medical aid.
Aim.
  • Effect: Bonus to accuracy.
Alloy.
  • Effect: Slowly combines metals.
Amber.
  • Effect: Traps things in amber fossils.
Animal.
  • Effect: Unknown.
Anniversary.
  • Effect: Unknown.
Arrow.
  • Effect: Unknown.
Arrow Quiver.
  • Effect: Unknown.
Automaton.
  • Effect: Unknown.
Bacon.
  • Effect: Unknown.
Bastet.
  • Effect: Magnus's Prosperine Lynx, i.e. magic cat. 'Try it and find out.'
Battle-Fly.
  • Effect: Makes it easier to summon this daemon type.
Beast.
  • Effect: Unknown.
Beast of Nurgle.
  • Effect: Makes it easier to summon this daemon type.
Birthday.
  • Effect: Unknown.
Blind.
  • Effect: Blinds the person using the Rune.
Bloat-Fly.
  • Effect: Makes it easier to summon this daemon type.
Blood.
  • Effect: Enhances bleeding.
Bloom.
  • Effect: Unknown.
Bloodletter.
  • Effect: Makes it easier to summon this daemon type.
Body.
  • Effect: Nothing on its own, needs to be crossed/linked.
Bolster.
  • Effect: Very minorly improves what the Rune is on.
Bolter.
  • Effect: Boost to Bolters.
Bomb.
  • Effect: Unknown.
Bone.
  • Effect: Unknown.
Boost.
  • Effect: Causes whatever the Rune is on to work better.
Bow.
  • Effect: Unknown.
Break ('To take a break/rest').
  • Effect: Unknown.
Burn.
  • Effect: Unknown.
Carapace.
  • Effect: Makes insects more dangerous.
Carnage.
  • Effect: Unknown.
Cartography.
  • Effect: Unknown.
Castle.
  • Effect: Unknown.
Charged.
  • Effect: Unknown.
Circuit.
  • Effect: Unknown.
Combining.
  • Effect: Helps combine objects.
Comfiness.
  • Effect: Makes things comfier.
Comfy.
  • Effect: Makes things comfier.
Command.
  • Effect: Unknown.
Commander.
  • Effect: Unknown.
Computers.
  • Effect: Nothing on its own, needs to be crossed/linked.
Concentration.
  • Effect: Unknown.
Confinement.
  • Effect: Unknown, 'Try it and find out.'
Conflict.
  • Effect: Encourages conflict.
Construction.
  • Effect: Faster construction.
Corrosive.
  • Effect: Improves corrosive tools.
Craftworld.
  • Effect: Unknown.
Create.
  • Effect: Nothing on its own, needs to be crossed/linked.

  • Omake Reward: Gold*Titanium+Create will automatically be done if the prerequisite research is reached.
Creation.
  • Effect: Nothing on its own, needs to be crossed/linked.
Crossbow.
  • Effect: Unknown.
Crossbow Bolt.
  • Effect: Unknown.
Curvature?
  • Effect: Causes curving.
Cycles.
  • Effect: Accelerates cycles.
Daemon Engine.
  • Effect: Unknown.
Daemon Prince.
  • Effect: Unknown.
Daemonette.
  • Effect: Makes it easier to summon this daemon type.
Daemons?
  • Effect: Unknown, 'Try it and find out.'
Data.
  • Effect: Unknown.
Dawn.
  • Effect: Creates 'twilight' light.
Deception.
  • Effect: Bonus to deception.
Defeat.
  • Effect: Unknown.
Deflation.
  • Effect: Unknown.
Deflection.
  • Effect: Bonus to combat.
Destruction?
  • Effect: Destroys things.
Dexterity.
  • Effect: Boosts dexterity.
Disc of Tzeentch.
  • Effect: Unknown? (Makes it easier to summon this daemon type?)
Discipline.
  • Effect: Minor Chaos Resistance boost.
Discord (disagreement).
  • Effect: Unknown.
Display.
  • Effect: Unknown.
Door?
  • Effect: Unknown.
Double.
  • Effect: Makes something 'do more.'
Eclipse.
  • Effect: Unknown.
Effect.
  • Effect: Unknown.
Emperor.
  • Effect: Encourages authoritarianism.
Endurance.
  • Effect: Casualty reduction.
Engine.
  • Effect: Unknown.
Enhance?
  • Effect: Enhances whatever the Rune is on.
Equip.
  • Effect: Functions as a holster.
Essence.
  • Effect: Unknown.
Evidence.
  • Effect: Unknown, 'Try it and find out.'
Expansion?
  • Effect: Expands space.
Explosion?
  • Effect: Unknown.
Eye.
  • Effect: Unknown.
Feast.
  • Effect: Unknown.
Feculent Gnarlmaw.
  • Effect: Makes it easier to summon this daemon type.
Fever.
  • Effect: Causes fevers.
Fiend.
  • Effect: Makes it easier to summon this daemon type.
Figure.
  • Effect: Unknown, 'Try it and find out.'
Filter.
  • Effect: Unknown.
Flamer (daemon).
  • Effect: Makes it easier to summon this daemon type.
Fleet.
  • Effect: Unknown.
Flexibility.
  • Effect: Increases flexibility.
Flesh Hound.
  • Effect: Makes it easier to summon this daemon type.
Flight.
  • Effect: Bonus to aircraft.
Forge.
  • Effect: Unknown.
Fortification.
  • Effect: Bonus to defence.
Fortress.
  • Effect: Unknown.
Fountain.
  • Effect: Unknown.
Frozen.
  • Effect: Unknown.
Fury (Daemon).
  • Effect: Makes it easier to summon this daemon type.
Games.
  • Effect: Unknown.
Garden.
  • Effect: Boosts growth rate of plants.
Gear.
  • Effect: Functions as a psychic 'gear'.
Gladiator.
  • Effect: Unknown.
Glory.
  • Effect: Encourages glory-seeking, slightly amplifies glory gains.
Greater.
  • Effect: Unknown.
Growth.
  • Effect: Encourages growth.
Harlequin.
  • Effect: Unknown.
Haste.
  • Effect: Speeds up movement.
Hate.
  • Effect: Unknown.
Heresy.
  • Effect: Unknown.
Holy.
  • Effect: Boosts religious significance.
Home.
  • Effect: Unknown.
Horror (daemon).
  • Effect: Makes it easier to summon this daemon type.
House.
  • Effect: Unknown.
Hunt?
  • Effect: Unknown, (noted to be 'Advanced' but also 'it is not Advanced'/'Rune does and does not exist'/'Reason the Rune exists is paradoxical, but not the Rune itself').
Illumination.
  • Effect: Fully lights up a room.
Impervious.
  • Effect: Bonus to wound threshold.
Inaccuracy.
  • Effect: Malus to snipers in a small radius.
Inflation.
  • Effect: Unknown.
Instant.
  • Effect: Nothing on its own, needs to be crossed/linked.
Instinct.
  • Effect: Unknown.
Inversion.
  • Effect: Runic effects are inversed.
Investigation.
  • Effect: Bonus to investigating.
Juggernaut (daemon).
  • Effect: Makes it easier to summon this daemon type.
King.
  • Effect: Unknown, 'Try it and find out.'
Knight.
  • Effect: Unknown, 'Try it and find out.'
Lake.
  • Effect: Creates water, and 'other things'.
Land.
  • Effect: Creates dirt.
Laser?
  • Effect: Bonus to Lasguns (+3?).
Lattice.
  • Effect: Boosts lattice purity.
Laughter.
  • Effect: Unknown.
Less.
  • Effect: Nothing on its own, needs to be crossed/linked.
Lesser.
  • Effect: Unknown.
Library.
  • Effect: Boosts libraries.
Limiter?
  • Effect: Malus to everything, boost to trait gain.
Lock.
  • Effect: Functions as a lock.
Lodge.
  • Effect: Unknown.
Machine Spirit.
  • Effect: Unknown.
Machines?
  • Effect: Nothing on its own, needs to be crossed/linked.
Measurement.
  • Effect: Reads measurements.
Meditation.
  • Effect: Helps psykers meditate.
Megacorp.
  • Effect: Unknown.
Melt.
  • Effect: Lowers melting point of materials.
Merge.
  • Effect: Slowly merges things together.
Microwave.
  • Effect: Unknown.
Microwaves.
  • Effect: Unknown.
Mind.
  • Effect: Nothing on its own, needs to be crossed/linked.
Mirage.
  • Effect: Distorts image.
Mirror?
  • Effect: Functions as a mirror, reveals 'deeper' aspects.
Molluscoid.
  • Effect: Unknown? (Makes it easier to summon this daemon type?)
Momentum?
  • Effect: Makes things slightly faster, works best on vehicles.
Moonlight.
  • Effect: Creates moonlight.
Moons.
  • Effect: Nothing on its own, needs to be crossed/linked.
More.
  • Effect: Nothing on its own, needs to be crossed/linked.
Movement.
  • Effect: Bonus to speed.
Multiplication.
  • Effect: Unknown.
Mutation.
  • Effect: Increases mutation chance.
Nail.
  • Effect: Unknown.
Navigator?
  • Effect: Unknown.
Navy.
  • Effect: Unknown.
Networking.
  • Effect: Helps smooth data transitions.
Networks.
  • Effect: Helps smooth data transitions.
Night.
  • Effect: Unknown, 'Try it and find out.'
Nudge.
  • Effect: Unknown, 'Try it and find out.'
Number.
  • Effect: Unknown.
Nurgling.
  • Effect: Makes it easier to summon this daemon type.
Observation.
  • Effect: Unknown.
Obsidian.
  • Effect: Transmutes stuff into obsidian.
Olympia (Leman Russ battle tank).
  • Effect: Boosts this tank.

  • Inspiration: Perturabo and Ferrus Manus together can boost the Rune's power.
Organ (biological).
  • Effect: Minor boost to organ function.
Perception.
  • Effect: Bonus to discovering things.
Perceptiveness.
  • Effect: Bonus against stealth.
Perfection.
  • Effect: Unknown. (Has corruptive properties.)
Phased Light.
  • Effect: Causes light to phase between the Materium and Immaterium. ('Balanced' version of True Light Rune.)
Phosphex.
  • Effect: Boosts fire.
Pierce.
  • Effect: Unknown.
Plaguebearer.
  • Effect: Makes it easier to summon this daemon type.
Planets?
  • Effect: Nothing on its own, needs to be crossed/linked.
Poison.
  • Effect: Boosts poison.

  • Omake reward: Researching the Rune of Medicine will also instantly create the Rune of Poison.
Possession.
  • Effect: Makes possession easier.
Preserve.
  • Effect: Unknown.
Productivity.
  • Effect: Boost to general production, at the cost of horrific working conditions.
Programming.
  • Effect: Unknown.
Projection.
  • Effect: Bonus to laser weapons. Will 'project' a Rune effect/concept when crossed/linked with another Rune.
Property.
  • Effect: Unknown.
Protection?
  • Effect: Bonus to armour, shields.
Puddler.
  • Effect: Unknown.
Quantity.
  • Effect: Extreme mass production factories improved, scaled to how large the factory is.
Quarry (Rock mine).
  • Effect: Unknown.
Range?
  • Effect: Increase to range.
Recaf.
  • Effect: Makes recaf provides more energy to drinker.
Recovery.
  • Effect: Better ability to deal with exhaustion.
Recycle.
  • Effect: Slowly breaks stuff down.
Regeneration.
  • Effect: Unknown.
Reinforcement?
  • Effect: Bonus to defense.
Release.
  • Effect: Unknown.
Repair.
  • Effect: Bonus to repairing stuff.
Resilience.
  • Effect: Makes things more resilient.
Resolute.
  • Effect: Unknown.
Rest.
  • Effect: Unknown.
Ripple.
  • Effect: Unknown.
Roads.
  • Effect: Unknown.
Rotation.
  • Effect: Rotates things.
Satellite.
  • Effect: Unknown.
Scale (Reptilian).
  • Effect: Unknown.
Scout.
  • Effect: Improves scouting.
Screamer.
  • Effect: Makes it easier to summon this daemon type.
Sea.
  • Effect: Creates saltwater, and 'other things'.
Separation.
  • Effect: Helps break things.
Servitor.
  • Effect: Enhances servitor capabilities, intelligence.
Shaper.
  • Effect: Unknown.
Ships.
  • Effect: Bonus to void combat.
Shorthand.
  • Effect: Unknown.
Sight.
  • Effect: Extends sight range.
Silence.
  • Effect: Decreases sound.
Slave.
  • Effect: Makes people more compliant.
Slash.
  • Effect: Unknown.
Slaughter.
  • Effect: Unknown.
Sleep.
  • Effect: Causes mild drowsiness.
Solar Auxilia.
  • Effect: Boosts the Solar Auxilia, when made in enough numbers.
Solar Systems.
  • Effect: Nothing on its own, needs to be crossed/linked.
Song.
  • Effect: Plays a random song.
Spaceships.
  • Effect: Bonus to void combat.
Speed?
  • Effect: Makes things slightly faster, most effective on vehicles.
Spin.
  • Effect: Spins stuff(?).
Splitting.
  • Effect: Helps break things.
Spreadsheets.
  • Effect: Unknown.
Stair.
  • Effect: Unknown.
Stake.
  • Effect: Unknown.
Stamina?
  • Effect: Boosts stamina.
Stare.
  • Effect: Unknown.
Steed of Slaanesh.
  • Effect: Unknown? (Makes it easier to summon this daemon type?)
Storage.
  • Effect: Unknown.
Straight.
  • Effect: Unknown.
Strength.
  • Effect: Bonus to melee.
Strike.
  • Effect: Unknown.
Sun.
  • Effect: Creates sunlight.

  • Volumetric Rune Effect: Unknown.
Survival.
  • Effect: Unknown.
Sway.
  • Effect: Sways stuff(?).
Swiftness.
  • Effect: Makes things slightly faster, most effective on vehicles.
Teleportation.
  • Effect: Increases teleportation range.
Throne?
  • Effect: Boosts rulership.
Tier.
  • Effect: Unknown.
Tmesis.
  • Effect: Unknown.
Toxin.
  • Effect: Improves toxins.
Transmission.
  • Effect: Boosts communication in jammed areas.
Transportation.
  • Effect: Nothing on its own, needs to be crossed/linked.
Travel.
  • Effect: Nothing on its own, needs to be crossed/linked.
Twilight.
  • Effect: Creates a 'twilight' effect nearby.
Unbreakable.
  • Effect: Bonus to toughness.
Upkeep.
  • Effect: Automatically provides limited upkeep.
Vaporise.
  • Effect: Unknown.
Variability.
  • Effect: Increases variability.
Vessels.
  • Effect: Bonus to void combat.
Vivianite.
  • Effect: Unknown.
Void Whale.
  • Effect: Acts as a compass to void whales.
Volume.
  • Effect: Unknown.
Vox.
  • Effect: Boosts vox-systems.
WAAAAAAAAAAAAAAAAAAAAAAAGH!!!!
  • Effect: Boosts a Waaagh./Boosts Waaagh energies.
Warhammer.
  • Effect: Boosts warhammers.
Warrior.
  • Effect: Unknown.
Whiskey?
  • Effect: Produces whiskey.
Whisper.
  • Effect: Unknown.
Wildfire.
  • Effect: Unknown.
Word.
  • Effect: Unknown.
Zeugma.
  • Effect: Unknown.

, (Comma).
  • Effect: Unknown, 'Try it and find out.'
! (Exclamation point).
  • Effect: Unknown, 'Try it and find out.'
. (Full stop/Period).
  • Effect: Unknown, 'Try it and find out.'
? (Question mark).
  • Effect: Unknown, 'Try it and find out.'
" (Quotation mark).
  • Effect: Unknown, 'Try it and find out.'
Action.
  • Effect: Nothing on its own, needs to be crossed/linked.
Adventure.
  • Effect: Unknown.
Aetheromancy.
  • Effect: Bonus to aetheromancy (Webway discipline?).
Ambition.
  • Effect: Unknown.
Analysis.
  • Effect: Bonus to investigation.
And.
  • Effect: Unknown.
Angle.
  • Effect: Unknown.
Animation.
  • Effect: Unknown.
Annihilation.
  • Effect: Bonus to combat.
Artifice.
  • Effect: Boost to artefacts.
Aspect Shrine?
  • Effect: Lets someone know how to follow the faith of a particular Aspect Shrine.
Astropath.
  • Effect: Boosts astrotelepathy range.
Atom.
  • Effect: Unknown.
Attunement.
  • Effect: Unknown.
Ballistics.
  • Effect: Unknown.
Bamboozling.
  • Effect: Makes tricking people easier.
Baneblade.
  • Effect: Boosts this tank.
Battle.
  • Effect: Unknown, 'Try it and find out.'
Beacon.
  • Effect: Unknown.
Binding.
  • Effect: Binds things.
Biomancy.
  • Effect: Bonus to biomancers.
Black Carapace.
  • Effect: Grants a minor boost to Black Carapace.
Bloodthirster.
  • Effect: Makes it easier to summon this daemon type.
Border.
  • Effect: Enhances borders.
Break ('To break a curse').
  • Effect: Unknown.
Brother.
  • Effect: Unknown.
Bureaucracy.
  • Effect: Unknown.
Burgeon.
  • Effect: Unknown.
But.
  • Effect: Unknown.
Calm.
  • Effect: Dampens anger.
Chaos?
  • Effect: Unknown, 'Try it and find out.'
Chariot (Tarot).
  • Effect: Makes this tarot card more accurate when used for divination.
Cheat.
  • Effect: Unknown.
Choir.
  • Effect: Unknown.
Clairvoyance.
  • Effect: Helps clear visions.
Clarify.
  • Effect: Unknown.
Cleanse.
  • Effect: Can purify 'moderately' tainted worlds and wounds.
Clockwork?
  • Effect: Unknown.
Coherency.
  • Effect: Makes things more coherent.
Combat?
  • Effect: Grants a bonus to combat during duels, bonus lessens in proportion to wielder's original skill/strength.
Communication.
  • Effect: Bonus to comms.
Communism.
  • Effect: Unknown.
Compatibility.
  • Effect: Enhances interfacing with what the Rune is on.
Complexity.
  • Effect: Unknown.
Connection.
  • Effect: Makes Rune crossing/linking easier.
Containment.
  • Effect: Unknown, 'Try it and find out.'
Control.
  • Effect: Grants additional control over things.
Conquest.
  • Effect: Unknown.
Cooperation.
  • Effect: Small bonus to liaisons.
Coordination.
  • Effect: Small bonus to liaisons.
Copy.
  • Effect: Unknown.
Courage.
  • Effect: Provides morale boost.
Cousin.
  • Effect: Unknown.
Covenant.
  • Effect: Unknown.
Crepuscular (Celestial twilight).
  • Effect: Unknown.
Critical.
  • Effect: Boosts critical successes.
Crystalise.
  • Effect: Unknown.
Curvature?
  • Effect: Causes spacetime curvature.
Cyclops.
  • Effect: Unknown.
Daemonology.
  • Effect: Bonus to daemonologists.
Daemons?
  • Effect: Unknown, 'Try it and find out.'
Damage.
  • Effect: Damages an area over time.
(The) Damned.
  • Effect: Unknown.
Dark Muse Faith.
  • Effect: Unknown.
Daylight.
  • Effect: Creates sunlight, unknown effect.
Death (Tarot).
  • Effect: Makes this tarot card more accurate when used for divination.
Decimation.
  • Effect: Unknown.
Destruction?
  • Effect: Makes things brittle.
(The) Devil (Tarot).
  • Effect: Makes this tarot card more accurate when used for divination.
Devour.
  • Effect: Unknown.
Dice.
  • Effect: Unknown.
Discovery.
  • Effect: Unknown.
Disengage.
  • Effect: Bonus to retreating.
Divination.
  • Effect: Helps clear visions, bonus to diviners.
Division.
  • Effect: Helps break things.
Doctor.
  • Effect: Bonus to doctoring.
Doom.
  • Effect: Unknown.
Dreams?
  • Effect: Allows limited divination for psykers, non-psykers have reduced effect.

  • Incarnate Rune Effect: Channels the conceptual energy of Dreams.
Drought.
  • Effect: Unknown.
Duplication.
  • Effect: Unknown, 'Try it and find out.'
Earthquake.
  • Effect: Unknown.
Efficiency.
  • Effect: Bonus to combat from high-quality war machines.
'Eldar Bonesinging.' (Placeholder for Eldar word/concept related to Wraithbone creation./Bonesinging.)
  • Effect: Unknown.

  • Requirement: Have an Eldar teach this word/process to help create this.
(The) Emperor (Tarot)
  • Effect: Makes this tarot card more accurate when used for divination.
Empowered.
  • Effect: Unknown.
(The) Empress (Tarot).
  • Effect: Makes this tarot card more accurate when used for divination.
Enemy.
  • Effect: Unknown.
Energy.
  • Effect: Functions as a power source.
Engraving.
  • Effect: Unknown.
Enhance?
  • Effect: Enhances an object.
Envy.
  • Effect: Causes feelings of envy.
Espionage.
  • Effect: Boosts espionage.

  • Inspiration: Alpharius and Omegon donating a drop of blood will boost the Rune.
Exile.
  • Effect: Pushes things into the Warp if in the Materium, pushes things into the Materium if in the Warp.
Exorcism.
  • Effect: Unknown.
Expansion?
  • Effect: Creates spatial expansion.
Exposure.
  • Effect: (Depends on the circumstances of when and why Kesar first designs this.)
Extermination.
  • Effect: Unknown.
Ever.
  • Effect: Unknown.
Family.
  • Effect: Unknown.
Farseer.
  • Effect: Bonus to Farseers.
Father.
  • Effect: Unknown.
Favoured.
  • Effect: Unknown.
Fear.
  • Effect: Causes fear.
Feedback.
  • Effect: Unknown, 'Try it and find out.'
Flood.
  • Effect: Unknown.
Focus.
  • Effect: Unknown.
(The) Fool (Tarot).
  • Effect: Makes this tarot card more accurate when used for divination.
Force (Kinetic).
  • Effect: Boosts kinetic force.
Forensic.
  • Effect: Bonus to solving crimes.
Forgotten.
  • Effect: Unknown.
Fortune (Tarot).
  • Effect: Makes this tarot card more accurate when used for divination.
Friendship.
  • Effect: Unknown.
Future.
  • Effect: Boosts divination.
Galaxies.
  • Effect: Nothing on its own, needs to be crossed/linked.
Gellar.
  • Effect: Boosts Gellar technologies.
Generate.
  • Effect: Able to generate the material/energy/effect/concept/etc of another crossed/linked rune, does nothing on its own.
Genetic.
  • Effect: Unknown, 'Try it and find out.'
Ghost.
  • Effect: Unknown.
Gifts.
  • Effect: Unknown, 'Try it and find out.'
Government.
  • Effect: Unknown.
Gravastar.
  • Effect: Unknown.
Gravity.
  • Effect: Creates artificial gravity.
Great Unclean One.
  • Effect: Makes it easier to summon this daemon type.
Grimdark.
  • Effect: Causes things to become more brutal and awful (i.e. like Warhammer 40k).
Grimderp.
  • Effect: Causes things to become more brutal and awful (i.e. like Warhammer 40k).
Guard.
  • Effect: Unknown.
Guardian.
  • Effect: Unknown.
(The) Hanged Man (Tarot).
  • Effect: Makes this tarot card more accurate when used for divination.
Healing?
  • Effect: Bonus to healing. Regenerates wounds.

  • Omake Reward: -3 years to make.
(The) Hermit (Tarot).
  • Effect: Makes this tarot card more accurate when used for divination.
Herald.
  • Effect: Unknown.
(The) High Priestess (Tarot).
  • Effect: Makes this tarot care more accurate when used for divination.
(The) Hierophant (Tarot).
  • Effect: Makes this tarot card more accurate when used for divination.
Honoured.
  • Effect: Unknown.
How.
  • Effect: Unknown.
Hugs.
  • Effect: Unknown.
If.
  • Effect: Unknown.
Illusions.
  • Effect: Bonus to illusions.
Immortality.
  • Effect: Functions as a rejuvenat treatment.
Imperium.
  • Effect: Unknown.
Importance.
  • Effect: Unknown.
Impossibility.
  • Effect: Unknown./Depends on requirements fulfilled.

  • Requirement: ???/This Rune creates/has multiple requirements.
Incompetence (Lorgar).
  • Effect: You are a laughingstock in the eyes of the Warp. Go back to your dream corner, failure.
Infiltration.
  • Effect: Bonus to infiltration.
Innovation.
  • Effect: Unknown.
Inspection.
  • Effect: Unknown, 'Try it and find out.'
Intelligence.
  • Effect: Unknown.
Intone.
  • Effect: Sounds out certain things.
Intrigue.
  • Effect: Unknown.
Invert?
  • Effect: Inverts effects in a radius.
Invincible.
  • Effect: Unknown.
Jade.
  • Effect: Slowly creates jade.
Judgement (Tarot).
  • Effect: Makes this tarot card more accurate when used for divination.
Jupiter (planet).
  • Effect: Unknown.
Justice.
  • Effect: Unknown.
Justice (Tarot).
  • Effect: Makes this tarot card more accurate when used for divination.
Keeper of Secrets.
  • Effect: Makes it easier to summon this daemon type.
Khorne?
  • Effect: Bonus to combat. Will allow psykers to better resist Khornate influence, will give massive power boost if corrupted by Khorne.
Kill.
  • Effect: Bonus to killing.
Kinetics.
  • Effect: Bonus to kinetics.
Kingdom.
  • Effect: Unknown.
Lance (Voidship weapon).
  • Effect: Unknown.
Language?
  • Effect: Functions as a partial translator.
Leader.
  • Effect: Unknown.
Learning?
  • Effect: Boosts learning.
Lexicon.
  • Effect: Functions as a self-updating encyclopedia.
Logic.
  • Effect: Unknown, 'Try it and find out.'
Logistics.
  • Effect: Minor bonus to logistics.
Lord of Change.
  • Effect: Makes it easier to summon this daemon type.
(The) Lovers (Tarot).
  • Effect: Makes this card more accurate when used for divination.
Machines?
  • Effect: Boosts machines.
Magic.
  • Effect: Bonus to psykers for everything, aside from Chaos Resistance.
(The) Magician (Tarot).
  • Effect: Makes this tarot card more accurate when used for divination.
Master.
  • Effect: Unknown.
Mechanicum.
  • Effect: Unknown.
Medic.
  • Effect: Bonus to healing.
Medicine.
  • Effect: Bonus to healing. Casualty reduction.

  • Omake Reward: Rune of Poison will also be made if researched.

  • Inspiration: Fabius can boost this Rune's power./Azhek Ahriman can boost this Rune's power.
Melta.
  • Effect: Boosts Meltas.
Mending.
  • Effect: Bonus to repair.
Mesh.
  • Effect: Causes things to mesh together.
Mirror?
  • Effect: Functions as a mirror, reveals 'deeper' aspects.
Momentum?
  • Effect: Preserves momentum.
(The) Moon (Tarot).
  • Effect: Makes this tarot care more accurate when used for divination.
Music.
  • Effect: Creates random music.
Mystery.
  • Effect: Unknown.
Mystic.
  • Effect: Bonus to mystics.
Navigator?
  • Effect: Unknown.
Necromancy.
  • Effect: Boosts soul binding.
Nerd.
  • Effect: Unknown.

  • Inspiration: Magnus the Red can help create this.
New Years.
  • Effect: Unknown.
Noosphere.
  • Effect: Boosts the Noosphere.
Nuckelavee.
  • Effect: Unknown.
Nurgle?
  • Effect: Bonus to disease resistance. Will allow psykers to better resist Nurglite influence, will give massive power boost if corrupted by Nurgle.
Of.
  • Effect: Unknown.
Omegon (Counterfeit).
  • Effect: Unknown.

  • Requirement: Ask Azhek Ahriman to help create this 'bastardised' Rune.
Otherworld.
  • Effect: Unknown.
Out.
  • Effect: Acts as a memetic agent that forces people 'out' of an area.
Overload.
  • Effect: Unknown.
Palaver.
  • Effect: Unknown.
Panopticon.
  • Effect: Unknown.
Paradise.
  • Effect: Unknown.
Particle.
  • Effect: Unknown.
Penance.
  • Effect: Unknown.
Photon.
  • Effect: Unknown.
Pillar.
  • Effect: Unknown.
Planning.
  • Effect: Allows plans that shouldn't work to work. (Tzeentchian corruption risk.)
Potence.
  • Effect: Unknown.
Power.
  • Effect: Improves power of various things.
Precision.
  • Effect: Bonus to combat (+1?).
Precognition.
  • Effect: Bonus to precognition.
Prediction.
  • Effect: Bonus to precognition.
Pretence.
  • Effect: Bonus to deceptive acts.
Pride.
  • Effect: Invokes pride.
Priority.
  • Effect: Nothing on its own, needs to be crossed/linked.
Progress.
  • Effect: Unknown.
Promethean.
  • Effect: Bonus to Prometheans (Salamander Librarians).
Protection?
  • Effect: Functions as a minor shield.
Protector.
  • Effect: Unknown.
Prototype.
  • Effect: Unknown.
Purge (Physical).
  • Effect: Removes impurities.
Purify.
  • Effect: Purifies an area around the Rune's radius.
Pyromancy.
  • Effect: Bonus to pyromancers.
Quality.
  • Effect: Makes weapons slightly higher quality.
Question.
  • Effect: Unknown.
Radiance.
  • Effect: Unknown.
Range?
  • Effect: Improves range.
Receive.
  • Effect: Unknown.
Regulator.
  • Effect: Unknown.
Remembrance.
  • Effect: Unknown.
Republic.
  • Effect: Unknown.
Requirement.
  • Effect: Unknown.
Restraint.
  • Effect: Unknown.
Revenant.
  • Effect: Unknown.
Ritual.
  • Effect: Unknown.
Robot.
  • Effect: Unknown.
Runic Axiom.
  • Effect: Boosts Rune usage/creation (5% - 10%).
Runic Phonetics.
  • Effect: Boosts Rune usage/creation (5% - 10%).
Runic Tonality.
  • Effect: Boosts Rune usage/creation (5% - 10%).
(The) Sage (Tarot).
  • Effect: Makes this tarot card more accurate when used for divination.
Salvation.
  • Effect: Unknown.
Sanctify.
  • Effect: Boosts religious ceremony effects. Applies a malus on Chaos when used on fully cleansed worlds, which becomes a Chaos boost on worlds not fully cleansed.
Satiety.
  • Effect: Reduces calorie requirement for eating.
Saviour.
  • Effect: Unknown.
Season.
  • Effect: Unknown.
Security.
  • Effect: Boost to security.
Seer.
  • Bonus to seers (psyker type).
Senex.
  • Effect: Unknown.
Sensing.
  • Effect: Detects Warp entities. (Master Rune of Warning.)

  • Omake Reward: +10 to researching this Rune.
Server ('Data server').
  • Effect: Unknown.
Severing.
  • Effect: Unknown.
Shape.
  • Effect: Unknown.
Shatter.
  • Effect: Breaks things 'like glass'.
Simplicity.
  • Effect: Lowers intelligence of those around the Rune, more susceptible to following orders.
Skill?
  • Effect: Minor skill bonus.

  • Inspiration: Cegorach can enhance this Rune's power..
Sky.
  • Effect: Grants Better lift.
Slaanesh?
  • Effect: Increase to sensation. Will allow psykers to better resist Slaaneshi influence, will give massive power boost if corrupted by Slaanesh.
Sloth.
  • Effect: Makes people lazier.
Socialism.
  • Effect: Unknown.
Solitaire (Harlequin).
  • Effect: Unknown.
Son.
  • Effect: Unknown.
Spear.
  • Effect: Boost to spears, militias.
Spectre.
  • Effect: Unknown, 'Try it and find out.'
Speech.
  • Effect: Unknown.
Speed?
  • Effect: Boost to speed.
Spider?
  • Effect: Boosts spiders 'to horror movie levels.'
Spite.
  • Effect: Unknown.
Spreadsheets.
  • Effect: Unknown.
Star?
  • Effect: Unknown.
(The) Star (Tarot).
  • Effect: Makes this tarot care more accurate when used for divination.
Stasis.
  • Effect: Creates a stasis field.
States.
  • Effect: Unknown.
Stealth.
  • Effect Bonus to stealth (+10).
Storms.
  • Effect: Causes a storm, -10 terrain penalty to everyone in the area.
Stormspeaking.
  • Effect: Bonus to stormspeakers.
Strategy.
  • Effect: Bonus to army combat.
Strength (Tarot).
  • Effect: Makes this tarot care more accurate when used for divination.
Sufficience.
  • Effect: Unknown.
Sufficient.
  • Effect: Unknown.
(The) Sun (Tarot).
  • Effect: Makes this tarot care more accurate when used for divination.
Superconduct.
  • Effect: Unknown.
Superior.
  • Effect: Unknown.
Supernova.
  • Effect: Unknown, 'Try it and find out.'
Support?
  • Effect: Strengthens support.
Suppression.
  • Effect: Reduces undesirable effects.
Swordsmanship.
  • Effect: Boosts swordsmanship.
Synthesis.
  • Effect: Unknown.
Tachyon.
  • Effect: Unknown.
Tactics.
  • Effect: Bonus to army combat.
Target.
  • Effect: Improves accuracy against single targets.
Teamwork.
  • Effect: Small bonus to combat and duels.
Technology.
  • Effect: Unknown.
Technomancy.
  • Effect: Bonus to technomancers.
Telekinesis.
  • Effect: Bonus to telekinetics.
Telepathy.
  • Effect: Bonus to telepaths.
Temperance (Tarot).
  • Effect: Makes this tarot care more accurate when used for divination.
Tempest.
  • Effect: Unknown.
Terra.
  • Effect: Unknown.
Theft.
  • Effect: Makes thieving easier.

  • Inspiration: Alpharius and Omegon donating a drop of blood will boost the Rune.
Throne?
  • Effect: Boosts rulership.
Timing.
  • Effect: Clocks have better timing.
Titan.
  • Effect: Unknown.
(The) Tower (Tarot).
  • Effect: Makes this tarot card more accurate when used for divination.
Trade.
  • Effect: Slightly encourages trade.
Trail.
  • Effect: Bonus to detective work.
Trait.
  • Effect: Unknown.
Tranquillity.
  • Effect: Lowers aggression.
Transition.
  • Effect: Depends on how it's crossed/linked and how/why it is made.
Traps.
  • Effect: Improves traps.

  • Inspiration: Alpharius and Omegon donating a drop of blood will boost the Rune.
Trying.
  • Effect Unknown, 'Try it and find out.'
Tsaw-Raah.
  • Effect: Unknown.
Tzeentch?
  • Effect: Bonus to sorcery. Will allow psykers to better resist Tzeentchian influence, will give massive power boost if corrupted by Tzeentch.
Umbramancy.
  • Effect: Bonus to umbramancers.
Uncle.
  • Effect: Unknown.
Undead.
  • Effect: Ties souls to corpses more easily.
Understanding.
  • Effect: Boosts understanding.
Unity.
  • Effect: Unknown.
Unlocking.
  • Effect: Unknown.
Unwritten.
  • Effect: Unknown.
Upload.
  • Effect: Unknown.
Vision.
  • Effect: Functions as an auspex, difficult to use.
Vitality.
  • Effect: Better able to deal with wounds.
Vitrify.
  • Effect: Unknown.
Volkite.
  • Effect: Buffs Volkites.
Volumetric.
  • Effect: Unknown.
Vorpal.
  • Effect: Unknown.
Warding.
  • Effect: Bonus against psychic effects.
Warlock.
  • Effect: Bonus to warlocks.
Weaken.
  • Effect: Weakens things.
What.
  • Effect: Unknown.
When.
  • Effect: Unknown.
Where.
  • Effect: Unknown.
Who.
  • Effect: Unknown.
Why.
  • Effect: Unknown.
Willpower.
  • Effect: Bonus to Chaos Resistance (+5).
Witch.
  • Effect: Bonus to witches.
World.
  • Effect: Shows position on a world.
(The) World (Tarot).
  • Effect: Makes this tarot care more accurate when used for divination.
Wrath.
  • Effect: Invokes feelings of wrath.
Xenos.
  • Effect: Unknown.
Youth.
  • Effect: Functions as a rejuvenat treatment.
Zombie.
  • Effect: Unknown.

'⠀'.
  • Effect: Unknown.

  • Requirement: ???
666.
  • Effect: Unknown.

  • Requirement: ???
Absolute.
  • Effect: Unknown.

  • Requirement: ???
Abundance.
  • Effect: Unknown.

  • Requirement: ???
Adamantium?
  • Effect: Enables production of Dark Age of Technology civilian-grade adamantium.

  • Requirement: Create or have absurdly high-quality adamantium./Ask Aldrich or Guilliman to help provide this.
Adaption.
  • Effect: Causes self-adaption.

  • Requirement: Make a major adaption that would be unthinkable to do.
Administration.
  • Effect: Minor productivity bonus.

  • Requirement: Ask Guilliman and Malcador to help create this.
Aeldari.
  • Effect: Unknown.

  • Requirement: Ask an Eldar to help create this.
Aeldari Dominion.
  • Effect: Unknown.

  • Requirement: Ask the Aeldari Dominion to allow this./Ask Slaanesh to allow this.
Air?
  • Effect: Unknown.

  • Requirement: Create a pure conceptualisation of air.
Alkazoth.
  • Effect: Unknown.

  • Requirement: ???
Alliance.
  • Effect: Unknown.

  • Requirement: ???
Ally.
  • Effect: Unknown.

  • Requirement: Have an ally that Kesar would do anything for, and the ally to do anything for Kesar.
Almighty.
  • Effect: Unknown.

  • Requirement: ???
Alpha (Psyker).
  • Effect: Boosts psykers. (Any psyker of a lower grade than this Rune would be at risk if they used it.)

  • Requirement: ???
Alpha-Plus (Psyker).
  • Effect: Boosts psykers. (Any psyker of a lower grade than this Rune would be at risk if they used it.)

  • Requirement: ???
Alpha Legion.
  • Effect: Unknown.

  • Requirement: ???
Alpharius.
  • Effect: Unknown.

  • Requirement: Understand who Alpharius is to himself, the Alpha Legion, the galaxy, the people of the galaxy and Chaos.
Amon Harakht.
  • Effect: Unknown.

  • Requirement: Understand who Amon Harakht is to himself, the Eagle Pilots, the Eldar, the Dark Eldar, the galaxy, the people of the galaxy and Chaos.
(The) Angel of Destruction.
  • Effect: Unknown.

  • Requirement: ???
Anger.
  • Effect: Causes immense rage.

  • Requirement: Become angry enough that Khorne would be concerned about it.
Angron.
  • Effect: Unknown.

  • Requirement: Understand who Angron is to himself, the World Eaters, the galaxy, the people of the galaxy and Chaos.
Answers.
  • Effect: Unknown.

  • Requirement: ???
Anti-meme.
  • Effect: Unknown.

  • Requirement: ???
Anti-gravity.
  • Effect: Unknown.

  • Requirement: ???
Apocalypse.
  • Effect: Unknown.

  • Requirement: ???
Apocalypse Titan.
  • Effect: Unknown.

  • Requirement: ???
Archaeotech.
  • Effect: Unknown.

  • Requirement: ???
Archive.
  • Effect: Unknown.

  • Requirement: ???
Armour of Vaul.
  • Effect: Unknown.

  • Requirement: Perfectly understand how the Armour of Vaul works.
Artefacts.
  • Effect: Unknown.

  • Requirement: ???
Ascension.
  • Effect: Unknown.

  • Requirement: ???
Ash Revenants.
  • Effect: Unknown.

  • Requirement: ???
Aspect.
  • Effect: Unknown.

  • Requirement: ???
Aspect Shrine?
  • Effect: Allow humans to understand the core tenants of an Aspect Shrine to the level of an Eldar, without having to learn of it.

  • Requirement: ???
Astartes.
  • Effect: Unknown, 'Try it and find out.'

  • Requirement: ???
Astronomican.
  • Effect: Makes the Astronomican easier to use.

  • Requirement: Get an 'incredibly deep' understanding of the Astronomican.
Asurmen.
  • Effect: Unknown.

  • Requirement: Understand who Asurmen is to himself, the Dire Avengers, the Eldar, the Dark Eldar, the galaxy, the people of the galaxy and Chaos.
Asuryan.
  • Effect: Provides massive insight into the Eldar.

  • Requirement: Be an Eldar./Have an Eldar give their version of the Rune.
Aura.
  • Effect: Does nothing on its own, needs to be crossed/linked.

  • Requirement: ???
Authoritarianism.
  • Effect: Unknown.

  • Requirement: ???
Avatar.
  • Effect: Unknown.

  • Requirement: ???
Azure Eye/Eye of Horus (Skysoph).
  • Effect: Unknown.

  • Requirement: ???
Baal.
  • Effect: Unknown.

  • Requirement: ???
Baharroth.
  • Effect: Unknown.

  • Requirement: Understand who Baharroth is to himself, the Swooping Hawks, the Eldar, the Dark Eldar, the galaxy, the people of the galaxy and Chaos.
Balance.
  • Effect: Unknown.

  • Requirement: ???
Banishment?
  • Effect: Bonus against daemons, auto-banishes the weakest daemons.

  • Requirement: The Emperor of Mankind can help create this Rune./Ask Fuegan to help create this, combined with Kesar Dorlin's own insights.
Barbarus.
  • Effect: Unknown.

  • Requirement: ???
Based.
  • Effect: Unknown.

  • Requirement: ???
Be'lakor.
  • Effect: Unknown.

  • Requirement: Ask Be'lakor, First Daemon Prince of Chaos, to help create this.
Beastman.
  • Effect: Improves this abhuman type.

  • Requirement: ???
Beauty.
  • Effect: Unknown, 'Try it and find out.'

  • Requirement: ???
Beginnings.
  • Effect: Unknown.

  • Requirement
Beta (Psyker).
  • Effect: Unknown. (Any psyker of a lower grade than this Rune would be at risk if they used it.)

  • Requirement: ???
Biogenesis.
  • Effect: Synthesies substances from living organisms.

  • Requirement: Unknown.
Biology?
  • Effect: Unknown.

  • Requirement: Kesar Dorlin and Fabius can create this Rune together.
Black Covenant.
  • Effect: Unknown.

  • Requirement: Ask U'mas, Hunter of Daemon Hunters, to help create this./True kill a Black Covenant to create this.
Black Iron (Human-made Wraithbone).
  • Effect: Unknown.

  • Requirement: ???
(The) Blight.
  • Effect: Unknown.

  • Requirement: ???
Blood Angels.
  • Effect: Unknown.

  • Requirement: ???
Bonds.
  • Effect: Unknown.

  • Requirement: ???
Boundary.
  • Effect: Unknown.

  • Requirement: ???
Bravery.
  • Effect: Unknown.

  • Requirement: ???
Brilliance.
  • Effect: Unknown.

  • Requirement: ???
Cadia.
  • Effect: Unknown.

  • Requirement: ???
Caliban.
  • Effect: Unknown.

  • Requirement: ???
Calibrators (Xenos).
  • Effect: Unknown

  • Requirement: ???
Castigator Titan.
  • Effect: Unknown.

  • Requirement: ???
Catachan.
  • Effect: Unknown.

  • Requirement: ???
Cataclysm.
  • Effect: Unknown.

  • Requirement: ???
Causality.
  • Effect: Can reverse causality.

  • Requirement: ???
Cegorach?
  • Effect: Provides massive insight into the Eldar.

  • Requirement: Kill Eldrad Ulthran, Exalted of Cegorach, to create this./Be an Eldar./Have an Eldar give their version of the Rune./Have Cegorach help Kesar create this.
Celestial Ichor.
  • Effect: Unknown.

  • Requirement: Acquire celestial ichor.
Celhor.
  • Effect: Unknown.

  • Requirement: Acquire celhor.
Cetenus Solarus.
  • Effect: Unknown.

  • Requirement: Understand who Cetenus Solarus is to himself, the Eternal Wardens, the galaxy, the people of the galaxy and Chaos.
Ceramite?
  • Effect: Enables production of Dark Age of Technology civilian-grade ceramite.

  • Requirement: Create or have absurdly high-quality ceramite./Ask Aldrich or Guilliman to help provide this.
Cession.
  • Effect: Malus to Machine Spirits and high-grade technology.

  • Requirement: ???
Chaos?
  • Effect: For Daemonsbanes and Anathemas, this Rune allows extreme narrative insight into Chaos and Chaos-related topics depending on the individual in question and/or their circumstances. Non-Daemonsbanes and Anathemas with this Rune become physically, mentally and spiritually incapable of going against Chaos as its narrative overtakes them by force of fate.

  • Requirement: Ask Maticus Ventamedes to partially help create this./Ask the Emperor of Mankind to partially help create this./Ask all of Cegorach's bound daemons to help create this./(Kesar Dorlin has achieved this).
Chaos Cult.
  • Effect: Unknown.

  • Requirement: ???
Champion.
  • Effect: Unknown.

  • Requirement: ???
Charisma.
  • Effect: Unknown, 'Try it and find out.'

  • Requirement: ???
Charity.
  • Effect: Unknown.

  • Requirement: ???
Chastity.
  • Effect: Unknown.

  • Requirement: ???
Chemos.
  • Effect: Unknown.

  • Requirement: ???
Chimeric Matter.
  • Effect: Unknown.

  • Requirement: Acquire chimeric matter.
Chogoris (Mundus Planus).
  • Effect: Unknown.

  • Requirement: ???
Chogorisian Faith.
  • Effect: Would tie people closer to Chogoris/Chogorisian faith.

  • Requirement: Ask Jaghatai Khan to help create this.
Chronicle.
  • Effect: Self updates history.

  • Requirement: Chronicle a galactic milestone in its entirety.
Clockwork?
  • Effect: Unknown.

  • Requirement: Create or have absurdly high-quality clockwork.
Coherence.
  • Effect: Makes things less fuzzy.

  • Requirement: ???
Colchis.
  • Effect: Unknown.

  • Requirement: ???
Combat?
  • Effect: Massive bonus to combat.

  • Requirement: Be able to fight anyone in the galaxy (aside from gods) with a 50% win rate.
Commorragh.
  • Effect: Unknown.

  • Requirement: ???
Comprehension.
  • Effect: Makes things easier to comprehend.

  • Requirement: ???
Compromise.
  • Effect: Unknown.

  • Requirement: ???
Concentration.
  • Effect: Unknown.

  • Requirement: ???
Confluence.
  • Effect: Unknown.

  • Requirement: ???
Conflux.
  • Effect: Unknown.

  • Requirement: ???
Connections.
  • Effect: Unknown.

  • Requirement: ???
(The) Conscript.
  • Effect: Unknown.

  • Requirement: ???
Consonance.
  • Effect: Unknown.

  • Requirement: ???
Contingency.
  • Effect: Unknown.

  • Requirement: ???
Copper?
  • Effect: Makes copper 1.5x as strong as normal adamantium.

  • Requirement: Create or have absurdly high-quality copper./Ask Aldritch or Guilliman to help provide this.
Corporeality.
  • Effect: Unknown.

  • Requirement: ???
Corruption.
  • Effect: Unknown.

  • Requirement: ???
Corvus Corrax.
  • Effect: Unknown.

  • Requirement: Understand who Corvus Corax is to himself, the Raven Guard, the galaxy, the people of the galaxy and Chaos.
Courage.
  • Effect: Unknown.

  • Requirement: ???
Covenant of Colchis (Lorgar's Cult).
  • Effect: Unknown.

  • Requirement: ???
Covenant of Colchis (Old Faith).
  • Effect: Unknown.

  • Requirement: ???
Creativity.
  • Effect: Narratively allows more creativity.

  • Requirement: ???
Crescum Auro.
  • Effect: Unknown.

  • Requirement: Understand who Crescum Auro is to himself, the Eternal Wardens, Kesar Dorlin, the galaxy, the people of the galaxy and Chaos.
Crimson Hunters.
  • Effect: Unknown.

  • Requirement: ???
Cringe.
  • Effect: Unknown.

  • Requirement: ???
Crone World.
  • Effect: Unknown.

  • Requirement: ???
Crown.
  • Effect: Unknown.

  • Requirement: ???
Crystal Dragons.
  • Effect: Unknown.

  • Requirement: ???
Cthonia.
  • Effect: Unknown.

  • Requirement: ???
Cult Mechanicum.
  • Effect: Unknown.

  • Requirement: ???
Cult of the Athanaeans.
  • Effect: Improves members of the cult.

  • Requirement: Find/understand the embodiment/core of the cult's focus.
Cult of the Aquilae.
  • Effect: Improves members of the cult.

  • Requirement: Find/understand the embodiment/core of the cult's focus.
Cult of the Corvidae.
  • Effect: Improves members of the cult.

  • Requirement: Find/understand the embodiment/core of the cult's focus.
Cult of the Pavoni.
  • Effect: Improves members of the cult.

  • Requirement: Find/understand the embodiment/core of the cult's focus.
Cult of the Pyrae.
  • Effect: Improves members of the cult.

  • Requirement: Find/understand the embodiment/core of the cult's focus.
Cure.
  • Effect: Chance to cure diseases, illnesses and conditions previously incurable.

  • Requirement: Cure an Exalted Nurgle disease./Ask Azhek Ahriman to help create this.

  • Omake Reward: -1 year to make.
Curvature?
  • Effect: Allows extremely complex gravitational manipulation.

  • Requirement: Bend space enough to allow FTL travel.
Custodes.
  • Effect: Unknown.

  • Requirement: ???
Daemons?
  • Effect: Unknown.

  • Requirement: Capture and bind a Greater Daemon of each Major Chaos God into a Rune.
DAoT Void Shield (Relic).
  • Effect: Unknown.

  • Requirement: ???
Dark Angels.
  • Effect: Unknown.

  • Requirement: ???
Dark Reapers.
  • Effect: Unknown.

  • Requirement: ???
Darktide.
  • Effect: Unknown.

  • Requirement: ???
Death.
  • Effect: Bonus to true death chance. Inflicts a morale debuff against daemons.

  • Requirement: Kill someone for the Rune, power of the Rune depends on emotional or spiritual bond with the Rune engraver./Feed Time energy to a Nechronal Engine to create this (this has temporal-related consequences).

  • Incarnate Rune Effect: Channels the conceptual energy of Death.

  • Inspiration: Vergil, the ghostly companion of Durante, can help boost this Rune?

  • Omake Reward: +10 to researching the Rune.
Death Guard.
  • Effect: Unknown.

  • Requirement: ???
Deathless.
  • Effect: Unknown.

  • Requirement: ???
Declaration.
  • Effect: Unknown.

  • Requirement: ???
Deduction.
  • Effect: Unknown, 'Try it and find out.'

  • Requirement: ???
Defiance?
  • Effect: Unknown.

  • Requirement: Scafrir the Defiant's resistance against Slaanesh helped allow this. (Scafrir has achieved this, thus Kesar can create this.)
Delta (Psyker).
  • Effect: Boosts psykers. (Any psyker of a lower grade than this Rune would be at risk if they used it.)

  • Requirement: ???
Deliverance.
  • Effect: Unknown.

  • Requirement: ???
Deliverance (Primarch homeworld).
  • Effect: Unknown.

  • Requirement: ???
Deliverer.
  • Effect: Unknown.

  • Requirement: Ask Corvus Corax to help create this?
Demigod.
  • Effect: Unknown.

  • Requirement: ???
Democracy.
  • Effect: Unknown.

  • Requirement: ???
Desire.
  • Effect: Helps achieve desires/guide someone to fulfilling their desire, and ???.

  • Requirement: Ask a Slaaneshi daemon to help create this.
Despair.
  • Effect: Unknown.

  • Requirement: ???
(The) Destroyer.
  • Effect: Unknown.

  • Requirement: ???
Destruction?
  • Effect: Able to destroy a planet.

  • Volumetric Rune Effect: Unknown.

  • Requirement: Personally destroy a planet./Ask Centus Solarus and Mortarion to help create this./Ask Crescum Auro to help create this.
Diligence.
  • Effect: Unknown.

  • Requirement: ???
Dimension.
  • Effect: Unknown.

  • Requirement: ???
Diplomacy.
  • Effect: Boosts diplomacy, with 'unknown effects'.

  • Requirement: ???
Dire Avengers.
  • Effect: Unknown.

  • Requirement: ???
Direction.
  • Effect: Allows Navigators to work without the Astronomican.

  • Requirement: Find the 'true north' of galactic navigation i.e. map out the galaxy's biggest points of navigation (the Astronomican and galactic core).
Discover.
  • Effect: Unknown.

  • Requirement: ???
Diviner.
  • Effect: Unknown.

  • Requirement: ???
Dominance.
  • Effect: Functions as a mind controller.

  • Requirement: ???
Doom Slayer.
  • Effect: Unknown.

  • Requirement: Understand who Doom Slayer is to himself, the Eternal Wardens, the galaxy, the people of the galaxy and Chaos.
Doppelgänger.
  • Effect: Unknown.

  • Requirement: ???
Drach'nyen.
  • Effect: Bonus to murder. (Extremely corruptive.)

  • Requirement: Kill Drach'nyen/Murder the Emperor of Mankind.
Drastanta.
  • Effect: Unknown.

  • Requirement: Understand who Drastanta is to himself, the Shining Spears, the Eldar, the Dark Eldar, the galaxy, the people of the galaxy and Chaos.
Dreadnought Armour.
  • Effect: Boosts Dreadnought armour.

  • Requirement: ???
Dreamer.
  • Effect: Unknown.

  • Requirement: ???
Dreamgold.
  • Effect: Unknown.

  • Requirement: ???
Dreams?
  • Effect: Unknown.

  • Requirement: ???
Dueling.
  • Effect: Unknown.

  • Requirement: ???
Duet.
  • Effect: Unknown.

  • Requirement: ???
Eagle Pilots.
  • Effect: Unknown.

  • Requirement: ???
Earth?
  • Effect: Unknown.

  • Requirement: Create a pure conceptualisation of earth.
Ebon Talons.
  • Effect: Unknown.

  • Requirement: ???
Economy.
  • Effect: Unknown.

  • Requirement: Ask Roboute Guilliman to partially help create this.
Elf (Half-human, Half-Eldar).
  • Effect: Unknown.

  • Requirement: Ask an Elf to help create this.
Emotion.
  • Effect: Amplifies all emotion fell.

  • Requirement: Feel a wide range of emotions at once with extreme amount to the level of Slaanesh's approval.
Empathy.
  • (Presumed) Effect: Helps people understand emotions of others.

  • Requirement: Experience every natural emotional high and low by extreme amounts.
Emperor of Mankind.
  • Effect: Unknown, 'Try it and find out.' (The Emperor will know if Kesar is creating this.)

  • Requirement: ???
Emperor's Children.
  • Effect: Unknown.

  • Requirement: ???
Empty.
  • Effect: Unknown.

  • Requirement: ???
Enchant.
  • Effect: Unknown.

  • Requirement: ???
Enlightenment.
  • Effect: Unknown.

  • Requirement: Learn an important truth of the galaxy and/or universe (example: 'how the Chaos Gods were born').
Enslaver (Xenos).
  • Effect: Unknown.

  • Requirement: ???
Entropy.
  • Effect: Unknown.

  • Requirement: Encounter Qaramar, Exalted Daemon of Nurgle.
Epeolatry.
  • Effect: Unknown.

  • Requirement: ???
Ephemerality.
  • Effect: Unknown.

  • Requirement: ???
Epitaph (Sword).
  • Effect: Boosts this relic.

  • Requirement: Understand the weapon to its base principles, including its Warp-based aspects./Ask the Eldar to help Kesar know how to create this Rune./Ask Magnus and/or Corvus Coras to help create this Rune.
Epsilon (Psyker).
  • Effect: Boosts psykers. (Any psyker of a lower grade than this Rune would be at risk if they used it.)

  • Requirement: ???
Eradicate.
  • Effect: Unknown.

  • Requirement: ???
Erudition.
  • Effect: Unknown.

  • Requirement: ???
Estus Particle.
  • Effect: Unknown.

  • Requirement: Acquire an estus particle.
Eta (Psyker).
  • Effect: Boosts psykers. (Any psyker of a lower grade than this Rune would be at risk if they used it.)

  • Requirement: ???
Eternal Wardens.
  • Effect: Unknown.

  • Requirement: Understand the Eternal Wardens on an incredibly deep level.
Eternity.
  • Effect: Unknown.

  • Requirement: ???
Event.
  • Effect: Unknown.

  • Requirement: ???
Evil.
  • Effect: Unknown.

  • Requirement: ???
Evolution.
  • Effect: Unknown.

  • Requirement: ???
Exalted.
  • Effect: Unknown.

  • Requirement: ???
Eye of Magnus (Battleship).
  • Effect: Unknown.

  • Requirement: ???
Faith.
  • Effect: Unknown.

  • Requirement: ???
Fantasy.
  • Effect: Unknown.

  • Requirement: ???
Fate?
  • Effect: Unknown.

  • Requirement: ??? (Kesar has achieved this.)/Ask Konrad Curze to help create this.
Felenid.
  • Effect: Improves this abhuman type.

  • Requirement: ???
Fenris.
  • Effect: Unknown.

  • Requirement: ???
Ferrus Manus.
  • Effect: Unknown.

  • Requirement: ???
Fire?
  • Effect: Unknown.

  • Requirement: Create a pure conceptualisation of fire./Ask Fuegan to help create this Rune.
Fire Dragons.
  • Effect: Unknown.

  • Requirement: ???
(The) First.
  • Effect: Provides a massive bonus to everything (+40).

  • Requirement: Ask Be'lakor, First Daemon Prince of Chaos, to help create this./Ask Szarekh, the Silent King, to help create this./Achieve a monumental undertaking to qualify as 'the First' for something (i.e. be the first to finish the Daemonsbane ascension path).
(The) Flesh-Change.
  • Effect: Unknown.

  • Requirement: ???
Forgiveness.
  • Effect: Unknown.

  • Requirement: ???
Freedom?
  • Effect: Encourages people to seek freedom.

  • Requirement: Be unbound in almost all things./Ask the Emperor of Mankind to help create this Rune./Kesar Dorlin fully ascending into a Tier 11 Daemonsbane can create this Rune./Ask Cegorach to help create this Rune?
FTL.
  • Effect: Unknown.

  • Requirement: ???
Fuegan.
  • Effect: Unknown.

  • Requirement: Understand who Fuegan is to himself, the Fire Dragons, the Eldar, the Dark Eldar, the galaxy, the people of the galaxy and Chaos.
Fulgrim.
  • Effect: Unknown.

  • Requirement: ???
Gamma (Psyker).
  • Effect: Boosts psykers. (Any psyker of a lower grade than this Rune would be at risk if they used it.)

  • Requirement: ???
Gargant.
  • Effect: Unknown.

  • Requirement: ???
Geheynn Murrin.
  • Effect: Unknown.

  • Requirement: Understand who Geheynn Murrin is to himself, the Ash Revenants, the Eldar, the Dark Eldar, the galaxy, the people of the galaxy and Chaos.
GM (Gamemaster).
  • Effect: Turns you into a GM, a nightmarish fate.

  • Requirement: Be forced to destroy and create several spreadsheets due to dice.
God-Emperor.
  • Effect: Unknown.

  • Requirement: ???
God-Emperor of Mankind.
  • Effect: Unknown.

  • Requirement: ???
Gold?
  • Effect: Makes gold 1.5x as strong as normal adamantium.

  • Requirement: Create or have absurdly high-quality gold.
Golden Path.
  • Effect: Unknown.

  • Requirement: ???
Grandmaster.
  • Effect: Unknown.

  • Requirement: ???
Great Green (Ork Realm).
  • Effect: Unknown.

  • Requirement: ???
Grey Knight.
  • Effect: Unknown.

  • Requirement: ???
Haemonculi.
  • Effect: Unknown.

  • Requirement: ???
Halya Anariel.
  • Effect: Unknown.

  • Requirement: Understand who Halya Anariel is to herself, the Sovereign Slayers, the Eldar, the Dark Eldar, the galaxy, the people of the galaxy and Chaos.
Handmaiden (of Isha).
  • Effect: Unknown, 'Try it and find out.'

  • Requirement: Ask Eldrad Ulthran or Azhek Ahriman to help create this.
Happiness.
  • Effect: Forces feelings of happiness.

  • Requirement: Feel enough happiness to the level of Slaanesh's approval.
Harmony.
  • Effect: Unknown.

  • Requirement: ???
Healing?
  • Effect: Casualty reduction. Bonus to healing. Regenerates wounds.

  • Requirement: Ask Eldrad Ulthran or Azhek Ahriman to help create this.
Health.
  • Effect: Bonus to dealing with disease. Regenerates wounds.

  • Requirement: Ask Eldrad Ulthran to help create this Rune.

  • Omake Reward: -2 years to make.
Heaven.
  • Effect: Unknown.

  • Requirement: ???
History.
  • Effect: Postcognition is easier, increases information gained from artefacts in regards to history.

  • Requirement: Witness or learn in-detail an extremely significant period or length of history./Ask someone who has witnessed or learnt in-detail an extremely significant period of length of history to help create this./Ask Magnus the Red to help create this./Obtain access to 10% of the Black Library to create this.
Honour.
  • Effect: Unknown.

  • Requirement: Display true honour.
Hope.
  • Effect: Unknown.

  • Requirement: ???
Horned Rat Worship.
  • Effect: Unknown-hidden!

  • Requirement: ???
Horus Lupercal.
  • Effect: Unknown.

  • Requirement: Understand who Horus Lupercal is to himself, the Luna Wolves, the galaxy, the people of the galaxy and Chaos.
Howling Banshees.
  • Effect: Unknown.

  • Requirement: ???
Hrud.
  • Effect: Unknown.

  • Requirement: ???
Human.
  • Effect: Functions as 'the idealisation of what a human should be'.

  • Requirement: Be permantly influenced by humans in a notable way. (Kesar has achieved this.)
Humanity?
  • Effect: Unknown, 'Try it and find out.' (Kesar is not sure if this Rune is Grandmaster.)

  • Requirement: Ask Ollanius Persson, Ancient Perpetual, to help create this.

  • Incarnate Rune Effect: Channels the conceptual energy of Humanity.
Humility.
  • Effect: Unknown.

  • Requirement: ???
Humility (Sword).
  • Effect: "The Rune of Humility is an aggregate of multiple different concepts that are combined not in the immaterium, but rather the materium in the special power source that Perturabo has built. This was not without cost however, as it effectively imposes a cost on the wielder, where if they are unable to tame the power within, they themselves will perish to it. As a result, the machine spirit within it has grown extensively, due to it being reinforced by the wielder's soul, in this case that being Orion. Therefore the Rune of Humility has shifted from its inception, and now includes a slight amount of the concept of Orion within it as well, but that is a link so faint that only Kesar was able to pick it up. As it is, Kesar does see how things connect in the immaterium in regards to the Rune of Humility, but the materium aspect of the rune yet eludes him, as the design for it doesn't appear to follow the normal runic channels that Kesar has discerned. Instead it seems to require far more specialized equipment. Effectively this rune will allow for Humility to grow at a massively increased rate, provided it is kept in the hands of Orion."

  • Requirement: See above.
Hurricanes.
  • Effect: Creates Warp storms.

  • Requirement: ???
Immaterium.
  • Effect: Unknown.

  • Requirement: Witness the 'truth' of the Warp.
Immortal.
  • Effect: Unknown.

  • Requirement: Reach a level beyond mortal (example, a psyker becoming passively and completely ageless).
Immunity?
  • Effect: Unknown.

  • Requirement: Ask Eldrad Ulthran to help create this Rune.
Impartial Judgement (Artefact).
  • Effect: Unknown.

  • Requirement: ???
Imperator Titan.
  • Effect: Unknown.

  • Requirement: ???
Imperfection.
  • Effect: Unknown.

  • Requirement: ???
Imperial Cult.
  • Effect: Unknown.

  • Requirement: ???
Imperial Fists.
  • Effect: Unknown.

  • Requirement: ???
Imperial Truth.
  • Effect: Unknown.

  • Requirement: ???
Impermanency.
  • Effect: Unknown.

  • Requirement: ???
Improvement.
  • Effect: 'Similar to Rune of Learning, for different aspects of life.'

  • Requirement: ???
Incantation.
  • Effect: Functions as an automatic spellcaster.

  • Requirement: Ask Magnus the Red to help partially create this (half).
Incarceration.
  • Effect: Unknown.

  • Requirement: ???
Incarnation.
  • Effect: Unknown.

  • Requirement: ???
Incorporeality.
  • Effect: Grants the chance for attacks that would otherwise hit to miss.

  • Requirement: Find, kill, then dissect and study the body of something that is/can become incorporeal.
Individuality.
  • Effect: Unknown.

  • Requirement: ???
Influence.
  • Effect: Unknown.

  • Requirement: Influence everything in the galaxy in a notable way.
Inheritance.
  • Effect: Unknown.

  • Requirement: ???
Integrity.
  • Effect: Unknown, 'Try it and find out.'

  • Requirement: ???
Intelligence?
  • Effect: Boosts intelligence.

  • Requirement: ???
Interex.
  • Effect: Unknown.

  • Requirement: ???
Interlink.
  • Effect: Unknown.

  • Requirement: ???
Intuition.
  • Effect: Bonus to predicting actions, narrative bonus to predicting enemy battle plans.

  • Requirement: ???
Inwit.
  • Effect: Unknown.

  • Requirement: ???
Iota (Psyker).
  • Effect: Boosts psykers. (Any psyker of a lower grade than this Rune would be at risk if they used it.)

  • Requirement: ???
Irillyth.
  • Effect: Unknown.

  • Requirement: Understand who Irillyth is to himself, the Shadow Spectres, the Eldar, the Dark Eldar, the galaxy, the people of the galaxy and Chaos.
Iris (Skysoph).
  • Effect: Unknown.

  • Requirement: ???
Iron Hands.
  • Effect: Unknown.

  • Requirement: ???
Iron Warriors.
  • Effect: Unknown.

  • Requirement: ???
Isha.
  • Effect: Provides massive insight into the Eldar.

  • Requirement: Be an Eldar./Have an Eldar give their version of the Rune./Have Isha help Kesar create this./Have Eldrad help create this Rune.
Jaghatai Khan.
  • Effect: Unknown.

  • Requirement: Understand who Jaghatai Khan is to himself, the White Scars, the galaxy, the people of the galaxy and Chaos.
Jain Zar.
  • Effect: Unknown.

  • Requirement: Understand who Jain Zar is to herself, the Howling Banshees, the Eldar, the Dark Eldar, the galaxy, the people of the galaxy and Chaos.
Japes.
  • Effect: Unknown.

  • Requirement: Ask Cegorach to help create this.
Jokaero.
  • Effect: Unknown.

  • Requirement: ???
Jonathon Ezikeli Lockcraft.
  • Effect: Boosts this person.

  • Requirement: ???
Joy.
  • Effect: Unknown.

  • Requirement: ???
Jupiter (god).
  • Effect: Unknown.

  • Requirement: Ask Jupiter, god of humanity, to help create this (when they reform into existence).
K'nib.
  • Effect: Unknown.

  • Requirement: ???
Kabal.
  • Efffect: Unknown.

  • Requirement: ???
Kappa (Psyker).
  • Effect: Boosts psykers. (Any psyker of a lower grade than this Rune would be at risk if they used it.)

  • Requirement: ???
Karandras.
  • Effect: Unknown.

  • Requirement: Understand who Karandras is to himself, the Striking Scorpions, the Eldar, the Dark Eldar, the galaxy, the people of the galaxy and Chaos.
Karma.
  • Effect: Unknown.

  • Requirement: ???
Kesar Dorlin.
  • Effect: Unknown.

  • Requirement: Understand who Kesar Dorlin is to himself, the Eternal Wardens, the galaxy, the people of the galaxy and Chaos.
Khaine.
  • Effect: Unknown, 'Try it and find out.'

  • Requirement: Have an Eldar give their version of the Rune./Have a Shard of Khaine help Kesar create this.
'Khornate' Honour.
  • Effect: Retreat is extremely difficult in battle.

  • Requirement: Follow the ways of Khorne.
Khorne?
  • Effect: Major combat bonus.

  • Requirement: Kill an Exalted Daemon of Khorne to create this?
Kin (Squats).
  • Effect: Unknown.

  • Requirement: ???
Kindness.
  • Effect: Unknown.

  • Requirement: ???
Knowledge?
  • Effect: Bonus to research.

  • Requirement: Gain access to the Black Library.
Konrad Curze.
  • Effect: Unknown.

  • Requirement: Understand who Konrad Curze is to himself, the Night Lords, the galaxy, the people of the galaxy and Chaos.
Krork.
  • Effect: Unknown.

  • Requirement: ???
Kurnous.
  • Effect: Provides massive insight into the Eldar.

  • Requirement: Be an Eldar./Have an Eldar give their version of the Rune.
Laer.
  • Effect: Boosts the Laer.

  • Requirement: ???
Lambda (Psyker).
  • Effect: Boosts psykers. (Any psyker of a lower grade than this Rune would be at risk if they used it.)

  • Requirement: ???
Lame.
  • Effect: Unknown.

  • Requirement: ???
Language?
  • Effect: Unknown.

  • Requirement: ???
(The) Last.
  • Effect: Grants massive maluses for all surrounding enemies.

  • Requirement: 'Ask' Qaramar, Exalted Daemon of Nurgle, to help create this./Ask the Last, ancient Aeldari hero, to help create this./Kill Qaramar, Exalted Daemon of Nurgle, within the End of Time to create this./
(The) Last (Aeldari Hero).
  • Effect: Unknown.

  • Requirement: ???
Laws.
  • Effect: Unknown.

  • Requirement: ???
Leadership.
  • Effect: Unknown.

  • Requirement: ???
Learning?
  • Effect: Unknown.

  • Requirement: ???
Legend.
  • Effect: Unknown.

  • Requirement: ???
Legion.
  • Effect: Unknown.

  • Requirement: ???
Leman Russ.
  • Effect: Unknown.

  • Requirement: Understand who Leman Russ is to himself, the Space Wolves, the galaxy, the people of the galaxy and Chaos.
Liberator.
  • Effect: Unknown.

  • Requirement: Ask Corvus Corax to help create this?
Life.
  • Effect: Casualty reduction.

  • Requirement: Ask Azhek Ahriman to help create this.
Lileath.
  • Effect: Unknown.

  • Requirement: Be an Eldar./Have an Eldar give their version of the Rune.
Limiter?
  • Effect: Unknown.

  • Requirement: ???
Limitless.
  • Effect: Unknown.

  • Requirement: ???
Lion El'Jonson.
  • Effect: Unknown.

  • Requirement: Understand who Lion El'Jonson is to himself, the Dark Angels, the galaxy, the people of the galaxy and Chaos.
Lore.
  • Effect: Unknown.

  • Requirement: ???
Lorgar Aurelian.
  • Effect: Unknown. (Presumably related to failure or incompetence.)

  • Requirement: Understand who Lorgar Aurelian is to himself, the Word Bearers, the galaxy, the people of the galaxy and Chaos. (A failure.)
Loss.
  • Effect: Unknown.

  • Requirement: ???
Lost?
  • Effect: Unknown.

  • Requirement: ???
(The) Lost.
  • Effect: Unknown.

  • Requirement: ???
Love.
  • Effect: Unknown.

  • Requirement: ???
Luck.
  • Effect: Unknown.

  • Requirement: ???
Luna Wolves.
  • Effect: Unknown.

  • Requirement: ???
Machine?
  • Effect: Boost to Mechanicum's production.

  • Requirement: ???
Macragge.
  • Effect: Unknown.

  • Requirement: ???
Maelstrom.
  • Effect: Unknown, 'Try it and find out.'

  • Requirement: Narratively weaken Warp storms through direct action. (Kesar has achieved this.)
Maelstrom Tyranid-offshoot. (Temporally displaced.)
  • Effect: Unknown.

  • Requirement: ???
Magnus the Red.
  • Effect: Unknown.

  • Requirement: Magnus the Red can make this with Kesar's help.
Maiden World.
  • Effect: Unknown.

  • Requirement: ???
Malal.
  • Effect: Unknown.

  • Requirement: Cause everyone in a major conflict to lose.
Mandrake.
  • Effect: Unknown.

  • Requirement: ???
Mantle.
  • Effect: Unknown.

  • Requirement: ???
Many.
  • Effect: Unknown.

  • Requirement: ???
Mars (planet).
  • Effect: Empowers all Mechanicum efforts on Mars, especially on research.

  • Requirement: Become friends with the ruler of Mars. (Kesar has achieved this.)
Martial Arts.
  • Effect: Unknown.

  • Requirement: Possess and widely spread out an extremely high quality martial arts style.
Master of Scouts.
  • Effect: Unknown.

  • Requirement: ???
Materialisation.
  • Effect: Materialises things.

  • Requirement: ???
Materium.
  • Effect: Unknown.

  • Requirement: ???
Materium Discipline (Crescum Auro's discipline).
  • Effect: Makes it easier for other psykers to learn this discipline.

  • Requirement: ???
Maticus Ventamedes.
  • Effect: Unknown.

  • Requirement: Understand who Maticus Ventamedes is to himself, the Eternal Wardens, the galaxy, the people of the galaxy and Chaos.
Maugan Ra.
  • Effect: Unknown.

  • Requirement: Understand who Maugan Ra is to himself, the Dark Reapers, the Eldar, the Dark Eldar, the galaxy, the people of the galaxy and Chaos.
Mausoleum.
  • Effect: Unknown.

  • Requirement: Create a mausoleum of galactic significance.
Medusa (Primarch homeworld).
  • Effect: Unknown.

  • Requirement: ???
Memoria (Armour).
  • Effect: Boosts this relic.

  • Requirement: ???
Memory.
  • Effect: Unknown.

  • Requirement: Create something the galaxy will always remember.

  • Inspiration: The Lord of Gears's blessing would allow the Rune to possess massive storage for memory.
Meta.
  • Effect: Unknown.

  • Requirement: ???
Mimic.
  • Effect: Allows the user to mimic certain properties of others. (Only Kesar Dorlin can create this Runes.)

  • Requirement: Encounter/Kill the Changeling. (Kesar has achieved this.)
Mirror?
  • Effect: Functions as a mirror, reveals 'deeper' aspects.

  • Requirement: ???
Mither of the Sea.
  • Effect: Unknown.

  • Requirement: Realise the goddess exists. Then kill the Nuckelavee, Exalted Daemon of Nurgle, and free the remaining essence from the devoured goddess.
Morningstar.
  • Effect: Unknown.

  • Requirement: Ask Morningstar, god of humanity, to help create this?
Morriane.
  • Effect: Makes her Midnight powers more controllable.

  • Requirement: ???
Mortality.
  • Effect: Increases true death, also affects wielder.

  • Requirement: Turn a true immortal into a mortal.
Mortarion.
  • Effect: Unknown.

  • Requirement: Understand who Mortarion is to himself, the Death Guard, the galaxy, the people of the galaxy and Chaos.
Mu (Psyker).
  • Effect: Boosts psykers. (Any psyker of a lower grade than this Rune would be at risk if they used it.)

  • Requirement: ???
Multiverse.
  • Effect: Unknown.

  • Requirement: Ask Malal to help create this Rune./Ask Cegorach to help create this Rune.
Myth.
  • Effect: Unknown.

  • Requirement: ???
Mythril Blade (Anchor of Order).
  • Effect: Unknown.

  • Requirement: ???
Name.
  • Effect: Unknown.

  • Requirement: ???
Narration.
  • Effect: Can sometimes manifests narration to be heard.

  • Requirement: ???
Nechronal.
  • Effect: Unknown.

  • Requirement: ??? (Crescum Auro can create this).

  • Incarnate Rune Effect: Channels the conceptual energy(/energies) of Nechronal.
Necron.
  • Effect: Unknown.

  • Requirement: Ask a Necron to help create this.
Necrontyr?
  • Effect: Unknown. (Noted to be a 'special' Rune due to nature of the Necrontyr/Necrons.)

  • Requirement: Ask Ferrus Manus to help partially create this, due to possessing a 'half'-Necrontyr soul.
Night Lords.
  • Effect: Unknown.

  • Requirement: ???
Nocturne.
  • Effect: Unknown.

  • Requirement: ???
Nostramo.
  • Effect: Unknown.

  • Requirement: ???
Nu (Psyker).
  • Effect: Boosts psykers. (Any psyker of a lower grade than this Rune would be at risk if they used it.)

  • Requirement: ???
Nuceria.
  • Effect: Unknown.

  • Requirement: ???
Null.
  • Effect: Malus to daemons and psykers.

  • Requirement: ???

  • Omake Reward: +10 to researching the Rune.
Numerology.
  • Effect: Unknown.

  • Requirement: Ask Perturabo to help create this.
Nurgle?
  • Effect: Can reduce symptoms of disease.

  • Requirement: Kill an Exalted Daemon of Nurgle to create this?/Ask Eldrad Ulthran or Azhek Ahriman to help create this./Ask Eldrad Ulthran and Mortarion to help create this (will take either a few years or decades).
Oath.
  • Effect: Unknown.

  • Requirement: ???
Obliterate.
  • Effect: Unknown.

  • Requirement: Destroy something of narrative importance.
Ogryn.
  • Effect: Improves this abhuman type.

  • Requirement: ???
Olympia.
  • Effect: Unknown.

  • Requirement: ???
Olympian Faith.
  • Effect: Unknown.

  • Requirement: ???
Omegon.
  • Effect: Unknown.

  • Requirement: Understand who Omegon is to himself, the Alpha Legion, the galaxy, the people of the galaxy and Chaos.
Omicron (Psyker).
  • Effect: Boosts psykers.

  • Requirement: ???
Omnicoin.
  • Effect: Unknown.

  • Requirement: ???
Omnicopaeia.
  • Effect: Unknown, 'Try it and find out.'

  • Requirement: ???
Omnishambles.
  • Effect: Unknown.

  • Requirement: Ask Lorgar Aurelian to help create this, and presumably fail at doing so.
Omnissiah/Machine God.
  • Effect: Unknown.

  • Requirement: Create a Souled Machine.
One.
  • Effect: Unknown.

  • Requirement: ???
Order.
  • Effect: Unknown.

  • Requirement: ???
Oriacarius Gielux.
  • Effect: Unknown.

  • Requirement: Understand who Oriacarius Gielux is to himself, the Eternal Wardens, the galaxy, the people of the galaxy and Chaos.
Orksbane.
  • Effect: Unknown.

  • Requirement: Scare the Orks as a whole.
Osirian Psybrid.
  • Effect: Boosts the Osirian Psybrids.

  • Requirement: ???
Pact.
  • Effect: Unknown.

  • Requirement: ???
Pain?
  • Effect: Unknown.

  • Requirement: Ask Konrad Curze to help create this Rune.
Panacea.
  • Effect: Unknown.

  • Requirement: ???
Paperwork.
  • Effect: Unknown.

  • Requirement: ???
Paradox?
  • Effect: Unknown.

  • Requirement: Ask Magnus the Red to learn what is needed to create this.
Paths.
  • Effect: Unknown.

  • Requirement: ???
Patience.
  • Effect: Unknown.

  • Requirement: ???
Peace.
  • Effect: Unknown.

  • Requirement: ???
Perpetuity.
  • Effect: Unknown.

  • Requirement: ???
Personification.
  • Effect: Unknown.

  • Requirement: ???
Persuasion.
  • Effect: Increases persuasiveness.

  • Requirement: ???
Perturabo.
  • Effect: Unknown.

  • Requirement: Understand who Perturabo is to himself, the Iron Warriors, the galaxy, the people of the galaxy and Chaos.
Phase.
  • Effect: Unknown.

  • Requirement: ???
Phoenix Lord.
  • Effect: Unknown.

  • Requirement: ???
Physics.
  • Effect: Unknown.

  • Requirement: ???
Poem.
  • Effect: Unknown.

  • Requirement: ???
Poet.
  • Effect: Unknown.

  • Requirement: ???
Poetry.
  • Effect: Unknown.

  • Requirement: ???
Portal.
  • Effect: Unknown.

  • Requirement: ???
Possibility.
  • Effect: Increases odds of unlikely events.

  • Requirement: ???
Potential.
  • Effect: Unknown.

  • Requirement: ???
Power Armour.
  • Effect: Boosts power armour.

  • Requirement: ???
Power Field.
  • Effect: Unknown.

  • Requirement: ???
Pranks.
  • Effect: Unknown.

  • Requirement: Ask Cegorach to help create this./Ask the Harlequin Hero who pranked Cegorach to help create this./Ask Alpharius or Omegon to help create this.
Primarch.
  • Effect: Would grant 'minor' mechanical benefits. Offers a major insight into Primarch lore. Provides narrative bonuses when used against another Primarch.

  • Requirement: ??? (Kesar has achieved this.)

  • Inspiration: Killing a Primarch will likely boost this Rune's power./Konrad Curze can help boost this Rune's power.
Prince.
  • Effect: Unknown.

  • Requirement: ???
Progenitor.
  • Effect: Unknown.

  • Requirement: ???
Progeny.
  • Effect: Unknown.

  • Requirement: ???
Promise.
  • Effect: Unknown.

  • Requirement: ???
Prosperan Mythology.
  • Effect: Unknown.

  • Requirement: ???
Prospero.
  • Effect: Unknown.

  • Requirement: ???
Proto-hero.
  • Effect: Unknown.

  • Requirement: ???
Puns.
  • Effect: Unknown.

  • Requirement: Ask Cegorach to help create this.
Purge (Spiritual)?
  • Effect: Allows the consistent purification of everything but the highest tier of corruption.

  • Requirement: Purge an Exalted daemon or equivalent tier daemon from an artefact./??? (Kesar has achieved this.)
Purification?
  • Effect: Purifying objects take far less time when this Rune is carved on them.

  • Requirement: Purify a heavily corrupted artefact.
Quantum.
  • Effect: Unknown.

  • Requirement: ???
Questors.
  • Effect: Unknown.

  • Requirement: The Rune decides its own requirement.
Rage.
  • Effect: Unknown.

  • Requirement: Feel rage at the level of Khorne's approval.
Ratling.
  • Effect: Improves this abhuman type.

  • Requirement: ???
Raven Guard.
  • Effect: Unknown.

  • Requirement: ???
Reality.
  • Effect: Unknown.

  • Requirement: ???
Reason.
  • Effect: Unknown.

  • Requirement: ???
Rebirth.
  • Effect: Unknown.

  • Requirement: ???
Recursion.
  • Effect: Unknown.

  • Requirement: ???
Redemption.
  • Effect: Unknown.

  • Requirement: ???
Regeneration?
  • Effect: Unknown.

  • Requirement: Ask Eldrad Ulthran to help create this Rune./Ask Azhek Ahriman to help create this Rune./Ask Atesh Tarsa to help create this Rune.
Rein.
  • Effect: Unknown.

  • Requirement: ???
Reincarnation.
  • Effect: Unknown.

  • Requirement: ???
Rejuvenation.
  • Effect: Bonus to healing. Allows a select few Astartes Dreadnoughts to fully recover from their condition.

  • Requirement: Ask Azhek Ahriman to help create this.

  • Omake Reward: -2 years to make.
Relic.
  • Effect: Unknown.

  • Requirement: ???
Religion.
  • Effect: Unknown.

  • Requirement: ???
Rescue.
  • Effect: Near-death provides a bonus.

  • Requirement: ???
Research.
  • Effect: Unknown.

  • Requirement: ???
Retrocausality.
  • Effect: Unknown.

  • Requirement: ???
Righteous Judgement.
  • Effect: Unknown.

  • Requirement: ???
Riptide Riders.
  • Effect: Unknown.

  • Requirement: ???
Roboute Guilliman.
  • Effect: Unknown.

  • Requirement: Understand who Roboute Guilliman is to himself, the Ultramarines, the galaxy, the people of the galaxy and Chaos.
Rogal Dorn.
  • Effect: Unknown.

  • Requirement: Understand who Rogal Dorn is to himself, the Imperial Fists, the galaxy, the people of the galaxy and Chaos.
Ruin.
  • Effect: Unknown.

  • Requirement: Ruin something of narrative importance.
Ruler.
  • Effect: Unknown.

  • Requirement: ???
Runic 'Base'.
  • Effect: Allows Rune production to increase by 50%.

  • Requirement: Create a lot of different Rune types, currently: 2-8 more, depending on broader concept variations with existing library. (Not achieved yet.)

  • Omake Reward: -1 year to create.
Runic Body.
  • Effect: Unknown

  • Requirement: ???
Runic 'Dhar' (Unbalanced Runic Wind Energy).
  • Effect: Unknown.

  • Requirement: ???
Runic Perception.
  • Effect: Unknown.

  • Requirement: ???
Runic Soul (Enforced).
  • Effect: Unknown.

  • Requirement: Join Chaos and use its power to enforce Runes onto souls without issue.
Runic Soul ('Other').
  • Effect: Unknown. (Will take eight years to create.)

  • Requirement: Ask Joaquin Abdul of the Eternal Wardens to help create this.
Runic Soul (Personal).
  • Effect: Unknown.

  • Requirement: ???
Ruoult.
  • Effect: Unknown.

  • Requirement: ???
Sacred (God domain).
  • Effect: Unknown.

  • Requirement: ???
Sacrifice.
  • Effect: Unknown, 'Try it and find out.'

  • Requirement: ???
Sadness.
  • Effect: Unknown.

  • Requirement: Feel sadness at a level of Nurgle's approval.
Safety.
  • Effect: Unknown.

  • Requirement: ???
Sagacity.
  • Effect: Unknown.

  • Requirement: ???
Sagita (Gun).
  • Effect: Boosts this relic.

  • Requirement: ???
Salamanders.
  • Effect: Unknown.

  • Requirement: ???
Sanguinius.
  • Effect: Unknown.

  • Requirement: Understand who Sanguinius is to himself, the Blood Angels, the galaxy, the people of the galaxy and Chaos.
Sanity.
  • Effect: Unknown.

  • Requirement: ???
Sapience.
  • Effect: Unknown.

  • Requirement: ???
Scafrir the Defiant?
  • Effect: Unknown.

  • Requirement: ???
Scafrir's Armour.
  • Effect: Unknown.

  • Requirement: ???
Scheduling.
  • Effect: Unknown.

  • Requirement: ???
Science.
  • Effect: Unknown.

  • Requirement: ???
(The) Second.
  • Effect: Unknown.

  • Requirement: ???
Secrecy.
  • Effect: Unknown.

  • Requirement: ???
Sentience.
  • Effect: Unknown.

  • Requirement: ???
Serenity.
  • Effect: Unknown.

  • Requirement: ???
Shades of the Warden.
  • Effect: Unknown.

  • Requirement: ???
Shadowless.
  • Effect: Unknown.

  • Requirement: Ask Sanguinius, who lost their shadow, to help create this.
Shadow Spectres.
  • Effect: Unknown.

  • Requirement: ???
Shaman.
  • Effect: Unknown.

  • Requirement: ???
Shapeshifter.
  • Effect: Unknown, 'Try it and find out.'

  • Requirement: Encounter/Kill the Changeling. (Kesar has achieved this.)

  • Inspiration: Magnus the Red can help inspire this Rune.
Shining Spears.
  • Effect: Unknown.

  • Requirement: ???
Singularity.
  • Effect: Unknown.

  • Requirement: ???
Skaven.
  • Effect: Unknown-hidden!

  • Requirement: Ask-get a Skaven to help-create this Rune?
Skill?
  • Effect: Grants a narrative boost to user's best skill, each Rune has to be made by Kesar Dorlin for each intended user.

  • Volumetric Rune Effect: Minor skill boost to those in Rune's radius.

  • Requirement: A Primarch's skill must reach a certain level/Reach the pinnacle of a particular skill. (Kesar has achieved this.)

  • Inspiration: Cegorach can enhance this Rune's power.
Skysoph.
  • Effect: Unknown.

  • Requirement: ???
Slaanesh?
  • Effect: Allows psykers to boost their power against Slaaneshi enemies, will cause give psykers massive power boost if they fall to Slaanesh.

  • Requirement: Kill an Exalted Daemon of Slaanesh to create this?/Ask Magnus the Red to help create this.
Slayer.
  • Effect: Unknown.

  • Requirement: ???
Slaying.
  • Effect: Unknown.

  • Requirement: ???
Slicing Orbs of Zandros.
  • Effect: Unknown.

  • Requirement: ???
Soldier.
  • Effect: Unknown.

  • Requirement: ???
(The) Soldier.
  • Effect: Unknown.

  • Requirement: ???
Soliloquy.
  • Effect: Unknown.

  • Requirement: ???
Soul?
  • Effect: Unknown. ('Nothing on its own.')

  • Requirement: ???
Soulglass.
  • Effect: Unknown.

  • Requirement: ???
Soulstorm.
  • Effect: Unknown.

  • Requirement: ???
Sovereign Slayers.
  • Effect: Unknown.

  • Requirement: ???
Space Wolves.
  • Effect: Unknown.

  • Requirement: ???
Spacetime.
  • Effect: Unknown.

  • Requirement: ???
Spatial.
  • Effect: Allows spacetime warping.

  • Requirement: ???
Specialty.
  • Effect: Unknown.

  • Requirement: ???
Spell.
  • Effect: Unknown.

  • Requirement: ???
Spreadsheets.
  • Effect: Unknown.

  • Requirement: Ask Guilliman to help create this.
Stability.
  • Effect: Makes psykers more stable.

  • Requirement: ???
Stable.
  • Effect: Unknown.

  • Requirement: ???
Stagnation.
  • Effect: Unknown.

  • Requirement: ???
Stamina?
  • Effect: Exhaustion takes longer to occur.

  • Requirement: Needs a lot more stamina to create than most other Runes.
Star?
  • Effect: Unknown.

  • Requirement: ???
Starlight Web.
  • Effect: Unknown.

  • Requirement: ???
STL.
  • Effect: Unknown.

  • Requirement: ???
Stormbird (Relic).
  • Effect: Unknown.

  • Requirement: ???
Striking Scorpions.
  • Effect: Unknown.

  • Requirement: ???
Studying.
  • Effect: Improves learning rate.

  • Requirement: ???
Stupid.
  • Effect: Unknown.

  • Requirement: Get Lorgar's soul to help create this.
Success.
  • Effect: Unknown.

  • Requirement: ???
Survival?
  • Effect: Unknown.

  • Requirement: ???
Swooping Hawks.
  • Effect: Unknown.

  • Requirement: ???
Sword Arts.
  • Effect: Unknown.

  • Requirement: Possess and widely spread out an extremely high quality sword arts style.
Sword of the Lost (Relic).
  • Effect: Unknown.

  • Requirement: ???
Sword of Vaul.
  • Effect: Unknown.

  • Requirement: Perfectly understand how the Sword of Vaul works.
Synergy.
  • Effect: Bonus to combat and duels.

  • Requirement: ???
Teaching.
  • Effect: Improves learning rate.

  • Requirement: ???
Temperance.
  • Effect: Unknown.

  • Requirement: ???
Temporal Energy (Skysoph).
  • Effect: Unknown.

  • Requirement: Distill the temporal energy into a writing tool.
Terminator Armour.
  • Effect: Boosts Terminator armour.

  • Requirement: ???
Terror.
  • Effect: Unknown.

  • Requirement: ???
Theta (Psyker).
  • Effect: Boosts psykers. (Any psyker of a lower grade than this Rune would be at risk if they used it.)

  • Requirement: ???
Thousand Sons.
  • Effect: Unknown.

  • Requirement: ???
Throne?
  • Effect: Boosts rulership.

  • Requirement: ???
Thunder Warrior.
  • Effect: Unknown.

  • Requirement: ???
Time.
  • Effect: Allows for highly advanced divination for psykers of sufficient strength and skill, i.e. Kesar Dorlin and high level Eternal Warden Librarians./Grants individualised chronomancy effects to those who 'study' this Rune for a decade or two, as well as a form of slowed aging.

  • Requirement: Experience time dilation in the Warp./Interact with a time loop directly./Spend a massive amount of time to research the Rune./Ask Eldrad Ulthran to help create this./Ask Durante and Vergil to help create this./Ask Fuegan to help create this.Feed Death energy to a Nechronal Engine to create this (this has death-related consequences).

  • Incarnate Rune Effect: Channels the conceptual energy of Time.

  • Omake Reward: -1 year to create.

  • Inspiration: Eldrad Ulthran can enhance this Rune's power.
Time Dilation.
  • Effect: Unknown.

  • Requirement: Interact with something that distorts time by a massive level, i.e. to Hrud level.
Timeless One (Skysoph).
  • Effect: Unknown.

  • Requirement: ???
Timestream.
  • Effect: Unknown.

  • Requirement: ???
Timewall (Skysoph).
  • Effect: Unknown.

  • Requirement: ???
Tinfoil?
  • Effect: Malus to telepathy.

  • Requirement: ???
Toll.
  • Effect: Unknown.

  • Requirement: ???
Torvendis.
  • Effect: Unknown.

  • Requirement: ???
Trailblazer.
  • Effect: Unknown.

  • Requirement: ???
Trainblazing.
  • Effect: Unknown.

  • Requirement: ???
Translator.
  • Effect: Unknown.

  • Requirement: ???
Truesilver.
  • Effect: Unknown.

  • Requirement: Acquire truesilver.
Truth?
  • Effect: Bonus to detecting lies, seeing through deception. (Grandmaster version of Rune of Detection.)

  • Requirement: Be stabbed by the Dionysian Spear./

  • Omake Reward: +10 to researching this Rune.
Tyranny.
  • Effect: Unknown.

  • Requirement: ???
Tzeentch?
  • Effect: Can boost sorcery, rituals and various researches.

  • Requirement: Kill an Exalted Daemon of Tzeentch to create this? (Kesar can make this Rune.)/Ask Alpharius or Omegon to help create this (will take a few decades).
Ultramarines.
  • Effect: Unknown.

  • Requirement: ???
Unbending.
  • Effect: Unknown.

  • Requirement: Refuse to alter course despite major incidents.
(The) Unbound.
  • Effect: Unknown.

  • Requirement: ???
Underworld.
  • Effect: Unknown.

  • Requirement: ???
Undying?
  • Effect: Will boost survivability.

  • Requirement: Survive something impossible to survive./Ask the Last to help create this (when they re-grow up enough in fifty years to a century as of year 41 - 45)./Ask any Perpetual to die and come back to help create this./Ask a daemon who has been resurrected from True Death to help create this./Ask anyone inflicted by a Lhamaean death-rebirth poison./Certain timeloops fulfil this requirement.

  • Incarnate Rune Effect: Channels the conceptual energy of Undying.
Universes.
  • Effect: Unknown.

  • Requirement: ???
Unmaking.
  • Effect: Unknown.

  • Requirement: ???
Valhalla.
  • Effect: Unknown.

  • Requirement: ???
Vaul.
  • Effect: Provides massive insight into the Eldar.

  • Requirement: Be an Eldar./Have an Eldar give their version of the Rune.
Veil.
  • Effect: Unknown.

  • Requirement: ???
Venus (goddess).
  • Effect: Unknown.

  • Requirement: Ask Venus, goddess of humanity, to help create this.
Vermintide.
  • Effect: Unknown.

  • Requirement: ???
Victory.
  • Effect: Unknown.

  • Requirement: Win an impossible, galaxy-shaping victory./Ask the Silent King to help create this.
Vigilance.
  • Effect: Reduces surprise penalties.

  • Requirement: Ask Oriacarius Gielux to help create this if he gets access to help from an Eldar Farseer.
Vigilance (Gloriana).
  • Effect: Unknown.

  • Requirement: ???
Virtue.
  • Effect: Causes people to act more in accordance with their principles. Less effective to those with high CR.

  • Requirement: ???
Void.
  • Effect: Malus to daemons and psykers.

  • Requirement: ???

  • Omake Reward: +10 to researching this Rune.
Void Shield.
  • Effect: Unknown.

  • Requirement: ???
Vorandrassil.
  • Effect: Unknown.

  • Requirement: Understand the Vorandrassil tree on a conceptual level.
Vortex Weapon.
  • Effect: Unknown.

  • Requirement: ???
Votann (Ancestor Core).
  • Effect: Unknown.

  • Requirement: Ask a Votann Ancestor Core to help create this?
Vulkan.
  • Effect: Unknown.

  • Requirement: Understand who Vulkan is to himself, the Salamanders, the galaxy, the people of the galaxy and Chaos.
Vulkan's Superweapon (Relic).
  • Effect: Unknown.

  • Requirement: ???
Warhound Titan.
  • Effect: Unknown.

  • Requirement: ???
Warlord Titan.
  • Effect: Unknown.

  • Requirement: ???
Warp.
  • Effect: Unknown, 'Try it and find out'.

  • Requirement: Spend a few days in the Warp./Ask Durante and Vergil to help create this.
Warp Spiders (Aspect Shrine).
  • Effect: Unknown.

  • Requirement: ???
Warsmith.
  • Effect: Unknown.

  • Requirement: Ask Perturabo to help create this.
Water?
  • Effect: Unknown.

  • Requirement: Create a pure conceptualisation of water./Kill the Nuckelavee, Exalted Daemon of Nurgle, and release the essence of the Mither of the Sea.
Webway.
  • Effect: Unknown.

  • Requirement: Be an Eldar.
White Scars.
  • Effect: Unknown.

  • Requirement: ???
Wisdom.
  • Effect: Unknown.

  • Requirement: ???
Wish.
  • Effect: Unknown.

  • Requirement: ???
Witchbane.
  • Effect: Unknown.

  • Requirement: ???
Wither.
  • Effect: Unknown.

  • Requirement: ???
Withering Rose.
  • Effect: Unknown.

  • Requirement: Understand the Withering Rose on a conceptual level.
Wonder.
  • Effect: Unknown.

  • Requirement: ???
Word Bearers.
  • Effect: Unknown.

  • Requirement: ???
World Eaters.
  • Effect: Unknown.

  • Requirement: ???
Wraithbone?
  • Effect: Unknown.

  • Requirement: Be an Eldar.

  • Incarnate Rune Effect: Channels the conceptual energy of Wraithbone.
Wraithsteel.
  • Effect: Unknown.

  • Requirement: ???
Wych.
  • Effect: Unknown.

  • Requirement: ???
Xi (Psyker).
  • Effect: Boosts psykers. (Any psyker of a lower grade than this Rune would be at risk if they used it.)

  • Requirement: ???
Ynnead.
  • Effect: Unknown.

  • Requirement: Be an Eldar./Have an Eldar give their version of the Rune.
Zanduail.
  • Effect: Unknown.

  • Requirement: Understand who Zanduail is to herself, the Slicing Orbs of Zandros, the Eldar, the Dark Eldar, the galaxy, the people of the galaxy and Chaos.
Zeta (Psyker).
  • Effect: Boosts psykers. (Any psyker of a lower grade than this Rune would be at risk if they used it.)

  • Requirement: ???

Absolution.
  • Effect: Unknown.

  • Requirement: ???
Abyss.
  • Effect: Unknown.

  • Requirement: ???
Aeldari Faith.
  • Effect: Unknown.

  • Requirement: ???
Afterlife.
  • Effect: Unknown.

  • Requirement: ???
Agathokakological.
  • Effect: Unknown.

  • Requirement: ???
Akasha.
  • Effect: Unknown.

  • Requirement: ???
All.
  • Effect: Unknown, 'Try it and find out.'

  • Requirement: ???
Ambrosia.
  • Effect: Unknown.

  • Requirement: ???
Apex (Psyker).
  • Effect: Unknown.

  • Requirement: ???
Art.
  • Effect: Unknown.

  • Requirement: ???
Ascension.
  • Effect: Unknown.

  • Requirement: ???
Astral Radiance (name pending).
  • Effect: Unknown, (Primal version of 'True Light').

  • Requirement: ???
Big Bounce.
  • Effect: Unknown.

  • Requirement: Ask Qaramar, Exalted Daemon of Nurgle, to help create this.
Big Crunch.
  • Effect: Unknown.

  • Requirement: Ask Qaramar, Exalted Daemon of Nurgle, to help create this.
Big Freeze (Heat death).
  • Effect: Unknown.

  • Requirement: Ask Qaramar, Exalted Daemon of Nurgle, to help create this.
Big Rip.
  • Effect: Increases Dark Energy effect.

  • Requirement: Ask Qaramar, Exalted Daemon of Nurgle, to help create this.
Big Slurp (False vacuum decay).
  • Effect: Unknown.

  • Requirement: Ask Qaramar, Exalted Daemon of Nurgle, to help create this.
Black Hole.
  • Effect: Unknown.

  • Requirement: ???
Blackstone.
  • Effect: Unknown.

  • Requirement: Acquire blackstone.
Blackstone Fortress.
  • Effect: Unknown.

  • Requirement: ???
Blessing.
  • Effect: Boosts blessings.

  • Requirement: ???
Butcher's Nails.
  • Effect: Unknown.

  • Requirement: ???
Cegorach?
  • Effect: Unknown.

  • Requirement: Kill Eldrad Ulthran, Exalted of Cegorach, to make this Rune.
Celestial Energy.
  • Effect: Unknown.

  • Requirement: ???
Celestial Lock (Rune requirement?).
  • Effect: Unknown.

  • Requirement: ???
Chaos?
  • Effect: Unknown, 'Try it and find out.'

  • Requirement: Understand the Primordial Truth of Reality./Create a Primal Rune for each of the Old Four Chaos Gods to create this./Become a fully ascended Daemonsbane to create this.
Clone.
  • Effect: Unknown.

  • Requirement: ???
Cool.
  • Effect: Makes you cooler (as in awesome, radical, etc. etc.)

  • Requirement: ???
Cornucopia.
  • Effect: Unknown.

  • Requirement: ???
Creator.
  • Effect: Unknown.

  • Requirement: ???
Crepuscular (Twilight Energy).
  • Effect: Unknown.

  • Requirement: ???
Curse.
  • Effect: Unknown.

  • Requirement: ???
C'tan.
  • Effect: Unknown.

  • Requirement: Get something from a C'tan./Investigate Tvastar, dead Eternal Warden corrupted by the Void Dragon./Contain or extinguish the flames of Nyadra'zatha, the Burning One, within the Webway./Ask Cegorach to help create this (which they will not do).

  • Incarnate Rune Effect: Channels the conceptual energy of C'tan?
Daemonsbane?
  • Effect: Unknown.

  • Overcharged Rune Effect: Unknown.

  • Requirement: Ascend into a Tier Eleven Daemonsbane./Ask a Daemonsbane that completed their ascension path help create this.
Dawn Energy.
  • Effect: Unknown.

  • Requirement: ???
Deathless?
  • Effect: Unknown.

  • Requirement: ???
Defiance?
  • Effect: Enforces defiance, including in mindset i.e. less willing to take orders, or listen to advice.

  • Requirement: Scafrir the Defiant's actions, along with Kesar's defiance at the Maelstrom War, the Nuceria investigation and the potential Imperium Civil War.

  • Incarnate Rune Effect: Unknown.
Deicide.
  • Effect: Unknown.

  • Requirement: Kill a notable god and use its parts to create this.
Destiny.
  • Effect: Acts as the 'guiding hand of plot'. When created, leads to 'path of no return' towards an 'unavoidable' destiny that will be determined after creation. 'Meaningless' death is protected against by the power of the Rune as the 'unavoidable' destiny is followed. Other destines are also sought after/pushed toward by the Rune, making peaceful and less 'narratively impactful' paths harder to follow. Rune seeks out narrative tension to force through such situations. Good and bad ends become more extreme and concrete. Enforces narrative tendencies, including Primarch nature to make combat easier.

  • Volumetric Rune Effect: Grants 'plot armour' for those within the Rune's radius, including certain narratively important enemies or situations.

  • Requirement: Rune decides its own requirement, retroactively chooses why./Already achieved. (Kesar can make this Rune.)/Ask Konrad Curze to help create this?

  • Incarnate Rune Effect: Unknown.
Divinity.
  • Effect: Unknown.

  • Requirement: Become a god and kill another god./Ask a god to help create this after having them kill another god for this Rune, or kill a Daemon Prince (preferably Favoured or higher).
Door?
  • Effect: Unknown.

  • Requirement: ???
End.
  • Effect: Unknown.

  • Requirement: ???
Enuncia.
  • Effect: Unknown.

  • Requirement: ???
Etheric Veil.
  • Effect: Unknown, 'Try it and find out.'

  • Requirement: ???
Everchosen of Chaos.
  • Effect: Unknown.

  • Requirement: Be an Everchosen of Chaos.
Everything.
  • Effect: Unknown.

  • Requirement: ???
Fate?
  • Effect: Bends fate, affecting the 'story' of the entire galaxy. (This has consquences, due to the existing nature of the 'story'.)

  • Requirement: Kill Kairos Fateweaver in an impossible way. (Kesar has achieved this.)

  • Incarnate Rune Effect: Unknown.
Freedom?
  • Effect: Unknown.

  • Requirement: Be unbound in almost all things.
Gene-seed.
  • Effect: Unknown.

  • Requirement: Create a variant of gene-seed.
God.
  • Effect: Unknown.

  • Requirement: ???
Godseed.
  • Effect: Unknown.

  • Requirement: ???
Godspore.
  • Effect: Unknown.

  • Requirement: ???
Gold?
  • Effect: Unknown.

  • Requirement: ???
Gork.
  • Effect: Unknown. (Makes it easier for Orks to use Waaagh energy?)

  • Requirement: Ask Trazyn the Infinite for access to their blood of Gork.
Grey Soul (mixture of psyker/blank).
  • Effect: Unknown.

  • Requirement: Encounter Scafrir the Defiant, who ascended into a True Grey Soul after becoming a ghost and personally defying Slaanesh./Ask the Emperor of Mankind to help create this.
Hero.
  • Effect: Unknown.

  • Requirement: ???
Humanity?
  • Effect: Can empower the Emperor of Mankind.

  • Requirement: Sacrifice and distil the essence of many different humans, in a manner similar to how the Emperor of Mankind was created.

  • Incarnate Rune Effect: Channels the conceptual energy of Humanity.
Illogic?
  • Effect: Logic will be reversed from normality.

  • Requirement: ???
Infinite.
  • Effect: Unknown.

  • Requirement: ???
Khorne?
  • Effect: Would allow Kesar to create anti-Khorne psychic abilities.

  • Requirement: "Take up a blade and kill in the name of killing, rage with the fury of the berserker and feel nothing else but the desire to maim, kill, burn. Create a mountain of skulls, an ocean of blood, and a throne of might." (Become a Daemon Primarch of Khorne.)/Ask Urlakk Urg, Undergod of the Orks, to help create this./Ask Trazyn the Infinite for access to their blood of Khorne./Be possessed by an Exalted of Khorne to create this.
Leitwortstil.
  • Effect: Unknown.

  • Requirement: ???
Leyline.
  • Effect: Unknown.

  • Requirement: ???
(The) Lich.
  • Effect: Unknown.

  • Requirement: ???
Limiter?
  • Effect: Unknown.

  • Requirement: ???
Link.
  • Effect: Links concepts together.

  • Requirement: ???
Man.
  • Effect: Unknown.

  • Requirement: ???
Mathematics.
  • Effect: Unknown.

  • Requirement: ???
Mathlann.
  • Effect: Would allow Kesar to create anti-Mathlann psychic abilities.

  • Requirement: Ask Jain Zar to help create this.
Mathlann (Uncorrupted).
  • Effect: Unknown.

  • Requirement: Ask Cegorach to help create this.
Meme.
  • Effect: Unknown.

  • Requirement: Ask Cegorach to help partially create this./Ask Tzeentch to help create this.
Midnight Energy.
  • Effect: Unknown.

  • Requirement: ???
'Monochrome Transcendence' (Placeholder for the state of something that has become a Grey Soul).
  • Effect: Unknown.

  • Requirement: ???
Mork.
  • Effect: Unknown. (Makes it easier for Orks to use Waaagh energy?)

  • Requirement: Ask Trazyn the Infinite for access to their blood of Mork.
Motive Force.
  • Effect: Unknown.

  • Requirement: ???
Nature.
  • Effect: Unknown.

  • Requirement: ???
Nectar.
  • Effect: Unknown.

  • Requirement: ???
Nex.
  • Effect: Unknown, 'Try it and find out.' Will cause everyone to try kill Kesar if they knew he was making this.

  • Requirement: Ask a Nex daemon to help create this. (Do not do this.)
Nihility.
  • Effect: Unknown.

  • Requirement: ???
Nothing.
  • Effect: Unknown.

  • Requirement: ???
Nurgle?
  • Effect: Allows creation of anti-Nurgle psychic abilities.

  • Requirement: "Embrace futility, sorrow and the lifeless joy of nature. The cycles of death and rebirth are a festering, eternal blight that nothing can escape. There is only decay, with its boundless rot." (Become a Daemon Primarch of Nurgle.)/Ask Isha to help create this./Ask Mortarion to help partially create this, due to witnessing a vision of their Daemon Primarch-self (will take a millennium)./Be possessed by an Exalted of Nurgle.
'Old One Bonesinging.' (Placeholder for Old One word/concept related to psychic material creation.)
  • Effect: Unknown.

  • Requirement: ???
Omni.
  • Effect: Unknown.

  • Requirement: ???
Omnipotence.
  • Effect: Unknown.

  • Requirement: ???
Omnipresence.
  • Effect: Unknown.

  • Requirement: ???
Omniscience.
  • Effect: Unknown.

  • Requirement: ???
Orkoid Force Fields.
  • Effect: Unknown.

  • Requirement: ???
Ouroboros.
  • Effect: Unknown.

  • Requirement: ???
Paradox?
  • Effect: Unknown.

  • (Possible) Requirement: Be the least capable of creating this Rune while also being the most capable of creating this Rune.
Perpetual (Resurrection).
  • Effect: Unknown.

  • Requirement: ???
Planet?
  • Effect: Unknown.

  • Requirement: ???
Primal.
  • Effect: Unknown.

  • Requirement: ???
Primordial.
  • Effect: Unknown.

  • Requirement: ???
Primordial Ooze.
  • Effect: Unknown.

  • Requirement: ???
Purge (Spiritual)?
  • Effect: Unknown.

  • Requirement: Purge a daemon beyond Exalted from an artefact.
Purification?
  • Effect: Boost to purification.

  • Requirement: Ask someone other than Kesar who has purified a holy artefact of a Chaos God help create this./Ask the Emperor of Mankind to help create this.
Purity?
  • Effect: Upon creation roll a D10,000 and if the result is equal to or above 9,995 then all daemons, including Chaos Gods, gain a permanant -5 malus to everything?

  • Requirement: Kill five 'named' (most powerful) daemons, one from each Chaos God and one representing Chaos Undivided, to create this?/Kill the Black Covenant to create this./Ask the Emperor of Mankind to help create this./Obtain a Purity Aura to create this.
Red Thirst.
  • Effect: Unknown.

  • Requirement: ???
Reify.
  • Effect: Unknown.

  • Requirement: Crescum Auro can partially help create this due to the Rune of Nechronal./Merging various Crossed Runes into 'Harmonised' variant will help create this./Creating 'Mixed concept' Runes will help create this./Creating a Lost Rune will fulfil this create this requirement.
Renewal.
  • Effect: Unknown.

  • Requirement: ???
Resurrection.
  • Effect: Improves resurrection attempts.

  • Requirement: Ask Azhek Ahriman to help create this, will take up to centuries normally or as low as a year if he resurrects someone for the Rune. Power of the Rune depends on narrative importance of anyone resurrected for the Rune.
Rune.
  • Effect: Unknown, 'Try it and find out.'

  • Requirement: ???
Rune Lexicon.
  • Effect: Unknown.

  • Requirement: ??? (It is impossible to create during this quest.)
Runic Chain.
  • Effect: Allows Runes to be chained together.

  • Requirement: ???
Runic Index.
  • Effect: Boosts Rune usage/creation.

  • Requirement: ???
Runic Wind of Magic.
  • Effect: Unknown.

  • Requirement: Create and understand a Runic Wind of Magic.
Sable Brand.
  • Effect: Unknown.

  • Requirement: ???
Sacred.
  • Effect: Unknown.

  • Requirement: ???
Satellite Realm (Webway).
  • Effect: Unknown.

  • Requirement: ???
Scafrir the Defiant?
  • Effect: Unknown.

  • Requirement: ???
Second Primarch.
  • Effect: Unknown.

  • Requirement: ???
Sentence.
  • Effect: Unknown.

  • Requirement: ???
Shadow.
  • Effect: Unknown.

  • Requirement: Ask Be'lakor, First Daemon Prince of Chaos, to help create this.
Slaanesh?
  • Effect: Would allow Kesar to create anti-Slaanesh psychic abilities.

  • Overcharged Rune Effect: Unknown, 'bad things'.

  • Requirement: "Feel as the Dark Prince feels, hate as they hate, feel joy as their joy. All limits are meant to be broken. Rise higher into the form of perfection, then beyond. May nothing but that pursuit be what remains." (Become a Daemon Primarch of Slaanesh.)/Ask Magnus the Red and Zannis the Harlequin to help create this./Ask Cegorach to help create this./A Shard of Khaine can partially help create this./Be possessed by an Exalted of Slaanesh to create this Rune.

  • Inspiration: Cegorach can make this Rune more 'personal' and 'ingrained' than normal.
Slaugth.
  • Effect: Unknown.

  • Requirement: ???
Soul?
  • Effect: Unknown.

  • Requirement: ???
Soulmate.
  • Effect: Unknown.

  • Requirement: ???
Spirit.
  • Effect: Unknown.

  • Requirement: ???
Spoken Runes.
  • Effect: Unknown.

  • Requirement: ???
Standard Template Construct.
  • Effect: Unknown.

  • Requirement: Ask a Standard Template Constructor's Machine Spirit to help create this.
Standard Template Constructor.
  • Effect: Unknown.

  • Requirement: Ask a Standard Template Constructor's Machine Spirit to help create this.
Starlight Basin.
  • Effect: Unknown.

  • Requirement: ???
Starlight Key.
  • Effect: Unknown.

  • Requirement: ???
Story.
  • Effect: Unknown.

  • Requirement: ???
Talent.
  • Effect: Unknown.

  • Requirement: ???
Tesseract Vault.
  • Effect: Unknown.

  • Requirement: ???
Therapy.
  • Effect: Unknown.

  • Requirement: ???
Time Shard.
  • Effect: Unknown.

  • Requirement: ???
Timeless.
  • Effect: Unknown.

  • Requirement: Remove time from an object while making this Rune.
Timelessness.
  • Effect: Unknown, ('It's completely outside of time').

  • Requirement: Remove time in an area while making this Rune./Crescum Auro can potentially create this Rune as he tempers temporal energy onto the Mythril Blade, Anchor of Order.
Timeloop.
  • Effect: Unknown.

  • Requirement: ???
Tinfoil?
  • Effect: Major malus to telepathy, as well as unknown other effects.

  • Requirement: ???
Transcendence.
  • Effect: Unknown.

  • Requirement: ???
Truth?
  • Effect: Unknown.

  • Requirement: Never lie to yourself or others./Uncover and spread a galaxy-altering truth./Ask Blair, Gamma Bloc leader, to help create this.
Twilight Energy.
  • Effect: Unknown.

  • Requirement: ???
Tzeentch?
  • Effect: Allows creation of anti-Tzeentch psychic abilities.

  • Requirement: "A very long and complicated process that is both visible and impossible to know. It's also instant. And simple. But complex and long as well." (Become a Daemon Primarch of Tzeentch.)/Ask Magnus the Red to help create this, after recovering their other eye./Ask Magnus the Red to help partially create this, due to witnessing a vision of their Daemon Primarch-self (will take a millennium)./Ask Alpharius or Omegon to help create this (will take a few decades)./Be possessed by an Exalted of Tzeentch to create this Rune.
Undying?
  • Effect: Will make something or someone unable to die.

  • Requirement: Survive something impossible to survive./Ask the Last to help create this (when they re-grow up enough in fifty years to a century as of year 41 - 45)./Ask any Perpetual to die and come back to help create this./Ask a daemon who has been resurrected from True Death to help create this./Ask anyone inflicted by a Lhamaean death-rebirth poison./Certain timeloops fulfil this requirement.
Unreality.
  • Effect: Unknown.

  • Requirement: ???
Unstoppable.
  • Effect: Unknown.

  • Requirement: ???
Well of Eternity?
  • Effect: Unknown.

  • Requirement: ???
Will?
  • Effect: Unknown.

  • Requirement: Ask Alpharius Omegon to help create this.
Wraithbone?
  • Effect: Unknown.

  • Requirement: ???

  • Incarnate Rune Effect: Channels the conceptual energy of Wraithbone.
Wulfen.
  • Effect: Unknown.

  • Requirement: ???
Zero.
  • Effect: Unknown.

  • Requirement: ???

ඞ (Sinhalese character 'na').
  • Effect: Unknown.

  • Requirement: ???
Aetaos'rau'keres.
  • Effect: Unknown.

  • Requirement: Have Aetaos'rau'keres return to life from true death.
Aether.
  • Effect: Unknown.

  • Requirement: ???
Astray Cosmic Boon (Forgotten omake reward).
  • Effect: Nothing, some people feel slightly silly.

  • Requirement: ???
Bee.
  • Effect: Unknown.

  • Requirement: ???
Big Bang.
  • Effect: Unknown.

  • Requirement: ???
(The) Changeling.
  • Effect: Unknown.

  • Requirement: Have the Changeling return to life from true death.
Christmas.
  • Effect: Unknown.

  • Requirement: ???
Dark Age of Technology.
  • Effect: Unknown.

  • Requirement: ???
Dinosaur (Terra).
  • Effect: Unknown.

  • Requirement: ???
Eldanesh.
  • Effect: Unknown.

  • Requirement: ???
'Enough' Dakka.
  • Effect: Will cause the Warp to 'glitch out'.

  • Requirement: Have dakka in sufficient quantities exist.
Everqueen.
  • Effect: Unknown.

  • Requirement: Ask an Everqueen of Isha, once Isha manages to have one once more, to help create this.
Flayed One.
  • Effect: Unknown.

  • Requirement: ???
Flayer Dimension.
  • Effect: Unknown.

  • Requirement: ???
Flayer Virus.
  • Effect: Unknown.

  • Requirement: ???
Forbidden Knowledge.
  • Effect: Unknown.

  • Requirement: Study Nex./Knowing the true name of Aetaos'rau'keres can partially help create this.
Good.
  • Effect: Unknown.

  • Requirement: Have the galaxy return to a state of normal or good./Ask someone from the Selion Quest universe to help create this.
Goodness.
  • Effect: Unknown.

  • Requirement: Have the galaxy return to a state of normal or good./Ask someone from the Selion Quest universe to help create this.
Halloween.
  • Effect: Unknown.

  • Requirement: ???
Honey.
  • Effect: Unknown.

  • Requirement: ???
Imaginary.
  • Effect: Unknown.

  • Requirement: ???
Kairos Fateweaver.
  • Effect: Unknown.

  • Requirement: Have Kairos Fateweaver return to life from true death.
Last Stands.
  • Effect: Narratively ensures last stands results in a phyrric victory.

  • Requirement: Ask Konrad Curze to help partially create this, due to witnessing Abaddon the God of Last Stands in another timeline (will take between centuries and millennia).
Living Metal (Necrodermis).
  • Effect: Unknown.

  • Requirement: Ask a Necron to help create this.
Lost?
  • Effect: Unknown.

  • Requirement: ???
Maelstrom (Warp rift).
  • Effect: Unknown.

  • Requirement: Have the Maelstrom return to the galaxy.
Multiverse.
  • Effect: Unknown.

  • Requirement: ???
Old One.
  • Effect: Unknown.

  • Requirement: ???
Qah.
  • Effect: Unknown.

  • Requirement: Have Qah, god of the Hrud, return to life from lingering shadow fragmentation.
Rashan.
  • Effect: Unknown.

  • Requirement: ???
Runic Soul (Enforced).
  • Effect: Allows one to forcibly engrave Runes on to living souls.

  • Requirement: Fall to Chaos and use its power.
Sisters of Silence.
  • Effect: Unknown.

  • Requirement: ???
Slann.
  • Effect: Unknown.

  • Requirement: ???
Slanni (Lizardmen).
  • Effect: Unknown.

  • Requirement: ???
Soulless.
  • Effect: Unknown.

  • Requirement: ???
Timeline.
  • Effect: Unknown.

  • Requirement: ???
'True' Hunt?
  • Effect: Unknown.

  • Requirement: ???
'True' Resurrection.
  • Effect: Reverses true death.

  • Requirement: Ask Isha to help create this.
Tumultus.
  • Effect: Unknown.

  • Requirement: ???
Ulthanesh.
  • Effect: Unknown.

  • Requirement: ???
Well of Eternity?
  • Effect: Unknown.

  • Requirement: ???
Yssarile?
  • Effect: Unknown.

  • Requirement: Have Yssarile return from true death?
Zodiac.
  • Effect: Unknown.

  • Requirement: ???
 
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Looking at this makes me curious. What abilites, would runes based off of specific astartes or primarchs do and how would it synergise with and effect said astartes or primarchs. Or even a malcador rune? That would be interesting. And hopefully be the start of (if possible) trying to mend relations with the guy.
 
I want to know why all the production runes have shitty conditions included, also if they inflict them or require them.
 
Heart of Darkness (Must Read)
Another "short" omake idea turned into a nearly month-long omake. But it's finished at least.

Heart of Darkness

There was an old saying from Terra; give someone an inch, and they take a mile. The absurdity of such a thing. Especially when one considered the notion that anyone would be crazy to try their luck on a Primarch, but Corvus really should've known better with Sachmis. Weirdly enough, he was starting to like that side of her.

In most cases, ambition was a double-edged sword, but Sachmis skillfully, perhaps even gleefully, wielded it. Unfortunately, her lust for power would always be an issue, but one Corvus hoped to someday curtail or even "fix" in due time. Although he might have wanted to remember another Terran adage, "A leopard can't change its spots."

Nevertheless, Corvus Corax was in an awkward position. Their relationship, a word Corvus winced every time it was brought up, wasn't exactly normal or rational. If it had been a one-night stand, he'd have called it an error in judgment, pretended it never happened, and taken the secret to the grave.

Yet it didn't end after that first night. When the two of them awoke, Sachmis made only a few coy remarks before getting dressed and leaving to deal with her hangover. Corvus was surprised, then confused, and then quite worried. By all rights, Sachmis should have tried to blackmail him or at least complicate matters.

Instead, she left almost suddenly. Corvus wondered if Sachmis was no longer interested in him after getting what she wanted. A strange feeling of relief set in, making Corvus think that she had gotten bored with tormenting him…but he crushed that feeling after remembering their conversation. Sachmis was a trickster and seductress, but Corvus suspected she wasn't the type to put in all that work for one night of sex.

Corvus was equally worried that she was going to brag about that. Somehow Sachmis didn't strike Corvus as the type to not kiss and tell. Especially when her "prize" was a Primarch, which most of the galaxy probably assumed were incapable or unconcerned with pleasures of the flesh. Gods know that the Laughing God would love to hear about this.

But nothing happened as the "day" inside the Black Library continued. Corvus met with his entourage, spoke with Eldrad further (who Corvus suspected knew what happened last night), met briefly with Alcar, and sent out plenty of orders to the Legion without any issue. A relatively uneventful day. Which made Corvus nervous.

As the "day" ended, the Primarch returned to his chambers. Perhaps he could get some additional work done tonight. Yet as "night" crept upon the Black Library, Corvus felt a familiar presence in his room. He didn't have to wait long before Sachmis appeared before him, wearing only a smile on her face and nothing else.

"Still haven't found a means to keep me out." She approached him, "I missed you, by the way." Corvus heard the honesty mixed with desire. He disliked how Sachmis's words sent a slight shiver of pleasure up and down his spine. The blasted pirate started to get a bit of influence over his thinking. Corvus needed to have better control over such urges. That would have to be fair later.

Sachmis reached and took his right hand, "Now, come join me in bed. Unless you are busy tonight?" Corvus considered his options for a few seconds before deciding that he wasn't so busy and, much to Sachmis's amusement, picked up the Drukhari and brought her to his bed.

Maybe Corvus should've regarded this as Sachmis being considerate. Only bothering Corvus during the night. While he could control these urges and desires, Corvus could only imagine how much of a distraction it was knowing that you had someone waiting for your return, ready to engage in such intimacy and with bated breath.

A brief moment of clarity struck him that night while Sachmis was asleep on top of him, that this was a sign of genuine infatuation and enjoyment. Corvus liked doing this. It was enjoyable, even revitalizing in some sense.

He took note of the benefits and drawbacks and did notice a significant increase in productivity on his part today, even with the lack of sleep. The psychological salve it provided on the mind was helpful, but Corvus also wondered if there was some spiritual healing aspect. Something for Ravenloft to review.

Nevertheless, it also provided insight into humans, allowing Corvus to empathize and better understand the human drive for sex. Yet he knew plenty of pitfalls associated with its capacity, another issue Corvus should have kept in mind. Sachmis was dangerous, ambitious, power-hungry, and deceptive. Surely she knew how to manipulate a man this way…

As Corvus wanted to benefit her from the doubt, what they were both doing was stupid and dangerous. And the Primarch expected this would turn into an issue sooner rather than later.

Corvus did not have to wait long.



"Help me get my ship back."

The brazen request came from Sachmis on their third rendezvous of the evening. They concluded their nocturnal activities for the night only a few minutes before, making Corvus initially believe it to be some stray thought on his part. But looking over at the Drukhari lying on top of him, who likewise had an earnest look on her face, Corvus could see that such a thing was uttered aloud.

At first, Corvus wasn't sure how to respond. Taking a brief moment to consider outright rejecting the idea of helping Sachmis get her ship back, the Primarch tactfully decided to try and clarify things, "Your ship?"

"The Night Phoenix." Damn, this conversation was going in a bad direction, "I figure that if we are going to be working together, I should be in command of my own ship to provide additional support."

He had to gently nip this in the bud, "Not a chance."

That was gentle, for Corvus at least. Sachmis wasn't at all deterred, "Don't be like that! Are you going to lay there and tell me no?"

"That is exactly what I am doing," Corvus looked almost smug, "For what reason in that alien of mind of yours thinks I should help you get your ship? That sounds like giving prisoners their own shuttle so they can escape."

"Hmph!" Sachmis looked insulted, "If I wanted to escape from here, I could do so whenever I want."

Corvus suspected that the Laughing God's minions would be right behind her, "In any case, your ship holds an important relic, so Eldrad will not give back the Night Phoenix."

"Which is theft, by the way," Sachmis sounded annoyed, "I stole it fair and square. I should be thanked for keeping it away from our enemies, but instead, I get ridiculed and punished."

"You used the ship to raid and reave," Corvus interjected. Until she tried to repent for her actions as an Archon, he would never allow Sachmis to forget that. "I do believe that qualifies as irresponsible handling."

His lover glared at him for a moment, "I want my ship back."

"And I'd like all the Orks and Daemons to die," He argued, "But we don't always get what we want."

"What I want," Sachmis snarled, "Is a reasonable and beneficial request, especially for you." She quieted down for a moment, "Think about it, Corvus…how dangerous I was in that ship and how useful I'd be if I was on your side in the next battle…"

Now that was a good argument. Sachmis was an incredibly talented ship captain and, with the Night Phoenix, had more than once outplayed Corvus and the Shadow in a dual. She also had done quite well as a Pirate-Admiral and was extremely dangerous in combat.

Before Corvus could consider it further, Sachmis got a dangerous glint in her eyes, "But I guess it wouldn't be all bad if I'm stuck on your ship," She moved, and he carefully watched as she was now sitting/straddling his chest, giving him an eyeful.

Sachmis looked delighted, "It would make it far easier for the two of us to have our nightly interactions. Which would be…So. Much. Fun." Now she had a predatory look in her eyes.

"Well…um," This was dangerous water he was treading now, "We'd have to…decide on a schedule."

"We could," She leaned down to look him in the eyes, "But I think spontaneity makes for an exciting virtue in lovers. Especially after how much fun we've had these past few nights."

Corvus's mouth suddenly felt dry, "I don't think that would be wise…" That little voice in his head was telling him that it wasn't, but so was engaging in such a physical relationship with an alien pirate, and that didn't stop Corvus.

"Hmm…" She considered that while Corvus was trying not to focus on the sensations, his body felt at the moment, "If that's the case, I'm sure I can find a better use of my time. It's not like we need to have sex."

She tried to trap him, but Corvus remained resolute, "Sacrifices will have to be made."

"In which case, I'll probably spend time with the only other Aeldari on the ship," Sachmis smirked widely, "I'm sure Farseer Alcar will come to enjoyment company after a few jokes on his part, and if nothing else, the three of us can spend a bit more time together."

Alcar and Sachmis, bickering and complaining together on his ship, with Corvus in the middle of that shitshow. Worse yet, an aggravated Farseer and sexually frustrated Harlequin. The instigator of said woes, now sitting naked on his chest and looking overtly smug, would not let this go either.

Closing his eyes and breathing for a few moments, Corvus realized that he did, in fact, get trapped by Sachmis. As Father had warned him and his brothers, the Perfidious Aeldari were dangerous foes. Nonetheless, Corvus made a promise in his head to get back at Sachmis for this later. He didn't know how, but he would.

"Fine," He spoke up, "I'll make a request to Eldrad to let you get your ship back."

Again, to her credit, she wasn't smug or haughty about this victory. Instead, Sachmis happily cheered, acting like Corvus simply agreed to do something she wanted with him, like going out on a date or seeing a show, rather than the blatant blackmailing.

She briefly kissed him, "Thank you," Corvus couldn't get over the sincerity in her thanks. It even washed away the bad taste left in his mouth from agreeing to her "request," instead, he felt a bit relieved at making Sachmis happy. As if that was the most significant accomplishment. A pathetic feeling.

That was until Sachmis returned to showing her "appreciation" to Corvus. They seemed reinvigorated, continuing where they had just recently left off, burning away the rest of the night and into the early morning.



Mercifully, Corvus only had to make a few excuses to Eldrad when requesting for the Night Phoenix to be handed over into the Primarch's care. The Great Seer mentioned that the ship was important, held a priceless artifact, and had a bounty from rival Kabals. No surprise there that Sachmis made a few enemies.

To that end, Eldrad authorized the request, admitting that the Night Phoenix had been in drydock for the better half a decade, taking up space and doing nothing else. It was challenging to find an entire crew of Drukhari to willingly work for the Black Library, and even Corsairs refused.

Eldrad, however, stressed that this agreement came with a few strings attached to it. Such as a permanent Harlequin detachment onboard the Night Phoenix and Sachmis needing to undergo something called a "Spirit Oath" to the Laughing God. Corvus was told it was a psychic lock akin to the ones she had gotten as a núromul. Sachmis wouldn't be happy about that, but it was a "take it or leave it" deal.

Aside from that, Eldrad advised Corvus that just because he could get the ship back didn't mean he was free to take it wherever nor was he permitted to research it. Additionally, he couldn't allow the Night Phoenix to be destroyed or captured. The Ulieth Orioss was too precious a relic to be lost forever. So no high-risk missions, even if Sachmis wanted to do them.

Finally, Corvus and Sachmis would need to find a crew for it. Eldrad wasn't going to provide his own Aeldari for it, and the Primarch would have to fund and supply this whole endeavor by his lonesome (although any damages done to the Phoenix would be fixed by the Library), and this left Corvus realizing that he took on another expense.

There was some good news, though. Eldrad explained that since Corvus already had access to the Black Library via the Skeleton Key, he would be able to access the Ashen City of Commorragh. At first, Corvus didn't care, believing that such a vile place deserved only an entire shiphold's worth of exterminiatus munitions, but he did start to come around when Eldrad explained that it could easily prove useful to Ravenloft's investigations, especially since it was effectively under the control of Cegorach.

Finally, Eldrad explained that if Sachmis gained considerable power as a pirate-admiral, one that he could control, it would behoove Corvus to have a line to the Ashen City. A distasteful thought, but not without its virtue of usefulness.

Corvus agreed to the terms, as did Sachmis, with a bit of convincing. Eldrad would later comment to the Primarch that he made "extraordinary" progress with her in such a short time and was relieved that she didn't become argumentative or combative. A rather strange compliment, but one that was soured when Cegorach arrived and congratulated the Primarch for "training" Sachmis so well, especially to further his own goals.

Eldrad had the decency to glare at the god, but he didn't necessarily chide Cegorach for the comment. It was strange to feel the need to "defend" Sachmis, but perhaps it was more the implication that Corvus was acting like a master working on conditioning a slave. Something felt wrong about it, mainly as Cegorach was somewhat correct. Corvus was using Sachmis to further his own agenda.

Then again, had she not been doing exactly the same thing? At least, that's what Corvus believed was happening. It certainly made it easier to accept the idea. Perhaps he needed to reevaluate how far he'd go in all of this before it was too late. Then again, such a decision should've been made years ago.

In any case, Sachmis was thrilled to get her ship back, but now she needed a crew and supplies. Which inevitably led to her saying that she and Corvus should go to the Ashen City as soon as possible. She went so far as to call it a "date." Which made Corvus wonder what exactly qualified as a date in Aeldari culture.

However, Corvus needed to prepare for a few things. He would be the first Primarch to enter this Commorragh, the center of Drukhari power, and the strategic intel for the Imperium of Man would be vital in the long run. If nothing else, the Raven Guard could at least attempt to learn more about the Drukhari war capabilities.



Preparations for the journey took about a week. During this time, Corvus and Sachmis took a break from their base inclinations. A point in Sachmis's favor, as she did, in fact, dedicate herself to getting the Night Phoenix ready for its eventual return to glory.

For a moment, the Primarch was even amused. She might have cared more about that ship than she did of him. Corvus respected that. He couldn't really imagine life without the Shadow, either. Khan would've remarked that it was like losing a faithful steed and then getting it back.

Such insight mattered to Corvus, especially now. He knew that otherwise, Sachmis would've likely been grounded for the rest of her long life. So all those grateful kisses and comments by her were genuine. All these little things helped put further perspective on the woman he was becoming increasingly involved with. These last few days had been the strangest, even after everything Corvus had seen since becoming an ally of the Eldar.

Speaking of Eldar, Alcar had requested to go with him and Sachmis into Commorragh. He had a small detachment of Seer guards with him, which made Corvus wonder how they could stand to be in his presence and simply needed a good enough reason for Eldrad to accept the excursion.

Sachmis hadn't been happy. Corvus, however, overruled whatever objections she might have had and politely but firmly told her to leave the Dregar talk behind. She barely agreed and remarked that she didn't want him on the bridge, barking out his visions.

That was one crisis resolved. Alcar also warned Corvus of a vision he had, "Tell your Ravens to not steal or stalk anyone while in the Ashen City. The Laughing God might control it now, but he doesn't control the hearts and minds of its citizens." Damn farseers. So that meant Eldrad knew what Corvus had planned, then.

While he was going to help Sachmis get her crew, Corvus desired intel. As much as he could, Corvus wanted information on the Drukhari culture, military capabilities, power structure, the movers and shakers, and anything related to the slave trade that could be exploited later. To that end, he brought most of Silence Squad for recon work.

The plan was simple enough, made more so by the fact that they didn't necessarily need to hide, with Silence Squad going out and looking into specific zones of the Ashen City. Sachmis advised that she would need several days to work out things; checking accounts, meeting with old contacts, killing a few people, and so on.

Eldrad had warned Corvus to not cause an incident, at least any incident that could be traced back to the Library or the Imperium. Destruction and murder were commonplace inside the Ashen City, but the last thing he wanted to see was future visions of civil war and chaos returning to the city.

Corvus wasn't interested in stirring up trouble. If anything, he wanted a clean mission to evaluate the "stronghold" of the Drukhari menace. A most peculiar exchange occurred when Eldrad advised Corvus to "be careful and wary of his surroundings" When Corvus asked why the Great Seer remarked that the Ashen City had gone through significant turmoil these last decades.

"Wars between Drukhari are horrible events, but Commorragh also dealt with a daemonic incursion during the most recent civil war. While the city weathered through it all, it was not without loss. The scars of these conflicts have cast a shadow of despair and uncertainty upon its people. Be aware of wondering souls and echos."



It was bizarre to hear that the Eldar were running what amounted to "aid relief" to the Ashen City. In hindsight, this should've been the first indicator to Corvus of just how bad the situation was in Commorragh.

His entourage hitched a ride on one such vessel. This allowed him to also glean knowledge on gaining entry into the city. Based on what Alcar and Sachmis knew, all major webway openings into Commorragh were heavily guarded by a joint task force of Aeldari. Such necessity reminded Corvus of worlds whose nation-states had to provide security and aid to a fellow nation who suffered greatly from war or civil strife.

"They'll be sweeping our vessel on the way back," The captain of their ride into Commorragh advised Corvus and the others, "Someone always tries to smuggle out weapons, drugs, and slaves via outbound Craftworld ships." Such a bizarre thing to hear at first. Yet Corvus considered this whole thing further and realized two things.

The first was that leaving Commorragh was intentionally designed to be a complicated process, made even more so by Alcar and Sachmis explaining that the city itself shifted and warped itself almost daily. So even if you did escape, survive, and reach the webway (somehow), you'd likely be caught by the joint patrols. The second thing was Corvus realizing that this would mean that there were other routes out of the city that didn't require going through checkpoints. Even the most amateur of smugglers knew to look for other avenues of approach, and Corvus suspected there were hundreds of smaller exits used by Drukhari.

Nevertheless, this indicated to Corvus just how dangerous it was to try and get these security measures. Alcar remarked that a Shadowseer monitored these known entrances and exits, Ando Xanthos. Sachmis even heard of him from other Harlequins and that Ando had a brutal reputation.

Ando was described as a dangerous, compulsive schizophrenic with an eye for the most delicate details. She claims that he had recently been promoted to head sentry of the Harlequin contingent on merit alone. The Shadowseer supposedly had habitually manipulated others into killing themselves…although neither Alcar nor Sachmis could confirm such a ghastly rumor.

Corvus made a mental note to see about finding alternative means out of Commorragh if push came to shove anyway. That aside, the rest of the journey to the Ashen City was without much note. This allowed Corvus to better understand the travel times and decipher how one moved about this part of the webway.

It was eerily. As they got supposedly closer and closer to Commorragh, Corvus could see what looked to be signs of battle. Burnt-out hulks of Aeldari vehicles, aircraft, skimmers, and even what appeared to be voidships hung or floated or were impaled into the foundations of the webway. How such a thing was possible escaped Corvus.

But that wasn't what caught his attention. He saw things floating about these battlefields, if only for a moment. Shadowy figures that were most certainly not alive. His eyes did not deceive him, though, and Corvus felt dread knowing that they were likely lingering souls of dead Drukhari.

Sachmis and Alcar had no idea what he was talking about when he spoke of the figures, citing that anything worth taking had been picked clean years ago, and the bodies of the dead were cremated. Sachmis remarked that the souls of the deceased could sometimes be trapped within the Webway. Alcar argued that no such thing was possible, and if it was, you'd have a lot more Eldar dying here rather than let their souls get devoured by She Who Thirsts.

Neither knew what he was talking about, hinting to Corvus that he was seeing something beyond even the Aeldari's perception of the warp. Yet what was the webway or Commorragh doing to cause such an event? Why was Corvus able to see it? An answer wouldn't come until much later.

These remote battlefields weren't the exception either. As their vessel got closer, Corvus and his sons got the first look at the Drukhari structure design; which looked to be a series of what could only be called "encampments" hovering and strung about in a circular shape and formed almost like a row of jagged teeth. The lights gave it an eerily look, like a grinning, burning smile in the night.

"The Nines," Their captain and tour guide explained, "A recent development for Commorragh. A series of growing fortifications. Drukhari didn't use to build such things, especially so close to the city, but Lord Vect wanted some additional protection on the outer parameter of the city."

Dorn would've scoffed at these being called "forts," but Corvus was told that the Nines were mobile and reactive. Worse yet, they weren't even finished, hinting they could potentially be improved even further. Corvus imagined it would be like one of Perturabo's famous drop fortresses…if they could redeploy a moment's notice and grow.

Sachmis expressed doubt over the effectiveness of the Nines. "The Drukhari are terrible defenders by nature. Hiding behind walls isn't in our blood."

"She's right to say that," Alcar agreed, "Even the craftworlds didn't engage in such static warfare. The Crystal Dragons are the only shrine that cares about such things, but you'd be hard-pressed to find other war-shrines that embrace such tactics."

That was good to know, especially after hearing a Craftworlder and Drukhari sharing the same sentiments. Vect was a relatively unknown leader, and the Eldar refused to speak more of the Tattered Prince to Corvus. Eldrad called the man a "useful" ally, but that was the same way one of his brothers would've called their Father a "helpful" companion.

Getting passed the Nines was another simple task. It seemed that the Drukhari garrisons ignored the Craftworlder ships. Then again, perhaps Corvus failed to notice something about this ship that made it so that the Drukhari didn't harass them? Still too many unknowns here.

Whatever the case, the Nines looked to be the last checkpoint before reaching the Ashen City proper. As the city came into view, allowing Corvus to become the first Primarch to bear witness to it, he had to admit that it wasn't what he expected.

Perhaps he expected it to be akin to a Hive City or mayhaps a much more intimidating version of a Craftworld city. Yet as his eyes laid upon it for the first time, Corvus knew now that he had greatly underestimated what he saw here.

Commorragh was no mere metropolis. Its dimensions would be considered impossible if they could be read by conventional means. No Imperial scholar or Mechanicum Magi could hope to decipher its secrets in one lifetime. If anything, Commorragh looked more like a vast collection of satellite realms and cities linked by whatever arcane means now lost to the galaxy.

Sachmis claimed that the Ashen City itself was more akin to clustered concentrations that are, in reality, scattered across the galaxy, thousands of light-years apart in places, or so the rumors went. Alcar couldn't confirm or deny if any of that was true either.

The Black Library knew Commorragh was linked together by shimmering dimensional shortcuts and lanes. This was possible within the Webway, as immense distances between each sub-realm can be crossed with a single step.

Viewed from one perspective, Commorragh looked and felt more like a loose collection of far-flung nodes spread throughout the arteries of the Webway like a malevolent virus. The warp blasted a symphony of an endless chorus of wretchedness and despair as if its multitude of spires acted as tuning forks for this place's cacophony of sorrow and evil.

Corvus could hear the sounds of war, although more a distant echo than anything, but also the aching of the city itself. Were he a more technological focused Primarch like Ferrus or Perturabo, Corvus might have felt as if Commorragh was "sick" and "old," slowly trying to recover its strength, less it is devoured by a predator or killed by an unseen foe.

As he listened, Corvus heard the sounds of human voices quietly mixed among the alien and profane. Soldiers, merchants, smugglers, pirates, mercenaries, psykers, heretics, and slaves. A neverending wail, like the crashing of waves upon rocks, originated from the slaves of this rotten and ailing city. Slaves of a hundred thousand worlds, hushed and whispering amongst themselves.

Stranger still was the gentle and subtle Prosperan song among all of this. That Corvus could hear that amongst all of this noise was telling enough. He would need to try and figure that particular mystery out sooner rather than later.

Beyond that…were the pillars and waves of shadow and darkness that seemed to network and surround the city. Like a vast ecosystem, it was all trying to expand its tendrils across Commorragh and into its very foundations. Even when Corvus saw the black suns, whose light shined upon everything in this place…the shadows swallowed all.



Their ship landed at Port Carmine. A rather human-sounding name, but ultimately just an issue of similar phonetics more than anything. Corvus was told they were initially going to head to Lower Commorragh, but a recent Kabalist war had broken out and wouldn't subside for the next few months (or whatever quantified as months here), and thus their arrival here.

Alcar mentioned that the Harlequins controlled the Port of Lost Souls, but that was for military use only. "We might be here on the Great Seer's command, but that doesn't mean we get preferential treatment." Corvus was fine with this. The less attention is drawn to them, the better. Besides, he didn't want to necessarily stay in a place called the "Port of Lost Souls."

Then again, he didn't like being here in Port Carmine. While he could see thousands of ships and aircraft, each more dazzling than the last, Corvus felt a bitter chill in the air and the smell of helplessness mixing in with the grime. In this distance, he could hear the sounds of battle, which Sachmis said was normal.

"Plenty of gangs still fighting out there," She remarked with a smile, "You'll find that many Drukhari are wild creatures. That isn't to say we are devoid of rules and honor." Sachmis sounded dismissive, "Besides, you and I should be fine if we encounter any roaming groups."

Corvus should've known that this place was dangerous outside of it just being the center of Dark Eldar power, but even he assumed it would be a bit more "controlled" in terms of violence and death. Yet it sounded like there was a constant fight taking place here. Weren't there any Enforcers or military presence to enforce some order, if not basic decency?

As a final warning, Alcar advised Corvus that staying here any longer than a week invited unnecessary risk to all of them, "Our presence has already been noticed, but the powers that be will conceal our activities for the time being." Had they already been discovered that fast?

With that timeframe and warning in mind, Alcar and his seer guard took off towards whatever objective he had come for, leaving Sachmis and Corvus to start looking for the former replacement crew. The Primarch also needed to get Silence Squad ready to do their intel gathering.

Deciding to follow the closest thing to an expert, he allowed Sachmis to make the first choice.

"For starters, you and I need some clothes that will make us fit in here or, better yet, hide who you are. Thankfully I know a few people. But first, I need to collect some favors if I want to make this work." She had a toothy grin, "After that, you and I are going to have a bit of fun!"

Gods, Corvus could already tell this was going to be a problem, "We're here for a reason, Sachmis. One that you claimed was imperative."

"No one said we can't enjoy ourselves while we are here," She cozied up towards the Primarch, "I know you aren't the 'fun' type, so I promise that we'll do something that I know you will enjoy doing."

"Doubtful." Corvus felt the only thing that could make this experience enjoyable was if he could leave behind an exterminatus or two. Oh, the destruction he could unleash with just one cyclonic torpedo or one of Mortarions toxins. Commorragh most certainly deserved it. Instead, he'd have to tolerate his being here.

At the very least, this should be for an insightful journey into the heart of darkness.



Day One…

The captain of the vessel that took them to Commorragh was planning on sending a convoy of aid supplies to a section known as Dark Thirty within the Sprawls. The captain described it as a "neutral zone" for the Kabals, where Drukhari routinely divided food and drugs. A good meeting place for possible contacts, if nothing else.

Sachmis told Corvus to wear a concealing getup until she told him otherwise. Like most of humanity, the Drukhari had no idea what an Astartes, let alone a Primarch, looked like and would assume Corvus either a mutant, abhuman or some abomination.

Upon leaving Port Carmine, Corvus got his first look into the anarchy of the Ashen City. Sachmis explained that Port Carmine lay by the war-torn ruins known as the Sprawls. He saw only ruins, decay, and destruction from his vantage point in the lead convoy vehicle. Which was par the course. Such bleak streets play host to the Parched. Groups of cadaverous Dark Eldar that had fallen from grace wound up on their violent society's fringes.

These wretches were drawn ravenously to a battle whenever one broke out, vicariously experiencing the acts of extreme violence and drinking in the bloody spectacle to rejuvenate their wasted bodies. Three times Corvus witness murder in the streets on the way to Dark Thirty.

Sachmis explained that the Sprawls eventually give way to a network of atriums and chambers that flow the toxic acid-green waterway known as the River Khaïdes. A polluted series of trenches moved around and through the outer districts of central Corespur. Above the toxic surface of the foul river drift thin grav-craft bedecked in faded grandeur. The sorry hosts of these crafts earn little by hooking corpses from the Khaïdes and selling them as recycled corpse starch to slaves. Not too dissimilar to Corpse-Farmers on Hive worlds. These corpse-fishers often fall prey to one thing or another.

"Circle of life, here in the Sprawls. Sooner or later, you become what you eat." Sachmis didn't seem concerned over such a grizzly fate that awaited these Drukhari. Her casual dismissal or disdain towards her own people was somewhat appalling.

She further explained that once they were finished at Dark Thirty, they would likely go through the Null City, the strongholds of the mercenary factions. Sachmis would need hired guns and thugs for the ship's internal defenses. That and she could find decent gunnery crews among their numbers. Besides, she wanted to get some new clothes for herself and Corvus. Make sure they can fit in and avoid drawing attention.

The more Corvus heard of Commorragh, the more he could only imagine what Konrad might have done if he and his Legion had the time, resources, and free reign to do whatever they wanted to bring justice to this place.

During the trip, Corvus witnessed what he thought was gang warfare. Their convoy was attacked, but it wasn't the target of the gangs; it was just caught in the crossfire. Sachmis laughed and said it was good to be back in Commorragh.

Corvus knew then that this was going to be a strange week.



Day Two…

The time spent at Dark Thirty was a relatively ordinary and uneventful affair. Sachmis and Corvus barely spent time in it, anyway. Sachmis made a few "collections," which resulted in her taking bribes, breaking a few bones, and killing a few dregs. Plenty were surprised to see her again, let alone in one piece. Just as many made the mistake of trying their luck, thinking she wasn't a threat anymore.

Corvus was impressed with the speed and efficiency of her collections. If only tax collectors showed such enthusiasm in the Imperium. It made him think about how nobles would react if Imperial creditors and taxmen were keen to break a few fingers to get their money. Then again, maybe the Administratum was much more cutthroat than Corvus was willing to give them credit.

The two of them headed into the heart of Null City, which allowed Corvus to see the object levels of brutal poverty and wartorn streets. He saw more shadows moving about in these places, yet Sachmis didn't know what Corvus was talking about. What surprised him, though, was the number of humans openly walking about Null City.

Well, that wasn't entirely accurate. Humans moved openly in districts that they exclusively controlled. The League held the most prominent sections, called "Mon'Keigh Zoos" by the locals, and it showed the level of military hardware they had at checkpoints. A foreign occupying army, if nothing else.

Sachmis wasn't amused. She must have been gone long enough and kept away from any news of this development. Corvus certainly had only heard rumors about the dealings of the Zanzibar League with alien elements. Flirting with danger, considering the Imperium's stance on such things. Not that it mattered much, especially when Corvus remembered his current companion.

Null City was also where the Primarch could get his disguise for the rest of the Ashen City by going to a special tailor or near-about for a Drukhari. For once, since arriving in this awful place, Corvus was impressed by the speed, skill, and material used for the creation of city camouflage as it effortlessly wrapped around his body and didn't constrain his movement.

He was not so happy when Sachmis came out with her "disguise." It was far too scandalous for his liking, more akin to the uniform of a woman of the night. He'd be lying if he didn't think it wasn't tantalizing.

Corvus couldn't help himself, "Where is the rest of your clothing?"

Sachmis gave him a bemused look, "What do you mean? This is it."

"I thought we were trying to not attract attention?" The Primarch gestured towards his own getup that made him look like an up-right standing Ogryn wearing a modified suit of synskin. Overall, very non-descript and forgettable in this sea of darkness and war.

Sachmis, on the other hand…well, Corvus didn't need to go into further details.

"This is pretty normal for going out," She remarked with a proud smile, "Lots of Wych's go around wearing far less. It's a handy tactic when facing certain opponents."

He didn't see such tactical use, "Why not just wear more armor?"

"Then everyone thinks I have something to hide." Sachmis gave him an exacerbated look, "You can wear armor because I expect you to take a few shards for me. But I'm expected to do negotiations, and I will not deny using my assets because my lover is either a prude or jealous."

Sachmis ended the conversation then and there, and Corvus was left trying to not fume at letting this alien woman just shut him down like that. He was certainly not happy when they went back out into the streets, and Corvus heard a few League mercs vocalizing their appreciation of her choice of clothing.

At the very least, Sachmis paid them no mind. Her general disdain for baseline humanity coming forward once more. For once, he was thankful for Aeldari racial bigotry.



Day Three…

The decision to move coreward was, once again, made in a vacuum as far as Corvus was concerned. Sachmis needed to speak with an old patron who could point her in the right direction for finding a crew for the Night Phoenix. A Kabalite Lord by the name of Kahera.

From how Sachmis spoke of this Kahera, he was a former adviser to none other than Asdrubael Vect before being dismissed. A reward for his service to the "Supreme Overlord" of Commorragh. Kahera was located in the Inner Rings of the Ashen City called Sorrow Fell.

Sachmis had to hire the services of an escort. Not because she and Corvus would need it, but simply to cover the length of the journey. Taking one of the Hover Skiffs over to Sorrow Fell allowed the Primarch to better understand this blasted metropolis's general size and scope.

To Corvus's surprise, the coreward, or Corespur as the locals called it, was home to hundreds, perhaps even thousands, of city-states and fortress estates. To call it functional would be an insult to civilization. The Primarch couldn't imagine a world where a single estate had the same military hardware and defense as one of Dorn or Perturbo's forts.

What startled Corvus was the number of skiffs and air patrols. No less than nine times was their skiff boarded for "random" inspection, to which Sachmis was required to explain her presence and then offer a quick bribe or kill one of the guards. The latter worked out more often than not, as the next guard in charge was more than happy to take the position of their deceased superior.

All that nonsense out of the way, arriving at the Estate of Kahera took only six or so hours. Corvus, however, was denied entry into the inner sanctum. Sachmis apologized, but the Kabalite master didn't allow anyone in, save for people he trusted. Corvus didn't think Sachmis was trusted so much as she had leverage over the Kabalite master.

So, Corvus was stuck waiting.

Then the most peculiar thing happened. Corvus waited in the "living room" of this estate, which he noted was full of taxidermied heads and creatures (not all of which were beasts, but what Corvus suspected to be other sapient species); a young Drukhari entered. Young was subjective regarding the Aeldari, but Corvus was at least 85% certain this Drukhari was around the young adult age.

At first, Corvus thought nothing of it. He expected either casual disdain or perhaps just being ignored. Instead, the young Drukhari, clearly female and wearing what looked to be a more conservative style of dress, seemed interested in Corvus (or at least in so much that Sachmis's bodyguard looked interesting) and then had the gall to approach.

"Are you human?"

Corvus wasn't sure how to initially respond to that. Strange that she called him human and not a Mon'keigh. So he answered somewhat truthfully, "Of a sort, yes."

"You're pretty big for one."

"For you."

"My name is Kihrerae." She courtsied to Corvus. He hadn't been expecting such a courteous response. Just what did this Kihrerae want from him?

Kihrerae was another beautiful, if not otherworldly, young woman. While Corvus had no idea about Drukhari aristocracy, he knew enough to tell that she was a noble's daughter and perhaps even a scion of whatever Kabal Kahera controlled. Regardless, the Primarch still didn't know what was happening here.

"Hello," Corvus greeted back, "I am…Cornix Wraith." Of all the names, why did he call himself that? This disgusting place was messing with his mind.

The young Drukhari processed that name for a moment, "Strange, but you humans are quite…odd by nature." She meant primitive or backward or some other negative descriptor. At the very least, Kihrerae was trying to be friendly.

"I suppose we are."

An awkward silence passed for a moment before Kihrerae spoke up, "Would you be displeased if I asked you some questions?" Corvus stared at her for a moment. He almost wished she demanded to ask him questions but was polite and even demure.

If this was a trick, Corvus didn't see the angle here. Was there any harm in answering a few questions? Indeed, he could lie or not divulge certain information, claiming ignorance or redirecting the answer.

Still, he needed to be careful, "I don't know if that is appropriate. Should you even be speaking with me?"

"I can assure you that it will be fine. My guards won't cause an issue, and Father is speaking with your mistress." His mistress. Ye gods, Corvus couldn't let Sachmis hear that title. And this Kihrerae was the daughter of Lord Kahera. Good to know.

"Fine," Corvus found a seat, "Ask your questions." He saw the look in Kihrerae's eyes and figured he would be here for a while. So far, this might have yet been the strangest encounter Corvus faced since coming to this awful realm.



Day Four…

Corvus and Kihrerae must have spent a good four hours talking; that was to say, it was the young woman asking all the questions and the Primarch answering. The inquiries started out innocently enough, but almost all were about human culture or particular aspects of it. Kihrerae didn't care for knowledge about the Imperium or worlds but rather about physiology and genetics.

And that was when the conversations got even stranger. Kihrerae wasn't fishing for information but rather asking for details that should've been common knowledge, like human reproductive rates or how a human produces adrenalin. Things like skin, hair, and eye colors were also a strange interest, with Kihrerae hinting that it was all the "rage" to take on famous hairstyles found among gangers and criminal elements.

Yet nothing could prepare Corvus for when she started asking about specific individuals, namely the Night Lords and their infamous Primarch, Konrad Curze. When Corvus admitted that he knew plenty, he could've sworn that Kihrerae eyes sparked in delight! After that, the young Drukhari started asking a barrage of questions, many of which were about Curze.

When Corvus finally found a moment to ask why Kihrerae was so interested in such details on such an infamous Primarch, the young woman admitted that she and many other Drukhari, albeit a small percentage of young ones, had become enthralled with the Night Haunters' exploits and they were fans of him.

Unbelievable. Konrad Curze, one of the most infamous and deranged men in the entire galaxy, had a Drukhari fan club. What was worse (or amusing, Corvus couldn't decide) was how Kihrerae swooned at how dangerous and crazy Curze was to his victims. Kihrerae went so far as to say, "I'd do anything to be tortured by him. It'd be like a flesh-sculptor asking you to model for them because your visage invoked the Dark Muses."

After this discussion, Corvus knew that all Drukhari women were completely insane regarding romance. Speaking of the insane, Sachmis finally returned after nearly 12 hours of negotiations with Lord Kahera. Said Kabalite was also still absent. Either a very shy or paranoid man, it seemed.

Kihrerae introduced herself to Sachmis and promptly put Corvus in an awkward position when she mentioned how much she enjoyed talking with Cornix Wraith. The look his lover sent him made the Primarch think that Sachmis would enjoy bringing that up for the rest of the trip.

Nevertheless, Sachmis announced that an agreement had been reached with Lord Kahera and that they were allowed to stay the night. Kihrerae seemed overjoyed, and Corvus felt she was probably happy to have guests over. A whisper in the back of his mind made the Primarch wonder what it was like for a child or young adult to grow up in such a dangerous or hostile environment. It must have been like the Imperial nobility, with more horror and murder.

Corvus wanted to know what exactly Sachmis had done to get an agreement, but that was an issue as Kihrerae played the part of hostess, resulting in Sachmis and Corvus playing nice with the young woman. Sachmis was on her best behavior, going so far as to be friendly to Kihrerae and answer any questions. A surprise to Corvus but a welcomed one.

When they finally retired for the "night," which might have been early morning, Sachmis was escorted to a master bedroom while Corvus was given an entire servants' quarters. Well, no surprise there. No one would want a human close to a Drukhari woman.

Unsurprisingly, Sachmis took the initiative and snuck into his room. Now, Corvus was ready to ask questions and find out just what exactly their next step was…but Sachmis arriving in only a nightgown and with an increasingly familiar look of desire, put that off for some time.

Finally, Corvus got her to explain what happened, and she remarked that all Lord Kahera wanted was for them to start a war among several enemies here in the Sorrow Fell before the end of tonight. In exchange, Lord Kahera would erase all of Sachmis's debts and offer a Black Contract for a group of pirates, reavers, and mercenaries known as Leviathan.

That was all well and good, but Corvus had more than a few pointed and angry questions towards Sachmis; how were they supposed to start a war here, why did she have debts to clear, and what exactly made this Leviathan gang worth all this effort?!

Sachmis explained that she had a plan, that clearing these debts was necessary, and that Leviathan was one of the most sought-after pirate crew in the entire galaxy, and the Black Contract would keep them loyal to her forever. So after a little bit more coaxing and assurances, the Primarch finally agreed to help her. Which was good because she had already volunteered him to Lord Kahera.

So what mattered now was starting a war among several city-states in a few hours. Not exactly easy, but necessarily impossible for the two of them, either. Sachmis had a plan. It was to cause everyone to blame one another and start fighting…which was pathetically easy, as Corvus soon learned.

To make a long story short, and if you were to ask either Sachmis or Corvus what happened, they would both explain that all it took was the two of them sneaking into the estates, planting evidence, killing a few people, and then just waiting for the right moment to let everything play out naturally. All done in two hours and with no one spotting them.

And while Corvus would never admit it, he had fun with Sachmis. She showed him a few tricks for moving about such a dangerous place as Sorrow Fell, and the former Archon even led him to a secret that only the Drukhari knew of the underground caverns and catacombs under the great city-states. The shadows in such places whispered to Corvus of ancient treasures and hidden horrors. Were he to send a few of his marines to scour this place…

Success was ultimately assured, especially with the planted prepared evidence from Lord Kahere. When they returned to his estate, the still absent Kabalite lord sent his daughter and several servants to congratulate the couple. Not only had fighting broken out within the last hour, but there were already reports of two city-states being obliterated! All in a day's work.

That such destruction warranted celebration among one's own kind. There was toasting to a hard-won victory, but this was just terrorism to instigating massacres for little political change in a sliver of land within the Ashen City. Should Corvus have felt a bit more disgust, though? If nothing else, there was less Dark Eldar in the galaxy, but the loss of life to all the slaves was abhorrent. Then again, he doubted anyone in this vile land cared. Ultimately, Sachmis got all her debts erased and her Black Contract.

As one gesture of goodwill, Kihrerae gifted the two one of the estate's hover-skiffs that could take them up into the highest reaches of Commorragh.



Day Five…

Their journey toward High Commorragh began with an attack by a squadron of Drukhari jetbikes. Which, unfortunately, caused Sachmis and Corvus to make an emergency landing in what was called the Middle Darkness. His lover remarked that she should've known better than try and move to the upper levels.

"Oh well," She nonchalantly commented after exiting the hulked remains of the skiff, "We'll need to pick up a new vehicle to get up. I'm sure someone around will be generous if I ask nicely." Sachmis "nicely" repurposed a pair of Hellion "Skyboards" after killing most of the attacking gang that came thinking they'd pick through their charred remains.

Corvus had never ridden a Skyboard, but he was a quick and motivated learner as another band of Hellions approached. The skies of Middle Darkness seemed to be crawling with hundreds of these pale-faced figures screaming in wild glee upon approach. During these battles, Corvus wondered how Sanguinius and his sons would've handled such enemies if they were a more cohesive and component force.

Hellions had spirit, but they lacked discipline. Courage and speed didn't make up for most military failings, as they soon learned while fighting a Primarch and Núromul. Hours passed as they fought their way through the skies and ruined towers of the Middle Darkness. Corvus thought by this point, things had reached their climax.

Then he and Sachmis heard the roar of engines and music. At first, Corvus wondered if the Hellions were finally bringing heavier vehicles to fight them, but his companion swore under her breath and spoke, "Ugh, a Sky War now? Reavers and Scourages must have heard about our battle and the chaos back in Sorrow Fell. Such rotten timing."

Rather than ask a stupid question, Corvus directed his attention to this of newcomers…it was like staring at the Drukhari version of the White Scars or Blood Angels. Thousands of Dark Eldar flew upon great Jetbikes, while others flew with organic wings! More insanity from the very skies of this place.

As Corvus and Sachmis were caught in the middle of this Sky War, the two kept together as they ascended further, fighting to escape this skirmish. At one point, Corvus traded a Skyboard for a much more accommodating Jetbike, making sure to kill the most important looking Drukhari "Reaver" in the process.

Sachmis was cheering and laughing the entire time, and Corvus couldn't tell if it was the Harlequin or Pirate spirit or both that encouraged her. The Primarch wasn't sure if he'd call this her element, but she certainly excelled in this chaos. She ditched her Skyboard and joined Corvus on his Jetbike, acting as a gunner to his driving.

Finally, after hours of fighting and killing, the pair reached what looked to be a border between the Middle Darkness and High Commorragh, guarded by a Drukhari destroyer. Corvus expected this to be another problem, especially as he saw Raven Fighters (how the Dark Eldar knew such a creature was beyond Corvus) on approach.

Shockingly enough, they ignored him and Sachmis and focused on the ensuing Sky War behind them. Even Sachmis seemed confused at this fortuitous event but didn't question it. The two continued onward towards High Commorragh after a journey that should've taken a few hours took all of the day.

Corvus knew that nothing was ever easy in the Ashen City.



Day Six…

Like every other region, Corvus found that High Commorragh had its own brand of wretchedness. Unlike the war-torn streets of Low Commorragh, the abject lawlessness of Middle Darkness, or the faux wealth of Sorrow Fell, it was here among the highest spires of the Ashen City that the elites of Drukhari society reigned supreme.

Archons, Dracons, famed warriors, and other figures of social status called these protruding towers of self-indulgent greed and wanton murder home. Here, the masterminds behind the greatest Kabals that plagued the galaxy plotted, schemed, and grew rich off their plunders.

If only Corvus had a big enough bomb for it all.

Sachmis called it a place of great luxury and status for the ruling class, even after all the woes that had befallen most of Commorragh. If anything, the citizens of High Commorragh consider themselves blessed even more after such brutal events. Yet even after all the suffering, their fellow Drukhari faced, this has done nothing to diminish their great distaste towards those who live in other regions of the city, such as Low Commorragh and the Old City. The denizens of High Commorragh dub these areas Ynnealidh, or the "Necropolis below."

As Corvus wondered where they should go next, Sachmis told him of an old safehouse she had hidden among the Spires. "We're lucky; everyone is distracted by the Sky War that we shouldn't get into too much trouble." When she remarked, there were still plenty of Scourages and aerial beasts in these parts, Corvus wondered if anywhere was safe in this godsforsaken realm.

Sachmis suggested they stay low for a bit, and Corvus readily agreed. They had been fighting almost non-stop for almost two days, resting only for a moment at Lord Kahera's estate before starting a war and ending up in the middle of another war. They were on a strict schedule, but Sachmis had all she needed. A brief moment of respite was in order.

Finding the safehouse was easy enough; landing wasn't much of an issue either. Corvus saw a rather dilapidated building and plenty of shadows scuttling and whispering about the home, almost like they were afraid of the two. The Primarch wasn't sure what to think of that, but he wasn't in the mood for any more shenanigans.

To hear it from Sachmis, this was one of many properties she once owned. No doubt most of her properties were stolen or repossessed, but this building looked like an ancient manor that no one wanted. Not that anyone would try to take this place. Sachmis mentioned a few automated defenses and traps that would discourage trespassers.

Once inside, Corvus saw what looked to be more Aeldari home features than something of Drukhari design. Was this owned by actual Craftworlders at one point? Maybe even Pre-Fall Eldar? Just how old was Commorragh?

Corvus didn't get the chance to ask questions. As Sachmis returned with some food and wine (all of which seemed to have poisonous additives to them), the two relaxed in what Corvus assumed to be a living room next to what he thought was a fireplace (although he doubted the Drukhari burned wood here for heat) and chatted for a bit.

A moment of quiet inquiry and reflection would do them both some good. Corvus was somewhat correct in this assessment, as the two spoke…for about an hour. Past this initial hour, Sachmis became slightly drunk and then affectionate. Sachmis readily admitted how "excited" she was at all the fighting and impressed with how Corvus seemed so adjusted to the Ashen City.

Try as he might get her to clarify that statement, Sachmis was more interested in pursuing more physical activities of relaxation. Corvus decided to ask his questions later. The Primarch was finding it increasingly difficult to say "no" to her whenever such acts of intimacy were involved, and Corvus would be remiss to turn her down. He did make a promise to himself to set some boundaries and rules.

And then a strange opportunity presented itself. When the two finished their session of lovemaking, Sachmis fell asleep. A drunk and exhausted Drukhari, dead to the world at large and in such a dangerous place as Commorragh, her only ally being a Primarch. Sachmis was much more carefree than she admitted or trusted Corvus with her life.

He hoped it was the former, as Corvus wasn't sure he'd reciprocate such trust to Sachmis.

In any case…Corvus was free to do as he pleased, and the Primarch decided to do a little bit of recon outside. Sachmis might have been his guide, yet Corvus wondered if she was making sure the Primarch hadn't seen too much of this rotten realm.

So he snuck out. Just for a few minutes, he told himself. Corvus certainly didn't want to return to the safe house to see Sachmis either dead or gone. Most certainly, the Primarch had no interest in coming back to an angry Sachmis over him leaving without telling her.

All in all, just a little quiet observation.

Exiting into the relatively empty "streets" and "roads" and remaining out of sight was child's play to Corvus. The shadows were quiet, but Corvus could still sense them. Watching him from beyond even his eyes. As he moved about, the Primarch finally got a more "peaceful" look of Drukhari high society.

The first observation Corvus made was the number of slaves moving about. Most were in rags and looking malnourished, while some looked more taken care of and well-groomed. To his disgust, he saw elders and children alike among the unwashed masses. They all looked hurried, not just because of the nearby Drukhari barking orders. The strangest thing, even the slavers looked concerned about something.

As the throngs of slaves and masters began to disperse for an hour or so, Corvus got a better look at the environment. To his astonishment, it seemed like a celebration was planned at some point. Corvus could see what he believed to be festival trappings across the buildings and roads. He probably shouldn't have been too surprised. Indeed a race as decadent as the Drukhari found whatever reason to celebrate one thing or another. If just for the excuse to drink and whore.

Now, what exactly was the reason to celebrate, though? Had they already started to cheer at the war he helped cause in Sorrow Fell? The avalanche of madness from these people buried any sort of sense of right or wrong or morality.

Just then, Corvus heard a rather peculiar sound far off. It sounded like an animal howling, but it was almost distorted. It made Corvus grit his teeth as if in pain from simply hearing the damn thing, even though it must have been kilometers away. Sachmis warned him there were beasts and mutant creatures around them…but he had yet to see what constituted one for the Ashen City.

A few minutes later, Corvus saw another peculiar sight hovering on the roads. A group of Drukhari and humans, armed to the teeth and moving next to what looked to be a sizeable hover-skiff carrying cages of all things. But as the Primarch got a better look, he saw something extraordinary.

The humans accompanying the Drukhari were not League mercenaries. They looked more like Feral worlders wielding Drukhari blades and nets. Most were wearing only leathers, but Corvus saw markings, tattoos, and what he thought were runes seared into their skin. A strange gathering of slaves.

When looking over at their masters, Corvus didn't know what to think. The Drukhari tended to pride themselves on being noble and haughty in their clothing and armor. Yet the men that Corvus could see looked similar enough to the humans next to them. Adorned with masks of bone and wood, with totems and abnormal iconography…Corvus thought he was looking at the equivariant of shamans or druids as Ravenloft once described to him.

Just what in the name of the gods was going on here? Who were these men? His answer unknowingly came from that unsettling howling that was now considerably closer than before. It didn't take Corvus long to put two and two together. These men were here for whatever beast was out and about.

Corvus knew of the anti-beast companies on Hive Worlds, men and women left to clear out all the nasty creatures born of radioactive or warp contamination. Many heard the stories and legends, even from halfway across an entire segmentum, of giant monsters or strange abominations plaguing the sewers and forgotten ruins. It seemed that Drukhari had their own version of monster hunters.

Well, time to see how these ones handled the monsters of the Ashen City. Corvus stalked them for about forty-five minutes, watching and learning, hearing their chants and yells of "Syran, come forth!" This Syran must have been their target. A strange melody could be heard among the howls of beasts, and the smell of meat and sweat hung in the air. How unsettling. Corvus could almost taste flesh, but he saw the shadows around him starts to recede and recoil. Something had terrified even the dead of this place.

Finally, Corvus and the hunters below could hear something approach. The howling was now accompanied by the beating of hooves and paws…a great mass of them. A stampede. As Corvus moved towards a better and higher vantage point, he saw what looked to be hundreds of creatures of various shapes and sizes. Each was a different species, but all looked mutated and blood-crazed.

Down below, the hunters cheered and hollered, beating their swords and spears in preparation for battle. One of the Drukhari called out in a sickly sweet voice, "Syran! Oh, Syran! Your playtime is over! Eaten your fill! Killed enough! Now the Pitts call for you!"

Corvus watched as the horde of mutants soon crashed into a wall of steel and bone as the hunters swiftly put down the wild animals. A few of them were overwhelmed and torn apart, but those casualties were all human. All the while, the Drukhari kept an eye out for this Syran.

The one that spoke called out again before grabbing a totem, bringing it up to his lips, and blowing on it. A strange whistle was heard, reminding Corvus of the ones used by the Space Wolves to call for their wolves in the forests of Fenris.

Syran appeared, either drawn or forced from the shadows. Corvus recoiled in disgust at the creature that had hidden amongst the shadows. The damn thing looked like a daemonic hound! A nightmare given shape and form. It was clearly leading the other mutants but was now caught in the open.

It gave an otherworldly shriek and howl that made Corvus think of a dying, laughing beast. Such a revolting abomination. And as he watched the Drukhari pull out nets, Corvus realized these men intended to capture Syran.

Syran launched himself against the hunters, killing three in one swoop but was soon overwhelmed by nearly two dozen Drukhari, all while the humans fought and killed its dwindling horde. Perhaps if it was in a pack of whatever this species of the beast was called, it would've had a better chance of resisting capture.

Alas, Syran could not kill all the Drukhari and was netted after only a minute of fighting and promptly dragged back to the hover skiff. Placed in a cage, Syran growled and hissed at its captors, agitated and pacing inside. The hunters cheered at a successful hunt. They soon gathered the bodies of the dead, and five minutes later, a fire burned them all to ash.

As the hover skiff moved, the piles of ash were blown away, leaving only bloodstains to mark that anything had happened. All in all, it was an immediate and effective capture and clean-up. Corvus was somewhat impressed.

Deciding to get a better look at things, he descended to the street. The shadows had returned and seemed disinterested in things. Corvus was sadly mistaken if he was expected to gain answers to what just happened. Nothing was left. Not even an echo of the battle that took place here.

He did find one thing of note, though. A bone totem. One of the bodies must have dropped it while it was moved. The totem looked innocuous enough to grab and examine, but Corvus could sense a dark aura protruding from it. Now, what could that mean? Pocketing the totem, Corvus had perhaps the one "souvenir" from his time in this wretched place. Maybe even something to take back to Ravenloft for research.

All signs pointed to this Syran being a warp beast of some kind. Not only from its ability to hide or its otherworldly aura but by the means used to hunt it. These Drukhari had to use a sort of psychic discipline, or perhaps something more divine, to summon and corner it.

Every moment in this nightmare was enlightening to some extent.



Day Seven…

Angry women were a pain to deal with, especially when you were in some strange relationship with them. Upon his return to the safe house, Corvus waited until the "morning" when Sachmis awoke and asked him if anything had happened. When he opted to be truthful, the former Archon wasn't happy with him.

"In case you haven't noticed, Commorragh is a rather dangerous place. And while I doubt you were in any danger, the last thing we want is one of the Kabals thinking some rogue Astartes are running around in the High Spires."

She had a point. If it was anywhere else, the Drukhari leadership would've ignored any supposed sightings of an Astartes. But here among the elites? The last thing any Drukhari wanted to hear was that, especially if someone got it in their head that the "famous" Konrad Kruze was skulking around.

Plus, Astartes were moving about their wretched city. Not that Sachmis needed to know about that. They argued for half an hour before he mentioned what had happened and about the supposed festival.

Once again, Sachmis seemed to understand what he was talking about, especially when he showed the recovered totem from last night. The look of revulsion on her face was telling, as was the subsequent look of curiosity.

"What you saw last night was a group of Beastmasters. A sub-faction of the Wych Cults here in Commorragh, although relatively minor. Now, describe for me the creature you saw, this Syran?"

"Damnest thing I've seen yet in the galaxy. It was long of fang and claw. Too many eyes to be natural and with the blackest pits in them. With a sinewy frame, reminding me of the Fenrisian wolves."

"And with red skin and bone protrusions on its back? Like skeletal arms."

Corvus nodded, "You know what manner of beast this Syran was?"

"Oh yes, a Khymera."

"A Chimera?"

"No, Kymera." She enunciated the word for Corvus, "A beast of nightmares. Someone must have been a particularly awful dream these last few days." What? She couldn't mean it was literally born of a person's nightmare.

"By nightmare, you mean something warp related?"

"No," Sachmis shook her head, "Well, yes and no. A Khymera is technically ushered into the materium via Beastmasters going into dream-quests and summoning the Khymera into this reality. They then enslave them as half-real nightmares. So they are half-warp and half-material in nature."

Astonishing! To think that such a thing was even possible. The Drukhari could use dreams and nightmares by channeling the warp to create physical avatars of coalesced energies. These Beastmasters must have used totems and other sorcery to locate and tame these Khymeras.

Lockcraft would be interested to hear of this…

"Nevermind the Khymera," Sachmis interjected, "What was this about a festival?"

Corvus awkwardly tried to explain that he saw what looked to be signs of one taking place outside and among the streets. Sachmis didn't know what was being celebrated but remarked that it didn't matter. She still needed to meet with Leviathan and finally get her crew. Corvus noted that was fine, especially as today was the day they were supposed to leave and head back to the Black Library.

Sachmis wasn't happy about that last part, but she didn't argue the point. Corvus was about ready to leave Commorragh, regardless of how the Leviathan meeting ended. With that in mind, the two prepared for the day. Corvus was ready to go home and be among his own kind, but he could tell that Sachmis wasn't so keen.

Before leaving his estate, Lord Kahera advised Sachmis on the location of the Leviathan leadership within a spire known as the Abyssos Keep. All Sachmis needed to do was present the Black Contract, offer her terms and conditions, and have them all sign…or kill the leadership.

Imagine his surprise when arriving at Abyssos Keep and arranging a meeting with the leaders was without issue. They also seemed to greet and welcome Sachmis into their home, treating her like royalty. Even after her "demotion" to becoming a Harlequin, the former Archon still had some influence left in this part of the Ashen City. Then again, maybe Leviathan knew she had the Black Contract now.

Regardless, Corvus was treated to a rare event; Drukhari business negotiations. Even with the Black Contract, Sachmis still had to argue, barter, and bargain for favorable arrangements. It was easy to say that loyalty was a precious and expensive commodity among pirates. So to that end, she needed to ensure that Leviathan accepted a deal that favored her more than anything.

For once, Corvus witnessed a different side to Sachmis. He knew her skills as a pirate, fighter, captain, and lover…but seeing her diplomatic and negotiating prowess was enlightening. Her talks about forming a "pirate empire" didn't seem all that impossible if she could actually keep a cohesive government.

Negotiations lasted for the better part of the morning and afternoon, and Corvus had been in this realm long enough to get a general idea of time to make that assertion. An agreement was reached, and Sachmis each had the ruling member of Leviathan sign the Black Contract with blood and pay with a single gold coin.

The deed was done, and their mission was accomplished. Sachmis had her crew for the Night Phoenix.



A few more hours passed within that meeting room, namely the logistics of getting the additional manpower and resources ready for transport. A veritable war cache had to be arranged to ensure that Night Phoenix could operate at optimal readiness. Future planning and arrangements would have to be made within the Black Library. No doubt Eldrad would have to personally authorize such a large contingent of Dark Eldar.

Additionally, Sachmis wanted to find more allies. Already thinking about other pirates and Corsairs that would like to fight alongside her ship with the promises of slaves and loot…Corvus knew that would be an awkward and argumentative conversation for later and would require Eldrad's presence.

To Corvus, it was clear that the rush of power wasn't just enjoyable to Sachmis; it was liberating in its own right. She was invigorated, and when she and Corvus finally exited Abyssos Keep, she was laughing and practically dancing.

When Corvus wondered if he had made an enormous mistake, Sachmis approached and practically lept into his arms to kiss him. And damn if his previous thoughts turned towards more lascivious thoughts. Stranger still was that he did feel proud of her. If nothing else, Sachmis had gone to some length to get what she wanted, getting her hands dirty in the process.

Sachmis wanted power and was willing to work to get it. Perhaps at any cost. Another warning for Corvus to keep in mind. At the very least, she was grateful for his assistance in this matter and was almost eager to show off that gratefulness.

It was around this point that Corvus noticed the bustling activity. He saw slaves, Drukhari, and even freemen moving about. Strange and alien sounds echoed in the streets and spires, the smell of meats and smoke wafting in the air, and as the evening began on their seventh day in the Ashen City, a celebration unfolded.

"We most certainly shall enjoy ourselves tonight!" Sachmis remarked to Corvus before grabbing his hand and dragging him along (granted, Corvus wasn't resisting) toward the festivities. A part of him wasn't interested in partaking in such an event or mingling with the likes of slavers or aliens. Yet the genuine joy from Sachmis was surprisingly enticing to even a dour man like Corvus.

Was there any actual harm in spending some time before leaving?

Corvus acquiesces to her request, "We can't spend too much time here, do remember that Alcar will be waiting for us. However, if you feel so inclined."

Sachmis gave him a smug look, "Good. Because if you said no, I wouldn't give you your reward for helping me." Corvus really didn't like the idea of there being "rewards" for his aid. It implied a give-and-take within the relationship. Then again, wasn't it technically a foundation for something like this?

"I can only imagine it would be more or less the same thing we've done these past few nights…" As he spoke that, Corvus saw a tantalizing glint in Sachmis's eyes upon hearing that remark. It filled the Primarch with a bit of dread.

His lover laughed, and Corvus heard the tone of a Harlequin in it, "Oh my…you have no idea what I am capable of, do you?"

Corvus wisely did not answer. Something was telling him that he might not want to know at this moment. Whether that was for his own sanity or to surprise him worried him. Nevertheless, it was time to go to this festival and see what the Drukhari did for celebrations.

If nothing else, it shouldn't be a relatively enlightening observation.



Festivals were a strange thing. In practice, a human festival was an expressive way to celebrate glorious heritage, culture, and traditions. Each planet had numerous causes for celebration. A means to rejoice in glorious moments of history and express one's connection and contributions towards the continuation of such pride in family, community, or nation.

Yet as Corvus walked amongst the Drukhari festivities, he found himself in a wretched place. He should've known better. After everything Corvus had seen these last few days in the Ashen City…this celebration extolled all the sins of the Drukhari.

Everywhere he went, debauchery and arrogance could be seen. Slaves were handing out drugs and spirits, while some were made into living entertainment for cruel masters or equally debased visitors. The air was thick with a cloud of smoke that Corvus knew was laced with some substance and the sounds of laughter and vulgar songs.

It didn't stop there. A procession of madness followed in the wake of revelers. Corvus saw what looked to be Harlequins from the Dark Troupes, accompanied by Wrecks and Wychs, and Kabalites dressed in fancy or no clothing. The unaligned or civilian Drukhari seemed amused at all the visual stimulation, either too drugged or drunk. Passing humans or aliens seemed disturbed and enthralled by the displays.

Corvus could see in corners and alleyways of the procession pairs of Drukhari fornicating openly and a few drinking and eating next to the body of some slain human or xeno. Gods, were they eating the corpses?

The Primarch felt and heard the laughter of the shadows. Laughing at the living. Almost as if they didn't envy them. Mocking all that was happening. To Corvus, there was no joy or sorrow to be found here. Just gross indecency and extreme decadence.

Looking over at Sachmis, she was having the time of her life. Laughing and commenting on one thing or another. Unaware of her lover's discomfort. Corvus kept a stoic expression in the face of this abhorrent vice. For what reason did the Drukhari have cause to celebrate?

The answer infuriated Corvus when he heard. This was a celebration of life. Life?! That these wretches had the gall to celebrate such a thing. When they brought misery and death to so many. Yet they sought to pat themselves on the back and claim it as such?

He was almost thankful when Sachmis told him to wait in a secluded spot so she could go get them some wine and food. A little dinner before they'd get a ride out of here. Corvus wanted to tell her to forget all that and demand that they just leave…but he held his tongue. For her.

For a woman who contributed to this farce. Who he just aided in getting her a crew for her damn reaving. He should've said no. But Corvus didn't. All because he was weak to the pleasures of her touch. Because Sachmis was the exception. What had happened to him?

A familiar voice called out, bringing Corvus out of his thoughts, "I was wondering when you two would show up." The Primarch looked over and saw Alcar, who looked just as unhappy being here as Corvus felt.

"Alcar," He tried not to think about how he found him, "Sachmis and I were just about ready to head back to the port."

"You'd have been late." Alcar remarked as he got closer, "Even with this festival, the Ashen City is in a bit of an uproar over the activities of a Cornix Wraith in Sorrow Fell and Middle Darkness…triggering two wars within a week."

Damn, word spreads fast here. "That Sky War was happening before we arrived."

"And yet you killed too many leaders." Alcar raised an eyebrow, "Asdrubael Vect and the other Kabals have taken notice. Thankfully we will be gone before anything can happen."

"Thank the stars," Corvus didn't want the entire city to come down on him and Sachmis.

The Farseer looked unhappy, "You should be thanking me. After I divined that blasted Sky War, I called in a few favors to get that destroyer to cover your escape." So that's why the ship didn't attack or track them.

"In that case, you have my thanks, Alcar." Already he owed the farseer a favor. Not a good start to their working relationship. "Try not to mention that to Sachmis, though."

"I won't." Alcar didn't seem to want her thanks, "Her aid towards Lord Kahera will have drastic consequences, as will her gaining Leviathan for her crew. My visions show that this will result in more blood and violence in the Ashen City for the foreseeable future, but Vect and his ilk will ultimately gain considerable influence because of it."

"I don't care," Corvus admitted readily enough, "I hope the lot of them kill each other by the billions." Some part of him wished that the slaves in this place could've been saved, but Corvus knew that was a pipe dream. A place like Commorragh devoured any chance of hope for those poor souls. Salvation was impossible in such a place. Even the shadows and the dead were stuck here.

Gods…how Corvus hated this city. Not just on moral grounds but because Commorragh was a virus to all those that came here. Every street, every spire, every aspect of it was an abomination to him, from the rottenness of Port Carmine to the scum of Lower Commorragh. To the bloated carcass that was Null City and the revolting wealth of Sorrow Fell. To the dead skies of Middle Darkness and the tainted towers of High Commorragh. For once, let the galaxy and gods bring justice to this place. If not, let the warp swallow it all, let fires rage and burn it to ash, and then let the filthy waters rise and submerge this rat-infested place. No place deserves it more.

Corvus…stopped himself. He took a moment to consider his words and thoughts and recognized that the Ashen City was tainting his mind. Not with vile warp energies but by twisting and poisoning the same ideals that let him save Deliverance and even Kiavahr from the same depravity and hopelessness that infested Commorragh.

The truth was that he once believed that there was no hope for the people or those worlds, save for a few he considered dear to him. That it would've been better to just destroy it all. Not even to start over but to just erase the memory of it all. However, Corvus found the strength to not succumb to such dangerous thoughts. Salvation could be found. Even justice. As long as Corvus never gave up.

He couldn't save Commorragh nor bring it to justice. But Corvus didn't need to. It wasn't his duty. Yet Corvus refused to let the Ashen City beat him. Perhaps, in some ways, he had his own way of defeating it through Sachmis…

"Do you want a piece of advice? And this is favor free." Alcar spoke, "Don't try to assume or understand this place. It will kill you otherwise. Accept that Commorragh will always be like this and that it will ultimately end in due time. What you see right now, with all these poor and disquiet souls…is the dirge of a dead empire and the procession of something wicked being born."

It almost made the Drukhari sound pitiful. Almost. Yet for all their power and glory, Corvus had seen a city in decay. Torn by war and inequality. Death was so common here. Maybe they did have a reason to celebrate "life" in living to see another sunrise.

Looking over at the shadows…Corvus saw nothing to celebrate, though. There was only emptiness to it all and its people. Even so, his feelings for Sachmis felt real…and Corvus suspected hers towards him were as well.

"Not the most reassuring advice."

"It's not supposed to be," Alcar admitted, "I was born here, but I have no love for it. Your companion enjoys it because she thinks it can hold back the grief and pain she still feels…so perhaps the more time you spend with her, the less likely she'll want to come back here."

That was an interesting observation, to say the least. "I'm still trying to figure her out…"

"Then you best work harder on getting her under control, or it will kill you." Alcar was cryptic but scoffed and looked back towards the festival, "But we need to leave. Too much attention on us now. Your sons have been picked up, and I'll let you speak and hear from them on what they have uncovered."

And that was it. Sachmis returned only a moment later. Her happiness waned considerably at seeing Alcar and hearing that it was time to go. She perked up a little after seeing Corvus enjoying the drink and food, especially as Alcar looked disgusted at seeing the two of them enjoy all the Drukhari substances.

Alcar arranged for an armed convoy back to Port Carmine. After that, it was only a short ride back to their vessel. Amazing to consider that it took only a few hours to get back safely after the week-long journey that Corvus and Sachmis took across only a tiny portion of Commorragh.

The mission was over and completed. A debrief would follow soon enough. Incidentally, Sachmis kept her promise of a "reward" for Corvus. The Primarch learned a few things about himself that he wondered if he should've remained ignorant of.

Corvus had much to consider otherwise. His journey into the heart of darkness was…enlightening and concerning. Try as Corvus might, he couldn't shake the thoughts of what he saw and heard from the Ashen City…save for when he embraced Sachmis.



@Daemon Hunter
 
The humans accompanying the Drukhari were not League mercenaries. They looked more like Feral worlders wielding Drukhari blades and nets. Most were wearing only leathers, but Corvus saw markings, tattoos, and what he thought were runes seared into their skin. A strange gathering of slaves.
I wonder if it is a growing trend to use humans as warriors
 
I wonder if it is a growing trend to use humans as warriors
There is. Those fortresses called the "Nines" that were mentioned are manned by human and xeno mercs. As Daemon explained it, the Dark Eldar are quite bad at defensive warfare...but not humans.

The Beastmasters are using humans because they can find more male humans that believe in the idea of dream quests and other weird shamanistic practices among the feral worlders. Beyond being good meat shields, the Beastmasters believe they could use human nightmares to produce new beasts to summon.

What's important to recognize is that in both these instances, human soldiers and warriors are being used for "out of sight" operations, thus, the average Drukarhi doesn't need to worry or think about a growing trend of armed humans. Granted, the League mercs are a hot topic in political circles.

EDIT: For a little art, here is what the Nines fortresses look like

 
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Damm we are giving Meme Guliman a run for his money who knew the living embodiment of Edger Alen Poetry had it in him......ok so who's gonna get shipped with an Exodite. Angron with a dinasour riding elf girlfriend?
We might consider TTS/Meme Vulkan to cover the Orks.

Btw great to see my new omakes are on sidestory now I am gonna get working on the next parts to 2 of mine. One being a meeting between Magnus, Kesar and some weird warp gods.
 
Man, i really hope Guilliman doesn't have to wait 10k years to meet Yvraine here. It would be sad with all his brothers getting girlfriends before him.
 
Man, i really hope Guilliman doesn't have to wait 10k years to meet Yvraine here. It would be sad with all his brothers getting girlfriends before him.
Oh, she's actually here in the quest now. The fates (read Daemon) decided to add her in earlier. Keeping in mind that she hasn't become the avatar of Ynnead but is instead an operative of the Craftworlders. And she has actually already met and established a relationship with Roboute in this omake.
 
Oh, she's actually here in the quest now. The fates (read Daemon) decided to add her in earlier. Keeping in mind that she hasn't become the avatar of Ynnead but is instead an operative of the Craftworlders. And she has actually already met and established a relationship with Roboute in this omake.
Oh, cool! I must have accidentally skipped that one. Sometimes is hard to keep up with all the omakes. Still, thanks Ruirk! :)
 
Anathema and Daemonsbane (Must Read)
Anathema and Daemonsbane

Do you see now what stands before us? It is a man who has done what is considered nigh impossible. In the long and storied history of the galaxy, there have been many Daemonsbanes. In the long and storied history of the galaxy, there have been several Anathemas. In the long and storied history of the galaxy, there have been almost none who have been both.

From the birth of the Galaxy, the rulership of the Old Ones, masters of the Warp, to the War in Heaven, the calamitous war among the Gods of the Materium and the Immaterium, to the shattering of universal constructs and the birth of Chaos, to the rise and fall of the Aeldari Dominion, to the arrival of the Emperor of Mankind, to the birth of the Imperium, across a trillion different species and quintillions of different lives, the number of individuals who have been both the Bane of Daemons as well as Anathema to Chaos can be counted in the single digits.
How can such a thing be? How can that which is Daemonsbane also fail to be named Anathema? To understand such a thing, one must know what it is to be Anathema, and what it is to be Daemonsbane.

What is the Daemonsbane? The Daemonsbane is that which is the Bane of Daemons. Some would say such a definition is insufficient, or entirely self-evident, yet that is all we are allowed to say of the Daemonsbane. The right to determine the power, the nature, and the meaning of Daemonsbane is the prerogative of the one who holds the title.

Look now to the greatest Daemonsbane mankind has ever produced. Kesar Dorlin, Stormbreaker, Warp Walker, the Eleventh, the Anathema. His legend is undeniable, and his impact upon the galaxy at large cannot be ignored, he is the one with the right to determine what it means to be Daemonsbane.

When Kesar faces Chaos, why does he fight? Is it for honor? Is it for glory? Is it for love? Love, love of humanity, love of his sons, love of a future, love for the parents who were slain, love for the bonds he has formed. Kesar Dorlin is the Daemonsbane because he fights for those he loves and cherishes.

The bonds he has made, the bonds he has lost, the anguish he has suffered, all these experiences which ground him in humanity are what drive him to pick up his sword, his Epitaph for mankind, and brave the greatest hells.

For Kesar Dorlin, the Daemonsbane is that which faces the Gods and defies the rules of reality to save mankind, for even Gods may Die, and hope can spring eternal once more if we truly believe in it and we truly fight for it.

That is the Daemonsbane of Kesar Dorlin.


But Kesar Dorlin is not the only Daemonsbane of mankind anymore, is he?

We turn now to the sons of Dorlin. Heroes of the Astartes. Brothers of the Wardens. The bonds to which Kesar Dorlin holds so dearly to his heart. Maticus Ventamedes. Oriacarius Gielux. Cetennus Solarus. Doom Slayer.
Champions of the Wardens baptized in the hellscape of the Old Storm and reborn as infant Daemonsbanes. Their legends are paltry compared to the Eleventh, but no less impressive. For a mere mortal to reach the same title as a demigod, such feats are worthy of consideration.

Maticus remembers his sorrow. Dueling the greatest champions of chaos and watching helplessy as his brothers fall around him. He wields the Sword of the Lost guiding others who are hopeless and lost, staring the greatest warriors of Chaos in the eyes and telling them, "No more. Humanity will be free of this sorrow and free of you."

Oriacarius remembers his failure. As he commands from above, he saves thousands, but with every word he fails to speak, a million of his brothers die. Oriacarius gazes upon the plots of Chaos and focuses, his mind comprehends, and the unending tide of Chaos falters and breaks upon the one who will never be tricked again.

Doom Slayer remembers his anger. He remembers throwing himself into the hordes of the Neverborn, ripping each one piece by piece, and staring at the graves of the ones he had such great hopes for. The Doom Slayer will not let others be torn apart by the endless hordes ever again, for his very will shall reduce them all to dust.

Solarus remember his darkness. Creating explosive after explosive, time and time again, and then seeing everything he creates fail, his explosives misfire, his friends killed. He remembers how dark it was without the light from his explosions, and he will ensure that his next lights the sky with the corpses of Chaos.

Orion remembers his weakness. While the other great champions of the Wardens rose to greatness, cutting down Daemon after Daemon, Orion sat there at the bottom, unremarkable and forgotten, but he did not stay there. He learned skill from the Dark Angels, sought power from the Lord of Iron, and will achieve control with the White Scar. With the power and skills he learns from his bonds, he will guide humanity against Chaos.

What do all of these narratives have in common?

It is quite simple really. The narrative of the Daemonsbane is power.

The power to face the Gods.

The power to defeat champions.

The power to out plan the enemy.

The power to destroy the enemy.

The power to create destruction.

The power to learn from and empower others.

Although the power of the Daemonsbane, the reason for becoming Daemonsbane, and the galaxy one hopes for after Chaos is destroyed can all be changed, the core narrative of the Daemonsbane is that it is the culmination of one's efforts to destroy Chaos.

To be Daemonsbane is to accept that chaos is the ultimate threat and to devote one's mind, body, and soul, to nothing less than its complete eradication.

So, what then is the Anathema? Are they not also one who wishes to destroy Chaos?
Yes, and no.

The Anathema, like the Daemonsbane, is one who opposes Chaos. They are those who have seen the truth of Chaos, recognized it in its entirety, and seen how utterly worthless it is.

They know Chaos, perhaps as well as Chaos knows itself. They know what is and isn't Chaos, but above all else, they know for an absolute fact, that Chaos is beneath them.

The Anathema is without doubt and sure of their purpose. Completely untouchable to all but the Gods, and even the Gods have learned to tread carefully when the anathema is near.

This certainty of purpose frightens chaos. For ones who live out their entire existence preying upon the weaknesses, the doubts, the sins, and the uncertainties of others, to find and know so many who are arrogant in their holiness and to be brought down by unacknowledged weakness, when they find someone who is utterly exempt from weakness, it gives them absolute fear.

These perfect icons of invulnerability are ones who cannot ever be faced, can never be acknowledged, and can only be spoken in the most hushed of whispers if at all. This perfect symbol of invincibility can only be named Anathema.

When Kesar Dorlin walked into the domain of a Prince of Chaos, and cut her down, he looked down upon Chaos. The Daemons of Chaos arose, utterly furious at this insult, and challenged the Eleventh.

When the Keepers of Secrets sang of pleasure, Kesar silenced them.

When the Great Unclean Ones spoke of inevitability, Kesar altered fate.

When the Lords of Change screeched about power, Kesar crushed them under his heel.

When the Bloodthirsters roared for blood and thunder, Kesar killed them.

When the great hordes of daemons, heralds, and cultists preached of their Gods, Kesar severed their tongues from their mouths.
In a single act of defiance, Kesar Dorlin saw Chaos in its entirety and swept it aside with a single slash from Epitaph when he should have died.

This is how one becomes Anathema, by frightening Chaos so powerfully and so unexpectedly that the very concept of Chaos itself flees in fear.


To be Daemonsbane is to fight Chaos through one's actions and to be Anathema is to fight Chaos with one's presence.

So how then is it, that one can be Daemonsbane without being Anathema, and that one can be Daemonsbane without being Anathema?
Ultimately it is because of how one is changed by ascending to such a position.

When one devotes their soul to fighting Chaos as a Daemonsbane, they become a known quantity. It is expected for a Daemonsbane of dueling to truly destroy a Bloodthirster. It is expected for a Daemonsbane of planning to outwit a Lord of Change. It is difficult to truly surprise and frighten Chaos when they know who you are and why you fight them.

When one declares Chaos utterly beneath them, it is difficult to see Chaos as the ultimate threat. When your very presence makes Daemons run in fear, one begins to turn away from their hunt for Chaos. The Emperor of Mankind looks to mankind's future and sees many things besides Chaos. He sees Orks, Necrons, Eldar, Hrud, Gods, Humanity itself, and so much more. Without the ability to relate to the common threat posed by Chaos, those who are Anathema cannot devote themselves fully to destroying it.

So how then did Kesar Dorlin achieve such an impossible feat?

By remembering his bonds to humanity.

We ask you, when Kesar Dorlin killed Kairos Fateweaver, how did he achieve this feat? Was it by outdueling the Master of Fate? Was it by
seeing through Fateweaver's traps? Was it by being so powerful that Fateweaver could not possibly win?

No.

Kesar won because of his bond with his sons.

Kesar Dorlin saw past the machinations of a lowly servant of Chaos, he saw past his grief and sorrow, he saw the very nature of Chaos. He realized how pointless Chaos' war was, he saw how many had fallen to madness at its hands, and he saw how he could rise above that. It was then that the seeds of the Anathema were sewn into his soul. He declared that the galaxy itself would obey him and that even the Gods themselves would die as hope for a happy ending would live.

Yet through, all of this he never abandoned his perspective. He remembered the sorrow of Maticus, the paranoia of Oriacarius, the kindness of Scafrir, and remembered that Chaos must die. With all his heart, with all his soul, he would do everything in his power to ensure that Chaos never hurt anyone else ever again.

To oppose Chaos with all of one's being, to know that Chaos is beneath you, and to remember why it is you fight. This is how one ascends to the level of the greatest daemon slayers to ever live.

No one has ever truly realized their full potential ability to fight Chaos, yet in Kesar, we see a clear path forward. To ascend to the heights of the power of the Daemonsbane and Anathema, Kesar very well might be the first.

Chaos will await that day in terror.

Not a long omake. All it does is explore the difference between an Anathema and a Daemonsbane and hopefully explain why somebody can be one but not the other.
 
Perpetual‘s Strew
Perpetual's Strew
(hopefully canon but I doubt it omake)
Within the brilliant golden battleship known to modern man as Bucephelus or simply The Emperors Ship there was a legion at work. Not born of the Primarchs Geneseed but instead the seed of their creator, their father, their emperor.

Custodians walked the halls and chambers of the ship that heralds their eternal lord into battle and conquest with intent they were on a mission, protecting a resource more vital then the Auramite that clad there very bodies.

Contained within the especially warded chamber was a single massive container, regulated by devices dating back to the Golden Age of Technology made of an alloy of Adamantium that is beloved to no longer be manufactured in this age or if the enemies of man have it any other.

Apicius as he was simply called for his names were many though while he could recite them at a speed that would frighten unaugmented humanity felt that Apicius the name his liege at first granted him was more then suitable.

Standing clad in his golden Auramite vestments, his helm while cylindrical still was that of a Custodian though lacking the plumage he wore it with a great pride and duty for his role within the emerging Imperium of Man was vital.

He did not wage war on the teeming enemies of man not directly at least for his role was subtler, he stirred the pot one hundred times exactly in both directions. He did not hold a sword to the throats of Ork warlords and other Xenos.

Indeed Apicius did not leave Bucephelus save when going to the Imperial Palace which even now was ever under construction, he had forays into other world stepping off the ship when needed but his role was not that of a butcher.

A nearby servant could laugh if they heard that though he currently and most often worked alone when not with his brothers in gold for his role was subtle and vital. Though he could be replaced as needed.

Apicius stoped stirring and using the last of his super human senses and dark age readers determined every single drop to be free of Corruption and poison. Like it would be so easy however he was diligent and would not allow them any quarter.

For it was approaching dinner. His senses served him well as did his strength and endurance placing the container of precious liquid from its home and into the transport vessel where he and a fellow custodian stood guard.

Dinner time though not feasts aboard the Bucephelus was not a time of ecstatic bliss though the teeming hands of humanity would see it as this. Indeed it was a time of regrowth, solidarity and reflection. For in the mirror of liquid his liege saw himself and his history.

He did not deny who he was, not in these moment of true consumption for he could feast mightily to match his son of Fenris he did not gorge like a demon or one of the many tyrants thrown by their blades. Not when he was alone with his thoughts and his Custodes.

For they were more then simply bodyguards they were everything for him, confidants, scholars, warriors and sometimes as Apicius was a chef. He walked with his brother to the doors and entered his lord was not in the shape most well seen by the seeds of humanity.

He lacked much such as the ever present light and force that could be gleamed from even a far distant glacé, here he was simply what he wished to be in these hours. A man. No more and no less. A man of the human race sitting upon a chair receiving a meal from a friend.

His hair and middle eastern features spoke of his ages like a well written tapestry, Apicius saw more of this then many ever could, ever will, even his Primarchs who Apicius considered brothers might never see this side of him.

He poured the soup into a much smaller container before pouring it into a well checked and simple of appearance bowl, in truth this brown bowl which stood out at the opulent chamber as much as his lord did was as deceptive as its user.

Crafted from techniques that may never be seen again. The soup was still hot, steam filling the space between them, Apicius heard the slurping for he did not grow up with such tools as spoons though often he used them he did not now.

For here as any leader knows they are most vulnerable yet most reflective. In the company of friends eating soup remembering who one was and where they are going.

-—-Comments—-
I was planning on this being about a soup made by the emperor since ancient times and constantly filled with new ingredients from across the worlds of man and having a psychic presence in the warp being an artifact level powerful item and I might still do that. Imagine the 40k Imperium trying to protect a bowl of soup from the Chaos Gods especially Slannesh and Nurgle.
 
Years 36 - 40 Part 14 - Attempting to Deescalate
GM Note: Well, it took me a lot longer than it ever should have to get this out. Apologies for that, the last year of grad school has not been kind to me when it comes to free time.

[X] Plan: 95 Theses (With Enjou write in)
-[X] Too many Primarchs aren't here; we need to get their thoughts on the matter. Invite a few of the Primarchs Kesar could trust to stay quiet on this for a discussion as soon as possible.
--[X] Civil war may seem inevitable, but those here must make every effort to avoid it if possible, and mitigate the damage done if it does come to that - external threats to humanity still exist, and it is not just the Archdaemons that are of concern. How would humanity fare if the Blood and Thunder War ended in the favor of the Orks, should the Imperium have expended its strength tearing itself apart? What other horrors of the Age of Strife are gaining strength by the day, and will be that much stronger because civil war delayed humanity from dealing with them? Diplomacy must be attempted. It might fail, but even so, a peaceful solution must be considered. If nothing else, it will make your side seem more reasonable for having made the attempt.
---[X] Come up with a list of demands/proposals and arguments in their favor. Determine what points we can't bend on, what points we can make compromises and concessions on, and what Malcador and the Emperor might negotiate for in return. The more scenarios considered, the better. Kesar will volunteer to act as the diplomat to present these and work out a possible compromise with Malcador.
----[X] If diplomacy breaks down, then planning for this civil war must involve damage mitigation strategies. The stronger humanity stands at the end, the better.


"Horus, Perturabo, you couldn't have arrived at a better time," Kesar said, letting out a breath. "What we're discussing here needs more Primarchs than just us."

"I do agree with that," Kelbor-Hal interrupted. "A civil war with only five Primarchs is a tad ambitious."

"What?" Horus exclaimed, "is this what we're discussing right now?"

Now it was Mortarion's turn to speak, "considering who the Emperor is, it's inevitable. But Kesar here," the Primarch gestured, drawing all attention to the XIth Primarch, "seems to think he will listen to discussion."

"Mortarion, civil war might be inevitable," Kesar began, emphasizing that it was simply a possibility, not set in stone, "but we must make every effort to avoid it if possible."

"We must," Horus continued for him, "for the Imperium does not exist in a vacuum. There are other empires out there that would want nothing more than to strike the Imperium at its lowest moment."

Then Kesar spoke up once more. "How would humanity fare if the Orks emerged victorious in the Blood and Thunder War? What other horrors from the Age of Strife would gain such strength in the time they are left unmolested?"

"Diplomacy is necessary," Horus concluded for all those present, "even if it might fail, it might not. And even if it would have never served a purpose, it shows we are willing to compromise. For we cannot win a war without cultivating a support base."

"We would also be crushed." Perturabo bluntly supplied. "Our moves are already known, if we aren't willing to negotiate, the Sigillite will know, and I would join him."

Of all the things Perturabo could say, that was both unexpected, and immensely helpful. "You would abandon us? Just like that?" Mortarion spoke with what Kesar thought was curiosity.

"I would," the Lord of Iron stated directly, "I have a personal preference for this group, but I will not join a doomed, uncompromising cause."

Besides the Primarchs, Kelbor-Hal seemed deep in thought, as if considering their words. "You do raise a point I overlooked."

"Not for this," Mortarion interrupted the Fabricator-General, "We are going to lose the hearts and minds of most of the Imperium regardless. We will not be viewed as heroes by any stretch, not unless we start winning."

"No, there's more to it than that!" Horus and Kesar exclaimed simultaneously. After which Horus gestured for Kesar to take center stage, "you're more familiar with this conversation than I am."

"We have a moral duty to try this, if there's even a percent of a percent of a chance that this can be resolved peacefully, then we must," Kesar spoke in a low voice, one that was filled with his true feelings of fear for the future of man. "And who are we to decide this for the entirety of the Imperium? What of Magnus' thoughts? What of Vulkan? Are we making this choice for them? Or with them?"

"A conference then." Kelbor interrupted. "Invite the Primarchs in question, and let's discuss the future." A mechadendrite seemed to buzz in anticipation. "Perhaps we could even invite other groups with grievances to share their thoughts, I myself know of a few that would be interested."

Kesar let out a relieved breath, "then we're agreed? A council must be held as soon as possible."

Horus, however, seemed torn, "we do need a council," he acknowledged. "But if we have too many demands, then peace is a doomed endeavor. And deciding what groups we should invite would be a tall order."

"We should invite all the Primarchs," Perturabo bluntly stated. "Any that don't receive an invitation would take it as an insult."

"Agreed," Mortarion growled. Shaking his head, he seemed to accept the outcome of the discussion. "We'll have a conference, I know some guardsmen that have … complaints over the Desolation."

Four sets of eyes glanced at the Lord of the Death Guard, yet none commented on his statement. Then Kelbor made his voice known once more, "I myself happen to know a few groups within the Mechanicum that have their own grievances."

A flicker of an expression passed over Horus' face as if he had realized something incredibly valuable. But Kesar wasn't entirely sure what that was. Then the favorite son of the Emperor added his voice to the discussion, "A better solution to that issue would be to treat you as a representative of the Mechanicum. Otherwise, each group may have contradictory demands."

"Are you sure about that?" Kelbor responded with slight hints of concern. "It would imply that I have far more control over the Mechanicum than I currently do."

"Yes, but it would also help you consolidate control yourself," Horus responded with a half-lidded gaze. "And I trust you to be more compromising than a council of political factions."

Kesar nodded at that, while he may not get involved in politics himself, he understood just how problematic compromising between various groups could get. "Are we decided then?"

"I see no other issues with this plan," Kelbor spoke first, a slight hint of static filling the air.

"May history look upon us in a good light," Horus added his voice.

"Hopefully this doesn't come back to bite us in the ass," Mortarion stated eloquently.

"We've decided then, the first council of either peace or war shall be held as soon as possible," the Lord of Iron concluded their thoughts.

Where does Kesar wish to hold the Council?

[] Carthago - The intended site of Angron's trial. Holding a council here would send the message that you believe the Imperium must hold itself to a higher standard.
[] Mars - The home of the Adeptus Mechanicum. Holding a council here would all but force the Mechanicum to commit to your side, regardless of what occurs. Not to mention it would build off of historical precedent.
[] An Empty System - Imagine if you would, dozens of fleets arriving in a single system. The power on display would directly indicate the lengths you are willing to go for a solution.
[] The Edge of the Maelstrom - The site of the Imperium's greatest victory, and a costly endeavor. Holding a council here would show the power four Primarchs working together can have.
[] The Desolation - The greatest point of shame for the Imperium. This would drive home the idea that the Imperium as it stands cannot remain. Something has to change.
[] Orus - A civilized world and growing logistical hub for supplies moving towards the Ultima fronts, Orus is the most convenient planet for the various factions to arrive on. And it would stimulate the local economy.
[] Write-in

GM Note: 2 hour moratorium for this.
 
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I'm good with Mars, Carthago, or Orus.

If Orus wins, I'll do a general profile omake for Orus.

EDIT: Hell, even if it doesn't, I might still write one up for it.
 
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[] Terra, The Imperial Palace, this way no matter what happens, something will be done, and if the worst comes to past, at least it will be quick, one way or the other
 
[] The Desolation - The greatest point of shame for the Imperium. This would drive home the idea that the Imperium as it stands cannot remain. Something has to change.

Think this one would be best since the main issue we want to stress is that the Imperium needs to change and we can't afford to put it off until an arbitrary time. Just look at how that ended up with the Desolation happening as a result of that reasoning.
 
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